Jenslang (Jenslang)
truth spinner skip with bomb (alternate: no ledge climb)
updated
btw this is for no hoverboots. if you have them can prob do ez staircase chu hovers. also the eye we wanna hit is the one on the very top.
its 1 ess off the wall, backflip up onto the blue fire, sideroll untarget, 2 ess left, 1 qpa hover back, target the blue fire to unlock camera. hold analog so link is walking straight backwards, 2 hovers like this. turn around, 3 more hovers back. backflip into eye switch but i cant get it without taking out hook and aiming up.
28 or 27 prob possible
youtube.com/watch?v=UAix6p9kWQs
also added bombchu setup
cabbage strat: youtube.com/watch?v=sJsNYb27BiI
tkc adjustment: youtube.com/watch?v=Keh9K-qYgbM
next frame (first frame of damage) press B to slash
isg setup is not needed but can be tricky cause the bridge is on a slope so this makes it pretty smooth
use this strat ^ if you can, i was messing up the timings of chu drop and hover so i made this strat. only have to time 1 thing cause you do both at the same time.
get into same postion as juwk's but dont pull bombchu until you get into position.
2 frame window:
cook bombchu until 11th red or frame after (11th blue)
shielddrop and backflip at the same time for the initial hover, backflip asap to stick the 2 hover to stay off the ground.
then same as other video:
2 more hovers off GS
unlock camera w/ spider, turn kill GS w/ stick, turn away, backflip to token
if you hold shield for the backflips to the 2nd torch, you might hit the Gold Skulltula and change ur position, ive had this still work for lighting the torch so maybe its pretty lenient.
this video shows easy movement to enter the grave.
cook bombchu until very last flash (2nd frame of 12th flash)
keep holding target and hold forward for 3 frames (first frame link gets hit by explosion & has no health)
dry roll, mash sidehop right
backwalk so corner pushes link
run/roll up the hill
sidehop sideroll on flat ground (avoid octorok)
•1st jump: run off ledge (no roll)
-keep holding target thru jump / climb up, retarget to straighten camera, roll, turn left.
2nd jump: A + Up on analog (quickly or else octorok will shoot)
-5 frames to hold up: 1 frame before A all the way to 4 frames after A
4 frames for jumpslash. if you can see Link AT ALL its too early.
first 2 frames you can see Link's shadow. last 2 frames you cant see Link's shadow and the camera is still in the tube falling down
forgot to upload this PB lmao
run watches intro so splits are 3:05:28
OoT: Master Quest Dungeon Dice Monsters
Game Cube version
gotta beat all dungeons, get all gold skulltulas and the dungeon item from all main and mini-dungeons
at the time of this upload, this route is still current afaik, but can surely be improved.
2 ess frames right
drop chu
crouchstab x2
backflip
dry roll
hookshot extension
release hook and press A to open chest 4 frames after releasing hook
if you target after opening chest the eye wont light... something about the camera can make it fail so just dont touch anything after opening. can also wait til after the eye lights
c-up to watch the guard
when the guard comes back just run forward onto table. holding target can make you land before the table so best not to target until you get to the table at least
needs left megasidehop. right doesnt clip.
for bombchu: just pull chu instead of bomb, during the sidehop but dont walk forward after landing. same megasidehop left.
put stick away on 4th explosion frame.
target and jumpslash for qpa value.
sidehop left, sidehop right, crouchstab holding down to hit eye switch.
sometimes youll have to target before catching fish in order to see the bomb (when its normally right behind you after catching) but you can tell by which side of the the bomb is on when you drop fish
can also just do 2 dry rolls instead of longroll but might be harder to see bomb
sidehop right, sideroll untarget
ess right to target wall
10 sidehops left
dryroll and longroll (doesnt matter which first)
turn right
3 vertical slashes (no shield, wait between slashes)
bomb setup: shielddrop
backflip, sidehop left and wait for fast flashes (visual cue)
sidehop right, sideroll, mega on megaflip frame.
bomb roll timing is 6 frames: the last frame being the first frame of the last small blue flash (the blue before "last small red")
-works well if you just try to sidehop when it starts flashing fast and roll immediately after landing
chu setup: backflip, sidehop left
sidehop right, pull chu
chu drop and roll timing is 3 frames: 7th black roll 1 frame after dropping, 8th red & 8th black roll same frame as dropping
sub 3:30 has to be possible but i was just going for sub 4
seemingly need to use the setup for the weirdshot (shielddrop, 2 crouchstabs) cause it puts you closer to the gate than the bonk setup (sideroll setup is known to crash for non-emu versions at least)
but yeah, aim about 4:30 on the eye, if it were a clock, and slightly below the eye. different weirdshot frames will give different results as well so either buffer or try til you get one that works i guess
both require equipping hoverboots during a sidehop and holding left until you climb the block which is all based on SlyRyD's idea
ledgeclip
sidehop right x2
turn around
roll
1 ess right (hard to tell sorta so use hookshot to check)
backwalk in
make sure to target the lower wall in the area i do (lenient), too far down (towards the shop) will start to give you dif angles.
target that lower wall, turn right. backwalk/backflip and sidehop into the corner
keep holding target to walk forward and climb vines
untarget before you reach top of vines (this helps to target the next wall)
turn left and you should snap to the wall (if you didnt, the setup wont work. dont walk/roll into wall, just start over)
turn left again and backwalk off ledge, climb up and retarget for auto-turnaround (can pull stick while backwalking)
jumpslash and hold up at the same time (1st and 2nd frames both work)
sidehop left, sideroll, sidehop right, sidehop left, sideroll
crouchstab left, crouchstab (regular), turn right
hookshot extension (works without extension but imo easier with it)
make sure to aim near top of chest (apparently this matters)
press A to open on the frame i do (cant buffer it so tbh just mash, mashing gives no penalty here)
bomb: 3 ess
bombchu: 4 ess
2nd damage frame, equip hoverboots and hold upleft (both sides of diagonal confirmed to work)
roll after passing corner of the wall (lenient frame window)
after you line up and turn 90, youll see the camera jump back a little bit (which is good). if you notice it jumps a lot after the ess turn, ur line up spot is bad and can/will fail.
turn 90 again and megasidehop into the corner of the wall and the pillar. equip hoverboots and hold the correct angle:
adult side: (for me and my controller) slightly up from downright
child side: (for me and my controller) slightly up from downleft
do OI with bomb on blue switch, drop before it explodes and stop moving. let bomb hit you and on 2nd damage frame, equip hoverboots. (i had better success staying untargeted for this next part) hold forward and tap bottle/cs item to do "timestop" between the gaps during hoverboots movement and open the door (no need to roll, but may help some ppl idk)
pull bomb and hold target and upleft, first frame link turns
switch to left on frame shown
hold until death


