Replay Burners
1986 [60fps] Out Run 55118930pts Goal D (Passing Breeze)
updated
Game replay site replayburners.blog.jp
Nintendo Switch ロックマンX アニバーサリー コレクション 発売年:2018
#retrogames #rockman #capcomgames #nintendoswitch
Game replay site replayburners.blog.jp
Zeebo Double Dragon 発売年:2009
#retrogames #doubledragon #zeebo
Game replay site replayburners.blog.jp
#retrogames #dairessyagoutou #konami
大列車強盗
発売年:1987
開発元:コナミ工業 発売元:カワクス
ジャンル:アクション
コントローラ:4方向レバー+3ボタン
システムボード:専用基板
CPU構成[M6809, Z80] 音源チップ[YM2203]
金塊を積んだ列車が強盗団に乗っ取られた!舞台は開拓時代の西部、主人公ハリーホークス保安官は、人質と金塊を取り戻すため列車に乗り込むのであった。操作は、4方向レバーと、パワー攻撃、基本攻撃、しゃがみの3ボタン。基本攻撃はゲームスタート時にムチ、ピストル、パンチから選択することができる。余談だがコナミ開発のこのゲームは、同時期に発売されたデータイーストの「ウエスタンエキスプレス」と内容が似ていたために、当初海外のみの販売となったが、後にカワクスが「大列車強盗」として国内で販売している。しかし多くは出回っていない。
Dai Ressya Goutou (c) 1987 Kawakusu, Limited.
A side scrolling platform cowboy train-robber game.
- TECHNICAL -
Game ID : GX560
Main CPU : Motorola M6809 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM2203 (@ 3.072 Mhz), (3x) RC (@ 3.072 Mhz)
Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 30.00 Hz
Palette colors : 256
Players : 2
Control : 4-way joystick
Buttons : 3
- TRIVIA -
Released in April 1987.
The title of this game translates from Japanese as 'Great Train Robbery'.
Developed by Konami. This game is known outside Japan as "Iron Horse".
- SOURCES -
Game's rom.
Game replay site replayburners.blog.jp
#retrogames #dairessyagoutou #konami
大列車強盗
発売年:1987
開発元:コナミ工業 発売元:カワクス
ジャンル:アクション
コントローラ:4方向レバー+3ボタン
システムボード:専用基板
CPU構成[M6809, Z80] 音源チップ[YM2203]
金塊を積んだ列車が強盗団に乗っ取られた!舞台は開拓時代の西部、主人公ハリーホークス保安官は、人質と金塊を取り戻すため列車に乗り込むのであった。操作は、4方向レバーと、パワー攻撃、基本攻撃、しゃがみの3ボタン。基本攻撃はゲームスタート時にムチ、ピストル、パンチから選択することができる。余談だがコナミ開発のこのゲームは、同時期に発売されたデータイーストの「ウエスタンエキスプレス」と内容が似ていたために、当初海外のみの販売となったが、後にカワクスが「大列車強盗」として国内で販売している。しかし多くは出回っていない。
Dai Ressya Goutou (c) 1987 Kawakusu, Limited.
A side scrolling platform cowboy train-robber game.
- TECHNICAL -
Game ID : GX560
Main CPU : Motorola M6809 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM2203 (@ 3.072 Mhz), (3x) RC (@ 3.072 Mhz)
Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 30.00 Hz
Palette colors : 256
Players : 2
Control : 4-way joystick
Buttons : 3
- TRIVIA -
Released in April 1987.
The title of this game translates from Japanese as 'Great Train Robbery'.
Developed by Konami. This game is known outside Japan as "Iron Horse".
- SOURCES -
Game's rom.
youtube.com/playlist?list=PL9PyoAVz0CfFx2oEwy3gSaucgYiL1D5_O
※動画はコイン投入時とその他カット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
このゲームは3年ぶりにプレーした。メタルスラッグシリーズの中で最も好きな作品です!友人の紹介でこのチャンネルに投稿することになり、レトロゲームのために何かしたいと思った。これからもよろしくお願いします~
Game replay site replayburners.blog.jp
#retrogames #metalslug #snk
メタルスラッグ3
発売年:2000.05
開発/発売元:エス・エヌ・ケイ(SNK)
ジャンル:アクションシューティング
コントローラ:8方向レバー+3ボタン
システムボード:SNK ネオ・ジオ マルチビデオシステム(NEO・GEO MVS)
CPU構成[68000, Z80] 音源チップ[YM2610]
メタスラフリークに最高傑作と言わしめ、海外でも過去最高の評価を受けたシリーズ4作目。ステージ数こそ減ってしまったが、後のシリーズ作品にも受け継がれるステージ内分岐を採用したことで、プレイヤーの自由度が上がり、謎解き要素的なものが増えている。また乗り物の種類が倍増したほか、攻撃方法に幅を持たせたりと過去作品と同じテイストを保たせつつパワーアップしている一方で、多くのファンから支持を受けている要因でもあるゲームの難易度も大幅にアップ。ゲーム内のストーリー&ステージ構成が後半になると巨大生物や宇宙人を相手にする様な、より不気味路線へ傾倒した事によって、音楽の方も全体的に"不気味さ"を感じさせるモノが多くなっている。
Metal Slug 3 (c) 2000 SNK.
The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. For example; on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures.
Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. The first of these is the 'fatty' affect : should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous 'Zombiefication'; should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit'; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : NGM-256
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
= Character [A] Shoot, [B] Jump, [C] Grenade
= Metal Slug [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack
- TRIVIA -
Metal Slug 3 was released in May 2000. This game was the last game in the Metal Slug series developed by SNK. The underwater stages are a graphical nod to Irem's 1993 classic, "In the Hunt". This is understandable as many of SNK's Metal Slug developers originally worked for Irem.
- SERIES -
1. Metal Slug - Super Vehicle-001 (1996)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999)
4. Metal Slug 1st Mission (1999, SNK Neo Geo Pocket Color)
5. Metal Slug 2nd Mission (2000, SNK Neo Geo Pocket Color)
6. Metal Slug 3 [Model NGM-256] (2000)
7. Metal Slug 4 [Model NGM-263] (2002)
8. Metal Slug 5 [Model NGM-268] (2003)
9. Metal Slug 6 (2006)
10. Metal Slug 3D (2006, Sony PlayStation 2)
11. Metal Slug 7 (2008, Nintendo DS)
- STAFF -
Planners : Meeher, Akio
Enemy sequence : Narusawa, Arita
Character chief : Akio
Background chief : Susumu
Designers : Cannon, Tomo, Kozo, Kuichin, Flying Fox, Curry
Wizard : Andy
Enemy's brain : Aba
Programmers : Tecchan-Take, Dramania Hide, Fujisawa, Nakatsuka, Seeker
Sound : Hiyamuta (Hiya!), Captain Beroou (as Bero-ou), Hohi_Hohi, Q_Jiroo, Maitaro
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
PC Capcom Fighting Collection 発売年:2022
#retrogames #redearth #capcomgames #steam
Game replay site replayburners.blog.jp
PS4 UNDER NIGHT IN-BIRTH II Sys:Celes 発売年:2024
#undernightinbirth #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時とその他カット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
This game was recommended to me by a friend a couple years ago, and it's fairly average in difficulty. I had already cleared it once, but had to do it again due to file corruption. I feel satisfied that I completed it no damage this time.
このゲームは数年前に友人に勧められたもので、難易度はごく普通。一度クリアしていたのだが、ファイル破損のためもう一度やることになった。今回はノーダメージクリアできたので満足でした。
Game replay site replayburners.blog.jp
#retrogames #miracleadventure #dataeast
ミラクルアドベンチャー
発売年:1993.12
開発/発売元:データイースト
ジャンル:アクション
コントローラ:8方向レバー+3ボタン
システムボード:SNK ネオ・ジオ マルチビデオシステム(NEO・GEO MVS)
CPU構成[68000, Z80] 音源チップ[YM2610]
データイーストのMVSシステム参入第1弾の記念すべき作品。ゲームの内容は、ヨーヨーをメインに数々の武器とボンバーを駆使しながら敵と戦う、横スクロールタイプのアクションゲームである。操作は、8方向レバーを移動に使用し、3つのボタンは、攻撃、ジャンプ、ボンバーに使用する。また、攻撃ボタンを押し続けて、ため攻撃が可能。アイテムを取ることでヨーヨーの特性が7種類に変化するというのが、この作品の大きなポイント。全体的に同社の「ジョー&マック」を彷彿とさせる、コミカルアクションゲームである。
Spinmaster (c) 1993 Data East Corp.
Johnny & Tom, two treasure seekers must save their friend Mary from the evil Mad Doctor and his army of goofy-dressed henchmen, as well as gather the map pieces in order to find the biggest treasure in the world at the same time! Features hilarious cartoon-like character designs and sound effects, awesome looking giant bosses (check out the Chinese dragon!) & fast-paced platforming action!
- TECHNICAL -
SNK Neo-Geo MVS Hardware
Game ID : [Model NGM-062]
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Players : 2
Control : 8-Way Joystick
Buttons : 3
= [A] Shoot/Power Attack, [B] Jump, [C] Super Attack
- TRIVIA -
Spinmaster was released on December 16, 1993.
This game is known in Japan as "Miracle Adventure".
Spinmaster is Data East's first game developed and released for the SNK Neo-Geo MVS hardware.
This game seems heavily inspired by Data East's classic game "Caveman Ninja" (the artwork style, some character's animations, as well as the weapon's power up styles are a little too similar!).
The Mad Doctor also appeared as the final boss in Data East's "Tumble Pop".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Miracle Adventure. Tatakae Genshijin 3 - PCCB-00146) on February 18, 1994.
- STAFF -
Planners : Mitsutoshi, Atsushi Kaneko
Graphic Designers : Kazumi Enomoto, Atsushi Kaneko, Sachiko Moizumi, Yuzuru Tsukahara, Hiroki Narisawa, Kaori
Sound : Oww Furukawa, Tomoyoshi Sato (Tom), Seilah
Soft : K. Minegishi, Osapan, Kazumi Enomoto, Mya
Special Thanks : Tohru Kikuchi, Hitomi Hashimoto, Makoto Nozu, Jirou Ishii (The J.I.R.O), Yuuko Nakagawa, Masanori Tokoro, Gorillarman, Matoba Tomomi (Tomomi. Y!!), Sapporo Satellite
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
#retrogames #daemonbride
Game replay site replayburners.blog.jp
Nintendo Switch IGS Classic Arcade Collection 発売年:2023
#retrogames #thegladiator #igs #nintendoswitch
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時とその他カット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
#retrogames #gunforce #irem
ジオストーム
発売年:1994.07
開発/発売元:アイレム
ジャンル:シューティングアクション
コントローラ:8方向レバー+2ボタン
システムボード:アイレム M92システム
CPU構成[V33, V30] 音源チップ[YM2151, GA20]
アイレム最後のアーケードゲームとして登場したのは「ガンフォース」の続編となるこの「ジオストーム」。ゲームシステムは前作から大きな変化はないが、コマンダーの武器が2丁となったことで同時に2方向に攻撃することが可能となっている。また人質となっているギャルを助け勲章を集めることでボーナスポイントも手に入る。前作の特徴である緻密なグラフィックを引き継ぎ、高めの難易度ながらも、それを上回る破壊の爽快感がこの作品のウリである。全5ステージ。アイレムはその後、同年に親会社ナナオによりメーカー部門が閉鎖されたが、97年7月にユウビスが買い取ったことで98年10月直営ゲーム場の運営会社「アピエス」として存続し、アトラス傘下を経由して独立することになる。一方で会社が閉鎖されたことで、ゲーム開発を行ってきたスタッフは独立し新会社「ナスカ」を立ち上げ、今作の要素を引き継いだヒット作「メタルスラッグ」を作り出した後SNKへと移り、ナナオに引き上げた残りのスタッフは97年4月「アイレムソフトウェアエンジニアリング」を設立、ナナオを親会社に分化し、再びゲーム業界へと帰ってくることとなった。
Gun Force II (c) 1994 Irem Corp.
A platform shooter that features incredible graphics and rock solid gameplay.
- TECHNICAL -
Irem M-92G system hardware
Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Gun Force II was released in September 1994.
Some music items in this game are directly recycled (and remixed) from "Air Duel", another Irem game from 1990.
The Stage 1 music is a remixed version of the Stage 4 music of "Air Duel".
The Stage 2 part 1 music is a remixed version of the Stage 1 music of "Air Duel".
The Stage 2 part 2 music is a remixed version of the Stage 3 music of "Air Duel".
This game is known in Japan as "Geo Storm".
- SERIES -
1. Gun Force - Battle Fire Engulfed Terror Island (1991)
2. Gun Force II (1994)
- SOURCES -
Game's rom.
Game replay site replayburners.blog.jp
PS2 鉄拳5 発売年:2005
#retrogames #tekken #namco #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時とその他カット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
No Series=No Autofire, No Shifting, No Weapon, No Recovery, No Robot, No Megacrash
Youtube Channel: youtube.com/channel/UCWqtm9EGqpYuhvSvA71iYxg
Game replay site replayburners.blog.jp
PC カプコンベルトアクションコレクション 発売年:2018
#retrogames #captaincommando #capcomgames #steam
Game replay site replayburners.blog.jp
Nintendo Switch IGS Classic Arcade Collection 発売年:2023
#retrogames #thegladiator #igs #nintendoswitch
Game replay site replayburners.blog.jp
PS2 鉄拳5 発売年:2005
#retrogames #tekken #namco #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時とその他カット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
PC Capcom Fighting Collection 発売年:2022
#retrogames #redearth #capcomgames #steam
Game replay site replayburners.blog.jp
Nintendo Switch IGS Classic Arcade Collection 発売年:2023
#retrogames #thegladiator #igs #nintendoswitch
Game replay site replayburners.blog.jp
PSP Tekken 6 発売年:2010
#retrogames #tekken #namco #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFx2oEwy3gSaucgYiL1D5_O
※動画はコイン投入時とその他カット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
Nintendo Switch IGS Classic Arcade Collection 発売年:2023
#retrogames #thegladiator #igs #nintendoswitch
※動画は音声に不具合があります。
Game replay site replayburners.blog.jp
PSP Tekken Dark Resurrection 発売年:2006
#retrogames #tekken #namco #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時をカット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
PS4 奇々怪界 黒マントの謎 発売年:2022
#kikikaikai #playstation
Game replay site replayburners.blog.jp
PS4 東方深秘録 〜 Urban Legend in Limbo. 発売年:2016
#東方Project #東方深秘録 #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時をカット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
Shadow Dancer (MEGA-TECH版)
発売年:1990
開発元:セガ 発売元:セガ(※国内販売なし)
ジャンル:アクション
コントローラ:8方向レバー+3ボタン
システムボード:セガ MEGA-TECH SYSTEM
CPU構成[68000, Z80 (2)] 音源チップ[YM2612, SN76496]
※「Sega Mega-Tech」とは、セガの家庭用マシン「メガドライブ」や「マスターシステム」を応用したシステムである。セガヨーロッパにより流通し最大8本のソフトからセレクトしてプレイすることが可能で、プレイは時間制。
Shadow Dancer [Mega-Tech 43] (c) 1990 Sega Enterprises, Ltd.
- TRIVIA -
Mega-Tech System list of games :
[Mega-Tech 01] Altered Beast
[Mega-Tech 02] Space Harrier II
[Mega-Tech 03] Super Thunder Blade
[Mega-Tech 04] Great Golf
[Mega-Tech 05] Great Soccer
[Mega-Tech 06] Out Run
[Mega-Tech 07] Alien Syndrome
[Mega-Tech 08] Shinobi
[Mega-Tech 09] Fantasy Zone
[Mega-Tech 10] After Burner
[Mega-Tech 11] Thunder Force II MD
[Mega-Tech 12] ???
[Mega-Tech 13] Astro Warrior
[Mega-Tech 14] ???
[Mega-Tech 15] ???
[Mega-Tech 16] ???
[Mega-Tech 17] ???
[Mega-Tech 18] ???
[Mega-Tech 19] ???
[Mega-Tech 20] Last Battle - Legend of the Final Hero
[Mega-Tech 21] World Championship Soccer
[Mega-Tech 22] Tetris
[Mega-Tech 23] Ghouls'n Ghosts
[Mega-Tech 24] Super Hang-On
[Mega-Tech 25] Golden Axe
[Mega-Tech 26] Forgotten Worlds
[Mega-Tech 27] Mystic Defender
[Mega-Tech 28] The Revenge of Shinobi
[Mega-Tech 29] Parlour Games
[Mega-Tech 31] Arnold Palmer Tournament Golf
[Mega-Tech 32] Super Real Basketball
[Mega-Tech 33] ???
[Mega-Tech 34] ???
[Mega-Tech 35] Tommy Lasorda Baseball
[Mega-Tech 36] Columns
[Mega-Tech 37] ???
[Mega-Tech 38] E-SWAT Cyber Police - Enhanced Special Weapons and Tactics
[Mega-Tech 39] Super Monaco GP
[Mega-Tech 40] Moonwalker
[Mega-Tech 41] Crack Down
[Mega-Tech 42] ???
[Mega-Tech 43] Shadow Dancer
[Mega-Tech 44] Arrow Flash
[Mega-Tech 45] ???
[Mega-Tech 46] ???
[Mega-Tech 47] Alien Storm
[Mega-Tech 48] Wrestle War
[Mega-Tech 49] Bonanza Bros.
[Mega-Tech 50] ???
[Mega-Tech 51] Streets of Rage
[Mega-Tech 52] Sonic The Hedgehog
[Mega-Tech 53] Fire Shark
[Mega-Tech 54] Spider-Man Vs. The Kingpin
[Mega-Tech 55] California Games
[Mega-Tech 56] ???
[Mega-Tech 57] Golden Axe II
[Mega-Tech 58] Joe Montana II - Sports Talk Football
[Mega-Tech 59] Mario Lemieux Hockey
[Mega-Tech 60] Kid Chameleon
[Mega-Tech 61] Turbo Out Run
[Mega-Tech 62] Sonic The Hedgehog 2
- SOURCES -
Game's ROM.
Game replay site replayburners.blog.jp
Shadow Dancer (MEGA-TECH版)
発売年:1990
開発元:セガ 発売元:セガ(※国内販売なし)
ジャンル:アクション
コントローラ:8方向レバー+3ボタン
システムボード:セガ MEGA-TECH SYSTEM
CPU構成[68000, Z80 (2)] 音源チップ[YM2612, SN76496]
※「Sega Mega-Tech」とは、セガの家庭用マシン「メガドライブ」や「マスターシステム」を応用したシステムである。セガヨーロッパにより流通し最大8本のソフトからセレクトしてプレイすることが可能で、プレイは時間制。
Shadow Dancer [Mega-Tech 43] (c) 1990 Sega Enterprises, Ltd.
- TRIVIA -
Mega-Tech System list of games :
[Mega-Tech 01] Altered Beast
[Mega-Tech 02] Space Harrier II
[Mega-Tech 03] Super Thunder Blade
[Mega-Tech 04] Great Golf
[Mega-Tech 05] Great Soccer
[Mega-Tech 06] Out Run
[Mega-Tech 07] Alien Syndrome
[Mega-Tech 08] Shinobi
[Mega-Tech 09] Fantasy Zone
[Mega-Tech 10] After Burner
[Mega-Tech 11] Thunder Force II MD
[Mega-Tech 12] ???
[Mega-Tech 13] Astro Warrior
[Mega-Tech 14] ???
[Mega-Tech 15] ???
[Mega-Tech 16] ???
[Mega-Tech 17] ???
[Mega-Tech 18] ???
[Mega-Tech 19] ???
[Mega-Tech 20] Last Battle - Legend of the Final Hero
[Mega-Tech 21] World Championship Soccer
[Mega-Tech 22] Tetris
[Mega-Tech 23] Ghouls'n Ghosts
[Mega-Tech 24] Super Hang-On
[Mega-Tech 25] Golden Axe
[Mega-Tech 26] Forgotten Worlds
[Mega-Tech 27] Mystic Defender
[Mega-Tech 28] The Revenge of Shinobi
[Mega-Tech 29] Parlour Games
[Mega-Tech 31] Arnold Palmer Tournament Golf
[Mega-Tech 32] Super Real Basketball
[Mega-Tech 33] ???
[Mega-Tech 34] ???
[Mega-Tech 35] Tommy Lasorda Baseball
[Mega-Tech 36] Columns
[Mega-Tech 37] ???
[Mega-Tech 38] E-SWAT Cyber Police - Enhanced Special Weapons and Tactics
[Mega-Tech 39] Super Monaco GP
[Mega-Tech 40] Moonwalker
[Mega-Tech 41] Crack Down
[Mega-Tech 42] ???
[Mega-Tech 43] Shadow Dancer
[Mega-Tech 44] Arrow Flash
[Mega-Tech 45] ???
[Mega-Tech 46] ???
[Mega-Tech 47] Alien Storm
[Mega-Tech 48] Wrestle War
[Mega-Tech 49] Bonanza Bros.
[Mega-Tech 50] ???
[Mega-Tech 51] Streets of Rage
[Mega-Tech 52] Sonic The Hedgehog
[Mega-Tech 53] Fire Shark
[Mega-Tech 54] Spider-Man Vs. The Kingpin
[Mega-Tech 55] California Games
[Mega-Tech 56] ???
[Mega-Tech 57] Golden Axe II
[Mega-Tech 58] Joe Montana II - Sports Talk Football
[Mega-Tech 59] Mario Lemieux Hockey
[Mega-Tech 60] Kid Chameleon
[Mega-Tech 61] Turbo Out Run
[Mega-Tech 62] Sonic The Hedgehog 2
- SOURCES -
Game's ROM.
Game replay site replayburners.blog.jp
Nintendo Switch IGS Classic Arcade Collection 発売年:2023
#retrogames #thegladiator #igs #nintendoswitch
Game replay site replayburners.blog.jp
PS4 Jitsu Squad 発売年:2023
#jitsusquad #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時をカット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
PS4 The Ninja Saviors: Return of the Warriors 発売年:2019
#theninjasaviorsreturnofthewarriors #playstation
Game replay site replayburners.blog.jp
PS2 ザ・ランブルフィッシュ 発売年:2005
#retrogames #therumblefish #sega #playstation
Game replay site replayburners.blog.jp
#retrogames #knightsofvalour #igs
三国戦紀2 - KNIGHTS OF VALOUR 武将争覇 -
発売年:2000
開発元:IGS 発売元:アルタ
ジャンル:格闘アクション
コントローラ:8方向レバー+4ボタン
システムボード:IGS POLYGAME MASTER(PGM)
CPU構成[68000, Z80] 音源チップ[ICS2115]
日本でも人気を呼んだ「三国戦紀」の続編。舞台は同じく三国志の時代だが、ゲームシステムが全面的に見直されているのが特徴である。操作も同じだが、新たに各ステージに与えられる攻撃指示に従い、完了することで高い経験値とポイントが手に入り、隠しステージに進めたり特殊アイテムが手に入る「任務システム」や、各ステージのボスの降伏条件をクリアするとそのボスが使えるようになる「キャラクターチェンジ」システム、スーパーアタックに替わり登場した「超必殺技」、アイテムシステムなどに大幅な改良が加えられている。特に「超必殺技」はアイテム扱いとなり、使用するキャラクターのレベルに合ったものしか使うことが出来ないという注意点がある。前作同様インターネットランキングにも対応しており、一定コマンドを入力することでパスワードが表示される。
Knights of Valour 2 (c) 2000 IGS.
A very good side-scrolling fighting game set in medieval China.
- TECHNICAL -
IGS PGM hardware
Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)
Control per player: 8-way Joystick
Buttons per player: 4
- TRIVIA -
Released in November 2000.
This game is also known as "Sangoku Senki Bushou Souha" (translates from Japanese as 'Knights of the Three Kingdoms - Commander's Struggle For Supremacy').
- TIPS AND TRICKS -
* Secret Characters : on the character selection screen, hold START button then input the following codes...
Koumei : D, B, D, C(x2), B, D, B, UP, DOWN
Chouzen : C, D, B(x2), C, D, UP, DOWN, UP, DOWN
Housuu : B, C, D, UP, DOWN, LEFT(x2), RIGHT, C, D
Sonken : B(x3), C, D, C, B(x2), DOWN(x2)
- SERIES -
1. Knights of Valour (1999)
2. Knights of Valour Superheroes (1999)
3. Knights of Valour 2 (2000)
4. Knights of Valour 2 - Nine Dragons (2001)
5. Knights of Valour 2 - Bushou Retsuden
6. Knights of Valour Superheroes Plus (2004)
7. Knights of Valour - The Seven Spirits (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
- SOURCES -
Game's rom.
youtube.com/playlist?list=PL9PyoAVz0CfFK40oCwPOQFN7dF_QYqLK6
※動画はコイン投入時をカット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
PS2 鉄拳5 (鉄拳3 arcade ver) 発売年:2005
#retrogames #tekken #namco #playstation
youtube.com/playlist?list=PL9PyoAVz0CfFx2oEwy3gSaucgYiL1D5_O
※動画はコイン投入時をカット編集しています。
Game replay site replayburners.blog.jp
#retrogames #mortalkombat
モータルコンバット4
発売年:1997
開発/発売元:Midway
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:Midway ZEUS
CPU構成[TMS32031, ADSP2104] 音源チップ[DMA-driven DAC (2)]
人気格闘ゲーム「モータルコンバット」シリーズの4作目。シリーズの特徴である実写を取り込んだ作品の作りから、ついにポリゴン化したキャラクターへと進化した作品となった。新たな要素としてキャラクターごとに武器が使えるようになり、ライン移動も可能となっている。また、これまでの高い難易度が低めに設定され、キャラクターの動きが滑らかとなり、スピーディーなゲーム展開を繰り広げることが出来るようになった。作品の代名詞とも言える「Fatality」は主に「MK2」のものが使えるようになっている。後にMIDWAY社が業務用ゲームから撤退する為、アーケードゲームとしての「MK」では最後の作品である。
Mortal Kombat 4 (c) 1997 Midway Games
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
- TECHNICAL -
Midway Zeus hardware
Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.
In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars.
Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya.
Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game.
Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game.
Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4.
Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him.
Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek.
Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
- STAFF -
Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow
* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers
- SOURCES -
Game's rom.
Machine's picture.
Game replay site replayburners.blog.jp
#retrogames #knightsofvalour #igs
三国戦紀2 - KNIGHTS OF VALOUR 武将争覇 -
発売年:2000
開発元:IGS 発売元:アルタ
ジャンル:格闘アクション
コントローラ:8方向レバー+4ボタン
システムボード:IGS POLYGAME MASTER(PGM)
CPU構成[68000, Z80] 音源チップ[ICS2115]
日本でも人気を呼んだ「三国戦紀」の続編。舞台は同じく三国志の時代だが、ゲームシステムが全面的に見直されているのが特徴である。操作も同じだが、新たに各ステージに与えられる攻撃指示に従い、完了することで高い経験値とポイントが手に入り、隠しステージに進めたり特殊アイテムが手に入る「任務システム」や、各ステージのボスの降伏条件をクリアするとそのボスが使えるようになる「キャラクターチェンジ」システム、スーパーアタックに替わり登場した「超必殺技」、アイテムシステムなどに大幅な改良が加えられている。特に「超必殺技」はアイテム扱いとなり、使用するキャラクターのレベルに合ったものしか使うことが出来ないという注意点がある。前作同様インターネットランキングにも対応しており、一定コマンドを入力することでパスワードが表示される。
Knights of Valour 2 (c) 2000 IGS.
A very good side-scrolling fighting game set in medieval China.
- TECHNICAL -
IGS PGM hardware
Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)
Control per player: 8-way Joystick
Buttons per player: 4
- TRIVIA -
Released in November 2000.
This game is also known as "Sangoku Senki Bushou Souha" (translates from Japanese as 'Knights of the Three Kingdoms - Commander's Struggle For Supremacy').
- TIPS AND TRICKS -
* Secret Characters : on the character selection screen, hold START button then input the following codes...
Koumei : D, B, D, C(x2), B, D, B, UP, DOWN
Chouzen : C, D, B(x2), C, D, UP, DOWN, UP, DOWN
Housuu : B, C, D, UP, DOWN, LEFT(x2), RIGHT, C, D
Sonken : B(x3), C, D, C, B(x2), DOWN(x2)
- SERIES -
1. Knights of Valour (1999)
2. Knights of Valour Superheroes (1999)
3. Knights of Valour 2 (2000)
4. Knights of Valour 2 - Nine Dragons (2001)
5. Knights of Valour 2 - Bushou Retsuden
6. Knights of Valour Superheroes Plus (2004)
7. Knights of Valour - The Seven Spirits (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
- SOURCES -
Game's rom.
Game replay site replayburners.blog.jp
Game Boy Advance Tekken Advance 発売年:2001
#retrogames #tekken #namco
Game replay site replayburners.blog.jp
#retrogames #knightsofvalour #igs
三国戦紀2 - KNIGHTS OF VALOUR 武将争覇 -
発売年:2000
開発元:IGS 発売元:アルタ
ジャンル:格闘アクション
コントローラ:8方向レバー+4ボタン
システムボード:IGS POLYGAME MASTER(PGM)
CPU構成[68000, Z80] 音源チップ[ICS2115]
日本でも人気を呼んだ「三国戦紀」の続編。舞台は同じく三国志の時代だが、ゲームシステムが全面的に見直されているのが特徴である。操作も同じだが、新たに各ステージに与えられる攻撃指示に従い、完了することで高い経験値とポイントが手に入り、隠しステージに進めたり特殊アイテムが手に入る「任務システム」や、各ステージのボスの降伏条件をクリアするとそのボスが使えるようになる「キャラクターチェンジ」システム、スーパーアタックに替わり登場した「超必殺技」、アイテムシステムなどに大幅な改良が加えられている。特に「超必殺技」はアイテム扱いとなり、使用するキャラクターのレベルに合ったものしか使うことが出来ないという注意点がある。前作同様インターネットランキングにも対応しており、一定コマンドを入力することでパスワードが表示される。
Knights of Valour 2 (c) 2000 IGS.
A very good side-scrolling fighting game set in medieval China.
- TECHNICAL -
IGS PGM hardware
Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)
Control per player: 8-way Joystick
Buttons per player: 4
- TRIVIA -
Released in November 2000.
This game is also known as "Sangoku Senki Bushou Souha" (translates from Japanese as 'Knights of the Three Kingdoms - Commander's Struggle For Supremacy').
- TIPS AND TRICKS -
* Secret Characters : on the character selection screen, hold START button then input the following codes...
Koumei : D, B, D, C(x2), B, D, B, UP, DOWN
Chouzen : C, D, B(x2), C, D, UP, DOWN, UP, DOWN
Housuu : B, C, D, UP, DOWN, LEFT(x2), RIGHT, C, D
Sonken : B(x3), C, D, C, B(x2), DOWN(x2)
- SERIES -
1. Knights of Valour (1999)
2. Knights of Valour Superheroes (1999)
3. Knights of Valour 2 (2000)
4. Knights of Valour 2 - Nine Dragons (2001)
5. Knights of Valour 2 - Bushou Retsuden
6. Knights of Valour Superheroes Plus (2004)
7. Knights of Valour - The Seven Spirits (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
- SOURCES -
Game's rom.
Game replay site replayburners.blog.jp
Nintendo Switch IGS Classic Arcade Collection 発売年:2023
#retrogames #thegladiator #igs #nintendoswitch
※音に不具合があります。
Game replay site replayburners.blog.jp
Dreamcast Soul Calibur 発売年:1999
Game replay site replayburners.blog.jp
天地を喰らう
発売年:1989.04
開発/発売元:カプコン
ジャンル:アクション
コントローラ:8方向レバー+3ボタン
システムボード:カプコン プレイシステム(CPS)
CPU構成[68000, Z80] 音源チップ[YM2151, OKI6295]
当時少年ジャンプに連載されていた、本宮ひろ志原作の同名コミックをゲーム化した作品。この「天地を喰らう」は、三国志をテーマとしており、劉備、関羽、張飛、趙雲の4人からプレイヤーを選ぶことができる。プレイヤーは馬に乗り、2つのボタンで左右に武器攻撃、押し続けてため攻撃も可能。その他に策略が使用できるが、これはカプコンお得意のメガクラッシュの和風版。三国志ファンでなくとも楽しめるということでロングヒットしたゲーム。ちなみに中国でも大ヒットした。
ストーリー:
時は、中国後漢時代の末、たび重なる災害と失策により中国全土は戦乱にまきこまれていった。これに乗じ、頂角ひきいる黄巾党は、権力の弱まった、漢王朝を倒すべく反乱を起こし董卓は、その権力をかさに、帝の位さえ我がものにしようとしていた。しかし、志を同じくする者達、劉備をはじめ義兄弟の関羽、張飛、豪勇趙雲、軍師孔明を加え、漢王朝復興のため、今、たちあがった!!
Tenchi wo Kurau (c) 1989 Capcom.
Dynasty Wars is a 1 or 2-player game where you play one of four Chinese heroes on horseback and try to kill hordes of enemies. This game always scrolls to the right.
The 1st button will make you face left and swing your weapon, the 2nd button will make you face right and swing your weapon, while the 3rd button will let you use magic. You can also add coins any time to increase your vitality.
- TECHNICAL -
Capcom Play System hardware (CPS)
Game ID : CP-S No. 04
Main CPU : 68000 (@ 10 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Tenchi wo Kurau was released in April 1989 in Japan. It is known outside Japan as "Dynasty Wars [CP-S No. 04]".
The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows'.
- SERIES -
1. Tenchi wo Kurau [CP-S No. 04] (1989)
2. Tenchi wo Kurau II - Sekiheki no Tatakai [CP-S No. 23] (1992)
- STAFF -
Producer : Yoshiki Okamoto (Kihaji Okamoto)
Game designers : Noritaka Funamizu (Poo), S. Sato, K. Kataoka
Programmers : Y. Mutsunobu, M. Kobayashi, Y. Tsunasaki
Obj Designers : Kurichan, Y. Tamago, M. Tanabe, M. Matsuura, Shinji Sakashita
Scr Designers : Fukumoyan, M. Konishi, M. Miyao, K. Koizumi
Sound music : Manami Goto
Illustration : S. Shintani
- SOURCES -
Game's rom.
Game replay site replayburners.blog.jp
#retrogames #knightsofvalour #igs
三国戦紀2 - KNIGHTS OF VALOUR 武将争覇 -
発売年:2000
開発元:IGS 発売元:アルタ
ジャンル:格闘アクション
コントローラ:8方向レバー+4ボタン
システムボード:IGS POLYGAME MASTER(PGM)
CPU構成[68000, Z80] 音源チップ[ICS2115]
日本でも人気を呼んだ「三国戦紀」の続編。舞台は同じく三国志の時代だが、ゲームシステムが全面的に見直されているのが特徴である。操作も同じだが、新たに各ステージに与えられる攻撃指示に従い、完了することで高い経験値とポイントが手に入り、隠しステージに進めたり特殊アイテムが手に入る「任務システム」や、各ステージのボスの降伏条件をクリアするとそのボスが使えるようになる「キャラクターチェンジ」システム、スーパーアタックに替わり登場した「超必殺技」、アイテムシステムなどに大幅な改良が加えられている。特に「超必殺技」はアイテム扱いとなり、使用するキャラクターのレベルに合ったものしか使うことが出来ないという注意点がある。前作同様インターネットランキングにも対応しており、一定コマンドを入力することでパスワードが表示される。
Knights of Valour 2 (c) 2000 IGS.
A very good side-scrolling fighting game set in medieval China.
- TECHNICAL -
IGS PGM hardware
Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)
Control per player: 8-way Joystick
Buttons per player: 4
- TRIVIA -
Released in November 2000.
This game is also known as "Sangoku Senki Bushou Souha" (translates from Japanese as 'Knights of the Three Kingdoms - Commander's Struggle For Supremacy').
- TIPS AND TRICKS -
* Secret Characters : on the character selection screen, hold START button then input the following codes...
Koumei : D, B, D, C(x2), B, D, B, UP, DOWN
Chouzen : C, D, B(x2), C, D, UP, DOWN, UP, DOWN
Housuu : B, C, D, UP, DOWN, LEFT(x2), RIGHT, C, D
Sonken : B(x3), C, D, C, B(x2), DOWN(x2)
- SERIES -
1. Knights of Valour (1999)
2. Knights of Valour Superheroes (1999)
3. Knights of Valour 2 (2000)
4. Knights of Valour 2 - Nine Dragons (2001)
5. Knights of Valour 2 - Bushou Retsuden
6. Knights of Valour Superheroes Plus (2004)
7. Knights of Valour - The Seven Spirits (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
- SOURCES -
Game's rom.
Game replay site replayburners.blog.jp
PlayStation Kensei: Sacred Fist 発売年:1998
#retrogames #kensei #konami #playstation
Game replay site replayburners.blog.jp
#retrogames #knightsofvalour #igs
三国戦紀2 - KNIGHTS OF VALOUR 武将争覇 -
発売年:2000
開発元:IGS 発売元:アルタ
ジャンル:格闘アクション
コントローラ:8方向レバー+4ボタン
システムボード:IGS POLYGAME MASTER(PGM)
CPU構成[68000, Z80] 音源チップ[ICS2115]
日本でも人気を呼んだ「三国戦紀」の続編。舞台は同じく三国志の時代だが、ゲームシステムが全面的に見直されているのが特徴である。操作も同じだが、新たに各ステージに与えられる攻撃指示に従い、完了することで高い経験値とポイントが手に入り、隠しステージに進めたり特殊アイテムが手に入る「任務システム」や、各ステージのボスの降伏条件をクリアするとそのボスが使えるようになる「キャラクターチェンジ」システム、スーパーアタックに替わり登場した「超必殺技」、アイテムシステムなどに大幅な改良が加えられている。特に「超必殺技」はアイテム扱いとなり、使用するキャラクターのレベルに合ったものしか使うことが出来ないという注意点がある。前作同様インターネットランキングにも対応しており、一定コマンドを入力することでパスワードが表示される。
Knights of Valour 2 (c) 2000 IGS.
A very good side-scrolling fighting game set in medieval China.
- TECHNICAL -
IGS PGM hardware
Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)
Control per player: 8-way Joystick
Buttons per player: 4
- TRIVIA -
Released in November 2000.
This game is also known as "Sangoku Senki Bushou Souha" (translates from Japanese as 'Knights of the Three Kingdoms - Commander's Struggle For Supremacy').
- TIPS AND TRICKS -
* Secret Characters : on the character selection screen, hold START button then input the following codes...
Koumei : D, B, D, C(x2), B, D, B, UP, DOWN
Chouzen : C, D, B(x2), C, D, UP, DOWN, UP, DOWN
Housuu : B, C, D, UP, DOWN, LEFT(x2), RIGHT, C, D
Sonken : B(x3), C, D, C, B(x2), DOWN(x2)
- SERIES -
1. Knights of Valour (1999)
2. Knights of Valour Superheroes (1999)
3. Knights of Valour 2 (2000)
4. Knights of Valour 2 - Nine Dragons (2001)
5. Knights of Valour 2 - Bushou Retsuden
6. Knights of Valour Superheroes Plus (2004)
7. Knights of Valour - The Seven Spirits (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
- SOURCES -
Game's rom.