Knockback Madness PvP (updated -7/2019)blakens2026-09-21 | Knockback Madness PvP (updated -7/2019)The Journey for Generalized Hit Detectionblakens2024-05-06 | In this video I go over my tale of the progression of entity hit detection in minecraft
Timestamps Intro: 0:00 The old method: 0:19 Hope on the horizon: 1:00 So what about?: 1:58 The idea: 2:15 The Missing Piece: 2:41 3 Weeks later: 3:08 3 More weeks later: 3:27 I didn't feel like it for 14 months: 3:55 A prototype and a finished product all in one: 4:06 The end?: 4:25 Wait what's this?: 4:35 The real end this time, I made too many chapters in this video didn't I: 5:40Minecraft but everything drops sticks (for a technical reason)blakens2024-04-22 | This video is a brief overview of my utility datapack LTOS, a pack that allows you to detect when any entity breaks any block
Timestamps Intro: 0:00 Overview: 0:35 How it works: 1:47 Interruption: 3:06 Drawbacks: 3:18 Outro: 3:50Using Playerheads to get the date and time in Minecraftblakens2024-04-08 | In this video I show how to get both unix time and system time in minecraft
Timestamps intro: 0:00 system time vs unix time: 0:25 getting unix time: 1:31 getting system time: 5:03 outro: 7:53Using Physics to make a Rougelite Sisyphus Simulatorblakens2024-04-01 | In this video I go over my map Tyrant's Lament, a kinda joke map I made for April Fools day this year
Download: crowdford.com/maps/tyrants_lamentTyrants Lament | Minecraft Map Release Trailerblakens2024-04-01 | Tyrant's Lament is a rougelite where your goal is to push a boulder up a procedurally generated mountain that is refreshed every day.
Zero-Removal story: youtube.com/watch?v=l3L23dlR4jQBitfield - some cool tech I used to make this mapblakens2023-01-09 | Though I'd keep up my tradition of rambling about stuff I did for a mapjam.
Delta library - github.com/BigPapi13/DeltaSummoning punch arrowsblakens2021-09-28 | In this video I go over some tech I created for Knockback Madness Remastered (Remastered) that allows me to "summon" punch arrowslight block jankblakens2021-07-28 | the mod: curseforge.com/minecraft/mc-mods/visible-barriersIn the Iron Garden | Development commentary #3blakens2021-05-16 | In this video I go over the inspiration impact my new map, Bitstream, will have on In the Iron Garden
Check out bitsteam here: twitter.com/Asometric/status/1393362912408965126?s=20In the Iron Garden | Development commentary #2blakens2021-05-02 | In this video I go over the changes to to the hud as well as some ideas I have for moving forwardIn the Iron Garden | Development commentary #1blakens2021-04-21 | In this first video in an undetermined amount of videos, I go over the changes I made on the core mechanics of the map as well as the design ideas moving forward. This will probably be the longest video in the series since I am going over three weeks of constant work on this project, hopefully moving forward I can keep these shorter and more focused on a specific aspect of the map.
My twitter - twitter.com/ggibbslyMinecraft Map Developer Commentary - In the Iron Gardenblakens2021-03-30 | In this video I play through my resent mapjam map while talking about my design decisions for this project, as well as what I would probably like to change.
My twitter where I post mapmaking stuff twitter.com/ggibbslyMinecraft Utility Datapack Overview - Custom Shieldsblakens2021-03-09 | In this video I go over how to use my custom shield system, and how to add effects and models to it.
0:00 - intro 0:35 - attribute and mechanic overview 6:17 - generator 7:52 - adding effects 8:47 - adding models 9:39 - endMinecraft Custom Shield Demoblakens2021-03-05 | This is a demo for a custom shield system I created, check it out here github.com/gibbsly/custom-shields
youtu.be/4TbyMunoP_kMinecraft command tutorial - /datablakens2021-01-05 | In this video I go over the data command for Minecraftt java edition version 1.16 in hopefully enough detail.
I may make a video in the future explaining merge behavior in more detail, because I brush over it fairly quickly here.
Contents: 0:00 - introduction 0:31 - values 3:19 - targets 5:18 - data merge 6:10 - paths 9:12 - data modify 12:50 - execute store 14:20 - endOlympian Fire | How it works | Divinitys Endblakens2020-12-25 | In this video I go over how I made the system fro the Olympian Fire Item for the CTM, Divinity's End
Divinity's End youtube.com/watch?v=Jp9j_A8bVtA&feature=emb_title&ab_channel=SusoLectern Enchanting - Datapack demoblakens2020-12-17 | This is a demo video on a simple datapack I threw together that allows you to combine enchanted book enchantments on a lectern, as well as remove individual enchantments from a book
Download: planetminecraft.com/data-pack/lectern-enchantingMinecraft Utility Datapack Tutorial - Bulk Spawner Editorblakens2020-12-13 | In this video I go over my utility that allows you to bulk edit spawners with debug sticks, as well as search for spawners in a selection.
Contents: 0:00 - Intro 0:30 - Registering spawners 1:12 - Basic search 1:46 - Large search 2:46 - Give spawners 3:06 - Updating spawners 4:05 - Uninstalling 4:39 - EndingMinecraft Datapack Tech - Bulk Spawner Editor (how it works)blakens2020-12-11 | In this video I go over how I made the bulk spawner editor utility.
the github repo: github.com/gibbsly/bseMinecraft Datapack Tech - Lookup Tables/Treesblakens2020-12-09 | In this video I go over how to use a lookup table like system that allows you to efficiently access a specific piece of data from a large list of entries.
Credit to Misode for coming up with the basic idea of this system: github.com/misode
Tales of Glathford, the map we had the best and worst use for this system: crowdford.com/maps/tales_of_glarthfordShared Ender Chest | Tales of Glarthfordblakens2020-12-02 | In this video I go over how I made the fake ender chest system that allows players to share an ender chest inventory in Tales of Glarthford
ts's channel where there might be more videos on tog in the future youtube.com/watch?v=l3L23dlR4jQRandom Block Models | Tales of Glarthfordblakens2020-11-30 | In this video I go over what we used blockstates for in Tales of Glarthford as well as a basic overview on how to use them.
The video on ts's channel where I go over how we removed a number from Minecraft: youtube.com/watch?v=l3L23dlR4jQMinecraft - Skin URL projectblakens2020-10-29 | Help us gather url's and join the server here: discord.gg/n5nbheeG7TMinecraft - Void return datapackblakens2020-10-22 | This is a simple datapack I made for a friend I thought I would showcase, when the map is available I will have a link to it here. I didn't go over the inventory restoration because I have covered it in the past and I just wanted to cover the actual returning to valid position part, however poorly that may have been done.Minecraft Datapack Tech - Custom Arrowsblakens2020-06-17 | This is a system to simulate arrows as closely to vanilla as I could get.
A few things I did not cover: 1. the way I am calculating how far to move the arrow every tick is inaccurate when not perfectly horizontal or vertical, it becomes faster than it should be near ±45°. 2. there is currently only support for 2 arrows at a time, but I have everything in place for up to 16 arrows at a time, I just need to make the functions for it.Minecraft Datapack Tech - PvE revampblakens2020-05-21 | In this video I go over the base of the pve revamp system I am making for a project.
The reason I am making this is, while planning a project we kept coming back to how bad the vanilla pve combat system is, so we decided to remake it from the ground up specifically for this project.Project PBE demoblakens2020-05-21 | this is a short demo video showcasing a bit of tech I may make a video explaining soon
explanation here: youtu.be/copH52PMPGcMinecraft utiltiy datapack - Inventory Dropperblakens2020-05-17 | In this video I go over my inventory drop utility datapack, this utility allows you to drop all or some items out a player's inventory, useful if you want a player to only drop some times on death or just need a player to drop something.
github repo: github.com/gibbsly/inv_dropMinecraft Datapack Tech - Custom inventory management systemblakens2020-05-14 | In this video I go over the basics of a system I made for a mapjam map. The map this was made for was made in 3 days and can be downloaded here: crowdford.com/maps/bitdepthPrototype camera datapackblakens2020-05-01 | In this video I go over the underwhelming prototype of my camera datapack. I am planning on adding actual color and everything to this soon, I thought I would share where it is though.Minecraft Datapack Tech - The misc tech in Isolated Isleblakens2020-04-09 | In this video I go over the non-stackable item tech, how trees work, and how/what the tools are
Download the map: vertex-creations.com/maps/isolated_isleMinecraft Datapack Tech - Custom Crafting Tableblakens2020-04-08 | In this video I go over how the custom crafting system for Isolated Isle works.
Bonus: what the original concept for the crafting ui would look like https://i.imgur.com/FxhlVbr.pngMinecraft Datapack Tech - Stonecutter Enchanting Tableblakens2020-04-06 | In this video I go over the custom enchanting table for the map Isolated Isle
bonus: youtube.com/watch?v=Y-vyxXsIL-0Minecraft Minigame Walkthrough - Isolated Isle by Vertex Creationsblakens2020-04-05 | This is a basic walkthrough of the miningame map Isolated Isle, I would recommend only watching this video if you are lost while playing the map, part of the fun is about learning where everything is and how to complete it. Download: vertex-creations.com/maps/isolated_isleIsolated Isle speedrun 14:45 (Duo)blakens2020-04-05 | A Duos speedrun with Ts
This is from a map I am working on currentlyMinecraft Datapack Tech - Updated Text To speech (how it works)blakens2020-01-16 | In this video I showcase the updated text to speech, and how it works, I am going to be continuing the development of this with adding new voice-banks and additional features in time.
Near the end of the video the audio is doing some weird clipping, it isn't in the recording, so I don't know why it is happening, sorry.
Github repo: not available just yetTalking Steveblakens2020-01-16 | This is just a joke part of the text to speech module I made to keep me motivated, I am working on improving the overall module so it is usable for mini-games or something
I will have a more in depth video on this some time later after I finish up a few more improvements
I this is lightly based on a video Phoenix did a while back, but mine is """"""""better""""""""he looksblakens2020-01-15 | something for some thingMinecraft Datapack Tech - how my math utility worksblakens2020-01-02 | In this video I discuss the theory about how my floating point arithmetic utility works, I don't show the functions because I feel that it only makes it more confusing. Video showing how to operate the pack youtu.be/ukQ1-OFkBk0 Github repo here: github.com/gibbsly/mc-floating-point-arithmeticMinecraft Utility Datapack - Progress bar for the action bar/subtitle/titleblakens2020-01-02 | This is a simple utility to display a bossbar like object in the actionbar, subtitle, or title locations Github repo: github.com/gibbsly/mc-progress-bar-utilityA roadmap for moving forwardblakens2020-01-01 | I just wanted to discuss a general idea for what I want to work on in the future. Some other notes, I do want to work on increasing my video quality from 720-30 to 1080-60 also I may start livestreaming working on projects, although that is a maybeMinecraft Utility Datapack - configurable base floating point arithmeticblakens2019-12-27 | In this video I showcase how to operate my math utility. Additional notes are in the github repo linked below github.com/gibbsly/mc-floating-point-arithmetic I may make an explanation video showing how this works in depth later on, but I am sick at the moment so taking is kinda hardMinecraft Datapack Tech - a (horrendous) text to speech systemblakens2019-12-19 | This is the worst thing, I hate it and I love it too. Please forgive me for this cardinal sin of horrible ideas meeting semi-competent (terrible) programming.
The github repo for the strings modules github.com/McTsts/Minecraft-String-UtilitiesMinecraft Datapack Tech - in-game Json parser (how it works)blakens2019-12-08 | This is a project that I have been showing glimpses of occasionally, but here is the (mostly) finished thing. I will be working on array parsing later, as well as escape characters.
This is one of many modules in the string utilities project on github, found here: github.com/McTsts/Minecraft-String-UtilitiesMinecraft Utility Datapack - base(x) to decimal conversionblakens2019-12-07 | This is a simple datapack that allows you to do base conversion in game for whatever you may need
, this is the 2nd module in my base conversion utility that is linked below
github repo here:
github.com/gibbsly/fantastic-palm-treeMinecraft datapack tech - Testing a basic json parserblakens2019-12-05 | This is a rudimentary json parser that separates json objects into name value pairs in an array, somewhat similar to how minecraft stores json data in .dat files.
The format: {Value:[], Type:"", Name:[]}
Currently it can only parse basic name value pairs like strings or numbers, and cannot handle objects or arrays. It also doesn't convert numbers into an actual number or array of numbers just yet.
The rest of the tech in this video can be found at the 2 links below
(also I know I spelt parser wrong in the namespace, it is too late to go back now)Minecraft Utility Datapack - decimal to base(x) conversionblakens2019-12-04 | This is a simple datapack that allows you to do base conversion in game for whatever you may need
I will be making a video explaining this system soon This is an amazing system that allows for conversion from a string to an array of characters. Now that we can do binary search we can essentially do some level of string manipulation.