LuigiBloodAsterisk no Daibouken アスタリスクの大冒險 / Asterisk's Great Adventure
The Nintendo Game Processor is a standalone SNES development kit system that includes the software Mario Factory that allows easy creation of games with an interface similar to Mario Paint, and put them on a RAM cartridge where they could be played on retail SNES consoles. Think of it like a sort of even easier to use Net Yaroze. It also has a music maker similar to Mario Paint and Wario Ware DIY but produces music with a very regular SNES Nintendo soundfont.
This game is the only dump we could get from a Game Processor RAM Cassette, used for storing games on the Game Processor system.
Asterisk no Daibouken (Game Processor SNES User Game) OSTLuigiBlood2024-02-16 | Asterisk no Daibouken アスタリスクの大冒險 / Asterisk's Great Adventure
The Nintendo Game Processor is a standalone SNES development kit system that includes the software Mario Factory that allows easy creation of games with an interface similar to Mario Paint, and put them on a RAM cartridge where they could be played on retail SNES consoles. Think of it like a sort of even easier to use Net Yaroze. It also has a music maker similar to Mario Paint and Wario Ware DIY but produces music with a very regular SNES Nintendo soundfont.
This game is the only dump we could get from a Game Processor RAM Cassette, used for storing games on the Game Processor system.
Tracklist: 0:00 - Song 1 0:53 - Song 2 1:06 - Song 3 1:13 - Song 4 2:38 - Song 5 4:47 - Song 6 5:50 - Song 7 6:58 - Song 8Mesen Lua script - Virtual ROB on Stack-Up (Robot Block)LuigiBlood2024-03-26 | This works. Though I messed up initially as I didn't allow a space above a stack of 5 blocks as it should be intended. This is fixed though.Mesen Lua scripting - Working Virtual ROB in Gyromite (Too Fast)LuigiBlood2024-03-26 | This is definitely accelerated physics here for testing, but you can see how I fumble at the end lol This needs additional polish obviously, but I consider this to be in a working state now.Mesen Lua scripting - Virtual ROB with Gyromite (Early Test)LuigiBlood2024-03-24 | Using Mesen 2.0, randomly had this idea as apparently no one really did this? Even got proper screen signal processing out of itremember.mp4LuigiBlood2024-03-10 | nice new cd-i ripper i made there[64DD Capture Test] Mario Artist Polygon Studio + SummerCart64 Flashcart ShowcaseLuigiBlood2024-01-04 | This is a real N64 + 64DD (only for Polygon Studio), on NTSC composite, on Retrotink-5X Pro.[SNES Capture Test] Special Tee Shot - Extra Course 4 (Failed Attempt)LuigiBlood2024-01-04 | I got a RetroTink-5X Pro. Finally. Had to set to triple buffer for the capture but it works. This is Super Famicom running on SCART RGB (no modding aside from region free SuperCIC and stuff).[Capture Test] F-Zero 99 - King League / Golden FoxLuigiBlood2023-12-31 | Happy New Year lol sorry i have nothing in particular to upload but maybe expect some activity in the near future, I'm testing a new setup maybe that could motivate me to be a bit more active. This is the first time in a while that I've captured something in HD lol I'm not really fully happy with the capture as I see some slowdowns but I need to experiment with different setups and see how it goes.
Also the first time I do King League with Golden Fox. I really like F-Zero 99 it's a real banger. I did it for the unlocks though because I tend to feel better with the Blue Falcon overall.Soleil / Crusader of Centy - PAL English version playthroughLuigiBlood2023-07-03 | Any videomakers who wants to talk about this game have my explicit permission to take this footage and do whatever they please. I purposefully chose a canon protagonist's name so it isn't tainted by anything personal on it. Feel free to credit me if you want. This video was recorded on BizHawk at 720p 50 FPS.
So I had recently replayed this game when it got added on Nintendo Switch Online, I played it in french which had a pretty awful translation with lots of errors at times, then I played the US version and found that the text doesn't give quite the same vibe and is visibly censored. After doing research, I found that the PAL UK version and the US version are different in terms of text and everything.
I wanted to compare them, but there's literally no full playthrough of the PAL English version, so while the game is still fresh on my mind on how to finish it relatively quickly, I took it upon myself to do it with decent quality. I did kinda want to move on from the game so, sorry if I play somewhat too quickly at times. I chose Corona as the main character name as it seemed to be an official name. I think the PAL UK version is the best version of the game in terms of the text, so far, the game could probably gain from an actual retranslation to convey the intent perhaps better.
SPOILER TALK: The US version bothered me, especially for the ending. We're talking about a game that tries to reverse the usual tropes, and where God is definitely a character that has some influence on the story, which all of this is just censored in the US version, the US version also is way more direct on the story, which removes a lot of the mystery of it and it feels kinda wrong to me. The US version also passes the ending as something good, and this annoyed me, because we're talking about a game that constantly hammers down how humans just hates monsters just for the sake of it, that they look bad, that the so called peace is done by killing monsters regardless of their motives.
The ending is just removing monsters from the history of the human world, which gives absolutely not a great moral on humanity because they just couldn't accept monsters ever, and the only way to save monsters is just to make sure humans never meet them. So humans don't actually ever get to learn anything from this, and the whole embracing "peace" shtick at the end of the game just feels very ironic to me.
The European versions leaves this ending's morality relatively vague in my opinion, leaving the change of history as "a timeline" that you have produced, while reminding the world is not just made of humans. I think this is not an accident that the ending is like this, and I find it really ballsy for a game from 1994, and somewhat noteworthy. I called it an anti-Undertale kind of game, and while I don't want to give the game too much credit because it is definitely not perfect, describing the story this way doesn't seem wrong to me.BS Nintendo HP 2-21 Gou - SoundtrackLuigiBlood2023-06-11 | BS Nintendo HP 2-21 Gou - Soundtrack Ripped & Tagged by LuigiBlood
Unused Song 2 & 3 are seen in B-Dash magazine.
BS Nintendo HP is basically a SNES digital version of the internet Nintendo Homepage (that's what HP stands for). There's a few of them... and all of them have... quite the "interesting" music lol
Tracklist: 0:00 - Main Page 0:46 - Sub PageMario Artist Communication Kit Original SoundtrackLuigiBlood2022-10-19 | Mario Artist Communication Kit Developed by Nintendo Music Composed by Hideaki Shimizu
Ripped by LuigiBlood / Yakumono This is an all-in-one reupload of the music.
Tracklist: 00:00 - Save & Load 01:29 - Title Screen 03:22 - Credits (Mario Bros.) 04:06 - Unknown (Baseball) 04:20 - Communication! 10:23 - Dialing... 14:33 - Main Menu 16:26 - Net Studio 17:54 - Connecting... 19:51 - Account Information 20:51 - Bonus Creations (Clu Clu Land) 22:10 - Unknown (Song 12) 24:08 - Game Boy Printer 25:34 - Unknown (Song 14) 28:02 - Unknown (Song 15)Mario Artist Talent Studio Original SoundtrackLuigiBlood2022-10-19 | Mario Artist Talent Studio Developed by Nintendo Music Composed by Kazumi Totaka, Kenta Nagata, Toru Minegishi
Tracklist: 00:00 - 1. Introduction 01:40 - 2. Main Menu 03:26 - 3. Stroke Play 06:20 - 4. Tournament Rally 09:55 - 5. Network Rally 12:00 - 6. On The Green 14:43 - 7. Results 15:52 - 8. Qualifying Tournament Success 18:02 - 9. Rally Ending 19:31 - 10. Prize Money King Ending
22:10 - 11. Victory 22:16 - 12. Eagle 22:21 - 13. Birdie 22:25 - 14. Par 22:29 - 15. Bogey 22:31 - 16. Double Bogey 22:34 - 17. Triple Bogey 22:37 - 18. Plus 4 and Beyond 22:41 - 19. Give Up 22:43 - 20. Out of BoundsBattle Royale - Final Seconds! (Mint Leaf Shooting) - Kirbys Dream Buffet OSTLuigiBlood2022-08-17 | Kirby's Dream Buffet Developed by HAL Laboratory Composed by Yuuta Ogasawara, Jun Ishikawa, Shogo Sakai, Hirokazu Ando, Megumi Ohara, Yuki Shimooka Also featuring original music by Tadashi Ikegami, Sukezo Ouyama, Ryoue Takagi, Takuya Maekawa, Yuichi Ozaki, Masami Yone, Hironobu Inagaki, Atsuyoshi Isemura, Tomoya Tomita, Kiyoshi Hazemoto
Battle Royale - Final Seconds! (Kirby's Dream Land: Mint Leaf Shooting) Custom Splice by Yakumono / LuigiBlood[EN/FR] Super Mario 64 Disk Version - Real 64DD Development HardwareLuigiBlood2022-04-17 | Powered by Restream https://restre.am/ytView Cinema Paradise vol.4 - Original SoundtrackLuigiBlood2022-01-30 | View Cinema Paradise vol.4 ビュー・シネマ・パラダイス Satellaview Magazine
Tracklist: 0:00 - Top Page 0:40 - Drum Roll 1:10 - Movie Page 1:53 - Movie Review 1 3:10 - Movie Review 2 3:43 - Movie Review 3 4:28 - Unused Song 4:43 - Unused JingleMario Artist Polygon Studio - Sound BlocksLuigiBlood2021-11-04 | Before Gyroids, there was this. Sometimes I really wonder what inspired Animal Crossing or the other way around. You can put these blocks anywhere, their color and position changes the sound too.Bomberman Jetters Season 2 OST - Original Sin / 原罪LuigiBlood2021-10-22 | Bomberman Jetters (Anime) Music by Kazunori Maruyama / 丸山 和範
This music was uploaded on YouTube not long after a podcast with the composer as "Special BGM Sample". I now know the actual song name is "Original Sin" / "原罪" according to the early MIDI sketches released after the original OST disc.
To give you an idea how early this is, the GB Memory cartridge was released in 2000. Turns out the menu is different for both regular GB and GBC, you can select music by pressing Start, turns out the music is slightly different from final, but there's also a unique third song.
0:00 - Menu (GBC) 0:14 - Song 1 (would be GB Menu) 1:36 - Song 2 (would be GBC Menu) 2:18 - Song 3 (unused) 3:12 - Menu (GB)Mario Artist Communication Kit - Quick Debug Mode TourLuigiBlood2021-09-01 | With a button command on the Title Screen, you can enable Debug Mode. The first menu DELETES data from the disk, so be careful about that. There's not much we can do with it.Mario Artist Communication Kit - Unused Credits Minigame 2LuigiBlood2021-09-01 | This is a much harder score based credits minigame where you have to touch as many names as possible as well as not letting the STAFF letters to hit the bottom of the screen. It is honestly hard to get a very good score.Mario Artist Communication Kit - Unused Credits Minigame 1LuigiBlood2021-09-01 | This is kinda weird, this has a score, with some intentional glitch effects.Mario Artist Communication Kit - Deleted Leftover Sound Movie TestLuigiBlood2021-08-17 | This is recorded for tcrf.net/Mario_Artist_Communication_Kit Basically inside Mario Artist Communication Kit, they formatted every disk with a preformatted save data, which accidentally contains a bunch of data of deleted files that can be recovered.
This is a Sound Movie using Snakeman Show 1 from Yellow Magic Orchestra. The fact this is a Sound Movie proves that these are internal test files as we cannot make a sound movie in Talent Studio using streamed audio like this. The only other movie like that is the bonus movie with Hiroshi Yamauchi.Nintendo 64DD Promotional Video Spaceworld 1997 (HD Upscale)LuigiBlood2021-07-22 | Source: EDGE Magazine Issue 54 (1998-01) Cover CD archive.org/details/cdrom-edge-cd4-1998-01
This is the same one people may have watched on YouTube before, but here's a 720p upscaled version that YouTube shouldn't butcher as much as it would in 240p. This video is interesting for showing off 1997 builds of Mario Artist Picture Maker (Paint Studio), Polygon Maker (Polygon Studio) and Talent Maker (Talent Studio). It's pretty different from final in a lot of ways, especially Talent Maker where the editor received a major overhaul afterwards.Ryoma de Yuku - Sound Collection (RPG Tsukuru 2 Satellaview)LuigiBlood2021-05-22 | Ryoma de Yuku - Sound Collection RPG Tsukuru 2 Satellaview Data Composed by ???
Ripped by LuigiBlood Original Hack by CaitSith2
There's every song in order for each sound data packs.
Duplicated songs are ignored in this video upload but are present in the SPC rip, in case if you wanna know all the music available if you want to use one of the sound packs in your game in RPG Tsukuru 2 / Sound Novel Tsukuru.
This is just one song that I managed to sorta rip but it's not perfect, this is mostly to bring interest.Marvelous - Another Treasure Island (SA-1 Demo Early Music)LuigiBlood2021-05-09 | Marvelous - Another Treasure Island (SA-1 Demo Early Music) Developed by Nintendo Composed by Yuichi Ozaki Ripped by LuigiBlood
These songs were found in the SA-1 Demonstration Program's second ROM chip which contains early Marvelous assets. See VitorVilela's post about the demo and the dumping: patreon.com/posts/50834480
0:00 - Unused Song 1:59 - Ship 2:35 - Polly The Lilliput 2:58 - The Engine Started Up 4:29 - Unused Jingle 1 4:35 - Strangers 5:12 - Jack Makes Goods 5:31 - Unused Jingle 2[EN/FR] Playing Flashback on Sega CDLuigiBlood2021-05-09 | Powered by Restream restream.ioPlaying a real Famicom on Mario Artist Communication KitLuigiBlood2021-03-26 | This uses the Capture Cartridge on Mario Artist Communication Kit which can do full screen. (Also it was the only disk that worked for me.)GameCube Intro + Create (SMB 35th Song) MashupLuigiBlood2021-03-11 | I did the obvious and mashed up the GameCube Intro + Create by Gen Hoshino (SMB 35th Anniversary Theme Song)Po Pi Pa Pi Dance (Mario Artist Talent Studio)LuigiBlood2021-01-28 | This is one of the things that can happen when you stay idle for a bit. The dance is different depending on gender and the playing song.Game Boy Lotcheck ROMs Gigaleak TimeLuigiBlood2021-01-26 | Game List: 0:02:29 - Lunar Chase (Unreleased English version of X) 0:31:39 - Kick Attack (Unreleased Japanese version of Magnetic Soccer) 0:36:22 - Kirby Family (Unreleased Sewing Machine GB application) 0:38:34 - Gimmick Land (Unreleased original GBC version of Tomato Adventure) 0:52:16 - Sutte Hakkun GB [1998 Version] (Unreleased GB port, GBC compatible) 1:06:06 - Sutte Hakkun GB [1996 Version] (Unreleased GB port) 1:09:00 - Hello Kitty Pocket Camera 1:27:09 - Pokémon Picross (Unreleased) 1:47:00 - Rockboard (Unreleased GB port) 1:52:37 - Robopon Star Version (Unreleased English version, only Sun version was released in the US) 2:02:09 - Hajimari no Mori (Unreleased GB port) 2:06:33 - Castelian 2:08:30 - Calculator 2:10:01 - Game Boy Color Promotional Demo 2:13:12 - Sutte Hakkun GB [1998 Version] (Again, to the end of the stream)Creating stuff on Mario Artist Polygon StudioLuigiBlood2021-01-24 | Powered by Restream restream.ioMario Artist Polygon Studio Original SoundtrackLuigiBlood2020-12-21 | Mario Artist Polygon Studio Music by Kazumi Totaka Developed by Nintendo
Ripped by LuigiBlood with MAME & Project64 (with Jabo DirectSound) + hacks Up to date with new sound effect less rips :)
Tracklist: 00:00 - Title Theme 01:05 - Demo 01:14 - Main Menu 01:52 - Main Menu (Noise) 02:31 - Main Menu (Idle) 03:11 - Gallery 04:08 - Save & Load 05:18 - Simple to Make 08:02 - Road to Professional / Photo Mode 10:18 - Modeler Rocket - Music Type 1 12:39 - Modeler Rocket - Music Type 2 17:16 - Modeler Rocket - Break 18:28 - Block Dome - Music Type 1 21:09 - Block Dome - Music Type 2 23:08 - Black Hole / Stage UFO 27:29 - Experimental World - The Skies 30:54 - Coffee Break 31:55 - Coffee Break (Noise) 33:04 - Go Go Park - Intro (Stage 1) 33:10 - Go Go Park - Forward! (Stage 1) 33:20 - Go Go Park - Finish 33:31 - Go Go Park - Intro (Stage 2) 33:37 - Go Go Park - Forward! (Stage 2) 34:09 - Go Go Park - Intro (Stage 3) 34:16 - Go Go Park - Forward! (Stage 3) 34:29 - Go Go Park - Ending 35:04 - Sound Bomber - Track 1 Compilation 35:41 - Sound Bomber - Track 2 Compilation 36:17 - Sound Bomber - Track 3 Compilation 36:52 - Sound Bomber - Lose 36:53 - Sound Bomber - Game OverMario Artist Paint Studio Original SoundtrackLuigiBlood2020-12-21 | Mario Artist Paint Studio Music & SFX by Chris Jojo, Martin Goodall, Suddi Raval, Kazumi Totaka Developed by Software Creations Holdings, Ltd.
Ripped by LuigiBlood using Project64 & Jabo DirectSound's recording feature + sound effect suppressor hack. 2020-12-21
Tracklist: [Retail Version] 00:00 - Title Theme 01:24 - Main Menu 03:28 - 2D Paint - Music Type 1 (Jellyfish) 09:19 - 2D Paint - Music Type 2 (Cats) 10:52 - 2D Paint - Music Type 3 (Monkeys) 13:00 - 2D Paint - Music Type 4 (Hot Air Balloons) 15:52 - 2D Paint - Multiplayer 17:54 - Save & Load 19:03 - Sea World - Music Type 1 22:58 - Sea World - Music Type 2 27:31 - Jurassic World - Music Type 1 30:04 - Jurassic World - Music Type 2 34:05 - Planet Mars - Music Type 1 36:36 - Planet Mars - Music Type 2 38:39 - Texture Paint 40:53 - Gallery [1999-02-11 Prototype] 42:50 - Gnat Attack - Stage 45:30 - Gnat Attack - Boss (Queen Fly) [Suddi Raval's Portfolio] 47:22 - Sea World (Snippet)The Apple Juice Song juiced up by Jukebox AILuigiBlood2020-12-04 | Bandana Dee & Jukebox AI... oh boy lol 0:00 - Sample 1: The Orange Juice Song 0:55 - Sample 2: The Pineapple Juice Song 1:50 - Sample 3: The Lemonade SongPart Time UFO (Switch) OSTLuigiBlood2020-10-30 | Part Time UFO (Switch) Composed by Megumi Ohara, Shogo Sakai Developed by HAL Egg
Ripped & Tagged by LuigiBlood This has additional music compared to the original mobile version. By the way, it's quite better on Switch, if you didn't want to play it on mobile, you have no excuses now.
Tracklist: 00:00 - Opening 00:26 - Objective 00:40 - Main Menu 01:52 - Costume Menu 02:34 - Shop 03:27 - Farm 04:59 - Ocean 06:12 - Worksite 07:47 - High School 08:50 - Toy Shop 10:34 - Museum 12:26 - Circus 13:47 - Restaurant 15:12 - Laboratory 17:27 - The Moon 18:48 - The Moon (Final) 20:02 - Ending 20:37 - Credits 22:09 - Tower of Infinity - Title 22:49 - Tower of Infinity - In-Game 1 25:41 - Tower of Infinity - In-Game 2 27:08 - Tower of Infinity - In-Game 3 30:39 - Tower of Infinity - Results 31:29 - Treasure Island - Beach 32:50 - Treasure Island - Ruins 36:55 - Treasure Island - Boss 39:47 - Good Work! 40:45 - Good Work! (High School 1) 41:42 - Good Work! (Laboratory) 42:39 - Good Work! (High School 2) 43:37 - Game OverGBA NetCard - New Viewer Menu Mockup (2006-02-24)LuigiBlood2020-10-19 | The NetCard is an unreleased peripheral for the GBA iQue, that allows you to download games, play online, voice chat and messaging. It was developed alongside the Wii by BroadOn and iQue. The first Gigaleak (as it was named) contains a netcard archive which contains source code and documentation of various things that includes the NetCard hardware, software, as well as a development kit which includes a version of Visual Boy Advance with NetCard emulation support.
This version of the menu is called Viewer_New internally, this mockup was made to show off how it works as a whole online hub. It seems around late 2005, the development was rebooted to look more like this.GBA NetCard - Viewer Menu Mockup (2005-10-17)LuigiBlood2020-10-19 | The NetCard is an unreleased peripheral for the GBA iQue, that allows you to download games, play online, voice chat and messaging. It was developed alongside the Wii by BroadOn and iQue. The first Gigaleak (as it was named) contains a netcard archive which contains source code and documentation of various things that includes the NetCard hardware, software, as well as a development kit which includes a version of Visual Boy Advance with NetCard emulation support.
The menu is called viewer internally, and this is one of the mockups that were made.GBA NetCard - Viewer Menu Mockup (2005-09-12)LuigiBlood2020-10-19 | The NetCard is an unreleased peripheral for the GBA iQue, that allows you to download games, play online, voice chat and messaging. It was developed alongside the Wii by BroadOn and iQue. The first Gigaleak (as it was named) contains a netcard archive which contains source code and documentation of various things that includes the NetCard hardware, software, as well as a development kit which includes a version of Visual Boy Advance with NetCard emulation support.
The menu is called viewer internally, and this is one of the mockups that were made.Super Famicom Box - ShowcaseLuigiBlood2020-09-27 | I found out there's no footage of Super Famicom Box emulated. So I wanted to upload one. This is emulated using NO$SNS.
This is a Nintendo & HAL Laboratory collaboration. That's why Kirby appears. ...even though there's no Kirby games for it.Mario Artist Communication Kit - Net Studio Tour (sort of)LuigiBlood2020-09-05 | I sorta managed to make a "Randnet" server on my Raspberry Pi and got to this point.F-Zero X Expansion Kit Original SoundtrackLuigiBlood2020-09-01 | F-Zero X Expansion Kit - Original Soundtrack Composed by Taro Bando & Hajime Wakai
Extracted using N64 Midi Tool and N64 Sound Bank Tool by SubDrag. Looped, Fixed, and Tagged by LuigiBlood.
Tracklist: 0:00:00 - Endless Challenge 0:01:37 - Dream Chaser 0:03:59 - Fall Down to the Scream 0:05:33 - Decide in the Eyes 0:07:41 - Devil's Call in Your Heart 0:09:10 - The Long Distance of Murder 0:11:14 - Crazy Call at Cry 0:13:09 - Drivin' Through on Max 0:14:44 - Climb up! And Get the Last Chance! 0:16:53 - All Need is 30 Deaths 0:18:02 - Rainbow Road 0:20:34 - Regeneration 0:22:57 - Rollercoaster 0:25:36 - Big Foot 0:27:45 - Japon 0:29:10 - Course Edit 0:31:50 - Create Machine 0:33:55 - Mr. EAD Ending 0:34:37 - Rendezvous of Ghost [Bonus]SNES Prototypes from Gigaleak (Stream)LuigiBlood2020-07-30 | These are all played on real hardware with a sd2snes.
List: 0:00:55 - Sleep 0:09:42 - Super Donkey 1 0:20:14 - Super Donkey 2 0:31:45 - Yoshi's Island 1:30:56 - Star Fox (Star Glider) 1:39:18 - Star Fox 2 (1994-08-31) 2:43:14 - Star Fox 2 (1995-01-24 Winter CES build modified) 3:51:05 - Super Castlevania IVMario Artist Communication Kit OST - Unknown (Song 15)LuigiBlood2020-07-19 | Mario Artist Communication Kit Composer: Hideaki Shimizu
I just recently found out how to play all of the songs from this Mario Artist title. There's a really surprising sample to be heard in this song too.