Uploaded July 2017 | Updated September 2026, 1 week ago
► ► You can read more about Jade Empire 2, Revolver and other cancelled games in the book "Video Games You Will Never Play", available on Amazon & Createspace: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
► Thanks to ItsaDogandGame for the voice over! You can check his channel at youtube.com/user/ItsaDogandGame
► What happened to Jade Empire 2 and what is Revolver, the ambitious Bioware RPG we'll never play? In the mid '90s BioWare was a favorite team to western RPG fans thanks to cult classics such as the Baldur's Gate and Neverwinter Nights series. At the end of the ‘90s they wanted to enter the console market and developed MDK2 for Interplay, but unfortunately that did not set the market on fire as they could have dreamed for. After Star Wars: Knights of the Old Republic, Bioware decided to embrace a more action oriented combat system suitable for controllers and the results was one of the best action RPGs to be released on the original Xbox: Jade Empire, published in April 2005. Only a few months later Microsoft released their new Xbox 360 and in November 2005 BioWare co-founder Ray Muzkya teased the existence of a sequel for Jade Empire, already in development at the time.
While Jade Empire is now a cult classic, unfortunately it did not sell as much as expected on the original Xbox and after a few months of concepts and early prototypes, Bioware decided that Jade Empire was not popular enough for their new plans.
Jade Empire 2 was chosen as the core to develop a new action RPG series for both consoles and PC: the mythical chinese martial-arts setting of Jade Empire was dropped in favor of a more urban, near-future sci-fi setting. With the Jade Empire name removed from the project, Bioware gave it a new codename: Revolver.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
Some footage was cut from these videos:
SW: KotOR: youtube.com/watch?v=qsMmDOrneWI
► ► You can read more about Jade Empire 2, Revolver and other cancelled games in the book "Video Games You Will Never Play", available on Amazon & Createspace: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
► Thanks to ItsaDogandGame for the voice over! You can check his channel at youtube.com/user/ItsaDogandGame
► What happened to Jade Empire 2 and what is Revolver, the ambitious Bioware RPG we'll never play? In the mid '90s BioWare was a favorite team to western RPG fans thanks to cult classics such as the Baldur's Gate and Neverwinter Nights series. At the end of the ‘90s they wanted to enter the console market and developed MDK2 for Interplay, but unfortunately that did not set the market on fire as they could have dreamed for. After Star Wars: Knights of the Old Republic, Bioware decided to embrace a more action oriented combat system suitable for controllers and the results was one of the best action RPGs to be released on the original Xbox: Jade Empire, published in April 2005. Only a few months later Microsoft released their new Xbox 360 and in November 2005 BioWare co-founder Ray Muzkya teased the existence of a sequel for Jade Empire, already in development at the time.
While Jade Empire is now a cult classic, unfortunately it did not sell as much as expected on the original Xbox and after a few months of concepts and early prototypes, Bioware decided that Jade Empire was not popular enough for their new plans.
Jade Empire 2 was chosen as the core to develop a new action RPG series for both consoles and PC: the mythical chinese martial-arts setting of Jade Empire was dropped in favor of a more urban, near-future sci-fi setting. With the Jade Empire name removed from the project, Bioware gave it a new codename: Revolver.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
Some footage was cut from these videos:
SW: KotOR: youtube.com/watch?v=qsMmDOrneWI
![Navy Force [CANCELLED! - Squad-Based Tactical Shooter - PS2]
Navy Force [CANCELLED! - Squad-Based Tactical Shooter - PS2] Navy Force [CANCELLED! - Squad-Based Tactical Shooter - PS2]](https://i.ytimg.com/vi/BR-F31S6log/mqdefault.jpg)
![Cancelled Akira Genesis / SNES Game Intro + Gameplay [CES 1994]
Animated intro and gameplay from all the different planned sections of the cancelled Akira 16bit game (Super Nintendo, Genesis / Mega Drive, etc.), footage cut from the full CES 1994 video by PS Nation at https://youtu.be/x9y39loVPok
Thanks to Brian ( https://twitter.com/Protodude + http://www.rockman-corner.com/ ) for the tip!
Archive page for the lost Akira game on Unseen64: https://www.unseen64.net/2010/03/24/akira-genesis-mega-cd-snes-unreleased/ Cancelled Akira Genesis / SNES Game Intro + Gameplay [CES 1994]](https://i.ytimg.com/vi/CfHOynqolOQ/mqdefault.jpg)
![Incredible Idiots in Space [CANCELLED! - PSX / Saturn]
Incredible Idiots in Space [CANCELLED! - PSX / Saturn] Incredible Idiots in Space [CANCELLED! - PSX / Saturn]](https://i.ytimg.com/vi/DJ1sCBXqh-g/mqdefault.jpg)
![Beta Turok Dinosaur Hunter [N64 - ECTS 1996!]
Beta Turok Dinosaur Hunter [N64 - ECTS 1996!] Beta Turok Dinosaur Hunter [N64 - ECTS 1996!]](https://i.ytimg.com/vi/Dn7YKp0X8Q0/mqdefault.jpg)

![Blackstar (Spacetime Studios) [Cancelled MMORPG - PC]
Blackstar is a cancelled Sci-Fi MMORPG that was in development around 2005 by Spacetime Studios, planned to be published on PC by NCSoft ( Lineage, City of Heroes, WildStar, Guild Wars). The team was composed of experienced developers who worked on such projects as Wing Commander, Star Wars Galaxies and Ultima Online, but unfortunately they were not able to complete the game after NCSoft dropped their support in 2008: https://www.unseen64.net/2020/09/21/blackstar-spacetime-studios-cancelled/
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Blackstar (Spacetime Studios) [Cancelled MMORPG - PC]](https://i.ytimg.com/vi/GMa6pfrfw9o/mqdefault.jpg)

![BioSwarm (BattleSport 2) [Playstation, N64 - Cancelled]
► https://www.unseen64.net/2018/04/12/bioswarm-battlesport-2-cancelled/ BioSwarm (initially conceived as “BattleSport II” and later also known as N.R.G. and Groundwave) is a cancelled sci-fi vehicle combat game that was in development in 1997 / 1998 by Cyclone Studios, planned to be released on Playstation and possibly on Nintendo 64.
At the time Cyclone Studios was mostly known for BattleSport, a “futuristic sports game” published by 3DO in 1997 for their 3DO console, Playstation, Sega Saturn and PC. In BattleSport players battle in small arenas controlling armored hovercraft. The main objective is to shoot an energy ball into a target to score points, while killing your opponents. You could somehow imagine it like a mix between “Rocket League” and “Quake 3 Arena”.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. BioSwarm (BattleSport 2) [Playstation, N64 - Cancelled]](https://i.ytimg.com/vi/Hf3zwyiX0II/mqdefault.jpg)
![Capcom Five - GameCube HD 2002 Trailers (Beta RE3.5, Killer7, Dead Phoenix)
The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendos GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and showing off third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements: https://en.wikipedia.org/wiki/Capcom_Five
Footage directly uploaded from カプコン (秘) DVD2|DEMO用DVD (2002) [CAP-J-021127] in HD 720 x 480 p
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Capcom Five - GameCube HD 2002 Trailers (Beta RE3.5, Killer7, Dead Phoenix)](https://i.ytimg.com/vi/I93xVSurYns/mqdefault.jpg)
![Warfare Afgahnistan (Conflict Reboot) [Cancelled - Xbox 360, PS3]
https://www.unseen64.net/2016/02/08/conflict-warfare-afgahnistan-cancelled-xbox-360-ps3/ Warfare Afghanistan is a cancelled third person team based tactical shooter that was in development by Pivotal Games in 2007 / 2008 for Xbox 360 and PS3. The project was meant to be a reboot of the Conflict series of which the last chapter was Conflict: Denied Ops, published in 2008 by Eidos Interactive. Warfare Afgahnistan (Conflict Reboot) [Cancelled - Xbox 360, PS3]](https://i.ytimg.com/vi/IHP-1JfS6DE/mqdefault.jpg)
![Moon RPG Beta Demo (PS1, Switch) - ASCII Tsushin 97 Spring VHS
Beta version / demo of Moon RPG (PS1, Switch), found by @hoheto1997 on Ascii Tsushin 97 Spring VHS https://twitter.com/hoheto1997/status/1303136035342225408
Moon: Remix RPG Adventure is a 1997 role-playing adventure game developed by Love-de-Lic and published by ASCII Entertainment. The game was first released for PlayStation on October 16, 1997. A Nintendo Switch port of the game was announced and released in Japan on October 10, 2019 by Onion Games, Yoshiro Kimuras development studio. A Western release with official English localization was released on August 27, 2020: https://moon-rpg.com/en/
Time follows a set calendar that runs in real time. The Day of the Sun, a day-off, is the equivalent to Sunday. The Day of the New Moon is Monday, The Day of the Bonfire is Tuesday, The Day of the Tear is Wednesday, The Day of the Leaves is Thursday, The Day of the Neka (Real Moons currency) is Friday, and The Day of the Echo is like Saturday. The worlds inhabitants (and the animals souls, too) follow their own regular schedules each week. Hero leaves behind the corpses of the animals hes killed all over the world. Boy must catch the soul that manifests, whereupon the soul is whisked away to the Moon and the Boy obtains Love. A soul appears during a certain time of day each week.
The premise of Moon is considered to be ahead of its time. It is an early example of the Isekai genre of Japanese fantasy fiction, with its plot involving the protagonist being sucked into the fantasy-themed virtual world of a role-playing game.[22] It has been described as an anti-RPG for the way it subverts RPG tropes. The games designer and writer, Yoshiro Kimura, went on to create Chulip (2002) and Little Kings Story (2009), and founded the indie game studio Onion Games.
Indie developer Toby Fox cited Moon as a major inspiration behind his 2015 role-playing video game Undertale. While he had not actually played the game because it was in Japanese, he was inspired by the games concepts. He noted that Moon was an adventure game where you enter the world of an RPG where a Hero has caused havoc and the point of the game is to repair the damage the Hero caused and increase your LV (Love Level) by helping people instead of hurting them.
https://en.wikipedia.org/wiki/Moon:_Remix_RPG_Adventure
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Moon RPG Beta Demo (PS1, Switch) - ASCII Tsushin 97 Spring VHS](https://i.ytimg.com/vi/IkHiy6oiq54/mqdefault.jpg)