LagSpike776
Biden, Trump, Obama and Ben Shapiro make a Fire Emblem Tier List
updated
@brainiac3278 , @CoffeeBreakGaming120, and @Andromeda7747
@FerinTown , @Scepti , and @meisterschwert5565
DISCLAIMER: This video DOES have spoilers for the first segment of gameplay but they are largely quite minor. If you haven't played The Hundred Line yet, you can still enjoy this video in its entirety.
We are accepting submissions all the way until endgame, so submit your Corrin here: https://forms.gle/4ks9r53Fbu9wm7Wn8
Deployment:
Between chapters, players wait for each other to catch up so that deployment can be done simultaneously per-chapter. Corrins are then drafted one by one until there are enough Corrins for all players to reach their deployment limits.
When one or two routes have lower deployment limits than the others, the extra corrins will be added to the reserves and added into the team autolevelled appropriately once the players have deployment slots for them.
If this ever gets too messy to manage off the cuff, it might be easiest to handle through a draft where players take turns selecting one Corrin at a time for all 3 players to deploy.
Dead Corrins stay dead, even after a reset. If a player resets after Corrins have died, and does not have enough benched Corrins to make the deployment limit, more Corrins will need to be drawn at that time. As usual, these Corrins will be recruited to all 3 routes at once, and will be available to the other players for the following chapter (or immediately, if they wind up resetting on the same chapter as well)
Soul Link:
If a Corrin dies on one route, the other two players will do their best not to make use of the "dead" Corrin that's still on their field. They are allowed to use that Corrin as a pair-up bot, but should otherwise try to keep them as out of the way as they can.
There is no penalty system or anything like that for accidentally allowing a "dead" Corrin to see combat. Just follow an honor rule to avoid intentionally taking advantage of the free body to the best of your ability. The integrity of the challenge comes second to keeping things fun and moving forward, so just do your best to play to the spirit of the run and don't obsess about the niche details of the soul link rules.
We are accepting submissions all the way until endgame, so submit your Corrin here: https://forms.gle/4ks9r53Fbu9wm7Wn8
Deployment:
Between chapters, players wait for each other to catch up so that deployment can be done simultaneously per-chapter. Corrins are then drafted one by one until there are enough Corrins for all players to reach their deployment limits.
When one or two routes have lower deployment limits than the others, the extra corrins will be added to the reserves and added into the team autolevelled appropriately once the players have deployment slots for them.
If this ever gets too messy to manage off the cuff, it might be easiest to handle through a draft where players take turns selecting one Corrin at a time for all 3 players to deploy.
Dead Corrins stay dead, even after a reset. If a player resets after Corrins have died, and does not have enough benched Corrins to make the deployment limit, more Corrins will need to be drawn at that time. As usual, these Corrins will be recruited to all 3 routes at once, and will be available to the other players for the following chapter (or immediately, if they wind up resetting on the same chapter as well)
Soul Link:
If a Corrin dies on one route, the other two players will do their best not to make use of the "dead" Corrin that's still on their field. They are allowed to use that Corrin as a pair-up bot, but should otherwise try to keep them as out of the way as they can.
There is no penalty system or anything like that for accidentally allowing a "dead" Corrin to see combat. Just follow an honor rule to avoid intentionally taking advantage of the free body to the best of your ability. The integrity of the challenge comes second to keeping things fun and moving forward, so just do your best to play to the spirit of the run and don't obsess about the niche details of the soul link rules.
We are accepting submissions all the way until endgame, so submit your Corrin here: https://forms.gle/4ks9r53Fbu9wm7Wn8
Deployment:
Between chapters, players wait for each other to catch up so that deployment can be done simultaneously per-chapter. Corrins are then drafted one by one until there are enough Corrins for all players to reach their deployment limits.
When one or two routes have lower deployment limits than the others, the extra corrins will be added to the reserves and added into the team autolevelled appropriately once the players have deployment slots for them.
If this ever gets too messy to manage off the cuff, it might be easiest to handle through a draft where players take turns selecting one Corrin at a time for all 3 players to deploy.
Dead Corrins stay dead, even after a reset. If a player resets after Corrins have died, and does not have enough benched Corrins to make the deployment limit, more Corrins will need to be drawn at that time. As usual, these Corrins will be recruited to all 3 routes at once, and will be available to the other players for the following chapter (or immediately, if they wind up resetting on the same chapter as well)
Soul Link:
If a Corrin dies on one route, the other two players will do their best not to make use of the "dead" Corrin that's still on their field. They are allowed to use that Corrin as a pair-up bot, but should otherwise try to keep them as out of the way as they can.
There is no penalty system or anything like that for accidentally allowing a "dead" Corrin to see combat. Just follow an honor rule to avoid intentionally taking advantage of the free body to the best of your ability. The integrity of the challenge comes second to keeping things fun and moving forward, so just do your best to play to the spirit of the run and don't obsess about the niche details of the soul link rules.
We are accepting submissions all the way until endgame, so submit your Corrin here: https://forms.gle/4ks9r53Fbu9wm7Wn8
Deployment:
Between chapters, players wait for each other to catch up so that deployment can be done simultaneously per-chapter. Corrins are then drafted one by one until there are enough Corrins for all players to reach their deployment limits.
When one or two routes have lower deployment limits than the others, the extra corrins will be added to the reserves and added into the team autolevelled appropriately once the players have deployment slots for them.
If this ever gets too messy to manage off the cuff, it might be easiest to handle through a draft where players take turns selecting one Corrin at a time for all 3 players to deploy.
Dead Corrins stay dead, even after a reset. If a player resets after Corrins have died, and does not have enough benched Corrins to make the deployment limit, more Corrins will need to be drawn at that time. As usual, these Corrins will be recruited to all 3 routes at once, and will be available to the other players for the following chapter (or immediately, if they wind up resetting on the same chapter as well)
Soul Link:
If a Corrin dies on one route, the other two players will do their best not to make use of the "dead" Corrin that's still on their field. They are allowed to use that Corrin as a pair-up bot, but should otherwise try to keep them as out of the way as they can.
There is no penalty system or anything like that for accidentally allowing a "dead" Corrin to see combat. Just follow an honor rule to avoid intentionally taking advantage of the free body to the best of your ability. The integrity of the challenge comes second to keeping things fun and moving forward, so just do your best to play to the spirit of the run and don't obsess about the niche details of the soul link rules.
Deployment:
Between chapters, players wait for each other to catch up so that deployment can be done simultaneously per-chapter. Corrins are then drafted one by one until there are enough Corrins for all players to reach their deployment limits.
When one or two routes have lower deployment limits than the others, the extra corrins will be added to the reserves and added into the team autolevelled appropriately once the players have deployment slots for them.
If this ever gets too messy to manage off the cuff, it might be easiest to handle through a draft where players take turns selecting one Corrin at a time for all 3 players to deploy.
Dead Corrins stay dead, even after a reset. If a player resets after Corrins have died, and does not have enough benched Corrins to make the deployment limit, more Corrins will need to be drawn at that time. As usual, these Corrins will be recruited to all 3 routes at once, and will be available to the other players for the following chapter (or immediately, if they wind up resetting on the same chapter as well)
Soul Link:
If a Corrin dies on one route, the other two players will do their best not to make use of the "dead" Corrin that's still on their field. They are allowed to use that Corrin as a pair-up bot, but should otherwise try to keep them as out of the way as they can.
There is no penalty system or anything like that for accidentally allowing a "dead" Corrin to see combat. Just follow an honor rule to avoid intentionally taking advantage of the free body to the best of your ability. The integrity of the challenge comes second to keeping things fun and moving forward, so just do your best to play to the spirit of the run and don't obsess about the niche details of the soul link rules.
0:00 Intro
0:24 Ground Rules
4:30 Number 10
9:12 Number 9
12:16 Number 8
15:15 Number 7
16:39 Number 6
18:30 Number 5
20:51 Number 4
23:25 Number 3
26:00 Number 2
29:50 Honorable Mentions
31:12 Number 1
34:50 Outro
@brainiac3278
@VeXJL
@blueluna1029
0:00 Blacksmith/Oni Chieftain
3:25 Merchant
5:58 Strategist
7:20 Spear Master and the impact of capturables on this tier list
12:57 Swordmaster
16:07 Master of Arms
18:33 Basara
22:41 Falcon Knight
28:50 Onmyoji and the normalization of the database
Deployment:
Between chapters, players wait for each other to catch up so that deployment can be done simultaneously per-chapter. Corrins are then drafted one by one until there are enough Corrins for all players to reach their deployment limits.
When one or two routes have lower deployment limits than the others, the extra corrins will be added to the reserves and added into the team autolevelled appropriately once the players have deployment slots for them.
If this ever gets too messy to manage off the cuff, it might be easiest to handle through a draft where players take turns selecting one Corrin at a time for all 3 players to deploy.
Dead Corrins stay dead, even after a reset. If a player resets after Corrins have died, and does not have enough benched Corrins to make the deployment limit, more Corrins will need to be drawn at that time. As usual, these Corrins will be recruited to all 3 routes at once, and will be available to the other players for the following chapter (or immediately, if they wind up resetting on the same chapter as well)
Soul Link:
If a Corrin dies on one route, the other two players will do their best not to make use of the "dead" Corrin that's still on their field. They are allowed to use that Corrin as a pair-up bot, but should otherwise try to keep them as out of the way as they can.
There is no penalty system or anything like that for accidentally allowing a "dead" Corrin to see combat. Just follow an honor rule to avoid intentionally taking advantage of the free body to the best of your ability. The integrity of the challenge comes second to keeping things fun and moving forward, so just do your best to play to the spirit of the run and don't obsess about the niche details of the soul link rules.
Deployment:
Between chapters, players wait for each other to catch up so that deployment can be done simultaneously per-chapter. Corrins are then drafted one by one until there are enough Corrins for all players to reach their deployment limits.
When one or two routes have lower deployment limits than the others, the extra corrins are still recruited for each player. Players can choose which Corrins to deploy, but players with higher deployment limits must bring ALL corrins being deployed by the lower deployment route(s) - i.e. If deployments for BR/CQ/Rev are 8/10/12, the players must agree on 8 Corrins that all 3 players will bring, and the CQ and Rev players must then agree on 2 more to both use. Then the Rev player can take another 2 of their choosing.
If this ever gets too messy to manage off the cuff, it might be easiest to handle through a draft where players take turns selecting one Corrin at a time for all 3 players to deploy.
Dead Corrins stay dead, even after a reset. If a player resets after Corrins have died, and does not have enough benched Corrins to make the deployment limit, more Corrins will need to be drawn at that time. As usual, these Corrins will be recruited to all 3 routes at once, and will be available to the other players for the following chapter (or immediately, if they wind up resetting on the same chapter as well)
Soul Link:
If a Corrin dies on one route, the other two players will do their best not to make use of the "dead" Corrin that's still on their field. They are allowed to use that Corrin as a pair-up bot, but should otherwise try to keep them as out of the way as they can.
There is no penalty system or anything like that for accidentally allowing a "dead" Corrin to see combat. Just follow an honor rule to avoid intentionally taking advantage of the free body to the best of your ability. The integrity of the challenge comes second to keeping things fun and moving forward, so just do your best to play to the spirit of the run and don't obsess about the niche details of the soul link rules.
@brainiac3278
@VeXJL
@blueluna1029
0:00 Master Ninja
9:30 Adventurer
11:34 THE SENNO META (Mechanist)
17:05 Blacksmith
20:11 Hero
33:34 Paladin/Great Knight
39:24 Berserker
44:27 Kinshi Knight
52:33 Wolfssegner
58:03 Great Master
1:05:26 General
@brainiac3278
@VeXJL
@blueluna1029
0:00 Intro
2:58 Songstress
4:33 The Great Bow Knight Debate
22:17 Sorcerer/Dark Knight
39:30 Malig Knight
42:51 Wyvern Lord
46:08 Maid/Butler
52:17 Sniper
57:44 Nohr Noble
Corrin Customizer: serenesforest.net/app/kamui
HTML Color Picker: htmlcolorcodes.com/color-picker
Fates Promotion Options: fireemblemwiki.org/wiki/Class_change/Nintendo_3DS_games#Fire_Emblem_Fates
Skill Prices: imgur.com/a/corrinquest-skill-tierings-84fJYkL
Skill prices by name: docs.google.com/document/d/1ANFDza_6jiRWXukv_SH1fItekY4D6I6zfhosG_jxpII/edit
Rate: 60¢ / minute (1¢/sec)
DISCORD SERVER:
discord.gg/T8rQBywFxJ
HOW TO GET A REQUEST:
1. Join the Discord server
2. Navigate to the "media-share-link-chat" channel
3. Post your link (NOTE: Any streamlabs donations will be prioritized!
Rate: 60¢ / minute (1¢/sec)
DISCORD SERVER:
discord.gg/T8rQBywFxJ
HOW TO GET A REQUEST:
1. Join the Discord server
2. Navigate to the "media-share-link-chat" channel
3. Post your link (NOTE: Any streamlabs donations will be prioritized!
Rate: 60¢ / minute (1¢/sec)
DISCORD SERVER:
discord.gg/T8rQBywFxJ
HOW TO GET A REQUEST:
1. Join the Discord server
2. Navigate to the "media-share-link-chat" channel
3. Post your link (NOTE: Any streamlabs donations will be prioritized!
Rate: 60¢ / minute (1¢/sec)
DISCORD SERVER:
discord.gg/T8rQBywFxJ
HOW TO GET A REQUEST:
1. Join the Discord server
2. Navigate to the "media-share-link-chat" channel
3. Post your link (NOTE: Any streamlabs donations will be prioritized!
Rate: 60¢ / minute (1¢/sec)
DISCORD SERVER:
discord.gg/T8rQBywFxJ
Rate: 60¢ / minute (1¢/sec)
DISCORD SERVER:
discord.gg/T8rQBywFxJ
@LunarDave
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@Bluegh
@alpacapatrol
@Northernlion
@DumbDog
@rockleesmile
@BaerTaffy
@5Points
@LunarDave
@JonoabboFE
@actuallizard
@meisterschwert
@Pavise
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@oEllery
@Fibless
@lagspike7763
@LunarDave
@JonoabboFE
@actuallizard
@meisterschwert
@Pavise
@ProfessorBopper
@ZeShado
@negarhythm
@5Points
@TheOneandAli
@Bluegh
@YoCatYoLionz
@Fibless
@oEllery
@Andromeda7747
@rosheajakob
@alpacapatrol
@Northernlion
@DumbDog
@rockleesmile
@BaerTaffy
@YoCatYoLionz
@Andromeda7747
@Bluegh
@Bluegh
@brainiac3278


