Tristan ClarkThis is the MIDI version of my composition "Eye of the Storm," played back through the Microsoft GS Wavetable Synth (Windows default) with raised polyphony limits.
Context: This MIDI was used to render my original upload of this on my old channel back in 2014, but that was several HDDs ago and I thought this was long gone. Recently I stumbled upon an unfinished Doom WAD I'd put up on Doomworld and when I opened it in SLADE I was stunned to find that this MIDI was in there; I had preemptively put it in the WAD as the music for a future map that was never made. I couldn't believe it.
The MIDI was balanced for the SGM soundfont rather than the windows default but it sounded pretty passable so I've done some small touch-ups on it and decided to put it up here.
Tristan Clark - Eye of the Storm (MIDI version)Tristan Clark2020-12-04 | This is the MIDI version of my composition "Eye of the Storm," played back through the Microsoft GS Wavetable Synth (Windows default) with raised polyphony limits.
Context: This MIDI was used to render my original upload of this on my old channel back in 2014, but that was several HDDs ago and I thought this was long gone. Recently I stumbled upon an unfinished Doom WAD I'd put up on Doomworld and when I opened it in SLADE I was stunned to find that this MIDI was in there; I had preemptively put it in the WAD as the music for a future map that was never made. I couldn't believe it.
The MIDI was balanced for the SGM soundfont rather than the windows default but it sounded pretty passable so I've done some small touch-ups on it and decided to put it up here.
Thank you so much once again for the love you've shown this album! I'm trying to juggle a lot of stuff, so apologies if things are slightly on the slower side. These music videos will probably just be uploaded as I complete each one, and the WAD version of the album will still come eventually, but making non-MIDIs loop is a little time consuming in itself. Anyway...
I felt the album needed an intro track because it didn't feel right to open with "The Infinite Labyrinth," a very quiet track that's already been released years ago. My idea for what the intro should be changed quite a bit but as the album neared completion I found a bunch of old sound recordings I made and turned them into a rainy soundscape, perhaps the side of a lake in a forest as a storm menacingly approaches? It represents the withering of the majestic realm depicted in Eviternity 1's final chapter, as it darkens and decays to become the bleak wilderness of Eviternity 2's first.
The track sets up the "Origin" theme, which comes back a couple times, as well as putting the Juno pad front and centre, which I first used in the intro for the title track itself, in Eviternity 2 MAP30, and then continued to scatter throughout many tracks on the album to tie it all together. I only spent 2 or 3 hours on this piece, but I'm so happy with it.
Thank you for listening!
Get the album here: tristanclark.bandcamp.com/album/the-origin-music-from-eviternity-ii-2 Also streaming on Spotify, Apple Music, and Tidal.The Origin: Music from Eviternity II (full album)Tristan Clark2025-01-10 | "The Origin: Music from Eviternity II" is my first full-length album, featuring all of my music from the 2023 Doom II mod Eviternity II, re-arranged and recorded with VSTs and real instruments.
This was quite the undertaking but we got there in the end, I hope it was worth the wait :) Thank you all so much for listening and for all the love and support, next albums will be smaller and hopefully not take 2 years :P
For the near future, there will be "proper" individual videos for each track like the one already released for "The Longest Night," as well as an add-on WAD with looping versions of these arrangements that you can use in-game. Stay tuned!
1. Darkness Falls Upon Elysium - 0:00 2. The Infinite Labyrinth - 2:05 3. End of the Line - 5:36 4. Tomb Crawler - 9:23 5. Desert Treasure - 11:49 6. Dust Devil - 17:30 7. The Sandwalker - 22:21 8. Velocity - 25:26 9. The Floating Islands - 32:09 10. Downpour - 36:22 11. Carbon - 39:39 12. Giestrandæg - 44:17 13. Gyászolás - 48:20 14. The Longest Night - 54:53 15. Journey to the Other Side - 59:55 16. Cold Air - 1:03:56 17. Otherworld - 1:07:24 18. The Origin - 1:15:02
Written, performed and produced by Tristan Clark Guitar solo on "Cold Air" by Dee Leggett youtube.com/@DYLZALTristan Clark - The Longest NightTristan Clark2024-12-21 | "The Longest Night" from my upcoming album, "The Origin: Music from Eviternity II," out January 10! - I always wanted to put up one track from the album before it dropped, always thought it would be End of the Line but as I kept pushing back my deadline I ended up with this opportunity to upload a track called "The Longest Night" on the longest night itself.
In some ways I think this was the better choice anyway, it's a bit of a more modest preview of the album. It was perhaps my favourite of my tracks in MIDI format, but I definitely don't think it's the best on the album... I guess if you think I've done a good job here, then hopefully you'll feel the same about the other 17 tracks too :)
The synth-heavy tracks have been the hardest to produce for the album, and I definitely felt that here because the brightness instrument in MIDI just feels inseparable from this track, and I'm not good enough with synths to figure out how to recreate that. So I didn't, the brightness is still here, just layered with some other sounds.
Bandcamp: tristanclark.bandcamp.com/releases Spotify: open.spotify.com/artist/1Xgjt8c9Myki3Nstvn1gCNVestigeTristan Clark2024-11-09 | ...Channel Update April 2024Tristan Clark2024-04-01 | Don't worry, it's not an April Fool's joke! In this video, I talk about what I'm currently working on and what you can expect to see on the channel in the near-ish future. Now that my passion for music is back after a shaky couple of years, I'd like to start maintaining a more active presence even if there's still potentially a lot of time between new music releases. This is the first time I'm making a video like this, so let me know what you thought! -- Dee Legit's Velocity cover: youtube.com/watch?v=mrRxk_jEWSk
-- Well my friends, here we are, the end of the Eviternity II soundtrack, and the conclusion to my biggest ever contribution to a Doom project. Thank you all again so much for your kind comments, playthrough videos, reactions to the WAD.
Since Eviternity 1's final map used a non-MIDI music track, we knew from the start that we would do the same again for the sequel. My track for the Archangelus fight was purely orchestral and generally quite sinister in tone, so for The Origin's theme I wanted to take a different direction, with more of a symphonic metal sound and more emphasis on emotion, the conclusion of the journey started over five years ago.
Once I had the main section at the beginning done, I was able to make a start on MAP02's MIDI, since I wanted it foreshadow this piece - the naming of both tracks is also deliberately twisted, ending the soundtrack with "The Origin," named after the boss itself, and beginning (sort of) with "End of the Line."
In the end I didn't have nearly as much time as I would have liked to work on this, especially with non-MIDI tracks inherently taking more time to produce, but I managed to structure it in such a way that I could get it done as quick as possible given how much else I was having to do in the last few months. The track also borrows from the Archangelus theme, taking the cello line from the beginning, forcing it into 4/4 and using that as a main riff.
The 6/8 section was written on the bass before I'd set any of that up and I didn't realise how fast it actually was at tempo, so recording this was horrible and I can barely play it on guitar so when it came to filming this video, I just.. didn't, lol. Speaking of recording, I was right up to the last day with this track, with only about 60% of it written by December 9. I didn't know how to finish the piece until Jimmy suggested repeating the main section, but now in the new 6/8 time signature. This turned out so damn cool and absolutely saved the track, I'm not sure what we would have done otherwise, probably just used the Archangelus track as a placeholder?
Even then, I was out of time and still had to write the MAP14 MIDI. The track was done, but none of the instruments were recorded except for the second solo. The track was later updated for RC3 with the rest of the instruments recorded, and made a lot louder in game since we found the sound effects of the fight completely drowned it out.
It's weird to think it's nearly 2 years since I filmed anything for the channel, the last ones were the Elementalism videos. Finally I can show off the fretless bass I've had since the end of 2021 but hadn't had the chance to feature it in a video :) You'll be seeing and hearing a lot more of this in the future!
And that's all! Thanks once again everyone for listening. I have a lot of stuff planned for the nearish future including the non-MIDI album of all my evi2 tracks, a standalone album (codename Voyager 2), more Doom MIDIs, and so on. It won't be a year until you hear from me again :)
I made the start area of MAP26 in mid-2020, it's one of the oldest parts of the entire WAD. When I was making it I was listening to the PSX Doom soundtrack, which used to be one of my go-tos for mapping music. While usually I don't really listen to the same kind of music that I would actually use in the map, the PSX Doom soundtrack just fit so well that I felt a similar kind of ambient music would be great for MAP26. And hey, I grew up on PSX Doom so you'd think I'd try this more often!
Fast forward a few years, and in June of 2023 I finally made a start on the track. By this point I had already written a PSX Doom inspired MIDI for Plutonia 3 so already a better idea on how to approach this kind of MIDI (Ionian Isolation was my first attempt but as proud as I am of that track, it didn't quite hit this specific mark) I also decided to add in some creepy glockenspiels to lean harder into the ethereal themes of the astral plane episode.
I wrote this track in a couple of days in mid-November 2023, but was pretty clear on what I wanted to do for a while and then just didn't know how to actually do it... MAP25 is one of the older maps in the set and I'd been looking at it every now and then when thinking about the WAD's OST and eventually I had an idea, and decided to play through the map whilst listening to Mr Y's theme from Streets of Rage 4.
"Yep, that works."
It was hard at first to write something that didn't just sound like a Mr Y ripoff, but eventually I pulled an idea I was initially planning for another project which became the main drop, and the piece kinda ended up becoming a better version of Event Horizon from my Voyager EP. I think this is fitting since this is my last "normal" MIDI in the WAD :(
This is another one of the later entries to the OST, I wrote it in about 10 hours on 2 December 2023. I think I'm largely alone in this but I think this is actually my own personal favourite of the music I wrote for Evi2... tough choice though.
DMPhobos' reference track was the famous "Dark Groove" from Jazz Jackrabbit 2, so you can hear a few similarities here in the tempo and some of the instruments used, I basically just wanted to get a similar chilled out feeling whilst going further with the wintry vibes.
The track that nearly never made it. Older followers of the channel will have noticed I pretty much stopped uploading music in 2021, coming back every now and then for a couple of releases - mainly Elementalism - and then nothing, especially during 2023. It's not entirely because my attention was on this - I didn't even start writing Evi2 music until late '22 - mainly I was just creatively dead, and I was getting tired of the cycle of trying to start something, decide I hate it, scrap it, rinse and repeat. I started work on a """Voyager 2""" album, to this day it's still just 3 or 4 early segments of tracks. Every now and then, a burst of creativity to show me I could still do it, only for it to fade again.
"Gyászolás" represents the worst of this. I knew what Bauul wanted, and I just couldn't put pen to paper. At first I was trying a choral track (something like Miserere Mei) in MIDI form but it didn't go anywhere, I kept starting things and then immediately deleting them. Finally, in January 2023, I made a start that felt promising at first, and for the first time I'd managaed to make a few minutes of music and then, "nah this sucks." I deleted it without showing anyone.
By this point I was mostly convinced that I should stop trying, more attempts failing to go anywhere. Maybe try to write for a different map? Nothing. Fortunately I'm very lazy and never bother emptying the recycle bin on my PC - a couple of months later out of sheer desperation I grabbed the scrapped track and sent it to Bauul, and.. he loved it. I think this was exactly what I needed to hear because then I felt like I could still make the track not suck to my own ears. After that, a small break, then I wrote MAP32's track, it took a month for the original 4-minute draft. A few days later, I started MAP26's track, it took just under 2 weeks, you can figure out the rest.
I still don't think Gyászolás really holds up against my other evi2 work except for the middle bit, but the fact it got released at all is a miracle.
Sorry for this long and rather personal ramble (I'm also sick and probably a bit delirious while typing this) but that's the story of the MAP18 MIDI. I hope this can at least reassure anyone feeling creatively dry and down about it that it does eventually come back. It's far from the first time I've experienced things like this but this was the worst and longest period of "screw music" I've ever had, and I genuinely believed it was over. But it wasn't, and while I don't like to big myself up much, I do think the evi2 MIDIs I made after this point are some of the best I've ever done.
Another late entry to the soundtrack, this MIDI was written in about six hours on December 3, 2023, one week before release. For MAP17 I wanted something that would have a strong contrast against the following map, for which I had already done the music for, so while MAP18 is sombre, gloomy, and very orchestra oriented, the MAP17 track focuses more on a less downcast tone and incorporates more traditional/folk elements - I basically wrote it as a spiritual sequel to "Our Final Dance," a MIDI I wrote for the 1000 Lines 3 megawad, which was spearheaded by MAP17's author, Liberation.
The title, "Giestrandæg," comes from Old English and means "Yesterday," referencing both the medieval theme of the episode and the time travel that takes place in MAP17 itself.
I've never really done a track like this before! For Rubicon, Scotty asked for an industrial track in a similar style to the Command and Conquer soundtrack, with a crazy bassline underneath it. I wrote this MIDI in about a week during October 2023, and it was occasionally difficult to know where to go with it, but I kept going back to the C&C track "Drill" to get an idea of how it was structured and how it evolves by introducing different layers and elements that keep cropping up later on in the piece, so that piece in particular guided me a lot when writing Carbon.
Since bass is my main instrument, I was very excited to write a proper bass groove for Eviternity II! Pretty much the entire bass part in this track was written by playing over the drum pattern and then transcribing what I was playing. I'm really looking forward to recording the non-MIDI version eventually because the main sections are a bit addicting to play, heh.
Because this is kinda new territory for me I'm really pleased with how this track turned out and how much people seem to enjoy it, thank you! :)
eviternity.dfdoom.com Eviternity II OST playlist: youtube.com/playlist?list=PLDx0PMnJ00tFYFThMB9F-hZQjR9Eb1cfR -- STORY TIME I wanted to write as many tracks as I possibly could for this project, and I think that literally ended up being the case. In the last 3 weeks before release I got absolutely squeezed for time and only had the energy to work on stuff during the weekends, which was less than great timing when I still had a lot of work to do. I was basically left with something like 7 days (effectively) to write as many pieces of music, as well as finshing the non-MIDI MAP30 track which was still only about 30 seconds long approaching the end of November. I churned them out as fast as I could and I think I got away with it, the MIDIs for MAP02, MAP17, MAP23 were all done in this time, but I had to make a couple of sacrifices - I had to give up on making MAP32 and get Guardsoul to finish it (this was for the best), and I also gave up my claim on MAP33's music to Jimmy (this was also for the best).
But on December 9, the final day, I still wasn't done, but this was a Saturday, and the previous weekends had been going so well. MAP30's music was still only about half-finished and MAP14's music was um, not started. 30 took priority because of it being a non-MIDI but I'd accepted at this point that it would have to be released in RC1 as a demo version without the real guitars and bass. Jimmy is a chad (he was basically on stand by all day to help me out if I needed it) and gave me an idea which allowed me to get through the last half of the track relatively quickly (more on that another time), so I had the track ready for release just before 8pm.
FOUR HOURS UNTIL RELEASE AND I STILL HAVEN'T STARTED MAP14'S MIDI OH GOD.
Luckily I'd had an idea for this map's music for ages. Aurelius had given me a few Alfonzo MIDIs as reference tracks, highlighting very forward bass lines and an overall chill atmosphere but still with a present groove - this balance makes sense because while Equanimity has some pretty heavy action, some people will spent a LOT of time trying to figure out those puzzles and the probably last thing you'd want in that situation is a really high-key music track distracting you!
These days I'm generally more interested in writing lighter/more upbeat music than what I'm known for, but I've been really wanting to have a go at noir-like downtempo atmospheric jazz. I was listening to Bohren & Der Club of Gore's Sunset Mission on repeat when making MAP32 and it's the sort of thing I imagined for MAP14 before Aurelius gave his direction, so there's a little bit of that added on to the end of the track, but I definitely want to expand on this one day!
Unlike the first two chapters, the third chapter of Eviternity II immediately drops the player into the action. I really wanted to contribute a wide variety of music for this project since I'm generally known for darker/atmospheric stuff that tends to fit later mapslots and I've wanted to push other directions a bit harder, and MAP11 was a perfect opportunity to do this!
Guardsoul provided me with a number of reference tracks of different styles and by picking out things from each one I felt would work the best, I ended up going with this upbeat jazz fusion sound, loosely inspired by Sonic Mania's music. I also used the presence of the cherry blossom trees in Titan as an excuse to include some Japanese instruments which make the track a sort of musical bridge between the second and third episodes.
This is the first track I wrote for evi2, but it was actually my second attempt at writing for MAP10! In October 2022, I had started on a metal track, not super different from what MAP09's track would be but with a bit more of an oppressive feel to suit the episode finale, but it didn't really go anywhere and then...
A bit of trivia about MAP10 is that the fog effect present in this episode when using GZDoom used to be a lot stronger and made this map much brighter, but I wasn't actually aware of this and started writing the MIDI not realising that the map was supposed to be a bit dark and creepy. When I found out, progress on the first MIDI had already stalled and now it didn't fit the map anyway so a week or so later I decided to start over and write something more befitting of how the map was supposed to come across.
This helped a lot because "The Sandwalker" kinda came out of nowhere, it was started and finished in about four hours, so it's one of the fastest turnarounds I've ever done!
The one I think most people have been waiting for! I actually started writing this for MAP22, and it was going to be a collaboration with Dragonfly but after I wrote the main melody I was like... "I want this for map32." I always knew MAP32 had to have a fast power metal track, since I wanted it to have a similar gameplay feel to a map I made for Mayhem Orange in 2018, which used a MIDI cover I made of a Stratovarius song.
I worked on the track on and off for about a month in the early summer of 2023. Originally the track was about 4 minutes long and the bass solo went straight into the piano solo, but as the map was shaping up to be a bit longer than I imagined, I decided in October that I wanted to extend it a bit, and added all the stuff in the middle in a day. It reuses some of the better parts of a "Voyager 2" (tentative title :P) track that I binned, which helped me put it together a bit quicker.
Ultimately, I'm a composer, not a level designer. So, having been trying and generally failing at making levels for over a decade, it's still absolutely insane to me how popular MAP32 is. Thank you all so very much. ❤️
Quetzalcoatl was the second map made for Eviternity II, and Dust Devil also happens to be the second MIDI I made for the project! The MIDI was written over about two weeks in October-November 2022.
Most of the desert episode was still being made but knowing this would be the penultimate map, I felt the music should have a bit more weight to it - this would be the desert episode's metal track. I played through the map a few times while listening to Jimmy's "Dark Angel," which I felt had a suitable blend of metal and the typical "desert sound" (phrygian and harmonic minor scales lol). I liked how the two went together, so I made a start on my own take on the mid-tempo desert metal thing.
I really wanted to do my best work in Eviternity II, especially with how much my output had been lacking during that time and my feelings towards making music in general. I started working on this MIDI pretty much immediately after finishing the MAP10 track, and I was so happy with both tracks; I felt like I was off to a really good start :)
When I asked Bri what he wanted for Oblation's music, the reference track he sent me was "I Would For You" by Nine Inch Nails. I liked how this song starts out very quiet but steadily grows and evolves, culminating in a guitar solo that plays a repeating phrase. This overall structure became the basis for Desert Treasure, I began writing the track with the drum beat and piano line, and kept adding more elements on top of it, as well as the chorus sections which feature my first attempt at writing a drum solo, and the 7/8 bridges. I quite like how the evolution of the piece can be seen on the visualiser, it starts out so empty but towards the end of the track, pretty much the whole screen is covered :D
MAP08 was actually one of the last map slots I called music dibs on, but the MIDI was written in about a week during September 2023. And yes, the title is a RuneScape reference :)
For MAP06, I had always thought of writing a subdued piece to start off the second episode, inspired particularly by how the megawad Epic 2 begins with a calm track from Daggerfall. For a long time, the MAP06 slot was occupied by completely different map made by Dragonfly, but when he decided to scrap this level, the map slot was taken over by an_mutt, who was coincidentally thinking of the very same Daggerfall track when making Rite. It doesn't get much easier than that!
Written over 3 days in August 2023, Tomb Crawler turned out a bit darker and more menacing by comparison, but I think this suits Rite pretty well with its dimly-lit halls and pretty punishing combat
This is one of the last tracks I wrote for the project, it was a bit daunting because MAP02 had to properly introduce the megawad after the more cinematic MAP01, and the music would obviously dictate a lot of the overall feeling. Something with fairly high energy felt like the right approach to kick off the action, but there needed to be an air of sadness about it, for what has become of a once-beautiful realm, now withered and decayed. I decided it would help to include elements of other tracks, pulling melodies from "The Infinite Labyrinth" (MAP01), the Eviternity 1 final boss track, and something else from later in Eviternity 2. The MIDI was written in about ten hours on 25 November, 2023.
After nearly 5 years working on this project, it still feels surreal that it's finally out there. Thank you all so much for the overwhelming response to the release, Eviternity 2 has meant A LOT to me.
I made this in early 2021, at the same time I was working on the Voyager EP. It was one of my last university assignments, one that I didn't upload at the time, but it was for a short film set in a gritty research lab - I set myself the challenge of constructing the entire piece from noises made from my bass guitar.
The overarching gimmick is that the sounds are run through copious amounts of reverb with the original sound then muted, so things like tapping the fretboard randomly will turn into a deep rumble. As you can see there's two of those rumbles here, one uses the neck pickup (deeper, more subtle), and one is using the bridge pickup (brighter, more present). Other things include quick scrapes of the fretboard to create a sudden hiss, and harmonic bends and slides to give us some higher pitched sounds.
I like how it turned out, but it's a concept I want to explore further one day, since I think there's more varieties of sounds that can still be made with a bit more imagination and time spent. I couldn't upload this with the orignial clip so initially didn't bother, but I was just thinking about this piece the night before I uploaded and figured that I still had all the footage I filmed at the time for the assignment's supporting evidence, and I should just put it up.
Thanks for listening, and sorry once again for a complete lack of uploads lately, I really hope things pick up again this year.
this was supposed to be a joke but I ended up writing a serious piece featuring a sample of a doorbell I ripped from a twitch stream, oops
I feel like I'm starting to get the hang of this synthwave thing. I hope you all enjoy this drift from my usual styles, although it was a long time coming - this is really what the title track on the Voyager EP was supposed to be. I want to make more stuff like this so maybe this track will be part of another EP or album, but no promises - I've been in a brutal burnout all year that I've only just started recovering from.
in the mean time, I'm also writing an ost of this kind of stuff for a gzdoom retro shooter, Stellar Valkyrie: youtube.com/watch?v=yQ6xZp8X6lo
-- "The God Parasite" is something of a magnum opus for me. It's not the longest track I've ever written, or the most adventurous, but I ended up putting far more time into this track than any other single piece of music I've written to date. I started working on this in January 2021, and although for a while I wasn't fully focused on it, it wasn't finished until just over a year later.
I never really imagined it as being a 13-minute epic when I started working on it, it just grew and grew and got steadily out of hand. The main thing I was going for is that as a bassist, I wanted to do a progressive metal track that focused the bass and tested my skills, which I feel I developed a lot over the last few years. Because of this, the bass gets the only solo and is generally quite forward in the mix, so in this video it also gets more space on the screen :)
My approach to learning bass ever since I started has been mainly to just learn songs I like, and a couple of years ago I finally decided to tackle Dream Theater's "Metropolis Pt. 1." Had I not put the time into learning that track, I probably wouldn't have been able to play some of the stuff in here, so it felt fitting to throw in a small homage to it, especially since Bauul and a number of others on the Elementalism team are also DT fans.
I really hope everyone likes this piece, I think I won't be attempting something this crazy again anytime soon but I'm proud of what I made, but I also don't think I can listen to this track again for a few months :P
This is the last of my Elementalism contributions for now, but you can bet I'll be back for Phase 2! Thanks always for listening, and if you played Elementalism, I hope you enjoyed it as much as I enjoyed contributing to its OST.
-- Chapters 0:00 - Intro 1:22 - Theme A 5:36 - Bass solo sorry 6:46 - Theme A cont. 9:40 - Theme B --
-- "Viridian" was written in September 2020. Before a team of composers was assembled, some maps used royalty-free music which was originally going to be left in place until the decision was made to go 100% original and replace the pre-existing tracks. I liked the track for Earth 5 (Echoes of Time, Kevin MacLeod), so I picked up that one and the following boss theme, carefully trying to recreate the same atmosphere for the main map.
(Side note: I think the only other map in Phase 1 that had pre-existing music was The Steamclock Labyrinth (Fire 3), there's still a couple more in phase 2 that we need to take care of!)
I retained a few things from the old track, like the droning synth and metallic screeches, but I took the opportunity to tailor it more to the setting of the episode, with more tribal-sounding influences from the percussion and the flute, and the constant whispers of "deus vermem, sanctus viridis," which I recorded a few times and then kinda spammed throughout the track.
I like how it turned out, its quite a low-key track but I enjoy its mood. The background flute melody towards the end was recorded and then muted for over a year until I rediscovered it - I think I wasn't sure at the time but when coming back to set up the looping points for the track, I tried it again and really liked how it added to the section, plus it means I do something other than just play one note for the entire flute part! Never delete things, folks.
This is my oldest track in the Phase 1 release. It was written in July 2019, when only a rough version of the map's opening area had been made, but even its sketchy form, the map already set enough of a tone which, with Bridgeburner's input on what he wanted out of the track, made it quite easy to get the sound right. I guess it's the most ambient/soundscape-y track in the mod, sounds of faint electrical humming and flowing lava underpinning the clanging metal and sparse orchestra, meant to evoke the industrialised hellscape that the Realm of Fire became.
At a couple of points throughout the track, you can hear the so-called 'Fire motif,' mostly played by the clarinet and backed up in the strings the second time it comes around. This little melody was first written by Primeval for his track on F4, and since he had reused it in the Fire Boss track, I thought it'd be neat to establish it as a recurring theme throughout the episode, even if its quite subtle. One of the last tracks to be written for Phase 1 was Speedy's F3 track, which also features a variation on the motif as its main melody.
-- This track was written in late 2019-early 2020. The water boss didn't actually exist at the time, and I'd always imagined it as being outside some grand palace in an arena lined with giant fountains under the glaring sun...
And what we got is like the polar opposite of that, LOL. Fortunately, the track seems to still work pretty well! I feel it Pales a bit in comparison to my other boss theme but I guess that's more because that one's a 13-minute epic. I'm really happy with the solos here, the second synth solo was very fun to play and isn't really as hard as it sounds :)
"Legion of the Drowned" is the last track I wrote for Elementalism's phase 1 release, mostly written in autumn of 2021, with the introduction being (somewhat hurriedly!) thrown together in the last 2 weeks before release, since I didn't really like how the track was immediately in a darker percussive sound as soon as the map loaded.
I think the thing I'm happiest with in this track is the orchestration, I feel the brass (which I've not really written for much) and strings play off each other nicely. At a few points you can hear some subtle and not-so-subtle references to the Pale-Eyed King's theme, which was written 2 years earlier and is heard once you get inside the pyramid. I also took the howling Ney (flute) melody towards the end of the track and put it back into The Pale-Eyed King, to further establish the connection between the two pieces, plus that section always felt a bit empty..
"Aether" was written in 2020, during the last week of June and first week of July. For the hub, we wanted a music track that was calming, but with a certain coldness about it - the Temple of the Elements is a safe refuge between realms or even areas within realms, but its only temporary; eventually the player must return to the battle and ultimately slay the elemental gods.
Much like Elementalism as a whole, Aether was inspired (albeit loosely) by Dark Souls - specifically 'Secret Betrayal' from Dark Souls III, at the suggestion of Remmirath. I already had the general sound I wanted in mind, and this DS3 track happened to be very close to what I imagined, so I tried to take things further in that direction.
This track nearly never made it on to the EP. Because the EP was effectively my dissertation-equivalent for uni, it had to be out on the 23rd April, which was a Friday. I got to Wednesday night and this track wasn't even close to being finished. Like, 30-40% done. I seriously considered just shelving it and releasing the EP as 4 tracks instead of 5 because I still had to commit to the final mixes and masters of every track which is what I planned for Thursday.
The melody I planned for the earlier part of the track ended up just being a guitar solo because I couldn't think of anything else to do on such a short amount of time, and the same goes for the synth solo at the end. Some of the regular melodies are pretty meh (imo) and the mix buries the more subtle layers (there's a keyboard part towards the end that I recorded and didn't even bother filming when it came to this video because it's completely inaudible, though it's quite clear in the MIDI version), but overall I think Event Horizon stacks up pretty well, all things considered.
Thanks everyone very much for listening, the response to the EP was super great and truly appreciated. So now that I've done an EP, I have to do a full album, right? -- Full EP video: youtube.com/watch?v=AqjNbLrFTuQ
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingTristan Clark - Dark Matter (MIDI)Tristan Clark2021-07-03 | This is the MIDI version of 'Dark Matter' from my 2021 EP Voyager, recorded with the Microsoft GS Wavetable Synth (Windows default), with polyphony limits removed.
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingTristan Clark - Dark Matter (Voyager EP)Tristan Clark2021-07-02 | Hey everyone, here's the music video for the fourth track from the EP. Dark Matter is the heaviest of the set, veering off in the direction of progressive metal after the mellow title track. This was the hardest track to write as I had to keep the total runtime of the EP down (even the end result overran a bit), and everything about this track and its proggy nature was screaming at me to make it a long piece. Unrestricted it probably would have ended up around 7-8 minutes but I had to limit myself to just 4 and I really struggled to come up with an ending because of that.
When the EP released I couldn't pick a personal favourite, but now it's been a couple of months, I think it's definitely Dark Matter. Thanks everyone very much for listening! Just one more video to go and then that's all 5 music videos done and dusted.
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingBroken Mirror - TNT: Evilution MIDI Pack OST (MAP04)Tristan Clark2021-06-18 | This is 'Broken Mirror,' a re-imagining of 'Death's Bells' from TNT: Evilution which I've made for MAP04 of the TNT Evilution MIDI Pack, released this week in celebration of Final Doom's 25th anniversary!
I wanted to take the track in more of a gloomier direction. I admit, it's a bit further removed from the original compared to the other remixes/covers in the pack but I'm pretty happy with how it turned out, and I hope you all like it too!
Thanks for listening and please check out the full pack, everyone did a truly fantastic job with this project. Happy birthday, Final Doom!
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingTristan Clark - Voyager (Voyager EP)Tristan Clark2021-06-04 | This is the third and title track from my 2021 EP, Voyager. For the middle slot I wanted a more chilled out track as a sort of break, especially before launching into Dark Matter, the heaviest track. When writing this I was thinking of the Voyager space probes and their endless journey through the void of space; I liked it as a title so much I decided to just run with that for the whole EP as well.
I'd be interested to hear what people think of these EP videos so far, I'm not convinced that the more traditional music video approach of 1 thing on screen at a time with hard cuts is what I really want to do after all, so I went for fades here to go with the slower pace, and used the tile format for the finale. Seems like a good balance to me?
Thanks everyone very much for listening, and I hope you enjoy this video :)
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingTristan Clark - Earthglow (MIDI)Tristan Clark2021-05-22 | This is the MIDI version of 'Earthglow' from my 2021 EP, Voyager, recorded with the Microsoft GS Wavetable Synth (Windows default), with polyphony limits removed. Thanks for listening!
I wanted each track on the EP to be very distinct from the others, in a way that you could choose a single word to describe each of them, and essentially the tracks were written based on these words. Hyperspace Highway was written for 'fast,' and for the second track, I went for 'bright.' I think it feels quite different to a lot of my work, and it's part of a very small group within my music in that I opted for a major key here rather than minor, to achieve that brighter sound.
Being primarily a bassist, I've been trying to push the bass to have bigger roles in my compositions lately. Although the keyboards and melodic guitars are present as ever, to me this track is very much the bass' moment on the EP; easily the toughest of the 5 for bass, it has the main solo section, and the lick around 2:48 was probably the hardest thing to record out of any instrument on the entire EP. I practiced my ass off for that one bit and still think with a bit more time it could have been improved further (the take in the video, filmed this week, was pretty good!)
Thanks everyone very much listening, and I hoped you enjoyed this video! :)
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingTristan Clark - Hyperspace Highway (MIDI)Tristan Clark2021-05-08 | This is the MIDI version of 'Hyperspace Highway' from my 2021 EP, Voyager, recorded with the Microsoft GS Wavetable Synth (Windows default), with polyphony limits removed. Thanks for listening!
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingTristan Clark - Hyperspace Highway (Voyager EP)Tristan Clark2021-05-07 | This is 'Hyperspace Highway,' the first track from my 2021 EP, 'Voyager.' It was the first track to be written for the project and is meant to act as a high energy, fast-paced introduction for the EP with catchy melodies.
I want to thank everyone for the amazing response to the EP, I'm still super proud of it and I'm glad so many people are enjoying it. Over the next couple of months I'll be putting up music videos for the individual tracks and their MIDI counterparts. I recently switched to a different video editor and wanted to try doing my videos in the more conventional way, not having everything on screen at once and filmed after the fact; this is just generally easier for me as I don't have to mess around with the filming whilst trying to record, and since I don't have to hyper-focus on what I'm playing I can enjoy just playing the music a bit more! (see: bass, do not see: guitar)
I hope you all enjoy this video, thanks very much for listening, and thank you for 200 subs :)
Twitter: twitter.com/TristanClark97 Twitch: twitch.tv/tristanfallingTristan Clark - Voyager (FULL EP)Tristan Clark2021-04-23 | I'm very proud to present to you all what I've been working on over the last few months; here is my debut EP, 'Voyager,' a collection of spacey/synth/metal tracks that I've put together for my final major project at the end of my university studies. I always wanted to write more Stardust-like tracks, now I finally could.
I am so happy with how this has turned out. Thank you everyone so much for listening, and I hope you enjoy this project of mine :) Special thanks to Dragonfly for the album artwork!
Individual music videos for the tracks will appear over the coming weeks.
As you've probably already figured out, the assignment was world music and I went for Japan as my country of choice. The piece is for koto and shakuhachi, using the In scale (also known as the Sakura pentatonic scale). I tried to mimic the playing techniques of the koto as best as I could with a keyboard, and also aimed for a more minimalist arrangement with gaps of silence between phrases and sections.
I feel the piece started off well, but with this being a mostly last-minute job, I still get the sense I could have done so much more with it, but these days I see this as more of an opportunity to come back and revisit the style in the future to make something better.
Anyway, just wanted to keep the channel ticking over while I'm working on my EP, which will be out in April :) For those who don't know, I also stream on Twitch now (link below) where I'm currently writing MIDI mockups for the EP and will soon be moving on to the actual recording process. No schedule yet, it's still very much a 'whenever I feel like it' kind of deal at the moment.
Thanks everyone for listening, see you all soon :)
Image credit: pexels.com/photo/mt-fuji-japan-1108701Tristan Clark - Lunar EclipseTristan Clark2021-01-01 | A short atmospheric piece for bass guitar with an electronic backing, composed for a recent uni assignment.
In short the assignment was about trying something new; so I went for a few things; the main one being that for a while I've really wanted to write music where the bass guitar is the focal point, with it being my main instrument and all. Harmonics, chords and tapping are used here to realise this, though I need to practice the latter a lot more in order to take this to the next logical step which is to lose the backing completely and have a literal bass solo. Maybe that's a goal for next year?
A few other things I threw in; irrational time signatures in the A section (4/12 and 5/12); I tried applying this with Blinko's Assignment a couple of years ago but I don't think that particular case really justified the use of irrational time sigs. Additionally, the B section is in 11/8 time, since I haven't used that one before.
The video here is made from two separate playthroughs filmed after the recording, each from a different angle; the actual audio is mostly one take; I'm not very consistent at tapping yet so the 11/8 part is more like a best of a few attempts; classic case of ideas above my skill level, whoops! To be honest I might start using this approach to the videos more often, it's what most people do as far as I know and it's just easier all-round as I can focus purely on the recording when I'm doing that without messing with cameras and stuff.
Anyway, thanks everyone for listening, and since this goes out on January 1st, I think a happy new year is in order! Here's hoping for brighter times ahead. - Lunar Eclipse, composed by Tristan Clark in December 2020.
Atmosphere was written in 2014 for TNT: Revilution, and this week marks three years since I released the recorded version here. The video was marred for me by the fact that I had to scrap the video of me recording the bass part; it was especially annoying because the bass line is quite central to this piece and I had done the entire thing in one take. The problem was that the video had recorded with a variable framerate which caused the video to desync when put into a video editor, and back then I had no idea how to fix it so I just assumed it was a lost cause. I never actually deleted the footage, but pretty much forgot about it after the video went up.
I was just randomly thinking about Atmosphere last week and realised that I still have the video and now know how to work around variable framerates, and since nothing else is going up on the channel this month I figured it was a good time as any to put it up for posterity!
Thanks for listening everyone, feel free to check out the main Atmosphere video (showing the other instruments) and the original MIDI version of the track if you haven't already :)
-- This track was conceived as a backup track for E6M1, it was one of the last slots to get a track made and the holder of the slot had gone quiet so I started writing something in case they didn't come back. Fortunately they did, and so this got put in the unused folder. I was looking to write something that I could turn around in just a day or so, as I needed to get back to working on other projects. This didn't work out though, I started really struggling for ideas as to what to do with the piece, and after a couple of days of getting nowhere I decided it wasn't worth the time spent doing nothing with it so I dropped it in a Discord server in case anyone was interested in finishing it off. It was picked up by Dragonfly, whose section was later tweaked by Jimmy, who added on the last bit of the track. They both did a really great job with this track and I'm grateful to them for picking it up!
Thanks everyone for listening, I hope you enjoyed this version of Crow's Nest :) -- Crow's Nest, originally written by Tristan Clark, Dragonfly, and James Paddock (Jimmy) on 15-18 August 2020 for the Raven MIDI Pack, recorded 10 September - 3 October 2020.