Back on Track 2021 Noclip ShowcasePhiPan2021-11-24 | ▼▼ LEVEL INFO ▼▼
Macro Recorded by me. Macro Download: no download bc noclip ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ TASBot Server: discord.gg/5sJz283daD Impossible Levels List: discord.gg/MHx4Nbp Silent Levels List: discord.gg/gbJvm87pAR Impossible Challenge List: discord.gg/u2D73R7 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ----- VIDEO INFORMATION ----- Level Name: Back on Track Creator(s): Corpulse, skub Level ID: 76000008 Tools used: TASBot Noclip: Yes FPS: 860Schafs II by Ewe23 & morePhiPan2026-09-13 | This is the third time I am posting this level but this time it is with a very clean macro I have been working on in the background for about 4 years. Why 4 years? For some reason, every month or so I would come back to this macro to make it look a bit nicer and this is the final result. Turn on subtitles to see the individual parts.
*Normal Showcase* – 0:00 *Layout Showcase* – 2:23(UNNERFED) Planet Y by AdaptiveTax & ChronosifyPhiPan2026-08-29 | Shoutout to @TridentGD for the awesome thumbnail!!!
It almost feels like I have no kind words to describe this level.
This is the legacy top 15 ILL macrobuffed version of Planet Y, a remake of Planet X by BabSeed, featuring a ridiculous 40 rotated speed portals IN A ROW. Many of them require surprisingly intricate micro-clicks just to hit properly, making what would already be an annoying gimmick into an absolutely horrible botting experience.
The more I think about it, the more I realize this is genuinely one of the hardest levels I have ever botted. No words can really describe the amount of frustration I went through while making this macro, which was probably the exact point of the level’s existence. At a certain point, it becomes very obvious that genuine effort was put into making Planet Y as miserable to bot as possible.
Since then, these macrobuffs have thankfully been removed and the level has been restored to its intended difficulty, which is the version currently placed at 218 on the ILL as of writing.
*Normal Showcase* – 0:00 *Layout Showcase* – 1:30paranormal express by CrimsonPhiPan2026-07-22 | PhiPan showcasing arc Pt. 3. Pretty interesting level, with an interesting song choice too. Admittedly I am not too fond of the way the color gray is mixed up with the purple and green which is why I chose a frame that only contains the latter two colors for the thumbnail. Other than that, I think the level is pretty cool. No alignment bullshit either so I got to enjoy the botting proccess much more.
Once again HUGE shoutout to @TridentGD for the insanely well-made thumbnail!!! Thanks bro
*Normal Showcase* – 0:00 *Layout Showcase* – 1:18Maze of Justice by Many PeoplePhiPan2026-07-19 | I never thought I would ever actually bot this... but here we are. I've tried doing it before and got multiple paths for it back in 2023 but I never actually sat down and tried to figure out the last pseudo-RNG wave until now. Pretty crazy. Who would've thought Blade of Justice noclip was this hard...
## For the nerds out there: The last wave consists of an insane amount of different wave corridors stacked on top of each other. Which corridor appears is determined by the state of 3 counters. Counter 1 is a frame counter that starts at 0 and loops back to 0 every 20 frames. Counter 2 is a release counter. Whenever a release happens, the current frame counter value is added to Counter 2. Counter 3 is another release counter that adds Counter 2's new value to itself after each release. To pass the last wave, the counter state at the frame of releasing into the wave must be 16 17 17.
*Normal Showcase* – 0:00 *Layout Showcase* – 2:10Transfinite Void by Illuminati65 & KH4CB5PhiPan2026-07-18 | Former top 1 on the TPLL (Theoretically Possible Levels List), fixed for the ILL. Pretty cool botting experience and overall a nice level.
*Normal Showcase* – 0:00 *Layout Showcase* – 0:43Real World by Blogde (Hospice HBLL buff)PhiPan2026-07-13 | Old title: (HBLL version) "Paranormal Stars" by Hospice
Quite an interesting level that hit ILL submissions some weeks ago. We don't often get submissions that are so well decorated and clean looking, although it of course comes with a catch. This looks like your average 5-star but don't let it fool you as there are invisible macrobuffs pretty much everywhere to the point of making this level one of the hardest levels to bot, even despite its apparent simplicity and length. This was so fricking exhausting to figure out y'all cannot even imagine. WHY ARE WE MAKING SUCH LEVELS BRO
(HBLL stands for Hardest Botted Levels List, although lately it's just colloquially being used as slang for "This level is really hard to bot". So "This level is HBLL" basically means "This would be worthy of a placement on that list".)
## For the nerds out there: The last ship requires float-perfect x-Alignment (out there float precision is ~0.004 units). A timing being float-perfect means that only one reachable x-Position can pass it.
Furthermore, the ship timing at 92% requires one of only six valid y-Velocities, from −1.144 to −1.139, each with its own y-position range. The first three velocities (−1.144 to −1.142) allow 3, 6, and 3 possible float y-Positions respectively, while the last three (−1.141 to −1.139) are float-perfect in y, meaning each allows only one exact float y-Position.
These conditions are linked. Reaching the correct y-Position is not enough unless the ship also has a matching y-Velocity, and neither matters unless the input occurs at the correct x-position (that being exactly x = 36317.02734). In other words, the player has to hit the right x-Position, y-Position, and y-Velocity simultaneously.
I am certain this description took longer to type than it took the creator to add these macrobuffs which honestly says a lot and makes this analysis all the more interesting.
*Normal Showcase* – 0:00 *Layout Showcase* – 1:56(HARDEST) BLOODBATH by Riot 100% [2024]PhiPan2026-07-03 | I've genuinely been sitting on this for almost 2 years wtf 😭😭😭
So yeaaaaa I made a post a while ago asking whether you guys would like to see legitimate completions posted on this channel so I guess I'm trying that out by posting my proudest one!
Ever since I started playing the game again in mid-2019, beating Bloodbath has been my dream. As the years passed and I got into the impossible levels community more, I kind of started neglecting pushing myself when it comes to my legitimate skill in the game. Until one day, I played Bloodbath again for fun and realized I actually was really good at it! That day I fluked it from 33% and got all the way to 88%. After that happened, I just couldn't let it go. So I grinded. And after a devastating 98% fail (don't even ask how that happened i don't even know myself) I finally managed to complete it. This is by far my proudest achievement to this day and it's so nice to finally put it out for y'all to see after so long.
Special thanks to Xane and Flora for the continued support :)
Thank you @tendart7339 for the awesome opportunity and I hope we get to work on stuff together again real soon!FOUND AFTER 8 YEARS | ChaotiX Wave by CuLuC & OssyTheDragonPhiPan2026-06-28 | ## ▼▼ LEVEL INFO ▼▼
*Normal Showcase* – 0:00 *Layout Showcase* – 1:47frostbitten by UnfunnyPlayerPhiPan2026-06-14 | This was a very annoying experience. The same day I did this, I also finished the deadly deimos TPS hunt and had pulled an all-nighter doing so. Features 2 very stupid aligns, that being 54% (x-alignment) and 80% (x but mainly y-alignment). Edit: I genuinely forgot to make this public so I'm making it public now :sob:
*Normal Showcase* – 0:00 *Layout Showcase* – 1:18(OFFICIAL 2026 SHOWCASE) Sweeping Demon II by TempPhiPan2026-05-16 | Been looking around YouTube and realized there actually wasn't a single clean showcase of the top 1 verification version so I decided to make one.
As of uploading this video, taiago has 270K+ attempts on the level and a best of 86% (along with 39-100 x2). Best of luck to him with verifying this beast!
*Normal Showcase* – 0:00 *Hitbox Showcase* – 0:58 *Layout Showcase* – 1:57(HARDEST LEVEL TO BOT) DeepWeb by TenDart & CultainPhiPan2026-05-12 | Well... Less than 3 months after Desideration we have another Top 1 Hardest Level to Bot. I secretly started work on this in early April knowing that it would inevitably be placed at top 1 on the HBLL.
This is a level made by TenDart and reventless (now known as cultain) in 2022 for the Russian ILL. To my knowledge, that list would rank top levels based on their botting difficulty unlike the ILL which ranks levels based on their difficulty to complete legitimately. DeepWeb was submitted to the ILL but was rejected due to its brutal macrobuffing. Because of that, the gameplay was slightly reworked about a month later, removing the macrobuffs. The level was renamed to "DarkWeb" and a click counter was added. DarkWeb sat at the ILL's top 50 for 11 months until it was eventually removed because no one felt like playtesting its 5th update by that point. I ended up botting and showcasing it but it had already been removed from the list by then. youtube.com/watch?v=QbKj15y94eU Its evil sibling DeepWeb, however, was forgotten...
This is worse than anything I have ever botted and most definitely the hardest. We're talking about the most cancerous gameplay in a level, featuring multiple sub-0.001 unit precise yPos-Alignments as well as brutal xPos-Alignment later in the level. So cancerous that ever since its release in mid-2022, the only two victors of it have completed it this week. (Shoutout to Eblan Gondon for being one of them)
I could not be prouder and happier with where I am right now. With this, I have pretty much achieved my goals when it comes to pushing myself to the absolute limits. I have been called a robot multiple times in the past so I would like to remind all of you but also myself that I am in fact human. It is for that reason that I will now most likely be taking a step back from high-end botting. There's a lot of very difficult and interesting levels I have botted that I would like to finally showcase and show to all of you guys.
Special thanks to my absolute goat ij9 for having mentally supported me through all this hell as well as @slothmanzeke, @supercluster11x, @Plushie-u, @ShownMasterGDBR, 75. And of course thanks to all of you viewers for sticking around with me all these years!
(P.S. I have included a slowed down hitbox showcase in an attempt to demonstrate where this level's ridiculous botting difficulty comes from)
*Normal Showcase* – 0:00 *Layout Showcase* – 2:06(NEW REDECO) Shipping by ApocalipsePhiPan2026-04-18 | Coins + accept invitation (those who know) Didn't go as planned but still one of the greatest ILL levels ever
*Normal Showcase* – 0:00 *Layout Showcase* – 1:03HARDEST BOT | Desideration by Apocalipse & ApathyMessiahPhiPan2026-02-22 | Well well well... Where do I begin...
Over the past years I have botted hundreds of levels ranging from simple unnerfed versions of rated demons all the way to top ILL levels. I've been constantly trying to push myself further and further and I think I have finally reached the point I've been meaning to reach. From the comments under my 78% progress video, it's clear the level is very deceiving when it comes to the difficulty. You may look at it and ask.. why is this even hard to bot? Why does this level deserve a progress video? The simple answer? Invisible macrobuffs. But it's a bit more complicated than that. As you read this section of the description, I recommend having the Layout Showcase of the video pulled up. Entering the level, the first thing you see is a rotated speed portal with a completely blind red orb click leading into it. That speed portal being rotated means that depending on how you hit it, your x-Alignment changes. The beginning of the level is pretty much only possible on one x-Alignment since at as early as 4% you pass through a diabolical robot setup that makes you fall into one of the worst macrobuffed timings ever. Unfortunately it's quite off-screen so you can't see it that well but it can be spotted by one with a keen eye. Over the next 30% you need to go through a lot of rotated portals and pass tons of macrobuffed timings based on y-Alignment scattered around the level. And now 52%. The funny speed portal. If you look closely you will see that the robot goes through 3 all independently rotated speed portals to finally fall into a hyperwarped 4x speed portal that pretty much sets your x-Alignment for the entire rest of the level. And before you ask, you have .007 units of room to get the needed alignment (For reference: One default block is 30 units). The rest of the drop is the ultimate test of endurance since the level throws .001-unit tight y-Alignments at you pretty much every 5%, making me spend countless hours on each. The difficulty peaks at 78-82%, where you have to pretty much perfectly align two players at once through insanely tight gaps. The rest of the level is quite straightforward, as there are no macrobuffs. Remember that 52% warped speed portal? Yeah, that decides whether the very last click in the level is gonna align or not. So in the absolute worse case scenario, you’ll have to scrap the entire second drop and go all the way back to 52. All in all this has been an insanely draining experience and I’m very glad it’s over. Massive thanks to my friend ij9 for his never-ending support through this torture (As well as all the other people in the intro of course). Calmer times are coming…
*Normal Showcase* – 0:00 *Layout Showcase* – 0:59Desideration 78% | Botting ProgressPhiPan2026-02-17 | Sir, a second plane has hit the ILL.
Pretty much how I felt when this was sent to me at 2 AM. But fast forward a couple of days and... we might be getting somewhere! Best way for me to describe this would be: This level takes every botter's worst fear and combines it into one map. The ultimate mental challenge so to speak. (More details about my experience are to follow later) (Level: Desideration by Apocalipse & lujain) And as someone once said,
"You should struggle to achieve your way to heaven."NU Silent Skrillex by DiosselMusicPhiPan2026-02-11 | Had this uploaded since September 22nd but I forgot to make it public lul
Decided to reshowcase it on 2.2, this time with the unmodified song. Old Showcase: youtube.com/watch?v=yne-0E6q6nA I originally was the first one to bot this level back in late 2021, and I loved it. Its atmosphere is something truly unique, like an endless maze that never comes to an end. The silence at the end is almost.. frightening... Because of the removal of physics subticks on 2.2, almost all Frame Perfect maze levels from that time are now possible on 240 TPS. On 2.1, this level required around 2000 TPS to work.
I originally botted and showcased this in early 2022, but I decided to reshowcase it now. This is a better video overall, rendered in native 8k without any wave trail bugs and done on 2.2. Old showcase: youtube.com/watch?v=2ZFnyecttvw
*Motherboard* – Gigabyte Z690 Aorus Elite DDR4 (rev. 1.0) *Processor* – Intel Core i9 12900K *GPU* – AMD Radeon RX 7900 XTX *RAM* – 32GB DDR4 3200MHz *Monitor* – Samsung Odyssey Neo G8 4K 240Hz *Mouse* – Logitech G502 X Lightspeed *Keyboard* – Logitech G512 CarbonLife Goes On 48% | Botting ProgressPhiPan2025-11-01 | So here's what i've been up to the past couple of days. This fix is one i started on 2.2 about a year ago, but i only got some motivation to work on it very recently after not having made any progress since February.
With pathfinders and automacro being right around the corner now, this might very well be the last time anything like that gets done manually by hand. For this reason I’m posting this progress video to show how much of the level I've managed to do so far without pathfinder or input prediction, as none of that existed until now. I’m not against new features, but I kinda feel an inevitable full automation will quietly replace what has kept me passionate about botting in the first place. Spending days and nights trying to bot a level and optimize the macro. Editing macros a thousand times. Moving clicks around until the macro works the way i want it to. So this upload is a kind of snapshot before everything changes. A kind of record of what I've managed to do the hard way. I will always respect the devs and the tech. I just always feared the day would come when this work would be fully automated.
Of course we would love to do this faster. As fast as possible. Of course we like new features that makes our lives easier. I get that. And honestly, stuff like this was always inevitable. Once the idea exists, there is no going back. This was always going to happen sooner or later. Sure, it would be nice to bot stuff like Life Goes On faster. However, if the tool does the botting for you, what am I actually bringing to the table?
If it is not the grind, then what am I known for? Has the end goal always been to avoid botting entirely? Has the thing I love always been just a necessary evil people tolerated until it could be avoided? Have I been wasting my time all along? Lately it has felt like the bot development scene is trying to personally prove to me that all those hours I've poured into botting were pointless. And I genuinely feel horrible about it. And I am sure other botters might resonate with that feeling too. I just know I am starting to rethink everything I have done these past years, and it hurts.
So... we might be approaching the end, since most of my work here may very well be... done. But regardless of how this may affect my motivation to stay in the botting scene, I will obviously congratulate peony for having created a real, working pathfinder and an even better bot (which is now released btw) Go offer her your support and appreciation because she deserves it.TrES 2b Pt2 by Nikoshi & WuroPhiPan2025-10-17 | ## ▼▼ LEVEL INFO ▼▼
*Motherboard* – Gigabyte Z690 Aorus Elite DDR4 (rev. 1.0) *Processor* – Intel Core i9 12900K *GPU* – AMD Radeon RX 7900 XT *RAM* – 32GB DDR4 3200MHz *Monitor* – Samsung Odyssey Neo G8 4K 240Hz *Mouse* – Logitech G502 X Lightspeed *Keyboard* – Logitech G512(TOP 1 ILL) Open Window by CrimsonPhiPan2025-09-27 | So there we have it. I finished the macro exactly 6 days after posting my 51% botting progress, but straight up forgot to post this until now LOL
So what makes this level so hard??? The level's whole difficulty comes from it being macrobuffed. "Macrobuffing" is essentially the act of buffing a level's gameplay around a specific macro by placing the hitboxes of obstacles exactly around the macro's hitbox trail (please don't do this). That results in about 95% of inputs in this level being frame perfect. Yes, Counting releases too. The other 5% of inputs is conveniently not macrobuffed around rotated speed portals just as a "fuck you" to whoever's botting it. This level is filled with rotated portals EVERYWHERE, which you can hit in different ways (which affects your alignment). There's all kinds of stupidly hard parts scattered around in the level, which is why for the first time, I've included a slowed down full hitbox trail showcase. Nevertheless, this level is a great top 1 with insanely detailed deco, to the point where it could even deserve an epic rating, had it been possible. I think it goes without saying but shoutout to the creator, Crimson, for singlehandedly creating this monstrosity of a level.
(The thumbnail is temporary until I make a better one)
*Motherboard* – Gigabyte Z690 Aorus Elite DDR4 (rev. 1.0) *Processor* – Intel Core i9 12900K *GPU* – AMD Radeon RX 7900 XT *RAM* – 32GB DDR4 3200MHz *Monitor* – Samsung Odyssey Neo G8 4K 240Hz *Mouse* – Logitech G502 X Lightspeed *Keyboard* – Logitech G512(TOP 1 ILL) Open Window 51% | Botting ProgressPhiPan2025-09-09 | 51% progress showcase. Posting this earlier than I usually would because the level is basically macrobuffed around the creator's exact macro and alignment. Any working macro ends up pretty much identical. I want a public timestamp as proof that I’m actually grinding this myself and not copying the clicks from someone else if or when someone drops theirs. Macro stays private for now; this is just the progress.