Asuka Fortune
Fire Emblem Heroes - Titania vs Jamke Infernal GHB (True Solo)
updated
Characters Used:
- Travis (lvl 20)
- Shinobu (lvl 20)
Chips Used (Details in Brackets):
Set 1 (Shinobu):
- Wing Chip(not used)
- Psycho Chip
- Gekkoken-Ran
- 00 Chip
Set 2 (Travis):
- BQA (English name: BCB)
- Double X Chip
- Physalis Chip
- Justice ∞ Chip
Fight strategy:
First life bar:
Use the Psycho Chip with Shinobu once Doppelganger approaches you, then follow with a full Gekkoken-Ran to empty his first life bar.
Second life bar:
Use the 00 Chip to move forward, change to Travis and use Double X Chip, BQA and Physalis Chip, then follow with a level 3 R if the true Doppelganger (it's always the one who dabs) is there, if not, you'll have to reset.
Third life bar:
Find the real clone again and use Justice ∞ Chip to kill him.
Gracias a la mejora aportado por Greatest_Jagras, la batalla contra Matt Helms ha podido bajar de 40 segundos, la estrategia a seguir se basa en hacer que Matt Helms use los mismos movimientos que antes, pero cambiando el movimiento de Wrestling usado en los intentos anteriores, por un ataque suyo a evitar, ganando un par de segundos al evitar la animación.
Para la primera fase, un corte en carrera seguido de un ataque bajo y un alto es la cantidad de daño necesaria para a continuación aturdir a Matt Helms al inicio de la batalla, a partir de ese momento, se cancelarán los combos bajos cada 3 golpes con un ataque alto, hasta evitar su hachazo vertical y continuar atacando hasta activar la QTE.
La segunda y tercera fase se harán de exactamente la misma forma, se iniciará un combo bajo completo, ganando distancia a continuación, y una vez inicie la animación del lanzallamas, se hará un corte en carrera, tres golpes bajos, se cancelará el combo bajo con un ataque alto, y se finalizará con un combo bajo completo para activar la segunda y tercera QTE.
Antiguo mejor tiempo por Greatest_Jagras (41:05)
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English:
Thanks to Greatest_Jagras new improvement, Matt Helm's battle has been lowered to less than 40 seconds, the strategy is mostly the same, but changing the wrestling move used on the previous attempts in order to cut some seconds.
For the first phase, a running slash followed by a low attack, and then a high one, will do enough damage to make the next attack a guaranteed stun on him, which will continue with low combos and high cancelling attacks until he does a vertical swing, which will be avoided and we'll keep attacking until the first QTE.
For the second and third phases, they will be both played in the same way, a full low combo will be used, and then we'll roll away from him, after he starts the flamethrower animation, we'll use a running slash followed by 3 low hits, a upper hit and a full low combo that will trigger the next QTE.
Last best known time by Greatest_Jagras (41:05)
Characters Used:
- Travis (lvl 20) + Wind Waker T-shirt (Switch exclusive)
Chips Used (Details in Brackets):
Set 1 (Travis):
- BQA (English name: BCB)
- Double X Chip
- Psycho Chip
- Justice ∞ Chip
Fight strategy:
This strategy is only available on Switch version)
Start by using BQA and follow it up with R-Power, use Justice ∞, Psycho and Double X, then load the Wind Waker spin attack and damage White Sheepman until Double X exploded, then follow with another R-Power to finish her off.
Mejora bastante notable respeto a mi tiempo anterior, y que sirve a su vez para poder comprobar que es posible derrotar a Vladimir haciendo que se teletransporte únicamente una vez en vez de las dos veces que hace normalmente.
Con dicha mejora, es posible que en el futuro Vladimir abandone su posición de ser el único jefe sin varias fases que su batalla dura más de un minuto.
Antiguo mejor tiempo por mi (1:13:20)
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English:
A noticeable upgrade from my last PB, this one also shows that it is possible to make Vladimir teleport only once instead of twice as it normally happened during his battles.
With this improvement, it may be possible in the future to see Vladimir being beaten in less than 1 minute, which will make him leave his position of being the last boss without multiple phases that his fight is over one minute.
Last best known time by me (1:13:20)
Ligera mejora respecto a mi tiempo anterior en la versión de Wii, los combos infinitos utilizados han ido perfectos en todo momento, no habiendo realizado de forma incorrecta ningún comando, puede existir una mejora de un segundo aproximadamente aún con mejores QTEs en combinación con un RNG óptimo por parte de Million, pero la mejora será muy poca.
Antiguo mejor tiempo por mi (56:06)
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English:
An slight improvement from my previous time on the Wii version, the infinite combos used have been perfect with no mistakes on any imput given, there's still some room for improvement if the QTEs are always the fastest ones combined with optimal RNG from Million's part, but the time save won't be more than a second or two.
Last best known time by me (56:06)
- Great Chip-EX
- Great Chip-EX
- Z Chip
Buffs used:
- Nigiri: Ume
- Sylvia roulette buff
Strategy:
Start using Ikura sushi to boost your attack power, and follow with Death Kick, then activate Cyan mode and use the missile attack, after this, continue with a full light combo followed by a full heavy combo, this will trigger the start of Phase 2.
When Phase 2 begins, inmediately use Tiger attack to bring Henry on the ground, then, when Cyan mode deactivates, eat a second Ikura sushi and use Death Rain and Death Slow, then follow with a Jump light attack and Blast Attack, which will trigger a QTE (where you want to get 777), after that, repeat with another Jump light attack and Blast Attack, and then activate the missiles of 777, after this, do 2 light attacks and the final QTE will trigger.
This strategy may be a bit faster using a third Great Chip-EX instead of Z chip.
Characters Used:
- Travis (lvl 20)
- Bad Girl/Bad Man (any level)
- Shinobu (lvl 20)
Chips Used (Details in Brackets):
Set 1 (Travis):
- BQA (English name: BCB)
- Double X Chip
- Physalis Chip
- Justice ∞ Chip
Set 2 (Bad Man/Bad Girl)
- Heavy Chip
- Bad Hop (not used)
- Triple Crown (not used)
- Blank space
Set 3 (Shinobu)
- Wing Chip
- Psycho Chip
- Gekkoken-Ran
- Isamiashi-Shinobu (not used)
Fight strategy:
First life bar:
Start by using BQA and follow it up with R-Power, change to Bad Man and use Heavy Chip, after that, change again to Travis and use both Double X and Physalis, and continue using heavy attacks until both bombs explode.
Second life bar:
Use Justice ∞, which is still going to be powered up by BCB, being able to end second phase by just using it.
Third life bar:
Get near Silver Face and use R-Power, then swap to Shinobu and use Wing chip, Psycho chip to stun him, then end with Gekkoken-Ran.
Characters Used:
- Travis (lvl 20)
Chips Used (Details in Brackets):
Set 1 (Travis):
- BQA (English name: BCB)
- Double X Chip
- Psycho Chip
- Justice ∞ Chip
Fight strategy:
Start by using BQA and follow it up with R-Power, use Justice ∞, Psycho and Double X, then start using Heavy hits until it explodes, use R-power again and finish White Sheepman with some more Heavy hits.
Characters Used:
- Travis (lvl 20)
Chips Used (Details in Brackets):
Set 1 (Travis):
- BQA (English name: BCB)
- Double X Chip
- Physalis Chip
- Justice ∞ Chip
Set 2 (Travis):
- 00 Chip
- Double X Chip
- Physalis Chip
- Justice ∞ Chip
Fight strategy:
First, Second and Third life bars:
Start by using BCB, and change from Set 1 to Set 2, Eight Hearts will jump just in front of you and you'll be able to use R-Power, continue using Double X, Justice ∞ and Physalis in that same order, and do heavy hits until the explosion occurs.
Fourth life bar:
Use 00 Chip to cut distance to Eight Hears and use R-Power, that will end the fight.
Characters Used:
- Travis (lvl 20)
- Bad Man/Bad Girl (any level)
- Shinobu (lvl 20)
Chips Used (Details in Brackets):
Set 1 (Travis):
- BQA (English name: BCB)
- Double X Chip
- Physalis Chip
- Justice ∞ Chip
Set 2 (Travis):
- 00 Chip
- Double X Chip
- Physalis Chip
- Justice ∞ Chip
Set 3 (Bad Man/Bad Girl)
- Heavy Chip
- Bad Hop (not used)
- Cross Bone Chip (not used)
- Blank space
Set 4 (Shinobu)
- Wing Chip
- Gekkoken-Ran (not used)
- Psycho Chip
- Isamiashi-Shinobu (not used)
Fight strategy:
First and Second life bars:
Start by using BCB, and follow with Justice ∞, after that, switch to Set 2 for Travis and swap to Bad Man to use Heavy Chip, and swap after that to Travis again, use both Double X and Physalis chips, and spam Heavy attacks until the explosions trigger the second part of the fight
Third life bar:
Use 00 Chip to cut distance to Smoking King, then follow with R-Power and swap to Shinobu, and use Wing chip followed by Psycho Chip to finish him, in case you need more damage, you can use also Gekkoken-Ran or Isamiashi-Shinobu.
Mimmy leaderboard: speedrun.com/nmh2/level/Mimmy#Deathmatch
Español:
La batalla que más obliga a abusar de los parries, al ser el ataque básico de Henry muy débil, y querer utilizar los ataques cargados para maximizar su daño, el ataque de los 3 puños de Mimmy es el ataque ideal, ya que permite poder hacer dos parries de forma consecutiva.
Cuando esté aturdida, se puede hacer un ataque cargado de una sola bola para ganar tiempo, no interesando hacer ataques normales, al perder tiempo activando las QTE.
Antiguo mejor tiempo por Damo578 (51:01)
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English:
The battle that makes you abuse parries the most, because of Henry's basic attack being really weak, and wanting to use your charged attack to maximize your damage, the 3-punch attack from Mimmy is the best one to get, since it lets you do two consecutive parries.
When she's stunned, you can use a 1-ball charged attack to win some time, not being recommended doing normal attacks, since they'll make you lose time because of the activation of QTEs.
Last best known time by Damo578 (51:01)
Characters Used:
- Travis (lvl 20)
- Shinobu (lvl 20)
Chips Used (Details in Brackets):
Set 1 (Travis):
- BQA (English name: BCB)
- Double X Chip
- Justice ∞ Chip
- Heavy Chip
Set 2 (Shinobu):
- Cross Bone Chip
- Physalis Chip
- Psycho Chip
- Isamiashi-Shinobu
Fight strategy:
First and Second life bars (Robot phase):
Start by using BCB, and follow by using R-Power, after that, use Heavy Chip to slow him down, 2 Heavy attacks, Justice ∞ Chip, 2 more heavy attacks, Double X Chip, and then continue using heavy attacks until the robot starts getting destroyed.
No life bars (Human phase):
Change to Shinobu while the robot is being destroyed and use Cross Bone Chip and Physalis Chip to get tools for some extra damage over time while Brian Buster Jr is invulnerable.
Inmediately after swap to Travis and use R-power again followed by 2 heavy hits.
Nathan Copeland leaderboard: speedrun.com/nmh2/level/Nathan_Copeland
Español:
Jugando sin controles por movimiento, el primer tercio de la batalla se vuelve mucho más rápido, pudiendo ganar varios segundos al no tener que cancelar los combos. Debido a esto, resulta mucho más fácil llevarlo a la parte derecha de la habitación y no a la izquierda, donde también es fácil evitar que active las trampas de la habitación
Antiguo mejor tiempo por mi (40:46)
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English:
Playing without motion controlls, the first third of the fight turns to be a lot faster, being able to win some seconds because of not canceling any kind of combo. Because of that, now it's a lot easier to bring Nathan to the right part of the room instead of the left one, where it can also be avoided that he activates the traps on the room.
Last best known time by me (40:46)
Characters Used:
- Travis (lvl 20)
Chips Used (Details in Brackets):
Set 1:
- BQA (English name: BCB)
- Physalis Chip
- Atlas Chip
- Heavy Chip
Set 2:
- Justice ∞ Chip
- 00 Chip
- Atlas Chip
- Physalis Chip
Fight strategy:
First life bar:
Use Atlas Chip, Physalis Chip, Heavy Chip, then BCB, after this, change to Set 2, by that moment the explosion will already have happened
Second life bar:
Find the real clone (it's always the one who's dabbing, but his place is randomly decided), and proceed to give 3 heavy hits, then, use R-Power
Third life bar:
Find the real clone again, then use Atlas Chip follower by Physalis Chip, a Heavy hit, Justice ∞ Chip, then another Heavy hit, after that, Atlas and Physalis will detonate, triggering the final cutscene.
Characters Used:
- Travis (lvl 20)
Chips Used (Details in Brackets):
Set 1:
- BQA (English name: BCB)
- Physalis Chip
- Atlas Chip
- Heavy Chip
Set 2:
- Justice ∞ Chip
- 00 Chip
- Atlas Chip
- Heavy Chip (not used after swapping to Set 2)
Fight strategy:
First life bar:
Use BCB the very first moment the fight starts and follow it by using the level 3 R-Power. After using it, use Heavy Chip to make Electro Triple Star not teleport away and follow that with using both Atlas Chip and Physalis Chip.
After this, press Start and swap to Set nº 2 to start reducing the cooldown of ∞ Justice Chip. Once the set has been assigned, use Heavy attacks until Atlas bomb explodes and the second part triggers.
Electro switches:
To destroy all electro switches, use 2 Heavy attacks to destroy the upper one, use 00 chip to get in the middle of the stage and throw an Atlas Bomb to the switch on the right.
Use 00 Chip to go to the bottom part of the stage and use 2 Heavy hits to destroy the third switch, finally, use 00 Chip another time to get on the left switch and destroy it with 2 Heavy hits.
Second life bar:
Start by using 00 Chip to dash near him, and continue using Justice ∞ Chip to damage Electro Triple Star and bring him next to you, after that, use R-Power to finish him.
Primera fase (49:57): Una primera fase perfecta, los dos ataques que realiza Jasper son los ideales, y en la segunda mitad, recibe la QTE directamente.
Segunda fase (59:95): Primer Jasper II que es derrotado en menos de un minuto, el margen de tiempo para dicha meta ha sido muy poco, pero gracias a atacar con la Blood Berry en momentos en los que Jasper no es derribado, ha sido posible obtenerlo.
Tercera fase (53:36): No ha sido una tercera fase tan buena como mis anteriores, al haber hecho Jasper el ataque del láser, pero no ha habido nada que haya estropeado lo bien que han salido las dos fases anteriores.
Antiguo mejor tiempo por mi (2:42:95)
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English: Thanks to infinity battery glitch, it has been possible to improve almost 15 seconds since my last try, the first and second phases have been perfect, existing a slight improvement margin in the third part of the fight.
First phase (49:57): A perfect first phase, the 2 attacks that Jasper made were the ideal onces, and during the second half, he received the QTE hit without a previous clash.
Second phase (59:95): Firsts Jasper II that has been beaten in less than a minute, there has been almost no room for error for that goal, but thanks to attacking with Blood Berry during the moments that Jasper can't be knocked, it has been possible to obtain it.
Third phase (53:36): IThis part hasn't been as good as the previous ones because of Jasper using his laser attack, but there's nothing that has really break the pace of the whole fight.
Last best known time by me (2:42:95)
Ryuji leaderboard: speedrun.com/nmh2/Ryuji
Español:
Primera vez que se completa la segunda parte de esta batalla en menos de un minuto, una buena mejora desde mi anterior intento en la que se mejoran bastantes cosas de la batalla en si, especialmente durante las dos primeras QTE, la fase final podría mejorar ligeramente y conseguir el sub 1 minuto de la batalla total, pero necesita muchísima más manipulación de RNG para conseguirlo.
Primera fase: 5:58
Segunda fase: 56:63
Antiguo mejor tiempo por Shankey (1:08:52)
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English:
First time the second part of this battle has been beaten in less than one minute, a good improvement since my last PB in which I've improved in some key aspects of the fight, specially during the first 2 thirds, the final one could be improved a bit to obtain a possible sub 1 on the whole fight, but it would need a lot more of RNG manipulation to achieve it.
First part: 5:58
Second part: 56:64
Last best known time by Shankey (1:08:52)
Ligera mejora respecto a mi tiempo de hace unos años gracias al glitch de la batería infinita, la batalla es exactamente igual que anteriormente, con la única diferencia de no necesitar recargar
Antiguo mejor tiempo por mi (44:03)
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English:
A slight improvement from my previous time from some years ago thanks to Infinite Battery Glitch, the battle is exactly the same as previously, with the only difference being not needing to recharge.
Last best known time by me (44:03)
El nuevo strat en el que se interrumpen los ataques de Charlie ahorra algo de tiempo adicional, siendo bastante más complejo y restrictivo en condiciones de movimiento y encontrar el momento justo para poder activarlo.
Antiguo mejor tiempo por Nixbg (37:75)
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English:
The new strat that interrupts Charlie's attacks lets some extra seconds of improvement, it is a lot more complex in comparison to the old one, needing to find the correct spot and movement setup in order to do it properly.
Last best known time by Nixbg (37:75)
Antiguo mejor tiempo por yamanru (25:23)
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English: Thanks to yamanru we now know that it's possible to stun Cloe just after the first QTE, instead of during it, at the same time, I've done some modifications to my old strat, using the same strat than on Skelter Helter at the beggining of the fight, and also parrying Cloe's attacks to be able to counterattack inmediately.
Last best known time by yamanru (25:23)
Con una pequeña modificación del nuevo strat de LightGear en el principio del combate, se puede hacer algo más rápido que antes, si el Corte en carrera es usada en una larga distancia, Skelter Helter se ve aturdido durante un breve período de tiempo, pudiendo utilizar el Step 'n' Slice para acercarnos a él inmediatamente y volver a causar ese efecto de aturdimiento, a continuación se hace un corte en carrera seguido de un golpe bajo, y el resto de la batalla se realiza de forma similar a los intentos anteriores.
Antiguo mejor tiempo por LightGear (28:68)
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English:
With a small modification of new strat found by LightGear at the beginning of the fight, the fight a bit faster than before, if the Running slash is used on a long distance, Skelter Helter will always get staggered for some seconds, so a Step 'n' Slice can be used to cut some distance, which will get him staggered again, and then follow with another Running slash and a low hit, after that, the fight is a lot similar than the previous attempts.
Last best known time by LightGear (28:68)
Skelter Helter leaderboard: speedrun.com/nmh2/Skelter_Helter#Deathmatch
Español:
Una batalla excelente y en la que tuve suerte para obtener el primer sub-30, existe un golpe doble que permite hacer la batalla perfecta junto al hecho de haber obtenido la secuencia perfecta de movimientos por parte de Skelter.
Antiguo mejor tiempo por yamanaru (30:95)
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English:
An excelent battle in which I've been really lucky to obtain the first sub-30, there has been also a double hit that has let the battle be a lot faster, and that ahs been combined by the perfect attack sequence fdone by Skelter.
Last best known time by yamanaru (30:95)
Nathan Copeland leaderboard: https://www.speedrun.com/nmh2/Nathan_...
Español:
Un poco más de mejora respecto a mi anterior tiempo, con el glitch de la batería infinita, lo verdaderamente importante en esta batalla es el primer tercio hasta que se accede a la habitación anexa, donde después de esto Nathan va a recibir la mayoría de los golpes sin problema
Antiguo mejor tiempo por yamanaru (42:65)
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English:
A bit of improvement since my last time, with Infinite Battery Glitch, the most important part of this battle is the first third until you access to the side-room, where Nathan will receive almost all hits without any troble.
Last best known time by yamanaru (42:65)
Ryuji leaderboard: speedrun.com/nmh2/Ryuji
Español:
El glitch de la batería infinita junto a dos multiestocadas que han sido hechas muy pronto han permitido reducir considerablemente el tiempo de esta batalla, podría optimizarse aún un poco más, pero no parece posible bajar de 1 minuto el tiempo total de la batalla.
Primera fase: 5:53
Segunda fase: 1:03:97
Antiguo mejor tiempo por Shankey (1:16:36)
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English:
Infinite battery glitch combined with 2 early multi-stabbings have made possible to save almost 10 seconds on this fight since the last time, it may be optimized even further, but I don't think that a sub-1 minute is doable.
First part: 5:53
Second part: 1:03:97
Last best known time by Shankey (1:16:36)
Otra batalla que se beneficia bastante del glitch de la batería infinita por su longitud, pudiendo abusar ahora más de los ataques en carrera y no teniendo que hacer pausas para recargar, e incluso pudiendo aplicar por fin el Step 'n' Slice. La batalla ha salido perfecta y no creo que pueda ser mejorable, siendo el 57:XX el tiempo límite de esta batalla.
Antiguo mejor tiempo por Damo578 y yo (1:01:27)
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English:
Another battle that takes advantage of Infinite battery glitch becase of it's length, being able to abuse Running slashes and not having to take time to reload the battery, and even using for the first time Step 'n' Slice. This battle was perfect and I don't think it can be improved by a lot, being 57:XX the limit.
Last best known time by Damo578 and me (1:01:27)
Mejora de un par de segundos gracias a poder utilizar la Blood Berry utilizando el strat descubierto por Damo, el glitch de batería infinita no es necesario en este combate, al durar tan poco que teniendo una buena batalla no llega a acabarse.
Antiguo mejor tiempo por Damo578 (27:38)
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English:
A 2 second improvement thanks to being able to use Blood Berry with Damo's newfound strat, Infinite Battery is not needed on this battle, because of how brief it is, not reaching the point where reloading is needed.
Last best known time by Damo578 (27:38)
Nathan Copeland leaderboard: https://www.speedrun.com/nmh2/Nathan_...
Español:
Gracias al Glitch de batería infinita descubierto por Swankey___, donde existe la posibilidad de que el arma usada nunca se quede sin batería, es posible combatir contra Nathan utilizando la Blood Berry en vez de la Camelia, lo que ha permitido una notable mejora en el tiempo de esta batalla
Antiguo mejor tiempo por mi (49:78)
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English:
Thanks to the infinite battery glitch discovered by Swankey___, where it's possible to make that a weapon's battery never runs outs, it's possible to battle Nathan using the Blood Berry instead of Camelia, making possible to save a lot of time in this battle.
Last best known time by me (49:78)
Antiguo mejor tiempo por Damo578 (34:65) _______________________________________________________________
English: Using the strat that Damo discovered in his last PB, I’ve been able to shove another 3 seconds since my last PB, it seems like this strat it’s going to be the optimal one to use on this battle.
Last best known time by Damo578 (34:65)
Después de mejorar y pulir ligeramente mi anterior estrategia en la versión de Switch, he podido recortar casi 2 segundos respecto a mi tiempo de Wii, este strat afortunadamente es muy fácil de hacer, siendo solo los 10 primeros segundos los importantes de verdad, y el resto se puede realizar en automático
Antiguo mejor tiempo por Damo578 (32:41)
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English:
After being able to improve my latest strategy in the Switch version, I've been able to cut almost 2 extra seconds when compared to my Wii PB, this strat luckily is really easy to perform, being only the first 10 seconds of the fight important, and the rest of the battle can be done on auto-pilot
Last best known time by Damo578 (32:41)
Primera fase (54:46): A pesar de no tener el mejor strat ha permitido ganar un segundo adicional respecto a mi anterior PB, lo cual siempre es de agradecer.
Segunda fase (1:13:74): El mejor Jasper II que he tenido nunca, aprovechar los Darkstep para evitar el ataque donde lanza murciélagos permite aturdirle más fácilmente, lo que aumenta la cantidad de ataques que se le pueden realizar sin que se teletransporte.
Tercera fase (48:60): Una muy buena tercera fase, la suerte ha estado de mi lado, ya que Jasper no ha hecho ninguna vez el puñetazo horizontal, y he podido evitar la fase donde tira el ataque láser.
Antiguo mejor tiempo por mi (3:05:23)
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English: After more than 10 years, it has finally been possible to beat this fight in less than 3 minutes, a new strat on the second part has made it possible
First phase (54:46): Even if it doesn’t have the best strat, it has let me win an extra second in comparison to my last PB, which is always nice.
Second phase (1:13:74): The best Jasper II I’ve ever had, I’ve been able to use Darkstep in order to avoid the bat-throwing attack, which makes stunning Jasper a lot easier, which improves the number of attacks he can receive before he teleports away.
Third phase (48:60): A really nice third pase, luck has been on my side and Jasper didn’t do any time his horizontal punch, I’ve also avoided the laser clash which also helps at saving time.
Last best known time by me (3:05:23)


