ChainSwordCS
Its a Waffle House Christmas CD (2001)
updated
This will sorta function as an alternate-cut.
Note 2: This is a bit of a quick and dirty edit. I'd like to do a cleaner edit sometime in the future, but I may not get around to it. And extra apologies for the letterboxing (black space on either side of the portrait video); I couldn't come up with a solution i liked that doesn't involve a good amount of extra video editing work.
The first minute or so is audio-only.
Audio and video recordings borrowed from secondbeatsongs, fokron, sharksfood, xccentriktigress, and eiimblr.
And if anybody wants it, here's my edit of the audio:
drive.google.com/file/d/1Uco8BSK9NhMC1YOk_1Aqttl4fVvVz7Zl/view?usp=sharing
It's OPUS, 48000 Hz, ~160 kbps, and about 67.9 MB in total. It's just the best available audio sources stitched together with a tiny bit of volume normalization between clips. And this high of a bitrate is arguably overkill but whatever. I may do another edit of the audio in the future (when I do the v2 edit of the video)
which is a demo with a little bit of prerelease content :3
Might do some datamining later too idk
and testing + working with + trying to datamine for as much early / prototype content as I can
idk lol im trying stuff, trying to be slightly funny maybe but i know it's awful
featuring friends lol probably
featuring friends sometimes lol
played in BGB 1.5.9 (latest), and English Pokemon Silver (US). etc.
Pokemon Crystal themed background done by Electrocast
imgzb.com/image/IWSHA
pastebin.com/EReqTwQn
including sometimes random commentary from friends in a voice call lol
played in BGB 1.5.9 (latest), and English Pokemon Silver (US). etc.
Pokemon Crystal themed background done by Electrocast
imgzb.com/image/IWSHA
played in BGB 1.5.9 (latest), and English Pokemon Silver (US). etc.
Pokemon Crystal themed background done by Electrocast
imgzb.com/image/IWSHA
One example of this is at 4:11:08 (Proof of concept based on code by Crystal_ and others, found here pastebin.com/y3SJ4ZqV Specifically, "Pk♀?:AB" to set current state to biking.
With the right arrangement of tiles onscreen, it's possible for execution to slide past it and execute the species bytes of the party pokemon (at address DA23).
With the correct species of the first three pokemon in the party, ACE is possible.
Also note that the pokemon in the party after the three that encode the jump instruction do not matter. (i.e. You can have more than just these three pokemon in your party, and party count can hypothetically be anything).
Setup 1: Jump to Pokemon #1 (Jump to Quagsire holding whatever)
jp DA2A
Party Pokemon: Quagsire, Golbat, Slugma
or Quagsire, Golbat, Ho-oh (address FA2A, echo ram)
Setup 2: Jump to PC Items (PC Item 2 quantity)
jp D61A
Party Pokemon: Quagsire, Raichu, Heracross
or Quagsire, Raichu, Larvitar (address F61A, echo ram)
Setup 3: Boxname ACE (Directly, custom payload starting at boxname 2)
jp D8C8
Party Pokemon: Quagsire, Misdreavus, Teddiursa
or Quagsire, Misdreavus, Tyranitar (address F8C8, echo ram)
including sometimes random commentary from friends in a voice call lol
played in BGB 1.5.9 (latest), and English Pokemon Silver (US). etc.
Pokemon Crystal themed background done by Electrocast
imgzb.com/image/IWSHA
with friends sometimes probably
with friends sometimes probably
doing glitches and a bit of research etc.
archive.org/details/pbs-kids-presidents-day-2022-bumper
Also plenty of glitches :)
Also plenty of glitches :)
Also plenty of glitches :)
Also plenty of glitches
Also plenty of glitches :)
Trying to install Elgato HD60 software in Linux, and documenting the process and probable failure!
youtube.com/watch?v=DQNETKdo6ho
featuring my friends Eiim and hayden
featuring my friend Bologna
for implementing the Super3D code into Super Mario 64 and compiling it.
More info here: twitter.com/crashoveride953/status/1325839268389007363?s=20
Download is available here: twitter.com/crashoveride953/status/1325882646317109248?s=20
It looks like a PS1 game with affine texture mapping and texture warping.
According to a Nintendo 64 Programming Manual...
gspSuper3D is a reduced precision microcode that supports the same display list format as gspFast3D. This reduced precision will increase performance, but can cause visual artifacts. Although gspSuper3D uses the same display lists as gspFast3D, gspSuper3D does not support perspective corrected textures.
for implementing the Super3D code into Super Mario 64 and compiling it.
More info here: twitter.com/crashoveride953/status/1325839268389007363?s=20
Download is available here: twitter.com/crashoveride953/status/1325882646317109248?s=20
It looks like a PS1 game with affine texture mapping and texture warping.
According to a Nintendo 64 Programming Manual...
gspSuper3D is a reduced precision microcode that supports the same display list format as gspFast3D. This reduced precision will increase performance, but can cause visual artifacts. Although gspSuper3D uses the same display lists as gspFast3D, gspSuper3D does not support perspective corrected textures.
Yep this is a series now. I have this one and two other vlogs to put together and upload, they're all several weeks old at this point lol.
This time I decided to try a different video formatting style: all the vlog parts in the first part, and all of the gameplay recorded in the second part.
Regular Bracket: osumelee.challonge.com/9k6ol9lm
Amateur Bracket: osumelee.challonge.com/rubes136am
In regular bracket I went 0-2, and Bologna went 0-2 as well.
In amateur bracket... I lost in Round 1, but I think Trashley had left the venue before Losers Round 1 so I moved on to Losers Round 2. Bologna won in Round 1 but lost in Round 2, and moved to Losers bracket. We actually didn't fight each other. The TOs suggested that we switch with the other Losers Round 2 set between Tamu and Aqualad, because they also came to the event together and were friends. So I fought Aqualad and Bologna fought Tamu. Funnily enough Bologna and I both lost, so Tamu and Aqualad had a set anyway next round.
So *basically* we both went 1-2 in Amateur Bracket, but I did only technically because I got a free win in Losers Round 1.
Chapters:
00:00 Vlog
31:06 Friendlies between bologna and Steak
34:02 bologna (Luigi) vs Trashley (Jigglypuff) [Winners Round 2*]
39:54 bologna (Luigi) vs unknown (either Pinkmoon or Aqualad I guess, but seemingly not Pinkmoon)
45:51 Friendlies between bologna and dolphus(?)
47:57 Friendlies between bologna and dolphus(?)
51:49 Friendlies between bologna and dolphus(?)
*Note that Winners Round 2 was the first round for everyone except myself and Pinkmoon.