CrankyTemplar
Hollow Knight: Pale Court - Teaser Trailer (Fan-Made Expansion)
updated
Looks pretty promising so far. You can use the souls to get talismans that provide upgrades by choosing between two possibilities per boss (such as the fire boss gives a longer dash or +1 HP).
0:00 Hokai
1:31 Wanyudo
2:58 Suzume
Onikura can be wishlisted and the demo played at store.steampowered.com/app/3008640/Onikura
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This game's really well-done and improves upon the gameplay of The Count Lucanor noticeably. Brian collapses in a pool of blood for most deaths like with their previous game except for a few exceptions and because of how dark most places are (and Brian's flashlight switches off when he dies) this leads to having to set down glowsticks if you want to see that occur (which I don't always do as I either didn't have them yet or because of the generic animation). Some critters like the camera boss are identical to the normal mooks or the moving land mines being identical to stationary ones.
Additionally, the finale events play out similarly for the new route so I only included new scenes for subsequent endings. For the original route if you didn't speak to Hugo on the 10th floor then not stealing the Athame dagger will have him give his spiel like with the Fired ending, so I started that from where things change with the endings.
0:00 Disturbing the Furniture
0:17 Slow Walking to the Afterlife
0:40 Having a Blast
0:59 Super-Sized Spider
1:14 Going Green
1:38 Anger Management
1:49 Anger Management Too
2:06 Within Spitting Distance
2:23 Biting Off More Than You Can Chew
2:34 Grave of the Fireflies
2:41 Death Caught in 4K
2:54 Sick of Living
3:12 Acid Trip
3:25 Printer Problems
3:33 To Serve Man
3:54 Party Til You Drop Dead
4:08 Getting the Point
4:20 Keeping Your Hands to Yourself
4:33 At the End of Your Rope
4:47 All Charged and Ready to Die
4:54 Killer Performance Art
5:03 Super Drowning Skills
5:19 Well Presented Points
5:26 Returning Your Dagger
5:37 Didn't Make the Cut for Hide and Seek
5:43 I'm Better Off At Home Ending
7:15 Fired Ending
13:09 Stay With Me Ending
26:50 Super Hugo Post-Credits Scene
28:36 Back Home Ending
33:36 Cleaning Boy Post-Credits Scene
34:38 Goodbye Ending
43:12 The Secret of My Success Ending
47:42 The Boss of It All Ending
Yuppie Psycho can be purchased at store.steampowered.com/app/597760/Yuppie_Psycho_Executive_Edition
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Neva can be purchased at store.steampowered.com/app/2420660/Neva
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It looks like an early demo as sections don't have music but the gameplay looks pretty good. Controls do feel a bit finicky for wall jumping (it seems like there's a delay with registering so it feels a bit sluggish) which gave me some issues but otherwise it's fun so far.
AOKAKI can be wishlisted and the demo played at store.steampowered.com/app/2925520/AOKAKI
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Admittedly this isn't a genre I get into easily but I'm eager to see what it's like and try out a game someone greatly enjoys.
Killing Time Resurrected can be purchased at store.steampowered.com/app/1733170/Killing_Time_Resurrected
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It should be noted that I played v3.03 for the original game but from my understanding earlier versions only had the female protagonist and the death for the paper saying "You're Dead" had a zombie similar to the evil spirit in the hallway. So while this should be every death there is an alternate version of one death I wasn't able to record.
Curiously the deaths in the truth segment seem to not be present in the definitive edition but are there in the 2024 version.
0:00 Male Protagonist 2024 Remaster Deaths
17:46 Female Protagonist 2024 Remaster Deaths
35:29 Male Protagonist Definitive Edition Deaths
51:42 Female Protagonist Definitive Edition Deaths
1:07:59 Male Protagonist Original Game Deaths
1:19:15 Female Protagonist Original Game Deaths
Misao can be purchased at store.steampowered.com/app/691450/Misao__2024_HD_Remaster
You can download the original game (v3.03) at vgperson.com/games/misao.htm
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I played an earlier demo and had been interested in seeing more. It's what you'd expect of survival horror with finding the right item combinations to solve puzzles and overcome obstacles along with fighting various monsters. The live action cutscenes also look nice. My only complaints are that at the moment finding where to click to use doors or interact with items can sometimes be finicky and that combat control can be a bit stiff (the tongue enemies usually get knocked back unless fighting them against a wall which requires adjusting after each hit).
Otherwise this game looks very promising.
0:00 Intro
5:48 Entering the Sealed Room
7:07 Monster Cutscene & Combat
8:36 Elevator Cutscene
15:36 Room Cutscene
21:05 Candle Monster Cutscene
21:29 Death
Tenebris Somnia can be wishlisted and the demo played at store.steampowered.com/app/2121510/Tenebris_Somnia
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The bosses themselves aren't particularly challenging but on hard difficulty most enemies in levels do hit pretty hard. Gold is pretty plentiful which is a good thing since you pay to use the checkpoints. It also lets you buy upgrades and potions (curiously healing potions aren't sold, just various forms of a magic effect to hurt enemies). There's also a bunch of secrets each level to find such as magic seeds which are needed to open new worlds. Each world has two levels, a boss fight, and then a short bonus level if you found all the magic seeds for that world which just lets you collect some more gold.
It's one of those kind of games that you pick up in a sale and enjoy.
0:00 Furious Frog
1:46 Wild Wasp
4:21 Spiteful Spider
7:28 Hysterical Hyena
9:07 Withering Witch
13:45 Ending
14:22 Post-Game Reward for All Magic Seeds
Fox N Forests can be purchased at store.steampowered.com/app/603400/FOX_n_FORESTS
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This is a pretty dark game that does its story and message quite well. Unfortunately, the game has a number of flaws in its gameplay as it can be a bit laggy and have long loading screens. You can't skip cutscenes and your ability to start from specific chapters is lost when you finish the game, so if you want to see both endings you have to replay it entirely. As well, some achievements are weird ones like die ten times to certain things (like with both impalement deaths) that seem to have to be ten times in a single playthrough. So while there's some good points towards the game there's definitely some frustration in trying to play it.
0:00 Guard
0:20 Too Many Attempts to Grab the Key
0:34 Miner
0:46 Dog
1:05 Losing the First Game
1:26 Losing the Second Game
1:40 Surgeons
1:56 Butcher
2:11 Butcher 2 (Not an actual death but similar enough to include)
2:21 Headless
2:43 Climbing Monster
2:54 Wind
3:05 Bad Ending
5:58 Good Ending
Fragile can be purchased at store.steampowered.com/app/1184210/Fragile
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Definitely meant to get to this one sooner and it's a well-done anomaly game. It's also has more story elements than most of the games in this genre.
Because there's a different set of anomalies for the blue and green cars I organized this to show the deaths first, then anomalies for each car, and finally the endings. One anomaly in the blue car only occurs if the supporter content is checked (it doesn't appear to be needed for the achievement to encounter all blue car anomalies). The ghost in the green car kills you if you make three mistakes and is really tough to see so I turned up brightness to max for when it appears.
0:00 Green Eyed Stalker Invades Your Personal Bubble
0:16 Showing You the Door
0:27 Aggressive Sales Pitch
0:35 Red = Dead
0:53 End of the Line
1:20 Pancake
1:43 That Sinking Feeling
2:18 Sleeping with the Fishes
3:09 Ghost Hunting (You)
3:39 Final Chase (For You)
3:53 Taking Out the Trash
4:08 Take a Seat to the Next Level
4:23 He's So Over It
4:47 Photographic Galatea
5:01 Hiding Under the Seats
5:17 No Rest for the Wicked
5:32 Nice Kitty
5:48 Helping Hands
5:59 Leaving a Lasting Impression
6:13 Eyes on the Prize
6:25 The Still Not-So-Scary Ajar Door
6:32 Deathly Signs
6:43 Just Trust Me Bro
6:57 Miscounting
7:12 Slowly Shuttering Shutters
7:37 Seat Shenanigans
7:50 Reclining Seats
8:01 Lights Out
8:17 Tunnel
8:27 Taking a Leak
8:55 Minimalist Compartment
9:18 Mirror Version
9:33 Eyes to the Right
9:47 Eyes on the Door
9:56 Invisible Stalker
10:13 Littering the Train with Supporter Content
10:47 Quick Customer Service
10:57 The Kind-Of-Scary Chasing Door
11:11 Green Eyed Stalker
11:29 Ticket to Ride
12:13 Child's Play
12:48 Quicksand Floor
13:08 Tight Squeeze
13:29 Attendant Takes a Smoke Break
13:38 Attendant Really Looking Out for You
13:55 Eye Spy an Anomaly
14:14 Radically Repugnant Reflection
14:26 Shinkansen 0 Livestreaming
14:36 Happiness was the True Anomaly
14:53 Two Heads are Better Than One for Spotting Anomalies
15:03 Peek-a-Boo
15:17 Peek-a-Boo Too
15:39 What a Twist
15:54 Getting Back to Nature
16:28 Smoking Section
16:43 Really Planting His Feet
16:55 Can See Right Through Him
17:08 They Could Use a Hand
17:19 Got a Handle on the Situation
17:33 The Cake Was a Lie
17:41 Should Probably Ask for a Cheeseburger
18:06 Train Self-Reports
18:33 Ending 1
22:06 Ending 2
Shinkansen 0 can be purchased at store.steampowered.com/app/2793370/Chillas_Art_Shinkansen_0___0
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This is a short, casual platformer with the gimmick being you swap between your shadow and yourself to overcome obstacles. This has some good points for it with the gameplay and aesthetic but the short length and easy difficulty make this a more average game that you'll blow through in about an hour.
All the moon fragments are required to get the brief ending (if you don't have them all after finishing the final level you'll get a message to collect them all to see the ending). You do have to beat each boss without taking damage in order to get a moon fragment.
All in all, the $5 price tag for a short platformer makes it difficult to recommend.
You can purchase Shadow Trick at store.steampowered.com/app/3010480/Shadow_Trick
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Another backlog game I've been meaning to play (and I see they also made Yuppie Psycho which I intend to get to at some point). There's no special animations for dying but the design for enemies is really good. Because the three endings involving leaving the castle have a lot of overlap I opted to show the walk home for the Poor but Happy ending, then show finding the fortune for the Wealth Without Answers ending, and other than briefly showing what's needed for A Prosperous Future ending started from arriving home. I did try to use up food/candles to see if I could get some variant dialogue.
I'm not sure why but this game caused a few issues with recording and seems to have some stuttering on the ending cutscenes. My apologies for that.
0:00 Red Camerlengo
0:10 Castle Servants
0:21 Goat
0:38 Spikes
0:47 More Spikes
0:57 Fire
1:10 Cave Beast
1:19 Mimic
1:28 Worm (it causes scratch damage when obtained)
1:37 Cake
2:44 Lucrezia
3:54 Getting the Kobold's Name Wrong
4:59 Finale
7:29 Ending - The Kobold's Trick
8:34 Revealing the Truth
10:27 Ending - The Pact with the Kobold
12:11 Leaving the Castle and the Walk Home
17:10 Ending - Poor But Happy
19:53 Finding the Treasure
24:04 Ending - Wealth Without Answers
26:36 Ending - A Prosperous Future
The Count Lucanor can be purchased at store.steampowered.com/app/440880/The_Count_Lucanor
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This has got some very lovely pixel art and overall a good survival horror type game. Combat could use more polishing as it's mostly melee swing and backstep over and over until critters die (and use guns on bosses). I also wish more unique death animations were in the game as the few that exist are well done. I only included a few examples of the generic death but I'm pretty sure all other enemies gives the generic collapsing death animation (unless I overlooked one I let myself die to each creature).
Ending C is just leave the manor when the option becomes available. Ending B is going to the church and completing the ritual. Ending A is basically the same, only you need to kill the boss after you open the way to the altar and you need to have made certain choices (mostly ones that are more positive towards Mary). Ending S requires finding all the special coins and teeth to get the gear pieces to descend the elevator in the basement (and some of them are very missable). All four can be done in one run (definitely recommend a guide to not miss the coins or teeth).
0:00 Pit
0:10 Statue
0:20 Spikes
0:31 Fork Monster
0:43 Meat Monster
0:51 Giant Slug
1:01 Spider Boss
1:09 Final Boss
1:19 Dart Trap (Generic)
1:26 Statues (Generic)
1:36 Violinist Boss (Generic)
1:47 Ghoul (Generic)
1:54 Ending C - Cowardice
2:38 Finale at the Church
4:33 Ending B - Ritual
5:52 Ending A - Redemption
8:17 Ending S - Sacrifice
Lamentum can be purchased at store.steampowered.com/app/1033950/Lamentum
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It's a rather curious little game that's been on my backlog for ages. If anything it's really made me never want to remove my shoes at a party with how much broken glass you have to walk over. Most endings can be done in one run but the trembling essence requires all four cigarette butts so you can't save and have to do it separately.
0:00 Stepping on Glass
0:06 Losing a Fight
0:20 Home Video
1:39 Consumed Ending
2:25 Nicotine Ending
3:43 Throne Ending
5:34 Leave Ending
6:04 Phone Call Ending (one set of choices)
7:33 Phone Call Ending (the other choices)
You can purchase Nobody's Home at store.steampowered.com/app/2531970/Nobodys_Home
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The Supper was a short point-and-click game where you murdered some guests out of revenge and this looks more like a dark comedy sort of follow-up. I've enjoyed Octavi Navarro's games and pixel art so hopefully this one also ends up being fun.
0:00 Intro
1:33 Rude Guest
4:03 New Plans
7:21 Gameplay
14:51 Another Guest
17:53 Picking Rhett
18:32 Trailer
20:03 Picking Miranda
You can wishlist The Supper: New Blood and play the demo at store.steampowered.com/app/3032010/The_Supper_New_Blood
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Really fun little horror game that I feel they must have intended more deaths with some of the smaller spooky events implemented. However, keeping away from your possessed sister is pretty easy as when she enters a room you can leave by the same door before she becomes active in the room. Her aggro range is pretty small and she gives up the chase somewhat quick (and she will never pursue you outside). Even if she does catch up, you can still button mash to avoid death. She can presumably attack while you're trying to work on puzzles and has a tendency to enter the room you're in at the worst time so she can be a bit annoying.
The three endings are based on whether you have your sister die (it won't matter if your friends die or not), your sister lives but any of your friends died, or if everyone made it out alive. Saving your sister requires moving a cart full of hay before the final confrontation in the attic and not killing your friends requires not sawing the big log, not cutting off the head of the mannequin wearing a hat, and not collapsing the floor near the barrel. After playing I realize all three endings can be easily done on one playthrough if you get the emblem key but don't interact with the hay cart until you're ready to go to the attic at which point you let Felice to die for the very bad ending. Then reload and move it so she lives and finish the game for the good ending. Finally reload after saving Felice and murder your friends for the bad ending.
0:00 Falling
0:43 Stabbed
1:31 Letting Your Sister Die
2:22 Very Bad Ending
5:36 Killing Your Friends
6:18 Bad Ending
9:33 Good Ending
Viviette can be purchased at store.steampowered.com/app/883070/Viviette
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The visuals are good and seeing some of the boss designs on Twitter is originally what got me checking this out. You run out of stamina pretty fast which still lets you perform actions but significantly slower. It's also a bit weird the game gives you a fire spell that you can't use at all. They also re-use the same Corrupted Vermin fight shortly after beating the first one.
So I'm a bit more on the fence with this one but I hope the end result is good.
0:00 Corrupted Vermin
0:55 Corrupted Vermin (again)
1:57 Bandit Captain
2:45 Wraith
3:41 Caretaker
You can wishlist Mandragora and play the demo at store.steampowered.com/app/1721060/Mandragora
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I never played Misao before but knew of it so trying out this version was a good way to jump in. It's always fun to see what deaths there are in this kind of game and it certainly didn't disappoint.
I put them in order of the dropout list on the 1F that tracks your deaths and what the deaths are listed as. I've included variant methods of getting that death as well. You can choose between male and female protagonists but I'm not sure if there's any real difference between the two.
0:00 Thorned Rose
0:27 Spirits' Temptation 1
0:37 Spirits' Temptation 2
0:56 Cursed Desk
1:16 Bogus Door
1:31 The Library Killer
2:26 Pancake
2:40 Lazy-Eyed Ranger
3:09 Blood Wall
3:22 Locker 1
3:28 Locker 2
3:37 Hanako of the Toilet
4:15 Lunchtime
5:05 Anatomical Model
5:28 Measuring Up
5:39 Engulfing Darkness
5:50 Hall of Death (Heading to the Gym)
6:08 Hall of Death (Returning from the Gym)
6:23 Sharp Glass
6:34 Broken Fire Door (Examining Paper)
6:47 Broken Fire Door (Covered in Blood)
6:55 Kurata's Attack (Locker)
7:18 Kurata's Attack (Infirmary)
7:34 Trip Laser
7:43 High Security
8:15 Call of the Reaper
8:25 Test-Tube Spirit
8:34 Mystery Drink
8:56 Shelves' Shadow
9:37 Long Way Down
9:50 Mimicry
10:24 Test Subject
10:52 Cardboard Box
11:16 Left Exposed
11:44 Mandrake Bomb (Cafeteria)
12:05 Mandrake Bomb (Underground)
12:39 Play It Again
13:03 Stop the Music
13:28 Awakened Doll
13:59 Kudoh in Crisis
15:02 Deadly Canvas
15:16 Busted
15:32 To the Bone
15:44 Preyed Upon
15:58 Slipped
16:14 Tombstone
16:28 Bad Ending Death
You can purchase Misao at store.steampowered.com/app/691450/Misao__2024_HD_Remaster
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Pagurus' double swing is kind of wonky for connecting with parries.
0:00 Intro
1:22 Pagurus Fight
1:58 Demo End
2:21 Death
You can download and play this demo at aggrocrab.itch.io/another-crabs-treasure-prototype
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It looks like it has a pretty good foundation so far.
You can wishlist Super Roboy and play the demo at store.steampowered.com/app/1756020/Super_Roboy
You can support its Kickstarter at kickstarter.com/projects/vincentpenning/super-roboy
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Looks like a cute little game with a good bit of secrets to find in levels. One small annoyance I had was getting stuck in combos and being unable to dodge on the boss fight which took some time to adjust to.
Decline's Drops releases on October 10th.
0:00 Tutorial
0:45 Level 1
4:58 Level 2
10:52 Boss Intro
11:54 Boss Fight
14:23 Trailer
Decline's Drops can be wishlisted and the demo played at store.steampowered.com/app/1500180/Declines_Drops
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No deaths so far but it's been a super close call in the labs.
Abiotic Factor can be purchased at store.steampowered.com/app/427410/Abiotic_Factor
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For just one map this is already looking pretty solid.
0:00 Entryway Intruder
0:22 Kitchen Intruder
0:43 Yard Intruder
1:27 Entryway Rift
You can wishlist I'm on Observation Duty 7 and play the demo at store.steampowered.com/app/2462520/Im_on_Observation_Duty_7
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You can wishlist I'm on Observation Duty 7 and play the demo at store.steampowered.com/app/2462520/Im_on_Observation_Duty_7
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So far it looks like this will be a good Metroidvania. A dash ability does appear to be intended but not gained this early and it doesn't look like there's parrying. You can pogo to get to places like in Hollow Knight. It does feel a good bit more fast-paced with movement that takes some getting used to.
0:00 The Council
1:42 Golem
2:01 The Eternal Machine
You can wishlist Voidwrought and play the earlier demo at store.steampowered.com/app/2014550/Voidwrought
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This is a second playthrough as I saw there was an update to add more ammo and I was curious to see the differences (plus I wanted to see how much smoother a second play would be). I had a few issues with ammo in my original play (nothing where I was out of ammo but a few times I was running low on bullets) but this time around I had so many resources that I started ignoring them in the later levels unless I needed something right away. I also felt less need to evade or trap as many monsters as I did in my first play.
Definitely still sloppy play as I died a few times overall and usually the ambushes would get me from not acting fast enough. I'm also pretty bad at logic puzzles. Plus I forgot to pick up the biomass on Floor 23 to bring to Karis so I added the scene where you return all three at the end of the video.
0:00 Intro
1:20 Floor 1
3:18 Floor 2
10:53 Floor 3
17:54 Floor 4
26:43 Floor 5
34:39 Floor 6
38:36 Floor 7
49:44 Floor 8
1:00:23 Floor 9
1:12:49 Floor 10
1:22:22 Floor 11
1:29:03 Floor 12
1:35:45 Floor 13
1:44:02 Floor 14
1:56:14 Floor 15
2:05:36 Floor 16
2:15:22 Floor 17
2:20:35 Floor 18
2:28:38 Floor 19
2:41:40 Floor 20
2:58:43 Floor 21
3:07:40 Floor 22
3:14:16 Floor 23
3:33:02 Floor 24
3:35:56 Floor 25
3:50:31 Floor 26
4:00:03 Floor 27
4:04:23 Floor 28
4:14:48 Floor 29
4:31:00 Floor 30
4:31:45 Final Boss
4:34:59 Ending & Credits
4:35:54 Bring All Biomass to Karis
Endoparasitic 2 can be purchased at store.steampowered.com/app/2990640/Endoparasitic_2
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You can download Rot in Paradise at racheldrawsthis.itch.io/rot-in-paradise
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I never played the first game but saw clips of it so when I saw a sequel released I really wanted to give it a try. It takes some getting used to for the controls but it's quite well done for creepy exploration vibes and having to save bullets (although part of my ammo issue was probably from making more nitrate injectors than needed when I had tons of needles lying on the floor that make Cynte look like a junkie instead of using the nitroglycerin for more pistol ammo).
While the Steam page lists boss fights, this is the only actual boss fight I encountered.
Endoparasitic 2 can be purchased at store.steampowered.com/app/2990640/Endoparasitic_2
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Like Velgress, this is a bit of a rage game with how quickly things can go wrong as while you have a health bar without upgrades almost everything will kill you in one hit. On top of that, cherry completion requires $4500 or more at the end so you need to have $1300 or more going into the final fight to ensure you reach that amount. This means adding a lot more extra mobs to earn enough prize money per wave to get enough upgrades and then stockpile cash. The upgrade that lures enemies to your bombs is hands down the most useful one and once you have a decent amount of bombs you should be able to get $400-700 per wave without too much trouble.
It's very satisfying to finish though especially since the first time I played this I got killed a lot.
0:00 Intro
0:32 Playthrough
8:26 Good Ending
10:10 Normal Ending
UFO 50 can be purchased at store.steampowered.com/app/1147860/UFO_50
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I never got the opportunity to play this when it first came out so the remaster seemed a good time to try it out. While there are some things that seem like it'll result in a game over (i.e. entering a house where the groundskeeper threatens to call the police but never makes good on the threat or drinking excessive amounts of alcohol) there are less deaths than expected. With the segment on the train with Eklund you can also die by clicking on the fire axe or taking too long but it's otherwise the same as the two shown (just no unique dialogue).
I did find the attempted citizen's arrest to be hilarious. It's also surprising that it's there since George will give reasons for not attempting other suicidal actions.
0:00 Hotel
1:04 Museum
2:09 Citizen's Arrest
3:00 Syria
6:31 Well
7:12 Train Roof
7:21 Train
8:11 Church
9:02 Finale and Ending
18:05 Post-Credit Scenes
Broken Sword - Shadow of the Templars: Reforged can be purchased at store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged
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This game is fun but a bit of a rage game as a good run can go south very quickly and dying sends you all the way back to the beginning. Each run is fast though so you get used to a lot of dumb mistakes. You also need to be cautious not to ascend too quickly or blocks you intended to land on might end up destroyed. It can be very RNG on how many coins you can safely collect but buying upgrades are super worth it (especially lightfoot and triple jump to have many more options).
You get the full ending by collecting a key on each of the three levels (otherwise you get the normal ending). The bird only stays up for a short while so you have to be somewhat quick.
0:00 Intro
0:33 Level 1
2:08 Level 2
3:43 Level 3
4:48 Level 4
6:09 Good Ending & Credits
7:15 Normal Ending
UFO 50 can be purchased at store.steampowered.com/app/1147860/UFO_50
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It took about an hour and a half to finish and it's pretty friendly for mistakes as you can undo to shortly before messing up instead of having to start the entire level over.
0:00 Intro
0:33 Level 1
1:09 Level 2
2:20 Level 3
3:22 Level 4
4:50 Level 5
5:53 Level 6
6:45 Level 7
8:18 Level 8
9:42 Level 9
10:33 Level 10
12:12 Level 11
13:35 Level 12
14:29 Level 13
15:41 Level 14
17:55 Level 15
18:13 Ending
UFO 50 can be purchased at store.steampowered.com/app/1147860/UFO_50
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Negative perks include reduced XP gain (and combat skills can only be trained to basic levels), slower healing and increased chance to bleed, higher sleep/hunger/thirst needs, reduced health and stamina, and worst of all increased toilet use.
Bear with me as even though I know the game a decent amount this will likely be slow and painful to clear.
Abiotic Factor can be purchased at store.steampowered.com/app/427410/Abiotic_Factor
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This one didn't grab me all that much. Only the bloody maid is a danger and that requires getting off the elevator which you have no reason to do (she won't enter the elevator and the button to report is right there). This game also doesn't prioritize unseen anomalies so you can potentially see the same anomaly repeat while seeing all the anomalies will likely come down to finally getting a rarely spawning one to show up.
I was sent a free key to give this one a try.
0:00 Bloody Maid
0:11 Killed by Maid
0:24 Random Girl (she just stands there)
0:40 Ghost Banging on Window
0:56 Coffin
1:09 Shadowy Figure on Stairs
1:20 Die Sign
1:29 Blood Pooling Under Door 15 (slowly expands)
1:44 Hangman Game on the Wall by Door 15
1:56 Wide Vase
2:10 Eyeball in Vase
2:18 Table Pushed from Wall (slowly pushes away from the wall)
2:26 Painting Stretches
2:48 Eyes Opened in Painting
2:58 Hand on Plate
3:08 Door Knobs Missing
3:18 All Doors Labelled 13
3:28 Elevator Emergency Sign Changed
3:36 Tiny Arrows Above Elevator (slowly shrinks)
3:44 Baby Doll Above Elevator
3:52 Cart Wheels Missing
4:02 Book in Cart
4:10 Door 16 Stays Open
4:25 Door 18 is Open and is Slammed Shut When Approached
4:34 Fire Hose Case Marked On
4:46 Fire Extinguisher Mount Missing
4:59 Rug Corner Pulled Up & Crucifix on the Ground
5:11 Do Not Disturb Sign Reversed
5:21 Lights On in Painting
5:31 Pentagram on Door 17
5:41 Knocking on Door 17
Floor 9 can be purchased at store.steampowered.com/app/3106510/Floor_9
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Not sure I'll upload another run unless I have something particularly noteworthy occur in terms of progression but so far I'm enjoying myself (not sure how RNG some of the achievements are).
0:00 Once More From the Top
1:35 Turtle Power
8:11 A Shortcut Down the Tower
9:31 Third Area
12:33 Freedom for Free
15:45 Buying a "Palace"
Lucky Tower Ultimate can be purchased at store.steampowered.com/app/1700270/Lucky_Tower_Ultimate
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My run encountered a curious bug where my red star sword apparently disappeared from my inventory (maybe I dropped or gave it away at some point without noticing) but for some reason defeating the abyss lord normally still gave me the good ending. Because of this I included how the fight would normally be with the sword.
Weirdly enough the rapier is an incredibly good sword compared to other weapons as the speed and damage is good but it uses far less stamina. This allows you to get by with lower constitution for a good while. Magic is a bit odd as low-level spells are really good but the high end spells tend to not really be worth the investment to cast.
I extinguish torches (which probably only needs to be done on floor 2) as doing so allows you to get the phantom shield from the knight boss. The dragon shield is extremely good already (and can easily last the full game) but the phantom shield also gives a small amount of mana back when blocking.
I played through (and died) many times to learn stuff so I don't look for carvings to "learn" spells - if you know the movements you can cast anything right away.
0:00 Intro
0:51 Floor 0
2:48 Floor 1
21:31 Floor 2
36:31 Knight Boss
37:11 Floor 3
40:09 Red Knight & Getting the Red Coin
48:14 Wishing for Honor
49:46 Getting the Red Star Sword
51:13 Floor 4
59:57 Skipping Insect Boss
1:00:04 Floor 5
1:13:23 Floor 6
1:32:25 Final Boss
1:35:24 Good Ending
1:37:24 Normal Ending
1:38:20 Final Boss with the Red Star Sword
UFO 50 can be purchased at store.steampowered.com/app/1147860/UFO_50
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Still, I did find out that killing Evelius will have the key to get out drop so at least for future runs I know I'll have an out, even if it's very easy to die to him.
I love the quirky humor and silly deaths that can occur. I may opt to upload some more successful runs in the future especially if I try achievement hunting.
0:00 Top of the World (or rather Tower)
2:29 Second Area
6:31 Third Area
13:11 Fighting Evelius
15:20 Final Exploration
20:20 Leaving the Tower
25:58 The End (for now)
Lucky Tower Ultimate can be purchased at store.steampowered.com/app/1700270/Lucky_Tower_Ultimate
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Day 4 has four calls where the correct answer is the Twilight. However, answering incorrectly doesn't appear to have a follow-up call. I'm not sure if that's intended or a bug.
Definitely recommend the game for some short fun of trying to figure out the answers to people's calls.
0:00 Gerald (Pine Sprites)
0:33 Janet (Mice)
0:53 Robin (Snow Golems)
1:36 Chester (Forgotten Boggart)
2:32 Carl (Sugar Wisps)
3:19 Toni (Mice)
3:59 Christine (Elves)
4:39 Charlie (Time Wisps)
5:12 Angela (The Mare)
6:00 Holly (False Carolers)
6:49 Ronda (Lussi)
7:40 Kim (Avalanche)
8:01 Sam (Red Nose)
8:45 Steven (Troll)
9:28 Whittaker (The Locomotive)
10:11 Nick (Yulemen)
10:53 Ray (Yule Goat)
11:59 Kathy (Avalanche)
12:17 Dorothy (Belsnickel)
13:09 Laura (Hans)
14:03 Denise (Cloch)
14:39 Georgia (Animation)
15:43 Wade (The Mouse King)
16:48 Porter (The Gift Hag)
17:50 Debra (Common Hobb)
18:25 Dale (The Twilight - no failure call)
18:44 Stella (Ogress)
19:26 Shepp (Yule Cat)
20:23 Geoffrey (The Hunt)
21:11 Theodore (Mountain Warlock)
21:33 Rod (The Twilight - no failure call)
21:48 Joseph (The Saint)
22:31 Beverly (Antler Growths)
23:12 Woodrow (Wight)
23:54 Dennis (Perchta)
24:33 William (The Twilight - no failure call)
24:51 Mariah (The Sinner)
25:42 Becky (Dwarves)
26:15 Jana (The Twilight - no failure call)
26:36 Christmas is Ruined Ending
27:25 Office Party Ending
Home Safety Hotline can be purchased at store.steampowered.com/app/2357910/Home_Safety_Hotline
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Many thanks to Chrisaegrim for checking my list of deaths. It turns out I did miss a death and my thanks to Chrisaegrim and Alex S. for mentioning this. You can find the missed death here: youtu.be/S8y4b6mF4n8
One detail I really enjoyed seeing what the death screen changing to whichever game area you were currently in.
All of the magic staff items (void staff, divine staff, staff of ages, warlock staff) share the same death so I just used one of them. Some identical deaths can be obtained other ways (such as dying from holding the ruby too long has the same death occur if you try to leave the area with it). Punching the blacksmith or the guard playing cards just has them punch you which causes you to move back a screen.
0:00 Setting a Fire Without Moving the Bench
0:43 Not Closing Your Cell Door
1:18 Interrupt Minotaur's Patrol
1:39 Not Closing the Door in Time
2:12 Not Closing the Door in Time Round 2 (either prisoner room)
2:51 Wrong Move Against Minotaur
3:34 Swimming in the River
4:08 Wrong Move Against Beast
4:25 Attack Beast When It's Distracted
4:43 Jumping Down the Well
5:15 Punching a Guard
5:46 Trying to Pickpocket a Guard
6:05 Punching a Monk
6:29 Punching the Weapon Shop Owner
6:52 Punching the Tavern Owner
7:25 Punching the Curio Shop Owner
7:53 Punching the Barmaid
8:21 Gold Dagger on Self
8:46 Fail to Escape the Backroom
9:39 Escape the Backroom via Jumping Out the Window
9:55 Entering Jair's Camp
10:22 Wrong Combo for Sun Puzzle
10:47 Messing with Armor
11:05 Chest Trap
11:33 Punching a Castle Guard
11:58 Mandragora
12:43 Moving Down Stairs in Darkness
13:15 Punching the Prince
13:49 Wrong Item Presented to the Prince
14:08 Speaking After Presenting the Royal Seal
14:50 Robbing the Treasury
15:31 Robbing the Treasury Again
15:54 Robbing the Treasury Even More
16:18 Jumping Out Window 1
16:26 Jumping Out Window 2
16:39 Punching Guard Captain
17:00 Attracting Dire Wolves
17:32 Entering Wolves' Lair
17:51 Sledgehammer on Self
18:10 Jumping Off Overlook
18:36 Jumping Out Window 3
18:52 Jumping Out Window 4
19:09 Jumping Out Window 5
19:27 Jumping Out Study
19:39 Jumping Off Turret
19:53 Punching a Dragon
20:10 Approaching a Dragon
20:29 Fire Elemental 1
21:12 X-Bow on Self
21:43 Bridge Trap
22:15 Harpy Deaths
22:47 Treant
23:14 Manticore Deaths
25:12 Hydra Vines
25:37 Quicksand
26:00 Lava Pit
26:10 Fire Elemental 2
26:36 Pit
27:00 Holding Ruby for Too Long
27:21 Hammer on Self
27:52 Ghost Lady Deaths
28:47 Entering the Front Door
29:30 Taking Too Long to Avoid Car
30:04 Going Back to the Mansion
30:27 Tentacle
30:54 Phantom
31:44 Possessed Armor
32:20 Possessed Deer Head
32:57 Ectoplasm on Self
33:23 Entering Trap Room
33:45 Pulled into Cesspool
34:19 Possessed Gargoyle
34:51 Skeleton Under the Bed
35:24 Failing the Clock Puzzle
35:49 Getting a Drink
36:15 Gunned Down
37:02 Sewer Gator Deaths
38:31 Failing to Wear the Coat
38:58 Thin Ice
39:22 Guard Arrests
40:27 Zombie Soldier
40:53 Pickaxe on Self
41:16 Climb Down Grappling Hook
41:49 Grappling Hook on Self
42:21 Climb Rickety Ladder
43:00 Cross Ledge Without Harness
43:20 Cross Ledge Without Heavy Coat
43:40 Winged Monster
44:11 Falling into Chasm
44:30 Thorny Barrier
45:05 Spider
45:52 Trap Book
46:29 Falling into Pit
46:52 Falling into Another Pit
47:11 Falling into Yet Another Pit
47:25 Gatekeeper Deaths
48:32 Falling into Alcove Pit
49:02 Giant Toad
49:32 Jumping into Undead Chasm
49:42 Basilisk
50:27 Basilisk Horn on Self
50:59 Trapdoor in Cold Room
51:24 Bottle 6 on Self
51:52 Slime
52:20 Hole in Mirror Room
52:38 Breaking Mirror & Going to Space
53:04 Summoning a Wraith
53:26 Scythe on Self
53:54 Jumping out Parlor Window
54:05 Jumping Off Battlement
54:22 Jumping Off Watch Tower
54:32 Jair Deaths
55:51 Any Staff on Self
56:10 Skeleton King Deaths
57:24 Gargoyle
58:25 Electricity Trap
58:54 Using Magic on Lakmir
59:20 Wrong Move against Lakmir
59:41 Void Conduit on Self
1:00:17 Punching Belezsarr
1:00:45 Speaking to Belezsarr
1:01:17 Use an Item on Belezsarr
1:01:45 Ending A - The Legend of Del
1:04:27 Ending B - The Second Story's End
1:08:19 Ending C - Foolish Gambit
1:10:14 Ending D - Dawn of Sorrow
Beyond Shadowgate can be purchased at store.steampowered.com/app/2332240/Beyond_Shadowgate
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Much like Shadowgate you must keep a torch lit or you'll instantly die (using your torch on Evinco will deplete it by about 10% but gives the same death message). There aren't many around but they do last for a while (however if it's below 25% you can't save until you light a new one). Not having both you and Brimley drink the protection potion in the finale will cause a game over from one of you dying. While you do get some weaponry, the game won't let you use them on yourself or Brimley.
It's a pretty straightforward and relatively short point-and-click game that I learned about from a thread in the Beyond Shadowgate forums recommending similar games so I wanted to give it a try.
0:00 Ringing the Gong
0:22 Wrong Grave
0:43 Torch Goes Out
0:54 Jumping Out a Window
1:03 Attacking the Ancient
1:16 Unworthy Offering
1:27 Death Magic
1:37 Letting Brimley Die to Death Magic
1:52 Ending
Templum de Malum can be purchased at store.steampowered.com/app/1047930/Templum_de_Malum
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I had a great time playing this and have looked forward to this since the Kickstarter but I've had a fondness for this style of games since playing Shadowgate as a kid and playing other games in this style, including GrahfMetal's Infested and Spectacle. So I might be a bit biased. It was also neat to see side adventures with Uninvited and Deja Vu.
There are four endings to the game with this being the best outcome (placing a different item in the finale will lead to a different ending). Depending on how you resolve things in the manor ending B or D will be possible to get. Your final play time is lower than expected as the in-game timer pauses whenever text is up. As well, a few puzzles get randomized each playthrough (such as the path through the desert which you learn from the Deja Vu segment).
0:00 Intro
0:59 Dungeons
11:19 Gwynenthell
22:17 Getting into the Castle
22:56 Castle Gwynenthell
35:38 Throne Room
41:03 Torlin Forest & Mines
47:00 Castle Tower & Getting the Magic Lens
55:55 Magic Forest & Enemies
1:00:26 Boat Ride
1:03:53 The Swamp and the Desert
1:08:17 Uninvited Segment
1:17:59 Entering the Manor
1:30:10 Dealing with the Phantom
1:35:38 Deja Vu Segment
1:47:34 Navigating the Desert
1:48:30 Gatekeeper Mountains
1:56:07 Riding a Dragon & Powering the Next Portal
2:05:26 Wisp Helps Power the Portal
2:06:24 Meeting Odin & the Mines of Mythrok
2:15:33 Passing the Barrier of Thorns & the Gatekeeper
2:17:58 Castle Shadowgate
2:24:52 Collecting Memories
2:29:30 Talimar Attacks the Circle & Going Deeper into Shadowgate
2:34:06 Returning to Jair & Obtaining the Staff of Ages
2:43:06 Confronting Beleszarr
2:44:29 Defeating the Warlock Lord
2:46:16 Ending B
2:47:54 Final Stats
Beyond Shadowgate can be purchased at store.steampowered.com/app/2332240/Beyond_Shadowgate
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This game alone had me interested in the collection and there's still 49 other games to try. I'm a tad disappointed there's no real deaths in this game but it does establish the vibe for this game very well when you're playing for the first time. Not so much for this playthrough where I know what to do and take out the maniac pretty quickly (normally, anything that makes sound will immediately attract him otherwise he shows up periodically and this forces you to hide or run far enough away). I thought I could run for every time you have to engage with him but I guess you don't have enough rooms on the first time (anytime you enter a room you can hide you'll automatically try to do so and except for things like the bushes outside you'll find the thing you hid behind to be destroyed).
You have two major endings based on whether you escape in the car (which is the same whether or not you've shot the maniac) or fully finish, however the true ending then has a slight variation based on whether you made it through deathless or not.
The deaths are the same but there's an extra line for failing to hide or running back towards the maniac. If you take too long to leave the room you get the same death message.
0:00 Intro
0:17 Playthrough
29:05 Best Ending & Credits (End the Nightmare with 0 Deaths)
31:18 Not-So-Good Ending (End the Nightmare with 1 or More Deaths)
31:49 Bad Ending (Escape in the Car)
32:26 Death (Running Back Towards the Maniac)
33:04 Death (Failing to Hide)
UFO 50 can be purchased at store.steampowered.com/app/1147860/UFO_50
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A short little puzzle platformer from a few years back with some neats deaths that I stumbled upon. The first clip isn't fatal but if the game is going to put something like that in the game I might as well add that in too.
0:00 Deaths
5:36 Ending
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It still looks incredible and the bosses are alright. I just have to remember that dashing doesn't give iframes (quite a few dumb mistakes on the mushroom boss). The crystal goat fight is more or less similar to its fight in the earlier demo only that you don't transform and can defeat it normally.
0:00 Apex Minikin
0:41 Crystal Goat
2:00 ShroomLord
You can wishlist Fallen Tear: The Ascension and play the demo at store.steampowered.com/app/1446900/Fallen_Tear_The_Ascension
You can also support the Kickstarter (until the end of September) at kickstarter.com/projects/fallentearascension/fallen-tear-the-ascension-high-fantasy-jrpg-metroidvania
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The big things seem to be shoot the glass, lie to Mia, don't kill Maggie (this forces you into Ending 5 or 6), fail the lighter QTE, leave the guitar, and tell Maggie off when she shows up again to get her killed. This is in addition to other cold actions like needling Diego about his past, talking about strength in numbers for why Ted wants to find a group, saying you don't mind corpses, and telling him to get over it when he does give his backstory. Asking how he learned to stitch and thanking him for saving you also give dialogue about Ted's lack of survival skills which is why I picked them (but I can't say for sure that they're required).
I'm not sure what additional incompetent options might exist that won't push you into a warm relationship with Diego. Saving the guitar will do this and I even got pushed into a warm relationship by just telling the truth to Mia instead of lying. I also don't know the impact of choices like gathering food vs. logs (shooting the crow is definitely a cold action but I think it also adds competent points), so for some like wearing the glasses I'm assuming that saying no because it's getting dark adds competent points but I can't say with certainty.
You can tell at points you're on the right path, as if you gather logs then having too many cold points will have Ted complain about Diego giving the crow a berry. Diego will also say he needs to keep an eye on you when you enter the tunnels if you're incompetent. You'll know for sure if you're warm or cold depending on whether Diego opens up when you enter the prom room or not. As well, the question about whether the world could go back to normal will reveal if you're warm/cold if you agree with Diego or competent/incompetent if you disagree.
0:00 Intro
1:34 Furniture Store
4:00 Escape
6:31 Meeting Diego
13:32 Tasks
16:20 Lighter Fail
19:28 Tunnels
23:11 Guitar Stuff
24:01 Road to School
27:30 Prom
29:27 Restoring Power
30:34 Conversation (Ted is Incompetent)
33:22 Diego's Backstory
35:37 Maggie's Return
37:11 Sneaking Out
38:57 Ending
40:42 Final Stats
Nocturnals can be purchased at store.steampowered.com/app/2578910/Nocturnals
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Expect some de-rusting and plenty of dumb mistakes as I try to defeat the Dooper Virus and save dogkind.
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The game was a bit shorter and with less deaths than expected but I enjoyed my time and figuring out how to reach the endings. There's a total of six endings, one for each of the quadrants between cold/warm and competent/incompetent and then two more endings if you decide to shoot Maggie when escaping the furniture store. I'm not sure if the friendship option for what normally would be Ending 6 would, in fact, count as Ending 6 or Ending 5 (since Ending 6's achievement specifically says a goodbye kiss which only occurs with the romance option). Ending 4 was the most challenging one to get since while there are a few incompetent actions Ted can make, the biggest one is saving the guitar and if you do that it seems almost certain you'll be pushed into a warm relationship with Diego (when you need to be both cold and incompetent).
I'd recommend this if you like Telltale style games just be aware that it's a short game going into it and most of the content is replaying to see how things change for the different endings.
0:00 Ted Deaths
2:41 Maggie Deaths
3:16 Mia Death
3:32 Ending 1 - Happily Ever After
6:35 Ending 2 - Himbo
9:45 Ending 3 - Psycho
12:25 Ending 4 - Crash and Burn
15:07 Ending 5 - Lone Survivor
17:37 Ending 6 - Goodbye
19:51 Ending 6 Variant (Friendship)
Nocturnals can be purchased at store.steampowered.com/app/2578910/Nocturnals
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I don't know if more episodes are intended but I certainly wouldn't be opposed to more, although I kind of preferred getting stupid game overs from crashing into vehicles like in the second episode. I'm also totally disappointed that the final episode didn't have an ex-girlfriend cultist stalking you and breaking into your home as the final antagonist.
0:00 Home Alone Deaths
0:55 Home Alone Ending
1:42 Norwood Hitchhike Deaths
4:17 Norwood Hitchhike Ending
6:29 Carson House Deaths
10:15 Carson House Ending
12:09 Ironbark Lookout Deaths
16:14 Ironbark Lookout Ending
23:17 Woodbury Getaway Deaths
26:13 Woodbury Getaway Ending
There is a missed death for Woodbury Getaway (opening the basement door when Rick enters that room) which can be seen here: youtu.be/UQH6MHMrLq0
You can play the first episode for free (the other four are pretty cheap) at store.steampowered.com/app/1671340/Fears_to_Fathom__Home_Alone
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#fearstofathom
After Rick leaves the bedroom going downstairs prior to the second phone call will have him kill you (and he'll hear that phone call from anywhere in the house and find you). You can also get some snarky comments throwing items at people in the office or using the fishing line on Mike but sadly nothing bad will happen.
0:00 Walking by as Rick sabotages the door
0:51 Too much noise in the basement
1:10 Staying too long in the basement
1:26 Not hiding in the bedroom
1:59 Turning on the bedroom closet lights (or making too much noise)
2:29 Following Rick downstairs
2:57 Finale and Ending
There is a missed death for Woodbury Getaway (opening the basement door when Rick enters that room) which can be seen here: youtu.be/UQH6MHMrLq0
Fears to Fathom: Woodbury Getaway can be purchased at store.steampowered.com/app/2961530/Fears_to_Fathom__Woodbury_Getaway
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