Sengoku Basara 2/3: Kotaro Fumas Theme UneditedLast Sin2016-06-20 | I do not own any music whatsoever. Just sharing and stuffs.
Warning: Might be loud.
Do tell me if you heard something wrong.Halo Reach (MCC): The Pillar of Autumn All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-12 | I'll skip much in terms of overall difficulty as the length of this video speaks for itself. Although not having any practice runs did a number too. Instead I'll skip straight to the shipyard sections as I have most to talk about there. Also I don't know why nothing spawned on the Wraith part. I assume mod again.
So for some reason, the Invincible (Well, more like 5x Shield Strength I assume) Elites from ONI Sword are back here and this time it's all of them present have that, the plan was to backstab all of them until I realized they are no longer Invincible which is why I had to rush in. Everything else in between here and the Holdout are as usual.
Now the Holdout. NEVER in my time playing Halo did I thought "Fuck, this might legit be impossible". It felt like it was, it certainly seems like it after numerous deaths as shown in this video. I never felt this even in Two Betrayals on Kaizo Halo. That one outdoor section with a Crimson Elite, multiple Spec Ops and Vehicles. But this section with this mod did it.
No Plasma Weapons at all means no high burst damage, Focus Rifle takes ages to strip off shields in such a tight arena, Concussion could work but wasn't going to try it. Sword is just inconsistent. Any UNSC weapons that isn't Grenade Launcher or DMR is just whatever. I even tried the Shotgun and it hardly works. Combine the lack of options, slow time to kill, almost full coverage of this arena and squads of 3 Elites rushing you made this part truly impossible. I couldn't think of any solution.
The ONLY reason why I even got a clear is by pure chance where I noticed two things. Mostly on the 2nd wave where the same squads of 3 will move and hang around the spots Marines drops off to assist you and they hesitate to enter the building on the 2nd floor with armor abilities. If these two things do not exist, I believe this might be truly impossible to clear.
Zealots and MAC Cannon part kinda plays the same as usual so there's that.
Start of Shipyard: 15:21
"Invincible" Elites: 33:33
Impossible Holdout: 52:48
Final Section: 1:41:39
Run was done in: 9/9/2026, (D/M/YYYY)Halo Reach (MCC): The Package All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-11 | In my entire time playing Halo, this is the only time I have to rely on the Assault Rifle and it's only because I have no other options off spawn. It is such a miserable time watching Elites tank the entire magazine.
Everything in this level plays out the usual without much change so not much to say. This is one of the easier levels due to Elites restricted movement, Scorpion and the Wraith at the end as always.
Run was done in: 9/9/2026, (D/M/YYYY)Halo Reach (MCC): New Alexandria All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-10 | One of the easier if not the easiest level even with this mod. I know the length of this video does not reflect it but it's more of "I took my time" than "I got stuck with this part". The only main issue is rolling the Hunters immediately which did took a bit to get. Yes. This is the main RNG level where if you roll the Drones or the Hospital, you're probably fucked anyway. So there really isn't much to tell other than that.
Run was done in: 8/9/2026, (D/M/YYYY)Halo Reach (MCC): Exodus All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-09 | The amount of hate I have for this level. This is the sole level that had me redo sections for DAYS. Why? Because of 2 things. Every Elite until you hit the first Marines are complete RNG. I keep getting situations where it's Swords and MORE Swords on each corner, insufficient ammo for Concussion to knock them back while they charge at me and the biggest factor, LACK OF CHECKPOINTS. Imagine essentially RESTARTING to essentially the BEGINNING of this level until you either clear the whole thing which may or may not give you one check or until you hear the Marines in the chatter saying something about "How do we get into the Tower". Yeah. Fun. This problem with checkpoints persist pretty much until the part before the Falcon section.
I honestly do not know what other things to say so I'll skip to the part where I am understanding the definition of Insanity aka the part where I am charging towards the Wraith with a Warthog. Now I don't know what the fuck is going on with the game or this level's Wraiths but usually if you get out of a vehicle near the Wraith, they BOOST to ram you over. The idea is to get on the Wraith after it boosted as it'll be immobile for a few seconds. This however did not happen at all in the actual run as you can see in this video. The one time I ran a practice run after getting past previous areas, it boosted. So I don't know if this game or this level is fucking cheating or this mod bricked it or this is one of those old fucking memes of "HAHA YOU ARE RECORDING SO TIME TO MAKE BULLSHIT FROM THIN AIR".
Run was done in: 8/9/2026, (D/M/YYYY)Halo Reach (MCC): Long Night of Solace All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-09 | What can I really say about this level huh. Idk I'll just rough it.
First encounter is kinda straightforward so not much is needed to be said. Sabre is the same old same old although I have been one shotting this part nowadays it's weird. I used to struggle a ton back in my Hardcore challenge.
Now on the Corvette. You'll see me playing weirdly a few times from here onwards. Starting off with "Why am I not shooting, swapping out my weapons" and kept using my melee. Well, Sniper is for the Hanger and Rocket is used a little. I mostly intend to use it when the door opens. For the swapping part, I have noticed that the game scams me by DESPAWNING my Sniper and Rocket once the area is clear. Yes. Scam. I wasn't having it again hence the weird playstyle here.
Now for the part Tipsy was stuck at. I've commented how I did it in his video but I'll say it here too. Essentially, I waited and lured out any Sword Elites that resides in the Hangar, most of them will come to you on their own including the other two types of Elites but there will be remnants. This gets rid of the Sword problem and now is just ranged. To which I used the seemingly infinite Needle Rifles around the map and Sniper Rifle that I've saved all these times to off the rest. If Sniper is lacking, Focus Rifle.
After that is the part where I played the most stubbornly and even more weirdly. Rushing in to get quick melee kills and backstabs. For the same reason. Ammo conservation of my Plasma Pistol. Now I can use pop them easily with the usual combo however, the Pistol is practically a must-have in order to stand ANY chance for the later encounter.
Here I'll skip forward to the way back to the Hangar from the Bridge as everything plays out the same. This is the part where the mod creator's comment about the Hangar section being "Impossible" should be applied here. I genuinely feel this part is outright impossible without the Plasma Pistol. You have no leeway, space or any other point of engagement that isn't the same corridor you are exiting from. You have to work with whatever is available in the Bridge to get out of this mess which it won't.
You need high damage per hit or instant kills. There is two ways I imagine it possible. You either do like I did here, weapon juggle a Pistol to the Bridge and never use it a single time. Use it here without full charging as you need all the shots you can get and pick them off one by one, stick a nade or two if possible to have a better chance or PURELY just stick grenades on them, have them charge at you in hopes you get more grenades, rinse and repeat. You'll have to bait them to evade or Armor Lock by using Needle Rifle to get any form of stick as they will evade the nade without prior intervention. Concussion might be doable as it is a rather high damage but you need 6 direct shots on a Ultra to rid of his shields. I doubt you can get that much ammo without juggling everything before you clear the Bridge. Let's not forget they will pull off Substitution technique and swap with another Elite, messing your target up and having it recharging his shields.
Back to the Hanger, it's mostly the same as my hardcore challenge video except I fucked it so a little struggle. Otherwise the same thing.
Run was done in: 7/9/2026, (D/M/YYYY)Halo Reach (MCC): Tip of the Spear All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-09 | This level. . .right. The beginning part. It's the first time in this mod where RNG dictates if I have a chance to clear it. The main issue is the lack of long range hitscan weapon aka Focus Rifle or DMR ammo. EMP Grenade needs a point blank and a medium distance explosion or 2-3 DMR shots on Elites to rid of their shields and that's best case scenario. They tend to dodge the grenades. Kat will have to as usual with Noble team, aggro Swords and take every form of damage.
After that, it's just the usual stand back and snipe to take out more Focus Rifles. I never tried to ignore them and head straight on vehicle combat but I ain't trying it with the knowledge I have. I could also just cheese it with the Revenant / Rocket Hog by hitting the AA Gun directly but eh. I've done that on the 2nd gun.
Far as I can tell, you have to use the Wraith with Pristine condition in order to charge straight towards the Mining Facility. Anything else and you stand no chance but it is also severely depends on how many Focus users are there. Which is another RNG part here. Double down on the idea that Wraith can cut their numbers fast if you're lucky with them being statues instead of dodging masters.
2nd AA Gun as mentioned earlier is just capturing a Wraith and use it to destroy the gun instead of clearing the area then spawn the would-be drones and hitting the core directly. I chose this method as the video is long enough and by doing so, all Elites are converging into 2 spots so killing all of them a lot easier. Falcon section remains the same more or less.
The Spire part is jank. All the enemies that would be facing you upon regaining control do not charge towards you and instead, hang around the Fuel Rod Shade. Initially I did think they didn't spawn but at one point, I saw them all fall back to the damn turret. Weird AI this.
Run was done in: 4/9/2026, (D/M/YYYY) Next one is the level where mod creator gets stuck so. Idk if I am able to ping him for this shit.Halo Reach (MCC): Nightfall All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-09 | It's just Nightfall, you know the one level that people don't have trouble in because it's a Sniper level? Yeah no, first level to bring so much fucking nonsense to me.
The immediate encounter already had me struggling consistently solely because throughout the level, I had to conserve as much Sniper ammo as possible. I had to account for a possible situation that happened twice when I got to the later part and Elites can walk up to you from below which likely you won't notice while shooting where they come from. The next 2 parts are just taking time to clear.
Guta part though is another roadblock for the same ammo conservation reason. Otherwise this is one of those weird AI coding moment where once Gutas are dead, Elites ignore Jun and only chase you. All of them.
The "Civilian Holdout" section well, yeah they stand no chance and I would too were it not for the mod not changing the Phantom's side gunner. They are still Grunts and drops Plasma Pistol. It's the only saving grace this part has. Still annoying though as one death equates to the beginning of each wave or 2 waves back.
And this is the part where the "situation" earlier mentioned happens. The Pylon. From what I've noticed, if Jun were to fall off the map at this point, he DESPAWNS. Yes. Gone. For the rest of the level. If this happens, I had to deal with this part for over 30 mins, had to scavenge ammo from the holdout which mostly will also despawn and once you get a checkpoint in the middle of shooting, that is also the same time you're about done. Sounds good until ALL REMAINING ELITES RUSHES TO YOU AT THE SAME TIME. Be it Swords, Focus or Concussion. All. This is also why I turned off Cowbell Skull from Nightfall on and he still fell prior attempt to this video. Not much to add for the last part.
Run was done in: 3/9/2026 (D/M/YYYY) This mod gets worse and not where TipsyPhoenix said it was by the way. It gets way too worse.Halo Reach (MCC): ONI Sword Base All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-04 | Despite this mod, this level hardly done any difference in terms of my approach. Target Locator used the same way, Hijack and have Wraith carry me on the outside. The interior takes ages though. One thing to note though is for some reason, Grunts can still exist when they are on the turrets attached to Phantoms and they drop the Legendary Plasma Pistol. You can imagine how valuable it is in a mod like this.
Run was done in: 3/9/2026, (D/M/YYYY)Halo Reach (MCC): Winter Contingency All Ultra Elites Legendary No Skip No GlitchLast Sin2026-09-03 | Decided to do play this mod because I saw the mod creator, TipsyPhoenix's video of his playthrough up to Long Night of Solace, struggled and unable to clear it. Said something about it impossible or something I don't remember but he issued a challenge of clearing it 2 years ago. Might as well do it since it's Halo.
Now I know I said "No Glitch" and I do mean I never used any of it. The lack of dropships on both the last area before the Falcon and the holdout section happens on it's own.
Run was done in: 2/9/2026, (D/M/YYYY). At this point of writing, I am on Long Night of Solace and have just beaten it. Honestly this is more frustrating, annoying and not as fun as I thought to beat. This mod really showcases how infuriating it is to go against Reach's AI.Crash Nitro Kart OST: Hyper Spaceway Fast ExtendedLast Sin2026-08-16 | Unfortunately, I don't have much footage since it's a one run per character and there's 6 so. . .Crash Nitro Kart OST: Hyper Spaceway Extended (With 6 Galaxy Championship Runs)Last Sin2026-08-16 | Yeah so remember I said about how I did Galaxy Championship 6 more times over hundreds of attempts? Yeah I tried to do one of those "Just gonna talk and talk and talk while running subway surfers" kind of format with this and a OST extension combined together. Just to see how this would work.Crash Nitro Kart OST: Hyper Spaceway Fast EditLast Sin2026-08-16 | Same deal as always.Crash Nitro Kart OST: Hyper Spaceway EditLast Sin2026-08-16 | As usual, the edit is looped one more time.Crash Nitro Kart OST: Hyper Spaceway Fast OriginalLast Sin2026-08-16 | A variation but still the same OST so.Crash Nitro Kart OST: Hyper Spaceway OriginalLast Sin2026-08-16 | The only OST I'll post just because.Blue Archive: 4/8/2026 Joint Firing Drill (JFD) Defense.Last Sin2026-08-04 | Shit eating condition this is. I forgot Toki exist so you can easily replace Cherino with Shun, Shun with Toki.
Music is from Touhou Blooming Chaos 2 "流光千代". Played at 75% Speed.Crash Nitro Kart (PS2): Galaxy Championship (Velo) No Item No Damage Perfect Boost with Cortex.Last Sin2026-07-17 | The last challenge I can come up with that has any "merit" as many had trouble with him. Hell I remember having some too. And no I won't be doing this challenge with the other two as I have already done this challenge, minus the No Item 6 other times for another video I plan to put up soon. Hundreds of attempts total for the 6 times for extra info.
Run was done in: 17/7/2026, (DD/M/YYYY) Welp. I guess now I play for fun like last time with this game.Blue Archive: 7/7/2026 Joint Firing Drill (JFD) Defense.Last Sin2026-07-07 | Surprisingly easy. Aru wins.Crash Nitro Kart (PS2): All Velo Time Trials Clear without Velo.Last Sin2026-06-26 | Title says it all. Clearing his Time Trials in all maps without using him to clear.
Run was done in: 26/6/2026 (DD/M/YYYY)Crash Nitro Kart (PS2): Perfect Boost Combo, No Damage, One Character, Hard, 7 Laps on all tracks.Last Sin2026-06-25 | One of my most played games as a child, got 100%, beaten all Velo times and a perfect boost on the entire track like this video does. This was when I was 10 or something. And now I do this back once again with the same thing except am recording it this time. Game's still good as always.
What does any of the title mean? Perfect Boost Combo is basically just boosting from the start to end of the track.
No Damage is well, no damage. This however only applies to MAP Traps. It does NOT count ANY items. This consists of anything the bots throws, mainly bombs and missiles / rockets and my OWN items, TNT, Nitro, Electric Orb, Homing Electric Orb, Blue Ice and Purple Ice. Reason is that I can easily do this challenge on the Lap Time mode and not standard game mode with AI. I only choose it for fun. Alternatively, I could have also not use any items and none of my traps would have existed, reroll until my first item is either a Mask or a Bubble Shield to block bot's items.
One Character means well, one character usage only. That's why my character kept changing in every track. This has a gameplay effect as there's 3 types of Karts in this game, Basic, Intermediate and Advanced. Basic is more on handling aka easier turns and lowest speed and acceleration. Intermediate is balanced on all 3 stats. Advanced is Speed and Acceleration focused but garbage handling. Each team has 1 of each kart with 3 out of 4 unlockable characters also sharing these stats. Only one of them is a exception to this and has his own stats. I ended up having to strategize which kart do I want to use as I pick my character for each map.
Timestamps:
Jungle Boogie (3:55) Crash, Intermediate Kart. Map is one of the WORST map for this. The first shortcut is so tight, falling off while drifting has a chance of cancelling your combo and the high jump shortcut also have said chance to bump into something while on it and cancelling it too. Velo Time Trial (VTT) has the same problem btw.
Tiny Temple (7:43) Tiny, Advanced Kart. A easy map really. Can be hard to tell which route has the Flame though due to high jump prior.
Meteor Gorge (13:19) Dingodile. Advanced Kart. Also a easy map although you have to use this technique of drifting for a split second while on the shortcut rock in order to have enough turning power for some reason. I don't remember if I knew this back then.
Barin Ruins (17:53) Zem, Advanced Kart. This map just sucks. So many retries.
Deep Sea Driving (23:02) N.Trance, Intermediate Kart. I had trouble clearing this when I recorded this track for the first time. I ended up redoing it after I cleared all 4 Hyper Spaceways and 3rd tried the run that's in this video. So what made me redo? I took damage one time and it's in the fucking tube section. Otherwise it's a good map.
Clockwork Wumpa (29:23) Zam, Basic Kart. This map is. . difficult. A lot of tight turns, the shortcut can be as bad as Jungle Boogie for the same reason and the last turn is so absurd that it's one of those "Yeah only Basic Kart can handle this consistently" Notice how the map order is not Out of Time first.
Thunder Struck (35:19) Nitrous Oxide, Intermediate Kart. Funnily enough, the traps are not the problem. It was my fucking drifts most of the time. That is all.
Assembly Lane (43:03) Cortex, Intermediate Kart. I don't know why this map took me awhile to finish because this map is one of the easier ones. Oh wait I know why. The fucking magnet. Fuck that shit.
Out of Time (48:56) Coco, Basic Kart. I know this video does not show it ever because for some reason, the game decided to let me actually do the Perfect Combo instead of scamming my combo EVERY time I make the Exit Jump from the Clock. But this map is dysfunctional. The Shortcut is the HARDEST to utilize and the mentioned SCAM makes this map immensely annoying to do this. Basic Kart is the only to use the shortcut as you have to BRAKE MID JUMP to even TURN enough otherwise
Android Alley (54:48) Polar, Basic Kart. The Train.
Electron Avenue (1:01:46) N.Gin, Basic Kart. Ironically, this was the first map I perfect boosted back then. Now? It's the last map. For whatever reason, The bots in this track is cracked. The threat of getting Missiles on me is a near guaranteed case every time and it's up to THREE TIMES before it stops. Combine that with the length of this track and the tight speed corridor right after the jump which said jump by the way, REQUIRES YOU TO BE SHIT AT THE GAME. Because you get punished for being too fast by bumping on the building itself. A Disaster.
Hyper Spaceway in the comments. Character limit reached somehow.
Run was done in: 18/6/2026 - 24/6/2026 (DD/M/YYYY) Game is great as always. Truly.Terraria: If you wipe out all Blocks in HellLast Sin2026-06-14 | Let's just say curiosity on how much Lava will cover Hell got me. Took me around 4-5 hours and would not recommend doing this as it permanently bricks your loading time when opening up the map. You could probably fix it if you sponge the Lava but that's like a few tens of thousands block worth of it. It's gonna take another ages.Blue Archive: 12/5/2026 Joint Firing Drill (JFD) Defense.Last Sin2026-05-12 | A little rough but if it works, it works. Especially with all the DPS that are free and needs time to farm.Zenless Zone Zero: Angel of Delusion mini-game Full Combo all songs in Hard.Last Sin2026-05-03 | Except the one from Horseman because that one sucks. All of the songs are in the order of me perfecting them though I have to say that the difficulty lies for some of them. For example, Ju Fufu's 3* map which is my ass, Banyue's 3*? Nah. That one's a 1* or 2* at best.
0:00 "Original Me" - Astra Yao 2* : Overall easy map. No trouble with it. 1:42 "DAMIDAMI" - Lucia 3* : No issue with this too and this is the only song that I definitely like hearing. 3:34 "I Ask" - Banyue 3* : The first song that I perfected with Nangong prior to doing Aria and in turn makes this the easiest song to do so. 5:24 "Self-Cultivation Through Food" Ju Fufu 3* : Again, 3* my ass. The first song to made me redo plenty of times due to the multiple double taps in a section. 7:40 "Turn Heartbeats Into Tempo" - AoD 4* : This damn section at 8:22. 9:20 "Fearless" - Lighter 5* : The only song that took me the most attempts, over 50 of them to perfect. Like this might as well be the final boss instead of the AoD's. It's a fun beatmap but extremely tight with most sections. 11:45 "Tiny Giant" - Zhao 5* : This song sounds so normie until I looked at her Episode and even then it sounds so normie. I cannot imagine her singing this man. While the same difficulty rating as Lighter, it is nowhere CLOSE to his map. Fun fact, I one shotted this map after Lighter's. 14:08 "Sampling Dreams" - AoD 3* : No issues with this one. 15:29 "Angel Loading. . .^_---*" - AoD 4* : Only issue I have is the very slight delay of each beat that I have to adjust. Annoying than difficult. 17:20 "Hold That Grudge Properly" - AoD 4* : This part. This one part at 18:40 is evil. Just pure evil. 18:54 "ReDreaming Angel" - AoD 5* : Had to redo a few times but overall is another fun map to play with. Hardly any issues.
Perfection Done from 28/4/2026 to 1/5/2026 (DD/M/YYYY)Dying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part EX Unedited ArchiveLast Sin2026-05-02 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/_g6jptmIGR0 for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part EX / EndLast Sin2026-05-02 | Originally, I had planned to record a video that clears all the other quests and challenges that I had skipped to rush the Final Story Level. Was convinced to do so by my friend who I deep throated the caves last time. However that plan became a short one as well, I died. Like in the most embarrassing way possible I feel. I was also convinced that dying in challenges do not count as he used the logic of "How tf are you back to the challenge giver immediately after "dying"" and as you might guessed, I decided prior to the logic, any death counted. But eh. I mentioned previously that I had little investment into this run so I guess game gave the ending early.
Run was done in: 19/2/2026 (DD/M/YYYY) Unedited Run: youtu.be/IAW-9Jy1VcoDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 9.Last Sin2026-05-02 | The final moments like any other challenges that I have done, had truly made me sweat and nerve wrecked. Also I'll be honest, I didn't really get as much of a achievement as I do on other achievements I have done. As you can tell from my upload schedule of this run, I don't have much investment. Hell, I don't know why I do this run anymore I'm not going to lie. It's not that I dislike the game either since if I do, this run would never exist but I guess it's only that one fucking running segment on Rais's Arena. Such a stigma.
Run was done in: 18/2/2026 (DD/M/YYYY) Unedited Run: youtu.be/5GNsmrkbUpoDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 9 Unedited ArchiveLast Sin2026-05-02 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/aNriB-LnaMQ for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 8 Unedited ArchiveLast Sin2026-04-24 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/-_XkT0TNG7E for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 8.Last Sin2026-04-24 | I get PTSD whenever I climb a Antenna at this point. The amount of times I died to fall damage during Rais Antenna section still pisses me off.
Run was done in: 18/2/2026 (DD/M/YYYY) Unedited Run: youtu.be/RL4Ok97dhwkDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 7 Unedited ArchiveLast Sin2026-04-04 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/yc7x43WS33U for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 7.Last Sin2026-04-04 | Gonna love dealing with Human Enemies in this game. 24/7 360 Degrees of Royal Guard. So retarded.
Run was done in: 18/2/2026 (DD/M/YYYY) Unedited Run: youtu.be/djpI4knVEoEDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 6 Unedited ArchiveLast Sin2026-03-23 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/cl6LAQ8tZmk for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 6.Last Sin2026-03-23 | All I can say is Public Face is a fuckin scary part of the game.
Run was done in: 18/2/2026 (DD/M/YYYY) Unedited Run: youtu.be/NHUZcuDSEncLittle Noah: Scion of Paradise: Nice Bug game.Last Sin2026-03-17 | Yes. This is a softlock so yeah, thanks game.Little Noah: Scion of Paradise: This is the most overpowered garbage Ive ever seen in this game.Last Sin2026-03-16 | This game is truly fucking shit I swear to hell. So fuckin dumb.Dying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 5 Unedited ArchiveLast Sin2026-03-11 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/uSBGD971m9E for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 5.Last Sin2026-03-11 | This part will cover loose ends in the Slums hence the length even after editing. That's it really.
Run was done in: 18/2/2026 (DD/M/YYYY) Unedited Run: youtu.be/CpwD9H84NJ4Dying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 4 Unedited Archive.Last Sin2026-03-01 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/lpdo3_Slm48 for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 4.Last Sin2026-03-01 | This is the part where if enough or the right people watches this series, it's when they start calling me out for lying. Remember part 1 where I said that I'll explain? Yeah it's Rais's Arena. Specifically the running section.
Now why? Because I did die twice to the running section. Yet I do not count those deaths. Reason is simple. It's COMPLETE RNG. There is only one route to take while going upwards and that route requires that slow ass CLIMBING WHILE GETTING SHOT by RIFLEs and A RPG WHICH MAY OR MAY NOT HIT. I rest my case.
If people are going to call me a bitch for not counting the deaths during this section. I did not do this challenge as a torture method but as a means to having more fun (Despite the pain) with the game. While I am not lax on the rules I set myself on it, I do not intend to repeat the same thing over and over again just because of a situation where there's nothing I can control or do any other way or respect was given to the player.
Run was done in: 17/2/2026 (DD/M/YYYY) Unedited run: youtu.be/SXY1Jck-boIBlue Archive: 24/2/2026 Joint Firing Drill (JFD) Defense.Last Sin2026-02-24 | Of course, a lot of malding as always with this shitty game mode and now a even more shitter modifier. This comp is jank honestly. Can be better I imagine but as long as it gets 241.5k, that'll be grand.Dying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 4 Unedited Archive.Last Sin2026-02-24 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 3.Last Sin2026-02-24 | I'm assuming that I did the "Quest Mark" Teleportation Speedrun tactic from the School since I ended the last recording after Tolga & Fatin's quest there. The airdrop really cucks my routing for clearing quests in this one by the way. Really annoying. I was supposed to deal with the Bridge after the Arena but after 4 times (At least) of dying to Gravity while dealing with the Bridge, I gave up on that notion and decided now's the time. It does not help that I am garbage against Heights. Be it in real life or in game. Fear of Heights and all.
Run was done in: 17/2/2026 (DD/M/YYYY) Unedited run: youtu.be/LQriTIDt1BIDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 1 Unedited Archive.Last Sin2026-02-21 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtube.com/watch?v=LdWU7QRdxFw for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 2.Last Sin2026-02-21 | Honestly don't even know what to say for most of this run. The final part of the Gas and Zaid's Flare quests are best done during the day. Doing it at Night requires too much effort and resource to bother. Doing it without is outright annoying as it's a waiting game in the case of Zaid's.
Run was done in: 17/2/2026 (DD/M/YYYY) Unedited run: youtube.com/watch?v=7Dj1yXHVjNADying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 1 Unedited Archive.Last Sin2026-02-21 | If anyone be like "Your run doesn't count because you edited the run" as I never really edits just to truly prove and rid of any arguments about it's legitimacy.
youtu.be/Il79BpeRn1U for the Edited RunDying Light Nightmare No Death No Sleep No Lockpick / Medkit Crafting Run Part 1.Last Sin2026-02-19 | Yep. Another challenge run. Been awhile. Didn't think I'll actually do it. Videos will be different in a sense that I have edited my run this time to be faster by 2x Speed when there's no real combat happening or Night. Otherwise, each video is going to be an hour long and will not be fun. I will upload a unedited video JUST to make sure that no one fucking doubts it. I will have to say however that I did die twice in the running section of Rais's Arena but I'll explain when that part comes out.
Run was done in: 17/2/2026, (DD/M/YYYY) youtu.be/vm9juLcmPTc for the Archive.Blue Archive: Bullying HiyoriLast Sin2026-02-14 | Yes. That's it.Dying Light 1: Yep. Back to my Halo runs in another game.Last Sin2026-02-03 | I'm going to start making exceptions to deaths like this. Because this kind of deaths are beyond descriptions of retardation.Blue Archive: Sheside Outside EX ChallengeLast Sin2026-01-29 | In case people don't have the ones that Main BA YTBers have. The usual. More options. Though this comp is rough and needs a lot of healing.Dying Light 1: Am I back to Halo 3 or what?Last Sin2026-01-28 | For context, this is my 2nd attempt doing a Ironman run of this game. Yeah this is a new idea I have since myself and someone else on my side decided to play again to bully a newcomer who also streams his game. A fresh one but streamer nonetheless.
Retarded shit again like Halo 3 in: 28/1/2026 (DD/M/YYYY). I never left huh.