TotK: Dropped Weapon Smuggle FlyingLegendofLuke2026-09-20 | TotK: Dropped Weapon Smuggle FlyingMoonjumpLegendofLuke2025-09-08 | Using Arbitrary Code Execution to overwrite an instruction in daPy_lk_c::procSideStep_init function used to load a floating point number to be used as the gravity value when sidehopping.TWW - Playable Save Menu (lotad)LegendofLuke2025-07-02 | Closing a save menu when another save menu is appearing will unpause the game. This setup is in such a way that we cancel the game over state with the wind change state only on moving collision will this happen. However just using a Requiem does not start the 2nd PROC_GAMEOVER timer fast enough. The 1st PROC_GAMEOVER pause will occur before 2nd PROC_GAMEOVER timer begins. We can however use a stored WBird which will skip the wind change animation allowing the 2nd PROC_GAMEOVER timer to start before the 1st pause. Another thing the stored WBird is used for is storing the angle Link had when performing it. I use a tingle bomb to knock Link at a certain angle near the ledge and rope which will start the 1st game over cutscene. Then I will activate the Requiem event at a certain timing so the game over text starts falling at the same time Link's state changes. After a brief delay the 2nd game over cutscene starts as well as Link's angle changing to the stored angle. When Link falls over during the animation the rope collision will push Link to the left off the ledge. We close the 1st Save Menu right when the 2nd Save Menu is appearing to unpause the game. This is when the KoRL Auto-Sail Cutscene ends giving us storage to leave the game over event allowing us control with the Save Menu up.TWW - Delayed KorL Text with 1 frame Dive Storage + Picto Snap TextLegendofLuke2025-06-30 | If an event has been going longer than a frame storing KorL text will create the PROC_MSG, otherwise the PROC_MSG is not created. This can be done with a 1 frame Wind Waker Dive to get storage. If snapping a photo afterwards will signal KorL/ or TagMsg to instantiate PROC_MSG after leaving Picto mode.TWW - Stale Reference to HyoiKamLegendofLuke2025-06-30 | ...TWW - WBird DupeLegendofLuke2025-06-24 | ...TWW - Strange Door Event BugLegendofLuke2025-06-20 | ...TWW - Stale Gossip Stone Color DataLegendofLuke2025-06-16 | Is allocated to Archive heapTWW - TagHt2 Lighting Bug with WatchesLegendofLuke2025-06-16 | ...TWW - Stale Lighting Data SetupLegendofLuke2025-06-16 | Colors depend on order and alignment things load when going in and out of rooms.TWW - Hint Trigger Stale Reference testingLegendofLuke2025-06-16 | ...TWW - colorful linkLegendofLuke2025-06-15 | setup - youtube.com/watch?v=Ryk7VvDGsE8TWW - Stale Grapple Bar Reference + Weird CollisionLegendofLuke2025-06-06 | ...TWW - i_Msg buffer_p !=0LegendofLuke2025-06-04 | ...TWW - 3 Text setupLegendofLuke2025-06-03 | ...TWW - 2 PROC_MSG Same frame InstantiationLegendofLuke2025-05-30 | ...TWW - Weird Pictobox stateLegendofLuke2025-05-30 | ...TWW - head_p assertionLegendofLuke2025-05-30 | ...TWW - Pictobox & Msg to unset Instantiation LockLegendofLuke2025-05-29 | better videoTWW - Salvage with PROC_MSG & PROC_MSG2LegendofLuke2025-05-28 | ...TWW - Text Stacking Method 2LegendofLuke2025-05-28 | ...TWW - Long text & Heap crashLegendofLuke2025-05-28 | ...TWW - Delayed Text with tag_msgLegendofLuke2025-05-27 | also a text + pictobox method for map glitchTWW - Triple Text crashLegendofLuke2025-05-27 | ...TWW - PROC_MSG & PROC_MSG2LegendofLuke2025-05-27 | ...TWW - Chest Unload better setupLegendofLuke2025-05-17 | ...TWW - Chest Archive UnloadLegendofLuke2025-05-17 | The Archive File "Dalways" is required for the Salvage Event to not Abort and if it does Abort you will still get the Item from the Salvage. This could be used in conjunction with Salvage Item Manipulation to prevent the game from crashing if you are familiar with that glitch. First we want to fill up DYN with the PROC_OVERLAP glitch to a point where Outset would be about 200 kb max alloc. Prologue Outset uses a lot of Archive memory on it's own so in addition to that if activating the Telescope cutscene it will fill about 326 Kb into Archive memory. Using Wind's Requiem Storage we can Leave Statue items above Link's head that are stored into Archive memory as well. We can also use something called "Map Reserve" to split the Archive into separate slots decreasing our max alloc in Archive. after using a tingle bomb to get out of the event we can make our way to the salvage point and because Zelda (DYN) and Archive (ACT) heaps are below or close to 200 kb we can prevent the .arc file from loading. This file will never attempt to load again at this point and the salvage event will continue to abort until you soft reset which will detect the DYN corruption and will hard reset to flush the memory.TWW - Double Text Crash from Pictobox Glitch (lotad)LegendofLuke2025-03-12 | ...TWW - Failed Great Fairy Item Manipulation (lotad)LegendofLuke2025-03-11 | ...TWW - Map Glitch (Picto + Gameover)LegendofLuke2025-03-11 | ...TWW - Map Glitch (Picto + Place Name)LegendofLuke2025-03-10 | ...TWW - Delay Text with Pictobox AlbumLegendofLuke2025-03-10 | ...TWW - Map Glitch (Pause + Gameover)LegendofLuke2025-03-10 | ...TWW - Map Glitch (Map Menu + Text)LegendofLuke2025-03-10 | ...TWW - Map Glitch with Place NameLegendofLuke2025-03-09 | ...TWW - PROC_ROOM_SCENE CorruptionLegendofLuke2025-03-03 | faster method using drown death for map glitchTWW - Hookshot SR setupLegendofLuke2025-03-02 | ...TWW - Hookshot Stale ReferenceLegendofLuke2025-03-02 | ...TWW - Tingle Balloon ChainingLegendofLuke2025-02-26 | ...TWW - Slightly Extend Tingle BalloonLegendofLuke2025-02-26 | ...TWW - Void Out memory corruption (Map Glitch)LegendofLuke2025-02-24 | ...TWW - Map Glitch with KorL textLegendofLuke2025-02-24 | ...TWW - Zone Switch TransferLegendofLuke2025-02-24 | proof of concept that enemies that trigger a switch on death can be used for zones not of its origin to trigger an event that checks that switch.TWW - SIM Item above headLegendofLuke2025-02-23 | ...TWW - Fast Repeatable SIM (no crash)LegendofLuke2025-02-22 | requires agbB to be unloaded so tingle bomb will work near the wallDitem unloadLegendofLuke2025-02-04 | ...TWW: Door close crashLegendofLuke2025-01-27 | ...TWW: Theoretical BoG warp to FFLegendofLuke2025-01-10 | ...TWW: BoG Teleport during a cutsceneLegendofLuke2025-01-06 | ...TWW: Ladder glitch with door teleportLegendofLuke2025-01-05 | ...TWW: Escape barrel shooting minigameLegendofLuke2025-01-05 | ...