Design Your Life: Sustainability while Developing Games From Anywhere #GDoCExpo 2021Game Devs of Color Expo2026-09-22 | Design Your Life: Sustainability while Developing Games From Anywhere #GDoCExpo 2021Mind and Machine: Exploring Biofeedback in Game DesignGame Devs of Color Expo2025-01-14 | What would video games look like if they understood how you felt? Neuroscientist-turned-designer Noor Amin explores biofeedback, a novel feature that leverages peripheral devices to create games that are responsive to the user’s body. Using examples from indie, academia, and AAA development, Amin illustrates how biofeedback expands designers’ toolkits in mechanics, accessible controls, and playtesting. She sheds light on how understanding human cognition can open deeper and more emotional avenues of engagement with the games that we love.Style Over Substance - Creating Character Design with CultureGame Devs of Color Expo2025-01-13 | This talk is about creating character design that generates cultural impact by expressing vivid and varied multicultural backgrounds with real life experiences while avoiding historical inaccuracy when using references and expressing style over substance in a world heavily dictated by practicality on dressing. There will be discussions on iconic characters in media and how their way of dressing expresses their socio background, character backstory and how to apply that to your own characters with vibrant and iconic character design that truly expresses what your story is all about and how alternative fashion subcultures influence and mold my own character designs.Dev Interview: Tales of Kenzera ZauGame Devs of Color Expo2025-01-13 | Surgent Studios talks with Sharpie about Tales of Kenzera: Zau.
Wield the dance of the shaman. Reclaim your father’s spirit. Brave the beautiful and treacherous land of Kenzera with the God of Death in Tales of Kenzera™: ZAU, a metroidvania-style adventure crafted by Surgent Studios.
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
https://www.sunsetvisitor.studio/Developer Hardship Fundraiser LivestreamGame Devs of Color Expo2025-01-04 | Help us raise money for our community's game devs in need! Many have been hit hard by the ongoing mass layoffs in the game industry. In the coming weeks after the fundraiser is complete, we will open applications for small and large grants and select a number of individuals who apply to receive them.
👉 Donate here: https://tilt.fyi/rKF58yt5JO
Follow the devs and their games! 🌒 Sherveen Uduwana @sherveenUduwana - Midautumn store.steampowered.com/app/1582380/Midautumn https://bsky.app/profile/suduwana.bsky.social midautumngame.tumblr.com 💥 Krystel Theuvenin & Sean Heron @munitygames - Shootlanzer munity.itch.io/shootlanzer-prototype?mc_cid=c91a699061 https://bsky.app/profile/munitygames.bsky.social 🕑 McIsiah (Mac) Kendema @BorderlessStudios-coa2 - Clock Out at 2 store.steampowered.com/app/3235690/Clock_Out_at_2 https://bsky.app/profile/bt-games-mac.bsky.social 👻 Dr. Miko Charbonneau @PrettySmartGames - THE SPIRIT LIFT store.steampowered.com/app/1727590/THE_SPIRIT_LIFT https://bsky.app/profile/drmikachu.bsky.social 💃 Parth Soni & Sally Luc @thousandstarsstudio - Aikyam store.steampowered.com/app/2363840/Aikyam https://bsky.app/profile/aikyamgame.bsky.social https://bsky.app/profile/thousandstars.bsky.socialIm Not Cannon Fodder: A Love Letter to the IndustryGame Devs of Color Expo2025-01-03 | This talk will focus on creating characters and situations that don't vilify an entire people. You'll learn about narrating stories that create the distinction between a bad person and a bad people. With the world moving towards more diversity and inclusivity - and sometimes being attacked for it - it is important to create games and worlds that are unapologetically you while also leaving no room for those screaming for another white savior complex game to complain. So come join and create! The world is large enough for everyone to exist and thrive in after all.
gdoc.events/m/GDoCExpoCommunity Dev Interview: Dreams on a PillowGame Devs of Color Expo2024-12-16 | @DaPurpleSharpie interviews @rabueideh about the crowdfunder for his latest project, Dreams on a Pillow. This interview was conducted as part of Game Devs of Color Expo's the "Community Developer Interview" program which functions to help elevate developers of color with additional visibility.
Help Dreams on a Pillow reach their Crowdfunding Goal: launchgood.com/v4/campaign/dreams_on_a_pillow (Note: You may need to open the above link in "incognito browser" through Chrome for the page to load properly.)
00:11 - Start of Interview 00:38 - What is "Dreams on a PIllow" 01:00 - Crowdfunding Trailer 02:49 - Why did you decide to make "Dreams on a PIllow"? 03:54 - How did "Liyla and the Shadows of War" help you prepare for this project? 05:45 - What is your day-to-day life like in the West Bank? 06:54 - Why was it important to set "Dreams on a Pillow" during Nakba? 08:11 - How is LaunchGood helping to make this game possible? 10:19 - Final thoughts 11:56 - OutroThe GDoCExpo Direct 2024 - Indie Games ShowcaseGame Devs of Color Expo2024-09-18 | The fifth annual GDoCExpo Direct is packed with new announcements from dozens of amazing games by creators of color. Tune in for exclusive reveals, the latest launches, and more updates. We're so excited for you to see what our community has been working on!
Grab your ticket for the Game Devs of Color Expo, running from September 18–21: gdocexpo.com
Alexia Mohabir Designer + Community Manager MidautumnDev Interview: THE SPIRIT LIFTGame Devs of Color Expo2024-08-12 | prettysmart games talks with Sharpie about THE SPIRIT LIFT.
THE SPIRIT LIFT is a retro horror deck-building rogue-like set in a haunted hotel. Players choose a team of three teenagers to ride a ghostly elevator through floors filled with dangerous creatures and dilemmas. They'll uncover secrets to the hotel's larger mysteries as they fight their way to the thirteenth story penthouse using equipment cards based on each teen's personality. And if the team checks out early? No worries. Be kind, rewind, and better luck next time…
Audrey Twigg Art Lead prettysmart
Miko Charbonneau Studio Lead and Creative Director prettysmart games
Mel "Ryako" Ciriaco Audio Lead prettysmart gamesVirtual Songlines: Exploring Indigenous Culture Through Virtual RealityGame Devs of Color Expo2024-08-09 | In this talk, attendees will explore Virtual Songlines, a VR project that shares Indigenous culture. Bilbie XR Labs will discuss the benefits and challenges of using VR for cultural preservation, project development, and cultural significance. Attendees can experience the project through a live demo, learn about the impact of technology on culture, and appreciate VR's potential in cultural knowledge sharing. This talk is ideal for those interested in Indigenous culture and technology's role in preserving and sharing it.
Brett Leavy Creative Director Bilbie Virtual LabsGrowing Indigenous Worlds in GamesGame Devs of Color Expo2024-08-06 | Creative Leads Meagan and Sadekaronhes from the Indigenous indie studio Achimostawinan Games talk about the process, history, worldview and resistance that goes in to building the worlds of Hill Agency. In this talk we will share how we move from macro to micro in our design process and how we empower our Indigenous team members to add their own touches. We will bring our along audience on a short journey into our Indigenous worldview and how it informs our world building from the ground up and out.
Meagan Byrne Narrative Mechanics Designer Achimostawinan Games
Sadekaronhes Esquivel Art Lead/Character Concept Designer Achimostawinan GamesF.A.R.T - a 4 step guide to break into the industry for self taught sound designersGame Devs of Color Expo2024-08-02 | This talk features a 4-step guide to break into the industry for self-taught sound designers. It navigates through the basic understanding of sound design, assessing your situation to set up realistic goals, networking, soft skills, mental health, and so on.
Jamie Lee Sound Designer A Shell in the PitA lonely introverts guide to authentic networkingGame Devs of Color Expo2024-07-30 | This talk is to help our fellow lonely introverts in having a more positive and realistic experience in networking. Whether you are a student or an intermediate dev, it is undeniable that the games industry requires us to have a certain visibility and presence. This can be mentally taxing and physically exhausting. As someone who started in the industry solo and is an introvert, this talk is to help fellow kindreds make the most out of their networking experience in an authentic and sustainable way.
Neha Patel Composer/Sound Designer Venba, Six Ages 2, EternightsFinding Your Games Art Style on the CheapGame Devs of Color Expo2024-07-26 | "Finding Your Game's Art Style on the Cheap" specifically targets the pain point of pre-production, and provides a structure designed to help you get to your game's unique style sooner. This talk defines what makes art unique, with specific attention given to character concepting and background work. Tools highlighted include inspiration boards, Let's Plays, Milanote, and AI prompts using your own sketches as a base to build from.
Josie Devora Art Director Fighting Chance GamesHow to Set up Game Key Art and Logos for SuccessGame Devs of Color Expo2024-07-23 | There's no doubt that a game’s key art and logos are core components to its marketing, serving as a sort of face to the game. From box art to social media graphics, key art and logo files need to be adapted to fit a multitude of dimensions and layouts. How should these assets and their subsequent creation into marketing collateral be approached? In this talk, Rachel Runa breaks down how to set up game key art and logos for success, sharing best practices, recommended specs, techniques and tools, and the do’s and don’ts on adaptation into marketing assets such as Steam capsules.
Rachel Runa Marketing Designer Gearbox Publishing San FranciscoWere bringing you in person watch parties for Game Devs of Color Expo! #gdocexpo #gamedevelopersGame Devs of Color Expo2024-07-19 | ...3 reasons to embrace unlikeability.Game Devs of Color Expo2024-07-11 | Writer and Narrative Designer Louisa Atto talks 3 reasons to say no to likeability. 🛑 #gdocexpoPresence in Practice: Affinity & Contrast in Game UXGame Devs of Color Expo2024-07-02 | In 3D games we see many types of user interfaces. In this session you will learn what they are, and how to best select which type of interface should be presented to our players depending on the player's level of 'presence' while playing your game. You will see a case study covering a fictional abstract AAA open world game realised for this talk and how the UI is structured from the ground up while best respecting immersion in our game world and giving the game's core systems room to breathe. You will also learn how to apply this process to your current game project.
Ahmed Salama UX Director Self-EmployedBalancing Creativity and Usability: UX Design Lessons from WavelengthGame Devs of Color Expo2024-07-02 | Learn to balance creativity and usability when designing your next game. Kristen Leach, a game and product designer, will share user experience best practices by stepping through design challenges she faced while creating the Wavelength app. She'll walk through various examples, from designing multiplayer lobbies to tackling more complex issues like in-app purchases and monetization. You'll gain practical tips to improve your game interfaces and learn how to choose whether to design novel interactions or go with established industry standards.
Kristen Leach Head of Design NeonPuzzle Design from lived experienceGame Devs of Color Expo2024-06-09 | Going over leveraging real life experiences to turn them into puzzles.Surprises on my journey from hobbyist to full time IndieGame Devs of Color Expo2024-06-05 | Join Sam as he talks about the roller coaster experience of going from a dreaming hobbyist to a full time indie developer. We’ll focus on around 5 surprises Sam found on this journey. If you’re looking to start your own path creating games you’ll learn that the knowledge and skills you already have are relevant and useful. You may also learn to challenge some of the assumptions you hold about the industry and to reach out for support as you grow.Why Games Need More Unlikeable ProtagonistsGame Devs of Color Expo2024-06-02 | Games need more unlikeable protagonists! When it comes to characterization, many writers often fall into the likeability trap, making their characters "good" and "likeable"---and little else. Using examples from today's popular indie and AAA games, this talk will explore why likeability does not make for an interesting protagonist and, in some cases, may hinder the player experience and overall feel of the game.2D Animation for Games the Notion Games Way!Game Devs of Color Expo2024-05-29 | Take a comprehensive look into how Andrew Augustin (Assistant Professor of Practice at the University of Texas and founder of Notion Games) dreams up characters, environments, enemies, and more for his games. From concept sketches to final render and implementation, you'll get a first look at how to create art for 2d games... the Notion Games way!Dev Interview: Wrestling With EmotionsGame Devs of Color Expo2024-05-17 | Jump into 'Wrestling with Emotions: New Kid on the Block' - a unique blend of wrestling, dating sim, and RPG set in 1994. As a newbie wrestler, build your unique style using M.E.A.T, B.O.N.E.S, and G.U.T.S. Interact with 7 datable hunks, building bonds or rivalries. Your choices craft your journey, leading to 1 of 16 thrilling endings. Immerse yourself in this wild adventure, and conquer the wrestling world!Dev Interview: Business Heroes - Food Truck SimulationGame Devs of Color Expo2024-05-16 | Business Heroes is a management simulation game about the gruelling challenges of growing a food truck business. Prepare to test your strategic thinking and management skills in the face of multidimensional problems constantly threatening your company's survival and growth. Do not let the game’s cute look trick you; achieving success will be complicated and challenging.Your Gaming Expertise IS Your Key to BusinessGame Devs of Color Expo2024-05-01 | Running a business is about having systems of operation, keeping score of important metrics, and running campaigns or projects to reach the next level of work. Does this sound familiar?
It's because whether you're working through operations, product development or marketing, you already have the creativity, organizational skills and problem-solving aptitude to be successful in every aspect of your business. In this talk, we will apply a common-sense approach that will give you a scalable framework for how to successfully navigate the conundrums of business.Made out of Meat: Human Corporeality in GamesGame Devs of Color Expo2024-04-24 | In this talk, Tyriq Plummer explores both the resilience and fragility of the human body, examining how our physical shortcomings can be applied to games in order to create more interesting situations. Health in games is often reduced to a simple binary of 'alive' or 'dead' with very little between, but there is so much more to human vitality than that. Tyriq looks at games that have tried more unique ways of representing the continuum of life, as well as real-life instances of humans surviving in extreme circumstances to see what can be learned and applied to games.
Tyriq Plummer Game Designer FourbitFridayManga & Comics is Narrative Design: Crafting Story Scene By SceneGame Devs of Color Expo2024-04-05 | Narrative Design is one of the most perplexing aspects of game development. What exactly is narrative design, and how is it different from games writing? What are the best ways to implement it? This panel will discuss narrative design through the lens of manga/comics, and how changes to both the story and the gameplay of the game impact the experience players have. Attendees will learn how to approach the narrative design of their games through manga/comics.
Adanna Nedd Narrative Designer & Games Writer FreelanceDev Interview: PickUp BasketballGame Devs of Color Expo2024-03-06 | GameFlo Inc. talks with Sharpie about PickUp Basketball.
Build your Squad. Guard Up. Get Buckets. There's been a call for streetballers from all over the world to play in a 3 on 3 basketball tournament like none other. Welcome to PickUp Basketball, a card game that puts you in the roles of GM, coach, and player.
Syeeda Briddell COO GameFloGame Monetization: How We Got Here and Where to GoGame Devs of Color Expo2024-02-21 | This talk discusses abstract concepts around revenue models of games. How do game developers sell enough of our game to make a living and then make the next one, how the players are treated under each of these models, and how studios build a better relationship with our players.
Johnny Liu Product Manager Rainbow Unicorn GamesVulnerability in Game ProductionGame Devs of Color Expo2024-02-15 | What does it look like to create production processes that are focused on compassion and vulnerability? And why is this important to delivering games your team is proud of? In this talk, Andrea Luc will explore ways in which vulnerability becomes an inevitable facet of game production. Drawing from her own experiences as a producer in a mix of indie and non-profit studios, she’ll explore the ways in which allowing development teams the space to be vulnerable and authentic builds resilience, trust, and better products.
Andrea Luc Production Manager Sago MiniCreating Compelling Characters Through the Lens of Belle AutomataGame Devs of Color Expo2024-02-14 | Jessinia, also known as owl. and head of the indie dev studio Jellyfish Parade, shares her knowledge on the concepts of solid world building and compelling character creation for visual novels and other narrative and interactive fiction games. She primarily uses her visual novel Belle Automata as well as other completed games such as War of Roses and PAIRS to illustrate how this can be done in a natural but structured way.
Jessinia Saunders Founder of Jellyfish Parade, Game Dev, Writer Jellyfish Parade5 Practical Tips for a Smoother DevelopmentGame Devs of Color Expo2024-02-12 | “What do I do from here?”, “I’ve been stuck on this forever!”, “It feels like I'm never going to finish it!”.
If you've felt like that when working on your game… first of all: we all have. BUT people have gotten out of dark places like those and found ways to get the truck out of the mud and moving again. In this talk I want to give tips and tricks with examples that have helped me overcome the overwhelming choices of some of these problems, so you can focus in order to finish your game.
César Abraham Domínguez Garza Indie Developer Solo DeveloperThe pros and cons of being co-developers for hireGame Devs of Color Expo2024-02-07 | Co-dev studios don’t make the headlines as often as original IP studios do. But larger studios with volatile retention between projects often rely heavily on co-dev teams to build their AAA projects. They can also provide additional job security in that they commonly have a slate of work that no one project’s success or failure can destabilize. Many a developer will work at a co-dev studio during their career. Monica Fan and Ken Barnes talk through some of the advantages and disadvantages of work-for-hire studios, with a specific focus on devs from marginalized groups.
Ken Barnes Assoc Design Manager Pipeworks Studios
Monica Fan Game Designer Pipeworks StudioUsing Twine to Tell a Visual Story Without PicturesGame Devs of Color Expo2024-02-04 | In this talk, Dedie will walk the audience through a series of narrative works that uses visual composition techniques in its design to complement both the writing and the overall story itself. Each of the visual techniques used will be dissected, explaining the creative intentions behind each one, as well as how Twine made it all possible.
Dedie Kanda Game Writer Nesting GamesADHD While Black: Braving Your Own BrainGame Devs of Color Expo2024-02-02 | Black and Latino children are 48-50% less likely to receive an ADHD diagnosis in our youth than white children, which left many of us to live our whole lives wondering why we were so different, why we were late, why we forgot things. Over the pandemic, our usual outlets vanished, and we came face-to-face with our neurodivergent brains as ADHD truly came out to PLAY. This talk by ADHD Art Director Lauren Brown is about how to navigate your schedule, workload, your joy and peace, and how to truly own the brain you HAVE with therapist-approved mindset shifts and methodologies.
Lauren Brown Digital Art Director Wizards of the CoastMake Your Players Cry Grief, Loss and Identity in GamesGame Devs of Color Expo2024-01-28 | Games are often used as an escape, so why do so many people gravitate towards games depicting real life struggles? Emily Pitcher's talk shines light on why we make emotional games and how to write about serious topics (grief, loss, mental health, cultural issues, etc.) with nuance and honesty. Writing about sensitive issues can be uncomfortable, so Pitcher gives tips on ensuring your game takes these hardships seriously while uplifting your players. She discusses researching, writing without cliches, and adding occasional levity in her game A Taste of the Past.
Emily Pitcher Writer Sondering StudioDev Interview: Distraction MachineGame Devs of Color Expo2024-01-27 | Miscellaneum Studios talks with Sharpie about Distraction Machine.
Distraction Machine is a music composition narrative game where you create music to uplift & inspire your community…during a zombie apocalypse! Chronicle Mode: take Requests from NPCs to help them complete their missions. Fill your music box with bike-based ‘cyclepunk’ instruments & create music with loops, or your own compositions. But will you save your people or lead them to ruin? Conductor Mode: endless music creation! Save your unique loops & songs & share them with friends to remix!
Lateef Martin CEO/Creative Director Miscellaneum Studios
Alvin Aquino Animator Miscellaneum StudiosDev Interview: Skator Gator 3DGame Devs of Color Expo2024-01-23 | Weathered Sweater talks with Sharpie about Skator Gator 3D.
Greenjamin's skating into the third dimension in SKATOR GATOR 3D! Stop the mayor from polluting your swamp in this short, 3D adventure! Explore new open locales with skateboard in hand or while grinding on the pipelines that litter the land. Help Greenjamin save his swamp one more time!
Skator Gator 3D is the sequel to Skator Gator.
Ryan Huggins Creative Director Weathered SweaterDev Interview: Super Space ClubGame Devs of Color Expo2024-01-21 | "GrahamOfLegend talks with Sharpie about Super Space Club.
Super Space Club is a colorful lo-fi arcade space shooter to chill to. Defend a vibrant galaxy as a club of misfit heroes and battle endless waves of spacecrafts to the tune of atmospheric beats. Outlast your enemies and vibe to the rhythm of the stars."Dev Interview: A Space for the UnboundGame Devs of Color Expo2024-01-19 | Mojiken talks with Sharpie about A Space for the Unbound - a magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
Dimas Novan D Game Director Mojiken StudioMeet the Devs: Candle KnightGame Devs of Color Expo2024-01-16 | Dracma Studios talks with Sharpie about Candle Knight.
Never let your light go out. Wield a powerful flame, overcome menacing creatures and explore the shadows of a ruined castle in this compelling 2.5D action adventure platformer which features a unique dynamic difficulty system.
Mario Vallarta Co-founder Dracma Studios
Hugo Laviada Creative Director and Game Designer Dracma Studios
Hector Parra Producer Dracma StudiosHow Did You Ship That??? A Postmortem: The Cartomancy AnthologyGame Devs of Color Expo2024-01-14 | It's a miracle that any game ships, but things get even trickier when you're creating a game anthology! The Cartomancy Anthology is a tremendous collection of 22 games, each based on a Major Arcana card and created by a different development team. 80+ developers participated from around the globe, making this project one of the largest published game collaborations to exist. In this talk, members of the Cartomancy organizing team share what was going on behind the scenes and reflect on process, logistics, and communication strategies. Spoilers: It's a lot!
Francesca Carletto-Leon Game Designer Heartstamp Games
Samantha Ortiz Narrative DesignerQueer Advocacy in Indie Game Design: A Solace State Post MortemGame Devs of Color Expo2024-01-12 | Solace State developers Tanya Kan and Seamus Ly reveal the design and narrative decisions to create a cohesive game world with 31 fully illustrated characters in a sci-fi city fractured by unrest. In our game, activism is a relay marathon of many people, not a sprint of a single hero. The talk emphasizes how multiple elements of the game, including our unique camera design, choices, and 2D characters embedded into 3D, builds on the specificity of bringing queer and marginalized voices to the forefront while retaining the specificities of their environment and their relationships.
Tanya Kan Director and Executive Producer Vivid Foundry
Subscribe to the GDoCExpo newsletter: http://bit.ly/gdocesubscribe Visit the GDoCExpo website: gamedevsofcolorexpo.com Like GDoCExpo on Facebook: facebook.com/GDoCExpo Follow GDoCExpo on Twitter: http://twitter.com/GDoCExpo!Game Devs of Color Direct 2023 - Post-Show ft. Josh Boykin (Intelligame)Game Devs of Color Expo2023-10-05 | It's a casual conversation about games from GDoCExpo! Josh Boykin, a host for this year's Expo, talks about the event and showcases some of the games featured in the GDoCExpo Steam Sale.
Find out more about Game Devs of Color Expo: gdocexpo.comThe GDoCExpo Direct 2023 - Indie Games ShowcaseGame Devs of Color Expo2023-09-27 | The fourth annual GDoCExpo Direct is packed with new announcements from dozens of amazing games by creators of color. Tune in for exclusive reveals, the latest launches, and more updates. We're so excited for you to see what our community has been working on!
Grab your ticket for the Game Devs of Color Expo, running from September 27–30: gdocexpo.com
*Jump to a specific game* 1:11 - Skator Gator 3D 2:30 - Wrestling With Emotions: New Kid On The Block 3:15 - KindFolx 4:45 - 1000 Deaths 5:49 - Star★Vaders 6:44 - Doomsday Paradise 8:03 - Parkour Legends 9:27 - Super Space Club 10:33 - Super Ubie Island 2 11:40 - Fishbowl 13:00 - The Star Named EOS 14:27 - Hello Goodboy 14:58 - PickUp Basketball 17:31 - Love, Ghostie 18:18 - Tiny Witch 19:15 - 502's Arcade 20:22 - Midautumn 21:55 - 1000xRESIST 23:37 - Distraction Machine 25:23 - Angeline Era 26:27 - Rhythm Towers 28:54 - In Stars and Time 29:34 - CorpoNation: The Sorting Process 30:44 - Let Me Out 31:57 - Amarantus 33:22 - Somnipathy 34:58 - TACTICAL BANDITS 36:03 - CoreuptIntro | GDoCExpo 2023 OSTGame Devs of Color Expo2023-09-25 | It's time to start GDoCExpo 2023!
Find out more about Game Devs of Color Expo: gamedevsofcolorexpo.comDreamsequence | Game Devs of Color Expo 2023 OSTGame Devs of Color Expo2023-09-25 | Fall into a quick power nap, dream a game dev dream.