Radaustin27
The Darkest Shore FULL Story Line EXPLAINED (SPOILERS)
updated
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#lastofuspart2 #lastofus #lastofuspart1 #NaughtyDog #gameplay #storytelling #characterdevelopment #ActionAdventure #survivalhorror #gameanalysis #TheComplexEvolutionofEllie #videoessay #gamecharacters #detailedreview #gamecritique
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Welcome to the What's great in Gaming Livestreams! Today we are exploring the world of Cyberpunk 2077. It is the one year anniversary of the disastrous launch. But I want to dive into what the game meant to me and what my experience was.
When do I stream? Check here: radrendering.com/stream-schedule
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Time codes for events will be listed in a YouTube comment.
M.A.I. VA: Nicole Carino
Music Provided by Epidemic Sound
Created by Reed Austin
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What's Great in Gaming is a video essay series that highlights the things I think make games great. It explores the mechanics, art, and design developers get right for me. Now what is great is subjective! So I can only speak from my point of view.
Intro 00:00
Prologue 01:55
Chapter 1 Meeting Expectation 02:50
Chapter 2 Compelling Story 07:10
Chapter 3 Compelling Villains 12:08
Chapter 4 Restraint 20:33
Chapter 5 Gameplay 25:12
Chapter 6 Puzzles 31:54
Chapter 7 Self-Awareness 33:43
Conclusion 38:06
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Welcome to the Multiverse Arcade! A place of adventure and storytelling. Here you can meet the many different version of Reed as he explores all the stories out in the Multiverse. Check more information here: https://radrendering.com/the-multiver...
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Time codes for events will be listed in a YouTube comment.
Episode 1 is broken up into two separate parts. The intention was to have one video that acted as an entire day of programing. Taking you through all kinds of content like you might find on a TV channel. Due to unfixable errors, I had to break it up into two parts.
You can find part 2 here:
M.A.I. VA: Nicole Carino
Music Provided by Epidemic Sound
Edited in the Broken Adobe Software
Created by Reed Austin
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Welcome to the Multiverse Arcade! A place of adventure and storytelling. Here you can meet the many different version of Reed as he explores all the stories out in the Multiverse. Check more information here: radrendering.com/the-multiverse-arcade
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Website: radrendering.com
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Time codes for events will be listed in a YouTube comment.
Episode 1 is broken up into two separate parts. The intention was to have one video that acted as an entire day of programing. Taking you through all kinds of content like you might find on a TV channel. Due to unfixable errors, I had to break it up into two parts.
You can find part 2 here:
M.A.I. VA: Nicole Carino
All Illustartion and Overlays for the MVA are designed by Dejan Gotić
Music Provided by Epidemic Sound
Edited in the Broken Adobe Software
Created by Reed Austin
Time Codes:
00:00:00 Intro
00:09:39 Campaign Discussion Spoiler Free
00:12:53 Campaign Discussion Spoilers
00:40:26 Multiplayer Discussion
00:54:02 Zombies Discussion
01:03:37 Concluding Thoughts Part 1
01:04:35 Warzone CW Updates
01:07:04 Concluding Thoughts Part 2 and End
01:07:48 Some Personal Thoughts
Other Reviewers:
I believe this was the review I mentioned in the video: youtube.com/watch?v=j_0tGZRy-3E
It could be this one too:
youtube.com/watch?v=cmnT6PLVrbA
Links:
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This video is a long podcast discussion and review of The Last of Us Part 2. Below my links are some other links and time codes to consider.
Time Codes:
Special Message From naughty Dog: 00:00:00
Introduction: 00:00:46
My background and Bias. What Last of Us 1 meant to me: 00:04:27
Last of Us Part 2 didn’t prepare us right: 00:07:57
What holds players back from hating or loving this game: 00:12:00
A clear example of the highs and lows of last of us part 2: 00:13:47
Graphics: 00:16:19
Animation: 00:19:55
Music: 00:24:00
Customization: 00:29:30
Puzzles: 00:34:30
Gameplay and Fighting: 00:39:01
Rewards: 00:51:21
Narrative: 00:53:53
Killing Joel: 01:03:56
Digging into the narrative frustrations: 01:22:40
The pacing of the game: 01:27:37
Ellie and Abby's Final Fight: 01:57:07
Part 3 speculation: 02:04:16
Rating:s 02:15:0
Your questions: 02:18:04
Spoilercast: tinyurl.com/y79bz8gr
Interview with the writers of The Last of Us Part 2: tinyurl.com/y87hdn7l
Welcome to the eleventh episode of my weekly series dubbed "The Mainframe". Inside this week's topic, we discuss transportation inside Call of Duty zombie maps.
Transportation is not the make or break of a zombie map, but it can push the game into the next tier in terms of quality. Transportation allows for Call of Duty Zombie maps to expand on the immersion of their maps, the narrative of their story, and the flow of the gameplay.
I dive into how Black Ops 2 maps were the worst at transportation and how that held back maps while comparing Black Ops 2 Zombies to all the other interactions to show how much of a difference transportation can make.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. What are your top 5 favorite specialist weapons in zombies?
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Welcome to the tenth episode of my weekly series dubbed "The Mainframe". Inside this week's topic, we discuss pack-a-punch from a mechanical standpoint. We look at the abstract impact the upgrade system has on players in-game.
Pack-a-Punch is such a fascinating evolution in zombies because it made waves the first time it enters the genre, but then made slow incremental changes over the course of 12 years. Every developer in the Call of Duty Activision cycle has tried to put their spin on the feature but nothing has caused the next big step in evolution.
I dive into how pack-a-punch made all guns function the same impacting gameplay in a way that stands in stark contrast to its roots and suggest a system that is as old as pack-a-punch's introduction to try to ad the next step in weapon upgrades.
This week's video was 4 hours late thanks to health issues I had throughout the week. I couldn't get my footage to my editors in a reasonable amount of time. I had to edit the whole video because it would have been utterly unreasonable to dump a 21-minute raw video on my editor with less than 24 hours to edit it. The dip in quality this week is on me, but at the very least we did have an episode to keep the streak alive. Enjoy the video and stay safe.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. What are your top 5 favorite specialist weapons in zombies?
RE Stream: youtube.com/watch?v=NFdyubNmKSY
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Written, edited and Performed by Reed Austin
Thank you to our patrons who make these videos possible:
Ausnaminator, Devon, Andrew, Dylan, SirAaron,AhL, Brook, Travis, Al, Octahedral Entertainment, Ryan M, Naveen S, TheTacoGames, S9, Hunter C
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Welcome to the ninth episode of my weekly series dubbed "The Mainframe". Inside this week's topic, we discuss ending a game of zombies after an easter egg. We dive into the history of game-ending easter egg quests with Mob of the dead, then walk through other maps like Origins and IX, then discuss how effective these techniques were in practice.
We flesh out ideas in which end game easter eggs can be used effectively along with the idea of when not to end the game. Allowing players to follow the fun after the main quest can allow for players to try new features they wouldn't have otherwise.
Obviously, almost every player wants to keep playing after a zombies easter egg, but what else could Treyarch do to make that effective? How can Treyarch make it so when a game ends it pack a real punch instead of it being an expectation like in Black Ops 4? Most of all how can the main quests do better than giving Perma perk at the end of an egg? We discuss all the questions and more on this episode.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. What are your top 5 favorite specialist weapons in zombies?
RE Stream: youtube.com/watch?v=NFdyubNmKSY
(POSTERS)Website: radrendering.com
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Written and Performed by Reed Austin
Edited by Chromastone10
Thank you to our patrons who make these videos possible:
Ausnaminator, Devon, Andrew, Dylan, SirAaron,AhL, Brook, Travis, Al, Octahedral Entertainment, Ryan M, Naveen S, TheTacoGames, S9, Hunter C
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RESIDENT EVIL 3 IS HERE! Today I play through as much of Jill's story in Resident Evil 3 as I can.
I have been long awaiting the release of Resident Evil 3 since I fell in love with the series thanks to last year's release of Resident Evil 2. The world have captivated me.
Please do not post any Resident Evil 3 spoilers as I play through the game. I am going in almost blind to this game. I think everyone will enjoy my genuine reaction to the game.
I have a resident evil poster sale going on right now for a limited time. if you enjoy the series the design is amazing. I recommend you pick them up before I sell out tinyurl.com/wxduuky
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I examine the online culture leading up to the release of Black Ops 4 in order to allow viewers to understand the environment before and during launch. Then I dive into Treyarch's perspective struggles in the development of Black Ops 4. Afterward, we examine how influencers and fandoms were impacted. A terrible loop was created between influencers and the fandom due to Treyarch going quite during Black Ops 4's blue screen issues.
Looking really hard at the question "does the community know what it wants?" the overall answer is no. Aside from groups who want a game to be tailored to their exact desires, the zombie's community does not have a catch-all to please most fans. That hard truth shell shocked everyone involved. Everyone, including myself, responded in their own way. Most of which was lashing out and acting with the maturity of a child.
I have no doubt that there is a group of people that would love to tell Treyarch exactly how to make their game, but it wouldn't appeal to the majority of the community. Players what to experience the things they didn't know they wanted. In all respects, Black Ops 4 missed the mark as a game and as a community.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. What are your top 5 favorite specialist weapons in zombies?
(POSTERS)Website: radrendering.com
Become a member of the channel to use exclusive emotes! tinyurl.com/ss8ege2
Written and Performed by Reed Austin
Edited by Chromastone10
Thank you to our patrons who make these videos possible:
Ausnaminator, Devon, Andrew, Dylan, SirAaron,AhL, Brook, Travis, Al, Octahedral Entertainment, Ryan M, Naveen S, TheTacoGames, S9, Hunter C
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I examine the implementation of the specialist weapon systems in both Black Ops 3 and 4 to discuss their merits. Black Ops 3 zombies had the reialabilty of quests to get map specific specialists order match after match, while Black Ops 4 allowed players to jump right into the fun. Black Ops 4's system is a fast system that rewards players for using the specialists all the time through leveling up system. Both have a real function in making the layers feel empowered.
Although with many benefits come drawbacks. Black Ops 3 can suffer from burnout when players complete the same quest ever match. Black Ops 4 caused the balancing of the game to get thrown out of wack. These points and more contributed to some of the major issues with the implementation of these weapons.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. What are your top 5 favorite specialist weapons in zombies?
Sceptor Render from the incredible artist Alex Sparrow. Please check out his work on Artstation: artstation.com/artwork/oOEa5J
(POSTERS)Website: radrendering.com
Become a member of the channel to use exclusive emotes! tinyurl.com/ss8ege2
Written and Performed by Reed Austin
Edited by Chromastone10
Thank you to our patrons who make these videos possible:
Ausnaminator, Devon, Andrew, Dylan, SirAaron,AhL, Brook, Travis, Al, Octahedral Entertainment, Ryan M, Naveen S, TheTacoGames, S9, Hunter C
Support the videos on Patreon: tinyurl.com/yako7slp
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The techniques implemented by the developers use different colors for different maps to tell you something without saying anything on the screen. Warmer brighter colors tend to grab our attention while cooler dull colors blend into the background. Using these techniques Treyarch can guide players to items, features, or secrets in-game while hiding anything they don't want the player to see.
I take you through some of the color theory techniques used inside the original Ascension map and ZOmbie Chronicles Ascension. Looking back on Ascension it is amazing to see how strong Treyarch's design is. Players through intention can accomplish objectives in-game through Treyarch's invisible hand.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. Have you noticed Artificla Inflation in zombies? Do you have more examples?
(POSTERS)Website: radrendering.com
Become a member of the channel to use exclusive emotes! tinyurl.com/ss8ege2
Written and Performed by Reed Austin
Edited by Chromastone10
Thank you to our patrons who make these videos possible:
Ausnaminator, Devon, Andrew, Dylan, SirAaron,AhL, Brook, Travis, Al, Octahedral Entertainment, Ryan M, Naveen S, TheTacoGames, S9, Hunter C
Support the videos on Patreon: tinyurl.com/yako7slp
Our Sponsor:
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Welcome to my sixth weekly stream, this time we are changing the game up! The Resident Evil 3 demo has released! I'll be playing through the Resident Evil 3 Demo and the new open beta Resident Evil Resistance on stream tonight! We will return to speedruns next week for either MOTD or Gorod Krovi.
I'm hoping for our weekly streams we can include games like Resident Evil 3, The Last of Us Parts 1&2 and more new game releases as time goes on. But outside those releases, we will continue our EE speedruns!
The idea is to have weekly streams on this YouTube channel every Thursday at 6:30 PM EST for the next couple of months and if we are lucky, year.
New video releases every Friday at 4:30 pm est leading up to the next zombies game.
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Thank you to our patrons who make these videos possible:
AusNaminator, Andrew, Dylan, SirAaron, AhL, John C., Brokk, Travis, Al, Octaherdral Entertainment, Anthony, Ryan, Naveen, TheTacoGames, S9, Hunter
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As time has gone on players have received more tools to use inside zombies gobble gums, fate and fortune cards, custom load-outs, specialists weapons, specialist abilities, custom mods, perk selections, talismans, and weapon kits! All giving players more to do, but slowly eroding away the risks in-game.
My suggestion to help midgate this risk is to put the choices back in-game instead of the menus. Players don't want to see many of the cool tools given to them over the years taken away. Instead make it the actions of the players in-game to get those weapons with an appropriate risk attached to unlocking a wunder weapon, more perks, etc.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. Have you noticed Artificla Inflation in zombies? Do you have more examples?
(POSTERS)Website: radrendering.com
Become a member of the channel to use exclusive emotes! tinyurl.com/ss8ege2
Written and Performed by Reed Austin
Edited by BTWelling
Thank you to our patrons who make these videos possible:
Ausnaminator, Devon, Andrew, Dylan, SirAaron,AhL, Brook, Travis, Al, Octahedral Entertainment, Ryan M, Naveen S, TheTacoGames, S9, Hunter C
Support the videos on Patreon: tinyurl.com/yako7slp
Our Sponsor:
Use code RAD to save 5% at checkout: ironsidecomputers.com
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Mark Lamnia, former studio head at Treyarch studios, touted how "Following the Fun" was the key to zombies success. From Black Ops 3 to IW Zombies to Black Ops 4 zombies that mantra has evaporated from the players. I break down the examples in this video, suggest how to fix them, and point out why it is an issue.
Sadly this essay ran away from me meaning there will have to be part two to follow up this thought.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. Have you noticed Artificla Inflation in zombies? Do you have more examples?
(POSTERS)Website: radrendering.com
Become a member of the channel to use exclusive emotes! tinyurl.com/ss8ege2
Written and Performed by Reed Austin
Edited by BTWelling, Crhomastone, and Reed Austin
Ice Voyage of Despair Footage: tinyurl.com/twkvshy
Thank you to our patrons who make these videos possible:
Ausnaminator, Devon, Andrew, Dylan, SirAaron,AhL, Brook, Travis, Al, Octahedral Entertainment, Ryan M, Naveen S, TheTacoGames, S9, Hunter C
Support the videos on Patreon: tinyurl.com/yako7slp
Our Sponsor:
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Kingdom Hearts 3 was supposed to be the end of the franchise after 15 years of games. Re Mind throws that idea out as there are at least two more Kingdom hearts games in the works including "Kingdom Hearts 4".
As for RE Mind, the DLC is what Kingdom hearts 3 should have been on launch. I'm glad Kingdom Hearts 3 finally got a proper end, it just took a year longer. Re Mind does an excellent job giving players more while reusing a lot of the old assets from the launch game. Replaying old fights as new playable characters from a new perspective of the story is satisfying.
We get to learn why Sora disappear saving Kari, Kari gets to have her moment to shine, new Data Battles are given to rock players worlds, new modes like Data Greeting were added to flesh out the communities creativity, and fans of the franchise have a lot more to look forward to on the horizon.
Overall Kingdom Hearts 3 Re Mind is an excellent DLC to enjoy more story and gameplay. It has its drawbacks, but none of them break the DLC.
My original Kingdom Hearts 3 Review: tinyurl.com/w6jmwfg
Footage from Kingdomhops:tinyurl.com/w4ommpd
Footage from Ouji: tinyurl.com/tup5bes
(POSTERS)Website: radrendering.com
Become a member of the channel to use exclusive emotes! tinyurl.com/ss8ege2
Written and Performed by Reed Austin
Edited by BTWelling, Chromastone, and Reed Austin
Thank you to our patrons who make these videos possible:
AusNaminator, Andrew, SirAaron, AhL, John C., Brokk, Travis, Al, Octaherdral Entertainment, Ryan, Naveen, TheTacoGames, S9, Hunter
Support the videos on Patreon: tinyurl.com/yako7slp
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Use code RAD to save 5% at checkout: ironsidecomputers.com
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Inside this week's topic, we discuss what could have been the result of Revelations being the real ending of the Aether Zombies. That means Black Ops 4 didn't exist. It was a full game of the Chaos story, while the Aether was laid to rest. I dive into what that would have meant for the Primis, Ultimis, and Victis crews. How that effects the meaning behind Dr. Monty, The Shadowman, Samantha, Maxis, Sophia, the Apothicons, the Keepers, and the perfect world.
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. Did I miss any interpretations of an Aether Ending at Revelations?
(POSTERS)Website: radrendering.com
Become a member of the channel to use exclusive emotes! tinyurl.com/ss8ege2
Written and Performed by Reed Austin
Edited by BTWelling
Thank you to our patrons who make these videos possible:
AusNaminator, Andrew, SirAaron, AhL, John C., Brokk, Travis, Al, Octaherdral Entertainment, Ryan, Naveen, TheTacoGames, S9, Hunter
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Inside this week's topic, we discuss what was dropped in Black Ops 4 zombies in terms of Modes, Features, Rewards, and External Elements related to the game. This includes a lack of marketing, Factions, customization, hardcore Gauntlets, and more!
If you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. Did I miss anything that was dropped from Black Ops 4 Zombies?
Written and Performed by Reed Austin
Edited by ChromaStone10
Thank you to our patrons who make these videos possible:
AusNaminator, Andrew, SirAaron, AhL, John C., Brokk, Travis, Al, Octaherdral Entertainment, Ryan, Naveen, TheTacoGames, S9, Hunter
Support the videos on Patreon: tinyurl.com/yako7slp
Our Sponsor:
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Inside this week's topic, we discuss what didn't work inside Black Ops 4 zombies in terms of rewards and what Treyarch could have done in return. This includes adding character stat buffs, unlocks to new weapons, new areas, new camos, new outfits, and more.
if you have a suggestion for a topic please let me know in the comments of this video along with your response to my ideas. What rewards would you want to be implemented in future Call of Duty Zombie games?
Written and Performed by Reed Austin
Edited by BTWelling
Thank you to our patrons who make these videos possible:
AusNaminator, Andrew, Dylan, SirAaron, AhL, John C., Brokk, Travis, Al, Octaherdral Entertainment, Anthony, Ryan, Naveen, TheTacoGames, S9, Hunter
Support the videos on Patreon: tinyurl.com/yako7slp
Our Sponsor:
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I dive into Modern Warfare 2019's Campaign and Spec Ops mode in detail. I wanted to make sure I backed up any points I made with facts which made the video go longer than I wanted but made the video a solid review for the launch state of Modern Warfare 2019.
Now I am well aware that there have been updates to the Spec-Ops mode. I may review them in a future video. But my critics on the game on launch are not null and void in this video. I imagine it will be lost on some viewers, but it is my hope people can understand when this was recorded to understand the criticisms.
For the Summary: Campaign was a step in the right direction. I wish it went further and didn't do so much revisionist history. Still a good campaign. Spec Ops is clearly an afterthought with balancing and content issues. Spec Ops is a major flop.
Skill Up's Video:youtube.com/watch?v=SvRFTcPSqzY&t=1613s
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Welcome to a happy Halloween stream! Today I play through a moded version of RE2 for your enjoyment. We are running the Jill costume mod for Clair. Some of the other mods are a texture change for sherry, squeaky sounds for Mr. X, and some graphics shaders. No cheats are enabled, but we might end up using the unlocks with unlimited ammo if the runs go poorly.
This isn't meant to be world-record-setting runs, but quicker than a casually paced playthrough. I'm aiming for 1 hour and a half per run.
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This video breakdown the ending of Tag Der Toten where the Victis crew recovers the Argathan device, elemental shard, and Apothicon Blood to give to Primis and Ultimis to end the storyline. Samantha and Eddie are the only survivors of the aether world due the sacrifices of Nikolai and Richtofen. It is a heartbreaking ending to the series that deals with interpersonal and self-actuated problems instead of physical ones. It is an interesting way to end Call of Duty Zombies.
Secret Easter Egg Video: youtube.com/watch?v=6B_tYHsC4wY&feature=youtu.be
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Quick Summary of the story so far:
Vicits is back for the END GAME of Black Ops 4 zombies on the suspected Call of the Dead Remake map where they will confront Dr. Monty, The Shadowman, and the Apothicons one final time. This is what we have waited for all these years. The conclusion to our zombie saga.
Inside Call of Duty Black Ops 4's DLC 3 Alpha Omega Zombies Primis and Ultimis team up to recover the elemental shard. They travel to Camp Edward, a broken Arrow base, to remove the shard from inside the APD or American pyramid Device. To open the APD Primis and Ultimis must win the trust of an AI called Rushmore inside Alpha Omega.
The crew completes many tasks like reviving Peter McCain and fighting the Avagodro. Then the save Sam to start their final quest to fight Dr. Monty in the Aether or Agartha in the hopes of destroying element 115 once and for all. That is where these teasers lead into for DLC 4.
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by the itme we get to Black Ops 4 in becomes obvious that Dr. monty will be the villain to our characters, but the opportunity is shoved down our throat in Blood of the Dead's ending and Classified. A classic tell instead of showing viewers occurs. Dr. Monty is the villain because we say so happens before the game properly shows us what his motivations are in Alpha Omega's easter eggs.
I figured this would be a fun video to dive into because it hits on classic theories from the past while seeing what is to come in a new light for Call of Duty Black Ops 4 zombies in DLC 4.
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Quick Summary of the story so far: Inside Call of Duty Black Ops 4's DLC 3 Alpha Omega Zombies Primis and Ultimis team up to recover the elemental shard. They travel to Camp Edward, a broken Arrow base, to remove the shard from inside the APD or American pyramid Device. To open the APD Primis and Ultimis must win the trust of an AI called Rushmore inside Alpha Omega. The crew completes many tasks like reviving Peter McCain and fighting the Avagodro. Then the save Sam to start their final quest to fight Dr. Monty in the Aether or Agartha in the hopes of destorying element 115 once and for all.
These videos are not possible without our kind Patreon supporters:
Shar, Travis, Ivan, Aaron M. Ryan M, Ryan L, TheTacoGames, Theguardianoflight, Cade, Anthony S, Octahedral Entertainment, Al A, Naveen, Brook, Andrew, Dylan, AusNaminator, Andrew E, Devon L, Beefy, John C, Ahl, Jon D, SirAaron
Support the videos on Patreon: tinyurl.com/yako7slp
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Quick Summary: Inside Call of Duty Black Ops 4's DLC 3 Alpha Omega Zombies Primis and Ultimis team up to recover the elemental shard. They travel to Camp Edward, a broken Arrow base, to remove the shard from inside the APD or American pyramid Device. To open the APD Primis and Ultimis must win the trust of an AI called Rushmore inside Alpha Omega. The crew completes many tasks like reviving Peter McCain and fighting the Avagodro.
These videos are not possible without our kind Patreon supporters:
Shar, Travis, Ivan, Aaron M. Ryan M, Ryan L, TheTacoGames, Theguardianoflight, Cade, Anthony S, Octahedral Entertainment, Al A, Naveen, Brook, Andrew, Dylan, AusNaminator, Andrew E, Devon L, Beefy, John C, Ahl, Jon D, SirAaron
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and main easter egg quest. I take you through radios from Shi no Numa, Call of the Dead (DLC 4 hype), Classified, and Alpha Omega to help explain how Peter McCain became so important. Finally, I wrap up with speculation about Black Ops 4 DLC 4 because Peter seems like he will have a role in it.
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Quick Summary: Inside Call of Duty Black Ops 4's DLC 3 Alpha Omega Zombies Primis and Ultimis team up to recover the elemental shard. They travel to Camp Edward, a broken Arrow base, to remove the shard from inside the APD or American pyramid Device. To open the APD Primis and Ultimis must win the trust of an AI called Rushmore inside Alpha Omega. The crew completes many tasks like reviving Peter McCain and fighting the Avagodro.
These videos are not possible without our kind Patreon supporters:
Shar, Travis, Ivan, Aaron M. Ryan M, Ryan L, TheTacoGames, Theguardianoflight, Cade, Anthony S, Octahedral Entertainment, Al A, Naveen, Brook, Andrew, Dylan, AusNaminator, Andrew E, Devon L, Beefy, John C, Ahl, Jon D, SirAaron
Our Sponsor:
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Twitter: twitter.com/#!/RADAUSTIN27
Support the videos on Patreon: tinyurl.com/yako7slp
Posters: radrendering.com/shop
Quick Summary: Inside Call of Duty Black Ops 4's DLC 3 Alpha Omega Zombies Primis and Ultimis team up to recover the elemental shard. They travel to Camp Edward, a broken Arrow base, to remove the shard from inside the APD or American pyramid Device. To open the APD Primis and Ultimis must win the trust of an AI called Rushmore inside Alpha Omega. The crew completes many tasks like reviving Peter McCain and fighting the Avagodro.
These videos are not possible without our kind Patreon supporters:
Shar, Travis, Ivan, Aaron M. Ryan M, Ryan L, TheTacoGames, Theguardianoflight, Cade, Anthony S, Octahedral Entertainment, Al A, Naveen, Brook, Andrew, Dylan, AusNaminator, Andrew E, Devon L, Beefy, John C, Ahl, Jon D, SirAaron
Our Sponsor:
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This video we dive into the five Maxis radios found on the new zombie map Alpha Omega. Inside these five radios, we learn the set up for the final DLC 4 Zombies map for Black Ops 4 Zombies, which is the conclusion of the Aether Storyline.
These radios shouldn't come as a surprise to hardcore fans. They serve as a needed groundwork to enjoy the ending of the story. Dr. Monty has become the Villian of the Aether storyline because he will not purge element 115 from the universe. He traps the innocent souls forever to ensure his existence. But Maxis frees Sam and Eddie to set things straight and restart the universe.
These videos are not possible without our kind Patreon supporters:
Shar, Travis, Ivan, Aaron M. Ryan M, Ryan L, TheTacoGames, Theguardianoflight, Cade, Anthony S, Octahedral Entertainment, Al A, Naveen, Brook, Andrew, Dylan, AusNaminator, Andrew E, Devon L, Beefy, John C, Ahl, Jon D, SirAaron
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This video breaks down the Ending of Alpha Omega Ending Cut scene and main easter egg quest. I take you through the easter egg endings of Classified and Blood of the Dead in order to catch you up to speed for Alpha Omega.
Inside Call of Duty Black Ops 4's DLC 3 Alpha Omega Zombies Primis and Ultimis team up to recover the elemental shard. They travel to Camp Edward, a broken Arrow base, to remove the shard from inside the APD or American pyramid Device. To open the APD Primis and Ultimis must win the trust of an AI called Rushmore inside Alpha Omega. The crew completes many tasks like reviving Peter McCain and fighting the Avagodro.
These videos are not possible without our kind Patreon supporters:
Shar, Travis, Ivan, Aaron M. Ryan M, Ryan L, TheTacoGames, Theguardianoflight, Cade, Anthony S, Octahedral Entertainment, Al A, Naveen, Brook, Andrew, Dylan, AusNaminator, Andrew E, Devon L, Beefy, John C, Ahl, Jon D, SirAaron
Our Sponsor:
Use code RAD to save 5% at checkout: ironsidecomputers.com
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We have a successful S+ run with Claire A and a successful 4th Survivor or Hunk Speedrun of 9:27! If you enjoyed the change in content be sure to leave a rating and share why in the comments.
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Today I share my experience playing through Hellbalde Senua's Sacrifice on the PS4 Pro the day it comes out for the Switch. Hellblade is a rightfully celebrated game that tackles difficult mental health subjects but still manages to tell an engaging narrative.
Overall, I enjoyed Hellblade Senua's Sacrifice for its themes and messages. The gameplay did feel repetitive at times and the trauma experienced by Senua was enough for me to want to turn the game off at times, but I didn't because I needed to see things through. I am glad I did.
Ninja Theory knocked this game out of the ballpark for its smaller sized studio. To call this game a success is to minimize the accomplishment of the studio. I can't give enough praise toward the developers for this product. Although like any art form not everything resonates with its audiences. Even though things didn't always click with me inside the game I had a profound appreciation for the work put into it.
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Great Playlists on my Channel
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Zombie Podcast: http://tinyurl.com/ju8tevx
A huge analysis of the Ancient Evil Main Quest Easter Egg. I dive into what separates Ancient Evil from other easter eggs on Black Ops 4 like IX, Voyage of Despair, Dead of the Night, and Blood of the Dead.
I take you through the mechanics of easter eggs steps and point out of visuals, audio, and lore is all built into the functions of the map. I find the need to tell Treyarch, Jason Blundell, and Craig that this is how you do it. They need to know when they get things right, and they did get it right with Ancient Evil!
I touch on the full ending cut scene to Ancient Evil to help explain the easter egg steps. dive into the previous endings like Dead of the Night, IX, and even Black Ops 3's Revelations to help make proper comparisons to understand the value in Ancient Evil's main easter egg quest in Call of Duty Black Ops 4 Zombies.
BO4's Ancient Evil takes place in the lost city of Delphi for Black Ops 4 Zombies DLC 2. The chaos crew of Scarlet, Shaw, Bruno, and Diego open the sealed door of Delphi to save the oracle of Delphi from her imprisonment. Quickly after they arrive the oracle loses her strength and the zombies attack because a sentinel trial is in progress.
The legendary Perseus takes center stage against our heroes. The mythical Pegasus aids them as they look to uncover the secrets of Apollo, python, and Oracle in Ancient Evil. The Ancient Evil trailer alone is something to get excited about.
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Music:
ES_Tenuous Fog - Cercles Nouvelles.mp3
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Oracle tricks Scarlet and the Chaos crew into freeing her! Her true identity is revealed to be Medusa after the crew slays Perseus and Pegasus! Scarlet finds out she is more than human!
Ancient Evil takes place in the lost city of Delphi for Black Ops 4 Zombies DLC 2. The chaos crew of Scarlet, Shaw, Bruno, and Diego open the sealed door of Delphi to save the oracle of Delphi from her imprisonment. Quickly after they arrive the oracle loses her strength and the zombies attack because a sentinel trial is in progress.
A new multi-arm villain takes center stage against our heroes. The mythical Pegasus aids them as they look to uncover the secrets of Apollo, python, and Oracle in Ancient Evil. The lore alone is something to get excited about.
RADAUSTIN27 Discord Link: discord.gg/zebVb4c
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Music:
ES_Tenuous Fog - Cercles Nouvelles.mp3
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Website: radrendering.com
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
Ancient Evil takes place in the lost city of Delphi for Black Ops 4 Zombies DLC 2. The chaos crew of Scarlet, Shaw, Bruno, and Diego open the sealed door of Delphi to save the oracle of Delphi from her imprisonment. Quickly after they arrive the oracle loses her strength and the zombies attack because a sentinel trial is in progress.
A new multi-arm villain takes center stage against our heroes. The mythical Pegasus aids them as they look to uncover the secrets of Apollo, python, and Oracle in Ancient Evil. The lore alone is something to get excited about.
RADAUSTIN27 Discord Link: discord.gg/zebVb4c
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Ewin Gaming Chairs Use code RAD to get 15% off: bit.ly/2zmhTl7
Website: radrendering.com
Twitter: twitter.com/#!/RADAUSTIN27
Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
This game is jammed packed full of content. Resident Evil 2 remake of Claire and Leon give us tons of new costumes to customize for our experience. I love the large range of costumes, supplemented by mods too, that allow us to enjoy a new look for FREE.
Even the Resident Evil 2 special edition was worth the extra $10 for the new costumes, bonus items, and original ost. I hope you enjoyed some of my reactions in this video! More of that to come in future compilations!
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
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Zombie Podcast: http://tinyurl.com/ju8tevx
This video is meant to be a chance to understand what is going on structurally in the storytelling process.
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twitch.tv/radaustin27
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
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Zombie Podcast: http://tinyurl.com/ju8tevx
This review has my reaction to Kingdom hearts 3 and includes Kingdom hearts gameplay WITHOUT spoilers.
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The story of Scarlet Rhodes chasing her father starts inside BO4 DLC 1 Dead of night. This is the new storyline introduced in bo4 zombies.
Thank you to the discord for proofing the script and suggesting ideas. Thank you unknownplayer for supplying the Bruno clip. Thank you to Nick, Star, and Noah for helping me beat the easter egg.
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Website: radrendering.com
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
This was a grueling edit for some reason, but I am happy how it came out. I hope to slow down the uploads in the hope of better quality of content. Now that the launch of Call of Duty Black Ops 4 is over I can focus on better production in my videos.
Be sure to support our first sponsor if you have the disposable income and are looking for a new computer.
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#BO4
#IX
#BoTD
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
FINALLY! My favorite game of my childhood is here! We are talking ages 4 and 5, not that Kingdom Hearts 12-14-year-old era. We get to play the Spyro Reignited Trilogy tonight! I plan to play through all of Riptoe's rage and Year of the Dragon in a few streams. Stick with me through this nostalgia adventure!
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Use code RAD to save 5% at checkout: ironsidecomputers.com
Website: radrendering.com
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
I dive into the issues with the microtransaction system, the treatment of Ultimis, the structure of easter egg quests, the treatment of the Chaos storyline, bots, crashes, mutations and much more inside this video.
Nikolai-Richtofen videos:
youtube.com/watch?v=WERXouFksV0
youtube.com/watch?v=hr4gq0pJBPI
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Brand New Audio has been found in Blood of the Dead with the Shadowman! After completing the full Blood of the Dead Easter Egg the radios with the warden are changed! The Shadowman now talks to the warden revealing his plan to trap Edward Richtofen inside the dark mechanism in order to break the cycle! This could have huge consequences on the Call of Duty Black ops 4 dlc season and the classified map!
This begs the question was the Blood of the Dead ending a good thing inside BO4? Does the Blood of the Dead cutscene cause our characters to travel to the Dark Aether? Only time will tell.
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
Today we dive into the best cipher on the Black Ops 4 Zombie map Classified so far. We discuss Dempsey's field reports and how they could predict the ending of Black Ops 4 Zombies. This could be how Classified ends its main quest easter egg or ties into these ciphers in some way. The Primis crew will fail and Ultimis will prevail or will something else save the day? The Victis crew and post revelations Primis could get involved too.
No matter the case bo4 zombies Classified will explain much more in the storyline than we ever thought possible. Only time will tell.
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Music:
Modified Transition 1
Magnus Ringblom
In this video I break down the Black Ops 4 zombies easter eggs that hint toward Vicitis's survival .
I jump into the newest idea that the ending of Blood of the dead allows for our characters to live! I still await the ending of classified. Once that is found I can start to put the storyline together as best I can!
Conversations by Retroh USA:
1- tinyurl.com/yckcovg8
2- tinyurl.com/ycgdtj9p
3- tinyurl.com/ybtu6ssn
Music:
Dark Moments 5
Martin Klem
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Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
In this video I break down the Black Ops 4 timeline. I discus the cycle in the timeline along with the loops in maps like Shangri La, Blood of the Dead, and Mob of the Dead. I go through the ending cutscene of blood of the dead and the easter egg steps in order for you to understand what happened while following up on my previous ideas. Then I speculate on the future of the game concerning future BO4 Zombie maps. This includes locations like London, Atlantis, Argatha, and the Dark Ether.
I jump into the newest idea that Richtofen from BO3 did not actually die thanks to the scar on the side of his face. We explore these ideas and more inside this video.
This was a very emotional easter compared to the ending cutscenes of Voyage of Despair and IX. We can hope the ending of Classified will show us the future of our Aether storyline. For once we are free of the past.
Website: radrendering.com
Music-
ES_Peaceful Heartbreak 2 - Per-Anders Nilsson
Music:
An Introduction 5
Johannes Bornlöf
In this video I break down the heartbreaking ending to the Blood of the Dead Storyline. I go through the ending cutscene of blood of the dead and the easter egg steps in order for you to understand what happened. Then I speculate on the future of the game concerning future BO4 Zombie maps. This includes locations like London, Atlantis, Argatha, and BoTD.
This was a very emotional easter compared to the ending cutscenes of Voyage of Despair and IX. We can hope the ending of Classified will show us the future of our Aether storyline. For once we are free of the past.
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Website: radrendering.com
Twitter: twitter.com/#!/RADAUSTIN27
Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
Music-
ES_Peaceful Heartbreak 2 - Per-Anders Nilsson
Today I show you how to beat the Voyage of Despair boss easily with simple strategies. The biggest one being "Use the Rocket Launcher!" The hellion all the way upgraded defeats the boss zombies for Voyage of Despair faster than any other weapon.
Inside BO4 Zombies there was a lot of debate on what could stop the boss from using its wipe attack. The rocket launcher solves that problem. Later in the video, I go into detail about the loads you should use in order to beat the boss. I will make a full voyage of despair easter egg guide once the map has been optimized. That way you have one solid resource instead of a bunch of half right guides.
RADAUSTIN27 Discord Link: discord.gg/zebVb4c
To support the videos on Patreon: tinyurl.com/yako7slp
Website: radrendering.com
Twitter: twitter.com/#!/RADAUSTIN27
Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Theories: http://tinyurl.com/qzhscko
Zombie Podcast: http://tinyurl.com/ju8tevx
In this video, I show you the NEWEST Classified easter egg. We dive into the meaning behind this BO4 Classified cipher inside this video. It explains how Richtofen acquired the tool, materials, and knowledge he posses in the original BO1 storyline. We finally get an explanation for how Richtofen got his spacesuit and a lunar lander. Both were stored at Kino from the deal he made with the Russians.
To catch up on zombies:http://tinyurl.com/qzhscko
Make sure to check out these videos to catch up with the zombie storyline:
Classified Radios: tinyurl.com/y74ckx2e
Post Moon Dempsey in Classified: tinyurl.com/y7nt9ngg
What Happened to Ultimis after Moon: tinyurl.com/y78ka527
Reddit Post: tinyurl.com/ycxp7k2p
#Classified
#BO4
RADAUSTIN27 Discord Link: discord.gg/zebVb4c
To support the videos on Patreon: tinyurl.com/yako7slp
Website: radrendering.com
Twitter: twitter.com/#!/RADAUSTIN27
Great Playlists on my Channel
Let's Explore: http://tinyurl.com/opm9uu5&index=1
Zombie Podcast: http://tinyurl.com/ju8tevx
Music-


