crazycatDisgustor and Peronmls gave Terra a voice, so I made the Japanese counterpart. I helped with teaching them how to add voices and tested, but they made it all actually work. Once they finished the English version, I made the Japanese counterpart, but it's still using their bindings and voice mappings, so all credit to them. English voice video (by Peronmls): youtu.be/GNL1uaLvTr8
Kingdom Hearts 2 Final Mix: Voiced Terra (Japanese)crazycat2015-08-11 | Disgustor and Peronmls gave Terra a voice, so I made the Japanese counterpart. I helped with teaching them how to add voices and tested, but they made it all actually work. Once they finished the English version, I made the Japanese counterpart, but it's still using their bindings and voice mappings, so all credit to them. English voice video (by Peronmls): youtu.be/GNL1uaLvTr8
Available in the Extras patch v0.99.15222.0425r or newer; language changeable using the Dual Audio patch: http://crazycatz00.x10host.com/KH/kh2_patches.htmlKingdom Hearts 2 Final Mix: Refightable Sephirothcrazycat2015-06-26 | Note: I'm working with 1Timestones38n [youtube.com/channel/UC7rrLy0htPa2yMKNXZKgHDQ] to create a more challenging battle. I started it with some simple AI mods to make him move more and hit harder, while Timestones is improving upon that with his knowledge of traditional hacked battles. He has some development videos of it up, and while they are incomplete (missing level buff, hp buff, etc.), they still show off his AI nicely. This will not affect the normal story fight. It also fixes a few bugs, such as the PS2-crash and map bugs.
Sephiroth is one of the only end-game bosses that you can only fight once, so I decided to change that.
Note that this *REQUIRES* my Translation patch as well. Others might work if they make it compatible, but that's out of my hands to do. If it says "FAKE", "No message", or anything like that, it is NOT compatible. Patch available from http://crazycatz00.x10host.com/KH/kh2_patches.html as "Extras".
Also, expect these patches to be updated occasionally; I know I'm not done with the Translation\widescreen patch yet.Kingdom Heats 2 Final Mix: Dual Audio Test 1crazycat2015-03-08 | (Stupid audio de-sync; that doesn't happen in-game.)
So something a little more interesting, an in-game audio language setting. (Seen at 1:49) It can change between English and Japanese at will, and has 3 "modes":
English: Same as normal. * English event voices, lip-syncs, and battle quotes. * Takes affect immediately Mixed: Same as Japanese mode in the Theater. * Japanese event voices * English lip-sync & battle quotes * Takes affect immediately Japanese: Not possible in the game by default. * Japanese event voices, lip-syncs, and battle quotes. * Changing to or from this mode requires changing worlds to take effect.
It doesn't affect enemy battle quotes though, only allies; not sure if I can do that.
And for those wondering, the option replaces the Stereo\Mono\Dolby sound mode. It always uses stereo now, but can be easily changed using a cheat code. (Does anyone even use a setting other than stereo?)
--- Ver: 0.1.0 (PCSX2 custom DEBUG 2014-10-30; NewLog active; NewAlloc ELF)KH2FM Animation Backportingcrazycat2014-11-11 | Back to the PS2 for me. ^^
A simple conversion test. The left are the original KH2FM PS2 animations, the right are the 2.5HD PS3 animations back-ported to the PS2. It only really affects lip-sync here, but still, should apply to any animation.
The actual converter itself is able to back-port every single animation in the anm/ folder of KH2.5HD, both Japanese and English. It does still have a few bugs in it, where it doesn't convert properly, but out of the English animations it converts more than 99% of the files correctly. A good start for only a few hours of tinkering, imo. :P Down side being, most animations are exactly the same in the PS3 version, so this is limited in use.
Also, I guess this is the first (public) video that shows the PS2 engine using the PS3 text and audio. That's all working great; All the newly voiced scenes have the voices added, and the entire game is using the PS3 text script as a base. With this animation porting now, I can also fix the lip-syncing.
I also fixed a few other things, but since they're not shown here... I'll leave them for another time.
Previous name: KH2FM E507 ANMB2L Notes to self: EVT: 507 ANM: 053 B2L: 1.0.14314.626Kingdom Hearts 2.5 HD BBS Englishcrazycat2014-10-06 | I think we know the drill, my phone-camera sucks.
Anyway, it had to be done.
Note that this is NOT a final version! You'll know what I mean when you see it.Kingdom Hearts 2.5 HD English - New Cutscenecrazycat2014-10-06 | Again, sorry for the quality. I need a capture card. ~.~
And here it is, the first of the Final Mix-only cutscenes, finally in English! This marks the first official translation of these scenes, as well as the first English voicing of them.Kingdom Hearts 2.5 HD Englishcrazycat2014-10-05 | Edit: A working method's been posted on ps3hax.net, ty SlyChoober for the notice.
Original: First of all, I apologize for the horrible video quality. I don't have a capture device for my PS3, and my phone is my only camera. xD
Second, yes, this is the PS3 collection, not a PS2 game on the PS3.
Anyway, I got KH 2.5 HD today (finally), but I can't read a lick of Japanese, so I made it run in English. ^^ Only the KH2 part though, so far... Pre-rendered videos don't work (I'm assuming they're not on the ISO, haven't checked), but can skip them easy enough.
Also, interesting to note, the game is using X for confirm and O for back here. That threw me off a bit (along with using the PS3 controller in 1 hand, phone in other). XDKingdom Hearts 2 Secret Movie Built-in Subcrazycat2014-08-15 | Sub'd using the game's built-in soft-subs. Absolutely no cheat codes or memory hacks running, only ISO hacks. Text at: 0:08, 2:14, 2:33Kingdom Hearts 2 FM Pausecrazycat2014-08-12 | I got bored today, thus this was made.Kingdom Hearts 2 Final Mix New ENG Font Testcrazycat2014-03-16 | UPDATE 2: OK, so it looks like these size mods affect the normal font too, just less noticeable. Not too hard to fix these, anyway, so might give it a shot if this font seems stable otherwise. UPDATE: So I found a few glitches in this method. Mainly, anything that manually sets its size or width overrides my modifications, and reverts to a huge size. I'll try to fix that, but no idea where to start. --- Note: Please comment on how you think this font looks, and if you see anything that looks weird. Ty. ^^
Just testing out a new font I got together, since the older one still had some quirks with it. Notice that "g" and "y" go below the line now, like they should.Kingdom Hearts 2 Item Testcrazycat2014-03-10 | Just making sure everything's spelled correctly, has a description, etc. If you see any spelling mistake, please do say something. ;)
Can also see the custom Final and Anti-form icons. (I didn't make them myself.)Kingdom Hearts WD Testcrazycat2014-02-21 | Basic test of custom WD (instrument) and BGM (sequence) files. Still don't understand note numbers, but w\e. Also encoded the audio in 48000Hz, and I think the game plays back at 44100 now...Kingdom Hearts 2 Theater Testcrazycat2014-02-15 | Edit: I now have a final version. Has it's own ID now, so it has a proper name. Video plays from the "View All" button on the top. As far as the game cares, it has always been there now. --- For whatever reason, Square didn't include the ending video + credits in the theater. I found a way to put it back in. This is the very first test, and is still very incomplete code-side. But it is possible, and will happen. ^^Kingdom Hearts 2 Something....crazycat2014-02-15 | Was screwing around with an address in a Skype call, things got interesting. This is what happens when I get bored. ;)
As for why I was Final form in the beginning: I spawned below the ground, and was in the infinite-fall stage. I ended up forming to Final just to see if anything would happen, and I found out with this cheat on, Final goes really high when attacking. High enough to get myself back into the map. ;) Can see some of the attack craziness in the beginning.
[pcsx2 2014-02-07 23: 57: 53.405]Kingdom Hearts 2 Texture mod: It Comethcrazycat2013-12-23 | A test of my still-in-progress texture editor. This is the result of 10 seconds in paint.Kingdom Hearts 2 Final Mix: Voicing the new scenescrazycat2013-11-23 | So.... using my custom KH2 patcher, along with some other tools, I was able to voice one of the new, no-English-voices scenes. ^^
Went on a little goose chase for this one too. There was some annoying popping at first, that took an undocumented feature to get rid of (thank you 1999 PS1 hacking sites!). Plus, forced me to fix a couple bugs in my VAG (Sony's version of WAV, gg) converter.
I didn't do it all myself either, I had some help getting the source files containing the English voices and silencing some horrid background noise.
This will be released as a patch sometime, probably when I release my tools.Kingdom Hearts 2 Re-Packer Testcrazycat2013-11-22 | Edit: And the quality monster strikes again. gg --- I needed to change a little more then Xeeynamo's packer would let me, so I made my own. Stable for all the normal things, only a few edge cases or relinking crash the game. Currently, it supports applying multiple patches at the same time, and uses the same format that Xeeynamo's patcher uses. That means anything made for his will work with mine, and most that are made for mine will work with his (excluding the extras in mine).
Using 3 separate patches at the same time here: * A modified version of Xeeynamo's translation patch, of course * Always allow Eng\Jap switch in theater (skips Re:CoM save data check) * Japanese battle voices (it's a test, why not?)
Also, KH2 is a huge pain because of how many IDX files it has... Isn't 1, like in KH1, enough? ~.~Kingdom Hearts 1 Final Mix Challenges In-Progresscrazycat2013-10-01 | Got most of it, but some stuff is still missing. I'm using the ® character as a placeholder meaning "Something's might be wrong here", so there's a bit of that...Kingdom Hearts 1 Final Mix Camera Failcrazycat2013-09-28 | Not what I wanted..........
A bonus to this is it gives us more room in the textboxes and such. Though that one Sephy line is still huge compared to the box.
In addition to this fontfix, all the various widescreen hacks have been integrated. There is no pnach or cheat codes active, it's all built-in now.Kingdom Hearts 1 FM Something....crazycat2013-09-09 | This bug happened when I was trying to find the menu font, a while ago. Thought it was funny, and one day I will LVL1 run with this on. xDKingdom Hearts BGM Basic Testscrazycat2013-09-09 | Edit: Can play it in game now, see other videos.
First test is converting a BGM file into a MIDI. I use Winamp for playing, since it's the only thing I can find that can use DLS soundfonts (and DLS is the only format I can convert WDs to atm). Second test is converting a random MIDI to BGM. It plays using external players, but the games still refuses to play it...
Music's not mine: Dearly Beloved is Square's and OmfgDogs is from here http://omfgdogs.com :PKH2FM Battle Voice Modcrazycat2013-09-09 | Yea... this happened.Kingdom Hearts BGM Speedfix Workingcrazycat2013-09-09 | Edit: Yes, this is in-game. Playing using Dearly Beloved's instruments. --- And I think I permanently fixed the slow-down problems.
Used a completely random song here, ended up being too complex for KH to handle. Still, shows off what we can (and can't) do.Kingdom Hearts BGM Working Test In-Gamecrazycat2013-09-07 | And now I got it to play at (almost) correct speed!
Again, this is OmfgDogs (http://omfgdogs.com) playing.Kingdom Hearts 1 Translation SLPS In-Progress 3crazycat2013-08-30 | Current state of the SLPS translation... Also, this is the first (uploaded) video with a font-fix hack I was able to get together. It only affects the SYS font (menus), but makes it look much better. ;)
This came up as my texture extractor was exporting white textures for some models, and I didn't know if it was a bug or real. Real, it seems. :PKingdom Hearts 1 Translation WorldMap Partialcrazycat2013-08-16 | Working on this.... Dis be Final Mix, btw.Kingdom Hearts 1 Translation SLPS In-Progress 2crazycat2013-08-03 | Found the location of gummi-item strings. Also fixed a few problems in the previous one. Still a bit to go, though.Kingdom Hearts 1 Translation SLPS In-Progress 1crazycat2013-08-02 | This file is a pain to work with, but it contains so many strings that it has to be done. Note this is only ONE internal table, so far. I know there's at least 2 more, possibly more then that. Hopefully the other tables are set up the same as this one; otherwise they might not look as pretty...Kingdom Hearts 1 btltbl.bin testcrazycat2013-07-31 | Made by ripping strings from the English version, and using my ARD Editor (v2). Anything that says "BTLTBL##" are strings that are not in the English version, and I didn't feel comfortable translating.Kingdom Hearts 1 File 0x1f84bcf9 VSETcrazycat2013-07-26 | Edit: Apparently it's Kairi and Wakka, and someone else. If someone feels like translating what they're saying, go for it. :P
Can anyone tell me what's going on here? Who's talking, what are they saying, where would this be in the game?
The "ÓR" is probably from a different encoding. Converting to SHIFT-JIS gets me "テ迭" or "モR" (depending which name I copy).
This is from the Final Mix btw, which uses English voices. This file is probably never used.Kingdom Hearts 2 FM Voice change testcrazycat2013-07-26 | Just for the record, this is in the actual game. No dubbing, no modification outside of the game. It worked :DKingdom Hearts 1 MDLS Texture Editcrazycat2013-07-26 | First video demo of my texture editor for KH1 model files. Love me a cow!Xemnas! ;)
As for the state of the game itself: * Both fonts are in English (but not all text; including SYS table fix). * The Journal has been translated. * The game is patched for widescreen.Kingdom Hearts 1 Random hex editcrazycat2013-07-24 | Apparently I turned off showing the room. Wasn't trying for this, but whatever....Kingdom Hearts 1 FM Translation first working ARD testcrazycat2013-07-08 | My first test of replacing ARDs using my new tools. (ARD files contain the subtitles.) Worked while using slightly larger string files, and a minimum blank string table.Kingdom Hearts 1 FM Translation early test 2crazycat2013-06-25 | Translated a little more in the Journal, including all the KMB's (that have a name, anyway). More to come....Kingdom Hearts 1 FM Translation early testcrazycat2013-06-24 | I just got both fonts in the Final Mix able to use English characters, so here's the first test of that!
I translated the Ansem reports first. For the ones present in the official English version, I pulled the text from that. For the FM-only ones I used http://kingdomhearts.wikia.com for their translation. All other text will be broken for now, though. They're still the Japanese codes in an English font... turns out to be a whole lot of random. The audio is also out-of-sync; That's just the video.
Here's to hoping that we can get PS2 KH1FM in English, right along side KH2FM!Kingdom Hearts 2 FM Environment Speedhackcrazycat2013-05-11 | ELF hacking gets tedious without live results, so a quick hack I did to tide myself over.
This was recorded with frame-limiter on 60 fps in PCSX2; as shown by the menus and music playing at normal speed, versus sped up. Only the environment (aka 3D stuff) was affected.
Edit: Ahh, yes, the code. I'm pretty sure it's posted around some forums as well, as I didn't find it originally, but a copy here won't hurt. //GodSpeed patch=1,EE,00349E0C,word,70000000Kingdom Hearts 2 FM VAS Test 2-GUMIcrazycat2013-03-14 | Just another go at 'dem VAS files. In-game didn't like the same technique I used on the main menu, so had a little more to figure out. -.-
Music used is not mine; don't sue me.Kingdom Hearts 2 FM VAS Testcrazycat2013-03-12 | Another test; here I made my own VAS file (music used on the main menu, ending screen, and a few gummi missions). Got it all working nice, with loops and all.
Can also see the proper English patch now, again not made by me (though I did fix the fonts, to stop the lines above letters), modded title graphics (from replacing IMG files; me), and a little of Catzilla again.
And finally, I have no idea where I found this music. I have it listed as by "Lucas Heil", though.Kingdom Hearts 2 FM PSS Testcrazycat2013-03-09 | A test of mine of changing the videos in KH2. There's about a 250 ms delay in the video, but that's fixable; I'm just to lazy to re-render this right now. Also, the "FAKE" text showing up are the subtitles from when this game was in Japanese (The video is English, even in Japanese versions).
Btw, yes, this is an older revision of the English path; There isn't Italian in the final one. :P
Catzilla video is from http://www.allbenchmark.com , it's not mine. I didn't do the English patch either; Just search around for it, not to hard to find.