Acoolrocket
Pokemon R/B/Y Opening Theme (MLG Remix) Visualized
updated
Artstation post with more: artstation.com/artwork/QK0A4r
Song: Dragon Ball Z: Budokai 3 - Main Menu
Song: Chromeo - Fancy Footwork (Guns 'N Bombs Remix)
00:21 NV4
00:37 Karma-45
00:50 HVR
01:04 FHR-40
01:23 OSA
01:36 Reaver
01:58 R3K
02:11 Hailstorm
This is obviously not all the possible weapons to derive blueprints from, for example the Kendall 44 for the Glock but tbh its too boring to depict.
For any concerns of depictions of where casings eject, or at all and the likes, consult with footage of how they're depicted in Infinite Warfare (with a few exceptions): youtube.com/watch?v=vSQf1l4AIz4
Thanks to @TDakaNuigoFtrmarket for recording the ending clip!
Credits:
Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare II and Call of Duty MW:19 assets by Infinity Ward
Call of Duty: Modern Warfare III assets by Sledgehammer Games
Song: Creedence Clearwater Revival - Fortunate Son
Artstation post for the artwork BTS: artstation.com/artwork/DL1qbR
Full resolution album for the artworks with other sources/versions: lensdump.com/a/NMtAq/?sort=title_asc&page=1
Mashup by @palebluedot_ on Fiverr: fiverr.com/palebluedot_
Song mashup: Boards of Canada - Roygbiv x Lucky Star - Minami Iwasaki (CV: Minori Chihara) - Mokutto Yasumi Jikan
Original resolution versions: lensdump.com/a/NAzHa/?sort=title_asc&page=1
Wallpaper crops of non-16:9 screencaps: lensdump.com/a/NASXe/?sort=title_asc&page=1
Honestly I just wanted to do this for the absolute music treat whilst doing these.
Song: Pet Shop Boys - Liberation (Instrumental)
The steps should hopefully illustrate the tips I provide on how I go about manually splitting a part of a mesh especially with no ability to select linked faces by seam which speeds up the process when available.
I've got the model up for download here: open3dlab.com/project/c4459be4-5924-48a0-abdb-e44fee55c710
Instagram: instagram.com/acoolrocket
Twitter: twitter.com/acoolrocket
DeviantArt: deviantart.com/acoolrocket
LinkedIn: linkedin.com/in/adeel-zafar-570a49157
Artstation post with still renders and model: artstation.com/artwork/EzJn5N
As an ex-owner, it truly was that slim and fashionable as I remembered.
Song: Jamiroquai - Virtual Insanity
Songs:
Yes - Five Per Cent for Nothing
Vampire Weekend - Capricorn
Song: Gorillaz - Kids With Guns (Instrumental)
Behind the Scenes: youtube.com/watch?v=vKczYXr1i98
Pistols
00:00 Intro
00:16 CZ 75 (Gunsmith Cats)
00:29 Beretta 92F "Sword Cutlass" (Black Lagoon)
00:51 Hellsing Arms .454 Casull Auto (Hellsing Ultimate)
01:03 Walther P38 (Lupin III)
01:15 AGL Arms Factory .45 Long Colt (Trigun)
01:32 Jericho 941 R (Cowboy Bebop)
01:46 Dominator (Psycho-Pass)
01:55 H&K USP 40 (Neon Genesis Evangelion)
02:06 Detonics Combat Master 1911 (Lycoris Recoil)
02:20 Kei's and Yuri's energy guns (Dirty Pair)
02:33 Backlace (Panty & Stocking with Garterbelt)
Shotgun
02:48 Winchester Model 1897 (Desert Punk)
SMG
03:08 P90 (Sword Art Online Alternative: Gun Gale Online)
Assault Rifles
03:20 HK416 (Girls' Trashline)
03:36 M16A2 with Scope (Golgo 13)
03:46 FN IWS (Genshin Impact Reunion)
03:58 ME!ME!ME! Rifle (ME!ME!ME!)
04:17 F2000 (A Certain Magical Index)
Sniper Rifles
04:34 PGM Hécate II (Sword Art Online II)
04:48 Yoko Littner's Sniper Rifle (Gurren Lagann)
05:13 Arisaka Type 38 (Girls' Last Tour)
LMG
05:35 MG-42 (Jin-Roh: The Wolf Brigade)
DMRs
05:50 Springfield Super Match M1A (High School of the Dead)
06:01 Armalite AR-10(T) (High School of the Dead)
And...
06:14 Stripes I & II (Panty & Stocking with Garterbelt)
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Credits:
Welp this one is a long one so here's the full list: pastebin.com/DVsvn5WK
Big thanks to the suggestions from this 4chan thread: https://files.catbox.moe/tapgtr.pdf
I'll be uploading requested .blend of the guns here: open3dlab.com/user/160074
If you're wondering on how I decided on what guns to showcase, its a mix of guns that meshes very well with the protagonist and as such make them iconic that comes down to either being a custom build or a bone stock gun. I wanted to minimize the amount of bone stock guns without any unique customization that makes it look unique since that would just be like running the gun in-game anyways.
Unique customization can go from small muzzle adapters or a unique grip and finish to full on new guns that have heavy inspirations from real guns that still has some grounding to its practicality in some sense. As such guns that are totally wacko like the Punisher from Trigun obviously don't fit here. Also some duplicates like the Demon Twin Guns when there's already Revy's Beretta 92F "Sword Cutlass".
Also a lot of bias involved here and whatever forums/threads I encountered compiling guns so I'm gonna miss your favorite gun appearance.
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Aside from the respective intro themes for the animes, custom ones are:
Desert Punk: Muse - Hoodoo
Golgo 13: Miami Nights 1984 - Ocean Drive
ME!ME!ME!: King Gizzard And The Lizard Wizard - Acarine
A Certain Magical Index: El Huervo - Daisuke
Jin-Roh: The Wolf Brigade: Carpenter Brut - Roller Mobster
Outro: Boards of Canada - Sherbet Head
No text breakdown part: youtube.com/watch?v=A-YCLO-aiiE
Big thanks to easy4115 from the Discord server for saving the project!
Credits:
TKB-022PM No. 2 by Wallerion @Sketchfab
Cypher 091 animations and Woods viewmodel from COD: BO6 by Treyarch
Song: Molchat Doma - Судно (Борис Рижий) Instrumental
Song: Magdalena Bay - Death & Romance (Instrumental)
Artstation post with more: artstation.com/artwork/Ez2b1v
Credits:
Nerf Centurion from Nerf Legends by Fun Labs
Nerf Vortex Nitron scope by Ernpao @Thingiverse
XRK Stalker from COD: MWIII and Rytec AMR from COD: MW19 by Infinity Ward
Fireteam West Arms from COD: MW19 by Infinity Ward
So I've been dormant in updating Gigapixel versions as the standard model have seen incremental nice changes for the most part. Until now with Gigapixel 8's latest generative model... Recover.
This model changes everything for what's possible with low resolution, grainy, blurry and/or highly compressed images and surpasses all other AI upscalers.
If you want a model that stays true to the source image, in details, color accuracy and pretty much not looking like an AI reimagination that sacrifices accuracy, this is it!
Chapters:
1:00 - Images under 1000p
3:16 - Images over 1000p
5:09 - Even simple illustrations benefit
6:21 - Dealing with print/grain noise
9:19 - Utilization and bugs
Songs: Stereolab - Brakhage, Diagonals, Rainbo Conversation
Song: Geordie Greep - The New Sound
Mashup by @palebluedot_ on Fiverr: fiverr.com/palebluedot_
Song mashup: Sweet Trip - Dsco x Lucky Star - Motteke! Sailor Fuku OP
Guns list:
00:00 Zubeknakov (AK-47)
00:16 Sportshot
00:29 Vanguard (Benelli M4)
00:49 M1911
01:04 Viper (MP5)
01:16 Yuri (PP-19 Bizon)
01:35 Heartbreaker (SCAR-L)
01:52 Matamorez (VSS Vintorez)
02:06 Ekho (Intervention)
02:33 Dragonfang (M249)
02:56 Dual Katanas
Credits:
MW:19, MWII animations by Infinity Ward
MWIII animations by Sledgehammer Games
Unturned models from Unturned (duh)
Song: Magdalena Bay - Killing Time (Instrumental)
Song: Kilo Kish - American Gurl (Instrumental)
Back to the main FPS edit tutorial: youtu.be/NJXXtAkkBg4?t=927
TheSkyeLord's BO3 Ports: ugx-mods.com/forum/full-weapons/84/skyes-weapon-ports-to-bo3-master-hub/16874
BetterBlenderCOD: github.com/marv7000/BetterBlenderCOD
Chapters:
00:47 Import xmodels and attaching the base one's
02:18 Project setting up
04:12 Importing xanims
06:15 More attachments/scopes
06:41 Textures and materials
.xmodel/.xanim Tutorial: youtube.com/watch?v=DfI3g3qVQks
Asset collections:
Mega collection of MWII, MWIII, BO6/Warzone 2.0 assets: mega.nz/folder/hIdhRKzb#SVNhkxWpf8mEnhrl2FcERg
Mega collection of MW:19, BOCW, Vanguard/Warzone 1.0 assets: mega.nz/folder/IJFkgIBT#ttNCHVKj5ghZbeFMzvlkRQ
Mega collection of just Vanguard assets (in case the Warzone 1.0 collection is missing something): mega.nz/folder/RcU2Ra6b#I2e1bSO5MFCLErNw-0-fcA
All other CODs sourced from this Discord server: discord.gg/sFddACRfz5
Tools:
Semodel addon: github.com/dtzxporter/io_model_semodel
Semodel addon (+4.1): github.com/Finnomator/io_model_semodel
Seanim addon: github.com/SE2Dev/io_anim_seanim
Semodel Model Merger: github.com/Scobalula/ModelMerger/releases/tag/0.0.1.3
GameImageUtil (COD to PBR Textures): github.com/Scobalula/GameImageUtil/releases/tag/1.0.0.2-GMU
Animation Layers addon: blendermarket.com/products/animation-layers
Keentool's GeoTracker: keentools.io/products/geotracker-for-after-effects
FBX to AE Pro: aescripts.com/fbx-to-ae
Chapters:
00:00 Intro and Disclaimers
02:49 Importing .semodels and adding additional attachments
04:20 Separate magazine method
05:38 Project setup
06:31 FPS Camera
07:51 Attachments
09:13 Textures and Materials
14:49 Importing multiple seanims into the NLA editor
15:00 Finding .seanims
15:26 Importing .seanims and dropping/syncing up in NLA editor
16:02 What about the firing animation?
16:45 Replacing the gun model with copy transforms constraint
17:19 Matching up the position of BF 2042's SCAR-H
17:58 Attaching BF 2042's SCAR-H to j_gun with a copy transform constraint
18:28 Magazines - j_mag1
19:24 Magazines - j_mag2
20:20 Magazines - j_mag2 (Alternative method)
21:19 Copy transform constraints for other parts of the gun
21:59 Nerf time
22:45 Using animation layers to fix the NLA sequences
24:46 Fixing the first animation sequence: First Raise
26:22 Fixing one with magazines: Tactical Reload
27:49 Using influence
28:50 Time to get down
29:14 Bullet/dart visibility
30:07 Using a motion tracker to make a shooting track null
32:49 Exporting the motion track
33:15 Importing the shooting track FBX
33:41 Quick first cleanup of keyframes
34:21 Setting the speed down to sync and parent
35:07 Scaling keyframes to exaggerate recoil
35:25 Reciprocating bolt
36:02 Bullet/dart emitter
36:35 Master null
37:33 Camera shake to recoil
38:57 Master null shake
39:51 Scene and render time
40:06 Rendering at 60FPS
40:29 Motion Blur (with a smol issue that occurred)
43:27 Final Render
44:03 Miscellaneous - Why assault rifle/SMG mag fed guns?
44:43 Miscellaneous - Quick LMG example that didn't work out
45:19 Miscellaneous - ADS animations
46:01 Miscellaneous - Mixing different gun animations on another gun
47:03 Outro
Also has all credits for models/sources.
Artstation post with more: artstation.com/artwork/LRoBAA
Credits:
Nerf Fortnite SCAR-L model from this Fallout 4 mod: nexusmods.com/fallout4/mods/42093
SCAR-L (TAQ-56) from COD: MWII by Infinity Ward
Fireteam West Arms from COD: MW19 by Infinity Ward
Song: Nirvana - Come As You Are (Instrumental)
Song: Muse - Sing For Absolution (Instrumental)
Song: Tyler, The Creator - I THINK (Instrumental + No Bass)
This was a one day test I've done for a job application for Virtual Arts based in Cambridge, UK to model, texture and animate a machine used to recycle components.
Everything done by me, well except the song which is "DJ Shadow - What Does Your Soul Look Like (Part 4)".
Credits:
PP-19 Bizon (Minibak) from COD: MWII by Infinity Ward
Fireteam West Arms from COD: MW19 by Infinity Ward
Pringles Cans by NKaap @Sketchfab
Insertion2 by Oskmos @Steam
Was actually my final year project for University to that's neato.
Credits: pastebin.com/gvweTa67
Breakdown/BTS: Coming Soon
Credits:
Low Poly Forest Scene by EdwinRC @Sketchfab
Vintage Car - Low Poly Style by Robert Kotsch @Sketchfab
Boo from Mario Kart 8
Credits:
AAC Honey Badger, Western Fireteam arms and animations by Infinity Ward
Credits:
Sangenjaya neighbourhood at night by Raiz @Sketchfab
Sea Slug by JER3D @Sketchfab
Kitbash 3D - Neo City
Artstation post with more pics: artstation.com/artwork/A90A35
Credits:
Laugo Alien pistol model by Michal Cavrnoch @Sketchfab
CDL Competitor skin by Treyarch
X16/Glock animations by Infinity Ward
And the one for 2D: gamebanana.com/mods/412268
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This is a hacksawed/retexture of the Meyers Manx 1971 from Forza to look as close to the Gorillaz Geep. Used Blender for modelling and assembling bits and Substance Painter for the retexture.
Still renders + Sketchfab preview: artstation.com/artwork/zDZgkd
2D character model by KoushChizVa @Sketchfab
I know its technically a Modulus Red Dot Sight, but yuno its obviously modelled after an EOTech Holo Sight.
Rush Map from Black Ops 2 by Treyarch (Setup in Blender by me)
Granted I cheated on Maya by porting over everything to Blender because Optix + 1024 samples was not gonna fly in Arnold.
Also you can tell how old it is based on the meme at the end lol...
Credits:
Super Mario 64 - Inside Peach's Castle
Render stills + my jank ass attempt on a reload animation: artstation.com/artwork/gJxx8G
Credits:
Sykov (Makarov) animations by Infinity Ward
Mil-Sim USEF II by Infinity Ward
In this case, I was tasked with making the store page elements for a shea butter company called Gyamfua Glow more interesting. As such I went with the Apple solution of making the page more interactable and having an abundance of moving pictures.
The concept shown is a 3D model recreation of each shea butter that's inspectable and replaces the still photography for a more lively store page. You can find the full PDF that goes into detail of the process in the making: pixeldrain.com/u/UDV7MhE6
Modelled/animated in Blender, textured in Substance Painter.
For this its pretty much the title, a Paris street looks like London.
Credits:
Dalek by uno @Sketchfab (Copyright of the Doctor Who series)
London Photoscan by Google Earth
Graffiti Text Effects by Andrew Skoch
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Took this 3 week modelling project for a spin in Rush. Animations obviously from the Holger-26, but a bonus battery change animation from the Bazooka.
So for the obvious, yes this doesn't mechanically work the same as a real Stampede including the revving flywheel and needing to chamber a round by cocking the cover. So for revving flywheel, it was implemented for tension purposes (I guess) and so the low battery change part makes more sense instead of looking straight with no sound. The chambering and reciprocating cover are for aesthetics purposes to look like its functioning just like an HK G36/c.
Also don't get me started on the need to jack up the firerate to match the Oden from MW:19 so you don't have to wait 20 seconds to dump the mag.
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Credits:
Western Fireteam Arms by Infinity Ward
Holger-26 animations by Infinity Ward
Rush Map from Black Ops 2 by Treyarch (Setup in Blender by me)
M1 Bazooka animation by Sledgehammer
KeenTools for the amazing GeoTracker plugin for After Effects, worked flawlessly to motion track for the shooting null, ADS reload shake and sunlight direction.
Nerf Stampede sound effects be me
So as seen from the first track to try the kart out, this was inspired by Manly Review's aka /u/Chicken__Dog's After Effects edit: youtu.be/9Oln-5mMZwE?t=1187
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For anyone that just wants to get a custom kart model going without any knowledge on Switch modding, its fairly simple-ish, but some information was missing from the guides I've seen on Gamebanana, some minor, some more major headaches.
So I've made a document of extra notes I'd add onto the guide, just follow between the two and you should be good to go. Open to comments for any pointers of errors (as if it won't be used as a shitpost anyways): docs.google.com/document/d/1AfnchVjBKq53QyrU9KSLV241_fSAbqmEj6nYDtnr3eo/edit?usp=sharing
Also, this wasn't staged, just done out of the whim. Done on local splitscreen so no internet latency in the way.
Btw yes, for the 1 or 2 still following that is the Recenfer from like a decade ago.
Still render here with credits to sources: reddit.com/r/blender/comments/ud5z13/hk416_tacticool_setup/i6eufoa
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To the few that ended up here at the bottom. Congrats, you get to know that this is actually kinda a teaser for a bigger video featuring multiple gun reload animations from various...well let's just say series...
Still render here with credits to sources: reddit.com/r/blender/comments/ud5z13/hk416_tacticool_setup/i6eufoa
Credits:
Pine map and M16 setup by Infinity Ward
M16A1 handguard model by CHooverShrimp @Sketchfab
All loopable mp4's: catbox.moe/c/slrlw2
Credit:
Original gif by @pakowacz
Ferrari Testarossa 1984 from Real Racing 3
Toyota Sprinter Trueno AE86 '83 from Simraceway
Or the MP3 itself: pixeldrain.com/u/RcxYbMMB
Recreated the loading screen myself, used 'Navine Semi Bold' for the main text, and 'Navine Demo SemiCondensed' for the caption text. And UI elements/timing from recording the loading screen for Caspian Border.
The loading screen artwork is comprised of the one from the mission 'Comrades': iili.io/VBMTeR.png


