Reza The Rizzler
Big Bad Beetleborgs TV Show Intro
updated
PLATFORM: Xbox One
MODE: King Of The Hill, Team Deathmatch
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http://gearsofwar.com
xbox.com
microsoft.com/en-us/store/p/Gears-of-War-4/9NBLGGH4PBBM
GAME: Dragon Ball FighterZ
PLATFORM: Xbox One
MODE: Practice
CHARACTERS: Piccolo, Cell, Krillin and Tenshinhan(Tien)
For your Kodi needs check out these channels
Russty Channel
youtube.com/channel/UCkM32Xmt1JQLb2oqWrotabA/feed
JP HIGHTEK INC
youtube.com/JPHIGHTEKINC
Emulator for Xbox one
nesbox.com
PLATFORM: Xbox One
MODE: Ranked/Casual Match
CHARACTERS: Piccolo, Cell and Krillin (Blue Team)
PLATFORM: Xbox 360
MODE: Tag Duel
DECKS: Elemental Hero, Ancient Gear, Plants, Ninja/Wind/Random Assort
Game: Yu-Gi-Oh! 5D's Decade Duels
Platform: Xbox 360
Mode: Tag Duel
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The plot of Mega Man X6 takes place during the 22nd century where humans and intelligent robots called "Reploids" live together. The game follows shortly after the events of Mega Man X5 in which planet Earth was devastated by an attack by the "Maverick" leader Sigma and the protagonist Zero sacrificed his own life to save it. As the world recovers, a Maverick known only as the "Zero Nightmare" has begun spreading chaos. Zero's comrade Mega Man X, curious of its name, seeks out this new threat. Like past games in the series, Mega Man X6 is an action-platformer in which the player tackles a series of stages and adds the unique weapon of each boss to X's arsenal.
Prominent series artist and producer Keiji Inafune was not involved in the game's production, as he had intended the fifth installment in the series to be the last with Zero's death. Critically, Mega Man X6 has received mixed to positive reviews. The game was released for the Windows in different parts of Asia in 2002 and 2003. It was also re-released in 2006 as part of the North American Mega Man X Collection for the GameCube and PlayStation 2. Mega Man X6 was made available on the PlayStation Network as part of the PSOne Classics line on July 8, 2015 in Japan.
GAME: Marvel vs. Capcom 2 New Age Of Heroes
PLAYERS: Me(Reza)
CPU DIFFICULTY: Expert/Hardest
*DISCLAIMER*
Video has a buzzing sound when no audio is playing because this is being recorded on an older console system.
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Mega Man X5 is set in the 22nd century in a world where humans coexist with humanoid androids called "Reploids". Daily life is under a constant threat of these Reploids going "Maverick" and participating in dangerous and deadly crime. After the events of Mega Man X4, the Maverick leader Sigma has been revived and seeks to unlock the true power of the former Maverick Zero and destroy the hero Mega Man X in the process. To make matters worse, Sigma has set the space colony Eurasia on a 16-hour collision course with Earth. It is up to X and Zero to stop Sigma once again and save the planet from destruction. Like its predecessors, Mega Man X5 is an action-platform game in which the player controls either protagonist through a series of eight, selectable stages and wins the special weapon of each stage's boss. However, the game only offers limited number of stage attempts before the player must deal with the colony.
According to Capcom producer Keiji Inafune, Mega Man X5 was originally intended to be the final game in the Mega Man X saga. Critical reception for the game was lukewarm, with many reviewers agreeing that the stale gameplay formula will only further satisfy diehard fans of the series. Mega Man X5 was ported to the personal computer (PC) in 2002 in both Japan and North America. It was also re-released in 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2. Mega Man X5 was made available on the PlayStation Network as part of the PSOne Classics line for North America and Japan in 2014.
The game was released in Japan on October 29, 1993. It was the 10th installment in the Castlevania series, and the X in the title was specifically chosen to be ambiguous with the Roman numeral. The game was ported to the SNES as Castlevania: Dracula X, and to the PSP as Castlevania: The Dracula X Chronicles. The latter actually included two games: the first release of the Rondo of Blood with the official English title, as well as an enhanced port of Castlevania: Symphony of the Night, its direct sequel. The original version of Rondo of Blood was also released for the Wii's Virtual Console service in Japan in 2008 and worldwide in 2010.
Marvel Super Heroes vs. Street Fighter playthrough
Link: youtube.com/watch?v=4_d-ZIrt8-w
X-Men vs. Street Fighter Playthrough
Link: youtu.be/mxGve35zOvA
Jago
Glacius
Sabrewulf
Riptor
Ultra Combos Part 1
Link: youtu.be/pIZq7J-t3vA
Spinal
T.J. Combo
Cinder
Black Orchid
Chief Thunder
Fulgore
Part 2 with remaining characters coming soon
Unlike the previous game in the series, the point character of a Marvel vs. Capcom team can not summon the offscreen partner for an assist attack; instead, an assist character is randomly selected before the match began. This character can be summoned a limited number of times in battle to attack the opponent in parallel. Codes can be used to force the system to select a certain assist character.
The Duo Team Attack allows a player to control both characters on his or her team simultaneously for a brief period of time; the characters have unlimited use of their super moves during this time. Since some characters have hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could.
The PlayStation version of the game differs from the arcade version, in that players are unable to switch characters on-the-fly, reducing the secondary character to an assist role only. Since only one character was selected by the player, a Duo Team Attack would call the assist character repeatedly without cost during its duration. The PlayStation version instead offers a "Cross over" mode where each player chooses one character, and the second character for each team is a mirror of the opponent's pick. In this mode, the players may switch characters at will, but the teams must always be identical.
The Dreamcast version of the game was praised for its visuals, gameplay, and translation of the original arcade experience. Due to the PlayStation's limited RAM capacity, Capcom removed tag team battles in an attempt to preserve the game's speed and graphical integrity. Consequently, the PlayStation port received positive reviews, just not as much as the Dreamcast version. A sequel to Clash of Super Heroes, Marvel vs. Capcom 2: New Age of Heroes, was released in 2000.
The plot for Mega Man X4 is presented by both fully-animated full motion video (FMV) cutscenes and in-game text. The storyline differs slightly depending on whether the player chooses Mega Man X or Zero. Taking place in an ambiguous year in the 22nd century (21XX) and following the third defeat of the "Maverick" robot Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the "Maverick Hunters". The army, called the "Repliforce", is a strict regime led by General and his second-in-command, Colonel. Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a significant threat to the jurisdiction of the Maverick Hunters. Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.
Years later, the arcade version of Turtles in Time was revisited on newer consoles. A slightly altered version of the arcade game was included as an unlockable bonus in the 2005 game Teenage Mutant Ninja Turtles 3: Mutant Nightmare. On 5 August 2009, Ubisoft released a 3D remake of the game, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, available as a download for Xbox 360 via Xbox Live Arcade. A downloadable PlayStation 3 version was later released via PlayStation Network on September 10, 2009.
Konami followed the game up with an NES-exclusive title, Teenage Mutant Ninja Turtles III: The Manhattan Project, and an arcade sequel, Teenage Mutant Ninja Turtles: Turtles in Time.
Apocalypse re-appears in the game as a sub-boss; after defeating him, your team will face a mechanized, super powered form of Akuma called Cyber Akuma (Mech Gouki in the Japanese version). Although the fight is two against one, he makes up for it by having overpowered strength and speed. The character that can beat Cyber Akuma will have his or her ending viewed upon completion.
This game has a notable number of secret characters, including a joke character named Norimaro. He is only available in the Japanese version, occupying a center space which is replaced by an unselectable logo in the American version. He portrays a nerdish, cowardly schoolboy-type guy armed with a camera and is based off Noritake Kinashi, Japanese comedian.
Just as the previous game, X-Men vs. Street Fighter, the Sega Saturn version, released only in Japan, was a complete 100% translation of the arcade game. The PlayStation port was similar to the previous port of X-Men vs. Street Fighter with noticeable improvements that masked the limitations of the PlayStation hardware. Due to the limited RAM of the PlayStation only 2 unique characters in one battle can be used to switch. For instance Captain America and Spider-Man would face off against Spider-Man and Captain America. This is also true in two-player Crossover mode. Animation was improved over the previous installment and sound was no longer glitchy, but still paled to the Saturn version.
The game is loosely based on the Infinity Gauntlet storyline, with the heroes and villains battling each other for the Infinity Gems. The final boss is Thanos, who steals whatever Gems the player had collected (at that point, all but the sixth gem, Mind) and attaches them to the Infinity Gauntlet, which grants Thanos ultimate power over reality.
The gameplay is similar X-Men: Children of the Atom, but with a simplified super meter, and the addition of the Infinity Gems. Collected gems can be activated in battle, giving the user a different power for a few seconds. In addition, each character has a Gem that they have a special affinity for, and will get additional abilities whenever they activate it.
Just as Capcom had hidden one non-Marvel character in the X-Men game, there is another Capcom character hidden in Marvel Super Heroes. Her name is Anita, and she is the little emotionless girl that accompanies Donovon Baine from Darkstalkers series. Anita, along with bosses Doctor Doom and Thanos, are only playable in the arcade when the machine is set to "Free Play" (no money is required to start a game) and the correct code is entered, but they are all accessible in the home conversions of the game, also unlocked by secret codes, after the game has been beaten once.
This game was dedicated to the memory of Jack Kirby, with character artwork based on his old designs.
In the game, the player controls a youth named Benjamin (name given in the US manual) in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers.
On September 24, 2010, the game was released on the Wii Virtual Console.
The ultimate object of the game is to defeat the mutant supervillain Magneto, who wishes to eliminate the human population from his space station Avalon in order to free the oppressed mutants. The player selects from members of the X-Men (Cyclops, Psylocke, Wolverine, Storm, Colossus and Iceman), who have set up a fighting tournament to determine who is strong enough to challenge Magneto in battle.
Unlike previous X-Men video games, Children of the Atom also allowed players to helm popular X-Men villains who want their own personal gains from defeating Magneto; such as Omega Red, the mutant hunting android Sentinel, Spiral (lackey of Mojo), and Silver Samurai. Juggernaut is also included as a sub-boss and a lackey of Magneto. This game was released shortly after Super Street Fighter II Turbo, the game that introduced the world to Akuma. As an in-joke to Super Turbo's Japanese title (Super Street Fighter II X), Akuma was included as a secret character and the secret final boss. The sub-boss and main boss, Juggernaut and Magneto, respectively, are not selectable in the arcade version of the game, but are selectable in the PC version.
The game, along with SSFII Turbo, is considered one of the first fighting games to popularize the now often-used ideas of super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the Marvel vs. Capcom series, with elements and characters from this game having been combined with Street Fighter Alpha to create X-Men vs. Street Fighter. Ports of Children of the Atom were later released to Sega Saturn in 1995, PC in 1997, and PlayStation in 1998.
Feature
The game consists of three locations:
West Coast (from Crazy Taxi)
Small Apple (from Crazy Taxi 2, now set at night)
Glitter Oasis (new location for Crazy Taxi 3)
Stages are improved graphically and are tightened and updated for full use of the gameplay elements.
Crazy X
Crazy Taxi 3 inherits the tradition of mini-games from the Crazy Taxi series. Crazy X consists of three levels, each testing a different criteria of skills e.g. Steering, use of Crazy Dash, Crazy Drift etc.
By completing all of level 1, maps of the locations are available on the menu which includes all the destinations and short-cuts. Completing level 2 will provide the player with three more different types of vehicle to ride on: Stroller, Bike and Carriage.
Xbox players can enjoy the unique interactive Yu-Gi-Oh! experience in the only game that brings the rules and gameplay of the popular TCG to a 3D world. A card battling game at its heart, Yu-Gi-Oh! The Dawn of Destiny thrusts players into the heat of the action where they must duel against challenging foes and powerful monsters. Featuring elaborately rendered 3D graphics, the game brings the monsters from the hit franchise to life before players' eyes. Also available in the Xbox game are over 1,000 Yu-Gi-Oh! cards, including exclusive cards that have never appeared in any other Yu-Gi-Oh! video game.
X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of picking one character, a player picks two. The starting character can then tag the waiting one in at any time, which activates the "Variable Attack"; the incoming player will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack.
There are other ways to bring your other character in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks your block to bring your teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character super attack which costs two levels, and will switch your character as long as neither character gets hit during their super moves. In order to win the match, both characters in the other team must be defeated.
The X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, with the exception of Rogue, Gambit and Sabretooth, who were new to the series. The Street Fighter characters used their Street Fighter Alpha forms and their moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games). Due to insufficient beta testing, every character in this game has at least one infinite combo. Akuma returns as a "hidden" character to the game, although no code is needed to access him, you simply press up at the top of the character select screen.
In the game, a new craze has hit the town: fighting with model robots. The player walks around the town as the main character, but takes control of the model robot during fights. There are six robot models available, each with different stats and special moves. The models are Max, Gong, Axe, Speed, Lon and Borot. Over time, the player earns credits and buys parts to improve their model. In addition to the story mode, there is a simple versus mode that allows the player to fight immediately.
IMDB: http://www.imdb.com/title/tt0090436
Amazon Video: amazon.com/Adventures-Of-The-Galaxy-Rangers/dp/B0190TB6GS
Selected chapters of the manga were released by NOW Comics in the 1990s under the title Speed Racer Classics. These were later released by Wildstorm Productions, a division of DC Comics, as Speed Racer: The Original Manga. In 2008, under its Americanized title, Speed Racer, Mach GoGoGo was republished in its entirety in the United States by Digital Manga Publishing and was released as a box set to commemorate the franchise's 40th anniversary, as well as serving as a tie-in with the 2008 film. The television series itself is an early example of an anime becoming a successful franchise in the United States, spawning multiple spinoffs in both print and broadcast media.
Track 6: Lead Time
Music Composer: Haruki Yamada
Omega Force
Tecmo Koei
All Rights Reserved 2010
This version of Pokémon received its name due to the fact that Trainers get Pikachu as their starter Pokémon instead of being able to choose between Bulbasaur, Charmander, and Squirtle. You can, however, receive all three regular starters during the course of this game. Pokémon Yellow players can trade their Pokémon with the Red and Blue version players. They may also trade with Pokémon Gold, Pokémon Silver, and Pokémon Crystal. However, any of the 100 Pokémon introduced in those versions cannot be traded into Pokémon Yellow, just as they can't be traded into the Red or Blue versions.
The graphics are improved over the original Red and Blue games. Although it was released in Japan as a monochrome Game Boy game prior to the Game Boy Color, Yellow was colorized to a limited extent when it was released elsewhere. For example, the Pokémon’s art is colored a single color for each Pokémon, and each city shades everything in its own particular tint. Because of the additional coloring beyond the usual single palettes of GB games when played on a GBC, this title actually acts as a dual mode Game Boy Color title (i.e., the default palette can’t be changed at start-up), even though it was packaged as a monochrome Game Boy title.
Pokémon Yellow can be played on almost any variety of Game Boy, as well as the Super Game Boy (the Super Game Boy and Game Boy Color palettes are nearly identical) and the Game Boy Player. The only system it can't be played on is the Game Boy Micro. On the Nintendo 64, Pokémon Yellow can be played on the television through Pokémon Stadium and Pokémon Stadium 2 with the use of Nintendo 64 Transfer Pack. The Transfer Pack allowed the transfer of a player's Pokémon to the Nintendo 64 for three-dimensional battles and new features. Using the Yellow Pikachu in the Stadium games makes it sound like Pikachu from the Pokémon animé.
Special Features: Reviving Killer Instinct Arcade Documentary
Track 5: Cruel Situation
Music Composer: Haruki Yamada
Omega Force
Tecmo Koei
All Rights Reserved 2010
Track 4: Doomsday
Music Composer: Haruki Yamada
Omega Force
Tecmo Koei
All Rights Reserved 2010
Track 3: Defender
Music Composer: Haruki Yamada
Omega Force
Tecmo Koei
All Rights Reserved 2010
Track 2: Destroyed World
Music Composer: Haruki Yamada
Omega Force
Tecmo Koei
All Rights Reserved 2010
Track 1: Main Theme
Music Composer: Haruki Yamada
Omega Force
Tecmo Koei
All Rights Reserved 2010
Upon his death, CIA veteran U.S. Marine Corps Lieutenant Colonel Al Simmons made a pact with the devil in order to return to the world of the living. His resurrection by the dark lord Malebolgia produced a result that was far different from anything Simmons had envisioned. His body, memories of the past, and even time were taken from him. His fate was to exist as a spawn of hell. He was then sent to the sixteenth century on a mission to retrieve the Soul Edge. Spawn had to obey his master, for it was his only chance of returning to his time period.
Soulcalibur II Ending
The Hellspawn fought his way through a long forgotten era to obtain the coveted Soul Edge. With Malebolgia's prize in hand, Spawn sensed an evil presence that threatened to twist and enslave him. "What do you take me for, a fool?" Spawn whispered, as the grip of his clenched fist loosened slowly in the swirling vortex of time and space. Spawn returned to his familiar black alleys, with nothing in his grasp.