Got a Ko-fi now! Donations are super appreciated, but of course don't donate unless you really want to. Kind comments or sharing my videos/mods is just as helpful ♥ - ko-fi.com/kaiodenic
Got a Ko-fi now! Donations are super appreciated, but of course don't donate unless you really want to. Kind comments or sharing my videos/mods is just as helpful ♥ - ko-fi.com/kaiodenic
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicPlanet Coaster 2 Modding: FreeBuild + Extra Build ToolsKaiodenic2025-09-29 | I finally had some time to mod again, so I reimplemented FreeBuild in PC2 and added a couple of tools. UI editing is still exclusive for one mod per file, so I had to work around that with the UI.
Nice thing about PC2 is that it really doesn't need the FreeBuild part of the mod for much! I rarely run into issues with building restrictions. They also added nice non-gridded objects and the ability to 3d move/rotation whole buildings (though still not parts of buildings) which helps a lot too.
The Z-Fighting Fix tool is something Hexabit suggested back in Planet Zoo's FreeBuild and it's such a simple but helpful thing, I figured it'd be good to have it in PC2 as well. Since JWE3 is also getting modular building, I'll be sure to port these systems over to that game as soon as it's out and the modding tools work on it.
Chapters - 0:00 UI + Shortcuts - 0:22 FreeBuild Toggle - 0:44 Grids Toggle - 1:18 Path Snapping Toggle - 1:45 Custom Path/Terrain Tools Sliders - 2:30 MultiCast Selection Tool - 2:49 Z-Fighting Fix ToolBullying a Crucible Knight for 3 minutes (not modding)Kaiodenic2025-03-23 | Unrelated to JWE modding, uploading it here so I can share this with some friends.
Trying out the Elden Ring DLC after a 3 year break and I thought I'd see if parrying with a buckler is as OP as I remember. Apparently it is.
Turns out I also forgot about his tail attack after all this time, but it didn't matter much in the end. I'll probably have to throw away the buckler because, while it's really cool and satisfying at first, I can't resist using it now that I know how strong it is, and I enjoy dodging attacks a lot more than parrying them so it's making some fights a lot less fun.
Would probably feel less mean if I upgraded my weapon or stats to at least get it over with a bit quicker.JWE 2 Modding: Life Finds a WayKaiodenic2025-03-20 | It really do. Not showing off too much yet, just a longer video to showcase the ambience of some of the different types of nesting grounds.
Chapters: 00:00 - Struthiomimus: Small Open Nests 00:27 - Edmontosaurus: Large Open Nests 05:02 - Tyrannosaurus: Large Fermenting Leaf Piles 08:18 - Dryosaurus: Small Fermenting Leaf Piles 10:23 - Velociraptor: Small Open Nests 12:45 - Basic Stats Overview
Just a small window into some of the varieties of nest types and patterns - didn't want to spoil everything right away.
Alternatively, I have a Ko-fi now! - ko-fi.com/kaiodenicJWE 2: (out now!) Useful Utilities - Functional Benches, Feeders, Vending Machines, ToursKaiodenic2025-02-07 | An expanded, release version of a dumping-ground mod made up of a bunch of mini-mods I've made to explore what the system can be made to do.
Apologies for mic phasing! Recorded late at night so I had to be quiet.
Alternatively, I have a Ko-fi now! - ko-fi.com/kaiodenicJWE 2 Mod: A Classic Arrival (1993)Kaiodenic2024-04-05 | A little closer to the original 1993 arrival than what we got in the game. Doesn't replace anything, fully functional and separate from other rides.
Need to sort out a few more things with it. Will add a smaller entrance too.
I have a Ko-fi now! - ko-fi.com/kaiodenicJWE 2: Expanded Foliage Brushes 2.1Kaiodenic2024-03-25 | - A bunch of new Config options that allow you to set up a better balance between the vanilla pre-spawned map foliage and Expanded Foliage brush accuracy - Fixed the lowering of model quality
Chapters: 0:00 - Intro 0:02 - Customisable Max Intensity 0:14 - Preset Addon Mods: General 0:47 - Preset Addon Mods: Programmer Setup 1:59 - Preset Addon Mods: Non-Programmer Setup 3:38 - Preset Addon Mods: Mod Manifest SetupSkylight: Custom Lighting, Darker Nights (JWE 2)Kaiodenic2024-03-18 | This time I have a mode niche mod aimed more at atmosphere and players who create videos or screenshots. Made coincidentally while working on the first person mod as it was required there.
0:00 - Intro & Concept 2:34 - Customisation Options 8:30 - Customisation Recap 9:24 - Config File OptionsHunted By Night (Jurassic World Evolution 2)Kaiodenic2024-03-13 | Very early demonstration of something I've been working on (besides the other mod updates). Nowhere near finished, no real timeline yet. More will be revealed when I have fun ways to reveal it.
This is a little teaser; The project may be more than it appears.
New Tools include: - Z-Fighting Fix to help you overlap objects without ugly artefacts - An Alignment Inversion toggle to make certain builds a lot easier
The mod update also includes compatibility patches for all the missing stuff from the last few game updates
0:00 - Intro 0:06 - 1.15 Compatibility 0:46 - New Features Overview 0:57 - Z-Fighting Tool 2:21 - Surface Alignment Inversion Toggle 3:40 - Thanks 4:01 - Outro
#PlanetZoo #ModdingFrontier Modding: Beginner Players GuideKaiodenic2023-08-07 | For Planet Zoo and Jurassic World Evolution 1 and 2 This should cover all the main points a new player should know when getting set up with mods, including: - Where to find mods - What to do before you download a mod - Installation - What to do after you install a mod (config/checks/setup) - Uninstallation - Community guidelines - What to do after a game update - Very basic mod recommendations
It also separately covers - New File Mods - Replacement Mods - Save Games
For both Steam (And Epic - it's mostly the same) and Windows Store/Xbox game Pass
Chapters: - 00:00 Intro/Overview - 02:22 Where To Find Mods - 04:57 What To Do BEFORE Downloading A Mod - 09:42 New File Mods: How To Install - 16:08 New File Mods: What To Do AFTER You Install - 17:13 New File Mods: How To Uninstall - 18:23 Replacement Mods: How To Install - 20:17 Replacement Mods: How To Uninstall - 21:16 Save Games: How To Install - 23:32 Save Games: How To Uninstall - 23:51 Save Games: A Word On Window Store/Xbox Pass - 24:42 General Community Rules Around Modding - 27:21 What To Do After A Game Update - 29:18 Mod Recommendations To Get Started - 33:16 OutroJWE 2: Customisable Paths/Fences, Roughness Tool! (FreeBuild/Terrain Tools 1.4)Kaiodenic2023-08-02 | FreeBuild 1.4 and Expanded Terrain Tools 1.4
Roughness tool, path and fences with customisable widths and lengths while playing! One step closer to that Planet Zoo: Jurassic Park experience
Got a Ko-fi now! Donations are super appreciated, but of course don't donate unless you really want to. Kind comments or sharing my videos/mods is just as helpful ♥ - ko-fi.com/kaiodenic
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJWE 2: Feeder-Dinos, Invisible Feeders - Expanded Feeders 1.1Kaiodenic2023-07-30 | Automatic dino spawners, invisible feeders - and now feeder-dino spawners!
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJWE 2: Expanded Foliage Brushes 2.0.1 OUT NOW! (+ Terrain Tools v1.3 update!)Kaiodenic2023-07-24 | A double feature mod showcase for an update to Expanded Terrain Tools 1.3 and Expanded Foliage Brushes 2.0.1 - most likely the release version of that mod.
Redwoods! And jungle/redwood sub-biomes to let you create way more unique environments that don't feel too repetitive.
(But please note that this isn't necessary AT ALL - all mods are being worked on as before in every free moment I already have)
Also been planning on getting back to Twitch streaming once I move house again. Probably modding + dino stuff, as soon as work eases off a little: - twitch.tv/kaiodenicJWE 2: Expanded Foliage Brushes 2.0 (68 brushes per map!)Kaiodenic2023-06-10 | Expanded Foliage Brushes 2.0 add a hell of a lot of new brushes to your game! Still got a few things to finish off. I might squeeze a couple of extra variants into the final version (for example, I'm tempted to add a variant of the Tropical Fern Grove that only has fern trees and flat low ferns, without the bushy mid-ferns you find in Biosyn).
I have a Ko-fi now! Not for commissions, but because there's been a lot of requests for some way to support directly (and a huge thank you to those who have very kindly given something!): - ko-fi.com/kaiodenic
(But please note that this isn't necessary AT ALL - all mods are being worked on as before in every free moment I already have)
Also been planning on getting back to Twitch streaming once I move house again. Probably modding stuff, as well as the general dino stuff I used to do. If that sounds like something you might be into, drop a follow here to know when I have a chance to go live again: - twitch.tv/kaiodenic
To answer a FAQ, there is no ETA. I see no need to hold off on releasing the mod, not releasing it before it's ready. The only alternative is, it gets released when it's done!JWE 2: Useful Utilities - Functional Decorations!Kaiodenic2023-05-27 | A mod made up of a bunch of mini-mods I've made to explore what the system can be made to do. The goal is to include a bunch of decorative items that have an actual in-game purpose and a reason for you to use them.
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJWE 2: FreeBuild 1.3 - New Features!Kaiodenic2023-05-27 | FreeBuild 1.3 will come with a few new features! Snap toggles, align toggles, adjustable values for all the values and a network element auto-selector!JWE 2: Expanded Paths, Pylons and Fences v2.2.2Kaiodenic2023-05-26 | A couple of small changes and additions. Reorganised UI and new Jeep Gate inspired by Jurassic Park!
Mod Link: nexusmods.com/jurassicworldevolution2/mods/32JWE 2: Expanded Paths, Pylons and Fences 2.2.1 (Release Version Update)Kaiodenic2023-05-18 | A quick update video on some things that have been added to EPPF 2.2 before release, and some things I missed when originally showcasing it. Voice is kinda going but I didn't want to delay the release of the mod until I felt better.
And with this video out, the mod is out now! nexusmods.com/jurassicworldevolution2/mods/32JWE 2: Expanded Paths, Pylons and Fences 2.2 (LOADS of new stuff)Kaiodenic2023-05-04 | EPPF 2.2 is back - now with Pylon and a LOT more fences!
Chapters: 0:00 Start 0:20 Paths 2:34 Tracks (A few new items) 4:38 Pylons (NEW) 6:00 Fences 6:09 Jurassic Park Fences (NEW) 11:59 Chainlink Fences (x2) 12:27 Handrail Fence 12:56 Low Fences (x2) 13:30 Vertical Bar Fence 13:58 Wire Fences (x2) 14:22 Cable Fences (x2 - NEW) 16:12 Low Wall 16:46 Invisible Barriers/Fences (x3) 17:39 Procedural Fences/Hedges (x8 - NEW) 21:59 Guest Gates 23:30 Problems with Procedural Fences (Important) 24:17 Quick overview of everythingJWE 2 Kais Wee Toolbox: It Got BIG (Guide/Showcase)Kaiodenic2023-02-21 | A guide to the as-yet-unreleased version of Kai's Wee Toolbxo mod for Jurassic World Evolution 2. The mod will be released as soon as I've finished testing and some quality of life improvements.
Chapters: 0:00 - Intro 0:13 - Shortcuts in Modding Menu 0:50 - Damage Tool 1:02 - Movement Tool 1:26 - Move Tool: FreeForm Mode 4:41 - Move Tool: Advanced Move Mode 6:37 - Move Tool: Advanced Rotate Mode 7:45 - Move Tool: FreeForm Mode Options 9:02 - Environment Tool 10:28 - Dinosaur Spawn Tool 12:40 - Dinosaur Control Toolbox 12:52 - Dinosaur Control Toolbox: Stats Tool 13:30 - Dinosaur Control Toolbox: Command Tool 20:35 - Dinosaur Control Toolbox: Animation Tool 24:40 - Dinosaur Control Toolbox: Cosmetics Tool 26:04 - Dinosaur Control Toolbox: Disease Tool and Injury Tools 26:48 - Dinosaur Control Toolbox: Command Queue vs Event Queue 27:35 - Dinosaur Control Toolbox: Grouping and Selection 29:00 - Dinosaur Control Toolbox: Point vs Spread Movement 29:55 - Dinosaur Control Toolbox: Duration and Delay Scale Customisation 30:26 - Dinosaur Control Toolbox: Warning and Fixes to Behaviour Issues 30:49 - OutroJWE 2 KaiCore: Modding Menu (Basic Setup Guide + Usage Examples)Kaiodenic2023-02-02 | The second of a 3-part series on the usage (for users) and setup (for modders) of KaiCore General in Jurassic World Evolution 2. Includes a Modding Menu and an automatic version/status checker for mods.
Apologies for how long this turned out! Most things are more than covered in the first half, but the tags and versioning system are easier to understand with a lot of examples, so I figured I'd provide them. Hopefully it's not a drag!
Also, please excuse my voice here. Blocked nose for some reason, it ain't going away and I didn't want to keep delaying this indefinitely.
Chapters: 00:00 - Intro 00:42 - Template File Setup 01:52 - Manifest File: Common Name 02:19 - Manifest File: Full Name 02:35 - Manifest File: Full Version 02:55 - Manifest File: Author 03:14 - Manifest File: Description 03:47 - Manifest File: Numeric Version 04:40 - Manifest File: Display Mod 04:50 - Manifest File: Tags/Categories 06:54 - Mod Header Image Setup 09:29 - Adding a Custom Icon using Cobra Tools 12:41 - Update Checker: Intro + Explanation 13:08 - Update Checker: File Name 13:40 - Update Checker: Mod ID 13:52 - Update Checker: Game Version + Mod Version 15:36 - Update Checker: Check for Updates/Status 15:50 - Update Checker: Notify of Updates/Status 16:05 - Update Checker: Display Updates/Status 17:33 - Status Checker: Intro + Explanation 18:25 - Status Checker: Mod Status 20:40 - Status Checker: Superseding Mod 22:24 - Status Checker: Latest Update Status 23:14 - Status Checker: Latest Verified Game Version 24:48 - Status Checker: Min Stable Mod Version 26:01 - Status Checker: Styling Rules 28:41 - Mod Manifest: Extra Options 30:21 - OutroJWE 2 KaiCore: Modding Menu + More (Overview)Kaiodenic2023-02-01 | The first of a 3-part series on the usage (for users) and setup (for modders) of KaiCore General in Jurassic World Evolution 2. Includes a Modding Menu and an automatic version/status checker for mods.
Figured there's no harm in uploading this while I work on the two follow-up guides.JWE 2 Mod: Sandbox Settings Locker (Better Challenge Mode)Kaiodenic2023-01-24 | Frontier couldn't be bothered to give us an actual challenge mode, because why would they learn from their last game. Here's a idea to create a customisable challenge mode using sandbox mode with a settings-locker mod.
Still in-development, this was just a quick lunchtime mod demo. Needs testing and unlocking some settings in other menus (like non-sandbox time-of-day settings).
Uses the as-yet-unreleased KaiCore General 2.0 Modding Menu.Planet Zoo: FreeBuild 1.8 - Hot Config ReloadKaiodenic2022-11-05 | Quick lil update before I upload the mod.
#PlanetZoo #ModdingPlanet Zoo: FreeBuild 1.8 (Guide/Showcase)Kaiodenic2022-11-05 | FreeBuild 1.8! Update will be out shortly - just tweaking the order of the settings-panel options and some text mistakes.
Special thanks to Iben and Hexabit for (quite literally) months of bugtesting, suggestions and debugging help with this version of FreeBuild. Incremental Rotation and Heatmap toggles were his idea, and I wouldn't have caught 99% of the bugs without hours/days/weeks of his time playtesting the mod.
#PlanetZoo #ModdingJWE 2 : Working Modding Menu (KaiCore - General v1.3)Kaiodenic2022-11-03 | Just a quick demo of a fully functional modding menu that any mod can add to using the "KaiCore - General" coremod v1.3.
You can use this to enable/disable settings in your mod, change values of settings, or to show if the mod is up to date (another video on that will come soon).JWE 2 Modding: Art of the StegolfKaiodenic2022-09-20 | The new Greatest Mod Ever Made. Stegolf. Stegolf. Stegolf. Stegolf. Stegolf. Stegolf.
Work-in-progress, there's a lot more I can add to these tools before publishing them. For now, one helps you see and move herds, while the other lets you swap out the skins on your dinos.
Herds stay highlighted as you switch into the Move Tool so it makes it easier to organise dinos for screenshots without losing them.
Parts: 0:00 Herd Tool 0:30 Skin ToolJWE 2 3D Move Tool Guide (Just Released!)Kaiodenic2022-05-22 | The guide to the current, released version of the Move Tool. The Damage Tool is now part of this toolbox
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJWE 2 Mod: Speedy & Angy (Racecar Rangers Mod)Kaiodenic2022-05-15 | Yeah I dunno what this is but speedy car go brrrrr
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenic http://www.twitch.tv/kaiodenicJWE 2 Mod: Free Movement Tool (Rotation + 3D Movement)Kaiodenic2022-05-11 | A "Sequel" to the Damage Tool, the new Move Tool lets you rotate all buildings, move some buildings up/down in the world, and move dinosaurs with just a click.
It'll be part of a new "Tools" mod along with my Damage Tool, as they edit similar stuff so having them in one package makes things a lot easier.
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicElden Ring: MarGit Absolutely ParriedKaiodenic2022-05-01 | Finished Elden Ring with dual Uchigatanas (or, rather embarrassingly, the last few bosses as I didn't know you could dual-wield until watching JackSepticEye's videos.) The game has so much more to it than that between parrying, guard-counters, magic, faith, all that good stuff. I thought I'd give all that a shot on my second time through. I got to Margit and realised that parrying makes this fight SO much easier, so I hopped off the cliff before killing him, booted up OBS, and recorded this run here to show a few friends.
Made a bunch of dodging mistakes later on - it's way easier to dodge into him than away, but I haven't fought him in a while and I couldn't remember where the safe sides to dodge attacks are. Still, that just goes to show how much easier this is when you're parrying him because you don't even need to know most of the attacks!
I wonder how many other bosses it works for.
This is just for a medium shield, of course. There's someone else on YouTube who parried all his attacks with a dagger, which will be far, far harder than this example here.Huge Planet Zoo Mod - Toggle Grids, Build Outside Limits + More!Kaiodenic2022-03-18 | Coming in FreeBuild 1.6 - you will be able to toggle "grid objects" (walls/corridors/etc) between beings stuck to a grid, or being freely placed with advanced move options.
Leaf and Lion Rider have been a massive help in testing this version of the mod. If you appreciate mods like this, please kindly drop them a sub - they put out a lot of great Planet Zoo content and work on species mods:
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJWE 2 Mod Demo: Possess ANY Tour VehicleKaiodenic2022-02-27 | Pretty self-explanatoryJWE 2 Mod: Damage Tool - New Sandbox Tool!Kaiodenic2022-02-26 | A new mod I've been working on: the Damage Tool! Lets you damage or repair/heal buildings, cars and dinosaurs in Sandbox Mode with the click of a button.
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJWE 2 Mod: JTunnels - Tunnels for Jurassic World!Kaiodenic2022-02-23 | A new mod I've been working on: JTunnels! Adds a new tunnel system to Jurassic World Evolution 2, including new Tunnel Entrances and Viewing Domes as well as reworking Large Substations to allow for tunnel connections
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJurassic World Evolution 2: Jeep Transport ModKaiodenic2022-02-19 | Traverse the park in style.
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicExpanded Paths and Fences 2.0 (Showcase/Demo)Kaiodenic2022-02-04 | A LOT of new features! New paths, fences, tracks, a gate, all that good stuff.
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenicJWE: Expanded Scenery - 503 Placeable Plants!Kaiodenic2022-01-24 | The mod adds 503 of the vanilla plants as placeable objects via a new menu you can open with the 'H' key (Changed from 'G' since I recorded this video).
Excuse the voice/speed. Putting this up on a lunch break, got TheBigIll(tm).
Wanna help me out? Drop me a follow on: twitch.tv/kaiodenic http://www.twitch.tv/kaiodenicExpanded Behaviour: Hunting Prohibitors (JWE 2)Kaiodenic2022-01-17 | A building that stops dinosaurs hunting near it, useful for creating save sanctuaries and watering holes.