ElApagaLuces
NFS Underground 2 PS2 Demo Rival Cars + Xbox Back Cover Cars
updated
Y también, en 10:46 hay una caverna cubierta de texturas default que es re interesante de conducir
Now, playing on the Desert Heat track, known as White Water in this version, it has default textures in some parts and a different skybox, in some parts there is a storm and you can see some lightning in the background, which is cool and interesting to see since in the final game the sky is clear..
And also, at 10:46, there is a cavern covered in default textures which is really interesting to drive through
Lo interesante de este codigo es que también desbloquea todos los autos de sponsor al mismo tiempo y de esos hay algunos que no se pueden usar en la versión de PS2 como el Escalade de Snoop Dogg
This prototype still has a debug cheat, pressing Select in the main menu unlocks/locks everything, cars, tracks and customization
The interesting thing about this code is that it also unlocks all sponsor cars at the same time and some of these cars cannot be used in the PS2 version like Snoop Dogg's Escalade
La sección después del primer túnel es la que tiene mas cambios siendo estos únicos de este prototype, a partir de la demo de PS2 esta zona ya es igual a la del juego final
Las diferencias es que en 1:21, en esa rampa, hay una puerta de prohibido entrar destruible y un camión con troncos que fueron eliminados del juego final
A pesar de que la puerta es destruible, no funciona correctamente ya que golpearla demasiado rápido termina parándote totalmente en lugar de romperla, siendo esta quizá la razón por la que la sacaron, si se golpea a baja velocidad si se rompe correctamente
Un poco mas adelante en 1:41, hay una estructura con 2 rampas de ambos lados que fue eliminada del juego final, una lastima porque la altura de esas 2 rampas es bastante grande y es super saltar desde ahí
Playing on the National Forest circuit on this version, this track like the rest has differences, but this track is the more interesting one to me so I am going to show it in a separate video
The section after the first tunnel is the one that had the most changes, these being unique to this prototype, starting from the PS2 Demo this area is already similar like in the final game
The differences are in 1:21, on that ramp, there is a destructible do not enter door and a parked log truck that were cut from the final game
Even though the do not enter door is destructible, it doesn't work as intended as hitting it too fast doesn't always break it and instead ends up stopping you completely, which is perhaps the reason why they removed it, but if hit at low speed it does breaks correctly
A little further on 1:41, there is a structure with 2 ramps on both sides that were also cut from the final game, sad as the height of these 2 ramps is quite huge and its super to jump from there
●La intro es distinta, esta intro aun existe en el juego final y se puede desbloquear ganando todos los eventos
●Los menús se ven totalmente incompletos y son bastante distintos en diseño
●Hay un montón de música compuesta y licenciada que fue eliminada del juego final..
●Los autos tienen menos detalles y se sienten mas pesados y difíciles de usar
●El BMW M5 tiene una versión NFS que fue eliminada del juego final
●El Dodge Viper puede ser pintado de color azul, un color ya no disponible en el juego final
●Las opciones debug están presentes
●Las animaciones antes de las carreras son mas simples y incompletas
●La interfaz de la lista de corredores y resultados es de color celeste
●El velocímetro y hud tienen un diseño único en esta versión
●Hay una habilidad que fue eliminada del juego final que se puede activar presionando la flecha abajo y circulo, lo que hace es simplemente pausar el juego un poco, no hace mucho realmente, el juego llama esta habilidad Zone Slo-Mo..
●El modo para jugar como policía aun no fue implementado
Una vez mas, creditos y especiales gracias a heyitsleo por conseguir y compartir este prototype
Y una ultima cosa, para jugar este prototype en una consola PS2, usa OPL y activa el modo 6, de lo contrario, el juego se crashea al iniciar una carrera o simplemente no inicia
An incredible prototype of NFS Hot Pursuit 2 for PS2, dated 5 months before the final game and much earlier than the demo and the prototype that i recorded almost a year ago, it is insane that this prototype can be played today, there are many differences and these are some of the most noticeable ones:
●The intro is different, this intro still exists in the final game and can be unlocked by winning all the events
●The menus are totally incomplete and are quite different in design
●There is a lot of composed and licensed music that was cut from the final game..
●The cars have less details and feel heavier and harder to control
●The BMW M5 has an NFS version that was removed from the final game
●The Dodge Viper can be painted blue, a color no longer available in the final game
●The debug options are present
●The animations before the races are simpler and incomplete
●The starting grid and results screens have a light blue color
●The velocimeter and hud have a unique design in this version
●There is an ability that was removed from the final game that can be used by pressing the down arrow and circle, what it does is just slow down the game for a little time, it doesn't do much really, the game calls this ability Zone Slo-Mo..
●The mode to play as the cops has not yet been implemented
Once again, credits and special thanks to heyitsleo for getting and sharing this prototype
And one last thing, to play this prototype on a ps2 console, use OPL and enable mode 6, otherwise the game crashes when starting a race or won't even boot at all
●Originalmente, como en la demo de PS2, se podía instalar pegatinas en el capo de los autos, este prototype aun tiene esta opción intacta aunque no funciona correctamente, entrar y salir demasiado rápido en ese menú puede softlockear el juego pero aparte de eso es totalmente funcional
●Al cargar una partida, el juego muestra la hora y fecha de la ultima vez que se guardo el perfil, esto fue eliminado del juego final
●Hay una opción debug presente, apretar Select en el menú principal desbloquea todo
Tiene que haber un montón de cambios mas que ni me di cuenta, si encuentran alguna otra diferencia, coméntenla
Gracias especiales y creditos a heyitsleo por conseguir y compartir este prototype
Gameplay of this NFS Underground 2 prototype, for the first time, an early version of this game, its very similar to the final game at this point but even then, it still has interesting differences, this version was labeled as Alpha10R, the 3 differences i could find for now are:
●Originally, like in the PS2 Demo, you could install hood decals on the cars, this prototype still has this option intact even though it doesn't work properly, entering and exiting the menu too fast can softlock the game but apart from that the option is fully functional
●When loading a save game, the game shows the hour and date the profile was last saved, this was cut from the final game
●A debug option is present, pressing select on the main menu unlocks everything
There it has to be even more differences that i couldn't notice at first, if you find some more differences, comment them
Special thanks and credits to heyitsleo for adquiring and sharing this prototype
●No hay música..
●Hay una opción debug que deja terminar automáticamente las carreras en cualquier puesto, esta opción esta solo presente en este prototype..
●En los otros dos prototypes apretar Select desactivaba el tiempo limite, en este prototype en su lugar, apretar Select desactiva todo el hud
●Al terminar un evento, la cámara se traba y distorsiona por unos segundos, esto solo pasa en este prototype
●Los replay después de las carreras no tienen ningún tipo de hud, esto tambien solo pasa en este prototype
Créditos a la persona que consiguió y compartió este prototype
A new Burnout 2 prototype, dated 2 days after the first prototype that was released a while ago, this prototype has some unique differences
●There is no music..
●There is an debug option that allows finish the races in any position, this option is only present in this prototype..
●In the other two prototypes pressing Select disabled the time limit, in this prototype instead, pressing Select disables all of the hud
●After finishing an event, the camera gets stuck and distorts, it only happens on this prototype
●The replay after a race is missing all the hud, this also only happens on this prototype
Credits to the person who adquired and shared this prototype
archive.org/details/burnout-2-alpha-jul292002/E.PNG
En el área comercial o llamémosle Times Square, en 1:11 hay muchos mas anuncios que en el juego final, el edificio de la izquierda tiene un par que fueron eliminados del todo
En el callejón de 1:28 hay 2 plataformas que fueron eliminadas del juego final, las cuales solo hacen un poco mas difícil esa parte
My favorite track on this prototype, Gridlock USA, known as Downtown in this version, i found 2 interesting differences which are:
In the commercial area or lets call it Times Square, in 1:11 there are more billboards than in the final game, the building in the left has some that were totally cut
In the alley at 1:28, there are 2 platforms that were cut from the final game, they just make a little more difficult that part
Ambos tienen pequeñas diferencias en esta versión, el Supermini tiene luces anti niebla en la parte de adelante las cuales fueron eliminadas y el Saloon GT una matricula en la parte delantera que también fue eliminada
Lets continue, now with the Supermini and the Saloon GT
Both have small differences on this version, the Supermini has anti fog lights in the front which were cut and the Saloon GT has a license plate in the front that was also cut
0:34 - Saloon GT Race
9:02 - Supermini Race
15:13 - Supermini Rematch Race
Este prototype tiene un código debug el cual apretando Start + Select en el menu principal desbloquea todas las pistas, autos y modos de juegos al instante, útil para poder jugar con todos los autos y pistas sin estar desbloqueándolos en el modo campeonato
More gameplay of this version, further using the Sports Coupe and Muscle
This prototype has a debug code which by pressing Start + Select in the main menu unlocks all the tracks, cars and game modes instantly, useful to play with all the cars and tracks without unlocking them in championship mode
1:40 - Sports Coupe Race
16:12 - Muscle Race
Además, hay 2 versiones absolutamente distintas del Sports Coupe y Muscle, no se parecen en nada a los del juego final, estos 2 autos salieron en un monton de trailers y imagenes early del juego también
Estas son las diferencias que encontré en mis primeras horas jugando esta versión
●El juego muestra tener una intro la cual nunca fue terminada
●El menú principal no tiene música y la opción para escuchar la música del juego aun no fue implementada
●Las carreras Freerun aun no fueron implementadas
●El Supermini tiene luces antiniebla que fueron eliminadas del juego final
●El Saloon GT tiene una matricula en la parte delantera que fue eliminada del juego final
●Los iconos de transmisión automática y manual son distintos y las imágenes de las pistas no están presentes
●Algunas pistas están mas completas que las otras
●El sonido al derrapar y chocar son más dramáticos en esta versión
●Los choques son mas dinámicos en esta versión, los autos tienen menos peso al chocar haciendo que salgan volando un montón
●Hay mucho mas trafico en las carreras, haciendo que el juego sea un caos absoluto en algunas partes
●Las cámaras de los replay son mas básicas, simplemente siguen tu auto mientras que las del juego final son mas variadas
Hay 3 funcionalidades debug en este prototype
Estando en el menú principal, presionando Select + Start desbloquea automáticamente todas las pistas, autos y modos de juego
Al estar en una carrera, apretar Select desactiva el tiempo limite
En el menu de pausa, apretar Select desactiva el menu de pausa y muestra solamente el juego, estoy muy seguro que usando esta opción
los desarrolladores capturaron imágenes del juego para promocionarlo y eso
Muchas gracias y creditos a @JimmyNGX por conseguir y compartir este prototype
Gameplay of this prototype of the first Burnout for the PS2, there are a lot of interesting differences, the most notable being the main menu which has a video of a red car that does not exist in this prototype or in the final game, this prototype is dated september 12 2001, around 20 days before the final game
Also, there are 2 very different versions of the Sports Coupe and Muscle, they don't look in anything like the ones in the final game, these 2 cars appeared in a lot of trailers and early images of the game too
These are the differences that I found in my first hours playing this version
●The game appears to have an intro which was never finished
●The main menu does not have music and the option to listen to the game music has not been implemented yet
●Freerun races have not been implemented yet
●The Supermini has fog lights which were removed from the final game
●The Saloon GT has a license plate on the front which was removed from the final game
●The automatic and manual transmission icons are different and the track images are not present
●Some tracks are more complete than the others
●The sound when drifting and crashing are more dramatic in this version
●The crashes are more dynamic in this version, the cars have less weight when crashing, causing them to fly and move a lot
●There is much more traffic in the races, making the game an absolute chaos in some parts
●The cameras in the replays are more basic, they simply follow your car while in the final game they are more varied
There are 3 debug features in this prototype
While in the main menu, pressing Select + Start automatically unlocks all tracks, cars and game modes
When in a race, pressing Select disables the time limit
In the pause menu, pressing Select disables the pause menu and shows only the game, I am very sure that using this option the developers captured images of the game to promote it and such
Many thanks and credits to @JimmyNGX for getting and sharing this prototype
0:28 - Main Menu
1:58 - Muscle Race
13:33 - Sports Coupe Race
21:00 - Saloon Race
También muestro el ultimo modo de juego oculto, Tag, la IA no funciona correctamente como se puede ver, a veces pelean y otras veces no pero cuando pelean son peleas épicas
With the debug menu you can use the rest of the characters, they only work in tag mode as for some reason their pre battle animations crashes the game in the playable map
I also show the last hidden game mode, Tag, the IA doesn't work properly as it can be seen, sometimes they fight, some times they not but when they fight, they are epic fights
0:41 - Lil Flip
2:10 - Havoc
3:26 - Fam Lay
5:25 - Capone
7:43 - Joe Budden
12:34 - Eric Sermon
13:52 - D Mob
18:06 - Bo
19:33 - Crow
21:59 - Trejo
25:18 - Memphis Bleek
Para acceder al menú debug, abre el archivo GCONIFG.XML y donde dice Build Type, cambiar el 2 por 0 y así, la demo cargara directamente hacia el menu debug como el video, esto aplica para ambas demos, la de xbox y ps2
One of the two hidden game modes with the other one being tag, works only with the playable demo characters and even then, is still incomplete, the IA when knocking an opponent stops moving until they get hit again and if you get knocked they will keep watching your character until the timer runs out
To access the debug menu, open the file GCONFIG.XML and in Build Type change the 2 for a 0 and by doing so, the demo will load directly into the debug menu just like the video, this applies to both demos, the xbox and ps2 ones
Es igual en gameplay a la de ps2 pero esta parece estar hecha un poquito antes porque el publico de Foundation consiste de las mismas personas mientras que la de ps2 ya tiene un publico similar al juego final
Además, editando el valor de un archivo se puede acceder a un debug menu que permite jugar partidas free for all y usar el resto de los personajes (solo en tag mode)
La demo vino de un disco con otras y como tal, elimine el resto junto los trailers para salvar un montón de espacio, la demo es del disco Official Xbox Game Disc 36
I found this Fight For NY demo for the original Xbox, there is no gameplays of the Xbox demo so here it is
It is similar to the ps2 one in gameplay but this one is built slightly earlier as Foundation has the same people as crowd while the ps2 one has a similar crowd to final
Also, editing the value of a file allows to access a debug menu that lets play free for all matches and use the rest of the characters (only on tag mode)
The demo came from a disc with others so i deleted the rest along the trailers to make it weight way less, the demo is from the Official Xbox Game Disc 36
Link: drive.google.com/file/d/1czkQ84ZKBD27Wj06gi-U4eiTOljSjnxK/view?usp=sharing
2:24 - Ludacris
5:28 - Busta Rhymes
10:17 - Sticky Fingaz
13:07 - Redman
16:20 - Method Man
21:11 - Sticky Story Fight
Una breve explicación de que hace cada opción
●Unlock All desbloquea todo y Lock All vuelve a bloquear todo
●Show All Race And Crash Awards muestran todos los videos cuando desbloqueas cosas
●BPs te deja editar cuantos Burnout Points tiene el perfil
●C$s igual pero con los de crash mode
●Las otras 2 opciones desbloquean a elección los objetivos de los trofeos y los signature takedowns
Creditos a Nahelam por encontrar el menu, tiene un genial GitHub con parches para este menú y varias cosas más
github.com/Nahelam/PCSX2-Burnout-Mods/tree/main
Showcase of the Developent menu that was recently found in Burnout 3, all of the options are for unlocking things with the exception of DNAS err which doesn't seem to do anything
A brief explanation of what each option does
●Unlock All unlocks everything and Lock All re-locks everything
●Show All Race And Crash Awards shows all videos when you unlock stuff
●BPs lets you edit how many Burnout Points the profile has
●C$s same but with the crash mode ones
●The other 2 options unlocks at choice the objectives of the trophies and the signature takedowns
Credits to Nahelam for finding the menu, he has an awesome GitHub with patches for this menu and many more things
github.com/Nahelam/PCSX2-Burnout-Mods/tree/main
This demo is much more limited than the Burnout 3 one, I previously found the address which controls how many laps the race has but the game still loads with only one which makes it less variable but i felt it was worth making one so lets go
Las 2 diferencias que encontré son:
●SYSTEM.CNF dice versión 1.00 en lugar de 1.01
●El mensaje en 1:29 es distinto entre este prototype y final
https://i.imgur.com/9JTcEWg.png
Seguro también es que hay algo más que no me haya dado cuenta, abajo hay un link para que se pueda descargar
Gameplay of this NFS Underground prototype for the PS2, It is mostly similar at this point but even then, its still something good to have, im sure that this is an final candidate for the PAL region
The 2 differences i found are:
●SYSTEM.CNF reads version 1.00 rather than 1.01
●The message in 1:29 is different between this prototype and final
https://i.imgur.com/9JTcEWg.png
Sure that there is something else that I haven't noticed too, below there is a link to download it
Desafortunadamente los modelos no están presentes así que usan el de Nyne en su lugar pero los estilos de pelea, iconos, animaciones y blazin moves que fueron hechos hasta ese punto si están presentes
Algunos personajes tienen sus respectivos Blazin Moves mientras que la gran mayoría no y usa como placeholder el blazin move frontal de Cruz y este en 27:48 que fue eliminado del juego final y es mayormente un placeholder, esta animación de victoria en 3:48 también fue eliminada del juego final y es un placeholder que la gran mayoría de los personajes usa, es evidente que a este punto no han hecho demasiado con los blazin moves y el mismo juego sobre todo
Hice un parche que al apretar L1 + R1 mueve el cursor hacia los otros personajes, esta demo también tiene un trailer de casi 2 minutos que no puede omitirse pero pude eliminarla y hacer que cargue directamente hacia la pantalla del titulo
Editing the value that highlights the characters is possible to play with the non selectable characters
Unfortunately their models are not present, so they use Nyne's model instead but their fighting styles, icons, animations and blazin moves that were made up to that point are present
Some characters have their respective Blazin Moves while the vast majority do not and use Cruz's front blazin move as a placeholder and this one at 27:48 which was removed from the final game and is mostly a placeholder, this victory animation at 3:48 was also removed from the final game and is also a placeholder that the vast majority of characters use, is evident that at this point they didn't made much with the blazin moves and the game overall
I made a patch which by pressing L1 + R1 moves the cursor to the other characters, this demo also has a nearly 2 minute unskippable trailer but I was able to remove it, and have it load directly to the title screen
Link: drive.google.com/file/d/1VTsnwoyvNwwEOAfj0LgjHOwPwD_Ltt2r/view?usp=sharing
0:51 - Razor
4:13 - PeeWee
6:17 - Iceberg
10:50 - Arii
12:47 - Masa
16:29 - Spider
18:51 - Proof
22:35 - D Mob
25:08 - Ludacris
Jugué con todos los autos y pistas, incluyendo la pista sin usar Kings Of The Road Eastbound, la cual tiene un skybox distinto, el cielo es más purpura y las nubes más amarillas, la carrera es un poco mas larga, sigue hasta el área de los pilares mientras que en el juego final termina al entrar a estos mismos
Hace un tiempo hice un parche que permite poder jugar con cualquier auto y pista presente, uno es para PS2 con OPL y otro para PCSX2
Now that the patch to play with any car and track is present, i made an crash compilation on this version as i looked to make one with more variety and not one with the playable events
I played with all the present cars and tracks including the unused track Kings Of The Road Eastbound which has an different skybox, the sky is more purple and the clouds more yellowier, the race is also slightly longer, it continues around the pillars area while the final race ends when entering that same area
A while ago i made a patch which allows to play in any present track and car, one is for PS2 using OPL and the other for PCSX2
Patch:
cdn.discordapp.com/attachments/783110394977452074/1090008058727510097/Codes.zip
En esta versión los autos tienen menos peso haciendo que se muevan y salgan volando mucho más, junto al movimiento de la cámara al chocar que es mas variado y dinámico
I made an crash compilation on this great prototype, this game grew on me a lot since last year
In this version the cars have less weight, making them move and go flying even more along the camera movement when crashing which is more varied and dynamic
youtube.com/@Edness/featured
I was able to unlock the rest of the characters in the demo, at first it seemed easy to do once I figured out what made them to be locked though when creating a patch the game started to crash while loading but with Edness help i was finally able to make them work so credits to him
youtube.com/@Edness/featured
Link: drive.google.com/file/d/1OUvF2v_oShGggRnulGz7vSJWw_7J4WWY/view?usp=sharing
Esta versión tiene un par de cosas únicas, algunas son:
●Diferentes pantallas de carga
●Cambiar autos en el mismo lugar
●Arreglar y cambiar el color de los autos sin ir a un taller
●Sabotear los autos de policía
●Desactivar el trafico
●Cambiar el tiempo del día
La mayoría de esas opciones estaban originalmente presentes en los prototypes de PS3, en esta versión del juego se pueden elegir usando el gamepad en su lugar
Una versión bastante buena del juego, esta versión también tiene el DLC Ultimate Speed incluido
Short gameplay of the NFS Most Wanted 2012 Wii U version
This version has some unique things, and some are:
●Different loading screens
●Change cars while on the same place
●Fix and change the color of the cars without going to a repair shop
●Sabotage police cars
●Disable traffic cars
●Change the time of day
Some of these options were originally present in the PS3 prototypes, in this version of the game they can be used with the gamepad instead
Pretty solid version of the game, this version also has the DLC Ultimate Speed included
Un mes después de que la demo Japonesa fuera encontrada, fue hackeada haciendo posible entrar al menú principal y poder elegir cualquier auto y las 2 pistas con una sola .ISO
Actualmente, hay 3 versiones early de este juego, la demo, la versión preview y review, las 2 primeras estaban limitadas pero editando la memoria se pueden hacer mas cosas como poder jugar con mas autos, mas pistas y modos de juegos ocultos, para mas footage que hice, mira las listas de abajo
A new crash compilation in the demo version, comparing to the first one I did a while ago, this one has all the race cars that were included in the Japanese demo and the playable track in reverse to make things less repetitive
A month after the Japan demo was found, it was hacked making possible to enter the main menu and be able to choose any car and the 2 tracks with a single .ISO
Currently, there are 3 early versions of this game, the demo, the preview and review versions, the first 2 were limited but by editing the memory you can do more things like being able to play with more cars, more tracks and even hidden game modes, for more footage i made, visit the playlists below
youtube.com/playlist?list=PLM28-we7UqCf15HY0gbTT88iY9wl2Vqyv
youtube.com/playlist?list=PLM28-we7UqCeUFjs1ylzh41H5GrH1Eb14
youtube.com/playlist?list=PLM28-we7UqCcAvaLyRoOIRx8oGMDnrTVp
Este pnach es simplemente para jugar en cualquier pista y auto que este presente en lugar de los eventos limitados que esta versión normalmente dejaba jugar
Para jugar en Single Event sin crasheos haz lo siguiente:
●Elige Single Event en el menú principal
●Elige un modo de juego
●Estando en la otra pantalla de Single Event presiona Start + Select
●Sal del menú, anda hacia atrás hasta que salga la pantalla Select Track, elige una pista, un auto y listo
Creditos a @Edness por el código para hacer la combinación de botones y a @supertype1792 por los códigos para desbloquear el menú principal
With Cheat Engine I found a hidden menu called Select Track, at first because of the way I was replacing the screens the game crashed while loading, now I got it to work by having the screen replaced while in the Single Event screen rather than when the game started
This pnach is simply to play on any track and car that is present instead of the limited events that this version allowed you to play normally
To play in Single Event without crashes do the following:
●Pick Single Event on the main menu
●Pick a game mode
●While on the other Single Event screen press Start + Select
●Exit the menu, go back until the Select Track screen appears, pick a track, a car and done
Credits to @Edness for the button combination code and @supertype1792 for the codes to unlock the main menu options
Pnach:
cdn.discordapp.com/attachments/783110394977452074/1090008058727510097/Codes.zip
Para jugar en este nivel hay que editar la memoria, ya que por defecto la demo carga directamente el stage del club después de elegir los personajes pero, con este pnach si apretas R3 + Arriba en la pantalla de elegir personaje, se activa la pantalla oculta de elegir stages y así, ahora es posible jugar en este nivel
Y otra cosa es que mientras la demo muestra 4 stages, solo este y el del club son jugables, los otros 2 no están presentes y crashean todo al elegirlos
Super genial cuando dejan este tipo de cosas ocultas en las demos y terminan siendo encontradas
Muchas gracias a @Edness por ayudarme a crear el pnach
I found out that the demo version has a hidden level apart from the one that lets you play, I found it by pure luck while trying to do something more with that debug screen
To play in this level you need to edit the memory, as the demo directly loads the club stage after choosing the characters by default but, with this pnach if you press R3 + Up in the select character screen, the hidden screen to choose stages gets enabled and with that now is possible to play in this level
And other thing is that while the demo shows 4 stages, only this one and the club one are playable, the other 2 are not present, and they crash everything if you pick them
Super awesome when they leave hidden stuff in the demos and they get discovered
Special thanks to @Edness for helping me in creating the pnach
Link: drive.google.com/file/d/1VTsnwoyvNwwEOAfj0LgjHOwPwD_Ltt2r/view?usp=sharing
El video es así de largo porque jugué carreras con todos los autos, solo mostrarlos en el menú principal no seria tan interesante
Y algo que también cabe mencionar es que estos autos fueron hechos en una versión early del juego, el Sentra en 1:01:01 tenía pegatinas en el capó, lo cual ya no es posible en el juego final sin mods como Extra Options
Back again, these cars are the ones that appear on the loading screens when playing in the career mode, they only appear in the consoles versions as the PC version of the game loads very quickly, so there is not enough time to see them along the texts, at least that's what I think on why they're not on PC
The video is this long as I raced with all them cars, just showing them in the main menu wouldn't be that interesting
And something that is also worth mentioning is that these cars were made in an earlier version of the game, the Sentra in 1:01:01 had decals in the hood which is no longer possible on the final game without mods like Extra Options
0:00 - Body Shop 3000GT
2:45 - Storing Cars & Parts A3
6:07 - Visual Rating Golf
9:26 - Drift Racing WRX
12:12 - Drift Racing IS300
14:52 - Graphic Shop Mustang
18:18 - Graphic Shop Navigator
20:05 - Car Specialties Shop H2
22:22 - Outrun Races 240SX
26:31 - Drag Racing Golf
29:29 - New Cars WRX
32:41 - Layering Vinyls 240SX
36:02 - Megalow Parts Store Celica
38:55 - Steering Setup GTO
41:52 - Performance Package Discounts Mustang
44:42 - Winning Races 240SX
47:42 - Performance Tuning Mustang
50:12 - Street X GTO
56:26 - Trading Cars G35
58:44 - Music Options Navigator
1:01:01 - Sponsorships Sentra
1:03:58 - Sponsorships IS300
1:08:33 - Gametips RX-8
1:11:42 - Megalow Parts Discounts Tiburon
1:13:39 - Suv Races Escalade
1:15:36 - Race Breaker RSX
1:19:05 - Custom Tuning Skyline
El color del neón en algunos autos cambia durante las escenas así que para este video elegí el color que tenían en la primera escena en la que aparecen
The cars that appear in the Underground mode cutscenes, now I remade them with the final game customization, similar to the video of the loading screen cars
The color of the neon in some cars changes between the cutscenes so for this video I picked the colors they had in the first scene in which they appeared
0:00 - Skyblue Civic
2:31 - Red Neon
5:00 - Orange Celica
7:36 - Silver Eclipse
10:16 - Blue RSX
13:08 - Blue Supra
15:49 - Green Focus
Solo dos modos de juego funcionan, Road Rage y Time Attack, cargar una carrera o choque terminan crasheando el juego
Al inicio, está pista cargaba con texturas corruptas, haciendo que sea casi injugable, pero ahora fue arreglada y tiene las texturas correctas
Se puede jugar en esta pista reemplazando otra por está, en mi caso, reemplace la primera, que es Silver Lake Southbound, entonces renombre esta pista de C4_V1 a C3_V1 y ahora el juego termina cargando está en lugar de la otra
This is a test track which was found in the files of the June prototype, known as C4_V1, it's an circuit with floating buildings, no traffic and unfinished lighting on the cars, it's also missing a finish line, so laps on Time Attack cannot be completed
Only two game modes loads on it; Road Rage and Time Attack, loading a race or crash crashes the game
At the beginning, this track would load with corrupted textures, making it nearly unplayable but now, it has been fixed and has the correct ones
This track can be played by replacing an existing track with this one, in my case, I replaced the first one which is Silver Lake Southbound, so I renamed this track from C4_V1 to C3_V1 and now the game will load this track instead of the other one
Credits to Daniel for fixing the track and sharing it!
youtube.com/@danielB_4150/featured
mega.nz/file/XjgCTDCR#dFBZc-KLHAywJ38UTH9lKclr_DuQDOOWcmjRktgKciY
Parece ser igual que el juego final, pero con un lenguaje removido el cual es el danés, este lenguaje no salió en la versión de PS2 pero si en la de Xbox, esta prototype aún lo tiene para el PS2
Gameplay of this prototype from Burnout Revenge for the PS2, its a review version marked as Beta 7, built around 10 days before the final version
It seems to be final but with a language removed which is Danish, this language wasn't featured in the PS2 but it did on the Xbox version, this prototype still has it for the PS2
Es 1 mes antes que la versión final y tiene varios cambios menores, también tiene funciones debug activadas como por ejemplo, desbloquear cualquier auto, pista y evento apretando el L1, en el menu de pausa y las cámaras que se activan con el select del segundo control
Algunas diferencias son:
●Abajo de la pantalla de carga hay un texto de copyright que fue quitado de la versión final
●Al saltar la intro, el juego va directamente hacia el menú principal en lugar de la pantalla del titulo
●Algunos autos son ligeramente mas rápidos que en la versión final, acorde a las estadísticas
●La pista Outback, que es la primera que juego en el video, tiene un skybox distinto y las barreras del hangar están bajas en esta versión, mientras que en la versión final están levantadas, que cambio mas curioso
●El video detrás de escenas aun no esta presente
●Los puntos requeridos para desbloquear los autos edición NFS son muchísimos mas que en el juego final
Gameplay of this prototype from NFS Hot Pursuit 2 for the PS2, the disc identifies this version as Alpha 1.56
Its dated 1 month before the final and it has small changes, it also has debug functions enabled such as unlocking any car, track and event by pressing L1, in the pause menu and the cameras that can be used with the select of the second controller
Some differences are:
●Below the loading screen there is a copyright text which was removed from the final game
●When skipping the intro, the game goes straight into the main menu rather than the title screen
●A few cars are slightly faster than in the final game, according to the stats
●The Outback track, which is the first one I play in the video, features a different skybox and the hangar barriers are down in this version while they are up in the final game, curious change
●The behind the scenes video isn't present yet
●The points required to unlock the NFS edition cars are much higher than in the final game
●El perro de la pantalla de Naughty Dog no aparece en este prototype
●Si pones la contraseña que te da el 100%, el juego dira que es incorrecta
●En Road To Nowhere las gemas rojas se mueven mas rapido al ir y dejar el camino secreto
Y es eso, el resto lo encontre totalmente igual al juego final
Gameplay of this prototype of Crash for the PS1, while is very similar to the final game, there are some minor changes, the differences i spot are:
●The dog in the Naughty Dog screen doesn't appears in this prototype
●If you input the password that gives you the 100%, the game will say its incorrect
●In Road To Nowhere the red gems moves more faster when going and leaving the secret path
And thats it, i found the rest to be the same like the final game
0:00 - Start
1:25 - N. Sanity Beach
4:43 - Road To Nowhere
8:57 - Nitrus Brio
10:25 - Dr Neo Cortex
14:11 - The Great Hall
Works, last game mode hidden on the PS2 Demo
Works, the timer is located on the left instead of the right
Works only on split screen, the hud seen in earlier versions is used on this demo
Lo mejor es hacer que un auto caiga en el techo del Factory R160 ST
Works fine, this game mode is like something to test the crashes and damages of the cars, you can also damage the traffic cars that appears on the race
The best thing is to make a car fall on the roof of the Factory R160 ST
Ahora es posible jugar en otros modos de juego y elegir diferentes autos con diferentes colores
Credits to GrandTheftAreo for finding the menu, this is the iso with the demo already patched and when you boot it, you will see its a demo selector and the game is Burnout 2 instead of Revenge, just press X and the Revenge demo will load instead, this is for make the demo work on PS2 consoles and not only in the emulator
Now is possible to play in other game modes and choose different cars with different colors
mega.nz/file/eqwS2ZIa#yyv3ZcsFD_GncNM4hX4ndUQ4T-ZYfPKsxMHr7OAz1uc
Esta intro también esta presente en los archivos del prototype anterior pero el juego nunca la muestra, haciendo que ahí quede sin usarse
From the August 5 prototype, for a placeholder it's pretty good
This intro is also present on the files of the previous prototype but the game never plays it, going unused in there
Algunas notas de este prototype:
●Segundo prototype del juego
●La primera escena es distinta en unas partes
●Se puede activar un pequeño menu de cheats dentro del menu de pausa presionando Arriba Arriba Abajo Abajo Izquierda Derecha Izquierda Derecha Circulo
●Varias diferencias en varios aspectos, cajas, musica, efectos de sonidos, niveles etc
Muchas gracias a la gente de Hidden Palace con su Project Deluge por traernos este y el resto de los prototypes
Gameplay of this new Crash 3 prototype, is a review version with some differences not seen in the previous prototype, for the first time we can saw the final boss in a early version of the game
Some notes from this prototype:
●Second prototype of the game
●The first cutscene is different in some parts
●A small cheats menu can be enabled in the pause menu by pressing Up Up Down Down Left Right Left Right Circle
●There are differences in various aspects, boxes, music, sound effects, levels etc
Many thanks to the people of Hidden Palace with their Project Deluge for bringing us this and the rest of the prototypes
0:00 - Intro
1:10 - Cutscene
4:30 - Cheats Menu
6:09 - Gone Tomorrow
11:46 - Tiny Tiger
13:40 - Gee Wiz
18:33 - Bug Lite
24:13 - Flaming Passion
29:38 - Dr Neo Cortex
32:31 - Credits
Some more gameplay of this cool prototype, playing some races and one crash at the end
Algunos diferencias que se son:
-La intro es ligeramente distinta
-Una cancion llamada Sissy - Chaka Demus presente en este prototype fue removida del juego final, esta cancion se escucha al correr contra Diego
-La cancion Live 145 - Patient Zero suena ligeramente distinta en esta version
-Las escenas de Gina tienen removidas el logotipo de la marca del sponsor de su auto, aqui una foto https://i.imgur.com/bLWXB8U.png
Short gameplay of the prototype of Midnight Club 2 for PS2, its a review version with some interesting minor changes, this prototype is dated March 11, 2003
Some differences i know are
-The intro is slightly different
-A song called Sissy - Chaka Demus present in this prototype was removed from the final game, this song plays when racing against Diego
-The song Live 145 - Patient Zero sounds slightly different in this version
-Gina scenes have the logo of her car sponsor brand, which was removed in the full version, here is a pic https://i.imgur.com/bLWXB8U.png
Algunas diferencias rapidas en el crash mode de este prototype
●Las descripciones de los eventos no fueron hechas todavia
●El juego carga los eventos del modo equivcado, por ejemplo, si cargas Late Arrival, el juego carga Coastal Crush instead
●El requerimiento de algunas medallas es mayor o menor que en el juego final, dependiendo del evento
●La pantalla del conteo de puntos es mas lenta y incompleta
●Al completar un choque, el juego no te da la opcion de ir al siguiente choque
●Dam Buster es imposible de completar, ya que apenas el evento empiece, te caes al vacio sin poder hacer nada
The crash mode in the August 5 prototype, very similar to the one seen in the PS2 demo, in this video i recorded every crash one by one and put them together since recording all of the them in one go and getting the gold medals is very hard
Some quick differences in the crash mode of this prototype
●The descriptions of the crash zones were not made yet
●The game loads the events in the wrong order, for example, if you load Late Arrival, the game loads Coastal Crush instead
●The requirement for some medals is higher or lower than in the final game, depending on the event
●The point count screen is slower and incomplete
●When completing a zone, the game does not give you the option to go to the next one
●Dam Buster is impossible to complete, since as soon as the event starts, you fall into the void without being able to do anything
0:00 - Down Hill Demolition
2:23 - Out Of Control Tower
3:58 - Coastal Crush
6:09 - Pacific Peril
7:52 - Rattlesnake Row
9:38 - Dip Disaster
11:32 - Sandstorm Shredder
13:35 - Freeway Fury
15:05 - Ridge Riot
16:48 - Avalanche
18:38 - Late Arrival
20:35 - Glass Canyon
22:04 - Dam Buster
22:58 - Ballistic Beach
Solia jugar un monton a este juego en su momento y ver que ahora tiene un prototype jugable, fui a jugarlo una vez mas
En este video juego el nivel Akins Flight, un nivel que fue eliminado de la version original, Invasion Of Naboo, Defense Of Kashyyyk y Discovery On Kamino
Gameplay of this prototype of Lego Star Wars for PS2, its a preview version with several changes, it also has a small menu of very useful cheats
I used to play this game a lot back in the day and seeing that it now has a playable prototype, i went to play it one more time
In this video I play the level Akins Flight, a level that was removed from the original version, Invasion Of Naboo, Defense Of Kashyyyk and Discovery On Kamino
0:00 - Start
1:08 - Dexter's Dinner
3:56 - Anakin's Flight
11:20 - All Characters
12:13 - Invasion Of Naboo
20:40 - Defense Of Kashyyyk
34:52 - Discovery On Kamino
Notas rapidas de este prototype:
●Segundo prototype del juego
●Al iniciar, el juego muestra una intro diciendo "Place Holder Intro Sequence"
●La pantalla del titulo sigue siendo distinta
●La mayor parte de los niveles son durante otras horas del dia y los climas tambien son distintos, los nombres de algunas pistas tambien son distintas
●Durante el gameplay, hay un texto en la parte inferior de la pantalla que dice "BETA CANDIDATE 1.0"
●El crash mode es distinto, similar al visto en la demo de PS2
●El Supercar es llamado solo Super en este prototype
●El Custom Roadster puede ser pintado de color negro, un color ya no disponible en el juego final
Gameplay of the second prototype of the game that was released by the Project Deluge, another cool Preview version with differences
Quick notes on this prototype:
●Second prototype of the game
●Upon launch, the game shows a intro saying "Place Holder Intro Sequence"
●Title screen is still different
●Most of the levels are during other times of the day and the weathers are also different, the names of some tracks and icons are also different
● During gameplay, there is a text at the bottom of the screen that says "Beta Candidate 1.0"
●The crash mode is different, very similar to the one seen in the PS2 Demo
●The Supercar is called only Super
●The Custom Roadster can be painted in black, a color no longer available in the final game
0:00 - Start
2:00 - All Cars
4:45 - All Tracks
6:13 - Sunrise Valley Downtown
12:00 - All Crash Zones List
12:29 - Down Hill Demolition
14:24 - Point To Point 1
18:41 - Ballistic Beach
20:50 - Point To Point 3
24:45 - PIA Terminal 2 & 3
Info sobre este menu y como usarlo:
● Para evitar problemas al cargar eventos, elige las siguientes opciones
Game Type: Solo
Number Of Players: 2
Number Of Crashes: 1
Region: USA
Zone Selection: Custom
Vehicle Selection: Restricted
● Presionando X mientras estas en Region te lleva a otro menu llamado Select Mode, aca puedes elegir si jugar eventos de carreras o choques, al elegir Crash, veras que solo hay un evento llamado Dead End, si presionas Start, otros de eventos aparecen y se pueden elegir sin ningun problema, lo mismo con los eventos de carreras
I made a pnach that replaces the main menu with this one, it allows you to play in more levels and being able to see the car select, which is quite different in this version
Info about this menu and how to use it:
●To avoid troubles loading events, choose the following options
Game Type: Solo
Number Of Players: 2
Number Of Crashes: 1
Region: USA
Zone Selection: Custom
Vehicle Selection: Restricted
●Pressing X while in Region takes you to another menu called Select Mode, in here you can choose whether to play racing events or crashes, when choosing Crash, you will see that there is only one event called Dead End, if you press Start, more crash events will appear and they can be chosen without any problem, the same with racing events
Pnach cdn.discordapp.com/attachments/746836632274993262/826027452777889832/D4FA20BC.pnach
Fifth and final event of the Burnout 3 prototype, this and the rest of the videos is what the prototype lets you play, by normal means, im sure we haven't see the last of this prototype yet
Hay algunas diferencias en este choque, las 2 rampas y los buses debajo de una de las rampas no estan presentes y curiosamente, este prototype y el review comparten la misma puntuacion a conseguir para la medalla de oro, 800.000 puntos
Fourth crash event in the prototype, Tram Pulled, with the Muscle Type 1
There are some differences in this crash, the 2 ramps and the buses under one of the ramp are not present and curiously, this prototype and the review one share the same score to get for the gold medal, 800.000 points
Third crash event of the prototype, Twister with the Muscle Type 1
Second crash event on this prototype, Leap Of Faith with the Muscle Type 1
Diferencias que encontre en el prototype con el crash mode
● El powerup del boost se llama Auto Boost y el texto es celeste
● Cuando realizas un boost start, no sale nitro del tubo de escape
●Algunos sonidos no estan presentes
● El diseño del "Crashbreaker In..." es diferente
●En la animacion antes del choque, el juego no dice el nombre del choque, en su lugar solo dice "Crash Mode"
● El juego te muestra los puntos que tenes que conseguir al mismo tiempo que la animacion antes del choque
● No hay pantalla que cuente los puntos después de que termina el choque, el juego va directamente a la pantalla de resultados
First crash event on this prototype, Trailer Trash with the Assassin Compact
Differences i found on the crash mode in this prototype:
●The boost pickup is called Auto Boost and the text is sky blue
●When you perform a boost start, no boost comes out of the exaust
●Some sounds are missing
●The "Crashbreaker In..." design is different
●In the pre race animation, the game doesn't says the crash junction name, instead, it only says "Crash Mode"
●The game shows you the score to get while the pre crash animation is playing
●No score count screen after the crash ends, the game goes directly to the results screen
Un prototype con algunas diferencias muy interesantes, este enemigo en 9:55 en el juego final intenta bloquearte el paso con un escudo pero en este prototype directamente quiere matarte, otra diferencia interesante es el portal al final de los niveles, tiene un diseño totalmente distinto
Recuerdo estar mirando el stream de Hidden Palace y al entrar estaban poniendo este prototype, fue algo genial, luego me quede por ahi y mire el resto de los prototypes hasta el final del stream, una tarde para recordar, nunca lo voy a olvidar
Gameplay of this prototype of Crash Bandicoot The Wrath Of Cortex for the PS2, its the playable version of E3 2001
A prototype with some very interesting differences, this enemy at 9:55 in the final game tries to block your path with a shield but in this prototype he directly wants to kill you, another interesting difference is the portal at the end of the levels, it has a totally different design
I remember watching the Hidden Palace stream just when they started playing this prototype, it was something great, then I stayed around and watched the rest of the prototypes until the end of the stream, a day to remember, I will never forget it
0:00 - Start
1:01 - Crash And Burn
7:04 - Tornado Alley
9:23 - Enter The Dragon
13:04 - Banzai Bonsai
18:12 - Eskimo Roll
Pero presionando L1 + L2 + R1 + R2 al mismo tiempo 4 opciones mas se desbloquean, estas opciones son
Invincibility
Lift Player
Extra Moves
Glass Player
Creditos a mi amigo Daniel, el fue originalmente el que descubrio esto
youtube.com/channel/UCYIShgMnC7P2I2yoQitZx8g
In the Options menu there is usually only one option, Restart Level
But by Pressing L1 + L2 + R1 + R2 at the same time, 4 more options gets unlocked, these are
Invincibility
Lift player
Extra Moves
Glass Player
Credits to my friend Daniel, he was originally the one who discovered this
youtube.com/channel/UCYIShgMnC7P2I2yoQitZx8g


