1ted59The SM64 TAS Competition will not be returning in 2020. We're essentially all burnt out after 2 years of tasks. We may still do a few tasks, just not every 2 weeks like the last 2 years. Its been a real fun time streaming these to everyone :)
also dennis what the HECK
Task 23 (FINAL TASK): In Whomp's Fortress, start by warping from the Shoot to the Wild Blue area to the area with the Thwomps, and collect 5 red coins and 2 1-up mushrooms. End by collecting either Fall onto the caged Island or To the top of the fortress. Note that the metal cap has been replaced with a wing cap, and the fortress star is selected.
- No breaking any boxes before time starts
- No activating 1-ups or collecting 1 up markers before time starts
- No warping after time starts - You may not press L to spawn wing caps - You may not collect any coins before timing starts Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
SM64 TAS Comp 2019: The Final Task :O1ted592019-12-28 | The SM64 TAS Competition will not be returning in 2020. We're essentially all burnt out after 2 years of tasks. We may still do a few tasks, just not every 2 weeks like the last 2 years. Its been a real fun time streaming these to everyone :)
also dennis what the HECK
Task 23 (FINAL TASK): In Whomp's Fortress, start by warping from the Shoot to the Wild Blue area to the area with the Thwomps, and collect 5 red coins and 2 1-up mushrooms. End by collecting either Fall onto the caged Island or To the top of the fortress. Note that the metal cap has been replaced with a wing cap, and the fortress star is selected.
- No breaking any boxes before time starts
- No activating 1-ups or collecting 1 up markers before time starts
- No warping after time starts - You may not press L to spawn wing caps - You may not collect any coins before timing starts Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
In Cool, Cool Mountain, start by exiting the sign read. Collect the star "Wall Kicks Will Work", while using a limited number of wall kicks.
- Each red coin collected will increase the number of wall kicks available by one; each wall kickwill decrease it by one. You may only wallkick after collecting a coin for it. - You must collect at least 3 red coins. - You may not BLJ. - You may not exit the course.
Timing starts when Mario is first able to move, and ends on the first frame of star dance celebration.
In Whomps Fortress, start by waking up, then break all 5 custom placed [!]-Boxes in any order.
Timing starts when Mario is first able to move after waking up and ends when the final box unloads after being broken.
[No pressing L to spawn additional boxes]
Results:
1st. Frame 12"97 2nd. Brokami 13"80 3rd. Meowximum 13"90 4th. ERGC | Xander 14"00 5th. slither 14"23 6th. tjk 14"63 6th. RSw 14"63 8th. TimeTravelPenguin 14"80 9th. M1NTY 14"93 10th. LRFLEW 15"00 11th. Bagel 15"20 12th. kierio04 15"27 13th. Eribetra 15"60 14th. galoomba 15"63 15th. Komali 15"73 16th. TheAmazingAladdin: The Third Marsupial Power Matze Edition 15"83 17th. LukeSaward1 16"37 18th. swajee 16"67 19th. kristian 17"67 20th. LaseyApow 18"10 21st. notSR 18"60 22nd. Gryzak 22"23 23rd. B4DTAS3R 23"33 24th. Windows X 25"57 25th. Blobfish Times 27"40 26th. PastaGuy27 28"77 27th. paper 31"63 28th. Finn The Human 33"73
DQ: ExyPam [No Savestate]ALL DOORS%! | 2022 SM64 TAS Competition Task 10 Reveal Stream!1ted592022-08-20 | I rap in this one.
This task was really fun! The routes went everywhere, and I love me a good lobby task. Check it out!
TAS Competition Task 10
In the castle lobby, start by waking Mario up, then collect 6 of the 8 custom placed doors (which are really just coins). Then finish by exiting the area through any warp door.
Timing starts when Mario is first able to move after waking up and ends on the first frame of the "pulling door" or "pushing door" action.
M64's: -- Watch live at twitch.tv/1ted59Crazy Courtyard Mayhem! | 2022 SM64 TAS Competition Task 8!1ted592022-07-23 | For such a simple concept, this task was crazy! So many different routes that I never saw coming! I'm excited to be back doing these again :)
TAS Competition 2022 Task 8
In the Castle Courtyard, from the provided savestate, perform each of the following moves at least once in any order: • Backflip • Triplejump • Wallkick • Longjump Then finish by entering the castle through the door.
DQ: SuperM789 (Mario left the course)Bob-Ombs in Whomps Fortress! | 2022 SM64 TAS Competition Task 2 Reveal Stream!1ted592022-05-14 | This was a super fun task! Lots of cool stuff in here (check out Nis's!!)
TAS Competition 2022 Task 2
In Whomps Fortress, collect the star "To the Top of the Fortress". You must kill at least 4 of the 7 custom placed Bob-ombs before collecting the star (Not before the star dance!). The 4000 unit activation radius for Bob-ombs to move has been disabled (that is, they always act as if Mario was in range).
Timing starts on the first frame Mario is able to move, and ends on x-cam after the star has been collected. Timing is done in frames instead of VIs, so you can disregard the lag produced from the tower.
• You must start from the mandatory savestate. • A Bob-omb counts as dead once it has exploded. • You may not kill the same Bob-omb more than once. • You may not BLJ.
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RESULTS:
1st. Krithalith 14"03 2st. FeijoadaMolhada 14"40 3rd. Nis 15"00 4th. galoomba 15"13 5th. tjk 16"23 6th. fifdspence 17"77 7th. ERGC | Xander 18"50 8th. LRFLEW 19"73 9th. RSw 20"30 10th. Fritzafella 21"60 11th. TheAmazingAladdin 22"87 12th. sear 22"97 13th. Noci27 23"03 14th. Marbler 23"80 15th. Komali 35"37 16th. PastaGuy27 36"00 17th. JalvinGaming 36"502022 SM64 TAS Competition Task 1 Reveal Stream!1ted592022-04-29 | Excited to see a new TAS Competition, especially with a task as fun as this! Can't wait to do more of these :)
TAS Competition 2022 Task 1
In Tick Tock Clock, start by closing the 100 coin star textbox. Collect 6 of the 14 custom placed yellow coins (shown in the video), then finish by falling to the death barrier.
Mario must not get squished (i.e. be in the "squished" action, taking fall damage is allowed - This is to prevent downwarps).
Timing starts on the first frame Mario is able to move, and ends on the first fully black frame of the fade-out.
Timing will be done in frames (not VIs)
* * *
Results:
1st. Krithalith 11"67
2nd. Fritzafella 11"90
3rd. fifdspence 11"97
3rd. Alexpalix1 11"97
5th. Marbler 12"17
6th. Nis 12"40
7th. RSw 12"60
7th. tjk 12"60
9th. galoomba 12"70
10th. Brokami 13"10
11th. Madghostek 13"20
12th. Crackhex 13"43
13th. Alex__ 13"60
14th. kiro pls 14"27
15th. Bismuth 14"43
16th. zach 14"50
17th. speedycube64 14"67
18th. icecream17 14"90
18th. FireBreather 14"90
20th. LRFLEW 16"53
21st. Noci27 17"33
22nd. Komali 19"40
23rd. sear 20"77
24th. TheAmazingAladdin 23"50
DQ: Not Plush (Mario left the course) -- Watch live at twitch.tv/1ted59SM64 April Fools TAS Comp 2022! Can You Catch The Star?1ted592022-04-01 | This task was really cool! I can't wait to return to doing TAS Competition reveal streams :)
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April Fool's 2022 Task
In Wet Dry World, start by closing the textbox, end by collecting the star above Mario.
Timing starts on the 41st frame after the textbox begins to close. Timing ends on the 3rd frame of any star dance animation.
• You may not kill any moneybags • Timing will be done in frames (not VIs) • Despite being super cool, BLJs are banned • Note: (20-X) frames will be subtracted from your final time (where X is the number of coins you collect during the task) only if X is unique from all other competitors • For example: if TASers A, B, and C collect 2, 3, and 2 coins respectively, then TASer B will have 17f removed from their time.
Note: in [] brackets are the coin counts and a * indicates that it was unique. The time listed in the results is after the time deduction of (20-coin count) for unique coin counts
Start by stepping on the switch to begin timing. Collect 4 of the 8 custom placed red coins in any order you desire. After collecting 4, collect the star hidden in the wall in between the metal and vanish caps.
drive.google.com/file/d/1RcVgHG2Qmjz-CxPsdU11a-IekC6V2Rpz/view?usp=drivesdk -- Watch live at twitch.tv/1ted59The Best SM64 TAS Comp Ever: SM64 25th Anniversary TAS Comp Task 3!1ted592021-11-20 | This is probably the craziest task comp I have ever commentated, don't miss it! Thanks to DyllonStej for commentating task 2 when I was sick. Congrats to everyone who entered! The competition continues :)
Using the provided savestate file, start by warping across the course (from right to left).
1. Break one red cap box. 2. Collect any three yellow coins within the course. 3. Break one more red cap box.
Afterwards, head to the warp in the pyramid (the top has been removed for your convenience.) Timing starts on first warp, ends when Mario enters the pyramid.
In Bob-omb Battlefield, start your run by entering the warp that leads to the flower bed near the mountain, break, or land on 5 of the 12 cork boxes on the map, then collect the custom star placed on the rock.
- You may NOT warp after time starts - You may NOT BLJ - You may NOT break any boxes before time starts - You may NOT use the C^ slope hyperspeed trick (Demonstration: streamable.com/ki2jh)
- Glitchy Wallkicking (GWK) the block in any direction counts as a wallkick - Landing on it means walking, diving, rolling, bouncing, jumping off it, etc. Basically any normal interactions - Hanging off of a box does not count as landing on it
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
In Snowman's Land start by warping to the tree near the whirling pond, and collect 5 out of the 7 custom placed red coins. (shown in map and images below). End by collecting any of the spawned in stars.
- You may NOT Press L to spawn in wing cap boxes - You may NOT collect the red coin star or the 100 coin star - You may NOT warp after time starts - You may NOT use the shell
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting a star.
You MUST use the mandatory savestate (provided below), as the warp and red coins are custom placed, and enemies have been removed. A savestate with the special triple jump is also included.
Random nitro winners vid: youtube.com/watch?v=7Kw7fMFdEmwLameComp 2021 Task 2 Reveal Stream!1ted592021-05-01 | This was fun to do! Expect more in the immediate future ;)
In the "fortress" version of Whomp's Fortress (the tower already there), kill two Piranha Plants and collect ten coins (you can use yellow, red, or blue). This does NOT mean collect ten individual coins; you just need ten coins on the coin counter. Finally, finish the task and collect the star To the Top of the Fortress.
- You may NOT use any warps
Timing starts on the first frame of movement, ends when Mario is in X cam. -- Watch live at twitch.tv/1ted59Snufit Size Oversight1ted592021-01-30 | This is a fairly well known thing with Snufits, due to it being so easy to perform. I did manage to find this on my own but I was not the first. I couldn't find any documentation on it though. Edit: this was used in the ABC Trials
This one is fairly easy, if you leave a Snufit's radius while its charging up for its shots, it will freeze at whatever size that it was at when it was targeting Mario. If Mario reenters the radius the Snufit will continue firing from where it left off.
I also show off that something jumps towards Mario in the metal cap room in the beginning lol, even though there are no enemies in that room. This is fairly consistent.
I stumbled upon this when testing something else in this general area 👀
Music is SM64 by NintendoKing Bob-omb Slide Glitch1ted592020-11-29 | This glitch was found by turara32767, and verified through decomp. To the best of my knowledge this has never been documented anywhere else other than the now deleted twitter post.
This glitch only works on the original JP 1.0 release, which is only on N64.
To do this glitch, simply activate King Bob-omb by getting close, fall out of the arena so that the fight ends, then reactivate him again. In the original release, they forgot to 0 his speed when you retalk to him, so as long as you keep the text box up he will slide forwards!
They fixed this in the US release and onwards by 0'ing his speed when you talk to him, so this behavior will not occur.
Music is SM64 by Nintendo.Princesses Secret Slide Sleeping Camera Glitch (Check Description)1ted592020-11-21 | Contrary to what the video says, this is reproducible on 3rd party emulators using a LLE graphics plugin. It is not reproducible on any official emulator. Thanks to Craftyawesome for correcting me on this, see their video: youtube.com/watch?v=CcH2ctPtEeY
This is a known bug, (I didn't find this), but it remains fairly obscure so I thought I would document it.
Basically on original console if Mario is up too high and changes the camera in certain ways while under certain actions, things can act weird. This is far more common in Rom hacks played on original console (the ABC trials is near impossible to complete because of this). On vanilla this can occur in PSS and in the CCM slide (thanks to Gib for the CCM tip)
I believe the issue is that the level geometry is being pushed visually up higher than it should be for some reason unknown to me.To reproduce, have Mario sleep up on the top of the race start area while facing roughly the same direction I am, then press the R button a few times after Mario falls asleep.
Music is SM64 by Nintendo.EZScape SM64 TAS Tournament Finals! Feat EZScape1ted592020-08-22 | If you wanna check out more of SM64 TASing, join the SM64 TASing discord: discord.gg/ECskvyF
First time cocommentating a TAS Comp, hopefully you enjoy these crazy finals!
TASK 4 (FINALS): In Tiny Huge Island, start by entering the custom warp leading to the top of the mountain, and collect the 3 custom placed yellow coins and 3 custom placed red coins. You MUST alternate between the red and yellow coins (i.e you can't collect the same colored coins in succession). End by collecting the star "Five Itty Bitty Secrets" (the star is already spawned).
- You may NOT BLJ - You may NOT break any boxes before time starts - You may NOT activate any switches before time starts
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
In Snowman's Land, start by entering the custom warp leading to the ice bridge near the big snowman (shown in GIF below), and break 3 out of the 5 custom placed wing cap boxes (shown in image below). End by collecting the star "In the Deep Freeze".
- You may NOT BLJ - You may NOT break any boxes before time starts - The Wind has been removed
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
In Whomp's Fortress, start by exiting the star text box, collect 5 out of the 10 custom placed red coins (shown in image and map below), and end by collecting either "Shoot to the Wild Blue" or "Blast Away the Wall" (Note that the wall covering the star has been removed). You must Wallkick BEFORE each red coin.
- If you wallkick on the same frame as collecting a red coin this counts as wallkicking after that red coin - You may NOT BLJ - After the 5th red coin, you no longer have to wallkick - The frame a red coin disappears / number appears above the red coin is the frame it is collected
The time starts when Mario is able to move after closing the text box, and ends after Mario starts celebrating from collecting the star.
I should mention the next few tasks are open to everyone, so feel free to join!
These results were crazy! There's honestly so much I could go over but I'll just say I called 3rd place days ago 😎
Task 1:
In Bob-omb Battlefield, start your run by entering the warp that leads to the flower bed near the mountain (shown in GIF below), and collect the custom star placed on the back of the mountain (shown in image below).
- You may NOT re-enter the warp - You may NOT BLJ - You may NOT break any boxes before time starts - You may NOT use the C^ slope hyperspeed trick (Demonstration: streamable.com/ki2jh)
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
You MUST use the mandatory savestate, as the star is custom placed and enemies have been removed. A savestate with the special triple jump is also included.
What happens when you grab Ukiki, then collect your hat while holding him? It turns out that it queues up his text box, starting time stop on J! If you duplicate the hat using the hat duplication glitch, you can have both Mario and Ukiki wearing the hat at the same time! This is the only time I managed to get this to happen.
Thanks to Skazzy for helping me a little bit with encoding.
Music is 'Book The Rental Wit It' by RAGE.SM64 TAS Tournament 2020: Grand Finals!1ted592020-05-23 | + Losers Bracket after! Thanks everyone for watching these :)
Round 5 (Grand Finals):
In Wet-Dry World, enter the warp, activate all 4 water crystals, and break all 4 "!" boxes. You must activate a water crystal before breaking each "!" box. You must also collect at least 4/7 1up mushrooms, and finish by collecting the star on the grey tube.
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
- No BLJ allowed. - No entering the swimming state.
In Hazy Maze Cave, enter the warp and either wallkick, break, or land on the 6 blocks on the map, then collect the red coin star.
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star
- Glitchy Wallkicking (GWK) the block in any direction counts as a wallkick. - Landing on it means walking, diving, rolling, bouncing, jumping off it, etc. Basically any normal interactions. - Hanging off of a box does not count as landing on it.
- No interacting with any of the elevators/moving objects before time starts.
of all timeSM64 TAS Comp 2019 Task 22: Slidey Slopey Snowmans Land!1ted592019-12-01 | Sorry about the audio issues in this one :(
Task 22: In Snowman's Land, enter the warp, then collect the star collect whirl from the freezing pond (box star).
- You may NOT interact with any enemies
- You may NOT blj- You may NOT reenter the warp - You may NOT use the c^ slope hyperspeed trick (video link demonstrating: tinyurl.com/cuphdemo, the trick happens at 0:05 to 0:06 seconds (on the white slope)) -You may NOT break any boxes before timing starts
-You may NOT press L to spawn boxes
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star
In Big Boo's Haunt, using the provided savestate, groundpound the blue coin switch, break 4 out of 6 wingcap boxes, and end by collecting the custom placed star located in the merry go round (shown in image below).
- You may NOT interact with any enemies - You may NOT break any boxes before time starts - You may NOT press L to spawn boxes
Time starts when the the first frame the blue coin switch disappears and ends when mario starts celebrating after collecting the star.
In Rainbow Ride, using the provided savestate, enter the custom warp, collect 3 out of the 6 custom placed red coins, and end by collecting the custom placed star located in the corner of the maze (shown in image below). You must also wallkick before each red coin.
- You may NOT BLJ - You may NOT re-enter the warp - If you wallkick on the same frame as collecting a red coin this counts as wallkicking after that red coin - You may NOT interact with any enemies
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
In Tiny-Huge Island (Tiny Island), using the provided savestate, enter the koopa the quick pipe. Then collect 4 out of the 5 secrets and end by re-entering the same pipe.
- You may NOT Long Jump - You may NOT enter the swimming animation
Time starts when the stage becomes visible after entering the pipe and ends the first frame when the screen is fully black after re-entering the pipe.
In Bob-Omb Battlefield, start your run inside the cannon provided in the savestate, and collect at least one coin from each of the 4 ring/line of coins, and end by collecting the Red coin star (that is already loaded).
Coin ring/line and star locations: imgur.com/a/SBCu2yW - You may NOT BLJ - You may NOT use the C^ slope hyperspeed trick (Demonstration: streamable.com/ki2jh) - You may NOT warp - You may NOT break any boxes before time starts - You may NOT use any more cannons after the initial cannon shot
Time starts the first frame Mario fires out of the cannon and ends when you see Mario celebrate after collecting the star.
I love soupAGDQ 2020 Submission: My Teacher is an Alien!1ted592019-09-02 | This is a point and click game where you play as one of three students trying to figure out which one of their teachers was kidnapped and replaced by an alien. It has never been shown in a marathon, so 2020 would be a perfect time to show it to the world. Make sure to tell your teachers not to sit too close to the pool!
Optional donation incentives to perform a specific ending: Susan's ending (confronting the alien), Peter's ending (solving a puzzle), or Duncan's ending (an on rail shooter!)
I really hope this gets in :)SM64 TAS Competition 2019 Task 15: WING CAP IN WF??1ted592019-08-24 | Very Fun Task, congrats to everyone for participating in this set! I didn't have the set scores at the time of the stream so those were not broadcast live.
Task 15:
In Whomp's Fortress, start by warping from the Thwomp area to a custom warp located where King Whomp usually is, (shown in GIF), and break 3 out of the 4 wing cap boxes AND break 3 out of the 4 vanish cap boxes without breaking the same type of boxes in succession (i.e you must alternate between the two type of boxes). End by dying.
- You must start with full health and Mario's cap on. - You must break the last box before the first visible black frame of level fadeout when Mario dies - You may NOT break any boxes or wear any powerup cap before time starts - You may NOT press L to spawn in boxes
Time starts when the stage becomes visible after warping and ends the first frame when the screen is fully black after dying. Wing and vanish cap box locations: imgur.com/a/b1CbJtu
In Tall-Tall Mountain, warp from the mushroom area to the top of the mountain where the switch normally is, and collect at least one coin from 3 of the 4 ring/line of coins (shown in map below (2 coin groups have been removed)), and end by dying.
- You must start with full health and Mario's cap on - You may not collect coins during the death animation (when the screen starts fading to black)
Time starts when the stage becomes visible after warping and ends the first frame when the screen is fully black after dying.
This is a solo task and you may not co-operate with anyone else.
In Snowman's Land, warp from the tree by the pond to the area where the "Whirl From The Freezing Pond" star is (custom warp, shown in GIF below), and collect the custom star located at the opposite corner of the level (shown in image below).
- You may not BLJ - You may not use the shell - You may not re-enter the warp
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
Using the provided .st, enter Tick Tock Clock on the Still setting (the provided .st has you entered on that setting), and collect the star Timed Jumps On Moving Bars. The provided .st has the L button set to spawn wing cap boxes, and you may spawn up to 5 wing cap boxes.
- You may NOT Wallkick more than 2 times - You may NOT spawn in more than 5 wing cap boxes
Time starts when the stage becomes visible after entering the stage and ends when you see Mario celebrate after collecting the star.
In Rainbow Ride, warp from the lower house warp to the top of the Big House In The Sky where the star normally is (custom warp, shown in GIF below), and collect the custom star located at the opposite side of the level (shown in image below).
- You may not long jump - You may not use the cannon
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
Using the linked BINGO board, complete a set of 5 tasks in any row, column, or diagonal.
-Start by entering any course or secret stage that is directly accessible through the castle or castle grounds -You can't reverse enter courses by dying in bowser fights -You can't start in Volcano, Pyramid, TTM Slide etc. by dying in there first then re-entering the painting -End by fulfilling the end condition listed on the combination of your choice -You must start with full health and Mario's cap on -Your set of tasks must be completed after timing starts and before timing ends, unless stated otherwise
Timing starts on first frame the stage is visible and ends when the end condition is met upon completing all the required objectives
Like and subscribe to him! He puts in work to make those compilations.
Task 9:
Using the ROM hack Super Mario 74 (Version 1.6), in Dice Fortress, start by ground pounding the blue coin switch, then collect 4 red coins and end by collecting the star "Walljumping Lesson" (Coin locations and star location: imgur.com/a/VIaQTQC )
- You may not interact with any enemies - You may not break any wing cap boxes before time starts
Timing begins the first frame the blue coin switch disappears after being ground pounded and ends when you see Mario celebrate after collecting the star.
Sorry fif for accidentally spoiling your run early :PSM64 TAS Competition 2019 Task 8: Wet-Dry World Madness!1ted592019-05-12 | Very fun task! Crazy results all over the dang place. Make sure to watch until the end!
Task 8:
In Wet-Dry World (main area), start your run inside the cannon, collect at least one coin from each of the three ring/line of coins (shown in map below), and end by either collecting the star "Shocking Arrow Lifts" or "Top of the Town" (the provided .st has the star boxes already open).
- You may not interact with any enemies - You may not activate any switch or the elevator before timing starts - You may only change the water level using the water level changers
Time starts the first frame Mario fires out of the cannon and ends when you see Mario celebrate after collecting a star.
screw u speedycubeSM64 TAS Competition 2019 Task 7: The Quest for the Red Coin1ted592019-04-13 | Sorry for the audio issues in this one :|
Task 7:
In Shifting Sand Land, start by warping from the tree to the cannon area, and collect the red coin at the opposite end of the level. (Shown in map and in-game image below).
- You may not triple jump - You may not BLJ - You may not use the C^ hyperspeed trick (demonstrated in video here: tinyurl.com/cuphdemo, the trick happens at 0:05 to 0:06 seconds on the white slope) - You may not break any boxes before time starts - You may not re-enter the warp - You may not interact with any enemies or tornado.
Time starts the first frame the stage is visible after warping and ends on the frame where the number appears after the red coin has been collected.
Streamed live on twitch! Follow me at twitch.tv/1ted59SM64 TAS Competition 2019 Task 6! Ted Goes Crazy In This One1ted592019-03-30 | Task 6:
In Bob-Omb Battlefield, warp from the mountain warp to the chain chomp area (custom warp, shown in GIF below), and break 2 out of the 3 wing cap boxes (2 wing cap boxes have been moved). End by collecting the "Behind Chain Chomp's Gate" star (the gate has been removed).
- You may not BLJ - You may not warp after timing starts - No interacting with any enemies or elevators - You may not break any boxes before time starts
Time starts when the stage becomes visible after warping and ends when you see Mario celebrate after collecting the star.
Using the ROM hack Super Mario Star Road (Version 1.01), in Sky Land Resort, jump off the tree shown in the task and collect 5 red coins, you must wallkick before each red coin.
- If you wallkick on the same frame as collecting a red coin this counts as wallkicking after that red coin – You must jump from the tree using A button. Climbing down or pressing Z does NOT count – No interacting with any enemies - No breaking any boxes before time starts - No BLJing - You may not use the special triple jump
Time starts the first frame Mario is in the air from jumping off the tree and ends when the number appears after collecting the last red coin.
This was an optional co-op task. They may have co-operated with just one other person.
Using the ROM hack Super Mario Star Road (Version 1.01), in Piranha Plant Pond, start by warping from the pipe near the garden to the pipe near the ruins (shown in GIF below), and collect the red coin located on top of the tree near the tower (located in image below).
- You may not interact with any enemies - You may not blj - You may not use the owl - You may not use the cannon - You may not re-enter the pipe - You may not use the special triple jump
Timing begins the first frame the level is visible after exiting the pipe and ends on the frame the red coin on top of the tree disappears.
In Snowman's Land, start by leaving the Igloo, and then touch all 4 signs and collect the red coin you see on the map/in-game image below (in any order), and then end by re-entering the igloo.
- It counts as touching the signs if you land on the tops, or by kicking, wall kicking, punching, hugging, or bonking the sides - You may touch the signs/collect the red coin in any order. (For example, you could touch 2 signs, collect the red coin and then touch the last 2 signs, etc) - You may not interact with any enemies - You may not use the shell
Timing begins the first frame the level is visible after leaving the igloo and ends when the screen is fully black after re-entering the igloo.