TTYD: Ultra Hammer Early (with Super Jump)Vynneve2026-09-20 | TTYD: Ultra Hammer Early (with Super Jump)Prince of Persia Trilogy: Completionist Standard Speedrun in 2:51:23Vynneve2024-11-15 | ...T2T: Improved Tower ZipVynneve2024-11-15 | Long awaited faster zip for this area, ~10s timesave.T2T: Improved Plaza ZipVynneve2024-11-10 | Infinitely better than the previous zip.WW: Weaponless Life 9Vynneve2024-11-07 | ...T2T: Gate 6 SkipVynneve2024-11-05 | Meant to document this zip earlier, had it for awhile now.SOT: Down Zip after LU1 (All Collectibles)Vynneve2024-11-03 | Only at best ~1s faster.Prince of Persia The Two Thrones: All Powers Speedrun in 1:09:14Vynneve2024-10-30 | ...Prince of Persia Warrior Within True Ending Speedrun in 38:36Vynneve2024-10-30 | ...Consistent LU3 Route 2024Vynneve2024-10-23 | 5s slower or so, but consistent and easy. I'm willing to trade that time to not do the cancer 1 zip here lolT2T: Chariot 2 Zip w BackflipsVynneve2024-10-14 | Two options you can go for, hitting the second load trigger or not (depends on the aim when side rolling)
Skip Trigger: Usually end up closer to the wall, but then you have to take the change on the load box pushing you the correct direction (keep rewinding if it goes the wrong way)
Hit Trigger: Chariot loads immediately, but you land further away from the wall.
It may even be possible to find a setup to land directly in the chariot warp, but I gave up on it for now.T2T: Combined Zip to DarknessVynneve2024-10-14 | About 6s faster. You can break vases a bit faster with just attack + wallrun.Prince of Persia Warrior Within: True Ending Standard in 40:45Vynneve2024-10-11 | ...Prince of Persia Trilogy: Completionist Standard in 2:56:34 (IGT)Vynneve2024-10-10 | Individual Game Times (RTA)
SOT 1:03:20 WW 40:45 T2T 1:14:29
Trilogy RTA 3:00:26T2T: Trapped Menu Rewind Trick (Zipless)Vynneve2024-08-13 | Better rewind trick to do here. The rewind trick of bouncing off a wall is terribly inconsistent. This is faster too.Prince of Persia The Lost Crown: Challenge Speedrun in 37:26Vynneve2024-01-29 | Likely the best I'm going to get with the time left. Excited for the full game categories starting up soon!Prince of Persia The Lost Crown: Pit of Eternal Sands 42:59Vynneve2024-01-19 | Just doing some half-game speedruns for the 10k challenge. Might stream some at some point.WW: Drop Glitch After Life 2 (True Ending)Vynneve2023-08-08 | Saves ~7sWW: One Zip to Life Upgrade 1 (2023, consistent)Vynneve2023-08-07 | FINALLY a good one zip to this life upgrade. The position is much more accurate since you are doing backflips instead of rolls. So you just need to make sure the side roll at the start is perpendicular.Prince of Persia Warrior Within: True Ending Standard in 41:22.56Vynneve2023-07-23 | Little PB due to new strats, hope to improve down to sub 35TTYD: Grodus KeyCard TimingVynneve2023-03-18 | 50s Slower to get it on the second trip with Yoshi.
Just want to document this for future reference.SOT: Alternate Cave Zip for ACVynneve2022-12-06 | About the same speed, this way is a lot easier to setup however.
Previous zip was a fast roll, slow sword, from the corner of where the cloud is.SOT: Side Roll Zip into CavesVynneve2022-11-18 | 2 Seconds Faster!! seems legit consistent, have to see if I come to regret claiming that because this is prince of persia after all.TTYD: Fancy East Sewer Pipe Entry (Comparison)Vynneve2022-09-25 | Two ways to do the pipe entry here. The method where you stay in paper mode is not any faster, but it's just better and easier since you can hold straight up and go.
The super fancy unspin jump however is ~0.5s faster. Looks super cool too ! :DTFS: Sewer Lever SkipVynneve2022-06-04 | Love thisPrince of Persia The Forgotten Sands: No Energy Glitches Speedrun in 1:25:34Vynneve2022-05-09 | ...Forced Wallrun for Throne Room (NEG)Vynneve2022-04-29 | Must delay your final jump to the beam in order to have enough height, timing is strange.360 Bird to RatashVynneve2022-04-29 | ...T2T: Dagger Best-Segment 8:22Vynneve2021-12-14 | Did this awhile ago, but never uploaded.T2T: Updated Tower Beam ZipVynneve2021-12-13 | ...T2T: Optimal Full-Well Zip (backflip)Vynneve2021-11-30 | I quite legitimately forgot I already confirmed this to be possible, i.e. youtu.be/ZLXfo8vIsxk
But I re-discovered it and improved it. Doing it from further back is faster, and this is totally viable for runs. Hyperblocks are also an option to get the inputs in very fast. I'll paste the explanation I gave to it here too.
little explanation since this zip is very confusing:
the paused state from the menu glitch continuously zips the action that is paused. So like, if you zipped a paused roll, you go forward a ton.
the jump sending you *down* instead of up, however, is weird and i don't know why. you would expect it to zip up a ton, but instead it goes down.
but w.e, it's great for us. cuz we can pause a jump, jump, backflip. Then when zipped, the actions move the prince like: backflip out (to line up with ground below), jump zip up, and the pause zip goes down A LOT. Combined with the jump going up, and the correct timing, you can get the perfect height to land below :D. Then there is just a checkpoint there you can hit, and die to load the next area like always. Theoretically you could hit this load during the zip, but I highly doubt it would be faster, if it's even possible.T2T: New Second Platform Strat (Klompa Fight)Vynneve2021-11-25 | 7-8s faster depending which method you use for the last bit.
Couple ways of getting up to the speedkill after the initial skip. Showed the two best ways, the first is faster obviously but required a pretty precise max wallrun. The next is 1s slower but it's a bit easier.T2T: Gate 5 SkipVynneve2021-11-18 | Dream come true tbh, have tried a handful of times to zip this area faster, finally got something! 10s faster!!T2T: Tunnels Checkpoint Death for ZippingVynneve2021-11-17 | ~3s faster. Assuming you get the fall dmg death, voiding out would be a bit slower.WW: Secret Throne Room Zip v2Vynneve2021-11-13 | Note: The portal is hit at the end, didn't crop it that well. You animation cancel that roll and it lands right in the portal teleport.
So aparently the wall IS solid. When I tested before I could just walk through it. Regardless, this is still faster than the old route.
Old method: youtu.be/CBEazK_01UwTTYD: Optimized Text Handling for Blue Key SkipVynneve2021-11-04 | This makes the two route options for the event overflow around the same speed.TTYD: Event Overflow for Chap2 Route ComparisonVynneve2021-11-04 | Had a mistake in this before, fixed thx to Sway, turns out the backtrack up to the cages is *about the same* as no backtrack. With a more optimal text setup than this video has (check: youtu.be/z1N9iqe5du4) you can close that 10s gap.
So basically do which ever route you like better.Prince of Persia The Two Thrones: All Powers Zipless Speedrun in 1:33:07Vynneve2021-08-24 | Pretty good run, I was hoping for something closer to 1:30:xx, but this will do. Want to move back to any% Zipless!T2T: 1 Sand Water Skip for Zipless Klompa SkipVynneve2021-08-14 | easy easy easy
Then you do the relatively hard boss skip to save 40s lolPrince of Persia The Two Thrones: any% Zipless Speedrun in 1:21:05Vynneve2021-08-08 | WR as of August 8 2021. Just an offline derust run I was doing, but turned out to be not a bad run lol. Would like to try and push this to sub 1:20:00, maybe even morePaper Mario 100% Speedrun in 6:28:04Vynneve2021-06-29 | first finished run. Might do more in the future, but I'm not that interested in the category tbh. Was fun to learn/route, but no plans to grind it anymore.Paper Mario: any% Speedrun in 1:53:07Vynneve2021-06-03 | Fun category (if the RNG wasn't so awful), most likely will like never run this again, just wanted to get one decent run with the medium rng route, and this was better than I expected!
Interested in 100% in this game now actually. And glitchless stillPaper Mario: any% Speedrun in 2:04:22Vynneve2021-05-22 | First run I felt like submitting, going to start using a more RNG route from now on. Not timeout, but bit faster route lolTTYD: Twillight Shine-Dupe SetupVynneve2021-05-21 | Easiest way I've found to consistently get on-top of this Shine in order to dupe it.TTYD: Text Setup for Blue Key SkipVynneve2021-05-18 | The key skip that uses this is like 50s faster, so I figured out an easy way to make sure this text doesn't softlock you.
Mash until the 5th textbox (4th in the locked cage cutscene) and since this one has 3 sections, you can use it to scroll back and mash through all of the open cage cutscene. Once you get the blue punies obtained text, close it all and let the fade out take you.
You can probably start closing everything a bit earlier, since there is still 1 box from the locked cage cutscene, but didn't really test that out.Paper Mario: any% Glitchless Speedrun in 4:00:00Vynneve2021-05-15 | Missed sub 4 by 10 frames LOL. Just a meme though, I honestly like the look of 4 hours compared to 3:59:59
I am happy with this run, although i would like to improve more i might move on to other paper mario stuff (64 and/or TTYD). But we will see.TTYD: NTSC-U Fastest Softlock in 5mins 21.116secondsVynneve2021-05-12 | I did it for Gengar
19267 framesInsaniquarium Adventure Speedrun in 2:17:59Vynneve2021-04-23 | Just a simple run I've been toying with during breaks between assignments lol. Love this game, and the speedrun is surprisingly fun!T2T: Optimal Sewer Skip RouteVynneve2021-03-25 | Just for documentation, don't think I would go for this.
You get 3 sand at the start anyway, do 2 sand sewer skip, then you have an extra for another zip that, overall, saves 4s lol. That drop glitch is very stupid.T2T: Darkness + Kitchen 2021 RouteVynneve2021-03-22 | Only very slightly faster, ~1s + 3s (darkness + kitchen). But it's also just a more comfy route, the old kitchen zip was horribly precise.T2T: Full Down-Zip for the WellVynneve2021-03-15 | Updated version: youtu.be/o1gXDGSgIDQ
little explanation since this zip is very confusing:
the paused state from the menu glitch continuously zips the action that is paused. So like, if you zipped a paused roll, you go forward a ton.
the jump sending you *down* instead of up, however, is weird and i don't know why. you would expect it to zip up a ton, but instead it goes down.
but w.e, it's great for us. cuz we can pause a jump, attack, and jump again. Then when zipped, the actions move the prince like: jump zip up, attack moves forward a bit (to line up with the ground below), and the pause zip goes down A LOT. Combined with the jump going up, and the correct timing, you can get the perfect height to land below :D. Then there is just a checkpoint there you can hit, and die to load the next area like always. Theoretically you could hit this load during the zip, but I highly doubt it would be faster, if it's even possible.