Ogran | Surface1 Agent 1:02 [WR]OgranFTW2015-10-16 | Control style 1.2 yo! Had to put it to this fitting tune.
Raw: http://www.youtube.com/watch?v=Aeqszrd32KoOFOS Frigate 0:23 (Hostages Fail)OgranFTW2018-05-11 | ...b1 cinema watchingOgranFTW2018-01-13 | Z axis is importantSilo 00 1:27OgranFTW2017-11-23 | ...Streets Pinball 1:58OgranFTW2017-06-08 | ...Dam53 [ERS]OgranFTW2017-03-16 | early right strafenotamemeOgranFTW2017-02-28 | ...Streets 00 1:55 [PAL UNTIED LOL]OgranFTW2017-01-28 | cakedStreets A Early Lure [New Strat] - FREE UNTIEDOgranFTW2017-01-25 | OPFrigate SA 1:02OgranFTW2016-12-09 | ugly run, lowCBFrigate SA 1:03OgranFTW2016-11-24 | Lost 1+ second to missed pipe warp.Streets SA 1GL 1:53 [Untied]OgranFTW2016-11-21 | I didn't know you could only take 1 blast there.
~154.8 pace without any end boosts.
14.5 switch 16.7 corner = 50.7 end = 155.7 without GL + boostless end GL pickup was clean, with full 4 boosts about +.9 can be achievedFrigate SA 1:04OgranFTW2016-11-14 | bad run, leaderboardProof of Concept [Lured, Red + Blue guard on a run]OgranFTW2016-11-12 | ...Statue Agent 2:19 Live Commentary [Gasp + Jroc]OgranFTW2016-11-12 | sayin -- Watch live at twitch.tv/ogranQuick Runway 23 with Hand-camOgranFTW2016-11-12 | ...4:0 going left of First Set [Streets]OgranFTW2016-11-12 | Craaaaaaazy.How does Audio affect Goldeneyes FPS?OgranFTW2016-11-12 | Music + Sound off improves FPS.
Here's the proof, in a very small room with ONE sound generator.
Imagine it on a larger scale.Streets SA/00 Tutorial - The Corner Lure [Part 1]OgranFTW2016-11-12 | Just throwing this out here for now, it has been unlisted since June but I've now lost my project file.
On screen text resolution & font consistency is really rough but I didn't expect to use this as a final render.
I'll do parts 2 + 3 when I can.Statue Agent 2:19 [Director, Editor, Creators Cut]OgranFTW2016-09-26 | killed the leaderboard, mwahhhhhhhhhhhhhhhhStatue SA 2:19OgranFTW2016-08-04 | Reupload, terrible crop on my earlier render.Statue 00 2:19OgranFTW2016-08-04 | ...Runway 00 0:39 - wow amazing NAHTOgranFTW2016-06-15 | tru datDavid Clemens visits LondonOgranFTW2016-05-21 | ...Ogran - Streets Agent 1:11 [WR]OgranFTW2016-05-19 | Pretty clean run, 14:0.
Music: Adrift - Dance With The Dead dancewiththedead.bandcamp.com/track/adriftOgran - Streets SA 1:54 [WR]OgranFTW2016-05-16 | Pretty clean run, had a rocket guard death at first set I've never seen before.
Music: Sonic the Hedgehog 3 'Breaking the Ice' OC ReMixStreets 00 1:54 Knowledge Dump/Commentary - Live TutorialOgranFTW2016-05-15 | Bit late, but still useful. -- Watch live at twitch.tv/ogran
Music: Canaries and Hurricanes (Swords of Fury, Behind the Door)Ogran | Depot Agent 0:24OgranFTW2016-02-14 | ...Recording with Mic on is funOgranFTW2016-01-15 | :(149.00000000000000000000000001OgranFTW2016-01-14 | fried ending, bread got burntFF3 Any% (Japanese Ruleset) - 11:56 [WR]OgranFTW2015-12-28 | Horrible run, no turbo - slow ending, messed up some parts.
Turbo next.Surface 1 Lag AreasOgranFTW2015-12-21 | Quick runthrough of the 'do not look up' or 'dont lookup too long' areas. Done a few quick run tests of the entry in and out of huts.
Most of the buildings seem to be 'see through' and nothing behind it is culled (maybe due to the windows?).Streets SA Turbo 1:08OgranFTW2015-12-21 | Need 107 m8Streets 00A Turbo 1:08OgranFTW2015-12-21 | Pretty meh, 4 way tied now mwaahahStreets Agent Turbo 0:32 [UWR]OgranFTW2015-12-21 | .00 end decimal, so frames away from a boring 33[Statue] Bad run with frames display onOgranFTW2015-12-09 | so you can see the lag[Statue] Left Strafe vs Right Strafe startsOgranFTW2015-12-09 | With right strafe you can see a much more stable 30hz - and can afford more lookup. Doing the next part (to val) seems more advantaged in left though as you don't get such a drop approaching val's crate.[Depot] Casual Lookup vs Optimal Lookdown fpsOgranFTW2015-12-09 | First run is a 'casual' or 'Birdie' paced run: notice the hertz in the top left drop to 20/below frequently.
Second run has 1/2 small drops before the train shot, but is a pretty stable 30hz - aka losing no time to lag. So try and do this amount of lookdown. There's a small mini drop to 20 after the gate, I assume its from loading the next part of the level.Birdie and the Depot WarpOgranFTW2015-12-06 | Birdie has a tough time going for 24.r-lean, lean warping machineOgranFTW2015-12-04 | Turn on 0 collision and lean spam/mash leaning to get through never before possible stuff!FF3 Any% 6:30.79OgranFTW2015-12-02 | Tied 4th, goodish run; trolled by the asshole kid near the end.Ogran - Surface1 1:48 [WR]OgranFTW2015-10-28 | Amazing proof, rivals my frame-dropped 112 honestly. Stupid amarec, you should recognise when I'm on 'teh urn' and turn yourself on.Birdie - Cradle 34 [Live]OgranFTW2015-10-25 | ...Ogran | Surface1 00A 1:49OgranFTW2015-10-25 | MY HANDS WERE SHAKING, OMG THAT ENDING LOLOgran | Surface1 SA 1:49OgranFTW2015-10-23 | Choked the pace maybe 7+ times. 148 later.Ogran | Cradle 00A 0:35OgranFTW2015-10-15 | dat obs quality - bad runOgran | Cradle SA 0:35 [WR]OgranFTW2015-10-12 | slowStreets Agent 1:12/1:13 Tutorial - Goldeneye 007 N64 [1GL]OgranFTW2015-10-10 | So, this is meant to be paused at steps with tons of text, sorry.
*IMPORTANT!* - The 3rd GL blast should be saved for the ending. Dont do it like I did in this vid because it can easily hit a mine and lag the game.
Use this as a baseline to learn the lines/timers; but for double GL watch a 1:11 to know how to handle it.
Need to work on a consistent UI, extending freeze frames but serves as a good proof of concept for future tutorials.