Shimonesan Retro Gameplays
Jammin Honey // NES // Deathless
updated
A rock removes one point to your vitality once touched and if you run out of vitality, the game is over.
In order to make things difficult, the more score points you have, the more the rocks will be frequent, that's why I also avoid coins: it's a strategy to play longer and gain more extra lives.
It's a fun game I recommend you to try.
Enjoy my gameplay.
As usual, foes constantly move horizontally and vertically, but this time, not all of them hurt you and you understand it with a detail: noticing them going behind the backgrounds.
Talking about gameplay, I liked the first Micro Knight, as well as this one, but talking about music, it is better in the first one… you only hear bass channel without first and second pulse waves. Maybe it is done for purpose as to give the game an unsettling atmosphere? If this is the case, it is OK.
I wonder if this game hides an Easter egg, since I even noticed a door impossible to open, because of the insufficient amount of keys.
See you in my next gameplay!
It is too short and it has three difficulty levels.
This is just a little video, but stay tuned for the next one on weekend!
Well, this game plays similar. First of all, you must select the difficulty: 1 is easy, 2 is medium, 3 is hard. After that, gameplay begins. Enemies must fall into water traps sown by you and once trapped, you have to close them in order to make the enemy disappear. Take care not to totally run out of water, otherwise you cannot sow traps anymore, unless you go to the water house at the top of the screen in order to replenish your inventory until it is full of water ready to reuse it.
There is no way to win a level, since it is a survival. There are different effects after reaching certain score points, for example you gain an extra life once reached 5.000 pts, but game becomes faster after reaching 10.000 pts.
The more you’re far from the water house, the more points you get after killing an enemy.
Game ends in two ways:
1) when you run out of lives;
2) when an alien gets inside the house (no matter if there are spare lives left)
Enjoy my longplay!
Record is of 126 pts, but it's impossible to beat (unless you use save states), since most of the times, a Nita-nita can kill you all of a sudden.
This is a video for @MB25015. He uploaded a game by the same gameplay of this, but for the Sord M5 computer. I told him there's a Family Basic game by the same gameplay of that one, he was curious to see it and since it is an obscure Family Basic game without any video about it before this one, here it is my shortplay in order to let him know it LOL
Enjoy my gameplay guys and see you in my next video.
This game has a total of seven floors and what you have to do is to collect the right keys that unlock the exit. Once done so, reach it in order to go to the next floor.
There are also treasures, but you’re not forced to collect them (each one is worth 15 pts). Some treasures are disposed in a way to let the player lose a life, so if you don’t feel like collecting them, don’t do it, same for redundant keys that only unlock treasure rooms.
There is also a time limit, another reason why I recommend you to ignore difficult stuff to collect.
There are two kind of enemies: bats (that constantly move horizontally) and skulls (that constantly move vertically). Touch them and you’ll lose a life and some score points.
Enjoy my gameplay.
What you have to do here is to dodge the missles and try to let them explode in the walls or mountains, whatever. The more missles explode, the more the next ones respawn and go faster, but in that case, you can hide in some points and just watch how they disintegrate themselves.
You gain points once a missle is destroyed, but each part crashes after reaching more than 30.000 pts.
Game Over music is the Funeral March with one wrong note.
Enjoy!
The 4th version of Super Boy is inspired by Super Mario World, but for some reason, the character doesn’t look like Super Mario anymore. Thanks to someone who hacked this game, we can finally play this game with the correct character as well as with the correct power up items.
I think I’ve revealed all the hidden extra lives of the game, but in any case, I’ll occasionally fix a comment where I report forgotten extra lives as I did in Koneko No Daibouken for MSX where I forgot (for ignorance) a hidden coin.
Let me give you an advice if you wanna play it: If you notice some difficult sections with a lot of coins and Yoshi coins, ignore them! I don’t recommend you to go back, since controls in this game are atrocious.
Enjoy my longplay.
Nice concept!
Enjoy the video and stay tuned for next week's video, it'll be a really particular game!
Forgive some extra noises you hear in-video or by people outside in the residence during my voice recordings, but this video was recorded on summer (Italian summer is too hot) and you know it's impossible to keep my window closed, otherwise it stuffs inside the room.
There are even some noises that could result as annoying ones during editing, but I have no way to correct them or at least I don't know how.
Forgive also my pronunciation or some grammatical mistakes done by someone who's not a native English speaker.
Enjoy my video and thanks again!!
If you ignore many doors during gameplay, you can access some hidden rooms if you fall down the pits in the open world.
There are rooms for the old YMCAT studio adress in Japan as well as another hidden room that leads you to a corridor with some educational messages.
As you know, you get the Bad Ending if you don't collect the scale, but since all the keys I had were used for the hidden easter egg rooms, I couldn't use them to open the room with the scale inside.
Enjoy this video. Ah, last thing: since I managed to reach 700 subscribers, a special video about it will be uploaded as soon as possible! Next week, if God will.
Directional pad: move and climb
Escape: pause game and see inventory
Space: resume game / jump.
Since I recorded the X1 version first, here you are some differences I noticed in the MSX version. Unlike X1 version:
1) Title logo is slightly different
2) parfumes instead of Sofia dolls as a continue item;
3) playability is smoothier;
4) simplified graphics;
5) simplified walking animation;
6) same background color for overworld and underground;
7) score resets to zero after using a continue;
8) no “Game Over” music in the bad ending, just silence;
9) lower pitch tone in the music;
10) text colors are shaded and number 5 is modified;
11) there are lots of misspellings like “spaSe”, “PLAING” and “congraRulations”;
12) in the staff credits, texts come from below and not at the middle of screen;
13) key and lock colors are easier to distinguish;
14) Score is displayed at the top and you have to press ESC to see inventory;
15) Winning bonus is different, the maximum I could reach is 120.000 pts.
16) screen often scrolls a little bit horizontally when Sofia jumps;
17) sometimes, Sofia gets hit due to a glitch after going below.
For other else, map and item locations are the same as the X1 version. Even Sofia’s sprite is the same as the X1 version.
Read the description of my X1 gameplay here youtube.com/watch?v=TT6dhc9Dk8k&t=390s for more informations about the game.
Enjoy my longplay and stay tuned for an extra video about the easter egg and bad ending of this game I'll show this same week!
What changes among both versions are the controls. In the first version controls are stiff, while in the second one they’re easy to manage. That’s why most of the people prefer the second version rather than the first one, at least it’s what I’ve noticed, since most of the gameplays I’ve seen are about the second version.
Now let’s explain the basics of this game!
★★★★★ B L O C K S ★★★★★
★ Iron blocks = you cannot destroy nor push them;
★ Light blue blocks = you cannot destroy them but you can push them;
★ Green blocks = these are destroyable;
★ Directional arrow blocks = you can push them only in the direction they point to.
★★★★★ E N E M I E S ★★★★★
★ Light Blue = they move in random directions and are the only enemies you can kill;
★ Red enemies = they move depending on the direction you choose to go;
★ Green enemies = they only move to the left and to the right;
★ Yellow enemies = they only move up and down.
★★★★★ I T E M S ★★★★★
★ Gem item = you need to collect ‘em all in order to unlock the exit and go to the next floor;
★ Ghost item = you turn into a ghost for some seconds. In ghost mode, none of the enemies won’t kill you
★ Heart item = this is an extra life, but you earn it only once passed the current floor. Only two levels have this.
★★★★★ WAYS TO DIE ★★★★★
★ By getting hit by an enemy
★ By pressing PageUp (useful if you get stuck for a mistake)
Rumors tell this game has easter eggs. Is it true? Can you help me please discovering them?
I had a nice experience with this cool and enjoyable game! Version 2 is easier, but if you’re into the hardest things, choose the first one.
Enjoy my longplay!
Enemies cannot be killed, but can be stunned by hitting or destroying the block where they stepped by... this is the reason why I hesitated to collect the flower: I used it as a spare power up in case they would have hit me.
This hack only works in VirtuaNES, but there's a way to let it run on FCEUX!
1) Load the original Super Mario Bros game on the emulator
2) apply a savestate in the WORLD 1-1 screen
3) Close the original SMB and load this hack now
4) On the gray screen, load the original SMB savestate
5) It says WORLD 1-1, but it goes back to title screen of the hack
6) now you can enjoy the game even on FCEUX.
Enjoy this video!
This game made by Inufuto is less easy than other his games I played, but it's a good one!
I'm planning to try to complete Yewdow, but it's even harder! Hope I'll succeed soon.
Enjoy my longplay and next one will be Pretty Kingdom for MSX!
/!\ ONE MORE THING /!\
I'm almost at 700 subscribers, so for this reason I'm planning to upload a special video about it. Of course I won't tell you anything about what is the topic, so you already know what you have to do in order to understand :D
For the rest, same music and same graphics as the FM-7 version. Many people would like more this version because of the non persistent music throughout all the gameplay, but personally I like the music of this game, it isn’t annoying for me at all!
Enjoy my video!
This Family Basic game is probably boring to watch, but fun to play! There’s a group of four enemy space ships, but you only have to defeat one of them. The ones unshot automatically disappear. Every enemy space ship is worth 10 pts and background tends to disappear from 150 up to 300 pts. After 300 pts made, background is back.
Meanwhile you kill the enemy spaceships, you have to dodge undestructible red missiles coming towards you. There’s one missile per time in the screen, you won’t see the next missile until the current one doesn’t leave the screen.
A hint: don’t stay close to the edges of the screen: enemy spaceships appear in random spots there.
Enjoy my longplay and see you next time!
ITALIANO
Questo gioco Family Basic sarà probabilmente noioso a guardarsi ma divertente da giocare! C’è un’orda di quattro astronavi nemiche, di cui solo una va distrutta. Le altre non sparate spariscono automaticamente. Ogni astronave distrutta vale 10 punti e lo sfondo tende a sparire dai 150 ai 300 punti. Dopo i 300 punti fatti, ritorna.
Nel mentre che si uccidono le astronavi, bisogna anche schivare i missili rossi direzionati verso di noi. C’è solo un missile rosso per volta, finché non lascia lo schermo, non compare l’altro.
Un consiglio: Mai stare alle estremità della schermata, in quanto le astronavi sbucano sempre in punti a caso lì.
Godetevi il longplay e ci si vede alla prossima!
Enjoy my video ;)
However, apart title screen and opening music once started a new game, this game has no more things related to Naples. You play as a girl that must eat the food and reach the top of the hill to advance to the next level.
You can eat whatever you want, you only need to take care not to exceed with proteins, fats and starch.
How to get a game over in this game:
1) When protein, fat and starch bar reaches the maximum;
2) When at least one of the five nutritional values reaches zero;
3) When the girl gets hit by a falling rock (rocks fall if you stand still).
Minerals and vitamins are an exception when they reach the maximum, since a coin appears at the top and you can grab it in order to restore the nutritional values as these were at the beginning of a new game.
Stats of nutritional values are divided in three categories: SLIM, HEALTHY and FAT. You can get extra 1.000 pts if you manage to complete a level in healthy mode. If you’re too slim or too fat, you won’t get any bonus points.
The most important food you need to eat are lemons, cheese, milk and spinach. These four are the foods reach in minerals and vitamins. The more you eat these, the more coins you can get.
This game is other than stupid! It’s too fun to play and it was created in order to teach people how to eat properly.
This is a game made in 1985 but it was dumped only in the year 2025. The first time I’ve seen it (on a server) was the 4th July of the year 2025. I’m sure there are many more games to dump for this system and be sure to preserve these gems jealously! Retro games should NEVER be forgotten!! I wanna tell something to the people who reject pixelated retro games: these were the games you grew up with, so as we say in Italy: Don’t spit on the plate you’re eating from!
Enjoy this video and this awesomeness itself, it deserves to be played!
I'll make another gameplay if I manage to make a higher score than 24.550 pts
Stay tuned for my next video I'll upload on Saturday or Sunday: it'll be about a new MSX dump of a 1985 game!
Besides that glitch I underlined in the video, it is a really cool hack!! It’s not that longer but it is still one of the hardest I’ve played ever! Games like this are very, very cool!!
However, it is not good for epileptics, since the tank moves really faster in the highway!
Enjoy my video and see you soon!
While removing the pair of tiles, be sure about two things:
1) the line should make maximum three dashes, not more
2) a tile should be free and not occupied by other ones.
Press start if you want to play the game again.
See ya!
There’s a fuel limit that rapidly depletes when you choose to use the power of temporary invulnerability (just touch the red square as well as you can shoot at it), so please, use them when you’re in trouble, but don’t abuse of this power.
There’s a total of 16 rounds. After completing the last round, game says “round 17”, but it’s the first one again. Color choice in the last four levels is not the best, but despite all, this is a good game to play, being brief but still tough. Since it doesn’t have an ending, once completed all the rounds, you can choose to keep playing in order to make the hi-score. I realized you can earn an extra life at every 20.000 pts until you reach 100.000 pts. After reaching 100.000 pts you won’t earn extra lives left anymore.
See you in my next gameplay!
Nice concept, but I think one loop is enough, since I didn’t see any change of difficulty.
Enjoy my video and see you next time!
left & right = walk
down = crouch
space = jump
alt = shoot
page up = pause game & resume game (with a cute animation of Chibi drinking hot tea)
page up while in pause = resume game
Gameplay is more like Super Mario: you have to reach the end of the map in order to advance to the next level. For obvious reasons, scrolling is absent. You have to reach the right side of the screen to move on the next one, until you reach Chibi’s house.
First of all, you need to catch the golden cat that appears and disappears for some seconds, in order to grow up. This effect lasts until an enemy hurts you. If an enemy hits the cat while small, you lose a life.
During your way, you even encounter other items like coins (100 pts if small, 500 pts if big), clovers (600 pts, but the red ones hurt you, unless you shoot them 4 times to turn them collectable) and the two main weapons that are the sack of flour and the slingshot. I do not recommend the slingshot at all for two reasons: first you cannot kill worms with that weapon and second you cannot reveal hidden secrets.
Not every coin is visible in the game! Some coins are well hidden and only by shooting in a specific spot you can reveal them (some give you points, some give you an extra life). I’m not sure if I revealed all of them (tell me in the comments if I forgot some coins, exclusively for my ignorance), but I managed to find many of those.
In two specific rounds there is a secret screen past the goal.
1ST extra life bonus at 50.000 pts and then, another one for every 100.000 pts reached.
You lose a life in three ways:
1) if an enemy kills you when you’re short;
2) if you fall on a pit;
3) if time expires.
I adore this game!! So entertaining and one of the cutest!! It is highly recommended for those ones they want to explore the MSX platform.
Enjoy my video and see you next time.
Nothing special, you play as a penguin that must spin the four tyres in the corners. Bubbles take you to the top of the screen. He has to keep spinning tyres to make score points until the time is out.
My next gameplay will be a serious one: Koneko No Daibouken for the MSX, that one is a great game you absolutely shouldn't miss, even because I've discovered a lot of secrets nobody knows there!!
See ya on Saturday or Sunday ;D
ITALIANO
Niente di speciale, siete nei panni di un pinguino che deve girare le quattro ruote negli angolini. Le bolle vi riportano verso l'alto della schermata. Bisogna girare le quattro ruote per far punti fino allo scadere del tempo.
Il mio prossimo gameplay sarà più serio: Koneko No Daibouken per MSX, quello sì che è un gran gioco da non dovervi assolutamente perdere, anche perché ho scoperto un sacco di segreti che non sa nessuno!!
Ci si vede o sabato o domenica ;D
I didn’t expect to find this game somewhere and what is more absurd is that this was one of the games I really wanted to try and preserve jealously in my Family Basic game collection!
Anyway, this is a fighting game. There are five levels and for each one there’s an opponent to defeat, everyone with its own pattern that you have to learn well (as well as you have to choose carefully the weapon you wanna use in order to defeat the opponent). Each opponent releases a weapon you have to use in order to defeat the next opponent easily (perhaps the crab is the only opponent who doesn’t release any weapon).
It’s very short, but it was pretty tough to be honest, specially final boss, so don’t underestimate this game! However, I learned it in one day and I really like it! I’m glad I managed to find this great Family Basic gem!
See you in my next video!
ITALIANO
Non mi aspettavo di trovare questo gioco da qualche parte e ciò che è assurdo è che era uno dei giochi Family Basic che volevo tanto provare e preservare gelosamente nella mia collezione di giochi Family Basic!
Comunque questo è un gioco di combattimento. Ci sono cinque livelli e in ognuno di questi c’è un avversario da sconfiggere, ognuno con un proprio pattern da studiarsi (come bisogna anche saper scegliere bene l’arma da usare per combattere facilmente l’avversario in questione). Ogni avversario sconfitto rilascia un’arma da usare per sconfiggere al meglio il prossimo avversario (forse solo il granchio non ne rilascia).
E’ cortissimo, ma anche molto difficile, ad essere onesti, specialmente il boss finale, quindi non sottovalutate questo gioco! Ad ogni modo, io il gioco l’ho imparato in un giorno e mi è piaciuto davvero tanto! Sono davvero contento di essere riuscito ad ottenere questa grande perla!
Ci si vede al prossimo video!
I don’t think it is inspired by the Walt Disney saga, but I noticed many similarities with Donkey Kong. All that you have to do is reach the top of the building to complete a loop while avoiding enemies and obstacles tossed by the Beast. A Heart makes you invulnerable for a couple of seconds.
The game says “Great” after completing a floor once reached the 5th loop.
Enjoy this gameplay!
ITALIANO
Non credo sia ispirato alla saga della Walt Disney, ma ho notato molte somiglianze con Donkey Kong. Ciò che bisogna fare è raggiungere la cima del palazzo per completare un giro evitando i nemici e gli ostacoli lanciati dalla Bestia. Un cuore vi rende invincibile per un paio di secondi.
Il gioco dice “Great” dopo aver completato un piano una volta raggiunto il 5 giro.
Godetevi la mia partita!
This game is different from the other games I played. It’s not the umpteenth shoot-em-up or platform game. Do not underestimate it: reaching 1.000 pts is not easy as drinking a glass of water, it took me weeks, instead!
The aim of this game is to land into the docking station while avoiding the 8 flames. You control your ship using left and right arrows. The more you press, the faster it moves in the direction you chose, so be careful.
The docking station slowly moves to the right and once reached the edge of the right side of the screen, it switches from the left side, so take care not to fall beyond the docking station, try to understand when it changes side, instead.
You lose a life in three ways:
1) in contact with flames;
2) falling beyond the docking station;
3) reaching the edges of left or right sides of the screen.
Game is over once all three lives are gone.
Really cool Family Basic game! Kudos to Takahashi Gorō for making this! Repetitive, but with balanced difficulty!
Fun fact: In the original game, the mountain in the background is dark gray colored and it has been changed into brown by the person who dumped this game.
Enjoy my longplay!
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ITALIANO
Questo gioco è diverso dagli altri giochi che ho giocato. Non è l’ennesimo shoot-em-up o platform. Non sottovalutatelo: raggiungere i 1.000 punti non è stato facile quanto bere un bicchiere d’acqua, mi sono toccate settimane, invece!
Lo scopo del gioco è quello di atterrare nella base d’aggancio evitando le 8 fiamme. Si controlla la propria astronave usando i tasti direzionali sinistra e destra. Più si preme il tasto, più veloce va l’astronave nella direzione scelta, quindi occhio.
La base d’aggancio si muove lentamente verso destra e una volta arrivato all’estremità del lato destro, sbuca direttamente dal lato sinistro, quindi attenzione a non cadere al di sotto della base d’aggancio, ma provate a capire quando cambia di lato, invece.
Si perde una vita in tre modi:
1) a contatto con le fiamme;
2) cadendo al di sotto della base d’aggancio;
3) raggiungendo le estremità della parte sinistra o destra della schermata.
La partita si conclude una volta perse tutte le vite.
Molto bello questo gioco Family Basic! Complimenti a Takahashi Gorō per averlo sviluppato! Ripetitivo, ma con difficoltà bilanciata!
Curiosità: Nel gioco originale, la montagna dello sfondo è di colore grigio scuro e chi l'ha dumpato ha deciso di cambiarne il colore in marrone.
Godetevi il mio gameplay!
This is a fantastic remake of the omonym game from Virtual Boy to PC.
It’s simplified, meaning that I didn’t see any bonus stages and music is still the same for the whole gameplay. There are even three scenarioes, the first one from level 1 to level 9, the second one from level 10 to level 19 and the last one from level 20 on.
At least it isn’t monochromatic!
Only Buzzy Beetles can be killed in front of Mario, but the other enemies need to be killed from the other side.
A trick is to dispose Koopa shells in a way the enemies don't occupy most of the level. You need at least three Koopa Shells: two to block the enemies and one for use to kill them.
In the title screen, choose L to play as Luigi and M to play as Mario.
Thanks Sakis for developing this game, but it is also thanks to youtube.com/@TENTRI_EDITION if I have this game! You have no excuses, subscribe to his channel. NOW!! :D and to mine as well, if you like my videos.
Enjoy my gameplay!
ITALIANO
Questo è un remake fantastico dell’omonimo gioco da Virtual Boy a PC.
E’ semplificato, nel senso che non ho visto alcun livello bonus, come anche la musica che è la stessa per tutto il gameplay.
Ci sono anche tre scenari, uno dal livello 1 al livello 9, un altro dal livello 10 al livello 19 e l’ultimo dal livello 20 in poi.
Almeno non è monocromatico!
Solo i Buzzy Beetle si possono ammazzare di fronte Mario, ma gli altri nemici vanno uccisi dall'altra parte. Un trucco per andare più avanti è di disporre i gusci dei Koopa in modo tale che non occupino gran parte della schermata. Servono almeno tre gusci: due per bloccare i nemici e uno da usare per ammazzare i nemici.
Alla schermata del titolo, premere L per giocare nei panni di Luigi ed M per giocare in quelli di Mario.
Un ringraziamento va a Sakis per aver sviluppato il gioco, ma è anche grazie a youtube.com/@TENTRI_EDITION se ho stu gioco! Non avete scuse, iscrivetevi al suo canale. ORA!! :D e anche al mio, se vi piacciono i miei video.
Godetevi il video!
All that you have to do is to hit the outcoming Super Mario element sprites with the hammer. The more you advance, the more they come out from the pipes faster being almost impossible to play.
Well, this is just a demonstration of this game. See you in two days with a new real gameplay!
It plays just like the first Mazy (here youtube.com/watch?v=5eK7cTLGfW4&t=9s), the only differences are that there are stairs to take for going up or down and even the playability is smoothier than the first Mazy for MSX, but for other else it is the same gameplay in which you have to collect daggers and toss them to the annoying foes.
Enjoy my gameplay!
Plane is taken from 1942 and for some reason, developer chose the Godfather as music of the game.
Enjoy this little video and see you again in a couple of days with a new video!
Thank you for subscribing to the channel, if you do it!
Anyway, in the game, Sofia was trapped in a parallel world because of a crystal ball. That crystal ball is cursed, so to remove the seal she must find a Bible first, then she can gather the crystal ball… but it’s not over yet! She has to find a scale too in order to get the Best Ending, meaning that she's able to escape the parallel world. If you complete the game without the scale, you'll get the Bad Ending, meaning that the game ends with Sofia being trapped forever in the parallel world!
You’re awarded with a special bonus once completed the game with the Best Ending: 100.000 pts for victory and 10.000 pts for each continue left in your inventory (since in my inventory all 5 continues were in my inventory: 100.000 + 10.000 x 5 = 150.000 victory points), then we have the developers’ credits.
Of course, in the Bad Ending you won’t earn any special winning bonus as well as no staff credits will be displayed.
This game is awesome! It exists for MSX too, but it is born for X1 (I’ll upload that version ASAP)! Please, try it!! *____*
Another version existed for Nintendo Switch but they removed it for some reason... unluckily!!
Enjoy my longplay!
This time I preferred the MSX version.
Enjoy my gameplay!
You find this game in the Adventure Island themed 260-in-1 multicart. You can only play this multicart ROM in NEStopia, other emulators cannot run it.
Music is awesome!
Enjoy my video!
Inspired by the omonym anime, this is a Thexder-like game in which you control your Gundam that must make through 5 levels to win. In each level there are at least 5 reactors to destroy and these generate Zakus. You can also choose not to fight the incoming Zakus, but what it is important is you take care!
There are several “E”-s spread throughout the levels. What’s the effect? These restore the energy first, then they empty the damage bar and once totally emptied the damage bar, it gives you score points. Well, “E” effect depends on your situation.
You can attack in two ways: with your laser (that cost energy units) or more simply by just waving your sword. Don’t let the damage bar totally fill, otherwise it is game over.
Controls:
Escape = attack
F1 = Switch weapons between laser or sword
0 = switch between ship or mecha mode.
Enjoy my longplay!
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ITALIANO
Ispirato dall’omonimo anime, questo è un gioco in stile Thexder in cui si controlla il proprio Gundam con l’obiettivo di superare 5 livelli per vincere. Ci sono almeno 5 reattori da distruggere in ogni livello, i quali generano gli Zaku. Si può anche scegliere di non combattere gli Zaku in arrivo, ma ciò che è importante è sempre prestare attenzione!
Ci sono parecchie “E” sparse nei livelli. L’effetto una volta raccolte? In primis ripristinano l’energia. Una volta piena la barra dell’energia, svuota la barra del danno per poi infine dare punti extra una volta vuota la barra del danno.
Insomma, l’effetto della “E” dipende dalla propria situazione.
Si può attaccare in due maniere: con il laser (che costano unità d’energia) o più semplicemente agitando la propria spada. Non lasciar riempire totalmente la barra del danno, altrimenti si fa Game Over.
Controlli:
Escape = per attaccare;
F1 = per cambiare tipo di attacco, se con laser o con spada;
0 = per trasformarsi in nave spaziale per volare o di nuovo in modalità Mecha.
Godetevi il mio longplay!
Do you remember my longplay of the X1 version of Itasandrias? If not, watch it here youtube.com/watch?v=K4CwRGtqmoE&t=288s .
The one in the video you’re watching now is the Family Basic version.
I played 10 levels here, then I stopped for 3 reasons:
1) There is nothing new to show after level 4;
2) Controls struggle to respond;
3) a snail is much faster than this game. Even while giving you bonus points of the remaining time you have enough time to go to the bathroom and do what do you have to do there.
Slow bonus points after winning a level is a typical thing of Family Basic games, in fact if you remember Beltech (youtube.com/watch?v=yNZWy--UzyM&t=23s) you can see this feature here as well, as you can see. Thank God I can speed up the game in my emulator LOL
Enjoy this video and stay tuned for my next video which will be Mobile Suit Z Gundam for the Fujitsu Micro 7.
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ITALIANO
Vi ricordate il mio longplay di Itasandrias per Sharp X1? Se non ve lo ricordate, potete andare a guardarlo qui youtube.com/watch?v=K4CwRGtqmoE&t=288s . La versione di questo video che state guardando adesso è quella per Family Basic.
Ho giocato 10 livelli, dopodiché ho interrotto per queste tre ragioni:
1) non c'è niente di nuovo da mostrare dopo il livello 4;
2) I controlli fanno troppa fatica a rispondere;
3) Una lumaca è molto più veloce di questo gioco. Anche quando il gioco vi dà i punti bonus del tempo rimanente dopo aver vinto un livello, avete tutto il tempo per andare in bagno e far quel che dovete fare lì.
La cosa dei punti bonus lenti dopo aver vinto un livello è tipica dei giochi per il Family Basic. Infatti se vi ricordate Beltech (youtube.com/watch?v=yNZWy--UzyM&t=23s) potete vedere questa caratteristica anche lì. Grazie a Dio si possono velocizzare i giochi nell'emulatore LOL
Godetevi questo video e rimanete sintonizzati per il mio prossimo video che sarà Mobile Suit Z Gundam per il Fujitsu Micro 7.
The third time I show this game, this time in a different platform.
In this version the possibility to win is higher than the NES version.
Here the “Wow!” exclamation in Game Over message is removed… at last, in this version, ASCII understood that “Wow!” doesn’t fit in disappointment contexts LOOOOL
Enjoy my gameplay
ITALIANO
La terza volta che mostro stu gioco, stavolta in una piattaforma diversa.
In questa versione, la possibilità di vincere è molto più alta della versione NES.
Qui l’esclamazione “Wow!” nel messaggio del Game Over è stata rimossa… almeno finalmente hanno capito quelli della ASCII che l’esclamazione “Wow!” non ha niente a che fare in quel contesto di disappunto XDDDD
Godetevi il mio longplay.
Another password with the same effect is: GUILTY UNLESS PROVED MEDUSA
Let's check out the emulator effects! Enjoy my video!
youtube.com/@VED thanks for helping me get the Bizhawk effect of this weird password ;D
This is an Othello-style game, you're black and AI is white. Place your black pawn next to the one(s) of your opponent in order to color them, but choose well the place you wanna drop your ball, since the balls color both your and your opponent's pawns. You can only color the pawns in the surrounding squares next to your move.
If there are no more free squares left in the grill, the game is over determining the winner depending on the amount of players’ pawns.
You can even play this game with a friend rather than against CPU.
For this week this one, next week a longer video =)
Enjoy my video.
ITALIANO
Questo è un gioco in stile Otello, noi siamo neri e l'IA è bianca. Posizionare le nostre pedine nere accanto a quelle del nostro avversario per colorarle, ma fare ben attenzione al posizionamento di esse, perché come possono colorare le pedine dell'avversario, in automatico vengono colorate anche le nostre stesse pedine. Si possono colorare solo le pedine nelle caselle adiacenti alla propria mossa. Se tutti gli spazi vengono esauriti, il gioco finisce determinando il vincitore della partita in base al quantitativo delle proprie pedine, vince chi ha più pedine nella tabella di gioco.
Questo gioco si può giocare anche con un amico, non solo contro il computer.
Per questa settimana così, la prossima caricherò un video più lungo =)
Godetevi il video!
This is the most faithful version to the original SMC-777, it is very similar in graphics and music, but controls are very bad and gameplay is too laggy, so I don’t prefer it. Most of the times, controls do not respond at all, letting me lose a life undeservedly, this means the playability is totally missing here!
What I even noticed is that you do not earn an extra life after 20.000 pts and then after every 10.000 pts as it happens in the other versions. Here you only earn the extra life at 20.000 pts, then no more extra lives are earned.
I have another gameplay ready for my channel always for this platform: Bokosuka Wars. Stay tuned for this version too!
Enjoy my video!
Other versions of this game:
Sharp X1 youtube.com/watch?v=9zv6NPCWVu4&t=128s
MSX youtube.com/watch?v=tOey0SEkM4s&t=66s
SMC-777 youtube.com/watch?v=khmv3uKjon4&t=871s
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ITALIANO
Questa è la versione più fedele all’originale per SMC-777. E’ molto simile la grafica e la musica, ma i controlli sono orridi e il gioco lagga parecchio, quindi non la preferisco. La maggior parte delle volte, i controlli non rispondono, facendomi così perdere una vita immeritatamente, il che comporta che la giocabilità è davvero assente qui!
Un’altra cosa che ho notato di questo gioco è che al contrario delle altre versioni che danno una vita extra prima a 20.000 punti e poi a ogni 10.000, qui la dà solo a 20.000 punti, dopodiché altre vite extra non se ne guadagnano più.
Godetevi il video!
Altre versioni di questo gioco:
Sharp X1 youtube.com/watch?v=9zv6NPCWVu4&t=128s
MSX youtube.com/watch?v=tOey0SEkM4s&t=66s
SMC-777 youtube.com/watch?v=khmv3uKjon4&t=871s
It uses SMB 3 graphics and even the music borrowed from SMB 3 is well composed!
It has just 4 worlds but with its own difficulty, so it's not boring at all!
Enjoy this gameplay!
I didn’t focus on collecting all missile sets in the second loop since it’s redundant, I’ve already shown them in the first loop, I think it is enough, since item placements don’t change at all.
This is one of the NES games I’m really fond of and one of those I would play every day!!
Enjoy my video and hope it could be helpful for those ones who intend to beat it.
My old gameplay: youtube.com/watch?v=R6-6JwQaMN0&t=1s
If you like this video, give it a like and subscribe to my channel to see more content. Bye!
I began to be interested at this game after my 600 subcriber special and I have to tell you it is a really cool game and not that different from the original NES / Arcade game. The only thing you don't have to care about is the time limit and the flowers below Stanley.
After every 5 rounds completed, there's a bonus stage where you have to kill all bugs to gain extra bonus points. I only failed my last bonus stage but I don't care, since it took me a whole week to record this game, in any case I've embedded a showcase showing you how many points I would have earned after completing the last bonus stage.
This game doesn't have a story, but developers asked the players to imagine their story through the scenes in every level.
Enjoy my longplay!
ITALIANO
Ho iniziato ad interessarmi a questo gioco dopo il mio speciale 600 iscritti e devo dire che è veramente sfizioso e non molto diverso dal gioco originale per NES e Arcade. Le cose a cui non dobbiamo badare sono il limite di tempo e le piante sottostanti a Stanley.
Dopo ogni 5 livelli completati, c'è un livello bonus in cui dobbiamo uccidere tutti gli insetti per ottenere punti bonus extra. Ho solo fallito l'ultimo bonus, ma sinceramente non me ne frega, considerando l'intera settimana che ho impiegato per registrare questo gioco. In ogni caso ho incorporato un pezzetto in cui ho mostrato gli eventuali punti che avrei guadagnato qualora fossi riuscito a vincere l'ultimo bonus.
Questo gioco non ha una storia, ma gli sviluppatori hanno chiesto ai giocatori di inventarne una in base alle scene che vedono nei livelli.
Godetevi la mia partita!
You must kill all enemies before advancing to the next level. Enemies are invisible, they reappear sometimes after eating a burger.
You lose a life in two ways:
1) if in contact with an enemy
2) if the enemies eat all burgers
You can predict where the enemies are going by the disappearing dots. You produce them while walking, but enemies eat them.
It’s not a hard game, but the more you advance, the more your flame attack doesn’t go the farthest than before.
The MSX version is more fluent, but it takes too long at giving bonus points of the remaining burgers, so I don't prefer it.
Enjoy my video and stay tuned for the next week: I’ll upload one of the greatest Sharp X1 games ever played: Donkey Kong 3 Daigyakushuu!
See you in my next video!
Chi è italiano può capirmi: MA VAFFUNCLICK!! XDXDXDXDXDXD
This is a clone of the original omonym Arcade game, but it misses queen ants and spiders as well as it lacks the ability to kill the ants, infact for this reason you need to be patient a lot if you want to succeed at this game.
In some levels I had to lose a life in order to prevent a crash in the next level, if I wanted to make the hi score! Of course I’ve eaten all the ejections but the last one in order to make more points, before letting my tongue be bitten (being a Hi-score run).
Enjoy my video!
ITALIANO
Questo è un clone dell’omonimo gioco originale Arcade, a cui però mancano le queen ant e i ragni, come manca anche la possibilità di uccidere le formiche, per questo motivo ci vuole tanta pazienza per riuscire a completare i livelli.
In alcuni livelli ho dovuto perdere per forza una vita, per prevenire un’ibernazione al livello successivo, volendo totalizzare il punteggio più alto ed è proprio per questo tentativo del punteggio più alto possibile che ho mangiato tutte le eiezioni tranne l’ultima, prima di farmi mordere la lingua.
Godetevi il video!
I know this game isn't among the best ones, but lemme show some Basic gems sometimes :D
First of all: once fired a bullet, keep it going until it hits something or leaves the screen. You can only fire one bullet per time. You cancel the bullet if you press the fire button once more.
The goal of this game is to defeat the red fly at the top of the screen, it always stands still unlike the green ones that come towards you. You can stop green flies by shooting them (however, they have the ability to dodge your bullets, so keep trying until you succeed), but talking about the Red Fly, you need at least 8 Power Points in order to kill it. Power Points are earned by shooting the balls.
Sometimes you unexpectedly hit a hidden extra spaceship in some spots of the screen. Hit it three times to earn an extra life.
The level repeats once completed, but with a high difficulty. It still gets boring, since you can earn a bunch of extra lives while advancing, so you'll see only two levels completed in this gameplay. Once started the game, it shows up yellow colored, but after the first level completed, it definitely changes in blue (even after a Game Over, the screen keeps being blue colored).
See you in my next gameplay and stay tuned for more interesting stuff!
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ITALIANO
So che questo gioco non è fra i migliori, ma concedetemi di tanto in un tanto una perla Family Basic :D
Prima di tutto: il proiettile, una volta sparato, continua ad andare fin quando non colpisce qualcosa o non lascia la schermata. Si può sparare solo un proiettile per volta. Si annulla il proiettile in azione una volta ripremuto il tasto di sparatoria.
Lo scopo del gioco è quello di sconfiggere la mosca rossa nella parte alta dello schermo, è sempre ferma al contrario delle mosche verdi che ti vengono addosso. Le mosche verdi si possono fermare sparandole (hanno comunque la capacità di schivare i proiettili, quindi riprovare fin quando non si riesce), ma per quanto concerne la mosca rossa, bisogna colpirla almeno col potere a 8 Punti Forza per ucciderla. i PF si guadagnano sparando alle palline.
A volte si colpisce subitaneamente un'astronave extra in alcuni punti della schermata. Colpirla tre volte per ottenere una vita extra.
Il livello si ripete una volta completato, ma con una difficoltà maggiore. Comunque più si avanza, più il gioco diventa noioso, avendo la possibilità di guadagnare parecchie vite extra, per questo motivo vedrete solo due livelli completati nel mio gameplay. Il gioco, una volta cominciato, si mostra colorato di giallo, ma una volta finito il primo livello, cambia definitivamente colore da giallo a blu (anche dopo un Game Over la schermata rimane sempre blu).
A presto con il mio prossimo video e rimanete sintonizzati per roba più interessante!
This gameplay is dedicated to @NICKBRUTE, since he asked me to play a 3D Mario game. Ok, now you can pay me hahahahahah (just kidding!)
This game was impossible to record in my Laptop, since it lagged a lot. Luckily in my family we share a Desktop PC which is more powerful than my laptop, so thanks to that I could record this game.
Reach the castles at the end of the map to advance to the next level.
When you die, you have to repeat the whole level all over again, but lives are limitless, you can retry as much as you want.
Collect 100 coins to be invincible for the rest of the level. In this version the yellow coins are worth one coin and the blue ones are worth five.
A coin can even heal the damage enemies did at you.
This game has a lot of key combinations to press in order to let Mario make a certain move, but it's still one of the best indie Mario games I ever played. There's even the second version of this game that I'll record as well as soon as possible! This game has even a third version, but it was just a demo, so it was redundant to play.
Whenever Saki, the developer of these Super Mario games reads it, he has all my respect!! I'm sorry this game is no longer available on the internet for obvious reasons (I hope I'm wrong).
Enjoy my video, guys and see you in my next gameplay!
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ITALIANO
Questo gameplay è dedicato a @NICKBRUTE, in quanto mi ha chiesto di giocare a un Super Mario in 3D. Ok, adesso puoi pagarmi hahahahahah (sto scherzando!)
Questo gioco è stato impossibile registrarlo nel mio computer portatile, avendo laggato un sacco. Per fortuna in famiglia condividiamo un computer fisso che è molto più potente del mio portatile, quindi grazie a quello ho potuto registrare questo gioco.
Raggiungere i castelli alla fine della mappa per avanzare al livello successivo.
Quando si muore, si deve ripetere tutto il livello da capo, ma le vite sono infinite, il che comporta che si può ritentare il livello quante volte si vuole.
Raccogliere 100 monete per diventare invulnerabili per il resto del livello. In questa versione le monete gialle valgono una moneta e quelle blu ne valgono cinque.
Una moneta può anche curare le ferite recate dai nemici.
Questo gioco ha un sacco di combinazioni di pulsanti da premere per far compiere un certo movimento a Super Mario, ma rimane sempre uno dei migliori indie di Mario che io abbia mai giocato. C'è anche la seconda versione di questo gioco che registrerò il più presto possibile! C'è anche una terza versione del gioco, ma è ridondante giocarla, in quanto è solo una demo.
Nel caso in cui Saki, lo sviluppatore di stu gioco mi leggesse, sappia che ha tutto il mio rispetto!!
Mi spiace che non sia più disponibile da scaricare su internet per ovvie ragioni (Spero di sbagliarmi).
Godetevi il video e ci si vede al mio prossimo gameplay!


