RemindMeToCheck
Touhou 8 IN - Hard Mode - Youmu & Yuyuko 1CC (Netherworld Dwellers Team)
updated
If you're wondering why I'm no longer on Tw*tt*r, I've deactivated all of my accounts as of 2022-11-07. Sorry-not-sorry! As a result, I've overhauled all links to my social media profiles in my YouTube about page and pretty much in all other public online profiles across various social media platforms as well.
Naming Tw*tt*r "Ri-toru" was Tony64's idea.
Consider buying me a Ko-fi to keep me motivated to shitpost! Any all all support is sincerely and highly appreciated!
ko-fi.com/remindmetocheck
Original: tiktok.com/@mister_papafrita/video/7135217159239732486?is_from_webapp=v1&item_id=7135217159239732486
Music is from Book of the Cafe β, "Menu Theme."
Consider buying me a Ko-fi. Any support is hella appreciated!
ko-fi.com/remindmetocheck
Going back to my roots, kinda.
Based on a video post by @StrangestMedia on Twitter: twitter.com/StrangestMedia/status/1584890759505145857?s=20&t=qvhEONLMjkVOJv9laaYLLg
Special thanks to Zaro for some random ideas and moral support while I worked on this project.
Just created a Ko-fi BTW in case anyone's interested: ko-fi.com/remindmetocheck
HD Shion face by Terraformer9x.
Based on this Tweet: twitter.com/BeratStuff/status/1574097825306234891
#celeste #celestegame #celestegameplay #remix #mashup #cupcakke #cupcakkeremix #christale #khia
Original: Clause's theme "Eternal Power ~ BIG STAR" (Len'en 4: Brilliant Pagoda or Haze Castle.)
Inspired by arithethiccbih's "Enternal Wap Engine ~ Cupcakke Dance": youtube.com/watch?v=vq7r9X0i8z4
Enjoy!
Source: 東方深秘録 ~ Urban Legend in Limbo (Touhou 14.5 ULiL)
Art: safebooru.org/index.php?page=post&s=view&id=2932704
Source: 東方輝針城 ~ Double Dealing Character (Touhou 14 ~ DDC)
Original art: safebooru.org/index.php?page=post&s=view&id=3933999
Original: Hic Svnt Leones
Source: Final Fantasy XIV
Author: 祖堅正慶 (Masayoshi Soken)
WOW!!!
I'M SO [Proud] OF YOU, I COULD [Foul] YOU!
[Referee], are you WATCHING?
IT'S TIME TO MAKE A VERY [Specil] SLAM...
Original: BIG SHOT
Source: Deltarune (Chapter 2)
Author: Toby Fox
(If you see ads, I apologize: they show up because of Copyright claims...)
Original: Kraken of the Sea
Source: Earthbound (Mother 2)
Author: 鈴木 慶一 & 田中 宏和 (Keiichi Suzuki & Hirokazu "Hip" Tanaka)
Original: GENE163-1425
Source: マザースリー (Mother 3)
Author: 酒井省吾 (Shōgo Sakai)
Original: ナパームマン (Napalm Man)
Source: ロックマン5 ブルースの罠!? (Mega Man 5)
Author: 山口 真理 (Mari Yamaguchi)
Going back to my roots, hopefully!
1) Enter the room
2) Bait Galamoth's lightning attack.
3) Move to the right side.
4) Wait for Galamoth to turn and then IMMEDIATELY start spamming the attack button.
Part 4 is the tricky part: if you hit him before he turns, he'll start spamming attacks and you'll likely die in a corner. He won't turn and you won't be able to stun-lock him. On the other hand, if you attack him too late after he turns, he'll move backwards and will resume attacking him, and it's unlikely you'll get him stuck in a corner again for stun-locking.
No sub weapons were used. This strategy just requires patience (or a controller with turno buttos). As long as you land the first hit soon after he turns and unlock him, you don't need any skills. It's a cheap win.
And yeah I'm using a controller. The Android version has pretty good controller support, but there's a slight, annoying input delay...
So I was streaming this game the other day, and I had difficulties killing Galamoth as Richter (not using the strat where you simply stunlock him in a corner) using a controller, so I switched to touch controls and it became so much easier, ironically.
I started streaming on Twitch fairly recently. There's a link to my Twitch in my YT channel's description.
This highlight on Twitch: twitch.tv/videos/788509441
Happy halloween!
Music is "Roundabout" by "Yes".
The streamer has given me permission to upload an edit of this clip.
VestingBarbecue on Twitch: twitch.tv/vestingbarbecue
The clip I used: clips.twitch.tv/GiantDifferentOkapiGivePLZ
Sources used:
1) Bee Swarm Simulator - Stickbug song.
2) "Charles Barkley Has a Crush on Tom Brady" by "Jimmy Kimmel Live"
3) Quad City DJs - Space Jam.
3) Zaro (@Zarochan1)'s gorgeous cat.
I gave Zargabaath 100% draw attacks since it was helpful in the earlier two battles. The Esper is Anima because of the much needed dark resist (again, for the previous two battles.)
Zargabaath's build: https://ffbeEquip.com/builder.html?server=GL#efb395f0-2f29-11ea-9017-9d2369e0739c
This is NG+. I rushed this 2nd playthrough a bit so my party's average HP is rather low for this challenge, sitting in the mid 700s only on average. As such I had to strategically use some staves of vivacity. Four were used in total.
I kept track of the damage I dealt to this boss and apparently he has around 127088 HP. It's a rather long fight, and things can go south pretty easily if he for example decides to spam Maelstrom or Fatal Mirror in the last phase.
Original: 聖徳太子のペガサス ~ Dark Pegasus (Prince Shoutoku's Pegasus ~ Dark Pegasus)
Source: 東方鬼形獣 ~ Wily Beast and Weakest Creature ("Touhou 17" - Touhou Kikeijuu ~ Wily Beast and Weakest Creature)
Author: ZUN (太田順也 / Jun'ya Ota)
Original: Christa Lee - Celestial Resort (Good Karma Mix)
Source: Celeste OST (Celeste B-Sides)
Author: Christa Lee
Full resolution picture: dropbox.com/s/lswrltwfiph6whn/Slameste.png?dl=0
Tsurubaldi gif by Terraformer9x.
3:58 - Screw this attack.
* No items were used. I did use Ralsei's healing spell, though.
Heyo, I'm Tertise, a F2P veteran.
I added text commentary this time around because I took too long between turns. Consider increasing the video's playback speed to 2x.
For friend requests, you may find me in the brave-exvius.com Discord.
Howl's YT channel: youtube.com/user/Meoryu
Howl's Twitch: twitch.tv/Howllzz
This is just my 1st successful Omega Weapon trial clear.
I decided to use Shera instead of any other Entrust user because at 3-star rarity his LB costs *only* 10 LB crysts to fill. He used 6x auto-LB and high tide Bowie Knife.
As for the rest of the team, I used Garnet both for the Esper summon mission and also as my "Enricle" / Snort decoy. I used +ATK gear on her to ensure she (and not my tank) gets Encircled.
My WoL was *not* death-immune because I lacked more physical evasion materia to free up his (Genji) shield slot; I had to use the Gladiator's Shield on him to reach 100% evasion. If you can reach 100% evasion, 100% fire resistance AND equip the Genji Shield on your tank, then you won't need to sacrifice units to "Recoil" / ST death.
I used Shylt and not any other AOE M Cover tank simply because he can buff break immunity. Equip an Ankh of the Goddess on him. He'll need it because he'll die to Wave Cannon.
Zargabaath deserves a honorable mention. His buffs, immunities and ST auto-life are perfect for this fight.
And as for my Olive companion, she's a standard Omega Weapon-ready Olive stacked with Machine Killers and with 100% fire resistance.
Original: ルナティックドリーマー (Lunatic Dreamer)
Source: 秘封ナイトメアダイアリー 〜 Violet Detector (Secret Sealing Nightmare Diary ~ Violet Detector)
Author: ZUN (太田順也 / Jun'ya Ota)
My full resolution Slamireko: dropbox.com/s/cu7eecak1mbpc6c/Slamireko.png?dl=0
Oh dear, where do I begin? Thanks a bunch for 300 subs! ♥
This is Touhou 16.5: "Secret Sealing Nightmare Diary ~ Violet Detector" (Japanese title: 秘封ナイトメアダイアリー 〜 Violet Detector), the latest installment in the Touhou Project series and a pretty darn good one at that! It's a spin-off title featuring what I'd like to call "hybrid" game mechanics, mixing a bit of Shoot the Bullet, Double Spoiler and Impossible Spell Card, with a brand new (not really) game mechanic: teleporting!
This is game version 1.00a, and all of my replays can be downloaded here: dropbox.com/s/n5oyqpdcnl6n0i1/rmtc-th165-replays.zip?dl=0
If the replays don't work for you, you're probably using a different (more recent) game version.
For the most part, I *tried* to keep teleporting to a bare minimum in the first two weeks (before the nightmare week, that is) to make the footage a bit more entertaining, and I also tried to take good pictures for scoring and for fun. I also tried to keep "deathbombing" to a minimum in all nightmare and post-nightmare week stages but there are some notable exceptions: I forgot to re-record the 1st day in the nightmare week (the one with Flandre, Remilia, Miko and Byakuren) so there's some "deathbombing" in that day's 6 stages. I also "deathbombed" a lot against Kaguya's last spell because frankly speaking, it's way beyond my abilities. (Screw that one attack, it reminds me of the Seamless Ceiling of Kinaku-Ji; arguably one of the hardest spells in all of Touhou.)
The game's controls are a bit difficult to master but otherwise I *greatly* enjoyed playing this game. I hate to admit this game was so intense for my current skill level (Touhou and Len'en extra + hard mode), it gave me arthritis, LMAO. Also, for some reason, achievements/nicknames 40 and 47 remained unlocked even after clearing all scenes/stages/days and meeting all requirements. This sucks.
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STAGE INDEX
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Remember you can increase YouTube's playback speed up to 2x!
0:00:18 - Sun-1
0:00:46 - Sun-2
0:01:11 - Mon-1
0:01:39 - Mon-2
0:02:06 - Mon-3
0:02:37 - Mon-4
0:03:13 - Tue-1
0:03:44 - Tue-2
0:04:13 - Tue-3
0:04:39 - Wed-1
0:05:15 - Wed-2
0:05:45 - Wed-3
0:06:10 - Wed-4
0:06:46 - Thu-1
0:07:23 - Thu-2
0:08:22 - Thu-3
0:08:57 - Fri-1
0:09:34 - Fri-2
0:10:13 - Fri-3
0:10:47 - Sat-1
0:11:32 - 2nd Sun-1
0:12:22 - 2nd Sun-2
0:12:55 - 2nd Sun-3
0:13:30 - 2nd Sun-4
0:14:28 - 2nd Sun-5
0:15:12 - 2nd Sun-6
0:15:49 - 2nd Sun-7
0:16:40 - 2nd Mon-1
0:17:34 - 2nd Mon-2
0:18:21 - 2nd Mon-3
0:18:56 - 2nd Mon-4
0:19:42 - 2nd Tue-1
0:20:37 - 2nd Tue-2
0:21:29 - 2nd Tue-3
0:22:54 - 2nd Tue-4
0:23:30 - 2nd Wed-1
0:24:13 - 2nd Wed-2
0:25:21 - 2nd Wed-3
0:26:13 - 2nd Wed-4
0:26:55 - 2nd Wed-5
0:27:32 - 2nd Wed-6
0:28:27 - 2nd Thu-1
0:29:04 - 2nd Thu-2
0:29:46 - 2nd Thu-3
0:30:31 - 2nd Thu-4
0:31:14 - 2nd Thu-5
0:31:57 - 2nd Fri-1
0:32:53 - 2nd Fri-2
0:33:33 - 2nd Fri-3
0:34:08 - 2nd Fri-4
0:34:57 - 2nd Fri-5
0:35:49 - 2nd Sat-1
0:37:14 - 2nd Sat-2
0:38:08 - 2nd Sat-3
0:39:03 - 2nd Sat-4
0:39:56 - 2nd Sat-5
0:40:50 - 2nd Sat-6
0:41:38 - 3rd Sun-1
0:43:12 - 3rd Sun-2
0:44:00 - 3rd Sun-3
0:45:26 - 3rd Sun-4
0:46:12 - 3rd Sun-5
0:47:18 - 3rd Sun-6
0:48:41 - 3rd Mon-1
0:50:12 - 3rd Mon-2
0:51:11 - 3rd Mon-3
0:52:15 - 3rd Mon-4
0:53:19 - 3rd Mon-5
0:54:28 - 3rd Mon-6
0:55:52 - 3rd Tue-1
0:57:03 - 3rd Tue-2
0:58:06 - 3rd Tue-3
0:59:06 - 3rd Tue-4
1:00:18 - 3rd Tue-5
1:01:53 - 3rd Tue-6
1:03:23 - 3rd Wed-1
1:04:39 - 3rd Wed-2
1:05:55 - 3rd Wed-3
1:06:50 - 3rd Wed-4
1:08:18 - 3rd Wed-5
1:09:23 - 3rd Wed-6
1:10:27 - 3rd Thu-1
1:12:15 - 3rd Thu-2
1:13:16 - 3rd Thu-3
1:14:07 - 3rd Thu-4
1:14:52 - 3rd Thu-5
1:15:55 - 3rd Thu-6
1:16:39 - 3rd Fri-1
1:18:07 - 3rd Fri-2
1:19:10 - 3rd Fri-3
1:20:28 - 3rd Fri-4
1:21:47 - 3rd Fri-5
1:23:06 - 3rd Fri-6
1:24:20 - 3rd Sat-1
1:25:50 - 3rd Sat-2
1:27:22 - 3rd Sat-3
1:29:00 - 3rd Sat-4
1:30:35 - 3rd Sat-5
1:31:27 - 3rd Sat-6
1:32:58 - Diary-1
1:33:54 - Diary-2
1:34:55 - Diary-3
1:36:19 - Diary-4
1:38:18 - Congratulations 1
1:38:42 - Congratulations 2
Hey there. I'm RemindMeToCheck, otherwise known as "Tertise" in FFBE and in FFBE-related Discords.
This is my first FFBE-related video. I'm not sure if I'll record and upload any future trials. I'm a F2P veteran who's had a fair amount of luck with his pulls, to the point that I've already been called a whale by P2Ps, haha.
This strategy revolves around soaking any and all incoming damage. No need to use dispel and breaks at all!
The following *key* roles were used and were required for survival using this strategy:
-- A 100% (phys) eva provoke tank for single-target attacks and Snap. I used Ling here because she can provoke, break and heal MP.
-- A unit with Raise and re-raise. Keep re-raise permanently up on your ST provoke tank because they *will* die to Snap. On turns the boss uses 2x Snap (1st phase only, more about this later), it's important to have auto-life up on other key units as well (such as your re-raiser) because up to two units will die in such turns, with the 1st unit being your provoke tank and the second one being a random unit. I used LM Fina for this since she can AOE re-raise, heal MP, and dual-cast re-raise and full-life.
-- A 170% (after elemental resistance buffs) fire, ice, water, lightning, wind and earth resistance AOE magic cover tank; basically 170% (again, after buffs) on all elements except for light and dark. I used Shylt and Marie for this. Marie's Love You All was enough to pump Shylt's 120% elemental resistances up to 170% with Love You All. If you choose to use Bar--aga spells instead (or similar 70% skills from other units), you can gear your AOE M Cover tank with just 100% elemental resists for all required elements.
-- A second, "sacrificial" AOE magic cover tank to deal with the 2nd phase's nasty thresholds. I used Mystea for this. There's no need to gear this sacrificial tank up; just use Triteleia Wall (or equivalent skill) and let them die to thresholds. Just make sure to raise them *before* you swap them out or else they'll stay dead for the remainder of the fight(!)
-- Sara (FF3). A useful max 5-star unit. Her "Retreat Command" negates one physical attack to all party members for 2 turns. Its duration is short and it negates only one attack so knowing when to use it is key. You *need* to use it to guard against Wicked Claw Flash since this strategy uses no AOE phys cover tanks. Fortunately, Aldhafera never uses Wicked Claw Flash more than once per turn, and this makes Retreat Command viable here. Sara's Retreat Command can also nullify Snap on the 2nd phase's thresholds. It will NOT work on the 1st phase because it's always used right after Wicked Claw Flash, nullifying Retreat Command's effect for everyone in party by the time 2x Snap hits.
I used Barbariccia only for damage. You may optionally use a summoner to help fill the LB gauge for the 2x Esper achievement. I used Garnet for this.
When to use Retreat Command on the 1st phase:
-- 90% threshold: nullifies Wicked Claw Flash.
-- 80% threshold: nullifies Wicked Claw Flash, will NOT nullify the 2x Snap.
-- 70% threshold: nullifies Wicked Claw Flash, will NOT nullify the 2x Snap.
-- When under 80%: every 3 turns, OR when under 70% HP, every 3 turns. Nullifies Snap?
When to use Retreat Command on the 2nd phase:
-- 80% threshold: nullifies Snap.
-- 60% threshold: same as above.
-- 40% threshold: same as above.
-- When under 50%: every 3 turns. Nullifies Wicked Claw Flash(!)
When to swap your main M cover tank with your sacrificial M cover tank and use Triteleia Wall (or similar) skill:
-- 80% threshold: soaks World of Rot's damage. Make sure to raise your sacrificial tank next turn BEFORE you swap them out! Else, you won't be able to use them for next threshold.
-- 60% threshold: same as above.
-- 40% threshold: same as above, *except* there's no need to raise your sacrificial tank after this threshold.
Good luck, and please ignore the long two-minute pause between 25:08 and 27:25. I was trying to decide if I should tank the 40% threshold before summoning Carbuncle for a quick reflect kill... until I realized I had already accidentally swapped out my sacrificial Mystea without raising her back first, rendering her unusable for the remainder of the fight. I had no choice but to use Carbuncle, and it worked. KEK.
Also, don't mind the slip-up at the beginning; didn't cast Sara's Retreat Command for 1st threshold. So much for explaining strategies LMFAO.
Welcome to Future Gadget #0, "Shrines;Gate ver1.00 Initial Edition", by bronxterror and avalitunes (game version: v1.00b2).
This script features characters from both Touhou's and Steins;Gate's universes.
I played this script for about two hours trying to unlock its "secret" ending (shown in this video), but apparently you need to catch every single spellcard, something that's currently beyond my skill level. Hopefully I managed to catch all spellcards (except for the secret spellcard) in Reading Steiner mode ("Pointdevice Mode") without an unreasonable amount of retries except for the 2nd last spell's 3rd phase.
I loved playing this script. Its developers surely put a lot of effort into making this game. From the Danmaku patterns themselves, to the UI ("system") and Music. Everything screams "quality" in this script.
If you're playing this game, I sincerely hope you love micro-dodging as much as I do :)
You'll need Danmakufu ph3 in order to play this script.
Download link: http://avalitunes.web.fc2.com/shrinesgate.html
-----
This playlist (DanmaFUKU) will feature playthroughs of scripts created by others. If you want me to play your scripts, DM me on YouTube and I might play & upload videos about your script(s).
DanmaFUKU playlist: youtube.com/watch?v=rnm_3ERWQzs&list=PL9BkiiJ5AnvEHhaylo78XvLFlghwCNE83&index=7
My regular Danmakufu playlist is reserved for my own scripts: youtube.com/watch?v=_4gqeBNIc_U&list=PL9BkiiJ5AnvFyFsDW2-hGfkKuf-QdVVS3
Composers: Jun Chikuma & Hirohiko Fukuda (竹間 ジュン & 福田 裕彦)
Platform: Super Nintendo, SNES, (Super Famicom, SFC, スーパーファミコン)
This is essentially a remake of my old "Old SlamJam", *with a twist.*
(NEW) Old SlamJam:
-- Normal version: youtu.be/y72H_Hd9IxQ
-- Spirit Trance version: youtu.be/CChTPFN-V7s
(OLD) Old SlamJam:
-- Normal version: youtube.com/watch?v=xt2AydKuTJU
-- Spirit Trance version: youtube.com/watch?v=oTA357SRBtc
Adam's Danmakufu script, "The Wicked Spirit of Taoism":
-- Download: http://www.bulletforge.org/u/adam/p/the-wicked-spirit-of-taoism
-- Playthrough video by CreepyNinja_: youtube.com/watch?v=D4iIkvHZIQw
-- Playthrough video by MegamanOmega: youtube.com/watch?v=U7GfMHYoCnE
This is essentially a remake of my old "Old SlamJam", *with a twist.*
(NEW) Old SlamJam:
-- Normal version: youtu.be/y72H_Hd9IxQ
-- Spirit Trance version: youtu.be/CChTPFN-V7s
(OLD) Old SlamJam:
-- Normal version: youtube.com/watch?v=xt2AydKuTJU
-- Spirit Trance version: youtube.com/watch?v=oTA357SRBtc
Adam's Danmakufu script, "The Wicked Spirit of Taoism":
-- Download: http://www.bulletforge.org/u/adam/p/the-wicked-spirit-of-taoism
-- Playthrough video by CreepyNinja_: youtube.com/watch?v=D4iIkvHZIQw
-- Playthrough video by MegamanOmega: youtube.com/watch?v=U7GfMHYoCnE
This script was created by the folks at The Unreal World of Mugenri, more commonly known as "The Len'en Discord."
It's a complete Len'en fangame, featuring Eiji Hitokekka, a western Len'en OC.
From the game's readme.txt file:
-- The Terrible Bullet Dodger - Programming
-- Tony64 - Story, Graphics
-- Sakana - Graphics
-- Adam - Eiji Hitokekka OC
-- Terraformer9x - Animation
-- Om - Playtest
I should have definitely played this game way sooner; only recently I discovered it was released back in December 2017....
Anyways, this is version 1.01a; while the game is already a few months old, this update is pretty recent. It's mostly a bugfix patch, but patterns now get harder the more times your game has looped. The game did get pretty intense at about SuzumiCycle™ #10, but I omitted this footage because that would have been too repetitive and boring to watch.
Download link: http://www.bulletforge.org/u/auto2112/p/lian-yuan-wei-ji-unaltered-existence
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This playlist (DanmaFUKU) will feature playthroughs of scripts created by others. If you want me to play your scripts, DM me on YouTube and I might play & upload videos about your script(s).
DanmaFUKU playlist: youtube.com/watch?v=0Wp-THd1VPc&list=PL9BkiiJ5AnvEHhaylo78XvLFlghwCNE83&index=6
My regular Danmakufu playlist is reserved for my own scripts: youtube.com/watch?v=_4gqeBNIc_U&list=PL9BkiiJ5AnvFyFsDW2-hGfkKuf-QdVVS3
A new script by DryTheMeowstic showcasing his new system and also some pixel shader learning progress.
I'm impressed by his new DNH system; it's pretty sleek, though I was hoping this script to be longer. Also, the last spellcard was just perfect.
So I might start adding commentary to my playthrough videos. What do y'all think? Should I continue doing it?
Script download link: http://www.bulletforge.org/u/drythemeowstic/p/jealous-green-eyesscript
I'll release the two PC-98 players I used with my upcoming WIP script "soon" enough.
-----
This playlist (DanmaFUKU) will feature playthroughs of scripts created by others. If you want me to play your scripts, DM me on YouTube and I might play & upload videos about your script(s).
DanmaFUKU playlist: youtube.com/watch?v=QazrkTj4oDU&list=PL9BkiiJ5AnvEHhaylo78XvLFlghwCNE83&index=5
My regular Danmakufu playlist is reserved for my own scripts: youtube.com/watch?v=_4gqeBNIc_U&list=PL9BkiiJ5AnvFyFsDW2-hGfkKuf-QdVVS3
This awesome script needs more exposure.
Script download link: http://www.bulletforge.org/u/drythemeowstic/p/re-kana-ellen-script
I'll release the two PC-98 players I used with my upcoming WIP script "soon" enough.
-----
This playlist (DanmaFUKU) will feature playthroughs of scripts created by others. If you want me to play your scripts, DM me on YouTube and I might play & upload videos about your script(s).
DanmaFUKU playlist: youtube.com/watch?v=dsr8WbZmzZE&list=PL9BkiiJ5AnvEHhaylo78XvLFlghwCNE83&index=4
My regular Danmakufu playlist is reserved for my own scripts: youtube.com/watch?v=_4gqeBNIc_U&list=PL9BkiiJ5AnvFyFsDW2-hGfkKuf-QdVVS3
More information about LoCAA 11 (including links to all other contest entries): shrinemaiden.org/forum/index.php/topic,21255.0.html?PHPSESSID=0l4hpksakl9cit0c02iif98k1k
Download link for this script: http://www.bulletforge.org/u/auto2112/p/locaa-11-the-scarlet-mansions-master-and-servant
Download link for Danmakufu ph3: http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_ph3.html
-----
This playlist (DanmaFUKU) will feature playthroughs of scripts created by others. If you want me to play your scripts, DM me on YouTube and I might play & upload videos about your script(s).
DanmaFUKU playlist: youtube.com/playlist?list=PL9BkiiJ5AnvEHhaylo78XvLFlghwCNE83
My regular Danmakufu playlist is reserved for my own scripts: youtube.com/watch?v=_4gqeBNIc_U&list=PL9BkiiJ5AnvFyFsDW2-hGfkKuf-QdVVS3
SimpleFlips' Twitch: twitch.tv/simpleflips
SImpleFlips' YouTube: youtube.com/user/SimpleFlips
Ram Ranch "Safe for Twitch": youtube.com/watch?v=cv6PmGD5SYY
Source: Mighty Switch Force OST
Composer: Jake Kaufman (VIRT)
Support VIRT n' stuff: virt.bandcamp.com/album/mighty-switch-force-ost
For some reason, I can't upload scores and unlock achievements as either Mary or Nocturna. I can upload scores with all other characters. I've already reported this to Necrodancer's developers. I'm not using mods or custom music and I've already reinstalled the game to no avail.
I'm surprised I managed to get a flawless victory vs Frankensteinway (and all other previous bosses!) and 4100 gold in a sub-15 minute run.
Game version: v2.59
Replay file: dropbox.com/s/it6k96h2tf5z1wc/94_necrodancer_replay_2018_01_31_04_26_40_-7_1.dat?dl=0
--
O boi it's been a while since I last uploaded a complete Necrodancer playthrough!
This is actually my first Mary All Zones clear. Mary is clearly the lamb's pawn. I panicked more than I should have and I still feel I need some practice to return to my former skill level, KEK. The run was pretty smooth though, generally speaking.
As for the music, refer to this: twitter.com/virtjk/status/700149451109695488
I might release it as a music mod eventually.
--
(Also, happy birthday, RemindMe!)
Original: Voltzwaltz
Source: Crypt of the NecroDancer: AMPLIFIED's OST
Author: Danny Baranowsky
Download my Necrodancer slams: drive.google.com/drive/folders/1NUr6BjeIOXIehxw5TKrcmyDBvULptebV?usp=sharing
Space Jam mod (incomplete / unfinished): drive.google.com/drive/folders/1hnbtEZPBj3bozyS_9ODvYoDdm521qfsH?usp=sharing


