[UE4] School HallwayDean Lawrence2018-04-19 | Rendered in Unreal Engine, textured with Substance.Doom 4 Crate Fan ArtDean Lawrence2018-07-12 | A little hard surface practice before I make my first sci-fi environment. Crate design is from Doom 4.[UE4] The Ghost Town of FogmournDean Lawrence2018-07-02 | This is my entry into the Artstaion Wild West Challenge based on the concept of Igor Kirdeika.[UE4] Rain Particle SystemDean Lawrence2018-02-03 | Rain particles made with GPU Sprites[UE4] Magical StonesDean Lawrence2018-01-24 | ...[UE4] Terrain Material BlendingDean Lawrence2018-01-24 | ...[UE4] Vertex Blended MaterialDean Lawrence2018-01-24 | ...[UE4] Axis-based Material TransitionDean Lawrence2018-01-24 | ...[UE4] Real-time Dynamic WaterflowDean Lawrence2018-01-24 | ...MagicalStoneDean Lawrence2017-07-05 | Another portfolio piece based on the concept Magical Stone by Shay Wax - artstation.com/artist/shaywArtstation ChallengeDean Lawrence2017-05-06 | This is my entry to the Artstation Ancient Civilization Challenge based on the concept art of Alexey Shugurov.Seraph TurntableDean Lawrence2015-05-03 | Final render of my final year project.Seraph Turntable DraftDean Lawrence2015-05-02 | Draft turntable of my Final Year ProjectAdMod - Semester 2Dean Lawrence2015-04-23 | A redesign of the Metal Mario stage from Super Smash Bros. 64UDK Ocean ShaderDean Lawrence2014-03-09 | An ocean shader made in UDKUDK Tree ShaderDean Lawrence2014-03-09 | A tree shader made within UDKGobboTurnTableDean Lawrence2013-12-20 | ...