Jammin Sam Miller
Donkey Kong Country - Aquatic Ambience [Restored] NEW 2020 MIX
updated
Download: drive.google.com/drive/folders/1u2UaeY0l3MtwVtvNnbEaFOjbGA88ZxaY?usp=drive_link
Composed by Taishi Senda. Recreated by me. This is part of a commission from John Kearney on Patreon to restore part of the Advance Wars soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: artstation.com/artwork/A9Wxnm
Sound sources:
Roland L-CDP-13 String Sections (Strings), Roland L-CDP-12 Solo Brass (Horn), Roland SN-U-110 Harpsichord and Pipe Organ (Harpsichord), Roland L-CDP-03 Orchestral Perc (Snare, Crash, Sleigh Bells, Timpani), Roland L-CD1 S-50 Factory Library (Tubular Bells)
Download:
MP3: drive.google.com/file/d/1FpotgqCDNGPqVxh47McCH03jiczD8L7v/view?usp=drive_link
FLAC: drive.google.com/file/d/10dCg0xuwKM9K5NpBk4_fGOApc0Vxx8bx/view?usp=drive_link
Project File: drive.google.com/file/d/1kOpW638l8W3NBBzFk9h_whUhCRx3LhmE/view?usp=drive_link
Composed by Yoko Shimomura. Recreated by me. This is part of a commission from @Eden-0005 This is only a commission for this track and not part of a project to restore the soundtrack. This was made possible by ripping the music from the ROM in MIDI format using VGMTrans and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: newgrounds.com/art/view/roanimations/mario-luigi-superstar-saga
Footage source: archive.org/details/Game_Boy_Advance_Longplay_064_Mario_-_Luigi_-_Superstar_Saga
Sound sources:
Roland Sound Canvas VA SC8820 Map (Pan Flute, Standard Drums [Bongos]), Roland LCDP-02 Guitar & Bass (Fretless Bass, Nylon Guitar)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download: drive.google.com/drive/folders/1v0vb5EhQXDhD3um5R1c3JQnu3hZv4OsO
Composed by Hiroki Kikuta. Recreated by me. This is part of a commission from Xouman on Patreon to restore part of the Trials of Mana soundtrack. This was made possible by ripping the music from the ROM in MIDI format using VGMTrans and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: imore.com/sites/imore.com/files/styles/w830/public/field/image/2019/06/trials-of-mana-6.jpg
Sound sources:
AKAI CDROM Library (Bass, Marimba, Glockenspiel), Best Service Classical Choir (Choir), Korg Wavestation (Pan Flute), Presonus Vol 1 Orchestral Strings (Pizzicato Strings)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. What makes this different from the regular restored version? This one sources its sounds from the Roland Sample CD collection rather than the sound canvas. The sound canvas samples were themselves compressed to save space on its tiny ROM just as the samples in the game are, but the CD releases allowed for the full quality patches to be stored. The result is a clearer and higher quality mix. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: reddit.com/r/pokemon/comments/owp2y0/i_made_a_video_for_my_drawing_of_littleroot_city
Sound sources:
Roland L-CDX-03 - Brass and Woodwinds CD 2 (Flute vb), Roland - LCDP02 Guitar and Bass (Fretless Bass), Roland L-CD702 Orchestral Family Vol.1 (Strings, Vls Pizzicato, Vas Pizzicato), Roland - L-CD1 S-50 Factory Library (Grand Piano Upper), Roland - LCDP03 Orchestral Perc (Tamborine), Sytrus (Synths)
Special thanks to @crimsonzn5188 for consultation
Download links are being kept private for now
Composed by Morikazu Aoki. Recreated by me. What makes this different from the regular restored version? This one sources its sounds from the Roland Sample CD collection rather than the sound canvas. The sound canvas samples were themselves compressed to save space on its tiny ROM just as the samples in the game are. The CD releases allowed for much larger storage, and full quality patches. The result is a clearer and higher quality mix, at the expense of the french horn not really sounding the same. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: reddit.com/r/ImaginaryKanto/comments/k8myzf/battle_at_route_110_by_rowdon_illust/?rdt=65249
Sound sources:
Roland L-CDX-03 Brass & Woodwinds (French Horns, Trumpet, Tuba), Roland L-CDP13 String Sections (Strings), Roland L-CD1 S-50 Factory Library (Tubular Bells, Harp), Roland - LCDP03 Orchestral Perc (Crash, Timpani, Snare), Sytrus (Synths)
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: deviantart.com/mucrush/art/Verdanturf-Town-253265486
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Piano 1, Fretless Bass, Strings, Flute, Pizzicato Strings), Sytrus (Synths)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Frontier_Brain
Gameplay source: youtube.com/watch?v=l3upVebd0IE
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Harp, Timpani, Nylon String Guitar, Strings, Piano 1, French Horns, Trumpet, Orchestra Drums, Fingered Bass), Sytrus (Synths), Zero-G Percussion & Tools (Kick), Edirol Studio SD-90 (Tom, E-Piano), Korg Trinity (Crash 2), Roland Sound Canvas 8850 (Snare)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download: drive.google.com/drive/folders/1u2UaeY0l3MtwVtvNnbEaFOjbGA88ZxaY?usp=drive_link
Composed by Taishi Senda. Recreated by me. This is part of a commission from John Kearney on Patreon to restore part of the Advance Wars soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: qualbert.com/reviews/advance-wars-re-boot-camp-review
Sound sources:
Roland Sound Canvas VA (Distortion Gt., Dist Rtm GTR, Standard Drums [Cymbals]), Korg Trinity (Kick, Electronic Snare), Roland Sound Canvas SC8850 (Toms, Power Snare), Roland L-CDP2 Guitar and Bass (Pick Bass, Pick Scrape)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Mr._Briney
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Fretless Bass, Organ 2, Flute, Nylon String Guitar, Harp), Sytrus (Synths), 3xOsc (Noise)
Gameplay by me.
Stock footage from archive.org and Giphy
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: instagram.com/blueeyesnorton/p/CeDQiiPLGPu
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Strings, Tuba, Synth Bass, Trumpet, Standard Drums 3, Orchestra Drums), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Pike
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Piano 1, Fretless Bass, Orchestra Drums, Organ 2), Vocal Bytes Vol. 3 (Vocal), Zero-G Drum & Percussion Tools (Kick), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview#gid=1570468977
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Pyramid
Sound sources:
Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Snare, Tom, Cowbell, Triangle), Roland Sound Canvas VA SC-88 Pro Map (Orchestra Drums, Nylon String Guitar, French Horns, Strings, Harp, Timpani, Tubular Bells), Sytrus (Synths), 3xOsc (Noise Hihats), Korg Trinity (Crash)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Dome
Sound sources:
Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Snare, Tom), Roland Sound Canvas VA SC-88 Pro Map (Standard Drums 3, Orchestra Drums, Organ 2), Roland Sound Canvas SC-88 Map (Overdrive Guitar, Distortion Guitar), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download: drive.google.com/drive/folders/1v0vb5EhQXDhD3um5R1c3JQnu3hZv4OsO
Composed by Hiroki Kikuta. Recreated by me. This is part of a commission from Xouman on Patreon to restore part of the Trials of Mana soundtrack. This was made possible by ripping the music from the ROM in MIDI format using VGMTrans and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: imore.com/sites/imore.com/files/styles/w830/public/field/image/2019/06/trials-of-mana-6.jpg
Sound sources:
AKAI CDROM Library (Piano, Bass, Strings, Marimba), Best Service Classical Choir (Choir), Korg 01/RW (Snare)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: reddit.com/r/pokemon/comments/lv5gid/hoenn_route_113_volcanic_ash_path_illustration_by
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Nylon String Guitar, French Horn, Standard Drums 3, Flute, Timpani), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Underwater
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Glockenspeil, Harp, Fretless Bass, Standard Drums 3, Bubble), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Junichi Masuda. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: deviantart.com/leopassos100/art/Pokemon-Elite-Four-Hoenn-911118103
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Strings, French Horn, Trumpet, Timpani, Synth Bass 1, Standard Drums 3), Sytrus (Synths)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download: drive.google.com/drive/folders/1u2UaeY0l3MtwVtvNnbEaFOjbGA88ZxaY?usp=drive_link
Composed by Taishi Senda. Recreated by me. This is part of a commission from John Kearney on Patreon to restore part of the Advance Wars soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: godisageek.com/wp-content/uploads/Advance-Wars-12-Re-boot-Camp-review.jpg
Sound sources:
Roland Sound Canvas VA (Tubular Bells, Orchestra Drums, Trumpet, Timpani)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: wallpapers.com/wallpapers/deoxys-attacking-cj4jkggl6j37u6yq.html
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Tubular Bells, Gt.Feedback 2, Overdrive Guitar 2, Dist.Guitar 2, French Horns, Strings, Fingered Bass, Orchestra Drums), Sytrus (Synths), ProSamples Vol.13 (Choir), 3xOsc (Noise Hihats), Zero-G Drum & Percussion Tools (Kick), Roland Sound Canvas 8850 (Snare), Korg Trinity (Crash 2)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: projectpokemon.org/home/files/file/5201-mighty-mark-mew
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Organ 2, Nylon String Guitar, Strings, Orchestra Drums, Standard Drums 3, Fingered Bass), Sytrus (Synths), Zero-G Percussion & Tools (Kick), Edirol Studio SD-90 (Tom), Korg Trinity (Crash 2), Roland Sound Canvas 8850 (Snare)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Frontier_Brain
Gameplay source: youtube.com/watch?v=l3upVebd0IE
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Harp, Timpani, Nylon String Guitar, Strings, Piano 1, French Horns, Trumpet, Orchestra Drums, Fingered Bass), Sytrus (Synths), Zero-G Percussion & Tools (Kick), Edirol Studio SD-90 (Tom, E-Piano), Korg Trinity (Crash 2), Roland Sound Canvas 8850 (Snare)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Palace
Sound sources:
Spectrasonics Heart of Asia (Gamelan Hit), Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Tom), Roland Sound Canvas 8850 (Snare), Roland Sound Canvas VA SC-88 Pro Map (Ethnic Drums, Orchestra Drums, Nylon String Guitar), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Dome
Sound sources:
Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Tom), Roland Sound Canvas 88-50 (Snare), Roland Sound Canvas VA SC-88 Pro Map (Orchestra Drums, Organ 2), Roland Sound Canvas SC-88 Map (Overdrive Guitar, Distortion Guitar), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: wallpapers.com/wallpapers/deoxys-attacking-cj4jkggl6j37u6yq.html
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Tubular Bells, Gt.Feedback 2, Overdrive Guitar 2, Dist.Guitar 2, French Horns, Strings, Fingered Bass, Orchestra Drums), Sytrus (Synths), ProSamples Vol.13 (Choir), 3xOsc (Noise Hihats), Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Snare), Korg Trinity (Crash 2)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: reddit.com/r/pokemon/comments/kzwovj/a_deoxys_art_by_me
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Tubular Bells, Gt.Feedback 2), Sytrus (Synths), ProSamples Vol.13 (Choir)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: projectpokemon.org/home/files/file/5201-mighty-mark-mew
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Organ 2, Nylon String Guitar, Strings, Orchestra Drums, Standard Drums 3, Fingered Bass), Sytrus (Synths), Zero-G Percussion & Tools (Kick), Edirol Studio SD-90 (Tom, Snare), Korg Trinity (Crash 2)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Pyramid
Sound sources:
Roland Sound Canvas VA SC-88 Pro Map (Harp, Tubular Bells, Strings), Sytrus (Synths), ProSamples Vol 13 (Choir)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Pyramid
Sound sources:
Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Snare, Tom, Cowbell, Triangle), Roland Sound Canvas VA SC-88 Pro Map (Orchestra Drums, Nylon String Guitar, French Horns, Strings, Harp, Timpani, Tubular Bells), Sytrus (Synths), 3xOsc (Noise Hihats), Korg Trinity (Crash)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Thumbnail source: bulbapedia.bulbagarden.net/wiki/Battle_Palace
Sound sources:
Spectrasonics Heart of Asia (Gamelan Hit), Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Snare, Tom), Roland Sound Canvas VA SC-88 Pro Map (Ethnic Drums, Orchestra Drums, Nylon String Guitar), Sytrus (Synths), 3xOsc (Noise Hihats)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOM