Leanie MK MUGEN
Revision 1.0 Release | MK2R
updated
As for release, it will come in Brain Trash's channel, as it's not really fully official from the team, but has support from us.
What about me though? That will be a cool story for another day. :)
After almost a month, I present you: Revision 1.1! I'll congratulate and thank everyone who helped with feedback about the game, reported bugs that I didn't notice and even helped out, you're epic. :3
This update brings *a lot* of changes to the table, a changelog is included with the game if you wanna check all of them, but here's a quick recap:
- Screenpack updated by Bathory, welcome to a more polished experience
- Shang Tsung's incomplete morphs bug has been fixed!
- Battleplan Secret Battle has also been fixed, so no more softlocking!
- Gameplay updated: now it follows MK2 more closely in terms of speed of attacks, projectiles and some animations
- Movelists fully reworked; new format, layering bugs (hopefully) gone, missing commands added, wrong ones fixed & new legend/basics page like in MKP
- Improved spritework for a lot of characters, added sprites seen in older and newer MK2R videos and a few source code sprites have been added too (super smooth fatality logo my beloved)
- Improved palettes for various characters, especially those who had yellow skin
- New special moves added for a few characters too!
- Fatalities have also been updated, hope you find all of the *noticeable* changes interesting
- Every character has all fatality reactions now; thanks to Brain Trash, a9strack3d and Paulie for the help!
- Now Noob Saibot steps down as the secret character, as a new one occupies his place
- Stages got some little tweaks here and there :)
- Intros for 3 characters have been updated, all endings have been added, credits and game over screens added too, completing the full game experience
- Fixed a lot of bugs and things that were wrong
Showcases Reptile and Sub-Zero so far, but things turn out quite weird. I can't point out how something can manifest by itself and cause chaos.
More news will be given later.
the way the game changed since 2018 is pretty drastic, and im proud of how much the game has advanced since... early gameplay felt very limited and unresponsible ngl lol
screenpack, stage and liu kang run done by bathory/anthony nova. noob saibot icon in select screen by undertaker/utkr, smooth liu kang win by eddiemattos
original upload date was january 14th, 2023. i plan to possibly alter this fatal a little bit later on
also, dont worry guys, despite some unfair things im living lately, im fine
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fatality from source code, now in alive form. thanks to wolfskin for bloody arm and the punny name lol
this replaces the mk1 snes fatality from old mk2r prototypes, as i feel this one is more unique.
oh, and mk2 source code leak was awesome! hope you like the smoother fatality logo and its intended blood drips!
as for this finisher, main inspiration was old mktx's version of the snes fatality. thanks to mktx team for the skeleton assets!
welp... in this video i showcase one of the options menu toggles: new basic moves.
it adds 3 new options for the gameplay: super jump (mksm), control during block stun and sweep from crouch.
also, smoke's final moveset and voice lol.
special thanks to BuiuAlves and Nacho for new spritework
- Someone found xTHAWk's sheet had a spinning animation for cyborgs, so I wondered how that could look like in action.
- I used Cyrax's MKA voice. I think it fits nicely.
for more info, you can open description.
new features:
- this game is now in IKEMEN GO (thanks to the guys who work on it, you rock!), it still needs more features to be re-added in a better way though
- new mksm-inspired main menu by Bathory, and select screen by Spor. middle 3 slots will be filled when characters are done for it
- MK4 style character intros are finally here!
- reworked *every single* collision box for all characters, but there is still fixes to be done tho
- new combo strings for both, taken off MK2 Unlimited by Smoke (sorry about reptile, AI didnt do 'em at all)
- the portal stage by Spor
- changes in overall audio usage and *many* other details that i won't mention here
- new sprite edits, courtesy of yours truly, Nacho and BuiuAlves
postdata: keep in mind several things shown here are a work in progress, stuff can change slightly or drastically during development
for more info, you can open and check below.
first, this month felt too long and wasnt able to do new cs for female ninjas, but i still plan to do it. most of work has been polishing bugs and fixing what was still broken/unneeded/wrong.
new features:
- no run and no kombos by default, only via kode (basically, the inverse of what i did before)
- round 1 only intros. they will be more diverse later
- bio screens are now "less hardcoded" and they are all done. thanks to brain trash/mujaki for helping :)
- jade shield move palfx idea by gabriel cheban, i adjusted it a bit. need to change it tho
- now when ai wins, a unused sprite will pop up for consecutive wins. sprite will be tweaked later
- fatality time is now same as arcade
- shao kahn says danger now, thanks to NiNVdoonf! :D
- removed herobrine /j
i dont have much to say lol. hope you have enjoyed this video!
this is a pretty small arcade run using liu kang at medium 4 difficulty and 100% life. it showcases character moves, combos and 2 finishers so far.
i also coded battleplan from mk2, which is almost finished (problem so far is with the secret battle one).
i hope you have enjoyed it and merry christmas! next video will come much later, since i had to upload this in january 1st but decided to do it now.
release date will be in april 69th 1993, omg cannot wait to tell noob de i loved playtesting their game, such advanced arcade technology!!!
ok ill be serious now: did this just to poke some fun here. video isnt a reupload of old material. in fact, i still preserve one of mk2r betas and wanted to make a filler video to see you guys reaction lol
but, when i look at it, it gives me a question: did i and my team do this much progress? game has hit its 3rd anniversary months ago (august), and im proud of how it has been evolving. also, mk2r's 4th anniversary coming in august 2022. woooo!
enjoy this i guess. :p
p.s. much love to ed boon, john tobias, dan forden and john vogel for creating such a cool franchise!
I hope you enjoy it!
Kredits for help/assets: John Doe, Sh4dy, Spor/Faust, Bathory, EddieMattos, K_Thunder, Lows 9.0, MKTX Team, borg117, and more people (cannot name 'em all lol)
One thing to note, is that I've worked out gameplay quite a bit by adding MK2 properties, did some palette edits, new stuff, bug fixing and well, these things lol.
New stage edit for Warrior Shrine by Spor/Faust too, and thanks to everyone involved who has helped here.
Hope you have enjoyed the video, next occassion I'll probably show other things instead of VS, not sure what exactly though.
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.
I'm back (again)! After taking a long break from MK MUGEN, I've came back to work on this project to finish it for once along my team.
So um, what have we been doing? Well, in short, this game got a ton of updates behind the scenes and filling of missing gaps.
Updates done are: Many coding fixes here & there, new stage by Spor and new sprite edits & Classic Gameplay Kombat Kode by John Doe and me. :)
Enjoy this video! In the next occasion I'll probably have more to showcase.
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.
This time Reptile fights against a Jade that's been updated to be more close to her UMK3 iteration, where she uses her staff.
Here are some notes:
- Updated Reptile: now forceballs actually behave like MK2, removed acid on slide (was illogical) and invisibility FX is temporal but I based it off MK4
- Updated Jade: VS Pic, idle and staff animations have been done by me and Nacho, unique voice & SFX too
- Pit II Stage Fatality has been altered to be a mix of each known port (I call it "the ultimate version" XD)
I hope you've enjoyed the video! I have more things yet to do and wait before finally finishing this game out.
Been also busy in other fangames, since this isn't the only thing I do
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.
Some notes:
- Presenting the new select and versus screen for my game! Special thanks to Spor for helping on it!
- Select Screen also includes the use of the excellent mugenhook add-on by ermaccer, for the legitness!
- There's now a new VS code: Censorship. It makes the game look like it's MK2 SNES Japan
- You might have noticed this video was longer than previous, right? It's because I set life to 200% this time, which as you can see, works perfectly with lifebar refilling
- Smoke got a new look on his moveset, while also matching his MK3 moveset! Polished VS pic as well (original by Hanged Man).. and oh, and Vince Pontarelli's voice, why not
- Shang Tsung got improved/better FX for his fireballs and other improvement here and there
- Most of characters' FX have been reduced in order to make game look more "clean" somehow
- Now every shake is closer to Arcade, so no more strong shakes
- Both win icons (consecutive and round ones) now appear in correct time
- The Tower got a fresh coat of paint too, with a reference to beta versions. Thanks to Spor for this too :)
I hope you've enjoyed the video! I have more things yet to showcase.. such as the return of a old feature.
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.
Some notes:
- New lifebars (possibly temporal), texts are now with more life too (with references to SNES style) and other misc changes.
- One of things I decided to do for Scorpion was to re-add his Hell-Fire special move, and make a couple of tweaks to his spear.. It's more animated now! Aside from new combos.
- Sub-Zero got some changes as well, related mostly to FX. For example, Slide is looking like modern MKs one now! :)
- Goro's Lair has been edited too, thanks to Nacho and Spor (new torch).
Enjoy the video! Next time you'll not be ready for what's coming..
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.
Special thanks goes to Nacho for help on this stage, Sh4d for ripping the MKSM textures and Anthony Nova for the fire on torches.
Another "big" change for the game is the text style, now it's in the same style as the lifebar ones (even small text has been redone, consistency!), and obviously special thanks to people who made this game possible!
Finally, thanks for watching! MK2 Remix is still getting polished but slowly...
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.
Game has got a handful of tweaks such as command responsibility, "enemy crouch block affected by uppercut/rhkick" fixed, recoded combos and other misc. details.. Oh, and I aim to edit several stages myself as well, been learning. :)
The Dead Pool stage made by Midway, ripped tiles by Fly, edited by me, corpse by Lows90, moving chains by Anthony Nova and sky provided by Nacho.
Everything else belongs to their respective authors. I'm just a mere fan of the MK series doing their own homage.
See you next time.. Hopefully soon..
~ LeanTM
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.
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mk2r is back! i'm showcasing a little bit of what i've been working on the shadows since then. will not list the changes since it'll be a big one.
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the pit is here, along it's stage fatality too! thanks to spor for the edits on this stage. lifebars, characters and other minor stuff got fixes as well. :)
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all credits go to their respective authors, i use them with permission. mk2r will come with some interesting surprises not seen anywhere later..
~ Lean
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[Playlist]
youtube.com/playlist?list=PLGtnqLWjcS-3Y9b0AchDqnEdbuyEg7sat
Please read the playlist description.


