Tsuwien-Hold up from CS, target and tap Boomerang when black bars disappear, let go of stick when the Boomerang hits the tentacle. -Retarget and throw Boomerang again as it returns to Link to prevent targeting problems. -After 3rd tentacle, throw Boomerang when camera is over Link's shoulder for good timing. -Start charging spin attack right after (I use a spot on the ground and Links front feet for rough spot to stand on) -For 2nd set of Baris, target and move back a little and time the Rang throw, charge spin attack right after, release asap.
No Deku nuts Barinade with Spin AttackTsuwien2019-05-26 | -Hold up from CS, target and tap Boomerang when black bars disappear, let go of stick when the Boomerang hits the tentacle. -Retarget and throw Boomerang again as it returns to Link to prevent targeting problems. -After 3rd tentacle, throw Boomerang when camera is over Link's shoulder for good timing. -Start charging spin attack right after (I use a spot on the ground and Links front feet for rough spot to stand on) -For 2nd set of Baris, target and move back a little and time the Rang throw, charge spin attack right after, release asap.SFM HESS ComparisonTsuwien2021-04-17 | Full HESS has 3 frame window to pause for Hovers, 1st frame you use ESS right, 2nd and 3rd frame you use ESS left. However 2nd frame does not keep the hess going, but does get you around half way to Lost Woods. Its faster to buffer 1 more frame to 3rd frame to keep the HESS, rather than use 2nd frame and roll the rest.OoT Forest trial Kokiri Boots equip comparisonTsuwien2021-04-01 | I used to do this sidehop strat in Low% MST years ago but somehow never thought of timing if it was faster than Kokiris after the last rupee. Even if you fail the frame perfect sidehop, its still faster than Kokiris after the rupee.
The backflip one I found from glitchless runs while checking out other alternate strats for this comparison.N64 MST Segmented Speedrun (Child 2 Dins Fire + Bombs Early route)Tsuwien2021-03-29 | The goal of this segmented speedrun is to have a reference video for Child 2 Din's Fire + Bombs Early route.
All segments were recorded by me on an emulator (Pj64 1.7). Emulator has almost none of the lag console experiences. Some strategies used and the final time as a whole do not accurately reflect console play. Hopefully this can still be of use to someone.
I'm sorry the splicing/savestating is very obvious in the child/early adult sections, I got better as the project advanced about it.
I know the equips after Boomerang are not optimal, I noticed that way too late and its going to haunt me. Optimal way is first pause for Hovers, go across the gap, then pause for Kokiris, scroll to items and equip Bombs + Boomerang. Fixed on the route doc.DC Navitext Skip to Hookshot Jump Comparison (1,5 Hearts)Tsuwien2021-03-23 | I don't know if this is accurate for N64, emulator doesn't noticeably lag.
Jumping should be marginally faster if you enter with more than 1,5 hearts, as the jump starts taking damage half a second faster.
Originally saw the jump to avoid Navi's text from Gsk8's stream.OoT Spirit Death CS Skip ComparisonTsuwien2021-03-22 | Compared Sva's to the most common no-diagonals strat I see others use.OoT Spirit Death CS Skip (Sva16162s Strat)Tsuwien2021-03-22 | Originally Sva's strat but documentation was split between Twitch clips/Twitter videos, so I finally recorded a proper video for it.Mirror Shield Iron Knuckle ComparisonTsuwien2021-03-21 | Another thing I knew was faster but never actually checked how much. Had to macro this one to make sure both were optimal.Bolero CS Skip Comparison (N64 MST)Tsuwien2021-03-20 | I was aware deathless was faster but never looked into how much faster. The extra bomb doesn't matter as you still have extras.OoT Fire Trial with timer stopsTsuwien2019-10-06 | 4 hearts + no Navi text makes this ridiculously difficult to do consistently without stopping the timer.OoT ZD Enter Jabu ComparisonTsuwien2019-09-29 | Superswim + hovers LOSES 0.38s, not gains. Excuse my brain not working.
For N64 MST, Child 2 DF route.OoT ZD HESS from Hylia to FountainTsuwien2019-09-28 | ...Tektite Wess from FWTsuwien2019-05-11 | Hold ESS right coming from loading zone, backflip, 5 sidehops, sideroll.
Shield the first hit, roll when the Tektite stops moving backwards from recoil, 2 frames to backflip.
Release and retarget after surfacing to prevent hitting water again. Works with or without the brown boulder there.
I made a faster version of this that skips the backflip and sideroll, but it has only 1 frame to backflip on for the megaflip and inconsistent tektite movement, so I didnt make a vid.OoT Boatskip ComparisonTsuwien2019-03-19 | Older strat vs Smashmac's newer one. Timed for myself.Poe CS Skip with Timer DelayTsuwien2019-02-11 | ...Poe CS skip with Timer Delay (Backflips)Tsuwien2019-02-11 | ...DMT Spirit Hover ComparisonTsuwien2019-01-11 | For N64 MSTDC hookshot jumpTsuwien2019-01-11 | ...Blank A basement water clipTsuwien2018-11-12 | Setup for angle and swim timing for ceiling clip after Blank A jumpslash clip.
1. Release target after sidehopping from the jumpslash clip and wait for Link to start floating up.
2. Tap down to stop Link from falling out of the water, then tap up again to have the right angle. Tapping down should not be made too fast or you might fall out of the water right after clipping the ceiling.
3. Float up until the top of C Left meets with the wall texture in the background (frozen frame), timing is not precise.
4. Hold target and straight right and watch Link's shadow to start moving right to see when you clipped, there is no clear glitchly animation for an indicator.
5. Let go of target and right after you clip and then swim left/upleftish in the water to gain some more height and then swim into the room. If you try to go straight to the room you wont have enough height to fall into it.
Sidehop timing from the jumpslash clip does change your position in the water slightly, but the timing to tap down and up again remains similar. Using the backup jumpslash position does not affect this either.BarinadeTsuwien2018-10-26 | How I fight Barinade for N64 route MST, made for demonstrational purposes.OoT Kakariko Bazaar clip from grottoTsuwien2018-09-12 | Frame and angle data for those interested: pastebin.com/4XmYqLVd
Small timesave for VC MST that almost nobody seems to do for some unknown reason.
1. Turn 180 and target. 2. Sidehop left, sideroll and release target, hold forward. Hold slightly upright to climb the ladder. 3. Keep holding forward and target, once Link touches the wall you can jumpslash to clip.
Holding forward with target held gives the right angle to clip.
Saves 3 to 2 seconds depending if you get quick jumpslash or not.OoT Low% MST Spirit Boss Door Without ChusTsuwien2016-07-15 | Quick video to show a better setup I made.
Depending on which megasidehopframe you get and if you have critical health determines what kind of camera you have during the trick.
Each instance (1st or 2nd megasidehopframe + Crit health or not) has atleast 4 working frames to start holding down on, which makes it easy to 1 pause that part of the trick and then proceed to the 2 frame perfect inputs.
When you equip kokiris matters aswell, vast majority work with equipping kokiris 2-4 frames after sidehopping.OoT Low% MST Water Bk SkipTsuwien2016-07-12 | Pull the 2nd chu when Link lands from the sidehop, shielddrop it when its above his head.
Start holding target before pausing for hoverboots.OoT Spirit actorglitch megasidehop with weird cameraTsuwien2016-01-05 | Old strat of mine that is pretty much obsolete.
For Vpp who wanted to see, if I actually wanted to go fast I'd retarget during the sidehop to get consistent camera angle for shieldturn.OoT MST Distanceflip back to DCTsuwien2016-01-02 | 4 seconds faster than using the gossip stone.
About as fast as it gets, its inconsistent though so need to find a better movement pattern for the angle.OoT MST Skipping Golden Gauntlets (Timing)Tsuwien2015-12-25 | Decided to time this again to be sure. Clips of Shadow and Fire trials with and without gauntlets.
For the lazy viewers: Shadow with gauntlets 65.4s Fire with gauntlets 70.5s Total of 2:15.9
Shadow without gauntlets 40.4s Fire without gauntlets 80.4 Clipping Light trial block saves 5 seconds Total of 1:55.8
TL;DR
Skipping gauntlets saves 15 sec assuming you would get gauntlets but still superslide clip light trial block, 20s if you wouldnt ss clip.OoT Biggoron Superslide Ess SetupTsuwien2015-12-24 | Just a showcase vid of the fastest way to do this trick.OoT MST DC in 1 tripTsuwien2015-12-20 | Post-recording windom: Buy fairy in bazaar still, its faster since deathless bolero allows for it. Removes the lullaby and extra equip after magic.OoT Travel to Market ComparisonTsuwien2015-08-07 | Someday I'll learn enough video editing to make side-by-side comparisons... Someday.
Instant chupull is the fastest by 2 seconds compared to treehess and 4 seconds compared to fast peahat superslide.Valdis Story - Gilda - Azudor Tagrum OdditiesTsuwien2015-07-07 | Not shown on video: Yeti fight does not happen if you fight Azudor like this, the actors for Azudor and Atalan stay in the area so Yeti does not have a chance to appear there.
For speedrun purposes if this is faster or not is up to debate, Yeti takes about a minute with the small cutscene and fight itself and gives a level and additional skill. Skipping the cutscene itself at Azudor saves about 5 seconds according to my own testing. In my opinion skipping Yeti this way is not faster.
Not the best showcase video as I didn't do any research before recording, but anyway:
To get past the fight trigger after beating Azudor, do not advance text after Gilda and Atalan start moving towards the exit, the cutscene only forcemoves Gilda after you clear the first textbox, so keeping it on screen allows you to reach the next area.
As normal, you cannot re-enter the fight area before talking to Tagrum Elder, so I go do that and make my way back, skip this part of the video, it is nothing special.
Once back in the area where Azudor is, his and Atalan's actors are there but inactive, the cutscene triggers are cleared as you triggered it upon leaving after the fight.
Hitting Azudor will trigger the fight again, and if you deplete his health he regains it, but does not jump to the top platform again every 25% hp he loses, neither he does summon demons anymore. "Killing" Azudor again removes the health bar but the fight continues and Azudor essentially becomes immortal.
You can leave the area at anytime, I try to show some stuff in the room like pushing Azudor etc.
Side effect of triggering the bossfight again is that you will have the demonic bossfight music in Derelicts and Mausoleum atleast, I assume it will play in every area except the transition areas, like the one between Tagrum village and Mausoleum.Valdis Story - Gilda Azudor (Tagrum) CrashTsuwien2015-07-07 | Read description for some info.
If you use Gilda's double jump combined with some air spells and soul switch, you can get over the Azudor fight trigger. Sadly there is a much higher trigger near the other end of the room, and the trigger you skipped wont disappear.
Beating Azudor like this causes the game to crash once he is beaten and the cutscene takes Gilda to the other (atleast currently) unskippabled trigger.
The crash report looks like this: http://puu.sh/iPTpG/0a3cf6d53d.png
If you hit either of the triggers during the fight the cutscene will start and the game softlocks, Azudor will run forward from his platform and hit Gilda twice at the beginning of the cutscene, so when he is supposed to hit Atalan, he does nothing and the cutscene wont advance.
The game softlock the same way if you hit the fight trigger high in the air, as for some reason Azudor will run forward towards Gilda instead of being on the ground in front of Atalan.
I believe the game will softlock if the cutscene is triggered when Azudor in visible on screen, or if the fight has already started (by hitting Azudor after skipping the first trigger).OoT Low% MST Forest Trial Fan RoomTsuwien2015-07-02 | Movement is hard.Valdis Story: Abyssal City - Gilda Glitchless Speedrun in 58:39Tsuwien2015-05-24 | Version 1.0.0.24 Normal difficulty
Can do all bossfights better, really awful in this run were Magus, Lozzo, Treu and Gernot.
Dumb mistakes all over the place.
Not happy with this run, its shit and can be beaten once I stop being a retard.Valdis Story - Gilda - Shu Gohth (Normal)Tsuwien2015-05-22 | Example fight for normal difficulty speedrun.
If you use Axon more on the way through Tagrum/Mausoleum/Gardens, she can be lvl2 before this fight making it even faster, but you will lose time due to slower skill cancel refresh from Axon hitting enemies.
If someone is actually interested in specific inputs, comment or something, I wont bother typing them out otherwise.
Sub 40 seconds is a good fight, killing Shu where I do in this fight depends on crits/afflictions and if your combo gets interrupted by rng poison bubbles.Valdis Story - Gilda - True Anemone (Normal)Tsuwien2015-05-11 | Work in progress build and strategy.
Ignore my inability to dodge incredibly slow moving ice projectiles.Valdis Story - Reina - Treu (Normal)Tsuwien2015-04-20 | Example fight for Normal difficulty speedrun.
Treu has some mechanics that need to be kept in mind during the fight: - He will always teleport away if a combo of 10 hits is done on him - After being knocked down from a middle, he will always teleport away of 10 hit combo or if the player does not hit him for couple seconds.
Using Ash Bringer (down fire spell) it is possible to keep hitting him without exceeding the 9 hit combo mark (10th hit would make him teleport) as Ash Bringer does not count towards a combo streak.
Knocking him down, and pushing him towards the edge of the platform, refreshing God Hand and resetting the combo meter with Ash Bringer casts allows you to jump over Treu and then combo him towards the other end of the platform, where you can repeat the process except for refreshing God Hand again.
Using Focus mode during this fight saves few seconds according to my testing, so it might be better to save it for something else (Feral Manawar for example). Never use Faolan to damage Treu, the damage is bad and the knockback from his attack will just mess up Treu's positioning.
One thing to be careful of is to either skill cancel dodge on the last Lightning phase or stand under Treu to not get hit. If you stand near the edge of the platform and get hit by the lightning, it is quite possible to be knocked down.Valdis Story - Reina - True Anemone - 2 Cycle (Normal)Tsuwien2015-03-10 | Now heres a puzzle for anyone who runs this game or is otherwise interested, how the hell does Anemones health / damage intake work. I hit her less times during the first 2 cycles than I do in the 3 cycle video I have also uploaded, but somehow she took a lot more damage per hit?
I have tested various things that shouldnt matter like how you stun the tentacle, if you hit D during the small cutscene after the shield breaks, if you use Faolan or not, if you use focus or not etc... I dont understand.Valdis Story - Reina - True Anemone - 3 Cycle (Normal)Tsuwien2015-03-10 | Using Lightning Struck during lemonphase to hit Anemone's head.Valdis Story - Reina - Azudor Tagrum (Normal)Tsuwien2015-02-28 | Example of a clean fight with 3 jumps. While its possible to kill him without him jumping at all, it is heavily luckbased and has too many variables to do consistently. I prefer a 3 jump fight as it reduces the amount of rng to minimal while still being fast.Valdis Story - Reina - Yeti Decoy Method (Normal)Tsuwien2015-02-24 | Example for the Decoy method for fighting Yeti with Reina, note that this fight is only 1 second faster than the other method because of rng, I got 5 critical backhits which is extremely unlikely to happen ever again, in the other video I got 2 critical backhits.
These are my own thoughts about this method, feel free to agree or disagree.
This method has 2 problems: One is having to struggle free of the Yeti's grasp which can take up to 2-3 seconds or be almost instantaneous depending where you get grabbed and apparently rng, the speed of which I press left and right does not vary that much.
Second problem is the Decoy itself and how many backhits you get per grasp. In my testing I found the method I use in the video, which is cast Decoy, move back a little so the Yeti wont recoil behind you and then hold towards him and mash heavy attack. This seemed to work the best but the number of hits still varied between only a couple to 4-5. If I got few hits the fight lenght would be prolonged to 55+ seconds, and that is if I otherwise played perfectly. In comparison, with the other method you can get frozen once and still get 52-55 second fight.
In the video I use Golden rush for more damage while avoiding the smash, you can use skill cancel instead as it will regenerate itself everytime you get grabbed, but when I timed the fight with skill cancel, I couldnt get below 55 seconds even with good rng. On the other hand, being able to skill cancel every smash attack makes this method much easier but in worst case much slower.
I also tried to just cast God Hand in the beginning and get grabbed by his first attack which I usually avoid by moving a bit to the side. This method was also slower as I didnt have increased attack speed until his first ice shower spell (I refresh both buffs after canceling the channel).
Ok this description is long as hell but I wanted to include all the info I could think of for Caramel. Also sorry about the shitty audio, I was lazy and didnt use my headset while recording.
TL;DR: Other method is faster but harder, I'll do it instead of this.Valdis Story - Reina - Yeti (Normal)Tsuwien2015-02-21 | Example fight for Reina Glitchless speedrun.
Changing Aegis to Golden Rush for more damage from the spell itself and more backhits makes Yeti the most difficult boss battle in the run.
Avoiding the smash attack with Golden rush requires specific timing and you cannot be in midair, which is why I dontt do aerial attacks as much.
Changing to this strat saves about 15-20 seconds over using Aegis.
Also, getting a sub 50 Yeti is incredibly hard, if you get grabbed or frozen even once its over, it might require some luck in the from of crits aswell.OoT No IM/WW Glitchless Strats to Minuet and to ForestTsuwien2015-02-19 | Basicly what Enu does in glitchless. You would do this twice to save 2 bombs which allows for some bomb uses to save more time later.OoT No IM/WW Forest Megasidehop SetupTsuwien2015-02-19 | Paused timer late, its 25 sec. I'm sure this can be done faster but for now it is quite a lot better than what a certain french guy does.OoT No IM/WW Hoverless Forest TempleTsuwien2015-02-19 | Ignore the slow stuff, most of it is from Low% MST for which I originally created this strat.Dumb gameTsuwien2015-02-05 | Shoutouts to OoT Memory unloading.Valdis Story: Abyssal City - Reina Glitchless Speedrun in 57:26Tsuwien2015-01-17 | 1.0.0.22 Normal difficulty.
This was a derust run, except for 1 runthrough with some strat testing the previous day, I had not touched the game in months.
Overall average at best gameplay except for horrible menuing. Pb came from fixing 2 major mistakes my previous pb had in Engineer's Palace and the Sanctuary segments.
Will go for 55 or 56 in the future.OoT MST Escape SegmentTsuwien2014-11-12 | Nothing special about this, its just movement. Probably the only non-dungeon segment I will record.OoT MST Forest SegmentTsuwien2014-11-12 | Some bad movement, unneeded pausing and silly PG. Excellent Stalfos though.OoT MST Water SegmentTsuwien2014-11-12 | Almost perfect but not quite.OoT Low% MST Spirit Temple Statue to Adult SideTsuwien2014-11-08 | Reupload since I figured a better way to do this and my previous video wasn't really a setup and had a bad description.
Start with a straight angle, align with the door if needed.
Jump to the hand and keep your angle, get past the elbow of the statue and turn 90 to the right.
Walk forward until you can't see the statues arm on the right side of Link's shield, you can keep tapping up since Link will slowly move towards the right.
Shield scoot down for 2 frames, turn around and c-upn Align the A-Button with the corner of the statues arm, how high the A-Button is can vary depending where Link is standing but the angle is more important than slight position variances.
Do a first frame forward roll and target during the jump so Link aligns with the statue (I buffer this part as I would in a run) and jumpslash couple frames later, the jumpslash window is big.
Align with the wall on the shoulder of the statue and sidehop 4 times.
Backflip 4 times, shieldflick or retarget and neutral roll, backflip 3 more times. The 4 backflips alone wont position Link at the corner where you want to be.
Turn 90 to the right, target and ESS turn 2 frames to the left. This gives a good angle for the jump.
Pull out stick, hold target and pause, hold the control stick up-rightish until the cursor in the pause menu stops going between the 2 medallion positions and stays on the upper one.
Hold the control stick angle through the jump and jumpslash (theres few frames to jumpslash on with no special visual cues), hold up for the jumpslash and switch to upleft while Link is sliding on the statue, holding upleft prevents Link from getting stuck on the statue, essentially softlocking.
Make your way down the other arm and jump to adult side, if you jumpslash with a stick angle yourself so you wont hit the Armos with the stick.
Long description is long but atleast its way more informative than my previous upload of this.