Lifeforce Tenka / Codename Tenka - Gameplay PSX (PS One) HD 720P (Playstation classics)John GodGames2012-12-16 | Codename Tenka - Gameplay PSX (PS One) HD 720P
WWE SmackDown vs. Raw 2007 is a professional wrestling video game developed by Yuke's and published by THQ in 2006. It is the third game under the WWE SmackDown vs Raw name, the eighth game overall in the video game series based on the World Wrestling Entertainment (WWE) professional wrestling promotion, and is the successor to 2005's WWE SmackDown! vs. Raw 2006. The game was released worldwide in November 2006 for PlayStation 2 and Xbox 360, and a month later for PlayStation Portable. The Xbox 360 version was the first game in the series to be published on a seventh generation video game console. A PlayStation 3 version was also planned as a launch title but was later canceled.
New features introduced included an analog control system, interactive hotspots, and fighting within the arena crowd. The game also included several improvements on the previous game's existing match types and modes.
SmackDown vs. Raw 2007 was succeeded by WWE SmackDown vs. Raw 2008 in 2007.
The game presents a realistic fighting experience with a new analog control grappling system, enabling the player to throw their opponent anywhere they want, in contrast to previous preset animations. In the new system, grappling moves are now affected by analog control, in contrast to the button-based system from preceding games. Much like the previous game, one can also move around the ring by analog control instead of using the D-pad. An option to switch to the previous control layout is also possible. The chain reversal system has also been improved and now involves grapples as well as strikes.
The Category 1 and Category 2 movesets are determined by weight-class now, so lighter wrestlers have access to martial arts or luchador move-sets, while heavier wrestlers have access to more power moves. In addition, a wrestler can only lift up or hurt with certain strikes, wrestlers one weight class heavier than them or less.
The game features several arenas that WWE held events at in 2005 and 2006. There are also arenas based on each WWE television show.
A lot more interactivity in the arenas is also present such as fighting within the crowd. Signs and objects from the crowd can be used to beat down the opponent. One major feature is the inclusion of environmental "hotspots" such as the ring ropes, steel steps and scaffolding which players can interact with. The PlayStation 2 version however has a restriction on crowd fighting and interaction for specific match types.
The graphics have also improved with each superstar consisting of 20,000 polygons for the Xbox 360 compared to the total of 5,000 from the PlayStation 2 version of the previous game. Sweat from the wrestlers has now been included in the Xbox 360 version of the game. The game's audio system has been overhauled and features new sound effects in Dolby 5.1 as well as the inclusion of new crowd chants and grunting from the wrestlers.
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WWE SmackDown! vs. Raw 2006 (also known as Exciting Pro Wrestling 7 in Japan) is a professional wrestling video game and developed by Yuke's that was released on the PlayStation 2 and PlayStation Portable by THQ in 2005. It is part of the WWE SmackDown vs. Raw video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE), and is the successor to the 2004 game of the same name. SmackDown! vs. Raw 2006 was also the first game in the series to be released on PlayStation Portable and the last game in the SmackDown!/SmackDown! vs. Raw series that was PlayStation exclusive.
The main focus of 2006 is to bring more realism and authenticity to the series with many new features, breaking away from the arcade-like gameplay of earlier installments. The game sees the additions of the new Buried Alive and Fulfill Your Fantasy matches, and the inclusion of two new modes in General Manager and Create-An-Entrance.
SmackDown! vs. Raw 2006 went on to become best selling game for the PlayStation 2 console out of the entire series. A steelbook version of the game was released exclusively in Australia. The game was succeeded by WWE SmackDown vs. Raw 2007 in 2006.
A new momentum bar was introduced to determine the flow of the match, replacing the old clean/dirty and SmackDown! meters. If the player chooses their wrestler to fight clean, he/she will be portrayed as a face. If they choose to fight dirty, he/she will be portrayed as a heel. The player also has to keep an eye on their stamina bar, which drains as the wrestler fights; the more elaborate the offense, the more tired the wrestler will be. The player must regenerate their stamina bar to prevent becoming completely exhausted and unable to perform. However, this is an optional feature and can be easily removed in the game's options menu. Each character also has a new stamina attribute, meaning those with a low stamina rating will tire out more easily. Also included is a new Hardcore attribute, allowing those rated high to inflict more damage to their opponent with weapons.
Grapples have been vastly improved, with each character having more specialized grapple types than the previous game's unchangeable group of four grapples. Each character has choice of three out of seven grapples: Power, Speed, Technical, Brawler, Martial Arts, Luchadore, and Old School. Each character also has a Clean/Dirty grapple category and a Submission grapple category, bringing the total number of grapples to five. A new powerful version of the Irish whip has been included, giving more offense to the opponent, but at the price of draining more stamina.
The game includes the The Great American Bash (2004), Vengeance (2004), SummerSlam (2004), Unforgiven (2004), No Mercy (2004), Taboo Tuesday (2004), Survivor Series (2004), Armageddon (2004), New Year's Revolution (2005), Royal Rumble (2005), No Way Out (2005), WrestleMania 21, Backlash (2005), Judgment Day (2005), and ECW One Night Stand (2005) PPV arenas, as well as the WrestleMania IX arena. There are also arenas based on each WWE television show (Raw, SmackDown!, Heat, and Velocity).
The arena crowd has also been graphically improved, with fully 3D characters replacing the mixture of 3D and 2D characters seen in the previous games.
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Midnight Club: Los Angeles is a 2008 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the fourth and final installment in the Midnight Club series before it was discontinued in January 2010. The game features 43 (58 with DLC) cars and 3 (plus one additional with DLC) motorcycles. The open world map of Los Angeles is the size of all three cities from the previous installments combined. After several delays, Midnight Club: Los Angeles was released in October 2008.
The main character in a Lamborghini Gallardo Spyder Midnight Club: Los Angeles is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event. With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.
Los Angeles is said to be the longest of the four Midnight Club games, with more than ten different types of races including series races, tournaments, pink slip races, and freeway races. For most of these races, players must race an opponent to the start line in order to earn extra rep (a leveling system used to determine the player's skill in the game) before the actual race begins, although this can be skipped. Races have four difficulties: easiest, medium, hard, and hardest. These difficulties are color-coded with green being easiest, yellow being medium, orange being hard, and red being hardest. Each successive difficulty of race has greater rewards than the former.
There are a number of special abilities that have been brought into the game (a returning feature from the previous installment). These include an EMP, which disables the electronics of every vehicle around the player; Agro, which makes the player's vehicle indestructible-giving the ability to plow through traffic without slowing the car; Roar, which sends out a sound wave that will move traffic out of the player's way for a clear and straight path through the streets; and Zone, able to slow time and allow a temporary boost in handling. The previous installment had restricted special abilities to specific cars, but all vehicles in this game can now use any one of these above mentioned abilities, as chosen by the player. These abilities can also be changed at garages whenever necessary.
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TOCA Race Driver 2 (DTM Race Driver 2 in Germany and V8 Supercars Australia 2 in Australia) is a racing video game developed and published by Codemasters for Xbox, Microsoft Windows, PlayStation 2, Mobile and PlayStation Portable. It is the fifth game in the TOCA series.
The career mode offers a wider selection of championships than previous games, featuring the likes of Supertruck and Rallycross in addition to the traditional touring car formats. However, not for the first time in the series, the British Touring Car Championship was not included, yet the franchise continued to license the TOCA name in the title. In addition, online play was featured heavily, with support for up to 8 players on Xbox Live.
The PC version of the game features 31 licensed and fictional global race locations offering 48 tracks. These include Hockenheimring from the German DTM series and Surfers Paradise from the Australian V8 Supercars series. The PS2 version features an additional track, Catalunya. The PlayStation 2 version also allows up to 8 PS2 on-line players, without broadband Internet service being required, too.
Two PSP conversions were released in 2005 and 2006; the first being TOCA Race Driver 2 in Europe and Japan, and the second being Race Driver 2006 in the US. The game continued to use a scripted career mode as introduced in the previous Race Driver game, but dropped the Ryan McKane character. Story-developing cutscenes were played out from a first-person perspective, with other characters never addressing the user by name (similar to the storytelling method of later Need for Speed titles). The Mobile phone version was released only in the U.S. a few months later.
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Metal Gear Solid: Peace Walker is a 2010 stealth game developed by Kojima Productions and published by Konami. It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, and the fifth installment of the Metal Gear Solid series, as well as the fourth Metal Gear game made specifically for the PlayStation Portable, following Metal Gear Solid: Portable Ops.[c] A remastered version of the game titled Metal Gear Solid: Peace Walker - HD Edition was later released for the PlayStation 3 and Xbox 360 as part of the Metal Gear Solid HD Collection in North America and Europe and as a stand-alone retail release in Japan.
Peace Walker is set in Costa Rica in 1974, and follows the exploits of returning protagonist Snake[d] as he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders). The game received critical acclaim, but the PlayStation Portable version failed to match the commercial success of its console predecessors due to declining support for the system.
Peace Walker consists of two primary gameplay modes: "Mission" and "Mother Base". "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory or fight a boss, whereas "Mother Base" is an army management mode similar to the briefing screen in Portable Ops.
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Brothers in Arms: D-Day is a first-person shooter video game in the Brothers in Arms series for the PlayStation Portable. It uses the Unreal Engine 2.0 as its technology base. Though labeled as a spin-off, the game's plot is actually a crossover/compilation of Brothers in Arms: Road to Hill 30 and Brothers in Arms: Earned in Blood from the main series.
Brothers in Arms: D-Day takes the player through the Normandy campaign and like its predecessors follows Sgt. Matthew Baker and Cpl. (later Sgt.) Joe Hartstock through actual missions that took place in Normandy during June 1944 from the June 6th airborne invasion to St Sauveur-le-Vicomte. Also like Brothers in Arms: Road to Hill 30 and Brothers in Arms: Earned in Blood it gives the chance for the player to take control of a squad allowing the player to issue orders and decide the best way to assault the enemy. BIA: D-Day also offers a wide range of both German and American authentic World War II weapons.
Much like the first two Brothers in Arms games, D-Day heavily focuses on commanding a squad to suppress then flank an enemy force with head-on assaults usually resulting in disaster. The game additionally uses intelligent opponents who will try to outmaneuver the player, although the AI in D-Day is not as advanced as the earlier PC/console versions of the game.
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
::::: Rate, Comment & Subscribe :::::The Lord of the Rings: Tactics - PSP Gameplay 4k 2160p (PPSSPP)John GodGames2024-06-09 | The Lord of the Rings: Tactics - PSP Gameplay 4k 2160p (PPSSPP)
The Lord of the Rings: Tactics is a tactical role-playing game for the Sony PlayStation Portable. It features characters from The Lord of the Rings by J. R. R. Tolkien. However, it is a direct adaptation of Peter Jackson's film adaptations, and has characters that resemble the films' depictions of them. Tactics was published by Electronic Arts. The game was released for the PlayStation Store on September 30, 2009.
The gameplay takes place on a grid. The game's characters move at the same time, rather than manipulating each entity individually.
Another feature of the game is called the Zone of Control. The Zone of Control means that if the player's character is next to his opponent's square on the grid, they must stop and fight. By using the Zone of Control, combined with simultaneous movement, the player can trap an enemy unit.
The player eventually gets to control a handful of heroes who progressively get more powerful. These are combined with a number of warriors. The user may play as the Fellowship or the minions of Sauron.
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TOCA Race Driver 3 is a racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 2, Xbox, PlayStation Portable and OS X. It is the sixth game in the TOCA series. The game features several fully licensed championships, including the DTM series and V8 Supercar championship. This is the last in the series to have TOCA in its title as following on from this TOCA was dropped in favour of just Race Driver, which later became the Grid series. Despite featuring the name TOCA in its title, the game did not feature the British Touring Car Championship. The game received positive reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, collision and wear damage.
Race Driver 3 features many racing disciplines, such as kart racing, monster trucks, Formula 1 and V8 Supercars. TOCA Race Driver 3 includes 120 Championships and 35 types of racing through the Championship in World Tour, Pro Career, and Free Race. Also, it has Bonus Championships in different disciplines. They take place largely in the UK and Germany, though many more tracks are unlocked by winning cups in Pro Career, or by setting a lap time record on a course within Pro Career mode. Open-wheel, GT, Oval racing, Rallying and Off-road racing were all featured and can be raced in either a detailed Pro Career mode or an open-ended World Tour. The game features many real-life competitions, including British GT, DTM, IRL and V8 Supercars, as well as a Vintage series, other GT series, and Rally. The Formula Williams FW27 is the featured car of the Formula 1 series in the game. The career mode progresses with various cutscenes featuring the player character's crew chief providing driving tips and general commentary.
Settings for racing are largely customisable. Players can adjust the number of laps and difficulty level. Race rules such as wrong way, corner-cutting, and careless driving penalties, and racing flags can also be turned on or off. Players can choose to qualify for races, which allows them to secure a position on the starting grid rather than being placed at the back.
Online play allows 12 and 8 players on PlayStation 2 and Xbox, respectively. It is the only racing simulator for PlayStation 2 with an online racing mode. For the PC up to 12 players could race together with the built-in GameSpy Server or by using a LAN. When GameSpy closed in 2014 online multiplayer was subsequently made possible using the Free Tunngle Network but was shut down in April 2018 due to pending requirements of the new European General Data Protection Regulation.
The game supports the use of a racing wheel. For PlayStation 2 consoles and Microsoft Windows players can utilise wheels such as the Logitech Driving Force GT and the Driving Force Pro. Other wheels are also supported, such as the Mad Catz MC2, which supports multiple platforms.
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Tom Clancy's Rainbow Six: Vegas is the sixth game in the Rainbow Six series of video games. It was released in November 2006 for the Xbox 360, December 2006 for Windows, and in June 2007 for the PlayStation 3 and PlayStation Portable. The game's storyline follows a new team that is dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city. A sequel developed by Ubisoft Montreal was released on Xbox 360, and PlayStation 3 consoles in March 2008 and on PC in April 2008. The game is also playable on Xbox Series X with online features still available.
Rainbow Six Vegas changes the series with multiple new features, such as a new health system where the player regenerates health while not taking fire (the player may sometimes be killed instantly, without a chance to regenerate health; this usually happens from grenades, as well as taking close-range fire from very powerful weapons, particularly to the head). The player's vision is greatly impaired while damaged, similar to the health system in Gears of War. Furthermore, a third-person view has been included for moments where players can blind-fire around corners to lay down suppression or covering fire. Other changes include a larger enemy presence and much tougher artificial intelligence, a shift in focus to where kills will be much harder to obtain, a reincarnated aiming system similar to the aiming system of the old Rainbow Six games and a context-sensitive D-pad based command system for the player's squad and sections of gameplay where the player will scale buildings and cause environmental damage. The player can also give voice commands using the Xbox 360 and PlayStation 3 headset, but teammates are no longer audible through the headset.
There is no mission planning feature or save system; instead, the game uses a checkpoint system. The developers also opted to almost entirely exclude cutscenes, telling the story through video feeds on a heads-up display. The player also has various skills, such as the ability to rappel up and down buildings while shooting and the ability to fast rope into an area.
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Ratchet & Clank: Size Matters is a 2007 platform game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. A spin-off of the Ratchet & Clank series, it is its first title on the PlayStation Portable. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story follows Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.
Gameplay See also: Common gameplay elements in the Ratchet and Clank series As with Going Commando and the first game, space combat is present. However, this time, the player controls Giant Clank, rather than a ship. Also, there are arena battles, but this time, the player plays as Clank in a variety of vehicles. Clank returns as a playable character and is again able to control a set of Gadgebots, smaller robots which can perform certain tasks for him, although this only occurs in one section of the game. But the player may still play with Gadgebots in Clank Challenges. There are also various skyboard racing challenges that can be participated in to win bolts, gadgets, and new armor pieces.
Similar to previous games in the series, this game contains a variety of weapons which can be upgraded. For example, the Lacerator is upgraded to the Dual Lacerators. Mods can be purchased for most weapons from Slim Cognito vendors. Some weapons and gadgets from previous games appear, such as the Hypershot, Bolt Grabber and R.Y.N.O. Nanotech (health) can also be upgraded. The main way to beat enemies is with firepower, so bolts (which are used as currency) are an important criteria of the game. Although there is no way to access weapons, etc. from previous games, additional skins can be unlocked on Secret Agent Clank if the player has a Size Matters save.
There is also a new system for acquiring armor. Instead of buying armor from special vendors, as with games such as Going Commando, parts of armor are found in levels and can be combined to make different suits, each with their own unique advantage, as well as additional protection.
When the player completes the game, they can choose to enter "Challenge Mode". Challenge mode is a harder version of the game, with tougher enemies. To counter this, all weapons, armor, and bolts acquired so far are carried through. New sets of armor are available in Challenge Mode, and there is a bolt multiplier feature included. Weapons can also be upgraded further by purchasing "Titan" versions.
There are a total of 25 Skill Points in the game, which are gained by performing certain tasks, the only clue to which is the name of the particular Skill Point. These will unlock cheats in the game. There are 20 Titanium Bolts to be found which can be used to buy skins for Ratchet.
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Spider-Man: Web of Shadows is a 2008 action-adventure video game based on the Marvel Comics character Spider-Man. The game was released in October 2008 across multiple platforms, and encompasses three drastically different versions: one released for Microsoft Windows, the PlayStation 3, Wii, and Xbox 360, which features an open world and non-linear gameplay; one for the PlayStation 2 and PlayStation Portable (titled Spider-Man: Web of Shadows – Amazing Allies Edition), which is a 2.5D side-scrolling beat 'em up; and one for the Nintendo DS, a Metroidvania-style beat 'em up. All three versions have several common elements, such as moral choices that alter the narrative, the ability to summon allies during fights, and a similar plot, despite different characters being featured. Web of Shadows' storyline is significantly darker than most previous Spider-Man games, as it revolves around a symbiote invasion threatening Manhattan, which Spider-Man must stop with the help of several unlikely allies.
Upon release, the game received generally mixed to positive reviews from critics, who singled out the boss fights, destructive combat, original story, gameplay and open-ended nature. However, the game's choice system received mixed reviews; although some praised how the player is able to create a dynamic experience with their choices, others were critical of the system's limitations. In addition, reviewers criticized the storyline's poor execution, bothersome camera controls, the inability to free-roam after completing the main storyline, lip-syncing issues and the subpar graphics.
Spider-Man: Web of Shadows, along with most other games published by Activision that had used the Marvel license, was de-listed and removed from all digital storefronts on January 1, 2014. It was the only Spider-Man game developed by Shaba Games and was assisted by Treyarch (their last time on a Spider-Man game), as the license was then passed to Beenox, who went on to develop several Spider-Man games of their own, beginning with Spider-Man: Shattered Dimensions in 2010.
PlayStation 2 and PlayStation Portable The PlayStation 2 and PlayStation Portable versions were released as Spider-Man: Web of Shadows – Amazing Allies Edition and are drastically different from the console and PC version. These versions do not feature an open world, and are instead 2.5D side-scrolling brawlers. Players can alternate between Spider-Man's two costumes at any time during gameplay, with the game providing several scenarios in which one suit is more useful than the other. For example, there are several weak walls which can only be destroyed by the black suited Spider-Man. Each suit has individual upgrades, which unlock new combos or increase Spider-Man's health bar.
Like its title suggests, this version puts more emphasis on the ally system than the other versions, providing the biggest variety of allies and consumable power-ups. Instead of cutscenes, the game features dialogue trees, during which the player must select Spider-Man's replies from several different options, which can make Spider-Man appear respectful, mean, or neutral. Depending on which reply is chosen, the player will receive upgrade points for Spider-Man's red suit, black suit, or both. These sections function similarly to the moral choices in the console and PC version, and can have a major impact on the game's story.
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Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.
The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran clone Imperial Stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi and Sith, additional game modes such as hero assault, and objective-based space battles.
Battlefront II was well received, with reviewers praising the story. Like the original game, it was a commercial success, selling 6 million copies by 2007. GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox. Electronic Arts announced it would extend support for Battlefront II until June 30, 2014. The extended support ended on July 25, 2014, taking all GameSpy online video games across all platforms offline. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play. On October 2, 2017, multiplayer for the Windows version was again enabled, allowing for Steam and GOG cross-play. A remastered compilation featuring both the game and its predecessor with additional content, titled Star Wars: Battlefront Classic Collection, was released on March 14, 2024.
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Tom Clancy's Splinter Cell: Essentials is an action-adventure video game with heavy emphasis on stealth. It is part of the Splinter Cell series and was released for the PlayStation Portable handheld system. It was developed by Ubisoft Montreal and published by Ubisoft on March 21, 2006. It is the fourth entry in the series and runs on the Unreal Engine 2.
Ubisoft Montreal had been in development of Splinter Cell: Essentials from at least 2005, with Ubisoft Montreal officially announcing the game on January 12, 2006. Once announced, Ubisoft Montreal provided additional details regarding the gameplay, story and more as it was scheduled for spring of 2006. Following the announcement, previews of the game were shown to journalists as more info regarding specific missions and returning features from the classic Splinter Cell series were included in the game. It was revealed that Ubisoft Montreal utilized the Unreal Engine 2 for Essentials, but toned down to run properly on the PlayStation Portable.
In January 2009, Sam Fisher, a former NSA agent-turned-fugitive, sneaks into a Washington, D.C. cemetery where his daughter, Sarah, who has been recently killed by a drunk driver, is buried. Fisher is arrested at this grave site, taken into custody and interrogated at the NSA's headquarters in Fort Meade, Maryland. During this time, Fisher recalls past events, that are then played as missions.
In the end, Fisher admits that he had killed his Third Echelon handler, Colonel Irving Lambert. In the final mission, Fisher steals the evidence and escapes from the NSA headquarters where he was being held.
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Coded Arms is a first-person shooter video game that was developed and published by Konami for the PlayStation Portable handheld in 2005.
Plot Late in the 21st century, advancements in medical and computer technology allow for linear connectivity of human minds to computer networks, causing an unprecedented boom in computer hackers. The game takes place inside a virtual reality military training simulator named "AIDA" which has since been long-abandoned. However, the program continues to run, generating enemies and levels for the no longer present soldiers-in-training. The player takes the role of one of the many hackers attempting to break the codes of the simulator and extract the most valuable data possible for fame and profit. To do this, the player must explore several "sectors" that are infested with various kinds of enemies, including soldiers, security bots, giant bugs and other insect and plant-like creatures. The only way to survive and reap the greatest rewards is by reaching the Kernel database, destroying the enemies and the bosses at the end of each sector. The game's intro cutscene informs the hacker/player that hacking too deeply into unknown non-civilian protocols with what seem to be homebrew hacking tools carries the risk of contracting a medical condition called the "Achiba Syndrome", and warns them that upon infection that they 'will not be able to return' - presumably meaning their consciousness will become corrupted or otherwise lost and their minds will not be able to return to their bodies in the real world.
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Def Jam Fight for NY: The Takeover is a 3D fighting video game developed by AKI Corporation and EA Canada and published by Electronic Arts for the PlayStation Portable. It is a port of Def Jam: Fight for NY, and a prequel to Def Jam Vendetta. In addition to nearly all of the features seen in Fight for NY, the game introduces new dirty moves, four new venues, and 68 playable characters.
Def Jam Fight for NY: The Takeover serves as a prequel to the events of Def Jam Vendetta. However, the game uses many of the same situations and characters from Fight for NY, which is the third game in the series, chronologically. The player is still a nameless up-and-coming young street fighter brought into the world of underground street fighting after rescuing one of the game's personalities from trouble with the police. However, instead of D-Mob being freed from police custody, like in Vendetta, it is tattoo artist Manny who is saved from corrupt police officers. Manny takes the player to gang leader O.G., who becomes his "mentor", who instructs him in how to fight to gain control of (take over) the five boroughs of New York City. Eventually, O.G. is murdered by Crow, leaving D-Mob to step in and use the player as his number one fighter. Ultimately, it is revealed that D-Mob was using the player to take over the five boroughs, controlling New York City's underground, and that he was going to leave the player to take the fall, leading the police to his exact whereabouts. After defeating D-Mob in the story's final battle, a one-on-one fight at the 125th Street Subway Station, the player decides to leave the underground fight scene for good. It is presumed that, since this is a prequel story, D-Mob recovers from the fight and, with nobody in New York to stop him, builds his empire that is seen in Vendetta.
Character creation is still the same as Fight for NY. Just like in the original, only male characters can be created. The players can create own character using the same type of police sketch-artist system. A new addition is choosing their character's home town from one of the five boroughs of New York City. From there, the game flows similarly to Fight for NY, featuring many of the same fighting arenas and shops where the players can upgrade own character's clothing, jewelry, hair, and fighting moves.
The story is no longer told through fully voiced cutscenes. For The Takeover, the story progresses through text and messages are received on their character's Sidekick.
Since the game uses many of the graphical assets seen in 2004's Fight for NY, it does not reflect physical changes seen in some of the celebrities featured in the game. For example, Busta Rhymes, in the role of Magic, still has his dreadlock hairstyle, which he cut in late 2005. Also, Ludacris still has his cornrow hairstyle, which he would cut in the summer of 2006.
Gameplay Gameplay in Def Jam Fight for NY: The Takeover remains largely similar to Fight for NY, although ground combat is further enhanced. The player bases their character's fighting style from among a pool of five different fighting styles.
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OutRun 2006: Coast 2 Coast is a racing game developed by Sumo Digital and published in 2006 by Sega. It is the 9th title in the series, and the final one to have a physical release. Outrun 2006 is an updated version of OutRun 2. The game is split into two parts: a conversion of OutRun 2 SP (which itself includes the OutRun 2 levels) and "Coast 2 Coast", which includes single-player races and challenges, and local network and internet multiplayer.
OutRun 2006 was released in Europe and North America on the Xbox, PlayStation 2 and PlayStation Portable in March–April 2006, but was delayed until June for PC. In Japan, OutRun 2006 has only seen a PlayStation 2 release, albeit retitled as OutRun 2 SP. Each version is subtly different so as to play to the strengths of its home system, which includes a link-up feature between the PS2 and PSP versions, a different mission set for the PSP and Xbox Live support on the Xbox.
The game featured an online mode for up to six players. The online service for the PC, PS2 and PSP versions of the game was discontinued in May 13, 2009. The Xbox Live servers went offline on April 15, 2010 due to the discontinuation of Xbox Live for Xbox.
Cars have varying classes ranging from Novice to Professional, with increased top speeds and diminished handling as the difficulty rises. New to the OutRun series is the addition of a separate "OutRun" class, which applies to every car and allows each car to have increased performance in all aspects; cosmetic changes including racing stripes and decals as well as completely renovated bodywork are also evident.
OutRun 2006: Coast 2 Coast features 15 different cars, the most ever seen in any OutRun game. In addition to the ten vehicles from OutRun 2 SP, new models include the 550 Barchetta, F355 Spider, Superamerica, 328 GTS and the Ferrari F430. Some models cannot be unlocked on the PlayStation Portable or PlayStation 2 without the use of the cross-system connectivity feature inherent of the two systems (as a result of PSP connectivity being removed from the Japanese PS2 version, all PSP unlockables are included in the Japanese PS2 version from the start) or cheat codes.
Coast 2 Coast mode is the game's "career" mode, in which there are many challenges (labeled as "missions") to complete, ranging from racing rivals for the top position to thrilling player's passenger by completing their requests to execute certain driving maneuvers or tests of memory and logic. The racing modes from OutRun 2 SP ("OutRun race", "Heart attack" and "Time attack") are still available, while adding four extra modes exclusive to the Coast 2 Coast mode:
Test Your Drift: A one-on-one race with the objective of accumulating points by drifting through bends. Test Your Slipstream: The player must drive behind traffic vehicles to collect the points and beat rivals. Avoid the Knockout: An elimination race, the last-placed car at the end of each stage is automatically ejected from the challenge. Do Not Lose Your Girlfriend: Another one-on-one duel, but here the player must stay ahead of the rival couple until their "heart points" reach 0. When the game is started for the first time, a limited selection of cars, tracks, challenges and background music is available. Each individual element can be unlocked through the exchange of "OutRun Miles", which are points that players score for progression through Coast 2 Coast mode or normal game, but the race does not need to be finished to earn OutRun Miles. Some unlockables are missing in Coast 2 Coast compared to Outrun 2, namely the original Outrun from 1986 and the bonus tracks from Daytona USA 2 and Scud Race/Super GT.
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Syphon Filter: Logan's Shadow is a third-person shooter stealth video game developed by Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. It is the sixth and final installment in the Syphon Filter franchise and a sequel to 2006's Syphon Filter: Dark Mirror.
Logan's Shadow is played from a third-person perspective. With the Havok physics, enemies and objects react realistically to gunfire and other means of interaction.
Logan's Shadow features weapons and gameplay mechanics new to the series. These include additions to the cover system such as side-to-side movement, leaning, and blind fire around obstacles and corners, an advanced melee system that allows Gabe to use enemies as human shields, regenerative health, and underwater combat.
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Syphon Filter: Dark Mirror is a third-person shooter stealth video game developed by Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. It is the fifth installment in the Syphon Filter franchise and a sequel to 2004's Syphon Filter: The Omega Strain. The PSP version of Syphon Filter: Dark Mirror was added on March 21, 2023 as part of PS Plus Premium Classic Catalog.
As with the trilogy and unlike the previous game, the gameplay is a return to the series roots. Players resume the role of Gabe Logan and occasionally Lian Xing, special operatives for a secret government agency. The non-linear, open-ended feel of the previous game has been reverted to the linear gameplay. Several types of weapons and vision modes are introduced. Players can now hide against walls and shoot around corners, but the roll ability is noticeably absent.
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One Piece: Romance Dawn (ONE PIECEワンピース ROMANCE DAWNロマンスドーン 冒険の夜明け, Wan Pīsu: Romansu Dōn - Bōken no Yoake, "One Piece: Romance Dawn - Dawn of the Adventure") is a role-playing video game based on the One Piece manga and anime series, released in Japan and other parts of Asia for the PlayStation Portable on December 20, 2012, via retail and the PlayStation Store. A port for the Nintendo 3DS was released in Japan on August 8, 2013, via retail and the eShop. It was also released in Europe on November 29, 2013, and February 11, 2014, in North America.
The game covers the first half of the series from Luffy's early adventures in the East Blue to the battle at Marineford.
The game is an RPG; it uses turn-based battles and action commands that help guide the player. The player commands the protagonist Luffy and other characters that are in his crew. The characters level up, and the player can strengthen attacks by obtaining points. All characters and enemies are from the One Piece series and play the same roles as seen in the source material. Cutscenes are told in a manga style.
Namco Bandai Games announced in July 2012 that they would be developing their first One Piece game for the PSP, which would be pure RPG. The game features 30 minutes of newly animated cutscenes by Toei Animation. A port for the Nintendo 3DS was released on August 8, 2013. Namco Bandai Games announced the 3DS port would be released in Europe in November 2013, later revealing there are also plans to release the game in North America. The main theme song is Eternal Waves by Hyoue Ebata, which is replaced with an original piece in the Western releases due to licensing issues.
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Dragon Ball Z: Budokai Tenkaichi, released in Japan as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!), is a series of fighting games developed by Spike based on the Dragon Ball manga series by Akira Toriyama. The series was published by Namco Bandai Games in Japan and Europe, and by Atari in North America and Australia until 2008. Since Budokai Tenkaichi 3, Bandai Namco has handled Dragon Ball game publishing in all regions, effectively ending Atari's involvement.
The original game was released in 2005 as a PlayStation 2 exclusive, while the second and third installments released for PS2 and Wii. Moreover, a spin-off titled Tenkaichi Tag Team released on PlayStation Portable in 2010. In March 2023, a new title was revealed during the Dragon Ball Games Battle Hour event.
This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (September 2021) (Learn how and when to remove this template message) The "Sparking!" in the Japanese title references the last lyric found in the chorus of the first opening theme to the Dragon Ball Z anime series, "Cha-La Head-Cha-La" (though the opening theme to the first game is the TV series' second opening, "We Gotta Power"). The North American title is a rearranged version of Tenkaichi Budokai (天下一武道会, Tenka'ichi Budōkai, roughly "Strongest Under the Heavens Martial Arts Tournament") (also known as the Tenka-ichi Budōkai), a reoccurring tournament featured in the manga and anime series. Despite the localized title, the series is not a continuation of the Dragon Ball Z: Budokai series. It's been speculated that Atari chose to market the games as part of the Budokai series in order to capitalize on its success.
While Sparking! features actual music from the Dragon Ball Z anime series (as well as the Dragon Ball and Dragon Ball GT anime) as composed by Shunsuke Kikuchi, the American release of the first game features recycled music from the Budokai series (composed in Japan by Kenji Yamamoto).
Super Saiyan Goku using the Kamehameha wave against Hirudegarn in Budokai Tenkaichi 3. The games use a "behind-the-back" third-person camera perspective. Similar to the Super Famicom-released Dragon Ball Z: Legendary Super Warriors, special forms are treated as their own character, with varying stats, movesets and fighting styles.
In battle, players can build up their Ki gauge to execute various techniques such as the Power Guard, which reduces the damage characters take by 1/4. The Ki gauge can also be used to use moves referred to as Blast 2 skills. Every character has a unique set of Blast 2 skills that allow the character to use special moves such as Ki blasts and physical attacks. Characters also have a self-recharging numeric gauge called Blast Stock that allows players to use techniques called Blast 1 skills. Blast 1 skills usually have a supportive effect such as allowing characters to regain health or immobilize the enemy. Players can also power up into a mode called Max Power Mode normally by building up their Ki beyond full at the cost of Blast Stock bars. Max Power Mode makes the character that initiated it faster, stronger, and able to use moves that are exclusive to the mode. One of these moves is the Ultimate Blast which is usually the most powerful move a character has, though use of any Blast 2 skill or the Ultimate Blast immediately ends Max Power Mode.
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Open Season is an action-adventure game, based on the film of the same name. It was released for Wii, PlayStation 2, PlayStation Portable, Microsoft Windows, Game Boy Advance, Xbox 360, Xbox, Nintendo DS, and GameCube. The Nintendo DS version supports the Nintendo Wi-Fi Connection.
While Patrick Warburton, Maddie Taylor, Nika Futterman, and Danny Mann reprise their roles from the film, most of the original voice actors were replaced (for example, Chris Williams and Maddie Taylor are the voices of Boog and Elliot in this game).
Boog (Chris Williams) is a 900-pound grizzly who is the star of the town Timberline's nature show. In a dream, Boog pursues after a giant version of his teddy bear Dinkleman, but he is soon woken by Beth (Kari Wahlgren), who takes him to the town center for Boog's performance. But Beth finds that Shaw, a cruel hunter, has already hunted a buck. She goes into Sheriff Gordy's police office to confront Shaw. The buck (Maddie Taylor) wakes up and introduces himself, his name being Elliot. Boog reluctantly frees him, and Shaw (Darryl Kurylo) vows revenge on Boog after Sheriff Gordy (Carlos Alazraqui) tells him he's been living in the woods too long. That night, Elliot decides to "free" Boog in return. He manages to lure him to the convenience store, where they finish all the chocolate bars there, but they're discovered by the police and incapacitated with a tranquilizer gun by Beth and brought to the Timberline National Forest until the start of open season. There, Elliot claims that he knows how to get back to Timberline, prompting a road trip.
They encounter a squirrel called McSquizzy (Michael Gough) and his army of squirrels called the Furry Tail Clan (Carlos Alazraqui), who abuse them with nuts. Boog meets a few members of Elliot's herd: Giselle (Kari Wahlgren), a doe whom Elliot has a crush on, and Ian (Patrick Warburton), the head of the herd who hates Elliot. It's revealed that during this time of year, the Deer Games are held, with only one sport: Running. Elliot competes with Ian and wins the race, but he's kicked away by a jealous Ian as revenge. In the Timberline National Forest, Boog and Elliot help all kinds of animals with their tasks. The two meet McSquizzy again, who directs them to a shortcut: A mine. After riding through the mine in a minecart, Boog and Elliot continue their journey across a valley, and climb up a mountain, only to encounter Shaw, they escape the hunter by rolling down the hill in a big snowball. They get to a beaver's dam, which Elliot claims is the way home. Not letting them cross, the two help the beavers find a missing piece for the dam: An outhouse. They find Boswell (Maurice LaMarche), trying to push the outhouse down from a hunting camp. Boog and Elliot jump onto it, and it quickly breaks and they ride it down the river rapids until they reach the dam. Boog quickly realizes that Elliot had never known how to go to Timberline because he'd asked some moles (since they're blind) for directions. Boog's weight causes the dam to break up. Having lost Elliot in the flood, Boog looks for shelter for the night. Boog enters Shaw's house, only to be confronted by Shaw himself. Shaw locks Boog in his basement but Boog eventually escapes, and encounters McSquizzy on a sign, who threatens to not show him the way back home if he doesn't help the animals during open season. Boog goes the right way, but he decides to go back and help the animals, suggesting to the wilds that they fight back.
Agreeing to this, Serge (Danny Mann), Deni, and the rest of the ducks fly around the Timberline National Forest, dropping propane tanks everywhere, while the other animals collect items helpful for the fight. The wilds ultimately win the battle against the hunters. But while they're celebrating, Shaw appears and tries to shoot Boog. Elliot sacrifices himself by jumping in front of Boog and takes the hit instead, seemingly killing him, which angers Boog. Boog defeats Shaw after throwing a skunk, a rabbit, and a squirrel at him, roars him, and then he ties Shaw up with his gun. The game then closes as Elliot awakens having survived the gunshot and the wilds celebrate their victory by mauling Shaw.
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Off Road (released in North America as Ford Racing Off Road) is a 2008 racing video game developed by Razorworks and published by Xplosiv. It is the seventh and final game of the Ford Racing series. It is also the only game in the series to feature vehicles by Land Rover, which was owned by Ford Motor Company at the time. The game was released for the personal computer (PC), PlayStation 2 (PS2), PlayStation Portable (PSP), and the Nintendo Wii. The game received mostly negative reviews.
Off Road features 12 tracks, and 18 vehicles from Ford and Land Rover. The game features five game modes: Quick Race, Career, Tournament, Arcade, and Multiplayer. Career mode is the game's main mode, in which the player races to unlock new vehicles, tracks and race types. Tournament mode is a smaller version of Career mode, minus the ability to unlock new vehicles. Quick Race allows the player to begin a race on a limited number of tracks. In Arcade mode, the player can race with vehicles, tracks and race types that have been unlocked. The PC, PS2 and Wii versions include a two-player option.
Development and release The game was announced in July 2007, with the tentative title of Ford Off Road and a release date scheduled for late November. It would be the first game in the Ford Racing series to feature off-road driving and the first to feature vehicles from Land Rover, which was owned by Ford at the time. The game was to be known as Ford Off Road for its U.S. release, while it would be titled Off Road in other regions.
The game was released in 2008:
In Europe, Off Road was released on March 20 for the PS2 and PSP. The PC version was released in Europe the following day, followed by a European release for the Wii on August 14.
In the United States, the game was released as Ford Racing Off Road on July 29 for the PS2 and PSP, followed by a Wii release on August 26. The PC version was released on September 18.
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11 real-world race tracks (10 on the PSP® version) 14 teams and 22 riders Race against 21 computer opponents (13 on PSP®) Play against a friend (three friends wirelessly on PSP®) Control the level of simulation Variable weather conditions add to the challenge
A truly authentic motorbike racing experience for the PlayStation® 2 and PSP® game systems, featuring beautifully recreated official tracks and all 14 teams and 22 riders. Experience the thrill and danger of high speed motorbike racing along side 21 opponents.
This incredibly detailed game allows the player to control the level of simulation, start off with multiple riding aids, then as you grow comfortable, you can crank up the reality and excitement! Race amazing bikes at high speed in variable weather conditions.
Hannspree Ten Kate Honda SBK Superbike World Championship is the definitive racing game for the PlayStation® 2 and PSP®!
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Ford Street Racing (also known as Ford Bold Moves Street Racing in North America) is a game commissioned by Ford for the Xbox (not compatible with Xbox 360), PC, PlayStation 2 and PlayStation Portable (PSP). The game was sold as Ford Street Racing on the PC while the various console releases were given region specific names. They are as follows: Ford Bold Moves Street Racing in the US and Canada, Ford Street Racing: L.A. Duel in the EU, and Ford Street Racing: XR Edition in Australia and New Zealand. It was released September 19, 2006 in the United States. It was developed by Razorworks and published by Empire Interactive under the Empire banner in the US and under the Xplosiv banner in the rest of the world. The game received mostly mixed to negative reviews.
Home console and PC versions The console and PC versions of the game have 18 cars, while the Australian XR Edition swapped 3 standard cars for 3 iconic Australian market Falcons. The game features team and solo championship modes, as well as an "Arcade" mode. Team mode allows the player to toggle between the cars in the player's team during the race; cars that are not being driven by the player are driven by the game's artificial intelligence until the player selects it. The player has to play and win various championships to unlock new tracks, new vehicles and unlock new tournaments to earn cash to purchase those newly unlocked vehicles and/or repair the ones that are currently owned. These unlocked cars, tracks, and race types can be raced, without consequence, in the Solo Racing and Team Racing. Notable cars featured in the game include Ford Mustang Boss 302, Ford RS200, Ford GT, Ford Lightning and the Ford Mustang SVT Cobra.
Sony PSP versions The PSP versions were sold with the same regional title tweaks that the console versions received, but "in a substantially expanded form, with more cars, tracks, and team modes than even the home versions had to offer".Compared to the console versions, the US market Bold Moves and EU market L.A. Duel added six extra cars (bringing the total to 24) and six new tracks (making a total of 18). The Australian XR Edition added two Falcon sedans (a 1970 Falcon GT-HO and a 2005 Falcon GT-XR8) and a 2005 Falcon XR8 ute to the garage, making for a total of 27 vehicles. All other aspects of the three games are the same.
The gameplay on the Sony PSP versions is similar to the console versions in that the player has to win various solo and team championships to unlock new tracks, new vehicles and unlock new tournaments to earn cash to purchase those newly unlocked vehicles and/or repair the ones they currently own. These unlocked cars, tracks, and race types can be raced, without consequence, in the Arcade mode. One difference from the console versions is that the damage is cosmetic only and the performance of the vehicle is not affected by crash damage.
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Gangs of London is an action-adventure open world video game released in 2006 for Sony's PlayStation Portable console. The third installment in the The Getaway franchise following The Getaway (2002) and Black Monday (2004), it was developed by London Studio and published by Sony Computer Entertainment.The player has the choice to play as five different gangs in London, with different ethnicities and outfits.
Gareth Evans and Matt Flannery created a television adaptation of the game starring Joe Cole, Sope Dirisu, and an ensemble cast, which debuted on Sky Atlantic and AMC in April 2020, from which a spin-off graphic novel, Ghosts, was released in December 2022, written by Corin Hardy and Rowan Athale and illustrated by Ferenc Nothof.
During the course of story mode, the player is given a wide variety of objectives. One objective may require entering a nightclub armed with a jackhammer, while another may involve trying to run the enemy off the road, or them trying to run the player off the road. There are also kidnapping missions, stealth missions, and race missions. Once the story mode is complete, a cliffhanger ending ensues. Outside of missions, the player can free roam the game's environment and complete minigames such as taking photos of London landmarks or running over pedestrians. The game also has "bar" style mini-games, accessed from a pub. The four pub games are darts, skittles, pool, and an arcade game, which is similar to Snake.
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Spider-Man 3 is a 2007 action-adventure game based on the 2007 film of the same name. The game is the sequel to 2004's Spider-Man 2, itself based on the 2004 film of the same name. It was released for the PlayStation 3, PlayStation 2, Xbox 360, Microsoft Windows, Wii, Nintendo DS, and Game Boy Advance on May 4, 2007, and for the PlayStation Portable on October 16, 2007. Published by Activision, the PlayStation 3 and Xbox 360 versions were developed by Treyarch, while Vicarious Visions handled the development of the other versions, which are drastically different. Beenox ported Treyarch's version of the game to Microsoft Windows.
The game plays similarly to two of Treyarch's previous Spider-Man titles, Spider-Man 2 and Ultimate Spider-Man, incorporating an open world design that allows players to freely explore a fictitious representation of Manhattan when not completing missions to advance the narrative. The symbiote costume from the film is a major gameplay mechanic, increasing Spider-Man's strength and unlocking new abilities. While the game directly adapts the plot of the film, it builds upon it by including additional characters and elements from the Spider-Man comic books and other aspects of the Marvel Universe. Most actors reprise their roles from the film, including Tobey Maguire, James Franco (the first time he does so as Josh Keaton provided Harry's voice in the previous two games), Topher Grace, Thomas Haden Church, and J. K. Simmons. Bruce Campbell, who played a French maître d' in the film, narrates the game's tutorial level.
With the exception of the Nintendo DS version, which received mostly positive reviews, Spider-Man 3 was met with a mixed critical response. Most of the criticism was aimed at the game's graphics, short length, and technical issues, as well as being too similar to its predecessors. The drastic differences between platforms was another point of criticism. The game was followed in October 2008 by Spider-Man: Web of Shadows, which has no connections to the Spider-Man film series. A beat 'em up loosely connected to the films, Spider-Man: Friend or Foe, was published by Activision in October 2007. Following the expiration of Activision's licensing deal with Marvel, Spider-Man 3 was delisted and removed from all digital store fronts on January 4, 2017.
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Super Monkey Ball Adventure is a platform video game developed by Traveller's Tales and published by Sega. Part of the Super Monkey Ball series, it was released on 2006 for the PlayStation 2, PlayStation Portable and GameCube.
Super Monkey Ball Adventure is a departure from the series in the sense that the puzzle-based gameplay is replaced by a more traditional 3D platform game world. Traveller's Tales has retained some of the mini-games, however, and integrated the features into the gameplay. Some new mini-games are also integrated into the adventure world. The game received mixed to negative reviews from critics, who derided the game's controls, difficulty, and gameplay shift, with some deeming it the worst installment in the series, though the soundtrack was praised.
AiAi, MeeMee, Baby and GonGon are barbecuing bananas on Jungle Island when, all of a sudden, the alarm bells of the Tree Palace sound. King Junjun of Jungle Island tells them the sorrow and naysayers that have spread throughout the five kingdoms, brought on by Prince AbeABE of Monkitropolis and Princess Dee-Dee of Kongri-la's visit to the island. Once the prince and princess's identities are revealed, their true love for each other is, too. King Junjun and the Super Monkey Ball team work together to bring on the wedding of the year - but it is not easy. Monkitropolis and Kongri-la are great rivals, and before the wedding can happen, AiAi and friends must help bring peace to them.
If the game is 100% completed, a visit from AiAi from the future will tell how the monkeys are inside magic energy balls, which are invented by AiAi and GonGon from a later time period, which is the reason the monkeys have balls. Baby returns home with this version of his father.
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SUPER HIND is the ultimate tactical air combat game for a handheld. Explore breathtaking high-detail environments: rich geology, foliage, buildings, and atmospheric effects like rain, snow, and sunshine- even lightning. Take on a world of lethal fighting machines: helicopters, tanks, mobile missile platforms, jet aircraft, ballistic missile warships, submarines and more.
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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super hind psp gameplay,super hind para psp,super hind pspJuiced 2: Hot Import Nights - PSP Gameplay 4k 2160p (PPSSPP)John GodGames2024-02-24 | Juiced 2: Hot Import Nights - PSP Gameplay 4k 2160p (PPSSPP)
Juiced 2: Hot Import Nights is a racing video game. The PlayStation 2, Xbox 360 and Nintendo DS versions were released in September, the PlayStation Portable and PlayStation 3 versions in October, and the Microsoft Windows version in November 2007.
It is a sequel to the 2005 game Juiced. It was developed by Juice Games and published by THQ, in collaboration with Hot Import Nights. The game, being loosely based on the auto show of the same name, utilizes more advanced car modification methods in comparison to its predecessor.
The game starts off in a night club where the player selects their character and car. Juice Games has decided to remove the racing calendar, the respect system and the drag races. After choosing a character and car, the player gets a list of available races, three of which must be won in order to move up to the next level. Juiced 2 only includes two types of racing: circuit and drift.
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Dragon Ball Z: Shin Budokai - Another Road, known as Dragon Ball Z: Shin Budokai 2 (ドラゴンボールZ 真しん武ぶ道どう会かい2 Doragon Bōru Zetto Shin Budōkai Tsū, lit. Dragon Ball Z: New Martial Arts Gathering 2) in Japan and Europe, is a fighting video game that is the sequel to the best-selling game Dragon Ball Z: Shin Budokai, and the second Dragon Ball Z game to be released for the PlayStation Portable. It was developed by Dimps, and released on PlayStation Portable in 2007.
Used a dev build - v1.16.6-229-g5580d47d8
Enhanced graphics with emulator PPSSPP. - recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Dante's Inferno is a 2010 action-adventure game developed by Visceral Games and published by Electronic Arts. The game was released for PlayStation 3, Xbox 360 and PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement.
The game's story is loosely based on Inferno, the first canticle of Dante Alighieri's Divine Comedy. It follows Dante, imagined as a Templar knight from The Crusades, who, guided by the spirit of the poet Virgil, must fight through the nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. In the game, players control Dante from a third-person perspective. His primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies. Some downloadable contents were subsequently released, including Dark Forest, a prequel story, and Trials of St. Lucia, which features St. Lucia as a playable character.
Before the game's release, Dante's Inferno underwent a prominent, elaborate, and at times controversial marketing campaign led by the game's publisher Electronic Arts. This included the release of a fake religious game called Mass: We Pray, a motion controller-based game supposedly allowing players to engage in an interactive prayer and church sermon.
Dante's Inferno received generally positive reviews by critics, with praise for the gameplay, art direction, voice acting, story, sound design, and depiction of Hell. It sold over one million copies worldwide and spawned a comic book miniseries and an animated movie, Dante's Inferno: An Animated Epic, which was released direct-to-DVD simultaneously with the game. A sequel and a mobile spin-off entered in development but were both canceled.
Used a dev build - v1.16.6-229-g5580d47d8
Enhanced graphics with emulator PPSSPP. - recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
MediEvil: Resurrection is a 2005 gothic action-adventure game developed by SCE Cambridge Studio and published by Sony Computer Entertainment for the PlayStation Portable. It is a re-imagining of the first installment in the series, MediEvil. It was first released as a launch title in September 2005 in North America and Europe. The game is set in the medieval Kingdom of Gallowmere and centres around the charlatan protagonist, Sir Daniel Fortesque, as he makes an attempt to stop antagonist Zarok's invasion of the kingdom whilst simultaneously redeeming himself. The game also features a variety of voice talents, including Tom Baker as the narrator and the Grim Reaper.
Development of the game began in 2003 with the original intention of releasing the game for the PlayStation 2. Sony Computer Entertainment Europe commissioned SCE Cambridge Studio to develop a launch title for the PlayStation Portable. Due to time constraints, the Cambridge studio was given only a year to develop the game, thus they decided to remake the original MediEvil. The game was met with mixed reviews upon release, with critics mainly praising the game's humor, voice talent and graphics but was criticized for lack of innovation and cumbersome camera controls.
A port of the game for PS4 and PS5 was released for the PlayStation store on August 15, 2023.
A screenshot of gameplay, showing the updated interface and remastered graphics Gameplay is similar to that of the original game in which players control Sir Daniel Fortesque as he travels through Gallowmere to stop the evil Zarok. Dan can utilize a variety of weapons, including close range weapons such as swords and axes to long ranged weapons such as throwing knives and crossbows. If Dan defeats enough enemies to collect the Chalice of Souls hidden throughout each level, he will be able to travel to the Hall of Heroes, where a legendary hero rewards him by giving him a new weapon or other helpful items.Dan possesses a single life bar throughout the game, which can be sustained by collecting Life Bottles throughout the game which can be replenished by energy vials and Life Fountains. The remastered version also includes some exclusive arcade-style minigames which can also be played over online multiplayer.
MediEvil: Resurrection features many alterations to the original structure and content, such as the addition of the "Anubis Stone" sub-plot which has never appeared in the original.Various levels and characters designs are altered drastically from the original, with some levels removed altogether.Resurrection's altered plot is given a much more humorous and light-hearted setting as opposed to the Gothic horror-comedy of the first installment. Unlike the original, there is no alternate ending; Dan still ascends to the Hall of Heroes regardless of whether he collects all of the chalices or not.
Used a dev build - v1.16.6-229-g5580d47d8
Enhanced graphics with emulator PPSSPP. - recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
Test Drive Unlimited is a 2006 racing video game developed by Eden Games and published by Atari for Xbox 360 and Microsoft Windows. Atari Melbourne House developed the PlayStation 2 and PlayStation Portable versions. Being the eighteenth entry in the Test Drive series, Unlimited serves as a reboot of the franchise, discarding the continuity of the previous games. The game features 107 licensed sports cars and 10 motorcycles (72 Cars on PSP and PS2) and the terrain is modeled after the Hawaiian island of Oʻahu that features some 1,000 miles (1,600 km) of roads and highways.
It was soon followed by its sequel, Test Drive Unlimited 2 in 2011. A third game and soft reboot, Test Drive Unlimited Solar Crown, is currently under development (with KT Racing and Nacon replacing Eden Games and Atari, respectively), which will release in 2024.
Used a dev build - v1.16.6-229-g5580d47d8
Enhanced graphics with emulator PPSSPP. - recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
Hot Wheels Ultimate Racing is a 2007 racing video game developed by Italian company Raylight Studios and published by DSI Games for the PlayStation Portable (PSP) exclusively. The game is based on the Hot Wheels toy line which manufactured by Mattel.
Hot Wheels Ultimate Racing features 26 vehicles based on Hot Wheels toy cars. The game features 11 courses, each one resembling real Hot Wheels toy racetracks. The courses are divided across four areas: Death Valley, Jungle, Metropolis, and Volcano. Each level features a major trap or enemy that must be avoided, such as giant boulders, a giant scorpion, and a giant octopus. The player can use turbo boosts to speed up in races, and slow-motion to safely drift around corners; both abilities are depleted as they are used, and can be refilled by landing specific giant jumps or by avoiding the traps and enemies in each level. Performance upgrades, including better acceleration, improved handling, and new tires, can be won from races.
Hot Wheels Ultimate Racing features four gameplay modes. In Quick Race, the player may choose any track on which to race. In Survival mode, the player must win races that become increasingly difficult. In Time Trial mode, the player must race against a time limit. In Collector mode, the player is the sole vehicle and must collect golden medals scattered around a racetrack. The game also includes a local multiplayer mode for up to four people.
Hot Wheels Ultimate Racing was released in North America on June 29, 2007.The game was subsequently released in Europe on August 24, and in Australia on September 20.
Used a dev build - v1.16.6-229-g5580d47d8
Enhanced graphics with emulator PPSSPP. - recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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After Burner: Black Falcon is a 2007 arcade-style combat flight simulation video game. It is the sixth game in the After Burner series and, unlike previous games in the series, it is exclusive to the PlayStation Portable and not a port of an arcade game.
The game's plot sees a terrorist cell dubbed Black Falcon hijacking 13 prototype fighter jets dubbed "Assassin" from the CIA. There are three different pilots to choose from, each with their own plot-twists. Players will be tasked with making the skies friendly again by screeching through the skies in an assortment of 19 originally designed planes, including the F-14D Tomcat, the F-22 Raptor and the F-15E Strike Eagle. Each of the planes can be customized with a variety of weapons, items and custom paint jobs. The game supports "numerous multiplayer challenges" in both eight-player competitive and two-player cooperative modes.
Used a dev build - v1.16.6-229-g5580d47d8
Enhanced graphics with emulator PPSSPP. - recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Mario Kart Wii is a 2008 kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series, and was released in April 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario series, who participate in races on 32 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including two to four person split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote's motion-controls to provide intuitive and conventional steering controls. Each copy of the game was bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel.
The game received positive reviews upon release, with praise for the online mode, coupled with its characters, innovative gameplay, tracks, and karts, but received criticism for its item balancing and rubber-band difficulty adjustment. The game sold over 37 million copies, making it the second best-selling Mario Kart game after Mario Kart 8 Deluxe and one of the best-selling video games of all time.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
- recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Chuck E. Cheese's Party Games is a party video game developed and published by UFO Play for the Nintendo DS, Nintendo Wii and iOS in 2010. It features a variety of games related to Chuck E. Cheese.
The gameplay is similar to the minigames in the Mario Party series. The Wii version features 18 minigames (The DS version features 8) in the game room which can be played for tokens won by working at Pasqually's pizza shop. Tokens can be traded for prizes at the prize stand, which can be played with anytime.
In both versions, the player is represented by an avatar of their choosing. The Wii version features a side story where the chosen avatar gets a summer job at Chuck E. Cheese to impress their dad by making money. Winning the Ultimate Prize -- the highest prize of all -- triggers the ending cinematic where the avatar gives the dad a tour and they are congratulated for their achievements.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
- recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Rayman Raving Rabbids 2 is a party video game developed and published by Ubisoft. The sequel to Rayman Raving Rabbids and the second installment of the Raving Rabbids spin-off franchise, it was released for the Wii and Nintendo DS platforms worldwide in 2007. It follows the Rabbids' attempt to invade Earth, with their headquarters set up near a local shopping mall. Players have the option to play as a Rabbid or as Rayman, who has disguised himself as a Rabbid to infiltrate their plans. This is the first Rayman game to have an E10+ rating by the ESRB, a greater emphasis on simultaneous multiplayer gameplay compared to the original game, and online leaderboards.It was followed by Rayman Raving Rabbids: TV Party in 2008.
Minigames in Rayman Raving Rabbids 2 are played by entering a mode known as 'Trips', which is divided into five regions of the Earth: USA, Europe, Asia, South America, and Tropics. The game features 54 minigames with 9 divided upon each region, 5 of which are randomly chosen each time the player begins a trip. Completing a trip unlocks those minigames, which can later be played individually through Free Play mode. Additionally, players can use a Trip Customization mode to create their own trips using the available minigames.
Rayman Raving Rabbids 2 features a wide variety of minigames that focus on different themes and use different control schemes. In rhythm music games, players use selective instruments (singing, guitar, drum, keyboard, etc.) to perform as part of a Rabbid band. Each minigame can be played with up to four players at once, as either Rabbids or Rayman.
Shooting games, which in the first Rayman Raving Rabbids were scattered among the regular levels, have now been moved to a separate area called the Shooting Arcade, where they can be played after completion of Trips. These first-person rail shooter games utilize real footage of locations around the world with Rabbids digitally inserted. As with other games in the Raving Rabbids series, plungers serve a primary role as ammunition.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
- recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
Rabbids Go Home is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 1, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A modified, shorter version of the game was ported to Microsoft Windows and released in Russia and Poland.
Rabbids Go Home is the fourth installment in the Rabbids series of video games and is the first title in the series without Rayman. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen.
The game received generally positive reviews from critics, who praised the game's humor, soundtrack and accessible gameplay, though some noted the game's low difficulty.The reviews for the Nintendo DS version were mixed. The online services for the game were shut down when the Nintendo Wi-Fi Connection service was shut down in May 2014.
The games premise would later be loosely adapted in the second season of Rabbids Invasion, which features many of the Rabbids failed attempts at reaching the Moon.
Gameplay (Wii version) The player controls a team of two Rabbids on a rampage pushing a shopping cart.The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level. The more items the player collects, the more items are unlocked for the Rabbids (such as figurines, tattoos, tools, accessories and challenges) depending on the score.The Xtra Large Stuff is located either in the middle or end of a level. Some Xtra Large items affect the gameplay. For example, a jet engine will propel the shopping cart to three times its normal speed, while a sick patient's quarantine bed allows the cart to float and glide.Placed throughout the levels are "Collector Rabbids", with which the player can leave any stuff they have collected up to that point. The health of the Rabbids (described in-game as "ideas") is measured in light bulbs, which fry out when the Rabbids take damage and get collected to refill. At the start of the game, the Rabbids will have three light bulbs, displayed at the bottom-left corner of the screen. Later in the game, the player can earn up to 6 light bulbs. If all of the light bulbs burn out or the player falls into the void, the Rabbids will get set back to an automated checkpoint.
The player can move the shopping cart with the Nunchuk and accelerate using the A button. The Rabbids' main mode of offense is a loud vocalization called the "Bwaaaah! Attack", which can be triggered by shaking the Wii Remote. This attack can break certain objects, stun enemies like guard dogs, scare humans and strip them of their clothing. As the player advances through the game, the Verminators and robots appear, and humans will start wearing soundproof helmets to protect themselves from the "Bwaaaah! Attack". The player can perform another technique named the "Super Boost", which is initiated when the shopping cart turns and drifts to the point where blue sparks fly from under the cart's wheels. When the player presses the A button and turns, the cart will skid. When blue sparks are visible, the player may press the B button, and the "Super Boost" will be performed. This ability allows the player to knock down piles of crates, strip certain enemies faster and leap over obstacles through the use of springboards. The player can also launch the "Cannonball Rabbid", a Rabbid living inside the player's Wii Remote, by aiming with the Wii Remote and pressing the Z button on the Nunchuk attachment. This attack can strip certain enemies and open certain grates that are marked.
At several points during the game, a Rabbid is "drawn" into the Wii Remote itself, and can be thrown and bounced around while "inside" the remote as the screen displays an apparent interior view of the remote.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bitHot Wheels: Track Attack - Wii Gameplay 4K 2160p (DOLPHIN)John GodGames2023-12-29 | Hot Wheels: Track Attack - Wii Gameplay 4K 2160p (DOLPHIN)
Hot Wheels: Track Attack is an arcade-style racing video game, developed by Firebrand Games, and published by THQ. It was released in North America on November 23, 2010 for Wii and Nintendo DS.
The gameplay of Hot Wheels Track Attack revolves around the player racing a Hot Wheels car in a variety of events in order to unlock new cars, tracks and events. Players start with a small section of cars to race with and a limited number of events to compete in, but as players progress through the game, and earn medals for completing events, they unlock new cars, tracks, and events. Every race track in the game has blue tokens scattered throughout it, players collect these tokens by driving over them and can use them to buy additional upgrades for their cars. The in-game race tracks are filled with elements, such as ramps, loops, and obstacles that are made to resemble actual Hot Wheels toys.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
Hot Wheels Battle Force 5 is a 2009 video game developed by Sidhe Interactive and published by Activision for the Wii and Nintendo DS, and a children's vehicular combat game based on the Hot Wheels Battle Force 5 3D animated television series created by Mattel.
During a mission, the Vandals get their hands on the Infinity Key, a device that opens all portals to Battle Zones. While Hatch tries to open it, the device malfunctions, separating the Battle Force 5, the Vandals, and the Sark. Vert, having been freed from capture early on, must find the rest of his team, reclaim the Infinity Key, and lock down the affected zones to stabilize them.
The game features vehicular combat in numerous "Battle Zones" with the Sark and Vandals. The gameplay-loop consists of Vert driving along a linear-path to a designated point in the environment, engaging in vehicular combat with enemies, freeing one of his partners, and then using their vehicle in the following level. Each vehicle has a unique ability, such as grenades and four-bladed buzz saws.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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One Piece: Unlimited Adventure is a video game for the Nintendo Wii based on the manga and anime series One Piece by Eiichiro Oda, released in Japan on April 26, 2007 and in North America on January 22, 2008. The NTSC (American) version of the game uses the FUNimation voice actors exclusively.
A sequel, One Piece: Unlimited Cruise, was released for the Wii in 2008.
Story Mode A basic adventure game with platforms, puzzles, and item collecting. To go farther in the game, the player must collect certain items for Franky and Usopp to make new tools in order to create new paths. Fishing and bug hunting are also major side quests; certain bugs and fish have to be captured to break seals.
Vs. Mode The player can choose from any of the over 40 characters that have appeared in the game (including basic enemies and final boss) in the battle mode. The player can play in fight against a computer or a friend in the Vs. Mode.
Survival Mode The player can choose one character from any of the over 40 characters that have appeared in the game (including basic enemies and final boss) and fight against 1000 opponents.
The Straw Hat Pirates aboard the Thousand Sunny are in peril as food and water supplies are running low. After Luffy reveals that he, Usopp, and Chopper wasted all the food in an eating contest, Sanji makes him and Chopper fish to make up for their loss, as well as Usopp looking out for any nearby islands to restock. Instead of catching any tasty fish, Luffy catches what appears to be a jewel. He tries to show the others his newfound mystery jewel, but no one is interested. They are more worried about the lack of food. "Can't eat it, we don't need it." Luffy decides to use a Gum-Gum Rocket to launch himself into the air to get a better view hoping to see an island. Somehow, the jewel reacts and an island emerges from the sea, under the Thousand Sunny.
Luffy and company decide to search the island for the "Hidden Treasure" which can only be found by breaking all the seals. A strange creature is trying to prevent them from breaking the seals. Not knowing what he is protecting the Straw Hat Pirates decide to go along with breaking the seals as they look for their missing ship.
Over time, it is revealed that the seal is preventing the revival of an evil monster that the island's original inhabitants had created in the hopes of protecting themselves from invaders, and that Popora, the island's guardian, has been living alone for 1,000 years since his creator's death, preventing the creature's revival. Luffy and the other Straw Hats decide to help him, breaking the final seals and defeating the monster. After their victory, Popora's creator returns and, to reward him for his service, turns the island into a paradise and allows him to live with several creatures like him. The Straw Hat Pirates sail off after replenishing their food supplies.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
Chuck E. Cheese's Sports Games is a video game developed and published by UFO Play featuring a variety of sports that feature Chuck E. and the Band. The game was released on March 3, 2011 for the Nintendo Wii.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Nitrobike is a dirt-bike racing video game for the Wii and PlayStation 2. It is published by Ubisoft and was developed by Left Field Productions, the developer previously responsible for, among other games, Excitebike 64, MTX Mototrax and Dave Mirra BMX Challenge. It began development in October 2006, and was presented by Ubisoft at its E3 2007 press conference in Santa Monica, California. Initially exclusive as Wii title, it was the first Motocross game for the Wii.
Nitrobike features gameplay that is somewhat similar to its predecessors Excitebike 64 and Excite Truck. The controls in this game are similar to Excite Truck, with player holding the Wii Remote on its side and twisting the remote to the right or left in order to steer. The physics in the game, while still retaining some aspect of realism, have a very arcade-like feel. According to the CEO of Left Field Productions, James Higgins, the game will be about five times as fast as Excitebike 64, and players will be able to perform more impressive jumps than in the game's predecessors. Higgins also noted that by performing tricks while in the air, players will be able to boost longer, which in turn will allow them to finish tracks faster.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
bike nitro booster game,bike stunt game for nitro gmae studio,nitro bike gamePocoyo Racing - Wii Gameplay 4K 2160p (DOLPHIN)John GodGames2023-12-04 | Pocoyo Racing - Wii Gameplay 4K 2160p (DOLPHIN)
Pocoyo Racing (Pocoyó Racing in Spanish) is a kart-racing video game developed and published by Zinkia Games for the Nintendo Wii and DS on November 18th, 2011. The game only released in Europe. It is the second game in the Pocoyo video game series behind Hello, Pocoyo!. The Wii version of the game is commonly seen in a bundle with a steering wheel, an inflatable car with a steering wheel, or a small Pocoyo toy car. The DS version of the game is also bundled with the former two.
The gameplay is similar to Mario Kart Wii and Mario Kart DS's gameplay, but also has some distinct elements. There are 3 modes: Motor Olympics, Grand Prix, and Party. Motor Olympics is single player only, while Grand Prix and Party can be played with up to 4 players.
Motor Olympics is the story mode of the game. There are 10 levels that each have a Championship mode, where you race against 11 other characters and earn a medal depending on what place you get. Next, is a Time Trial mode where you must try to get the fastest time, and then afterwards race against your ghost to earn a medal depending on your time. Afterwards, is a Balloon Bursting mode, where you must collect as many balloons as possible to earn either a gold, silver, or bronze medal depending on how many balloons you collected. Once you complete all of the modes, the level is fully completed, and you unlock a picture. (or a cutscene, which can be watched in the Theatre of the game)
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Monster Jam: Urban Assault is a video game based on the popular monster truck series Monster Jam that was released on October 28, 2008, for PlayStation 2, PlayStation Portable, Nintendo DS and Wii. It is the sequel to the Monster Jam video game. It is based on the USHRA Monster Jam Monster Trucks series. The game was published by Activision and made by Torus Games.
Players drive monster trucks on the streets of cities such as New York City and London. The game also includes minigames such as skee ball.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Monster Trucks Mayhem Make all your fantasies come true when you climb up into the cab of some of the baddest vehicles on the planet! Put your skills to the test against others in a free-wheelin carnage of destruction and mayhem!
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
Monster Trux: Arenas is a video game for the Wii console. It was created by Data Design Interactive, a budget developer. The Wii Wheel is compatible with the game. On PlayStation 2 a Special Edition was released. The game uses the same coverart as Monster Trux Extreme (Arena Edition) released on March 25 2005 on the PlayStation 2 made also by Data Design and published by Phoenix Games.
Some of the trucks in the game are based on real-life monster trucks, such as Flame (based on WCW Nitro (truck), Wrench (based on Wrenchead.com), and Doom (based on The Outsiders). Other trucks in the game include Pro (which is not a monster truck, but a Toyota Tundra baja truck), Midnight (which has a Chevy Astro body), By-4 (which has a Toyota Land Cruiser body) Crush (which has a custom Rhino body), and Dumper (which has a Dump Truck body).
The game received overwhelmingly negative reviews.[citation needed] IGN gave it a 1.0 for bad graphics, presentation, sound and gameplay.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
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PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
MotoGP 08 is a motorcycle racing video game. It is available for Microsoft Windows, Xbox 360, PlayStation 2, PlayStation 3, and Wii (simply called MotoGP in the U.S. version). For 2008, the rights to develop video games representing the MotoGP brand have been granted to a single publisher: Capcom. For the first time since MotoGP 4, the game includes the addition of playable 125cc and 250cc support classes. The Wii version of the game gives the player the option of using the Wii Remote as a handlebar, adding some lifelike control realism to the title.
The game received "mixed or average reviews" on all platforms except the Wii version, which received "generally unfavorable reviews", according to the review aggregation website Metacritic.PcMag gave a 2.5/5 score, while Common Sense Media gave 3 stars out of 5. Independent said about MotoGP 08 that "there’s no doubt that if you’re a keen follower of MotoGP you won’t find a more complete experience, but that probably makes this one for the true fans". Gameplanet gave the game a 6.5/10 score, while PC World (AU) rated it with 4 stars out of 5.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
- recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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Sesame Street: Cookie's Counting Carnival is a Sesame Street video game developed by American company Black Lantern Studios, released on October 19, 2010, from Warner Bros. Interactive Entertainment for the Microsoft Windows, the Wii, and Nintendo DS.It also shared the same release date, developer and platforms as Sesame Street: Elmo's A-to-Zoo Adventure.
The Nintendo versions use motion controls via the Wii Remote or touchscreen, and are packaged with special plush covers for the Wii Remote or Nintendo DS stylus to make it more comfortable to hold for players of the game's intended age. The Windows version is primarily played with point and click mouse controls.
Gameplay There are twelve game modes to play, as well as fourteen minigames.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN dolphin-emu.org
- recording sw Nvidia Share. - some games can have graphical issues, lags and other problems...
PC specs: CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit
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