A couple of clarifications: He is not reading chat with his eyes at 4:07. He received a text-to-speech message and was responding to that.
The 1-up at 12:48 is actually not determined by RNG! This is something I actually did not know at the time. It will always try to run away from Mario depending on his position relative to it (Thanks to Xein64 for the clarification). However, with the way this person was running around with no setup, it might as well have been RNG if he really was blindfolded.
The fake run will remain un-linked. Shoutouts to yungestgravy for showing me the fake run in the first place. This video would not have happened without him.
A couple of clarifications: He is not reading chat with his eyes at 4:07. He received a text-to-speech message and was responding to that.
The 1-up at 12:48 is actually not determined by RNG! This is something I actually did not know at the time. It will always try to run away from Mario depending on his position relative to it (Thanks to Xein64 for the clarification). However, with the way this person was running around with no setup, it might as well have been RNG if he really was blindfolded.
The fake run will remain un-linked. Shoutouts to yungestgravy for showing me the fake run in the first place. This video would not have happened without him.
Editor's Note: Early runs on SpeedDemosArchive used a different system for timing Super Mario 64 runs in which they started from when the player first gains control of Mario rather than from console power on. This makes SDA timing about a minute faster than modern day timing conventions. For the sake of clarity, any pages showing SDA timings have been edited to show their modern day equivalent times. Some forum posts have also had names edited for the sake of protecting players' identities.
0:00 Intro 1:07 The First Cheaters 7:23 The Downfall of Singlestar 11:04 Japan's Cheaters 17:11 Worlds Collide 22:11 Aftermath and Conclusions 25:23 Outro