ARKANOID ARCHIVE
Ballistik ²⁰⁰⁵ (Windows XP)
updated
🧱 Let's be real: it's just a brick breaker. But when your build clicks, it feels like mowing down a field of fireworks.
Don't treat it as a catching game — catching isn't the point. The real fun is in crafting screen-clearing builds through the three-way synergy among balls, paddles, and bricks.
Of course, if you've got steady hands and rarely drop the ball, the payoff is real — shorter cooldowns, more consistent damage scaling, and extra trigger opportunities. But even if you drop it? No big deal. Balls respawn. Builds are what actually matter.
💥 Three dimensions. Unhinged design. Your kind of chaos.
The designer never asked "does this even make sense?" — and it shows.
Balls: The default ball plays nice. The rest? Not so much. Revolvers shoot bullets. Kerosene burns the floor. The Yo-Yo gets stronger with every catch — though Ninjas and Swordmasters prefer not to be caught at all. Gravity balls behave differently going up vs down. Gargoyles drain souls. The Veteran Lion gets stronger every time it drops. Dozens of effects, each with its own "what was the designer thinking" energy.
Paddles: Catching is just the basics. The real deal is turning your paddle into a skill launcher. American Iai (yes, really), X-Ray, CIWS, Twin Paddles, Energy Pulse, Final Defense — these don't sound like things a brick breaker should have. And yet, here they are.
Spy Bricks: You think all bricks are enemies? Not quite. Some of them are your bricks — sleeper agents embedded in enemy lines. Detonate Points, Faceless Creature, Net Profit, Interest Rate Core, Bonds, Cage Match, Voodoo Shaman — they trigger all sorts of zone effects right under the enemy's nose. Plagues, splits, economy hacks, time freezes... You never know which of "your" bricks is about to pull off something huge.
🎯 Bosses are the real problem
Of course, bricks aren't the only threat. There are over 20 bosses, each with its own creative way to ruin your day:
The Ice Archer freezes your paddle. The Ninja Master plants shurikens on the field. The Sea Urchin destroys any ball that touches it. The Death Laser locks onto your position... And then there's the one called "The Unnameable" — let's just call it Cthulhu. What does Cthulhu do? You probably don't want to know.
And the scariest part? What if two bosses show up at the same time... I'll just say: good luck.
The joy of building isn't about finding the "best" combo — it's about the moment you realize: this weird combo actually works against two bosses.
🤡 One last thing.
This game won't teach you how to be a better person. It's here for when you don't want to fight a boss, follow a story, or use your brain — just one more round of thwack-thwack-thwack.
It's just a brick breaker. Why so serious?
The ball will never learn to stay up. But we'll always be here, waiting for your next round.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Generative AI tools were used during the art creation process to generate initial inspiration and drafts. All final art assets were then redrawn, refined, and finalized by the developer to ensure visual consistency, polish, and alignment with the game's overall tone.
System Requirements
MINIMUM:
OS: Windows 10
PROCESSOR: Intel Core i3-6100 / AMD FX-8350
MEMORY: 512 MB RAM
GRAPHICS: NVIDIA GeForce GT 710
STORAGE: 300 MB available space
RECOMMENDED:
OS: Windows 10/11
PROCESSOR: Intel Core i5-8600 / AMD Ryzen 5 3600
MEMORY: 1 GB RAM
GRAPHICS: NVIDIA GeForce GTX 1660
STORAGE: 300 MB available space
DEVELOPER:
ZOU YU
PUBLISHER:
ZOU YU
Approachable gameplay
Zala combines the simplicity of breakout with the depth of a rogue-like. You start small, with a paddle, ball, and some bricks to break. Every brick releases coins when broken. You need to catch the coins with your paddle.
Each coin you catch gets you closer to leveling up. Once the first level is cleared, you'll see a level up screen where you can pick the offered upgrades or not. Some upgrades make the game easier, some help you get more coins by boosting your combo.
The combo is the number of coins per bricks. It grows by one with every brick you break. Some upgrade will make it grow much faster, but will also add a condition to bring it back to one. Don't be too greedy.
Speaking of greed, don't drop the ball while chasing coins, you start with just one life.
100+ game changing upgrades, millions of combinations
Some upgrades go really well together, here are some examples of powerful upgrade combinations :
Streak (More coins if you break many bricks between paddle bounces) + Soft landing (The paddle repulses balls)
Fast brick bounce (The ball accelerates after bouncing off a brick) + Fast paddle bounce (The ball accelerates after bouncing off the paddle) + Bullet (The ball shatters through bricks when moving at very high speeds) + The long way (The combo grows twice as fast for bricks destroyed without piercing or explosion)
Avoid left (More coins if you don't touch the left border) + Avoid right (More coins if you avoid the right border) + Telekinesis (The ball tries to stay above the paddle) + Concave paddle (Balls start the level going straight up).
Aura (More coins if you don't break bricks above the paddle) + Helium (Gravity limited left and right of paddle)
Scary bosses and mysterious curse bricks
Every four stages, you'll meet a boss. Instead of gold bricks (that give 10x more coins), it will have red bricks (that destroy your combo on touch). It will also have a random curse brick. Curse bricks have a variety of adverse effects. You need to break them to lift the curse. There are 15+ different curse bricks, and the deeper you go in the game, the more you'll encounter them.
1000+ levels from all around the word
The levels are based on words of many langues of the world. This gives them each unique shapes that make the ball behave in unique ways. They are colored using various palettes and patterns for visual interest.
Current state of the game and roadmap
The game is playable, with mouse, touch, keyboard and controller support. It has basic sounds and no music. The performance is already very good on desktop as the game has been optimized to run smoothly on low end phones.
Many things are still left to build :
wrapping the game with electron to get windows and linux binaries
steam achievements
steam leaderboard
balancing of upgrades
better high resolution screen support
music
I also have an endless list of upgrades and curses ideas to add.
I'm hoping to release the full desktop game in 2027.
A mobile version with smaller square levels should go out earlier on android.
System Requirements
WindowsSteamOS + Linux
Minimum:
OS: Window 10
Processor: 2.5 GHz
Memory: 2 GB RAM
Graphics: Integrated GPU
Storage: 250 MB available space
Additional Notes: The game should run fine on any pc, it's very much optimized for low end hardware.
Developer:
Renan LE CARO
Publisher:
Renan LE CARO
A one-button ricochet score-attack shooter
You don't aim freely. The reticle swings left and right on its own, and only one bolt can be in play. You choose when to fire. Learning to work with that limitation — and turning one shot into a long ricochet — is the heart of the game.
Three rules
Left click (or Space) to fire
Press again to clear the bolt
If a single enemy reaches the line at the bottom, the run is over
That is everything you need to know. The rest you pick up by shooting.
Every shot is a small ricochet puzzle
Your bolt ricochets off the walls and keeps flying until it burns out. Some monsters knock it back as well, so every shot carves a different path through the swarm. Bad angle? Clear it and fire again. You are only ever planning one bolt at a time.
The longer a shot lives, the more it pays
Every monster a single bolt kills feeds a running total that keeps building until that bolt is gone. The second kill pays more than the first, the third more than the second — one well-placed shot can swing an entire run. How you make it bounce is for you to find out.
Two modes, two difficulties
Normal — a run takes about five to seven minutes. Survive the swarm, and a boss is waiting at the end.
Endless — no finish line. The monsters are the same ones you meet in Normal, but each lap makes them more dangerous. See how far you can push your LEVEL, and pick up again from a level you have already reached.
Difficulty comes in Standard and Nightmare. Nightmare does not bring in new kinds of monsters, but more of them show up, and some of them move far more aggressively. Under a moonlit sky, it asks you to fight through denser waves than Standard, and it unlocks as you progress through Endless.
Compete
Online leaderboards — four boards, one for each combination of mode and difficulty
19 achievements
Start with the free demo
The swinging aim is deliberately different from free aiming. Try the free demo to see whether its rhythm clicks with you — the entire Normal mode is included, at exactly the same balance as the full game, with no time limit and as many runs as you like.
Demo scores do not carry over to the full game or to the online leaderboards
The full game adds: Endless, online leaderboards, 19 achievements, and Nightmare difficulty
What this game is
A game built around short runs you replay to get more out of a single shot. Under one simple set of rules, you keep noticing that the last shot could have gone further — and the way you read the next one changes. A run takes about five to seven minutes, and it ends just early enough to make you want one more.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Ricochet Witch includes content created with the assistance of generative AI tools. Every AI-assisted element was directed, selected and edited by the developer, and all of it was reviewed before release.
- 2D artwork (title illustration, game logo, clear end card, scoreboard background, and the application icon, which is a crop of the title illustration): generated with Google Gemini and OpenAI ChatGPT, then selected and edited by the developer.
- Achievement icons: base images generated with OpenAI ChatGPT; the grayscale (locked) versions were made by the developer in Photoshop.
- The player character 3D model: generated with Meshy AI, then adjusted and integrated into the game by the developer.
- English localization text: translated with the assistance of a generative AI tool (Anthropic Claude), then reviewed and adjusted by the developer.
- Store page description text (Simplified Chinese, Korean, Traditional Chinese, Brazilian Portuguese, German and Spanish): translated with the assistance of generative AI tools (OpenAI ChatGPT and Anthropic Claude), then reviewed and adjusted by the developer.
- Store page images: these use the AI-assisted artwork described above.
No content is generated by AI while the game is running.
System Requirements
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit (build 19043 / 21H1) or later
PROCESSOR: Intel Core i3-6100 / AMD FX-6300 or equivalent
MEMORY: 4096 MB RAM
GRAPHICS: DirectX 11 capable GPU with 2 GB VRAM
DIRECTX: Version 11
STORAGE: 1024 MB available space
ADDITIONAL NOTES: Display resolution of 1280x720 or higher. Gamepads are not supported; the game is played with keyboard and mouse.
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit 22H2 / Windows 11 64-bit
PROCESSOR: Intel Core i5-1135G7 / AMD Ryzen 5 3600 or equivalent
MEMORY: 8192 MB RAM
GRAPHICS: Intel Iris Xe or better, or a DirectX 11 capable dedicated GPU
DIRECTX: Version 11
STORAGE: 1024 MB available space
ADDITIONAL NOTES: 1920x1080 display at 60 Hz or higher.
DEVELOPER:
MisoSoupW
PUBLISHER:
MisoSoupW
Magika Bounce is a single-player, top-down action brick-breaker combat game.
Play as a high school girl empowered by the North Star, controlling a ricocheting comet to shatter enemies.
Face constellation-powered foes and uncover a hidden conspiracy.
Game Features
A unique fusion of classic brick-breaking mechanics and modern Soulslike combat elements. Unlike traditional action RPGs, the game delivers a distinct, high-tension experience balanced with strong satisfaction.
A wide variety of special abilities, including comet recall, dash strikes, charged attacks, and ultimate skills, offering flexible tactical options and deep gameplay that allow players to turn the tide in critical moments.
A high-risk, high-reward combat loop where the comet accelerates and deals increased damage as combo scores rise. Skilled players can eliminate enemies rapidly, while newcomers can reset and reposition using the Recall mechanic.
A magical-girl adventure themed around constellations, where each chapter presents a unique challenge and a climactic boss battle.
Story
There are many psychics in the world who can wield the power of Star Spirits. To regulate them, the government established the Psychic Administration Bureau, an organization admired as elite security forces.
The protagonist, Amy, is one of its members.
Amy, who possesses the Star Spirit power of the North Star, accepts a mission from Athena, the director of the Bureau, and sets out on a journey to capture rogue Star Spirit wielders operating outside government control.
System Requirements
WindowsSteamOS + Linux
MINIMUM:
OS *: Windows 7+
PROCESSOR: Intel Core i3-3240, AMD FX-4300
MEMORY: 4 GB RAM
GRAPHICS: GeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB)
DIRECTX: Version 11
STORAGE: 2 GB available space
RECOMMENDED:
OS: Windows 10+
PROCESSOR: Intel Core i5-3470
MEMORY: 8 GB RAM
GRAPHICS: GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)
DIRECTX: Version 12
STORAGE: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
DEVELOPER:
Time Dilation Entertainment, Gamesation Lab
PUBLISHER:
Waku Waku Games
Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.
FIRST LIGHT is a story-rich arcade brick-breaker. Classic paddle-and-ball play, rebuilt around a family's whole century: one memory per level, told in four voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.
THE TELLING
132 memories across four acts: a grandmother's river town, a father's long yard, a boy's 1986 arcade summer… and the fourth act the machine was built to keep
Fully voiced by five narrators, one memory before every level. Listen, or skip straight to the bricks
Four paintings hidden behind the four bosses, revealed brick by brick
An original 64-song soundtrack, nearly three hours of music, scored so each memory plays the song that agrees with it
THE GAME
Honest arcade brick-breaking: reflexes, angles, and nerve. Easy to start, hard to put down
A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose
Four difficulties, from a gentle telling to one-life INSANE
Boss walls where the Fog itself fights back. Play calm; walls come down for patient hands
33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G
6–8 HOURS OF STORY, AND THE LIGHT AFTER
Beat it for the telling. Come back for AFTERGLOW: just the music, no dying, endless. The achievement hunt. The board MEG left you to beat.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
A small amount of artwork, the soundtrack, and voiceovers were generated with AI.
System Requirements
WindowsmacOS
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10
PROCESSOR: Dual-core, 2 GHz (Intel Core i3 or equivalent)
MEMORY: 4 GB RAM
GRAPHICS: Any GPU with WebGL 2 support and up-to-date drivers; integrated graphics are sufficient
STORAGE: 800 MB available space
SOUND CARD: Any
VR SUPPORT: none
RECOMMENDED:
Requires a 64-bit processor and operating system
DEVELOPER:
Ephphatha Games
PUBLISHER:
Ephphatha Games
Break bricks. Fix reality.
Schizm is an arcade style brick breaker with RPG elements. Set in a world that has been shattered, you must break bricks and collect shards to heal reality. Aim your ball, read the board, and carve a path through bricks that sometimes fight back. Choose a hero and unlock its ability tiers and powers by breaking consecutive bricks.
Overview
You play through a reality that has come apart at the seams. Each level is a puzzle of destructible bricks and moving hazards that you clear by launching and steering your ball. Land clean hits and chain reactions to progress deeper into ten distinct biomes, each with its own mechanics, enemies, and a climactic boss fight.
Every biome is built on original, hand-crafted environment art. From sunlit Grasslands to the molten Infernal Forge to the Shattered Throne, each world has its own palette, mood, and visual identity, so descending deeper always feels like arriving somewhere new. It is easy to pick up and hard to put down, whether you want a quick session or a long climb.
Key Features
Original hand-crafted environment art that gives all 10 biomes their own look and feel.
Themed, curated soundtrack with distinct biome tracks and dedicated boss music.
100 handcrafted levels across 10 themed biomes.
10 boss battles, each a test of aim and timing.
8 playable heroes, each with unique abilities and play styles.
Reactive brick types that freeze, teleport, deflect, mirage, and bend your ball's path.
Endless mode with wave-based ranks and per-biome leaderboards.
Challenging bonus levels to score extra shards.
Fix a broken world, stop the Schizm!
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Game code and some sound effects were created using generative AI. All art and music were created by very talented people.
System Requirements
WindowsSteamOS + Linux
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
PROCESSOR: Dual-core 2.0 GHz (i3-6100 / FX-4300)
MEMORY: 4 GB RAM
GRAPHICS: Vulkan 1.0 GPU - Intel HD 520 / GTX 650 / HD 7750
STORAGE: 500 MB available space
ADDITIONAL NOTES: Requires Vulkan capable graphics drivers.
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 11 64-bit
PROCESSOR: Quad-core 3.0GHz (i5-8400 / Ryzen 5 2600)
MEMORY: 8 GB RAM
GRAPHICS: GTX 1050 / RX 560
STORAGE: 500 MB available space
ADDITIONAL NOTES: Requires Vulkan capable graphics drivers.
DEVELOPER:
Strombo Games
PUBLISHER:
Strombo Games
It looks ordinary, but it’s crazy!
Destroy everything with a bouncing iron ball!
Use a variety of items to keep destroying an endless stream of blocks, zombies, UFOs, and even sushi!
Aim for a high score!
Left-click: Launch iron ball
Right-click: Beam (when holding an item)
In addition to the "hack-and-slash" mode, a relatively standard block-breaking mode is also included.
*In the trial version, the variety of items is limited, and the game ends upon reaching a score of 500.
System Requirements
MINIMUM:
OS: Windows 11
MEMORY: 2 MB RAM
DIRECTX: Version 8.0
DEVELOPER:
circle cypher
PUBLISHER:
circle cypher
Controls:
- Move with wasd/arrow keys
- Space key to release ball
- Q key to use power when charge
3 levels only
Credits:
Assets from Kenney.nl
Author Jose Hernandez
How to Play
Break bricks and collect dust for points, but be careful not to let the ball fall off-screen! Screenshot your hi-score and post it in the comments!
You get 3 balls per run, and there are 25 levels. Sucking can help you collect dust, but do it too long and your vacuum will overheat! Then you'll have to wait for it to cool down again. Once all bricks are broken, you can suck up the ball and focus on the remaining dust.
Please Note: In Safari your hi-score will not be saved between sessions.
Controls
Mouse - move the vacuum head around
Left Click (hold) - suck up dust or the ball
Escape - pause the game
Alt+Enter - toggle full-screen
Credits
Code, Art, Design - transmutrix
Music - Moody Baugh
nanofont3x4 - Michael Pohoreski
monogram - datagoblin
Platforms HTML5, Windows, macOS, Linux
Bounce and use bonuses to break'em all around all 10 levels !
Author Nikokwak
The more you take it, the more balls there will be, a chain of explosions will occur, and the screen will break.
About
There are approximately 290 blocks in a coat that extends 160 units into the back.
The block gradually descends from the back, and if you reach the paddle position, you will make one mistake.
The power-ups that are falling9 types, all without stack limit.
Item Effect
MULTI BALL ExistingTriple all balls(1 → 3 → 9 → 27 → 81 → ...)
WIDE PADDLE Paddle width ×1.25 (screen width may be exceeded)
LASER Fire from the paddle.Number of pieces= level
PIERCING The number of times the block is penetrated increases
FIRE BALL Explosion upon destruction. Blocks broken by explosionsMore explosionsDo
GIANT BALL 1.25 times the ball. It also rides on the explosion radius
SLOW MOTION Ball speed decreases
S.H.I.E.L.D A wall at the bottom of the screen that prevents the ball from falling
SCORE ×2 Double score multiplier (×2 → ×4 → ×8 → ...)
Items also fall from blocks broken by chain explosions.
explosion → mass destruction → mass item → further enhancement → further explosion, when the loop begins to turn, The stage will disappear in a few seconds.
That's the specification.
Even if the ball fills the screen, even if the score becomes exponential, even if it becomes virtually invincible In this game, the content of the game is "how far it will break".
*power upClear stage and resetIt will be done. Please reload from the original state every stage.
Operate with your voice
If you allow MikeThe speed of the ball changes depending on the pitch of your voice.
high voice → acceleration (maximum ×1.8)
low voice → deceleration (min ×0.55)
First, say "Ah" for 3 seconds to match your voice pitch (calibration).
Moreover,If you say it out loud to the beat of BPM112, ON BEAT! is established and the item falls. The more consecutive you decide, the more it will fall.
You can play normally without using your voice. Select "Play Without a Voice".
🔒 about microphone audio
Voice is used only to measure the height (frequency) of the voice. We do not record, save, or send externally. Processing takes place within the browser. For more information, see "Privacy/Privacy" below.
Other mechanisms
Combo — The number of consecutive breaks without touching the paddle becomes the score multiplier
FEVER ×2 — Activated by destroying 12 pieces or combo 6. The score doubles for 8 seconds and the screen turns rainbow-colored
BGM — The more the combo stretchesThe number of layers of instruments increases(LV0〜6). All music is synthesized within the browser without using sound source files
Tilt physics — When you swing the paddle, the block is flushed sideways after a delay of about 0.25 seconds
How to Play
input Operation
mouse move / ← → / AD Paddle movement
Click / SPACE Ball firing
High voice/low voice Ball acceleration/deceleration (when using a microphone)
Vocalize to the beat ON BEAT! → items will fall
P Pose
M All mutes
B BGM only ON/OFF
V Open voice settings
F Load display (FPS, number of balls, etc.)
Life is 3. If a block comes down to the paddle or drops all the balls, you make one mistake.
Browser Support
Operation confirmed on Chrome/Chromium desktop
WebGL required
The voice function requires permission from the microphone (you can play without using it)
Credits
Takayama9zo
Game engine: three.js (MIT License)
Sound effects/BGM: Real-time synthesis using WebAudio (no sound source files)
Image assets: None (all programmatic drawing)
Privacy / Privacy
The code for this game is based on gameplay data and audio data Do not send to external servers. It also does not use access analysis or tracking functions.
About Mike
Use the microphone only when voice operations are enabled. You can play the game without using your voice.
Only microphone audio is acquired (camera is not requested)
The audio isOnly for frequency measurementsuse (voice height → ball speed)
We do not record, save, or send externally
Microphone audio is never played from the speakers
Turn off the voice to stop the microphone
Data stored
Game codes do not use cookies, localStorage, or other browser storage areas. Scores and settings disappear when you close the page.
This game's code does not transmit gameplay or microphone data to external servers. No analytics or tracking features are used.
The microphone is used only when voice control is enabled, and only to measure pitch.
Audio is never recorded, stored, or transmitted.. Turning voice control off stops microphone access.
The game does not use cookies, local storage, or other browser storage. Scores and settings disappear when the page is closed.
AI Disclosure
This workThe code is written by generative AI.
Author 9zo
Kinetikout is a fast-paced bat-and-ball arcade game (a Breakout/Krakout-style brick breaker) — modern looks, retro soul.
Move your bat along the side of the field, bounce the ball, and smash through the colorful brick walls! As you progress, tougher levels, tricky enemies, and spectacular boss fights await.
KEY FEATURES
• 100 unique levels with gradually increasing challenge
• Epic boss battles — 5 boss types, in ever-tougher variants
• Power-up capsules and bonus bricks: multiball, bomb, missile, glue, shield, and many more
• Dangerous enemies: EMP drone, black hole, UFO, asteroid, satellite, and more — 10 enemy types in total
• Collect gold coins and spend them in the end-of-level shop on bullets and extra lives
• Save anytime and pick up right where you left off
• Achievements: collect them all
• Selectable difficulty levels: easy, normal, hard, and impossible
• Neon and silver bat visual styles
• Atmospheric soundtrack (6 in-game tracks + menu theme)
• Combo points and difficulty-based score multiplier
• Local leaderboard (top 10)
• Left- or right-handed bat position
• Available in 15 languages
PURE GAMING EXPERIENCE
• Fully playable offline
• No ads
• No data collection, no registration
• No in-app purchases
by Melkon
This demo includes:
All ten sectors of Galaxy 1
The Orbital Warden boss battle
Five hidden wormhole dimensions
Keyboard and controller support
Destroy every fifth satellite to open a wormhole. Can you discover all five dimensions and defeat the Orbital Warden?
Controls
Arrow keys / A and D / controller stick or D-pad: Move
Space / controller face button: Launch, release, and fire lasers
P / Escape / controller menu button: Pause
Author WIGGLYBOOTS
Slash and control the Nova Sphere, unleashing magic, to fight monsters, and shatter every Qubes in your way!
Features
Breakout Platforming: Physically interact, jump, and slash to launch the Nova Sphere into Qubes and beat aggressive creatures occupying each level.
RPG Mechanics: Level up your stats by using items. Equip magic and accessories to make you stronger.
Item Shop: Visit a magic shop owned by a cute cat anytime in a map. Purchase power ups to deal with tougher and tougher enemies.
Permanent Upgrades: Collect Crystals to permanently boost your stats and unlock new abilities for future runs.
Two Distinct Game Modes:
Adventure Mode: Progress through a world map. If you are defeated, you will respawn at the nearest checkpoint with full health and Crystal penalty!
Roguelite Mode: Survival challenge in random generated maps. Permadeath is real and you can not access the save once you are defeated!
Support Xbox or similar PC controllers
Credits
Programming: NeutronCat
Art: NeutronCat, Zacho kokera, and others
Music: doranarasi, Pegonthetrack & ElvGames, Tallbeard Studios, and others
KUNTEYNIR - is an Arkanoid with character. The setting is the Russian outback, with its courtyards, garages, and entryways, where underground hip-hop was born. Instead of outer space, there are residential areas, instead of fantasy, there's harsh reality, and instead of abstract blocks, there are fragments of the urban environment.
The game focuses on the atmosphere of Russian rap of the 2000s, its yard aesthetic, and a tribute to those who pioneered it.
• STREET AESTHETICS
The visual style is inspired by graffiti, old cassette covers, and the atmosphere of yard parties. Each level is a separate location: from an entryway with a broken elevator to the roof of a transformer box.
• REFERENCES AND EASTER EGGS
Attentive players will find familiar quotes, symbols, and images associated with the work of Pasha Technik. This isn't just a collection of levels, but a journey through the cultural code of an entire generation.
• CLASSIC MECHANICS WITH CHARACTER
The simplicity of Arkanoid here works to create atmosphere. Bounce balls, destroy blocks, collect power-ups. But remember: the game's rhythm forces you to move to the beat.
• ATMOSPHERIC ACCOMPANIMENT
The sound design immerses you in the vibe of underground mixtapes. Bass, beats, industrial noises—everything works to create a mood.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
The game to contain art assets generated by artificial intelligence.
System Requirements
MINIMUM:
OS *: Windows 7 x64
PROCESSOR: Intel Celeron
MEMORY: 4 GB RAM
GRAPHICS: Intel HD Graphics 512MB
DIRECTX: Version 9.0
STORAGE: 120 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
DEVELOPER:
OPG EUPHORE
PUBLISHER:
OPG EUPHORE
Bouncenoid is a retro arcade brick-breaker where you don't control a paddle from below — you steer the ball's trajectory directly, fighting gravity all the way. But the ball isn't just a ball: it's The Spark, the hero of a story that unfolds live, level after level, as you team up to break through the defenses of a planet that sent out a mysterious distress signal. Predict the bounces, chain the levels, beat the high score — and find out where the journey leads.
🎮 Gameplay
You launch the ball by holding ↓ to charge your shot, then release — the longer you hold, the more power. Once airborne, the ball falls with gravity but you can steer it with ← and →. Goal: destroy all mandatory bricks in the level.
You also have 3 boosts per game (Spacebar) to give the ball a burst of energy/height when it slows down — and Extra Boost bricks let you earn more during a run.
Each level also has an 80-second timer. Run out of time and you lose a life, so don't overthink your shots — and the faster you are the more points you make
Standard Classic
Breaks in 1 hit Resistant Tough
Requires 3 hits
Bonus life Bonus life
Grants an extra life Bouncy Boost
The ball bounces higher
Extra Boost Extra Boost
Grants an extra boost Penalty Penalty
The ball bounces lower
Unbreakable Unbreakable
Indestructible, deflects ball
Some bricks can be blinking — they appear and vanish rhythmically, adding timing strategy. No-wall levels let the ball wrap around the edges. Bonus levels offer a risk-free run to rack up extra points. Note: if the ball gets trapped inside a blinking unbreakable brick, don't worry — it's released as soon as the brick disappears.
⌨️ Controls
Main Menu
Use ↑↓ to select an item, then press Enter to confirm:
New game (official game, from level 1)
Select a level (to practice)
Scoreboard
Trophies
Options (music, volumes, infinite lives, language, etc.)
Help
Credits
In Game
↓ Hold to charge, release to launch the ball
← → Steer the ball in flight
Space Boost — give the ball a burst of energy
X Voluntarily lose a life to restart
Q Pause / Quit
🎮 Controller
You can play with a gamepad! Use a mapping tool like Enjoyable on Mac or JoyToKey on PC to bind the D-pad to the arrow keys and a button to the spacebar for the boost.
Progression & Scoring
The game features 48 levels of varied difficulty grouped as 6 Zones of 8 levels. Only official games started from level 1 are recorded in the leaderboard.
Classic brick destroyed 50 pts
Tough brick destroyed (3 hits) 150 pts
Bonus life collected 250 pts
Extra Boost collected 350 pts
Level completed 2,000 pts + 100 pts/sec left
Consecutive levels without losing a life (streak) 100 × streak²
Lives remaining at game completion 250 pts / life
Boosts remaining at game completion 5,000 pts / boost
Ideas & Roadmap
What might come in future versions — no release date commitment:
› Native gamepad support — play with a controller, no third-party mapping tool needed
› Web-playable version, directly in your browser — nothing to download
› In-game level editor, to design and share your own levels
› Online leaderboard with scores shared between players (under consideration)
Credits
Development Stéphane Mulard — JerkyHips
Music Hubert Razack — hubertrazack.com
Built with Python, Pygame, Claude & ChatGPT
Font Pixeloid Sans
© Copyright Stéphane Mulard (JerkyHips). All rights reserved.
Platforms Windows, macOS
A fast arcade brick-breaker inspired by classic game Arkanoid, with physics-based movement, local co-op, chaos, and two unique characters.
🧀 Break Through 20 Handcrafted Levels
🐀 Two Rats Instead of a Paddle
⬆️ Jump to Redirect the Ball
🍌 Thematic Power-Ups
🔥 Combo-Focused Arcade Action
Keep the ball away from the rats and maintain long rally chains to build massive score multipliers. High-level play is all about control, precision and risk-taking.
🎮 Two Gamemodes
Solo: Control both rats with long log
Co-op: Each player controls one rat with shorter logs
Author Tesaks
Platforms Windows, macOS, Linux
A new roguelite twist on the classic arcade brick-breaker!
Progress through levels to earn upgrades that will help you to get higher scores, progress further, and more!
But be careful! If you get a game over, you lose all of your upgrades!
Key Features:
Three different game-modes
Roguelite upgrade system - all upgrades are wiped if you lose!
Unlockable skins and paddles
Fully customizable colors for game background and ball trails
Global leaderboards and live stat-tracking
Mouse-only support. Play with only your mouse!
Featuring three different modes that all have unique ways to earn upgrades and play the game!
Classic:
The original way the game was intended to be played. Select from two random upgrades each level and try to make it as far as possible to get a high score.
Shopping Spree:
Like classic, but instead the player is presented with an "upgrade shop" where they must spend coins in order to acquire upgrades. Each level, the player is guaranteed to earn one coin, but more may be found in each level!
Bricksanity:
Different than the other modes, Bricksanity has no upgrades. Additionally, more bricks of greater strength are guaranteed to spawn after level 8.
Try to get the highest score possible and make it onto the leader-boards!
Additionally, unlock achievements to earn more skins and paddle colors!
There are tons of different looks to try out, find what you like!
F.A.Q. (Frequently Asked Questions):
Why do I need a third party account? What is Talo?
Brikkle uses third party accounts for the sole purpose of tracking user stats and posting scores to the global leaderboards. Talo is a free third party service that provides services such as stat analytics and leaderboard hosting, which are essential to the multiplayer aspects of the game. Talo's privacy policy can be found in the game's community discord linked below.
Why Early Access?
I aim to gather community-based feedback from users so that I can make this a more balanced experience. Additionally, I aim to add more features based on community suggestions. By making this game early access, I have the ability to let the game grow with its userbase and make changes based on what the users want.
System Requirements
MINIMUM:
OS: Windows 10
PROCESSOR: Intel Core i3 11th generation or equivalent running at base frequency of at least 2.4GHz
MEMORY: 8 GB RAM
GRAPHICS: Integrated Graphics/ Intel UHD 630 or equivalent
NETWORK: Broadband Internet connection
STORAGE: 200 MB available space
RECOMMENDED:
OS: Windows 11
PROCESSOR: Intel Core i5 11th generation or equivalent running at base frequency of at least 3.0GHz
GRAPHICS: Integrated Graphics/ Intel UHD 710 or higher
NETWORK: Broadband Internet connection
STORAGE: 200 MB available space
DEVELOPER:
FrankCrv
PUBLISHER:
FrankCrv
review mobygames.
Artwork by Ethan Petty
Story by Ethan Petty
Sound by Ethan Petty
Most of the game design by Ethan Petty
Coding help by Greg KnudsonMatt HeweyTrevor Macleod (as Shadowblade)
Music by Ryan Wright (Cassius)Alejandro Dominguez SarmientoDr. Brainchild (as Dr. Brainchild)
Publishers
Troma Entertainment
Developers
Bloodlust Software
Hi there! I'm the developer of *Breakorage*. I've always loved classic brick-breakers, but sometimes, waiting around for the ball to slowly bounce back felt a bit too passive. So, I made this game—fusing classic brick-breaking with fast-paced roguelike survival to make the gameplay super intense and engaging.
How to Play?
1. 60 Seconds: Clear the Stage or Get Hunted
You only have 60 seconds per stage. Try to break as many bricks as possible. Once the countdown hits zero, any unbroken bricks will mutate into monsters and hunt you down!
2. Take Control: Speed Up & Self-Destruct
No more boring waiting. Hold down the button at any time to put the ball in "Speed Overdrive" for massive damage, or trigger a "[Self-Destruct]" to instantly respawn the ball on your paddle. You dictate the rhythm.
3. Build Your Run with Spells
Every run is a fresh experience. Level up during battle to choose random skills and build your playstyle: pierce defenses with the [Thru-Ball], flood the screen with the [Split Ball], or catch and re-aim with [Magnetic Catch].
4. Permanent Upgrades (Free Resets)
Death is just part of the loop. Spend coins from your runs to permanently boost your stats (damage, paddle width, etc.). Want to try a different build? Reset all your upgrades anytime for a full refund—zero loss, zero pressure.
I hope you have fun with this unique spin on brick-breaking! Feel free to let me know what you think or send over any feedback!
System Requirements
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10/11
PROCESSOR: 2.5Ghz or better
MEMORY: 4 GB RAM
GRAPHICS: DirectX 11 compatible graphics card
DIRECTX: Version 11
STORAGE: 300 MB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10/11
PROCESSOR: Same as minimum requirements
MEMORY: 4 MB RAM
GRAPHICS: Same as minimum requirements
DIRECTX: Version 11
STORAGE: 300 MB available space
DEVELOPER:
QH Games
PUBLISHER:
QH Games
Darkade is a combination of Breakout/Arcade and Surreal/Horror/Puzzle genres, made for Ludum Dare 41 Jam, theme: "Combine 2 Incompatible Genres".u̶͙̍ ̷̡̀a̵̻͆r̵̘͑e̶͖̓
Can you uncover all of its secrets?n̶͎͌ọ̸̌t̷̜͋ ̶̖͊s̶̘͊
Controls:u̶̖̅p̴̤͂p̵̯̉o̶̧͒
* Arrows - movement
* Space - hold to go faster
* ESC - exit games̸̥̀e̵̙͠d̴̙̊ ̵͔̋t̷͍̑
* Alt+Enter - to switch between full screen and windowed mode.ỏ̶̤ ̴̝̍b̶̘̾e̷̲͑
h̸͎̑è̷͈ȓ̶͖e̷̜͝
Author hatchet
Code & Music: Kabcorp
Graphics: Kabcorp & TheDarkTiger
Music driver: SuperDisk & Toxa
Kabcorp MicroGames 2020
Author Kabcorp
A fresh take on the classic brick breaker! Control a water drop ball through 1000 levels of exciting challenges. Packed with power-ups, cool skins, and constellation-themed stages — every round brings something new. Free to play, easy to relax.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Game code: AI-assisted
Background artwork: AI-generated images
Character artwork: AI-generated images
System Requirements
MINIMUM:
OS: Windows 10
PROCESSOR: Intel Core i3 / AMD Ryzen 3
MEMORY: 4 GB RAM
GRAPHICS: Intel HD Graphics 620 或同等
STORAGE: 8 GB available space
RECOMMENDED:
OS: Windows 10 / 11
PROCESSOR: Intel Core i5 / AMD Ryzen 5
MEMORY: 8 GB RAM
GRAPHICS: NVIDIA GTX 1060 或同等
STORAGE: 10 GB available space
DEVELOPER:
KING, 幻羽
PUBLISHER:
ASGR
Free Game
Stellar Smash is a modern brick breaker game with focus on gameplay and player experience.
The game has different paced levels to increase tension. Breath and collect bonusses before entering boss fights. Yes, boss fights in a brick breaking game.
Astra, the main character, will guide you through out the game with random dialogues. She tries to be annoying but be kind with her - she lived her life lonely in her spaceship.
Get power-ups and do not drop the ball. Wait, the ball also can collect power-ups. It goes beyond normal "ball double" and "bigger paddle", for example: electric ball that destroys bricks from a far, blossom ball that shoots projectiles at your will and many more.
Collect scraps, you may use them in the workshop menu for permanent upgrades.
Story
The story is narrated between the chapters and continued during levels with dialogues between entities.
Astra wonders lonely in the universe when she discovers a strange looking structure. She dives in to discover who built it. Through this journey she realises that what her purpose in life is and why she is lonely.
Things that make this game special
Fast action paced levels combines with slow paced breathing levels and boss fights
Random dialogues through out the game
Workshop for permanent upgrades
Hand drawn indie game art style
READ MORE
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
This game used Text to Speech programs to generate dialogues.
This game used Image generation programs to illustrate stories.
System Requirements
MINIMUM:
OS: Windows 10 64-bit
PROCESSOR: 4 cores, from 2014 or later
MEMORY: 4096 MB RAM
GRAPHICS: Would be nice to have
RECOMMENDED:
OS: Windows 10 64-bit
PROCESSOR: 8 cores, from 2018 or later
MEMORY: 8192 MB RAM
GRAPHICS: Yes
DEVELOPER:
Andrei Marius Cristian
PUBLISHER:
PYOM
Compatibility & AvailabilityHypernoid was initially launched for developers, Patreon backers, and digital formats. It is primarily designed to run on the following setups:Flash Carts: Runs on flash solutions like the NeoSD and Darksoft Multi.Emulation: Fully playable on arcade and console emulators like MAME or MiSTer.Physical Releases: Physical MVS and AES arcade carts occasionally pop up through dedicated retro community production runs.
developed by NeoHomebrew
Features:
► A fresh twist on the Arkanoid concept
► Crisp HD visuals and an upbeat soundtrack
► Satisfying, true-to-physics ricochets
► 30 hand-made levels + Endless Mode
► Achievements and in-game rewards
System Requirements
MINIMUM:
OS *: Windows-8
PROCESSOR: 2.4 GHz Core 2 Quad
MEMORY: 8 GB RAM
GRAPHICS: Intel HD 3000
DIRECTX: Version 11
STORAGE: 1 GB available space
RECOMMENDED:
OS: Windows-10/11 64-bit
PROCESSOR: 3.5 GHz Core 4 Quad
MEMORY: 16 GB RAM
GRAPHICS: Intel HD 4000 or higher, ATI Radeon HD-Series 4650 or higher, Nvidia GeForce 3xx-Series or higher
DIRECTX: Version 12
STORAGE: 1 GB available space
DEVELOPER:
COOL 2 Interactive
PUBLISHER:
COOL 2 Interactive
Developer: Aleksander Trojanowski
ARK... was created with Microsoft QuickBasic and distributed as shareware. The unregistered version contains the full game with 33 levels and no restrictions, but the author encouraged users to register for a small fee. It is possible for users to create new levels using a simple text editor, with the process explained in the readme file.
Description by MrFlibble
Developer: Scott DeMers
SideDrop is a block-breaking idle game that lives at the edge of your screen. Have it alongside anything you're doing, work, browse, game, watch and let the blocks rise and the balls fall.
Blocks spawn from the bottom and push upward. Physics-based balls fall from above to smash through them. Keep the grid from reaching the top by upgrading your firepower, unlocking automated droppers, and discovering new ball types.
Drop balls manually to target threats, or build a fully automated setup and walk away. Either way, the currency keeps flowing and the upgrades keep stacking.
Features
Screen overlay — transparent background, resizable, repositionable, with an always-on-top option
Active or idle — click to aim and drop balls yourself, or build an arsenal that runs on its own
Spatial upgrade tree — a grid of upgrades expanding in every direction: damage, crit chance, ball speed, score bonuses, and more
Multiple dropper types — auto-droppers, lasers, shotguns, mortars, snipers — each with their own upgrade branches
Special ball types — unlock new balls, each with unique abilities
Escalating difficulty — blocks grow tougher the deeper you go
Visual customisation — unlock skins and adjust colours to your liking
System Requirements
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10
PROCESSOR: 2 Ghz
MEMORY: 4 GB RAM
STORAGE: 300 MB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
DEVELOPER:
SirTotti
PUBLISHER:
SirTotti
2D Shoot 'em up meets Brick Breaker action!
Avoid enemy fire, bounce back bullets, and fight your way through!
Master unique skills and wave attacks to unleash powerful combos!
■Playable Characters
Phurl
Skilled at controlling Waves.
Eire
Excels in speed.
Till
Capable of increasing power.
English language not supported
System Requirements
MINIMUM:
OS: Windows10,Windows11
©Incase,dreamer
©ImagawaSoft
DEVELOPER:
Incase,dreamer
PUBLISHER:
今川ソフト
The game is mouse controlled and has power-ups that create bricks on the opponents side, attack the opponent with hand grenades and lightning bolts and smash bricks faster. Unlike most games of this type each player has ten lives and a health bar. Lives are not lost when the player fails to catch a returning ball, the ball stays in play but the player loses health points.
Programming:
J. Alan Atherton
Artwork:
J. Alan Atherton
Sound:
J. Alan Atherton
Music:
Mazedude[mazedude@aol.com], Joeb Reiselman (joebtheman@hotmail.com), Mikael Carlsson (micabox@hotmail.com), Ulf Dahl (uldahl@online.no)
Additional Art:
Jim Atherton
Business:
André LaMothe
Addl. Programming:
André LaMothe
Publisher magnussoft Deutschland GmbH
Developer magnussoft Deutschland GmbH
As you play Breakout, keep the beat to the music that changes with each stage to trigger a BEAT BURST.
Defeat the bosses that appear in each chapter as you aim to clear all 50 stages.
Author manimani20
Inspired by the legendary Pong, Overball turns the arcade classic into a chaotic local multiplayer battle for up to 6 players.
Destroy your opponents' defenses, collect powerful upgrades, and survive an ever-escalating ball that becomes faster and more dangerous as the match unfolds.
Move freely across the arena, dash to save impossible shots, and use special effects to turn the game in your favor. With destructible brick walls, random events, and game-changing power-ups, no two matches play the same way.
Whether you're competing in intense 1v1 duels or chaotic 3v3 team battles, Overball is built to create unforgettable moments, last-second saves, and plenty of shouting between friends.
System Requirements
MINIMUM:
Requires a 64-bit processor and operating system
OS *: Windows 7
PROCESSOR: Intel i5+
MEMORY: 1 MB RAM
GRAPHICS: Nvidia 450 GTS / Radeon HD 5750
STORAGE: 300 MB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
DEVELOPER:
ArechGames
PUBLISHER:
ArechGames
An incremental bullet hell about shooting orbs at enemies, collecting resources, and becoming powerful!
Collect Resource
Buy Upgrades
Become Over Powered
System Requirements
WindowsmacOSSteamOS + Linux
MINIMUM:
OS *: Windows 7 or newer
PROCESSOR: 2.5Ghz or better
MEMORY: 2 GB RAM
STORAGE: 500 MB available space
RECOMMENDED:
MEMORY: 4 GB RAM
STORAGE: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
© Copyright 2026 Aarimous and Thornity Co. Developed by Aarimous and Thornity Co. Published by Aarimous and Thornity Co. All Rights Reserved.
DEVELOPER:
Aarimous & Thornity
PUBLISHER:
Aarimous & Thornity
CoreBreaker: Desktop Swarm is a minimalist idle incremental brick-breaker game built to live on your desktop.
Hostile AI robots are flooding the system. Wave after wave march down the corridor toward you. Your arsenal of bouncing Cores - Fire, Ice, Lightning, Poison, Laser, and more, is all that stands between order and collapse. You build the defense. Then you watch it work.
Play Your Way: Corner or Full-Screen
Build it. Deploy it. Walk away. Upgrade your skill tree, unlock new Core types, then let CoreBreaker handle the rest. Run it in a corner of your screen while you work, browse, or do anything else. It plays itself. You just make it stronger.
Or take full control. Switch to full screen any time. Aim your Cores manually, react to boss waves, push further than idle mode can take you. Same build, same upgrades, completely different energy.
Your arsenal never stops growing. Seven Core types. Each with its own upgrade tree. Fire that spreads and explodes. Ice that freezes entire formations. Lightning that chains across six enemies at once. Laser that wipes whole rows in a single shot. Every upgrade changes how the game plays, not just how hard it hits.
The waves never stop either. Infinite enemies. Infinite scaling. Boss every fifth wave. Even when you die you carry your multipliers into the next run and go further than before. There is no finish line. There is only further.
System Requirements
MINIMUM:
OS *: Windows 7 (64-bit) or newer
PROCESSOR: Dual Core 2.0 GHz
MEMORY: 2 GB RAM
GRAPHICS: Integrated graphics or DirectX 11 compatible GPU
DIRECTX: Version 11
STORAGE: 450 MB available space
SOUND CARD: Any
RECOMMENDED:
OS: Windows 10/11 (64-bit)
PROCESSOR: Quad Core 2.5 GHz
MEMORY: 2 GB RAM
GRAPHICS: Mid-range DirectX 11 compatible GPU
DIRECTX: Version 11
STORAGE: 450 MB available space
SOUND CARD: Any
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
DEVELOPER:
Furistic
PUBLISHER:
Furistic
Upgrade balls to reach higher levels and unlock power-ups to boost your progress!
Author Kodiqi
HTML5, Windows android
brkrs is a Breakout/Arkanoid-style game written in Rust 🦀 using the Bevy engine. It extends the classic formula with richer physics, gravity, paddle rotation, and per-level configuration.
🧱 Classic Breakout-style gameplay: paddle, ball, bricks, and levels
🖱️ Controls: move paddle with mouse, scroll wheel to rotate.
👀 Levels are human-readable and easy to modify
📦 Crate-ready and cross-platform (desktop + WebAssembly builds)
🥳 A fun, approachable way to learn Rust, Bevy, and modern coding practices
Platforms Windows, macOS, Linux
Author cleder
A tough, modern Breakout with real Soulslike elements.
Master precise paddle control, use dash with iFrames, survive intense boss battles and conquer 10 unique levels full of synthwave atmosphere.
**Features:**
- 3 difficulty modes: Mortal (easy), Cosmic (normal), Void (hard)
- Dash system with iFrames - Combo system & risky power-ups
- 10 handcrafted levels + epic bosses
- Fully synthesized synthwave soundtrack
Author Bu4rst
ZAP — Call down lightning to obliterate 4 bricks on screen
BIG / SMALL — Grow or shrink your paddle to change your play style
FAST / SLOW — Crank the speed up or dial it back
+LIFE — Grab an extra chance to survive
+30s — Buy yourself more time
??? — A mystery box that could give you anything
Features:
30 levels with escalating difficulty
Animated power-up spines that fall from destroyed bricks
Dynamic background effects for every power-up
Day and night background themes
Original sound effects and music
Fully playable on mobile and desktop
Score history tracking
Author maskedjgaming
An idle game you can play actively or passively.
Break and collect, watch the number go up
Designed to be finished in about 3 hours for a more active style, maybe 10 hour or more for a more relaxed and idle style.
12 achievements
auto save
mobile friendly (smart phones, tablets)
6 different banks & currencies
ball and building upgrades
auto collect
auto build
loan system
interest system
prestige
Created for Cool Math Game Jam, learn financial knowledge through fun games: different types of banks, flat interest, compound interest, loan, loan auto pay, loan interest, and much more!
BGM from HeatleyBros, SFX from Kenny
Author F-i-nn
Platforms HTML5, Windows, macOS, Linux
A sweet, colorful, and 100% retro brick-breaker for the Amstrad CPC.
Welcome to *Candy Brick*—a small arcade game with a candy-coated aesthetic. Inspired by the great brick-breaker classics, it is designed to recapture the immediate, pure fun of 8-bit gaming: a paddle, a ball, bricks to smash, tense ricochets, and difficulty that ramps up gradually.
The game features a vibrant visual atmosphere utilizing the CPC's Mode 0 (16-color) graphics, complete with confectionery-style bricks, clearly identifiable power-ups, and a classic arcade presentation. The objective is simple: destroy every destructible brick in each stage, survive for as long as possible, and reach the final level.
**Features**
Game developed for the Amstrad CPC.
Graphics in Mode 0 / 16 colors.
10 levels featuring varied shapes and layouts.
Normal bricks, durable bricks, indestructible bricks, and bonus bricks.
"+1 Life" bricks.
Special bricks that allow you to skip directly to the next level.
Score tracking, life count, and level transition screens.
Illustrated introductory screen.
Simple, direct, and intuitive arcade gameplay.
**Controls**
Left / Right: Move the paddle.
L: Skip directly to the next level.
Space: Restart the game after a Game Over.
**Brick Types**
Normal Brick: 10 points.
Metal Brick: 20 points; requires multiple hits to destroy.
Bonus Brick: 30 points.
Life Brick: +1 Life / 50 points.
Level Brick: Advances you to the next stage.
Indestructible Brick: Alters ball trajectories and adds complexity to the stage.
**The Spirit of the Game**
*Candy Brick* makes no attempt to be an overly complex or "modernized" remake. It is a short, fast-paced, and visually clean game—crafted in the true spirit of classic 8-bit home computer titles: a simple concept, instant pick-up-and-play accessibility, vivid colors, and that irresistible urge to play "just one more game" to see if you can make it a little further. The game was designed as a true little CPC project: embracing its constraints, featuring character-based graphics, redrawn sprites, structured levels, and gameplay centered on the sensation of bouncing.
Break the bricks, keep the ball in play, grab the power-ups… and survive the ten levels of Candy Brick!
Author silentplacesgames
Break into the system. Clear every room. Go deeper.
Nullbreak Protocol is a sci-fi arcade roguelite built around a single, escalating loop: launch your core, shatter every block in the room, survive what the room throws back. Each run pushes you further into the system — and the system does not stay the same.
Run the protocol
Every run is a descent. Rooms escalate in density, hazard, and pressure the deeper you push. There is no win screen in the endless descent — only how far you got, and whether the next run goes further.
Build your run
Between rooms you draw protocols — modular upgrades that reshape how your run plays. Stack them, combine them, specialize. With a pool of over 20 protocols and stacking effects, no two runs resolve the same way. Side cannons, pulse lasers, shockwave radius, overclocked speed — the build is yours to assemble.
Read the room
The system fights back. Turrets track and fire. Laser nodes sweep the arena. Explosive blocks chain. Shielded blocks refuse to break. Regenerators heal their neighbors, phase blocks flicker out of reach, mirrors and accelerators bend your core's path. Fifteen block types, each one a different problem to solve under pressure.
Push the depth
Clear rooms, bank fragments, unlock new protocols and run-start bonuses. Persistent meta-progression means every run feeds the next. Your record is depth — beat it.
Features
Fast-paced sci-fi arcade roguelite — easy to start, hard to master
20+ stackable protocols for deep, run-defining builds
15 distinct block types, from turrets and laser nodes to phase and mirror blocks
Endless descent with escalating difficulty and depth-based scoring
Persistent meta-progression — unlock protocols and bonuses across runs
Play your own custom rooms alongside the built-in challenges
English and German language support
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
The visual assets, audio, music, in-game text, and store page content of this game were created with the help of generative AI tools. All AI-generated content was reviewed, selected, and assembled by the developer. The game's design, code, and systems were created by the developer.
System Requirements
MINIMUM:
OS: Windows 10 (64-bit)
PROCESSOR: Dual-core 2.0 GHz
MEMORY: 4 GB RAM
GRAPHICS: GPU with Direct3D 12 / Vulkan support
STORAGE: 1 GB available space
SOUND CARD: Windows-compatible audio
RECOMMENDED:
OS: Windows 11 (64-bit)
PROCESSOR: Quad-core 2.5 GHz
MEMORY: 8 GB RAM
GRAPHICS: Dedicated GPU with Vulkan support
STORAGE: 1 GB available space
SOUND CARD: Windows-compatible audio
DEVELOPER:
Bitareon Studio
PUBLISHER:
Bitareon Studio
📖 About This Game
The Worst Witch on the Verge of Expulsion Teams Up with the Demon King!
Rahel, an F-rank student who is always at the bottom of Saintria Witch School, is in a desperate crisis: she will be expelled if she fails her next exam.
While wallowing in despair, a mysterious 'talking spellbook' claiming to be the sealed Demon King appears before her.
He offers her an irresistible deal: if she helps him regain his lost power, he will make Rahel the ultimate S-rank witch.
The bizarre and noisy alliance between a bottom-tier witch trying to avoid expulsion and a Demon King aiming to stand at the pinnacle of the world begins now!
🧱 A Fresh Encounter Between Brick-Breaking and Inventory Management!
It offers a brand-new gameplay experience by adding the strategic constraints of 'Inventory Tetris' to the intuitive, physics-based brick-breaking action everyone knows and loves.
Defeat various monsters in the stages and choose new magic spheres or items as rewards every time you level up.
Fuse different elements like fire, ice, and lightning, and pack them tightly into your limited bag space like Tetris to unleash the ultimate synergy.
⚔️ Powerful Bosses and Endless Growth via 'Magic Crystals'
A powerful boss monster awaits at the end of each stage.
Defeat the bosses to advance to the next theme and unravel this chaotic story.
Even if you are defeated in battle, there's no need to despair!
Offer the 'Magic Crystals' obtained from defeating monsters to the spellbook to permanently upgrade your character's stats or expand your bag size back in your room.
Experience the true replay value that is the essence of the roguelite genre.
✨ Immersive Story and Charming Characters
To overcome the repetitive nature of typical roguelites, we've prepared strong storytelling that will keep you immersed until the very end.
Enjoy a delightful story unfolding at the witch school alongside a cast of characters brimming with personality!
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Uses pre-generated AI for some illustrations, assets, and music.
System Requirements
MINIMUM:
OS: Windows® 10
MEMORY: 16 GB RAM
GRAPHICS: Intel Pentium 3
STORAGE: 5 GB available space
DEVELOPER:
Somel
PUBLISHER:
Somel
Ball Buster Breakout is a hyper-kinetic incremental Idle game based on the arcade classic "Breakout" and wrapped in a raw punk zine aesthetic.
Evolve into Statistical Domination!
Ready to go from a single bouncing ball to absolute, screen-clearing devastation? Welcome to Ball Buster Breakout, an explosive blend of classic brick-breaking physics and pure, unadulterated automation.
In this Bullet Heaven-adjacent idle game, instead of dodging the chaos, you are automating it. Your only goal? Build an unstoppable, autonomous engine of destruction that blankets the screen in a flashing, high-velocity torrent of hundreds of balls.
AIM! FIRE! OBLITERATE!
Purchase balls to load your cannon. Aim and fire into a grid of bricks. Every brick you destroy earns gold. Gold buys crazy upgrades and new ball that trigger chaotic effects. Each completed wave pushes you deeper into harder territory, including boss encounters that try to prevent you from busting. Do NOT let them prevent you from busting! In this game it is your unique and unalienable right to bust.
AN ARSENAL OF 15+ UNIQUE BALLS
Bombs, shotguns, lasers, replicators, demons, nukes, quakes and katanas OH MY!
Your cannon is only as powerful as what you load into it. Purchase and upgrade a wide variety of specialty balls, each with its own passive ability.
Each ball type has its own dedicated upgrade tree. Increase blast radius, bullet spread, damage, speed, and special effects. Mix and match your active balls to build a loadout that suits your style.
CLICK OR LET IT IDLE
You're never just waiting. Click bricks directly to deal manual damage, or step back and let your army of balls do the work? Ball Buster Breakout runs in the background and progress never stops.
Desktop Companion Mode: Overlap & Idle
Toggle Desktop Companion mode to transform Ball Buster Breakout into the ultimate secondary-screen experience.
The game draws directly over your other active windows, letting you seamlessly work, stream, or browse while the physics engine runs in the background. Watch the chaotic destruction unfold out of the corner of your eye, step in to buy game-changing upgrades, and enjoy effortless idle progression without ever minimizing your workflow. It’s a low-stress casual idler designed to live right on your active desktop.
A HYPNOTIC GLITCH BASS SOUNDTRACK
An original Glitch Bass music soundtrack built around clicks, cracks, and collisions composed by Bobi Meijer and Lucas Schwyter.
STACKABLE POWER-UPS
Destroy special treasure bricks to unlock a rarity-tiered power-up system (Common, Uncommon, Rare, Epic, Legendary). When a treasure chest drops, choose between randomized cards to permanently or temporarily boost your run:
Summon special overpowered balls, Unlock special gold-per-click bonuses...and dozens more effects across five rarity tiers
Power-ups are stored in a deck and stackable to create overpowered combinations
Every run builds differently based on which power-ups you roll.
WAVES, LEVELS AND BOSS FIGHTS
Work through hand-designed waves of bricks, each cleared wave pushing you to the next level. Special brick types keep things unpredictable:
Gold Bricks: shatter them for bonus gold drops
Bomb Bricks: chain-react and clear their neighbors
Deposit Bricks: award gold bonuses on destruction
AND MORE...
At milestone levels, Boss Fights interrupt the normal flow. Bosses scale in health and put your entire loadout to the test. Defeat them for major rewards and unlock the next chapter of progression.
OFFLINE PROGRESS
Ball Buster Breakout is built for the long game. Runs in the background so your balls keep bouncing even when the window is minimized. Your gold, upgrades, and progress are saved automatically via Steam Cloud.
PRESTIGE SYSTEM
Reset your run for permanent meta-progression and unlock Ultimate Buffs: powerful passive bonuses that carry over across every future run, making each prestige cycle meaningfully stronger than the last.
FEATURES AT A GLANCE
15+ unique ball types with specialized abilities
Per-ball upgrade trees with stat progression
Rarity-tiered stackable power-up system (5 tiers)
Click mechanics: manual clicks, hold to click and hover to click modes with upgradeable clicks per second
Boss fights at milestone waves with scaled health
Special Effect bricks: Gold, Bomb, Deposit, Treasure etc.
Idle-friendly: runs in background, auto-saves via Steam Cloud
Prestige "Glitch" system with meta-progression. Start over stronger!
System Requirements
MINIMUM:
OS *: Windows 7 SP1 or later
PROCESSOR: Intel Core 2 Duo or AMD Athlon 64 (2.0+ GHz dual-core)
MEMORY: 2 GB RAM
GRAPHICS: DirectX 9 compatible with 256 MB VRAM (Intel HD Graphics 4000, NVIDIA GeForce 8600 GT, or AMD Radeon HD 4000)
DIRECTX: Version 9.0
STORAGE: 500 MB MB available space
SOUND CARD: Stereo speakers or headphones
RECOMMENDED:
PROCESSOR: Intel Core i5-8400 or AMD Ryzen 5 1600 (3.0+ GHz quad-core)
MEMORY: 4 GB RAM
GRAPHICS: DirectX 12 compatible with 2 GB dedicated VRAM (NVIDIA


