Beta Footage - Crash Team RacingCrashFan952026-09-24 | Beta Footage - Crash Team RacingThis is utterly unacceptable and disgraceful regardless how you look at it.CrashFan952019-08-19 | ...Crash Team Racing - How It Was MadeCrashFan952019-06-20 | Only a few hours separate us from the release of Crash Team Racing Nitro-Fueled, a remaster of the classical Playstation 1 and best kart-racing game ever Crash Team Racing. Developed by Beenox, it will feature additional content from Crash Nitro Kart and Crash Tag Team Racing, online multiplayer and the ability to choose between different karts, which can be customized by the player. But before this upcoming adventure, let's take a look at the original development of the game and how Naughty Dog once again proved that they are one of the best game developers in the world.
Make sure you visit the channel of the brains behind this video, Isak Hermansson. There you will find out why he is the best player in the world of Crash Bandicoot: The Wrath of Cortex: youtube.com/user/miabua73Jungle Boulders - Unused Crash Bandicoot ThemeCrashFan952018-04-23 | Rare and one-of-a-kind piece of music, this track possesses an exceptional order of sounds that no other themes in the game have. It contains a small scale of instruments and beats from various levels such as Jungle Rollers/Rolling Stones and their Bonus Rounds, Boulders/Boulder Dash, Slippery Climb, Lights Out/Fumbling in the Dark and Temple Ruins/Jaws of Darkness. Many fans have shared that it is similar to some of the levels from Jak & Daxter: The Precursor Legacy, which is understandable as this game was also developed by Naughty Dog and its composer was Josh Mancell as well. Judging by the name, we can only speculate that this theme was going to be used for a removed level, perhaps one of the four cut levels that never made it to the game. Either that, or it was just a sample with a provisory name, depiciting on which direction most of the tracks in the game were heading.
The credit for this video goes to Josh Mancell. This soundtrack comes directly from his personal SoundCloud page: soundcloud.com/joshmancell/crash-bandicoot-jungle-boulders-xp2-demoNative Fortress: Hidden (Tree) Platform - Crash BandicootCrashFan952018-04-16 | To quote one of the best villains in the Crash Bandicoot Series with a bit of paraphrasing on my part: It's funny how history repeats itself, yet again another little, dangling exploit discovered and covered. Honestly, Naughty Dog never cease to amaze me with some of the leftovers in their games which we have found or about to find, even after all these years. This one in particular maybe does not have that much of a significance, but this in turn doesn't change the fact that no exploit is without a special meaning to it, regardless whether it is personal or general. Besides, I think most players would agree that there is no warmer feeling to fall in a hole, but to be saved by something which they were entirely unaware of, am I right?Unused Komodo Brothers Theme - Crash BandicootCrashFan952018-04-12 | Long-time Crash Bandicoot fans probably know this, but for those of you who don't, the Komodo Brothers were originally going to be encountered in a boss fight in the first Crash Bandicoot game. It is unknown how was the fight going to be presented or where exactly would have taken place. Their design was made by the artist Joe Pearson, but sadly due to the hardware limitations of the Playstation 1, the characters ended up being pushed to the sequel Crash Bandicoot 2: Cortex Strikes Back, where they were redesigned by Charles Zembillas. On the other hand, an unique soundtrack piece for their boss fight was able to survive and it was released by the one and only composer of the game, Josh Mancell.
The credit for this video goes to Josh Mancell. This soundtrack comes directly from his personal SoundCloud page: soundcloud.com/joshmancell/crash-bandicoot-komodo-joe-xp2-demoUnused Underwater Theme - Crash Bandicoot 3: WarpedCrashFan952018-04-09 | As I am still on the subject "early concepts" on the underwater-themed levels from Crash Bandicoot 3: Warped since the last video, I decided to upload this unused track that was supposedly going to be played during Crash's visit in the second and twelfth levels in the game, Under Pressure and Deep Trouble respectively. Unlike other unused themes, this one bears absolutely no similarity whatsoever to the final one, not even a bit. The original is more moody and atmospheric, as described by its composer, and fitting the idea of being underwater, while this one rather has this feeling of cheerfulness, something common among the snow-themed levels and racetracks in the Series. In any case, I genuinely like this track and think that it is a real shame that it went unused.
The credit for this video goes to Josh Mancell. This soundtrack comes directly from his personal SoundCloud page: soundcloud.com/joshmancell/crash-bandicoot-warped-under-1Extra Crates Glitch - Crash Bandicoot 2: Cortex Strikes Back & Crash Bandicoot 3: WarpedCrashFan952018-03-19 | Continuing the "smashing through barriers" thing from the last video I uploaded that involved a glitch, here we once again have one which allows you to go beyond certain limits. There aren't many levels where this can be done, but perhaps it is for the best because occurences like those speak badly for the preconceptions of Naughty Dog. Luckily, future developers, although there is a chance that they were entirely unaware of such circumstances, took notes from this and avoided the problem in their respective games. The glitch does have somewhat of a good side, as it is possible to leave some crates intact and still get the Gem. This is especially in the case of Cold Hard Crash, where executing this glitch allows the players to acquire the Box Gem without even taking the Death Route.
I hope you enjoy this glitch.
This video is courtesy to the user MrBean35000vr, who discovered this glitch and made it possible to be seen on YouTube.
Here's the link to his video: youtube.com/watch?v=hxS2e1hs81s100+ Lives Glitch - Crash Bandicoot & Crash Bandicoot 2: Cortex Strikes BackCrashFan952018-03-05 | Who among us doesn't like to reach out and just smash through various boundaries in a game? Well, that's exactly what this glitch represents. Easy and practical, despite its effect being only temporary and determinant entirely by the player, it still doesn't change the fact that it is something many people have wanted and wondered whether it is possible to hit that iconic three-digit mark, regardless whether in this game or any other with lives system. This glitch is also present in Crash Bandicoot N. Sane Trilogy. There, however, collecting a life does not return the counter to 99 but instead, simply keeps it the same.
I hope you enjoy this glitch!
This video is courtesy to the user RGin, who discovered this glitch and made it possible to be seen on YouTube.
Here's the link to his video: youtube.com/watch?v=YOjSnfleU58Boulder Dash: Purple Gem Path Glitch - Crash BandicootCrashFan952018-02-26 | Pretty much everything in the first Crash Bandicoot game of the original trilogy was quite basic, from the controls, to the levels, and the gameplay as whole. But apparently that does not make it fall behind in terms of glitches, compared to its two sequels. This one, even though particularly easy to perform, certainly has this unique feeling to it, since no other level in the Series (so far) provides an opportunity for such an unsettling execution. Additionally, this glitch is exclusive to the game and Boulder Dash, which further solidifes the abovementioned fact.
I hope you enjoy this glitch!
This video is a courtesy to the user Sonic8000, who discovered this glitch and made it possible to be seen on YouTube.
Here's the link to his video: youtube.com/watch?v=ZYkwMuUmv3YThe Great Hall: Mod - Crash Bandicoot 2: Cortex Strikes BackCrashFan952018-02-12 | Words cannot possibly describe this magnificent piece of art. A brilliant re-creation of the legendary level from the first Crash Bandicoot game, this Mod once again proves how talented its creator, Aversatrix, truly is. The critical acclaim and praise from fellow players and modders that this modified version is being given have been pivotal for the sustained success of the genre and has helped elevate Aversatrix's reputation to a highly respected and exceptional modder in the community. A few people who got the chance to personally see and try this amazing experience have already shared and expressed their opinions about it, and decided that I won't stay behind in that matter.
The credit for this video goes to the user Aversatrix, who created this Mod and made it possible for the Crash Bandicoot fans worldwide to play it.
Aversatrix's channel: youtube.com/channel/UCqkLcAEghIVrOxea_XXFQqQDr. N. Gins Boss Fight: Mod - Crash Bandicoot 2: Cortex Strikes BackCrashFan952018-02-08 | After years of the levels getting a new look, eventually the boss fights were bound to receive a little attention as well. While it's understandable that the opportunities for them are extremely limited, there is nothing wrong in making some kind of a change nevertheless. Even the slightest one makes the level special and different from the original. Here, we have an additional platform which can come in handy when N. Gin goes too far to the left or right, respectively. Also, the paths of the rockets are altered, giving the player something to really look out for.
The credit for this video goes to the user Aversatrix, who created this Mod and made it possible for Crash Bandicoot fans worldwide to play it.
Aversatrix's channel: youtube.com/channel/UCqkLcAEghIVrOxea_XXFQqQTomb Wader Glitch - Crash Bandicoot 3: WarpedCrashFan952018-02-05 | How long has it been? Twenty years? Twenty years and we are still able to find such unique glitches in this game. Although, this one can also be classified as an unintentional failure to notice something, or in other words, an oversight, by the developers. Despite this, it is not that fatal as its consequences do not lead to any serious damage like corruption or unfair advantages, for example. Its execution is actually pretty enjoyable and challenging. However, considering the distance between the Bonus Round and the Nitro Switch Crate at the end of the level, as well as all the hazards in between, this glitch has the reputation of being relatively unknown and rather insignificant.
I hope you enjoy this new glitch!Bounce Crate Glitch - Crash Bandicoot 3: WarpedCrashFan952018-02-01 | Ok, I know it doesn't look like it, but this here is not a bad glitch. The only problem is that its result is not as noteworthy as its first impression. Still, it may come in handy at times when the players are in need of another Wumpa Fruit or two in order to collect a Life. Every single one counts, after all. On the other hand, it is kinda difficult to perform this glitch successfully and protractedly at the same time. It is one of those special cases where it needs a certain amount of precision.
I hope you enjoy this new glitch!Tomb Wader: 0:57:86 - NTSC - Crash Bandicoot 3: WarpedCrashFan952018-01-29 | Alrighty then, It has been decided. I prefer playing Tomb Wader on Time Trial Mode with the NTSC version of game, rather than with the PAL version. The basic placement of the objects in the level, primarly the platforms, require short, precise jumps. And while with PAL you would have a problem with such a feat due to the fact that the jump is stronger, NTSC does the trick quite well. Ultimately, I'm really glad that another significant barrier was broken without Zigzag or the Restart Glitch.Unused Space Station Theme - Crash Bandicoot 2: N-Tranced (Game Boy Advance)CrashFan952018-01-25 | This is the second and last unused soundtrack in Crash Bandicoot 2: N-Tranced. A week ago, I uploaded the first one which was going to be used in levels involving a motorcycle. This one is also featured in the CD that can be found in certain releases of the game. It is under №6 and labelled "Space Station", which suggests that the levels that was composed for were going to played in some sort of an artificial satellite. The track bears a slight resemblance to the space-themed levels Future Frenzy and Gone Tomorrow from Crash Bandicoot 3: Warped and Ace of Space, Star to Finish and Final Countdown from Crash Bandicoot: The Huge Adventure, with some little differences in the arrangement and order of instruments.Beta Footage - Crash BashCrashFan952018-01-22 | Crash Bash went on to become the first Crash Bandicoot game that was not developed by Naughty Dog. As such, expectations from fans and critics alike were to be positive at best. But what was as much interesting as that was certainly the very first thoughts and plans for the game. Eurocom took the responsibility to continue the general idea of Naughty Dog to combine fun and challenge in one single adventure and they delivered. Although, at times, the "challenge" part was way too much. Anyhow, as with every other game in the Series, the developers did leave some things behind, things worth noticing, special things depicted in the video.
The credit for this video goes to Josh Mancell. This soundtrack comes directly from his personal SoundCloud page: soundcloud.com/joshmancell/crash-bandicoot-warped-moto-skull-route-outtakeMad Bombers: Mod - Crash Bandicoot 3: WarpedCrashFan952017-12-12 | This modified version of Mad Bombers is the real definition of the word "War". This is one of the most thrilling Mods I have ever played. Unlike others before, here you don't even have a single second for a break or time to think. The action keeps on going to the very end, or in this case, to the last bullet shot. You are literally on the edge of your seat, watching and anticipating what will come next. Despite taking only a few attempts to complete it, which is weird considering that I suck at these levels, I believe this Mod is worth the attention even from the best of the players.
The credit for this video goes to the user airumu, who created this Mod and made it possible for the Crash Bandicoot fans worldwide to play it.
Airumu's channel: youtube.com/user/aairumuAir Crash (Flowry Waters): Mod №2 - Crash Bandicoot 2: Cortex Strikes Back (Alternate Route)CrashFan952017-11-21 | After completing the improved Death Route of this Mod, I felt regret that I didn't do it along with the whole level, but it's already too late for this opportunity. Despite being relatively short, the Route represented much bigger challenge than it seemed, as most of the jumps required an almost perfect collaboration between the combination of the Glitched High-Jump and Zigzag. What made it more difficult is the fact that the NTSC version was used here, whose jump is notoriously weaker than the one in the PAL version.
The credit for this video goes to the user Aversatrix, who created this Mod and made it possible for the Crash Bandicoot fans worldwide to play it!
Aversatrix's channel: youtube.com/channel/UCqkLcAEghIVrOxea_XXFQqQNow thats what you call a jinx!CrashFan952017-11-21 | While I was trying to make a video of the Alternate Route of this Mod, something unique happened to me, something that definitely qualifies for the Top 10 of the most ridiculous deaths that I have ever had the honour and privilege to encounter in my years as a player.Air Crash (Flowry Waters): Mod №2 - Crash Bandicoot 2: Cortex Strikes BackCrashFan952017-11-13 | WARNING: The following footage contains material that is not suitable for people with weak hearts. Viewer discretion is strongly advised! This is no simple exaggeration. This modified version of the level can blow you away, and I mean literally. Unpredictable mines requiring perfect timing and awkardly placed Nitro Crates are what you can classify as a thrill of a lifetime. I'm glad that I was finally able to complete it and make a video of it because it caused me lots of sleepless nights and really took the pressure off my shoulders.
The credit for this video goes to the user Aversatrix, who created this Mod and made it possible for the Crash Bandicoot fans worldwide to play it!
Aversatrix's channel: youtube.com/channel/UCqkLcAEghIVrOxea_XXFQqQGee Wiz: 0:49:53 - NTSC - Crash Bandicoot 3: WarpedCrashFan952017-08-31 | It's funny how sometimes you aim for a specific time and yet you achieve something entirely different. This is the case here. My original plan was only to get under 51 seconds in a run, which I was fully aware that I'm able to do, but after a forceful persistence I realised that I can go much farther than that. Eventually, my determination paid off with not only an exceptional final time, but also a new broken barrier.Tomb Time: 0:41:86 - NTSC - Crash Bandicoot 3: WarpedCrashFan952017-08-27 | Oh yeah, baby, after a long and painful hiatus, I'm finally getting back to my original roots - Time Trial. Not only that, but you have to go all the way back to end of 2014 for my last Time Trial video with the NTSC version. I have to say that I'm pretty excited to play with the American version once again, and what better way to do this than an extremely difficult achievement of getting under 0:42:00 seconds on Tomb Time with no zigzag whatsoever.Jumps Not Intended To Be Possible - Crash Bandicoot 1, 2 & 3CrashFan952017-08-14 | This is a special video which I wanted to make for some time. I didn't do it until now because of my skills at video editing, which are still extremely bad. Despite this, I gave my best to be as much detailed as I can be. The video contains information about each jump that is demonstrated afterwards with a short footage. As I stated in the end, some of these jumps required a lot of my time and patience, in order for me to record them, due to the fact that they were extremely difficult to perfrorm. You could say that this video also acts somewhat as a tutorial for players who would like to see how exactly you can acquire some particular Gems and access different parts of the levels faster and sooner.Does this walkthrough seem weird to anyone?CrashFan952017-08-10 | There is no need of a description. I believe the title of this video pretty much speaks for itself.Crash Dash: Mod - Crash Bandicoot 2: Cortex Strikes Back (Completed Version)CrashFan952017-08-07 | Fifteen months ago, I uploaded a video of the exact same Mod, but the main issue back then was that it wasn't completed to the fullest, as it was its Bonus Round which made the game crash from the moment the player steps onto the platform and begins to elevate. However, that was then, this is now, and the Mod looks better than ever, with a fixed, well-put Bonus Round and some additional, extremely good improvements.
This credit for this video goes to the user SuperLEGOMADNESS, who created this Mod and made it possible for the Crash Bandicoot fans worldwide to play it!
SuperLEGOMADNESS' channel: youtube.com/user/SuperLEGOMADNESSRoad to Ruin: Mod - Crash Bandicoot 2: Cortex Strikes BackCrashFan952017-06-22 | I think the famous saying "expect the unexpected" well describes this Mod, especially its beginning and the secret part of the level. One needs be very cautious of what lies ahead or between pile of crates and, at times, literally walk on the edge of the path in order to stay alive, as there is only 1 Aku Aku mask. Therefore, this Mod is one of the best ways to determine how skillful players are and additionally hone their skills.
The credit for this video goes to the user AniManChik, who created this Mod and made it possible for the Crash Bandicoot fans worldwide to play it!
Get the Mod here: https://yadi.sk/d/B7F2OqRr3J8mCHCrash Bandicoot 3: Warped - How It Was MadeCrashFan952017-06-19 | With the first two Crash Bandicoot games having a commercial success and recieving critical acclaim upon their release, Naughty Dog decided to take the Series to the next step by developing a third installment which includes the best possible graphics for its time, larger variety, new elements and replay value. All of this combined formed not only the best looking game in the Trilogy, but also one of the best games in the history of the Playstation 1 console. Members of Naughty Dog and Mark Cerny share their views on creating the masterpiece known as Crash Bandicoot 3: Warped.
Original video: youtube.com/watch?v=LYLYq6Mn-x8Crash Dash Footage - Crash Bandicoot N. Sane TrilogyCrashFan952017-06-16 | The level has been remade well. In terms of graphical elements, it looks better. That intensity of the music which the original level possesses has been kept and the players will still feel hindered by the upcoming hazard in the form of the boulder. However, there is still work to be done here, as some of the animations are presented pretty simple. For example, the crashing of the boulder into the wall and the destruciton of the wooden bridge and the nitro crates.
The credit for this video goes to the user Samuel Rericha, who created this Mod and made it possible for the Crash Bandicoot fans worldwide to play it!
Samuel Rericha's channel: youtube.com/channel/UCqkLcAEghIVrOxea_XXFQqQCrash Bandicoot - How It Was MadeCrashFan952017-06-05 | We are less than a month away from the return of the original Playstation 1 mascot and the greatest series of video games in the history of the console. The remastered versions of the first three Crash Bandicoot games, entitled Crash Bandicoot N. Sane Trilogy, will be released on 30th of June. For that reason, I decided that it is time to take another stroll down memory lane and see how everything about the games came to be.