Johan Öberg (Protoman85)
How I Beat Ninja Gaiden (300th Video!)
updated
Kenka Bancho, you might have looked at or played Kenka Bancho Badass Rumble on PSP, but that was only game 3 in a series with 6 numbered entries plus one with a subtitle, and 3 otome spinoffs.
It's kind of like discount Yakuza with a Grease twist to it, but it's pretty fun and overall a series that more people should know about.
It's too bad because I think Natsume developed the game, and they've had the Power Rangers license for a long time, so I was hoping for better. But alas, the missions/levels are all timed and the fixed camera is the enemy of gameplay.
Still, since I completed this first level, might as well publish it?
In this episode, plot-twists and turns, the final battle and not one but two endings and credits songs.
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
In this episode, Dark Lady gets another chance and Genes throws everything they have onto Tadano City, Justiceman and QT Panzer.
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
In this episode, Genes steals blood to power up the lamest monster in their arsenal.
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
In this episode, Genes brainwashes people via cellphones. How modern!
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
In this episode, Genes pick up trash. For the good of the town and environment... or could they have another motive?
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
In this episode, Genes resort to making video games to brainwash the citizens of Tadano City to dress up as Justiceman and rob people for money...
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
In this episode, Dark Lady attacks the city of Tadano with the monster Vegetablas, trying to eat all the vegetables, partly to cause vitamin deficiencies in people, and to power up. Can Justiceman stop them?
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
Seigi no Mikata is a game for the Playstation 2 developed by Sony and released in 2002, only in Japan. It's presented as a tokusatsu show, each chapter of the game is called an episode and takes place in mostly real time.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
Like Cocoron(Famicom) you assemble your own hero from various parts and styles. It's also similar to Rent-A-Hero No.1 in how you play as a kid who gets a thing that turns him into a part-time hero.
The battles are done in a RPG-card battle-kind of style where you enter your attacks, then the enemies enters theirs, then you see how you did. It's not a common system but at least Fate/Extra used something similar.
It's a humorous game and it has even has a commercial break and viewer mail you can look at when the episode is over.
To win you need to beat the enemies of course, but also maintain a certain number of ratings(remember, the game is a show) which mini-games on the side can help with.
I translated the first episode here(there are 9 in total), I don't imagine I'll do any more though, so don't take the "episode 1" too seriously.
Fun game though, I love weird obscurities like this that do something different.
Nowadays microphones are a common acccessory in gaming, to speak with your fellow players during online matches and whatnot. I however am above such trifle and use the kind of microphone you can actually interact with or control the games themselves with. There have been a few of these over the years, here are the ones I could find out about.
Be careful...
Any other movies that variations of this joke appears in?
Note 1: I changed the timings of some lines because it was needed, so sometimes the "advance dialogue" sound effect will sound even though nothing is happening.
Note 2: This is by no means a complete translation. There are events that I skipped or didn't find on my playthrough, and thanks to the different partner pairings you can do to each event, there's a lot of different dialogue to find. The longest event I skipped was finding the staff of atlantis(yeah) which was a lot of walking around a dungeon, and with not that much of a reward at the end.
Note 3: I included 3 endings, one of the botched escapes(there are 5 or so more), the worst ending and the true ending. I didn't record the worst and true endings myself, I took them from japanese let's plays, the worst ending had commentary so I had to remove the sound and add music which of course meant that the sound effects also went away.
00:00 Title Screen / Characters
02:39 Plane crash
11:04 Gameplay introduction
12:52 Meeting Suzune
14:12 Picking bananas, meeting Ururu
15:57 Meeting Rika
17:24 Meeting Professor
19:17 Looking at the inventory
19:32 Meeting Erina
23:15 Meeting Saori
24:44 Let's build a workshop
26:08 Finding a crashed fighter plane
27:11 Erika explains tech levels
28:34 The old soldier
29:47 The nice natives
31:35 Skeletal finding
32:50 Abandoned airfield
33:54 Abandoned building
34:41 Getting robbed!
35:09 Abandoned port
35:55 The limestone cave... and tiger
36:30 The not-so-nice natives
37:22 Hot-tub trouble
41:06 Getting drunk and having a feast
43:43 Building a canoe and attempting escape
49:58 Cooling off with Rika
51:32 Suzune goes missing
54:54 Suzune is found
56:48 Rika opens up
1:00:28 Asking the old soldier for help
1:01:25 Scaring away the tiger, but...
1:02:25 Erina has had enough
1:04:36 Exploring an abandoned building
1:05:55 Erina becomes queen
1:07:26 Getting Erina back
1:10:59 Going swimming
1:16:40 Exploring the limestone cave
1:18:45 Suzune gets sick
1:23:43 Making a radio
1:24:43 The worst ending (it's bad)
1:30:20 The true ending
Note that I've ignored all cardboard and steelboxes, any type of "special edtion" game was up to the publisher and not to Sony, as far as I know.
This video also happens to be one of my most ambitious ever, I've worked on it for months now and edited it for almost a week straight with only food and sleep breaks. I do hope you enjoy it. If I get one view per hour of work I put in, maybe I can sleep well.
Games featured/mini-reviewed, in order of appearance:
(I don't count the NES/PCE ones, too quick)
Septentrion(SOS) - Super Famicom/SNES - 1993 (release year is in Japan)
The Firemen - Super Famicom/SNES - 1994
Clock Tower - Super Famicom/PS1 - 1995
Clock Tower 2 - Playstation - 1996
Mikagura Shoujo Tanteidan - Playstation - 1998
(Nekozamurai) - Playstation - 1999
The Firemen 2 - Playstation - 1995
Mizzurna Falls - Playstation - 1998
Belzerion - 3DO - 1994
Twilight Syndrome - Playstation - 1996
Yuuyami Doori Tanktentai - Playstation - 1999
Moonlight Syndrome - Playstation -1997
Septentrion: Out of the Blue - Playstation -1999
Bakusou Dekotora Densetsu - Playstation -1998
Remote Control Dandy - Playstation -1999
(Remote Control Dandy SF - Playstation 2 -2005)
Hard Luck/Fire Heroes - Playstation 2 - 2004
Senritsu no Stratus - PSP - 2011
NightCry - PC - 2016
The first half of every list will be just the games with the best song from the game in question, the second half is the same thing but also with me talking.
Enjoy the games, I know I did.
Rendering Ranger R2 is a technical marvel from the mind and über capable hands of Manfred Trenz, creator of Turrican among other things. It's a good run 'n gun combined with a tough but cool 2D shooter.
Reuploaded because of my mistake in the beginning.
This is a light-hearted adventure game where the goal is to end up with Miho Nakayama, super idol of that time. The game is listed on her official website, so that's good, although she obviously values her being in movies, TV shows and recorded albums more.
This game will never get a remake, so get your fill here!
Extra notes: The actress in #1 is awful. The one from the show, not the movie, she was good in Goodfellas. In #10 it kind of looks like they used the same actress for that joke? I wonder. In #14, that's Weird Al Yankovic. He's in all three movies! He was a big fan of Top Secret which came earlier.
Anyway this is the programming/music creation/calculator/offline message board/fortune teller... tool that Nintendo, Hudson and Sharp created in 1984, coming packed-in with a snazzy keyboard.
P.S Will someone please LEAVE A COMMENT ALREADY?
The story is about a college student who lives next door to beautiful Kaori Sakuragi, only she's already taken. But when her boyfriend Takashi dies in a car crash and Kaori collapses with a resulting memory loss, the student takes it upon himself to take care of her. But when Kaori suddenly regains her memory but thinks he is her dead boyfriend, things get complicated...
Credit to Sugar & Rockets for making the YaruDora series, Production I.G for the animation and Sony for publishing. The ending theme is "Ghost Dance" and is sung by Yukari Iwamura.
The great music was done by Ryoumei Shirai.
My favorite of all the Goemon/Mystical Ninja(he's not a ninja though...) games. A great mix of Zelda-style overworld and methodical light puzzle solving sidescrolling action stages. Quality through and through.
Watch the Game Center CX episode, subbed courtesy of SA-GCCX:
sa-gccx.com/episode/night-of-the-sickle-weasel
A fully (by voice) translated playthrough by Tara A. Devlin:
youtube.com/watch?v=K7OQeTdfOHk
I've had this video on my to-do list for a whole year now so feels good to finally get it done.
Enjoy the cringe, but remember - I didn't write any dialogue myself, it's all from the book, written by Ellen Miles.
At the end I talk a bit about the making-of.


