Another level for you all to hopefully enjoy. I tried to go for something a bit larger this time around and with a forest theme. There's some nice technical things that I haven't done before so I hope these levels are improving.
Grateful Forest once again made a fantastic trailer and I can't thank all the playtesters enough and the folks who helped me with technical issues throughout:
Luminar Light Grateful Forest Kuitar Barg Zed
Without your help and dedication I'd be totally hosed. Thank you!!
NOW AVAILABLE FROM THE OPEN GOAL MOD LAUNCHER. ELSEWISE FOLLOW BELOW:
To play the level you can visit my github release link here and download it for your specific platform:
Copy and paste the link into your URL. Once downloaded, you can even pass the zip folder into the OpenGoal Launcher local mod section if you'd like for that to handle install for you. Hopefully I can get it on the modbase soon!!
Jak and Daxter Overgrown (Custom Level) Release TrailerCuttlefish2024-09-26 | Hey folks!
Another level for you all to hopefully enjoy. I tried to go for something a bit larger this time around and with a forest theme. There's some nice technical things that I haven't done before so I hope these levels are improving.
Grateful Forest once again made a fantastic trailer and I can't thank all the playtesters enough and the folks who helped me with technical issues throughout:
Luminar Light Grateful Forest Kuitar Barg Zed
Without your help and dedication I'd be totally hosed. Thank you!!
NOW AVAILABLE FROM THE OPEN GOAL MOD LAUNCHER. ELSEWISE FOLLOW BELOW:
To play the level you can visit my github release link here and download it for your specific platform:
Copy and paste the link into your URL. Once downloaded, you can even pass the zip folder into the OpenGoal Launcher local mod section if you'd like for that to handle install for you. Hopefully I can get it on the modbase soon!!Jak and Daxter Rockpool (Custom Level) Release TrailerCuttlefish2024-07-23 | Hey guys!
Another custom level here. I spent a lot more time trying to make the level pretty and I am proud of how it's come out. Custom water volumes, nav meshes, warp gates and a custom ring race!
Thank you to Grateful Forest for this AWESOME trailer, and thank you to Luminar Light for the constant technical help with the level! I also wouldn't be able to make anything without the amazing support of the OpenGOAL modding community with my queries.
You can download the mod here via my github link or download via the unofficial mod launcher!
Link isn't clickable sorry - but just paste it into a browser and you should be golden!
Music is Dreamcatcher In an Ocean of JoyJak and Daxter OpenGOAL Custom Level: River to Water!Cuttlefish2024-06-01 | Back again all! I've learned a bit more about how to do things on Blender and have given it another go. I hope you enjoy! huge thanks to Luminar Light and Kuitar for giving me their time to help solve issues / implement things.
Features I am happy are included: Warp gate functionality, Working enemies with navmeshes and paths, trackable tasks, orbs and scoutflies water and particle effects like the waterfall
Hopefully I will keep improving and get another level out in the future :)Jak and Daxter OpenGOAL Custom level: MynyddCuttlefish2024-03-09 | Hey there!
This is my first custom level in Jak and Daxter. I started this about a month ago knowing nothing about Blender and OpenGOAL. The goals for this level was to learn how to use a lot of blender functionality such as creating things myself, extracting other objects from .glb files, lighting my level, texturing the map and a bunch of other things. Blender basics 101 really. You'll see some objects from the game like the precursor tech and the little loop that I had cut manually to practice.
The level features I wanted to have and indeed are in the level are below: - 4 powercells (all tracked including working scoutflies) - 149 precursor orbs (all tracked and shows up complete when doing so) - Working and correct menu entry for the level - Utilises moving platforms, launchers and vents all with their models - No unloading issues - Skybox - Working enemies with modified navmeshes ( really happy with this one) - utilises crates and crate types (steel, dark eco etc)