Pablo#fireemblem #fe9 This is a redo of my old strategy videos for this chapter, with a completely new strategy. Compared to the old one, this one gets an extra 60 BEXP (by escaping with 6 more characters), and completes all objectives in one less turn than before. This strategy is mostly a demonstration and it's really not that useful for a normal playthrough due to the need of promoted Oscar and spare chest keys. If you're looking for a strategy for a regular playthrough, I'd recommend this one youtube.com/watch?v=J7omvQ05kEI since it also completes all objectives (with 1130 BEXP) but doesn't need promoted Oscar.
Fire Emblem: Path of Radiance - Chapter 10 (Stealth) in 11 turns with 1160 bonus EXPPablo2022-09-16 | #fireemblem #fe9 This is a redo of my old strategy videos for this chapter, with a completely new strategy. Compared to the old one, this one gets an extra 60 BEXP (by escaping with 6 more characters), and completes all objectives in one less turn than before. This strategy is mostly a demonstration and it's really not that useful for a normal playthrough due to the need of promoted Oscar and spare chest keys. If you're looking for a strategy for a regular playthrough, I'd recommend this one youtube.com/watch?v=J7omvQ05kEI since it also completes all objectives (with 1130 BEXP) but doesn't need promoted Oscar.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Endgame in 1 turnPablo2022-10-17 | #fireemblem #fe9 The final turn save fittingly in the final chapter. The trick to this clear is that Ashnard has a very interesting AI during the first turn: he will NOT attack anyone in his range unless you trigger the cutscenes where he taunts Ike, which is done by having any character enter the top 4 rows of the map. A character must actually end their turn in that area, it doesn't work if you drop someone into it. Marcia manages to just barely reach into the "cutscene" area and drops Ike in Ashnard's range, who is KO'd by a Wrath/Resolve combo to finish this series.
Hope you enjoyed it!
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 28 in 2 turnsPablo2022-10-14 | #fireemblem #fe9 The AI in this map is quite interesting, in that one of the Paladins that moves first during the enemy turn can sometimes decide to target Haar instead of Tormod, after which he cantos back and blocks the way to the seize point. The reason why Haar flies further forward than what seems needed at first is that otherwise, the seize point will get blocked off by the reinforcements plus that one hawk that moves from the western side of the map. Haar's also given Adept plus a forged Silver Axe since he needs to kill at least one of the two Dragons that attack him.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 27-2 in 1 turnPablo2022-10-13 | #fireemblem #fe9 I get the feeling this fight is supposed to be harder than this...
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 27-1 in 2 turnsPablo2022-10-12 | #fireemblem #fe9 I'm really happy with this strat overall. It minimizes the amount of battles we have to engage, while also giving every mage something interesting to do with either long-range attacks, the Rescue staff, and even the Hammerne staff makes an appearance.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 26 in 2 turnsPablo2022-10-11 | #fireemblem #fe9 Elincia joins this chapter, so it's the perfect chance to let her help with this strat. The "line" at the end of turn 1 is to prevent the nearby Warriors of blocking the way during the beginning of turn 2.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 25 in 2 turnsPablo2022-10-10 | #fireemblem #fe9 This chapter is quite challenging due to the rocks, since an enemy pushing one means they aren't able to attack you during their turn. Due to this, movement in this chapter is very precise to ensure enemies don't push rocks at bad times. An example of this is Tanith, who moves during the first turn to a spot that is already covered by Marcia and doesn't do anything on turn 2. The reason for this is that her position at the end of turn 1 triggers the Swordmaster near the right catapult to push his rock, which in return makes the easternmost Warriors not push their on turn 2, allowing them to attack Haar. It's quite a mess.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 24 in 2 turnsPablo2022-10-07 | #fireemblem #fe9 The arrive tile is just too far away for a 1 turn to be feasible, so instead I settle for a simple 2 turn clear. Everyone is unequipped aside from Tormod to ensure no enemies go for him, which leaves the bridge clear for him to reach the other side on the second turn.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 23 in 2 turnsPablo2022-10-06 | #fireemblem #fe9 Another improvement over the old run, this time the bridge is crossed in just 2 turns. This is done through more clever use of the Rescue staff to get Ike and Reyson further along the path, then using Tormod's massive 15-range Rescue to get Ike all the way across. Jill is used since she 3HKOs Petrine, compared to Marcia who only 4HKOs (and also struggles to defeat the feral tigers near her). Jill's given Adept to increase the chances of KO, since either it activating or a crit will ensure Petrine goes down in 1 round.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 21 in 3 turnsPablo2022-10-04 | #fireemblem #fe9 The first real improvement over my previous run, this strat saves 1 turn for a 3 turn clear. The main breakthrough here was realizing the throne room was just close enough for someone to be able to use the Rescue staff to bring Ike from the start to it, instead of having to ferry him with a flier. Another thing of note is that Jill was given Adept to improve her chances of defeating Tauroneo in 1 round (she needs 3 hits, so a crit or an Adept activation will do).
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chaper 20 in 2 turnsPablo2022-10-03 | #fireemblem #fe9 A really frustrating map since if you had 2 or 3 extra deployment slots, you could get a 1 turn. The main issue are the 3 guards near Shiharam, who force you to either go around them or defeat one of them to reach the arrive point, and there's just not enough deployment slots to shove your characters enough to fulfill either of them.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 19 in 1 turnPablo2022-09-30 | #fireemblem #fe9 It's a shame there aren't more "Defeat Boss" maps in the game.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 18 in 4 turnsPablo2022-09-29 | #fireemblem #fe9 This is a really frustrating chapter because a 3 turn clear is almost possible, but it's just slightly out of reach. The main issue are the two cavaliers near the top, who only start moving towards you after you've reached the tiles just in front of the eastermost chest (and no, getting to the southeastern part of the map doesnt' fulfill this requirement). There's not enough deployment slots to give Marcia enough movement to reach that spot while also keeping two mages in the west side to take down the Raven reinforcements. It's also worth noting that for some reason, the walls in this map apply a -2 range modifier to weapons like Bolting and Meteor, giving them 8 range (or less with multiple walls) instead of the usual 10. This means that while you can defeat the southern cavalier from inside the building with a Bolting attack, that won't reach the northern one. Defeating the southern one doesn't trigger the northern one to move, either.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 17-4 in 1 turnPablo2022-09-28 | #fireemblem #fe9 Pretty simple strategy. The most interesting thing here is that there's apparently some sort of "invisible wall" in the trees between Oliver and the starting point, and that wall prevents siege spells (like Bolting) from reaching the other side. I was originally planning to kill Oliver with Bolting but was unable to for that reason, as seen here: https://i.imgur.com/D0kr2sa.png
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 17-2 in 2 turnsPablo2022-09-27 | #fireemblem #fe9 This is probably one of the most interesting strategies in the entire series. To reach the exit, Marcia needs to move 28 tiles, which means she needs to be shoved at least 6 times. With my current party, I can only get 5 shoves (Lethe, Muarim, Mordecai x2 + one of Gatrie or Brom since they need both Staue Frags to be able to shove Marcia), which means I must get the 6th on the 2nd turn. To get Lethe into position for the 2nd turn, I use a technique with the Demi Band that allows you to untransform a Laguz at will by unequipping it with a trade. This allows Titania to rescue her and for Oscar tu put her in position. Then on the 2nd turn, Lethe re-equips the Demi Band to get the transformed movement bonuses, which lets her reach Marcia for the final shove.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 17-1 in 2 turnsPablo2022-09-26 | #fireemblem #fe9 The Chapter 17 marathon begins. To start, we have a very simple rout map.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 15 (Pacifist) in 6 turns with all items and 1460 BEXPPablo2022-09-22 | #fireemblem #fe9 An improvement over my older strat, which needed an extra turn to get all objectives. While the left part of the map is mostly the same, the right one has been completely redone to squeeze out that extra turn. If you want to replicate this strat, be sure to give your weaker thief the Laguzguard so they take less damage. You can also load them up with Vulneraries since they have plenty of spare time to use them to heal themselves.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 14 in 2 turnsPablo2022-09-21 | #fireemblem #fe9 Chapter 13 was skipped since it's a pretty boring defense map that can't be cleared before turn 7. Regarding this chapter, the position of Marcia, Lethe and Mordecai is such to minimize the amount of combat.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 12 in 2 turnsPablo2022-09-20 | #fireemblem #fe9 Nice and simple. Laguzslayer lets Marcia OHKO every enemy aside from the boss.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 11 in 3 turnsPablo2022-09-19 | #fireemblem #fe9 Very simple strat. I only rescue Marcia and Mordecai out of the way to reduce the length of each enemy phase, particularly important for Lethe who always counters.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 9 in 4 turnsPablo2022-09-15 | #fireemblem #fe9 During turn 3, Ike is dropped in that position to ensure all enemy reinforcements spawn in their default positions, since otherwise they can appear in other spots that could block the way to the boss on turn 4. ----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 7 in 3 turnsPablo2022-09-14 | #fireemblem #fe9 The first big rout map of the game. In general, rout maps are pretty annoying in FE9 due to how long enemy phases are, and this one's certainly not an exception.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 6 in 4 turnsPablo2022-09-13 | #fireemblem #fe9 Pretty simple strat. You could just do it with Titania instead, there's no need for promoted Oscar here.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 4 in 1 turnPablo2022-09-12 | #fireemblem #fe9 For this strat to work, Shinon must level up and gain 1 strength point in Chapter 3, otherwise he won't have enough attack to 4HKO (1 hit + crit) the boss.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 3 in 2 turnsPablo2022-09-09 | #fireemblem #fe9 Pretty simple. Shinon is moved forward to bait enemies, since him being unable to counterattack makes enemy phase a bit faster.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Chapter 2 in 2 turnsPablo2022-09-08 | #fireemblem #fe9 Here's the first strat that is theoretically possible but not exactly feasible on console. It requires Oscar to be promoted for the extra movement, which isn't really viable without the use of an emulator plus cheats.
Starting from the day this video goes up, I'll be posting a new Path of Radiance video every weekday for the next month or so. It'll show low turn clear for every chapter in the game, just like I did ~10 years ago, but this time in a more watchable quality, while also shaving a few turns here and there in a couple chapters.
Every chapter has been recorded already, so I hope you'll look forward to them.
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Chapter 1 is a pretty simple one, but is a good showcase of how great of a mechanic Shove is.
----------------------------- Check the rest of the series here: youtu.be/OTiG0DtBJ_c&list=PLM8AbHXSmK9DNiyy87t3pcQ7V-f2gIxAyFire Emblem: Path of Radiance - Trial Map 5 in 1 turnPablo2021-06-05 | #fireemblem #fe9 Hello! This is essentially just a test to see what recording on this computer is like.Fire Emblem: Path of Radiance - Trial Map 3 in 1 turnPablo2018-08-20 | Redo of an old video of mine, but now in a decent quality and with a different team. The 28 speed Swordmasters are the biggest threat here, which is why I use Lethe (who has 32 speed), Brave weapons and Ashnard (who doesn't double them but flat out OHKOs them).Fire Emblem: Path of Radiance Warp LTC - Endgame in 1 turnPablo2016-08-30 | The exciting conclusion. As far as resources go, - Ike: Resolve and Wrath skills
I love how simple this strat is. Also, for anyone curious, these are Ike's stats for this chapter: http://i.imgur.com/JEbcFPX.pngFire Emblem: Path of Radiance Warp LTC - Chapter 28 in 1 turnPablo2016-08-28 | This is why you should place your bosses on top of the Seize spot.Fire Emblem: Path of Radiance Warp LTC - Chapter 27-2 in 1 turnPablo2016-08-26 | During the last challenge I did, I went the easy way out and had Ike escape for the 1 turn.
Not this time.
For Ike to kill the BK in 1 turn, he must land Aether twice, with a 27% chance each time. Also, he must not get Luna'd twice (he can survive a single Luna + a regular hit).Fire Emblem: Path of Radiance Warp LTC - Chapter 27-1 in 1 turnPablo2016-08-26 | There's nothing particularly interesting going on here. The boss has a small chance of surviving since he has Miracle, and such using Calill instead would've been better (due to Nihil). I went with Ilyana simply because she also needs some love.
Up next...Fire Emblem: Path of Radiance Warp LTC - Chapter 26 in 1 turnPablo2016-08-24 | A lot of distance to travel, but we can luckily bring enough units to overcome it. Elincia joins, but doesn't get to do much.
As far as resources go, - Rhys: Boots and the Knight Ring - Muarim: Smite - Lethe: Demi Band (just to skip her transformation to save a few seconds)Fire Emblem: Path of Radiance Warp LTC - Chapter 25 in 1 turnPablo2016-08-22 | I hate this chapter. I did 6 years ago when I did my regular LTC challenge, and I certainly do now, 6 years later.
There's a lot to talk about here, so please check the following post on SF if you're interested. http://serenesforest.net/forums/index.php?showtopic=65433&p=4509892Fire Emblem: Path of Radiance Warp LTC - Chapter 24 in 1 turnPablo2016-08-10 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Chapter 23 was skipped (for now) since I've been unable to get a 1 turn after many hours of attempts, yet I don't feel confident enough to claim the 1 turn is impossible. Since I don't want to get stuck in that chapter, I decided to postpone it for later.
About this chapter, there's a lot of ground to cover, but by this point we have more than enugh tools to get a single unit all the way across. As far as resources go, Mist got the Boots and Muarim got the Smite skill.
An interesting detail that you won't be able to see anywhere else is that if they don't get the chance to appear, the game'll count Lucia and Bastian as dead (as shown in the Ike/Elincia dialogue after the chapter), and they won't appear in the C25 base.Fire Emblem: Path of Radiance Warp LTC - Chapter 22 in 1 turnPablo2016-08-10 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
I don't like sand. It's coarse and rough and irritating, and it gets everywhere.Fire Emblem: Path of Radiance Warp LTC - Chapter 21 in 1 turnPablo2016-08-07 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Pretty simple.Fire Emblem: Path of Radiance Warp LTC - Chapter 20 in 1 turnPablo2016-08-07 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Once again, not much to say about this chapter.Fire Emblem: Path of Radiance Warp LTC - Chapter 19 in 1 turnPablo2016-08-05 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
King Naesala, the Daein army has been routed!Fire Emblem: Path of Radiance Warp LTC - Chapter 18 in 1 turnPablo2016-08-05 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
This is defnitely the most interesting chapter so far. We need to fulfill a lot of objectives and get everyone into convenient positions in order to kill everything during the first turn: - Tanith needs to get warped to the top area to kill the two horse guys, who can't be reached otherwise - Marcia gets Smited and then uses her full movement to be just in range of the three Wyverns on the bottom right - Oscar gets Warped inside the building to kill the Bolting Sage, then uses Canto to get just in range of that one Armor Knight (who Kieran can't reach from his position) - Kieran gets Warped inside the building to kill the Blizzard Sage, then moves to a spot where he can just barely kill the boss from. For this to work, he needs to use the Boots - Soren uses a Bolting hit to kill the Warrior inside the fortress, who doesn't move even if someone's in range
I was dreading doing this map when I started the challenge, as I thought it'd be one of those that are ALMOST a 1 turn, but not quite. Thankfully, everything worked out in the end.Fire Emblem: Path of Radiance Warp LTC - Chapter 17-4 in 1 turnPablo2016-08-04 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Easy, can be done warpless as well.Fire Emblem: Path of Radiance Warp LTC - Chapter 17-2 in 1 turnPablo2016-08-04 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Sorry for the slow trade in the middle ¯\_(ツ)_/¯Fire Emblem: Path of Radiance Warp LTC - Chapter 17-1 in 1 turnPablo2016-08-04 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Very simple rout, nothing else to add here.Fire Emblem: Path of Radiance Warp LTC - Chapter 16 in 2 turnsPablo2016-08-01 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Rolf got the boots to save having to shove him once. He also needs to crit the boss once during Player Phase, with 21% crit in each hit. The map is almost doable in 1 turn, but the boss area is too well protected for Ike to be able to seize (and that empty spot next to the boss is too far away).Fire Emblem: Path of Radiance Warp LTC - Chapter 15 in 1 turnPablo2016-08-01 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Joke chapter.Fire Emblem: Path of Radiance Warp LTC - Chapter 14 in 1 turnPablo2016-08-01 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
Chapter 13 can't be done in less than 7 turns, and getting that turncount is stupidly easy even without having the Warp staff, so I decided to skip recording that chapter. There's nothing to say about this chapter. Ez.Fire Emblem: Path of Radiance Warp LTC - Chapter 12 in 1 turnPablo2016-07-31 | This is a special challenge in which I use the unused Warp staff to try to get the lowest turncounts in each map.
This chapter features what will probably be my favorite warp of the entire playthrough. Who would've though some random rock, most likely meant only as scenery, would be so useful? Without it, the 1-turn clear wouldn't be possible.