Gaz LiddonHere are some scenes from a playable prototype. It was something we built very rapidly and represents pre-pre-pre-pre (lots of pres) pre-Alpha quality. Even so it has a certain charm :)
What's the story behind it all? Like a lot of developers we work on a lot of different prototypes, they're just not usually shown in public. In this case an older version of the same video was leaked last week which came as a bit of a surprise if I'm honest. As it had no sound I thought there wouldn't be any harm sharing a version with audio.
Beyond that there's not a lot more I can say unfortunately :)
Ruffian Games : Streets Of Rage PrototypeGaz Liddon2012-12-05 | Here are some scenes from a playable prototype. It was something we built very rapidly and represents pre-pre-pre-pre (lots of pres) pre-Alpha quality. Even so it has a certain charm :)
What's the story behind it all? Like a lot of developers we work on a lot of different prototypes, they're just not usually shown in public. In this case an older version of the same video was leaked last week which came as a bit of a surprise if I'm honest. As it had no sound I thought there wouldn't be any harm sharing a version with audio.
Beyond that there's not a lot more I can say unfortunately :)
Enjoy
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Dino Dini's Kick Off Revival store.playstation.com/#!/en-gb/tid=CUSA03453_00Remedial Electribe: This is trickyGaz Liddon2016-05-29 | Getting used to the Electribe, levels all wrong on the audio :(Hd versionGaz Liddon2016-04-19 | ...Teenage engineering po 20Gaz Liddon2016-02-12 | I'm shit but this is a lovely thing :)Live Streaming testGaz Liddon2015-06-07 | ...First go on the po 14Gaz Liddon2015-04-18 | ...First op1 mess aroundGaz Liddon2015-02-01 | This is lots of fun, even with my scant skills. Not great audio quality, you can hear Charlie's minecraft joypad clicking in the background but it kind of gets the idea acrossPollockGaz Liddon2015-01-06 | Cheers mate! Overtake, pull-in and then stop.Ride out to CarnoustieGaz Liddon2015-01-03 | Battery run out, doh! Went on to Arbroath and backGeometry Wars³: Dimensions_20141229140836Gaz Liddon2014-12-31 | Geometry Wars 3™: Dimensions store.sonyentertainmentnetwork.com/#!/tid=CUSA00801_002014 12 30 1632 57Gaz Liddon2014-12-30 | ...TxK on The ORGaz Liddon2014-12-20 | TxK on the PC on the Oculus Rift. Amazeballs -- Watch live at http://www.twitch.tv/gyratoryUntitled BroadcastGaz Liddon2014-12-04 | -- Watch live at http://www.twitch.tv/gyratoryEarly Morning CodingGaz Liddon2014-11-22 | That I wanted to save, just trying out the highlight thing -- Watch live at http://www.twitch.tv/gyratoryUsing OSC To Control My CodeGaz Liddon2014-11-08 | descriptionCharlie amazing wheel of minecraftGaz Liddon2014-08-24 | ...MonickieGaz Liddon2014-01-05 | descriptionMinecraft griefingGaz Liddon2013-12-20 | ...ChapworldGaz Liddon2013-12-20 | Charlie's Mario level in MinecraftFrutzGaz Liddon2013-10-10 | Charlie's fruit game designLittle bit of DevGaz Liddon2013-07-19 | ...Live Coding First StepsGaz Liddon2013-05-09 | Clojure and emacs funGoat up 2Gaz Liddon2013-03-23 | My four year old playing his first game :)Back of cab codingGaz Liddon2013-03-07 | ...Live Code Editing EnvironmentGaz Liddon2013-03-01 | Had a mess about with creating a live coding environment that runs in a browser. The goals were to make something simple that you could code in coffescript and compile live into a little harness that lets you mess about with sprites. It came together very quickly. Lot of promise here.SprsGaz Liddon2013-02-18 | JavaScript sprite testMVI_6882Gaz Liddon2013-02-17 | This video is about MVI_6882Irc chums archipelagos remake compiled on the macGaz Liddon2013-02-12 | ...Quick Shader changeGaz Liddon2013-02-12 | Added in the SuperHexagon style flat topology. Needs tweaking but pretty good for 10 mins :DMore home DevGaz Liddon2013-02-10 | Bit more home dev but not a lot.
I generalised the work I'd done last week so it's easy to have a number of different topologies running and easily switch between them. There's 4 here. I'm currently running 4 vertex transformations for each point and blending them according to a weight table. This way it's pretty easy to have the final output part influenced by more than one topology. In practise it doesn't look great to be honest.
The issue I'll have is it's not going to scale well so I'd be better off having two active topologies and then blending between them. I think it's likely I'll need to permute the combinations I need and compile a separate vertex shader for each one if I want it to stay nippy.
I added some remedial lighting in and something else that's pretty cool but you can't see in this vide. The game is now a midi device. You can drive it from a sequencer. I just started hooking up visual fx and transtions to midi events that I've synced to some music. It looks very cool :D
Next week I'm going to have a go at getting some more varied topologies in and the actual game running as well. Might get it finished by the end of the month :D We'll see.Game testGaz Liddon2013-01-27 | Starting on a game a month. Zero chance of completing it :DCharlies cousins favourite gameGaz Liddon2012-11-25 | This should make Peter happyWebviewGaz Liddon2012-07-04 | WebviewCharlie and Sean throwing shapesGaz Liddon2012-07-03 | A bit of party dancingCharlie playing FMNGaz Liddon2012-03-10 | Quick game of nyarla's excellent Forget Me NotConfusing mystery herb in a Christmas cardGaz Liddon2011-12-21 | I don't understandShe Blinded Me With ScienceGaz Liddon2011-11-18 | Thomas Dolby at Glasgow O2 ABC in November 2011 performing She Blinded Me With Science