Episode 38 - The North American launch of the Super Nintendo. Although the 16-bit generation started in the late summer of 1989 with the near-simultaneous launch of the Sega Genesis and TurboGrafx-16, the release of the Super Nintendo in August of 1991 signaled the real start of the 16-bit console war. The system came bundled with Super Mario World as the pack-in game, and on launch day two additional games were available; F-Zero and Pilotwings. Many believe that Gradius III and SimCity were also launch titles, but these games were actually released the following week, just missing being part of the launch line-up.
Special thanks for the following people for their support making this episode:
- At around 7:07 in the video, I accidentally refer to Actraiser as "Axelay" Unfortunately, there is no way to fix this without deleting this video and re-uploading. I put an annotation in the video, but people watching on non-desktop platforms aren't going to see it.
- Production of this video began the same day that the Sega Saturn launch episode was released; December 25, 2015. This episode therefore took 7 months to complete, although I took breaks to make the History of NHL '94 and DieHard Gamefan videos.
- The footage of Uemura, the guys working at Nintendo EAD, Miyamoto in his cubicle, and Miyamoto drawing mario (during the end credits) all game from an early 90's French documentary called "Otaku". You can check it out here but it isn't in english, unfortunately: youtu.be/JWiAEThmnGk
- All of the gameplay footage for this episode was recoded using an RGB-modded SNES mini, as it produces a sharper image than an older "original" SNES.
- Graduis III and SimCity WERE NOT LAUNCH TITLES. I can't stress this enough times. The three games featured in this episode were the only three that were available on launch day. Period.
- This was the fifth episode covering the launch of a console.
- I had to re-record the F-Zero footage 4 times because the beta version of the Elgato software that I was using kept dropping the audio.
- I mentioned in the outro to the show that I get my box art from Matt Henzel of VideoGameObsession.com. I should have said "much of this comes from..." because he is not my only source. He has however given me permission to use any material on his site, and asked only for credit in my videos. As has always been the case, the bulk of the box art seen on this show comes from The Cover Project.
- I did not play through the complete game when recording Super Mario World footage. I have beaten the games multiple times in the past, but have received negative comments from viewers for showing too much of some games. If you haven't beaten SMW, you should do it for yourself instead of watching someone else do it.
Box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs. A second source for box art as well as some magazine cover scans has been Matt Henzel at VideoGameObsession.com. Finally, many magazine scans come from RetroMags at www.retromags.com
Episode 38 - The North American launch of the Super Nintendo. Although the 16-bit generation started in the late summer of 1989 with the near-simultaneous launch of the Sega Genesis and TurboGrafx-16, the release of the Super Nintendo in August of 1991 signaled the real start of the 16-bit console war. The system came bundled with Super Mario World as the pack-in game, and on launch day two additional games were available; F-Zero and Pilotwings. Many believe that Gradius III and SimCity were also launch titles, but these games were actually released the following week, just missing being part of the launch line-up.
Special thanks for the following people for their support making this episode:
- At around 7:07 in the video, I accidentally refer to Actraiser as "Axelay" Unfortunately, there is no way to fix this without deleting this video and re-uploading. I put an annotation in the video, but people watching on non-desktop platforms aren't going to see it.
- Production of this video began the same day that the Sega Saturn launch episode was released; December 25, 2015. This episode therefore took 7 months to complete, although I took breaks to make the History of NHL '94 and DieHard Gamefan videos.
- The footage of Uemura, the guys working at Nintendo EAD, Miyamoto in his cubicle, and Miyamoto drawing mario (during the end credits) all game from an early 90's French documentary called "Otaku". You can check it out here but it isn't in english, unfortunately: youtu.be/JWiAEThmnGk
- All of the gameplay footage for this episode was recoded using an RGB-modded SNES mini, as it produces a sharper image than an older "original" SNES.
- Graduis III and SimCity WERE NOT LAUNCH TITLES. I can't stress this enough times. The three games featured in this episode were the only three that were available on launch day. Period.
- This was the fifth episode covering the launch of a console.
- I had to re-record the F-Zero footage 4 times because the beta version of the Elgato software that I was using kept dropping the audio.
- I mentioned in the outro to the show that I get my box art from Matt Henzel of VideoGameObsession.com. I should have said "much of this comes from..." because he is not my only source. He has however given me permission to use any material on his site, and asked only for credit in my videos. As has always been the case, the bulk of the box art seen on this show comes from The Cover Project.
- I did not play through the complete game when recording Super Mario World footage. I have beaten the games multiple times in the past, but have received negative comments from viewers for showing too much of some games. If you haven't beaten SMW, you should do it for yourself instead of watching someone else do it.
Box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs. A second source for box art as well as some magazine cover scans has been Matt Henzel at VideoGameObsession.com. Finally, many magazine scans come from RetroMags at www.retromags.com
Episode 74 - On this episode, let's read PSM issue #4 from December of 1997. PSM was the first gaming magazine to which I subscribed, and this was the first issue that I received in the mail. This issue includes a Christmas buyers guide, and also includes previews and reviews of A-list titles including Tomb Raider II, Crash Bandicoot II, and Final Fantasy Tactics.
- Something about the 24 fps frame rate used by the magazine camera did not get along will with the rest of the process. That's why the footage has an odd look. Will try to get it fixed for next time.
- I started recording the gameplay footage for this video last year, because I had initially planned on recording and releasing the video in December of 2022, but obviously that didn't happen.
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#CGQ #LetsReadElectronic Gaming Monthly #25 - August 1991 | CGQClassic Gaming Quarterly2022-12-11 | Play World of Tanks here: tanks.ly/3Y3TtXm Thank you World of Tanks for sponsoring this video. During registration use the code TANKMANIA to get for free:
- 7 Days Premium Account - 250k credits - Premium Tank Excelsior (Tier 5) - 3 rental tanks for 10 battles each: Tiger 131 (Tier 6), Cromwell B (Tier 6), and T34-85M (Tier 6)
Check out our new podcast, Here's My Question for You: https://linktr.ee/heresmypodcast
Episode 73 - On this episode of Let’s Read, we look at EGM issue 25, which was the de facto Super Nintendo launch issue. It was also the issue covering both the summer CES and the Tokyo Toy Show, so there are a LOT of games covered in this issue (which is why the episode is nearly 2 hours long.) I've added chapter markers to the various sections to help viewers find what they're interested in. Reading through this issue makes it apparent that the summer of 1991 was a really special time to be a gamer.
Chapters: 00:00 Commercials 02:39 Show Start 18:12 Review Crew 39:21 Quartermann 46:23 International Outlook 01:02:03 Super NES Buyer's Guide 01:26:26 MicroGaming 01:34:49 The Super Famicom Times 01:36:39 Tricks of the Trade 01:38:57 Nintendo Player 01:44:21 Neo-Geo 01:47:35 Outpost Genesis
Show Notes
- Is this the longest episode of Let's Read ever? Feels like it.
- If this episode had a drinking game, it would be to take a shot every time I said "check it out". You wouldn't make it to the halfway point without blacking out, I don't think.
- This episode only had one CGQ Certified Weekend Rental!
If you’d like access to the official CGQ Discord server, shoot me an e-mail (address below) for an invite link.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#CGQ #LetsReadThe Tandy 1000 TL/2 - The Best PC for DOS Gaming in the 80s | CGQClassic Gaming Quarterly2022-09-30 | Episode 73 - In celebration of SepTandy 2022, here's basically everything you might want to know about the Tandy 1000 TL/2. This computer was another Craigslist find, back around Christmas of 2020. I honestly don't remember what I paid for it, but I'm sure it was around $200 or so. Even though I already had (and still have) a 1000SX, this newer style of T1000 is what I more closely associate with the series, so I didn't hesitate to scoop it up when I saw it for sale.
After doing a standard overview of the computer, I installed a new Noctua power supply fan to help cut down on the noise a bit. Most (but not all) full-sized Tandy 1000 desktops take a standard 80mm 12V fan so replacing them is a cinch. I ended up using a 2200 RPM fan however so it is still fairly loud. I should replace it with a 1200 RPM model.
I also showed the process of installing an XT-IDE card along with a compact flash adapter. A compact flash card then becomes the computer's silent, solid-state hard drive, and set up the way I have it here, is accessible from the outside of the computer so that you can easily take out out to add more software. If it's not set up precisely correctly however it will not work properly, so I demonstrate the entire process.
The video finishes up with us checking out the Tandy DAC chip in Deskmate, and then spending quite a bit of time playing games. If you're looking for a computer for playing 80's CGA and EGA PC games from the era before VGA graphics and sound cards became standard, you can't go wrong with any of the computers in the Tandy 1000 line. In fact, I would say that they're the best computers to have for that application due to their enhanced graphics and sound capabilities when compared to other IBM PC clones.
While I doubt he'll see this anyway, I have to give a huge shoutout to @vwestlife who makes my favorite videos about old computers, and was the inspiration for this one. If anyone watches this video and picks up on a vwestlife vibe, that was my intent when I made it.
This video is super long, so let's do chapter markers, shall we?
00:00 Beginning 00:45 Intro & Overview 05:11 The 1991 Radio Shack Catalog 07:40 First vs. Second Generation Tandy 1000's 19:00 Installing a New Fan and XT-CF Card 26:03 Setting Up a Compact Flash Card 36:27 Disabling the Joystick Ports and Adding a Game Port Card 40:05 BIOS Settings 47:05 Sound and Music in Deskmate with the Tandy DAC 53:47 Deskmate Solitaire 56:30 Three Versions of Tetris 01:13:17 Star Trek 25th Ann. w/ Enhanced Tandy Graphics 01:16:01 Stunts 01:22:09 Arkanoid & Revenge of Doh 01:27:15 Jack Nicklaus Greatest 18 Holes 01:34:45 Space Quest 3 w/ The Tandy DAC 01:40:55 Frenkel's Tandy 1000 Commander Keen 4 Port 01:45:03 Test Drive II: The Duel 01:47:59 Outro
Show Notes:
- At just under 35GB, I think this is the largest video file I've ever uploaded to YouTube.
- I mentioned this at one point in the video, but the segments for this episode were shot out-of-order, which made things challenging because I would often repeat myself and then have to edit things out.
- The "syncroscan" feature of the Panasonic GH5 gets all the credit for the footage of the CRT looking so clean. That camera was the best show purchase I ever made.
- Most of this video was shot with me wearing an older lapel mic of mine, so that I could move around and not have to worry about talking into a mic, but I hate the way this particular microphone sounds. A better one would have been more effective at rejecting the background noise (primarily the fan in the computer.)
Send me a postcard: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#SepTandy #Tandy1000EGMs 1992 Sega Genesis Buyers Guide | CGQClassic Gaming Quarterly2022-08-27 | Episode 72 - On this episode of Let’s Read, we take a look at Electronic Gaming Monthly’s 1992 Sega Genesis Buyers Guide, sold under their “Mega Play” branding. Although they call it a guide for 1992, it’s really a synopsis of the games that came out for the system in 1990 and 1991. Having come out in the fall of 1991, this would have been great for someone trying to put together their Christmas list. Notable games covered include Sonic The Hedgehog, Streets of Rage, M.U.S.H.A., Gaiares, Turrican, ToeJam & Earl, John Madden Football, and many more!
If you’d like access to the official CGQ Discord server, shoot me an e-mail (address below) for an invite link.
Show Notes
- This isn't the first Let's Read episode uploaded in 4k, but it's the first one in a long time!
- There was an issue with the autofocus on the camera pointed at me. I know.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#CGQ #LetsReadCGQ SuperCut Vol. 1 - The Sega Launch VideosClassic Gaming Quarterly2021-12-20 | https://linktr.ee/cgquarterly
On this "supercut" episode of Classic Gaming Quarterly, we take a look at all four of Sega's major home console releases, from the Master System all the way through to the Dreamcast.
Compilation videos on other channels like Game Sack, My Life in Gaming, Kim Justice, etc. are being well-received, so I thought I'd try doing one here. Since I've covered the launch of every "major" Sega console, that seemed like a logical set of videos to group together. I created a new intro as well as transition segments between each launch video to help turn it into a more cohesive story. I also made some tweaks to both the SMS and Genesis launch videos to clean up some of the edits, and added a bunch of background music where there was none. The Saturn video I left alone, because it's so old that the only way to really "fix" it would be to completely remake it.
Fun Facts:
- A Sega Genesis launch video was the first launch video I ever made. At that time it was called "The Sega Genesis Launch Spectacular", which in hindsight is a dumb name but this was back when I didn't know what I was doing and no one watched my show anyway. That video is actually unlisted now, though you can still watch it if you have a link to it.
- In late 2016 I created the Master System launch video, which for the time was a much better-quality video than a lot of my older stuff (although watching it now, it's obvious that I still had a lot to learn). I was concerned that people would watch that video, then watch the Genesis launch video, which was much worse quality. Therefore I completely remade the Genesis launch video from scratch, released that first, then a week later released the Master System video.
- The Sega Saturn video was the first episode of the show for which I captured gameplay footage in RGB, using a Framemeister and an Elgato game capture device. Prior to that everything was recorded to a DVD in s-video, which I then had to rip on my computer and deinterlace using some video processing software.
- The Saturn video was released on Christmas morning in 2015. That wasn't by design, it just so happened that I didn't get the video done until Christmas Eve. Whenever I finish a video, I'm always really excited to get it uploaded, so I often don't release them at the best time. I figured that releasing a video on Christmas morning was a horrible idea, because aren't people too busy to watch YouTube? It ended up being my most successful video release to date, and had something like 10,000 views by the end of the day, which was a LOT for me at the time.
- The Dreamcast launch video was a stressful one for a couple of reasons. I really wanted to have the video out in time for the 20th anniversary of the console's release, but I was also traveling to my first gaming convention as an invited guest that weekend. It took a lot of long days and nights to get that video out, and it was released on the same morning that I stepped on the plane to fly to New Jersey for the convention.
- I think the Dreamcast video is probably the episode of the show of which I'm most proud. With every new video, I try to do something to make it better than the last one. Better editing, better sounding voiceover, more interesting visual material, etc. and I think that the Dreamcast video was in a way the culmination of everything that I had learned about making these videos up to that point. It also has by far my favorite ending to any of my shows.
- In some ways I have the fondest memories of working on the Master System launch video. It was really a thrill to work with other people on one of my launch videos, and Eric Fraga in particular was a great partner. On top of recording the "talking head" video segment (which was much longer than what you see in the final video) he recorded tons of b-roll of him looking at consoles, games, contemporaneous magazines, etc. and also sent me a bunch of Sega music that he had rearranged and played on his synthesizer (some of which you can hear in the background in this video). I literally could not have asked for a better person to collaborate with, and for that I will be forever grateful to him.
Episode 71 - The Sony PlayStation in 1995. The PlayStation launched in September of 1995 with a handful of games that for the most part weren't exactly head-turners, but over the course of what remained of that calendar year the system's library had already seen the addition of titles that would help propel the PlayStation to the top step of the podium among its generation of consoles. These included games like Air Combat, Tekken, Wipeout, Destruction Derby, Twisted Metal, and Road Rash, so that while at launch the PlayStation might only have been attractive to hardcore gamers willing to take a risk on a company not normally known for gaming, it quickly became a very viable alternative to the Sega Saturn.
If you’d like access to the official CGQ Discord server, shoot me an e-mail (address below) for an invite link.
*Show Notes*
- This video is dedicated to my very good friend, Fabian. My memories of the PlayStation are closely tied to my memories of hanging out with him, and in fact it was hanging out with him in my basement playing old PlayStation games that got me back on track working on this video.
- I started working on this video in-earnest in March of 2020, but had actually begun writing it and collecting the materials needed all the way back in 2016. The video was originally intended to be the next "big" release after the Sega Genesis and Sega Master System launch videos. Obviously I got side-tracked doing other things.
- All PlayStation footage was recorded using actual hardware, upscaled through a RetroTink 5X Pro using HDRetrovision cables. Footage from 8 and 16-bit games, as well as home computers and arcade cores, was captured using a MiSTer FPGA console.
- At an hour and 25 minutes, this is the longest video on the main channel, including the unscripted magazine read-throughs, surpassing the Dreamcast launch video by 15 minutes. In the future, I may start breaking videos like this up into smaller parts.
- Even though it was already included in the PlayStation launch video, I once again featured the PlayStation's bootup sequence here, because it was one of the most popular things about the launch video, and also because I too love that sound.
- I had to upload this video three times. After the first upload, official CGQ QA/QC officer Mike McFly found a small error in the script, so I had to edit the video and upload it again. Then for some reason on the second upload I got a copyright claim from whoever owns the rights to the Mortal Kombat music, so I had to replace that music with some similar-sounding royalty-free music, and upload the video a third time. For that reason, it was actually released a day later than originally planned. I'm curious to see if anyone notices the music change, as I think I found something that sounds like it could have come straight out of a MK game.
- Speaking of royalty-free music, the soundtrack for the 3DO and PSX release of Road Rash is famous for its soundtrack, as I discuss in this video. Those songs play during the time spent in the menu system, as well as during all of the cutscenes. Obviously I can't have Soundgarden music playing in the background of the video or again I'll get a copyright claim, so all of that music was replaced with royalty-free music that I thought sounded close enough to 90s grunge. I'm curious to see how many people notice this one, too.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#PlayStation #LaunchVids #CGQLets Read Live - VGHF Blind Box Jan 2021Classic Gaming Quarterly2021-02-10 | Coury and I check out the first issue of my Video Game History Foundation "blind box" subscription! The issue ended up being Electronic Gaming Monthly Issue #177 from April of 2004. This issue is of course from the meaty part of the PS2/XBox/GCN/GBA days, but also has a neat preview of the Nintendo DS. This is definitely not the kind of magazine that I would normally do as a proper "Let's Read" on the show, so that made it an interesting mag to do for this "blind" read-through.
Remember that this was a live show, streamed here on YouTube. There was no editing whatsoever, and no gameplay footage was shown. The format is just different than a regular Let's Read.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617Electronic Gaming Monthly #4 - November 1989 | CGQClassic Gaming Quarterly2020-11-28 | Episode 70 - On this episode of Let's Read, it's just the fourth issue of Electronic Gaming Monthly, which was probably on newsstands sometime in late September or early October. This issue was interesting for me because it comes right after the launch of both the Sega Genesis and the TurboGrafx-16, and therefore has launch games featured in the reviews as well as in the "fact files". The fact that Ghouls 'N Ghosts was the cover story didn't hurt, either!
Show notes:
- The paper turkey shown in the intro is pretty dang old. It was my grandmother's; she would put it on the the table before Thanksgiving dinner. At some point it got handed down to me and now I do the same. Figured it was appropriate since this is Thanksgiving weekend. I also really enjoy not being physically in the intro shots, so it's fun to find creative ways to avoid that.
- I explain this at the end of the video, but I'll put it again here. Originally I wanted to do a magazine read-through to coincide with Halloween instead of Thanksgiving, but the issue that I had chosen (GamePro from October of 1990) was a real snooze-fest, so I scrapped the episode. I found this one in my box of "to be Let's Read'ed" issues and thought it would be great for Halloween due to the GnG cover, but by then it was too late.
- I don't know this for a fact, but this feels like the longest I've ever gone between uploads to this channel. I've been less productive on YT this year, but I have also been uploading to my other channel, which amazingly some people still don't know about. There's a link if you scroll down a bit.
- The "face cam" used in this episode is the Sony camcorder that I used to use to shoot the magazine. So I guess camera 1 became camera 2. I don't much like it because I can't get the shallow depth-of-field that makes the background nice and blurry. But it has autofocus and can record continuously until the memory card is full, so that's why I used it.
- The noise gate on the voice track was a little aggressive. That's something that maybe 0.01% of the viewers will notice, but it bothers me.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from either actual game hardware or FPGA-based consoles, unless otherwise noted. Live shots are filmed primarily with a Panasonic GH5. All voiceover is recorded using a Sennheiser MKH-416 microphone and a Zoom H6 recorder, and the audio is processed using the Reaper digital audio workstation. All image files are editing using GIMP. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com) and SegaRetro.org. Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQ #LetsReadSega Visions #1 - June/July 1990 w/ Coury from MLiG!Classic Gaming Quarterly2020-07-07 | Episode 69 - Nice. On this episode of Let's Read, I'm joined by Coury from My Life in Gaming as we check out the first issue of Sega Visions, from June and July of 1990. Sega Visions was started by Sega of America as a competitor to Nintendo Power, and was an evolution of earlier SoA newsletters.
This issue features a lot of awesome Master System and Genesis titles, including The Revenge of Shinobi, Golden Axe, California Games, Alex Kidd in the Enchanted Castle, Truxton, Michael Jackson's Moonwalker, Ghostbusters, and more!
As if anyone doesn't know who Coury is, My Life in Gaming is in my opinion the best retrogaming channel on YouTube. Check it out here: youtube.com/mylifeingaming Big thanks to Coury for joining me for this episode!
Show Notes:
- This is the first traditional episode of Let's Read to feature a guest, although Coury and I did do a Let's Read in front of a live audience at Retro World Expo 2019.
- Be sure to stick around after the end credits for some bonus material, including a special cameo appearance!
- Footage for this episode was recorded on real hardware, a Mega SG, and a MiSTer. Just depends on the game. I already had a lot of the footage on-hand, because the games were already covered on previous episodes.
- My second camera (the one pointed at me) stopped recording part way through the process, and it took me probably 30 mins to notice. I tried to add enough of aa variety of visual material there so that it isn't too noticeable. The footage is also soft because I had the lens opened up to its maximum aperture, whereas I usually back it off by 2 stops.
- Almost all of the information and box art used in this episode came from SegaRetro.org which should be anyone's one-stop shop for Sega knowledge.
- The intro for this video is more in-line with other recent releases on the channel. I think it looks a little bit nicer than the simple ones that I was doing for previous episodes of Let's Read, and it also hopefully sucks in the viewer a little bit more.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from either actual game hardware or FPGA-based consoles, unless otherwise noted. As of episode 35, it is recorded in RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQ #LetsReadMega Action Issue #1 - June 1993 | CGQClassic Gaming Quarterly2020-04-11 | Episode 68 - Mega Action issue #1 from June of 1993. Mega Action was a British Mega Drive-exclusive magazine published by Europress, who were the same folks that brought you Amiga Action, PC Action, Super Action, GB Action, ST Action, and more. Europress also published software, though primarily educational titles. This magazine was donated to the show by Darren in Ossett, England, who goes by DAZSTORM online. Thanks, man!!
This issue features a lot of awesome Mega Drive and Genesis titles, including Jungle Strike, Street Fighter II': Special Champion Edition, Rocket Knight Adventures, Splatterhouse 3, TMNT: The Hyperstone Heist, and more!
Show Notes:
- The audio in this episode is pretty messed up, at least by my standards. I moved the mic in order to get it both out of the frame and a little bit farther from my mouth to cut down on breathing noises and whatnot. Unfortunately, because of where I positioned it, how good the audio sounds depends on which way my head was facing when I was talking, and it still did a great job of picking up all of the breaths and clicks from my mouth. And the end of the mic is still in the frame, so that was a total fail. Next episode it will be going back to its old position.
- This is the first episode of the show recorded with the new camera that we just bought. It's the camera shooting the magazine, not my face. I was using a Sony 4k camcorder, but it had severe limitations as to what settings were and were not user-controllable, and it was causing problems and extra work for me when doing the magazine read-throughs. At least in my opinion, the footage now looks much better. This new camera is what the next few months of Patreon income will be used to pay off.
- A good chunk of the gameplay footage featured in this episode was recorded by Coury from My Life in Gaming. Thanks man!
- All of the footage that I recorded for this episode, both Mega Drive and Mega CD, was recorded using a MiSTer.
- Almost all of the information and box art used in this episode came from SegaRetro.org which should be anyone's one-stop shop for Sega knowledge.
- As long as the game in question had a PAL release, I used the PAL box art for the on-screen graphic and listed "Sega Mega Drive" instead of "Sega Genesis" for the system in the title. This is how you'll know if the game was released in the UK or not.
- Speaking of on-screen graphics, the new lower-thirds graphic overlaid on the game play footage is an homage to those which were used by MTV back in the day. I even bought the exact font that they used. And the real eagle-eyes out there may also notice that I put a drop shadow under the box art image, to make it pop out a little bit more.
- I used the glass head in the intro to the Mega Drive Fan episode because my live footage turned out to be unusable. But I liked how it turned out so much that I decided to do it again. I tried to make it look British. Not sure if that's obvious or not.
- Speaking of the glass head, his 3D glasses came free with my copy of "Sega Master System: A Visual Compendium" from Bitmap Books. They have the Sega logo on the temple pieces but you can't see it because of the shooting angle.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from either actual game hardware or FPGA-based consoles, unless otherwise noted. As of episode 35, it is recorded in RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQ #LetsReadMega Drive Fan Issue #18 - July 1991 | CGQClassic Gaming Quarterly2020-03-20 | Episode 64 - Mega Drive Fan issue #18 from July of 1991. Mega Drive Fan was a Japanese gaming magazine published by Tokuma Shoten between 1989 and 1994, after which time it became Saturn fan, and finally Dreamcast fan. This issue was donated to the show by Jordan in Yardley, PA, who goes by BusterD online. Thanks, Jordan!!!
Show Notes:
- This issue of Nintendo Power was donated to the show by "Buster D".
- The glass head thing in the intro happened because the footage originally shot for the intro was unusable and I needed a quick solution.
- This is the first episode of Let's Read to use the permanent "Let's Read" setup in the basement. There is some camera shake on the overhead camera, which I need to take care of, but otherwise I think it turned out great!
- All gameplay footage used in this episode was recorded using FPGA-based consoles; either a Mega SG or a MiSTer.
- Almost all of the box art used in this episode comes from segaretro.org, which is an amazing website.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from either actual game hardware or FPGA-based consoles, unless otherwise noted. As of episode 35, it is recorded in RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQ #LetsReadThe Working Mans Upscaler: The RetroTINK 2X Pro | CGQClassic Gaming Quarterly2020-02-25 | Episode 67 - The RetroTink 2X Pro, an updated version of 2018's RetroTink 2X, is a basic video upscaler that accepts standard definition video signals via composite, s-video, and component, and outputs video via HDMI. This allows old video game consoles, and even VCRs and LaserDisc players, to be displayed properly on your HDTV with zero input lag. It is also both designed and manufactured in the USA.
This is not a sponsored video, and I was NOT sent this unit for review by the manufacturer. I bought this device because I thought it would be cool to mess around with, and because I wanted to share it with you guys as a viable alternative to spending a ton of money on an OSSC or Framemeister along with RGB cables for all of your systems, plus RGB mods for consoles like the NES and Nintendo 64. Obviously, composite video can only look so good, but I was totally satisfied with how it ended up looking on my HDTV, both from my NES and from a VCR and a LaserDisc player. S-video is a clear step up in video quality, and that shines through with the RetroTink 2X. I tried playing both my Super Nintendo and Playstation and they looked great. Lastly, I plugged my Playstation 2 in via component video, and with the RetroTink 2x's smoothing filter turned on, games like SSX and Tony Hawk's Pro Skater 3 looked excellent. I do own both an OSSC and a Framemeister, but honestly I only bought those devices for capturing footage for the show. Were I just looking for something that would let me enjoy my games without having to either hunt down and dedicate space in my house for a CRT or plug my systems directly into my HDTV and put up with an awful picture, I would be very happy just using a RetroTink 2X.
You can buy it directly from the manufacturer at retrotink.com or you can grab one at Stone Age Gamer or Castlemania games.
Show Notes:-
- By the time I started my show, pointing a camera at your TV as a means of gameplay capture was no longer really acceptable production quality, so it was fun to finally be able to do it.
- Speaking of that, in some shots it looks like there are curved bands going across the TV screen. This is due to the way that the camera focusses on an LCD panel, and is not actually present on the screen.
- This is the second of three hardware review/showcase videos that I have been working on this month (the EverDrive N8 Pro video being the first).
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video.
Video game footage featured on Classic Gaming Quarterly is recorded using either actual game hardware or FPGA-based systems, unless otherwise noted. For episodes 1-34, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. As of episode 35, it was recorded from actual hardware over RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Beginning with episode 59, I started using FPGA systems like the Mega SG, Super NT, and MiSTer, which all offer cycle-accurate hardware emulation. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com), and SegaRetro.org. Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/incompetech)The Everdrive N8 Pro for the NES | CGQClassic Gaming Quarterly2020-02-09 | Episode 66 - The Everdrive N8 Pro for the NES. Everdrives are flash carts, allowing gamers to load ROMs onto actual hardware by essentially emulating a cartridge. While the original Everdrive N8 was released for the NES and Famicom 7 years ago, Krikzz is back with an update. This new N8 Pro sports a newer FPGA, a larger maximum ROM size, a faster microSD slot, op amp-based audio circuitry, an in-game menu, a 99 save state per game capacity, and a real-time clock. Unfortunately, the Pro also sports a price tag just over $50 higher than the original. If you're just dipping your toes into the Everdrive ecosystem, you can make a strong case for either; going with the less-expensive N8, or shelling out the extra bucks for the Pro. If you've already invested $100+ in an N8 and are now considering dropping $170 more on the new cartridge, you may find that there's really nothing here to justify the purchase. This is not a knock on the Pro by any means, but rather just a reflection of the fact that the original Everdrive N8 was and still is a very capable flash cart.
FTC NOTICE: This product was sent to the show free-of-charge by the manufacturer for review/overview/whatever. I was not supplied with a script, talking points, suggestions, etc. and was simply shipped the item just as it would arrive to a customer. This is not a sponsored episode and I was not paid to product it. No one at the manufacturer had to approve this episode prior to release, and all thoughts contained herein are my own.
Show Notes:-
The third-ever episode of this show was an overview of the original Everdrive N8, so it's pretty cool to be doing this follow-up almost 7 years later. Hard to believe that I've been doing YouTube that long.
- For obvious reasons, all gameplay footage seen in this episode was recorded on actual NES hardware.
- I had never even considered modding one of my NES systems for Famicom enhanced audio, but modded the system that I use to record footage for the show specifically so that I could produce this episode. I'm really glad that I did, because it sounds amazing.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video.
Video game footage featured on Classic Gaming Quarterly is recorded using either actual game hardware or FPGA-based systems, unless otherwise noted. For episodes 1-34, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. As of episode 35, it was recorded from actual hardware over RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Beginning with episode 59, I started using FPGA systems like the Mega SG, Super NT, and MiSTer, which all offer cycle-accurate hardware emulation. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com), and SegaRetro.org. Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/incompetech)Electronic Gaming Monthly Issue #1 - May 1989 | CGQClassic Gaming Quarterly2020-02-02 | Episode 65 - The very first (monthly) issue of Electronic Gaming Monthly! Technically, this is the second issue of EGM, because it was beaten to newsstands by their 1989 Buyers Guide, but this was the first regular issue, and is according to EGM, issue #1. The magazine is obviously very NES-heavy due to the time in which it was released.
Show Notes:
- “Where is episode 64?” It is a Patreon and channel member-exclusive episode of Let’s Read. Going forward, every other episode in the series will be available exclusively to supporters.
- Yes, the overhead camera is shaking a bit. I am going to see what I can do to stop it.
- All of the NES game footage was recorded using actual hardware, but going forward I will probably use a MiSTer FPGA console, instead. You won’t be able to tell the difference, but it will make things much easier for me.
- The footage of the Amiga and C64 games were recorded using a MiSTer.
- The blurred footage that plays during the end credits came about because the camera was still rolling, unbeknownst to me, when I ended the episode. I thought it would be a neat change from the usual gameplay footage.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
Video game footage featured on Classic Gaming Quarterly is recorded using either actual game hardware or FPGA-based systems, unless otherwise noted. For episodes 1-34, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. As of episode 35, it was recorded from actual hardware over RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Beginning with episode 59, I started using FPGA systems like the Mega SG, Super NT, and MiSTer, which all offer cycle-accurate hardware emulation. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com), and SegaRetro.org. Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#LetsRead #CGQNintendo Power Issue #2 - Sept/Oct 1988 | CGQClassic Gaming Quarterly2019-11-28 | Episode 63 - The second-ever issue of Nintendo Power, from the fall of 1988! When I did the read-through of issue #1, someone suggested that I go through all of them chronologically. I don't know if I'll necessarily do that, but it might be fun to try. This cover story is of course Castlevania II - Simon's Quest, but I was really surprised by the number of what I refer to in the video as "heavy hitters" in this issue. Bionic Commando, Life Force, Blaster Master, Super Mario Bros. 2, R.C. Pro-Am, Tecmo Bowl, and many more!
Show Notes:
- This issue of Nintendo Power was donated to the show in May of 2018 by viewer "Colin" from Hanwell, NB (Canada). Thanks man! Sorry it took a while to get to it on the show.
- This is the first episode of the show to use my new classic gameplay footage overlay, which was commissioned from viewer YuraSensei. I think he did an awesome job, as this really makes the gameplay more immersive for the viewer than it would be with just the black border. I also added some CRT curve and light scanlines using the Final Cut Pro plugin created by Joe from GameSack. Hopefully the scanlines still look OK when the video is viewed at something lower than full (1080p) resolution.
- In an effort to produce these episodes more regularly, I am in the middle of building a permanent "Let's Read" setup in the basement, which so far is turning out great! Maybe next year when the days get longer I can go back to recording upstairs in front of the window but frankly, having to depend on natural light is a huge reason that these episodes don't get made more often.
- Speaking of which, this new setup will also make it easier for me to use my now-normal voice-over microphone when making these videos. This episode was recorded with a little Rode VideoMicro short shotgun mic, which with some EQ adjustment sounds OK, but not great. For comparison, the intro ("On this episode of Classic Gaming Quarterly...") was recorded using my "good" mic, and the difference is quite apparent.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/incompetech)Electronic Gaming Monthly #36 - July 1992 | Live with MLiG at RetroWorld Expo 2019Classic Gaming Quarterly2019-10-17 | Episode 62 - I was honored to be invited to RetroWorld Expo 2019 last month in Hartford, CT. Coury from My Life in Gaming was there as well, and as we're good friends we thought it would be cool to do a panel together. Coury came up with the idea of us doing a live version of my "Let's Read" series, so here we go!
We knew that we wanted to pick an issue of Electronic Gaming Monthly, as it's the most popular multi-platform magazine from the 90's. We went through our respective collections together and came up with this issue. 1992 was really a special time in video gaming, and this issue covers some of the heavy-hitters from that time, including Street Fighter II, Contra III: The Alien Wars, Axelay, and Teenage Mutant Ninja Turtles IV: Turtles in Time on the Super Nintendo, as well as Street Fighter II' - Champion Edition in the arcades and the upcoming launch of the Sega CD add-on for the Genesis.
Show Notes:
- The camera stand that I normally use to record the magazine read-throughs is far too bulky and heavy to drag across the country, so I fabricated a new collapsible one out of PVC pipe. This way I could pack it in my luggage. It turned out really nicely though, so I may start using it here at home as well.
- The audio in this video was recorded straight from the mixing board of the exhibit hall's PA system. I tried my best to clean it up and get it sounding decent, but I am not at all used to using a handheld mic, so there are some bad plosives as well as times when I wasn't talking directly into the capsule.
- The "face cam" is just my GoPro. GoPro cameras are cool and everything, but they are really not meant for the kind of low-light shooting that I was doing here. That being said, it is a "set it and forget it" Show Time Rotisserie Grill kind of camera. I didn't want to be setting up a DSLR and having it decide to shut off halfway through the presentation.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD, or an OSSC and a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Episode 61 - The Launch of the Sega Dreamcast. Sega may have been playing with the big boys in the early 90’s, but the middle third of the decade saw the American side of the company fall far and fast. Genesis games were starting to look aged compared to Nintendo’s 16-bit offerings, and while maybe a good idea in theory, the 32X did more harm than good. Sega of Japan made the rash decision to launch the Saturn early and overpriced in the US, and to say that it struggled against the Nintendo 64 and Sony Playstation would be putting it mildly. Bernie Stolar joined and later led Sega of America, and although almost universally hated by gamers, he helped ease the dying Saturn into the grave and ready Sega’s next generation hardware. The Dreamcast was launched on September 9, 1999, a.k.a. “9/9/99”, and a massive 19 games joined it on store shelves. Sonic Adventure, NFL 2K, and SoulCalibur were easily the marquee day one games, but other launch games, including Hydro Thunder, Power Stone, NFL Blitz 2000, and Expendable are still great to play even today.
If you’d like access to the official CGQ Discord server, shoot me an e-mail (address below) for an invite link.
- All VGA-compatible games were captured at 1280x960 using a Retro Access Dreamcast 576i/480p cable, an OSSC upscaler, and a Startech USB 3.0 capture card. Interlaced signals of games not compatible with VGA were processed through a Framemeister and captured on the same device. Take home message: 480p DC games still look damned good on modern displays.
- When discussing the Dreamcast video cables, I said that the Dreamcast displayed 240p and 480i through composite and s-video. While it is true that the DC can output 480i, 576i is the more common interlaced mode. But while not technically correct, had I said “576i” without explaining what that meant, it would have been confusing for most people.
- At an hour and fifteen minutes, this is the longest video on the main channel, including the unscripted magazine read-throughs. It is roughly twice the length of the next longest launch video, the Sega Master System.
- Speaking of length, the script for this episode is 10,164 words and 16 pages long. The next longest script was “The Sega Genesis in 1990”, at 8,834 words.
- If at one point in the video you got startled, you were supposed to.
- I think the NFL Blitz 2000 segment is too long, but at the same time I wouldn't know how to cut it down. I find it impossible to play that game without a smile on my face. "THAT WAS AN ILLEGAL HIT!" Check it out if you've never played it.
- “NAMCO” was literally the first shot that I knew that I wanted in this video.
- Try playing the new “Classic Gaming Quarterly Eating Game”. Every time I say “meat & potatoes”, you have to eat some meat & potatoes.
- This is my favorite-ever ending to one of my videos. I feel like the last few bits of the video are a downer because I mention the ultimate fate of the Dreamcast and of Sega, so the ending was a way to celebrate the good times.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#Dreamcast20 #LaunchVids #CGQGamePros Celebrity Video Gamers - Aug/Sept 1991Classic Gaming Quarterly2019-05-25 | Episode 60 - GamePro's Celebrity Video Gamers from August and September of 1991. Anyone who grew up in North America in the 80's and early 90's should instantly recognize JD Roth as the host of both Fun House and GamePro TV. As a means of promotion their new show, GamePro put out this one-off issue looking at some of the popular young stars of the day and what games they played.
Celebrities included in this magazine include Macaulay Culkin (Home Alone), Mayim Bialik and Joey Lawrence (Blossom), Christina Ricci (The Addams Family), Candace Cameron & Jodi Sweetin (Full House), and many more!
- I have had this magazine for probably 2 years, because it never felt like the right time to do the episode. Not sure what changed, but I'm glad that I finally did it because I think it turned out great.
The "face cam" footage is still very grainy. I am told that perhaps I need to update the firmware in my GoPro. Also possible: the GoPro just isn't the right camera for this application. Though I did have not one but two video lights blasting me in the face.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD, or an OSSC and a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Episode 59 - The Sega Genesis in 1990. We pick up where “The Sega Genesis in 1989” and launch episodes left off. 46 games came out for the Genesis in 1990; some great, many good, and a few stinkers. Standout titles include Truxton, Golden Axe, Phantasy Star II, Thunder Force III, and Castle of Illusion. Obviously with this many games to cover they can’t all get equal screen time, so I tried to give more attention to the games that deserved it.
-- Patrons and channel members get early access to all uploads, and a members-only channel on the official CGQ Discord server.
- Obviously everyone is going to have their own preferences as far as the 1990 lineup goes. I tried to focus on games that are exceptionally good or that have a compelling story in order to keep the flow of the video going. That means that some people will be displeased when a personal favorite game of theirs got limited screen time. Unfortunately, it is not possible to please everyone, so I focussed on the storytelling.
- The excellent website SegaRetro.org was an invaluable resource when researching this episode.
- As was shown in an on-screen credit, the footage of both the Phantasy Star II pocket guide and the Sega Arcade Power Stick were provided by Coury over at My Life in Gaming, as I do not own either of those items. As always, his collaborative spirit is much-appreciated.
- As usual, all arcade footage for this episode was recorded using MAME. The arcade overlays used in this episode were created by "Orions Angel" - youtube.com/user/RetroVGamer
- The Die Hard Arcade footage was recorded using Mednafen, and is actually the Sega Saturn port of the game.
- The Mega SG console was released while I was producing this video. Some of the footage was recorded using a model 1 Genesis, while other footage was recorded using the Mega SG. I can’t tell which is which, which is a good thing.
- At about 25:44, during the “Genesis Does” commercial, I’m about 95% sure that’s “Malibu” from American Gladiators as the warrior with the broad sword.
- My wife served as player #2 for the Golden Axe vs. footage and the Forgotten Worlds footage. Thanks, Mrs. CGQ!
- The script for this episode was 8,834 words long. I don't know if that's long, but it seems like it. That's a lot of writing!
- I got not one, but TWO Die Hard references in this video.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send me a post card and I’ll send you one back: Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD, or an OSSC and a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #SegaGenesisAtari Age Issues #1 & 11 - May/Jun 82 & Mar/Apr 84Classic Gaming Quarterly2019-01-03 | Episode 58 - A couple of months ago, a viewer requested a read-through of a magazine from the "Atari days", so here we go. Atari Age was a first-party magazine sent out to members of the Atari Club, which cost only $1 per year to join! There were a total of 11 bimonthly issues published between May/June of 1982 and March/April of 1984, after which time the magazine folded. Some great games are covered in these issues, including Space Invaders, Asteroids, Defender, Millipede, and more. I had a ton of fun making this episode, and would like to do move videos from this era if there is sufficient interest.
This read-through was not sponsored, and I have no immediate plans to recruit new sponsorship. If you'd like to help the show, you can either "join" the channel, which will make a small monthly contribution, or you can buy stickers using the link at the top of the description.
Also be sure to check out my other channel, where I do live streams, nostalgic musings about childhood in the 80's, and even the occasional collection video. youtube.com/cgqplus
Send us a post card! Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
Show notes:
- I smashed my thumb again, so that's why I have a bandage over my thumbnail.
- All Atari 2600 game footage was recorded with an RGB-modded console, with the exceptions of Battlezone and Quadrun, because neither game was cooperating with my setup.
-All arcade game footage was recorded using MAME. The overlays used were created by a guy called "Orions Angel", who has a YouTube channel! youtube.com/user/RetroVGamer
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD, or an OSSC and a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadOfficial Sega Dreamcast Magazine Issue #1 - Sept. 1999Classic Gaming Quarterly2018-11-30 | Episode 57 - This time on the show, let's flick through the first issue of Official Dreamcast magazine, from September of 1999. Actually, this isn't the first issue because there was an issue #0. Not really sure how that works. This issue covers most, but not all of the launch games, including Sonic Adventure, SoulCalibur, Power Stone, NFL 2K, and more. Only a couple of games actually got reviewed though, and most game coverage comes in the form of previews. Issue #2 has many more of the launch games reviewed in it.
Send us a post card! Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
Show notes:
- Big thanks to Atari Age forum member "Vector" for basically donating the entire run of Official Sega Dreamcast Magazine to the show for the price of shipping.
- When possible, game play footage was recorded using a Dreamcast VGA cable passed through a Behar Bros. sync combiner and upscaled with a Framemeister. For games that are not VGA compatible, I literally pointed a camera at the TV screen.
- The "face cam" footage is grainy because I used the wrong ISO setting. It should be better next time.
- This is the fourth CGQ video to be sponsored by Dollar Shave Club. Thanks, DSC! You guys are helping keep these "Let's Read" shows on the air!
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD, or an OSSC and a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadGamePro Issue #23 - June 1991Classic Gaming Quarterly2018-09-29 | Episode 56 - The cover story for this issue of GamePro is of course the outstanding Sonic The Hedgehog, although I'm not really sure that the cover art does it justice! There are lots of other great games covered in this issue as well, along with part 1 of their 16-bit buyers guide! At this time, not only was the 16-bit console war getting ready to heat up with the release of the Super Nintendo, but in general I think that we were standing at the forefront of what was, at least for me, the golden age of home video games!
Send us a post card! Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
Show notes:
- This is the third CGQ video to be sponsored by Dollar Shave Club. Thanks, DSC! You guys are helping keep these "Let's Read" shows on the air!
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD, or an OSSC and a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadThe TurboGrafx-16 in 1989 | Classic Gaming QuarterlyClassic Gaming Quarterly2018-08-04 | Episode 54 - When the TurboGrafx-16 and Sega Genesis were both launched in the late summer and fall of 1989, neither was able to supplant the Nintendo Entertainment System at the top of the North American Home gaming market, and as a result their only real competition was each other. Both systems had some great games in their respective launch line-ups, with the TurboGrafx-16 probably having the edge. But by the end of 1989 both systems would have a quite a few quality titles available, making either system a reasonable choice for gamers looking to dabble in next-gen hardware. Highlights of the TuboGrafx library by the end of the year include Blazing Lazers, The Legendary Axe, Dungeon Explorer, R-Type, Galaga 90, Fantasy Zone, and Monster Lair. The TurboGrafx-16 also became the first home console to support games on CD-ROM when the TurboGrafx CD was released in November.
Show Notes:
- No matter how I chose to pronounce "Galaga" in this episode, I was going to have people leaving comments to "correct" me. Such is the case with YouTube, sometimes.
- Big thanks to Joe Redifer for helping me out with some Final Cut Pro issues while producing this episode. This was also the first episode in which I used the Game Sack Scanlines effect in FCPX. At least once, I did a good job. The other times, maybe not so much.
- Some gameplay footage was captured using a Framemeister and recorded using an Elgato Game Capture HD, while other footage was recored using an OSSC and Startech 3.0 capture card. All of it is in RGB, but that might explain any variation in video quality.
Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#CGQuarterly #LaunchVids #TurboGrafx16TurboPlay Issue #1 - June/July 1990Classic Gaming Quarterly2018-08-01 | Episode 53 - TurboPlay was the first magazine released in North America dedicated to NEC's pseudo-16-bit sit system, the TurboGrafx-16. Published by LFP and edited by the same folks who put out Video Games & Computer Entertainment, each of the 14 bimonthly issues of TurboPlay was only 32 pages long, but had a cover price of just $1.95 and a yearly subscription rate of 10 bucks.
This issue really highlights the fact that in it's time and place, the TurboGrafx-16 was a legit contender against the Sega Genesis. Games like Neutopia, Galaga 90, Bonk's Adventure, The Legendary Axe, and the great R-Type easily held their own against analogous offerings on the Genesis and the Nintendo Entertainment System.
While any arcade footage featured on the show is recorded using emulators, all footage of TurboGrafx-16 games was recorded using actual hardware. RGB video was upscaled through a Framemeister and captured with my trusty old Elgato Game Capture HD.
Send us a post card! Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
Show notes:
- This video was lent to the show by Bryan in Chapel Hill, NC. Thanks Bryan!
- This video serves as an appetizer-of-sorts for the "TurboGrafx-16 in 1989" video, which will be out within the week.
-Much of the box art for this video came from the PC Engine Software Bible, which you can find at pcengine.co.uk. Some of the box art I had to scan myself, because there are no good quality scans on the internet. Thanks, internet!
- This is the second CGQ video to be sponsored by Dollar Shave Club. Thanks, DSC! You guys are helping keep these "Let's Read" shows on the air!
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadCGQ Live - Sega Genesis Classics on the PS4Classic Gaming Quarterly2018-06-04 | On this episode of CGQ Live, let's check out Sega Genesis Classics on the PS4. Big thanks to Sega for sponsoring the stream! If you'd like more information on the game, be sure to visit: http://ravn.ly/SGC_ClassicGamingQuarterly
If you'd like to have an official Classic Gaming Quarterly post card sent to you free of charge, all you have to do is send a post card from your home area in to the show, at:
Classic Gaming Quarterly PO Box 73126 Davis, CA 95617CGQ Live Ep. 2 - Sega Genesis Classics on the PS4Classic Gaming Quarterly2018-06-04 | On this episode of CGQ Live, let's check out Sega Genesis Classics on the PS4. Big thanks to Sega for sponsoring the stream! If you'd like more information on the game, be sure to visit: http://ravn.ly/SGC_ClassicGamingQuarterly
If you'd like to have an official Classic Gaming Quarterly post card sent to you free of charge, all you have to do is send a post card from your home area in to the show, at:
Classic Gaming Quarterly PO Box 73126 Davis, CA 95617Nintendo Power Issue #7 - July/Aug 1989Classic Gaming Quarterly2018-04-21 | Episode 52 - The last Nintendo Power read-through I did ended up being the most popular video in the series, so let's do it again! This is the 1-year anniversary issue and only the 7th issue of the magazine. A great line-up of games includes Mega Man 2, Dragon Warrior, Journey to Silius, Super Off-Road, and many more!
Show notes:
- I wasn't planning on making this episode right now because I have other videos coming down the pipe, but this sponsorship opportunity came along, so I wanted to take advantage. No doubt a few vocal naysayers are going to have a problem with this, but I really was serious when I said that we need stuff like this if the show is going to continue. Or at the very least, the magazine read-throughs.
- I smashed my thumb in my car door, that’s why there’s a black spot. It's almost gone.
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadPSM PlayStation Magazine Issue #3 - November 1997Classic Gaming Quarterly2018-03-26 | Episode 51 - We're trying something new this time in that I am doing a "blind" read-through, meaning that I have not read this issue prior to recording. This is, for me, the "long lost" PSM issue #3, in that I bought #'s 1 & 2 off of the newsstand, and my subscription started with issue 4. Tons of great games got coverage in this issue, including Gran Turismo, Crash Bandicoot 2, Resident Evil 2, Colony Wars, and many more!
Show notes:
- I smashed my thumb in my car door, that’s why there’s a black spot. Anyone that leaves a comment asking about it will receive 1 CGQ demerit. 10 demerits leads to a warning. 3 warning leads to a censure. 3 censures means that you are grounded from video games for 1 week.
- While I did not open this issue until we did it together on-camera, RetroMags had a brief summary of the issue that listed the games covered. I did a little bit of background research based on that list, so that I wouldn’t look like a complete dumb-dumb (at least not any more than usual) during this episode.
- The battery for my other camera was dead, so that’s why there is no second “face” camera this time. Frankly, I think the episode is fine without it and I don’t miss it (it was taking screen time away from the magazine) so I am probably not going to bring it back.
- I am thinking about starting a “CGQ Magazine Club” on Patreon. The launch videos and their ilk do not need any financial assistance, but these magazine read-throughs get relatively low views. So I might do a deal where people can become patrons of the “Let’s Read” episodes, where you would donate on a per-episode rather than per-month basis. Let me know what you guys think.
- The sweater is from Toyota Gazoo Racing, the Toyota factory racing team that competes in the World Endurance Championship (including the 24 Hours of Le Mans). WEC’s LMP1 cars are the fastest closed-wheel race cars in the world.
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Episode 50 - When the Super Nintendo launched in August of 1991, its launch lineup was solid, but small. The legendary Super Mario World was of course the pack-in game, but the only other games on the shelf that day were Pilotwings and F-Zero. While Sega would latch on to the fact that, having released two years prior, the Genesis had a much larger library, several games were released on the Super Nintendo in 1991 that have come to be considered absolute classics on the system. Gradius III, one of the best shooters on the console, came out about a week after launch, and other noteworthy titles released that year include ActRaiser, Final Fantasy II, Super Ghouls'n Ghosts, and Super Castlevania IV.
Show Notes:
- That is veteran character actor “Mike Starr” in the SNES commercial at the beginning of the video.
- This is the longest "documentary" style episode I've ever made, at just over 1 hour long.
- The Legend of Zelda: A Link to the Past was originally announced as an Autumn 1991 release, but the game was delayed until early 1992.
- Work began on this video in June of 2017, and the episode was finished 10 minutes before midnight on December 31st.
- All gameplay footage was captured using an RGB-modded model 2 Super Nintendo upscaled through a Framemeister and recorded using an Elgato Game Capture HD.
Classic Gaming Quarterly PO Box 73126 Davis, CA 95617
#CGQuarterly #LaunchVids #SuperNintendoGamePro Issue #1 - May/June 1989Classic Gaming Quarterly2017-09-17 | Episode 49 - The premiere issue of GamePro, from May/June of 1989. A multi-platform magazine based in the Bay Area of California, it started out as a bimonthly periodical, but switched to monthly after just 3 issues. GamePro and Electronic Gaming Monthly were the two most-popular multiplatform gaming magazines in the 1990's, covering both sides of the 16-bit console wars. GamePro also had an associated TV show in the early 90's, called GamePro TV and hosted by J.D. Roth. While EGM targeted teenage gamers, GamePro went after a younger crowd, featuring shorter, more easily digestible articles and cartoony graphics.
This first issue, as expected, primarily covers the Nintendo Entertainment System, but also touches on the Sega Master System, and to a much lesser extent, the Atari 7800 ProSystem. In the earlier days of the magazine, GamePro had not yet taken on the "kiddie" persona, and featured longer-form editorial content and scoreless reviews.
Show notes:
- I used a lavalier mic to record this entire episode. It isn't terrible, but I much prefer the sound that I get out of my AT 2020 mics.
- I recorded all of the game play footage for this episode using a RetroPie-equipped Raspberry Pi plumbed into my Elgato. Normally I'm not a fan of capturing emulator footage, but I think it's OK for these magazine readthroughs, and it's a lot more convenient.
- This issue of GamePro was generously donated to the show by "Brian" from Ottawa, Ontario. Thanks, Brian!
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadNintendo Power Issue #1 - July/August 1988Classic Gaming Quarterly2017-07-23 | Episode 48 - The premiere issue of Nintendo Power, from the summer of 1988. Nintendo had been sending out a free newsletter, the Nintendo Fun Club News, to registered Nintendo owners. But in the summer 0f 1988, they made the shift to a full-blown, Nintendo-centric magazine. Nintendo Power was available on the news stands for $3.50, or a 6-issue, 1-year subscription could be purchased for $15. In this first issue of the magazine, such NES classic as Super Mario Bros. 2, Contra, and Double Dragon are covered in-depth, along with previews of upcoming games like Marble Madness and Gun.Smoke.
For many gamers of my generation, this was the first magazine we ever owned. As such, its iconic status really can't be over-stated. I personally never had a subscription to Nintendo Power because we just didn't have the money, but I often read my best friend's issues and to this day the nostalgia pours off of each page.
Show notes:
- This is the first episode of the show in which I used a 2-camera setup. I think this helps break things up visually and makes the show more interesting. The second camera also gives me "someone" to talk to when I'm relating personal anecdotes about the games being discussed.
- I have wanted to do a read-through of this issue since I got the idea to do these magazine videos, but wanted to wait until I thought I had the hang of it well enough. Based on how this episode turned out, I'm glad that I waited.
- Portions of this episode were recorded on three separate days, but I always put the same shirt back on, to maintain continuity.
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadMega Play Issue #5 - July/August 1991Classic Gaming Quarterly2017-07-02 | Episode 47 - Let's read Mega Play magazine, issue #5 from July/August of 1991. This was a Sega-centric magazine from the publishers of EGM. By the summer of 1991, the Genesis had been out for just shy of 2 years. The Super Nintendo was about to be released, so Sega needed to bring their A-game, because they were no longer competing against an 8-bit system. Games featured in this issue include Streets of Rage, Golden Axe 2, NHL Hockey, Turrican, Zero Wing, and more!
This particular issue was chosen based on multiple viewer requests. If there's a particular issue that you'd like to see featured on the show, please let me know.
-The white balance in this episode is a little bit wonky because I accidentally had one of those gimmicky "scenes" activated on my camera. Stupid touch screen.
- While the audio for the read-through itself was recorded using the same AT2020 mic that I always use, the intro audio was recorded using a "Giant Squid" lavalier mic plugged straight into the camera. I am not 100% sold on this mic yet.
- All game play footage was recorded from actual game hardware using an XRGB-Mini "Framemeister" and an Elgato Game Capture HD.
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Episode 46 - Although the history of 3D gaming stretches all the way back to the very early 1980's, outside of the arcades it didn't start in earnest until the early 90s. The 3DO Interactive Mulitplayer and Atari Jaguar both launched in 1993, Nintendo used the Super FX chip to create polygonal 3D games like Star Fox and Stunt Race FX on the Super Nintendo, while Sega used the SVP chip to create a home port of arcade hit Virtua Racing on the Genesis. In 1993, Nintendo partnered with Silicon Graphics to develop their next-generation hardware, while in 1995, the release of both the Sega Saturn and Sony Playstation signaled the "real" beginning of home 3D gaming. After numerous delays, Nintendo finally joined the next generation of consoles, as the Nintendo 64 was launched in Japan and North America in mid 1996. Although many gamers who grew up playing the Nintendo Entertainment System had, by the mid 90's, moved on to more "grown-up" systems like the Playstation and Saturn, the Nintendo 64 was a big part of the 90's childhood, and made Nintendo fanatics out of a whole new generation of gamers.
#CGQuarterly #LaunchVids #Nintendo64CGQ&A Ep. 2 - Appreciating Historys Less-Loved ConsolesClassic Gaming Quarterly2017-03-28 | Episode 40 - On this second episode of "CGQ&A", I announce a new part of the CGQ media empire, and of course field some more viewer questions. You should buy a Sega CD but probably avoid the Atari Jaguar unless you have a high tolerance for games that, instead of aging like a fine wine, turn into vinegar.
Show notes:
- I'm sitting on the floor in this episode. This is probably going to be the norm on the new channel. I mostly do this because then I can clamp my lights to the edge of my desk.
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)Electronic Gaming Monthly Issue #6 - January 1990Classic Gaming Quarterly2017-02-21 | Episode 45 - Let's read Electronic Gaming Monthly issue #6 from January of 1990. This is the oldest issue of EGM that we have in the CGQ archives. At this time, Nintendo controlled about 90% of the video game market with the NES, but NEC's TurboGrafx-16 and Sega's Genesis had both been out for about 4 months, and the Game Boy had been out for about 5. Notable games featured in this issue include Batman and DuckTales on the NES, Ghouls 'N Ghosts, Rambo III, and Forgotten Worlds on the Genesis, and Dragon Spirit and Galaga '90 on the TurboGrafx-16.
Show notes:
- This is the first episode of Classic Gaming Quarterly to be shot with our new Sony AX-53 4K camcorder. While I'm not planning on uploading most videos in 4K, I think that it helps the magazine read-throughs by giving viewers a higher-resolution viewing option.
- While the audio for the read-through itself was recorded using the same AT2020 mic that I always use, the intro and outro audio was recorded using a Sony ECM-CS3 lavalier mic plugged straight into the camera. This is the first episode in which this mic was used.
- This is the second "Let's Read" episode to feature an issue of EGM.
- All NES footage was recorded from actual game hardware using an XRGB-Mini "Framemeister" and an Elgato Game Capture HD. Footage of Genesis, TurboGrafx-16, and Game Boy games were recorded using OpenEmu because I was too lazy to hook up the consoles.
- I really liked what I did with the iPad during the show intro. I think I might start doing that from now on.
- The fabric underneath the magazine is actually a pillowcase. The artwork on it is from "The Avengers"
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Episode 44 - The launch of the Sega Genesis in 1989. Sega first entered the home console market in 1983 with the SG-1000, which was released in Asia, Australia, and some parts of Europe. In 1985, the hardware was upgraded and a new system, the Mark III was released. This would become the "Sega Master System" around the world, and although it was only really successful in Europe and Brazil, it blazed the trail for Sega's next system, the 16-bit Mega Drive.
The Mega Drive, designed around the Motorola 68000 CPU (previously used in Sega's "System 16" arcade hardware" was released in Japan in November of 1988, and was brought over to North America as the "Genesis" less than a year later. Launching on August 14, 1989, the system came bundled with Altered Beast, and 5 additional games were available on day 1: Space Harrier II, Last Battle, Super Thunder Blade, Tommy Lasorda Baseball, and Thunder Force II.
Initially Sega was competing with NEC's TurboGrafx-16, launched just a week after the Genesis. But Sega's superior hardware and marketing caused the Turbografx to quickly lose ground. For 2 years, the Genesis was the only 16-bit home console on the market, until the Super Nintendo was released in the late summer of 1991. This kicked off the infamous "16-bit Console War", which was a back-and-forth affair, with Sega at one point outselling Nintendo, but ultimately aged hardware and poor decisions by Sega of Japan led to Nintendo ultimately winning out.
The Genesis was succeeded by the Sega Saturn in 1995, and the Dreamcast in 1999. The former was not a success in North America but was Sega's best-selling system at home. The Dreamcast was an excellent arcade-at-home system that also had a number of excellent home-exclusive titles, but was ultimately Sega's final entry in the hardware market.
The Genesis was Sega's most iconic and successful console worldwide.
Show Notes:
- Much of this show was produced in tandem with the Sega Master System launch episode.
- The original "Launch of the Sega Genesis" episode was published on May 4, 2014, and was retired with almost 120,000 views. That video had comparatively low production value due to its age, which is why it was replaced.
- The System-16 board pictured in this episode is Golden Axe, and was the board used in the "History of Golden Axe" episode.
- All arcade footage used in this episode was generated using emulation. All home console footage was captured from actual hardware.
- The bulk of this episode was produced during a 5-day stretch in which I was working on it up to 16 hours per day.
- I found not one but two ways to sneak references to Ayrton Senna into this episode.
Sega was originally founded in the late 40's as "Service Games", known in Japan as Nihon Goraku Bussan. In the mid 1960's, they merged with David Rosen's company "Rosen Enterprises", becoming Sega Enterprises, Ltd. Sega first entered the home video game market with the "SG-1000" in 1983. This console was redesigned, creating the "Mark II" in 1984, and the Mark III was released in 1985. The Mark III was completely (cosmetically) redesigned and released in North America in 1986 as the "Sega System", later known as the "Master System". Depending on which bundle you bought, the system came packaged with Hang on and either Astro Warrior or Safari Hunt, the latter bundle also including the Sega Light Phaser. Five additional games were available for purchase at launch, including Choplifter, Fantasy Zone, World Grand Prix, Transbot, and Ghost House.
In 1987, the Master System was released in Great Britain by the massively-popular budget software publisher Mastertronic, who up to that point had been focused on releasing low-cost games for British 8-bit home computers like the ZX Spectrum. Mastertronic was purchased by Richard Branson and folded into the Virgin Group, becoming "Virgin Mastertronic". With little competition from other home console makers, most-notably Nintendo, while the aforementioned 8-bit home computers were beginning to show their age, the Master System went on to capture the lion's share of the market. The Master System was much more successful in Europe than in the United States, selling more than 3 times as many consoles there. So successful were Virgin Mastertronic at marketing the Master System, that the company was bought out by Sega in 1991, becoming Sega of Europe.
In 1989, the Master System was released in Brazil by Tectoy. Brazil's population was almost as large as the United States, and they had just as much interest in video games, but the country had also been largely ignored by Nintendo. Arcade games were quite popular; so popular in fact that Taito had a dedicated Brazilian division of the company. The Atari 2600 had been released there and achieved success, as well. The Master System was a massive success in Brazil, selling 5 million units which accounts for almost half of total worldwide sales.
While the Sega Genesis was ultimately a massive hit in the United States, it was an uphill battle thanks to the relative failure of the Master System here. But the trail blazed by Sega's 8-bit system in Europe and Brazil made the Mega Drive a much easier sell, and once again Sega beat Nintendo in those territories.
Show Notes:
- I only said "weekend rental" once in this episode.
- I made sure to add accurate closed captions, bearing in mind that Eric may be hard for some people to understand due to his Brazilian accent. These will also make it easier for non-English speakers to watch the show with translated captions, which I am hoping will make it more accessible to the Brazilian audience.
- The original Sega Master System launch lineup has been confirmed by two independent period-published periodicals; the Milwaukee Journal and the "Computer Entertainer" newsletter.
- This episode marks the first time that I have had guests on my show.
- This episode marks the first time that I have covered the launch of a true 8-bit system (TG-16 doesn't count!)
- This episode is, to date, the longest launch episode that I have produced.
- Most of the gameplay footage in this episode was created using a Genesis console that has been modified for optimal RGB video quality. Because the Genesis is not backwards-compatible with SG-1000 games, an unmodified Master System console was used, which is why those games show noticeable "jail bars".
- The footage demonstrating Double Dragon with FM sound was generated using a "Power Base Mini FM", which is an adapter that allows you to play Master System games on your Genesis while adding FM functionality. I bought it specifically to use in this episode. I was also a little bit drunk, which generally makes me loosey-goosey with the CGQ corporate card.
- Speaking of buying stuff for the show, I bought the boxed copies of Hang On/Astro Warrior and Hang On/Safari Hunt just so that I could use them to take the pictures used in this episode.
#CGQuarterly #LaunchVids #SegaMasterSystemMega Everdrive X5 for the Sega Genesis & Mega DriveClassic Gaming Quarterly2016-10-28 | Episode 42 - This week on the show, I take a look at the newest product in the Everdrive line; the Mega Everdrive X5 for the Sega Genesis and Sega Mega Drive. This product allows you to load games directly from an SD card, so that you can play ROMs without using an emulator. You can also use it with your 32X. You can not however load Sega CD ISOs onto it. Buy yours at shop.krikzz.com
** THIS PRODUCT WAS PROVIDED TO THE SHOW FOR PROMOTIONAL PURPOSES ** I happen to think that Everdrives are awesome, but this video should NOT be viewed as an objective, journalistic review.
I can not help you find ROMs so please don't ask.
Show notes:
- The Mega Everdrive X5 featured in this video was provided to the show free-of-charge by Krikzz.
- This is the first episode of the show to feature an end card.
- Sorry that the intro and outro audio has a bit of reverb. Stupid GarageBand.
- After I made this video, I gave this Mega Everdrive X5 to my friend Santino. Hey Tino!!!
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)GamePro Issue #4 - November 1989Classic Gaming Quarterly2016-10-26 | Episode 41 - Let's read GamePro issue #4 from November of 1989. This is the oldest issue of GamePro that we have in the CGQ archives, and is an interesting read because it comes from a time when the 8-bit consoles (primarily the NES) were still king. Although this issue was on newsstands after the launch of both the Genesis and TurboGrafx-16, the bulk of the issue was likely written before those consoles were actually in stores. Gamepro began as a bimonthly magazine, but became monthly starting with this issue.
Show notes:
- This is the first episode of Classic Gaming Quarterly to be shot with our new Canon 6D. The lens used was a Canon 28mm f/2.8. This means that the 24mm lens that we bought to use with our 60D body specifically for these read-throughs will never get used for that purpose.
- Speaking of the Canon 6D, the wider shooting angle that it allows due to its full-frame sensor allowed me to slightly change the angle and location of the live action intro/outro.
- The footage of Road Runner (Atari 2600), Double Dragon and Ninja Golf (Atari 7800), and Golden Axe (Arcade) was recorded using the OpenEmu emulator. All other footage was recorded from actual game hardware using an XRGB-Mini "Framemeister" and an Elgato Game Capture HD.
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Both on-camera and off-camera voiceover/narration is recorded using an Audio Technica AT2020 microphone interfaced with a computer using a Shure X2u XLR to USB interface. Audio recording and editing is done in Garage Band and Audacity.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
#CGQuarterly #LetsReadCGQ&A Ep. 1 - The Good Old Days of Video Game Collecting & Adventures in Time TravelClassic Gaming Quarterly2016-09-04 | Episode 40 - On this inaugural episode of "CGQ&A", I field some viewer questions, and some friends stop by to talk about the console launch they'd most like to re-live.
Please take a moment to visit the people who were generous enough with their time to make an appearance on my show!
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)Everdrive GBA X5 for the Game Boy AdvanceClassic Gaming Quarterly2016-08-07 | Episode 39 - This week on the show, I take a look at the newest product in the Everdrive line; the Everdrive GBA X5 for the Nintendo Game Boy Advance. This product allows you to load games directly from an SD card, so that you can play ROMs without using an emulator. This is a must-have product for Game Boy Advance fans! This will NOT allow you to play GB and GBC ROMs on a GBA. PLEASE DO NOT ASK ME WHERE TO GET ROMS!
** THIS PRODUCT WAS PROVIDED TO THE SHOW FOR PROMOTIONAL PURPOSES ** I happen to think that Everdrives are awesome, but this video should NOT be viewed as an objective, journalistic review.
Show notes:
- The Everdrive GBA X5 featured in this video was provided to the show free-of-charge by Krikzz.
- Sorry that some of the footage is grainy. I was shooting in low light for most of this episode.
- I think this is the first time that I recorded gameplay footage by pointing a camera at the screen.
- This is the first episode of the show in which I wore a CGQ t-shirt.
- I used the photo enlargement stand normally used for "Let's Read" episodes to shoot much of the footage in this episode.
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)Die Hard GameFan Issue #2 - December 1992Classic Gaming Quarterly2016-03-07 | Episode 37 - Let's read Die Hard GameFan volume 1 issue 2 from December of 1992, but first let's just take a quick look at how the magazine got started:
Diehard Game Club was a video game store and mail order business in Tarzana California. The store was owned by Dave Halverson, who back then advertised his mail order business in the back of Electronic Gaming Monthly. These advertisements were created by a guy named Tim Lindquist, a layout artist who had a side-job doing freelance ad design. Halverson started distributing quarterly game catalogs to his customers, and hired Lindquist to design them. In late 1992 these catalogs morphed into the magazine Diehard Game Fan. The first issue of the magazine was actually self-published and printed at Lindquist's day job at “TV Fanfare Publications”, who published free-to-distribute magazines like “Sports & Soaps” One of the employees at the store actually drove around the Los Angeles area dropping stacks of this issue off, for free, to any newsstand willing to sell them. By the time the second issue was ready to print, Halverson had made a deal with a magazine distributor, and Diehard Gamefan was available nation-wide.
Show notes:
- This is the first magazine readthrough that I've done in almost exactly a year. I was planning on stopping the series, but have gotten requests for more.
- I am still very unhappy with the quality of the video footage of the magazine itself (which is part of the reason why I stopped doing these). Unfortunately, if I don't shoot in lower light, there is too much glare from the glossy paper of the magazine. Still working on figuring out a better lighting scheme.
- This should have been a quick episode to produce, but I wanted to up the production quality by overlaying footage of the games I was talking about, and I wanted to add the section at the beginning covering the history of the magazine. This made the episode take at least 10x longer to put together.
- All video game footage featured in this episode was recorded using an emulator (either OpenEmu or MAME), because it just wasn't worth recording actual hardware when I was only going to use 10 or so seconds of the footage.
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a MacBook Pro using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons.
Episode 36 - The history of NHL '94. Rightfully, one of the most beloved sports games of the classic era, NHL 94 was released on the Sega Genesis in September 1993, on the Super Nintendo in October of 1993, and the Sega CD in January of 1994. It was the last game in the NHL Hockey series before EA decided to change the direction of the series, and there was a bit of a mis-step in 1995 before the series was back to form for NHL 96. By this time, the Genesis had lost some of its luster compared to the Super Nintendo, and with the release of the Sega Saturn and Sony Playstation in 1995, many hardcore gamers had begun moving on to the next generation of consoles. As an interesting aside, the game engine from NHL 94 was used to create Mutant League Hockey.
Show Notes:
- At around the 11 minute mark, I said "Most NHL '94 aficionados prefer this game over the Genesis version" when discussing the Super Nintendo release of the game. I meant to say "some" instead of "most", the implication being that most people prefer the Genesis game, but a handful of folks favor the SNES release. I had to re-record this section of the narration, and somehow accidentally replaced the word without realizing it until the episode had been uploaded. This is disappointing since I watch the video several times to make adjustments and weed out errors, but this one slipped through. I am now prepared to have every Tom, Dick, and Harry "correct" me by telling me that it's actually the Genesis version that everyone loves.
- Yes, I know that "NHL Hockey" for the DOS PC is considered by some to be the PC version of NHL '94 due to it carrying that name in some territories. It is a completely different game, so I felt that it was outside the purview of this episode.
- The equalization of the voice track is inconsistent because I had to re-record some segments. This probably bothers me more than it will bother you.
- This episode marks the first time that I have use my Elgato to record anything other than a "retro" console.
- In theory, this episode was going to be a quick and easy one. NHL '94 has a much more rich history than I originally thought. And I actually left stuff out that I thought was too obscure for most people to care about.
- Yes, I am a Detroit Red Wings fan even though I live in Northern California. It stems from the fact that I was a huge Home Improvement fan in the early 90's, and Tim Allen, a Wings fan, regularly mentioned them on the show. For that reason alone I would always play as the Wings when playing a video game, and that evolved into me becoming a fan of the team. Probably the dumbest reason to support a sports team that I have ever heard, but it's the truth.
- This is the second episode in a row for which I am legitimately concerned about getting a copyright strike, this time due to the Swingers footage. But come on, how could I leave it out?
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a MacBook Pro using Final Cut Pro X.
All box art featured in CGQ videos comes from The Cover Project, found at thecoverproject.net. Check them out for all of your video game insert needs.
Episode 35 - The North American launch of the Sega Saturn. The Saturn was surprise-launched on May 11, 1995 along with 6 games. Virtua Fighter was the pack-in, while Daytona USA, Panzer Dragoon, Clockwork Knight, Worldwide Soccer: Sega International Victory Goal Edition, and Pebble Beach Golf Links were also available.
Show Notes:
- This was the first episode for which the gameplay footage was recorded in RGB instead of s-video.
- This was only the second episode featuring the Sega Saturn.
- This was the fourth episode covering the launch of a console.
- The video sequence featuring Takenubo Mitsuyoshi is from a Karaoke commercial, and is the property of Sega Games Co., Ltd.
- This was the first episode featuring the new channel art in the intro, although the old art is still (temporarily) being used in the end credits.
- The Sony PVM is not currently on my desk because I am using an XRGB-mini setup, but I still have the PVMs.
- No, I do not smoke. The ashtray on my desk is a Japanese arcade ashtray that use to keep small things in.
- This is the first episode featuring “show notes” in the description.
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
#CGQuarterly #LaunchVids #SegaSaturnElevator Action Returns for the Sega SaturnClassic Gaming Quarterly2015-10-12 | Episode 34 - I really dislike the term "hidden gem" because it's the go-to phrase for YouTube click-bait creators, but Elevator Action really does fall squarely into that category. Released by Taito into the arcades in 1994, it was the follow-up to the original 1983 arcade game, which itself was released on the NES. Elevator Action Returns was ported to the Sega Saturn by Ving in 1997, and unfortunately was not released on the Saturn outside of Japan. The game sells for well north of $100 on eBay, but if you're just looking to play the game, you can pick up Taito Legends 2 on either the Playstation 2 or Xbox, as it includes the original arcade version of the game. Do something, because Elevator Action Returns is an awesome game.
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)Shinobi for the Sega Master SystemClassic Gaming Quarterly2015-10-05 | Episode 33 - This week on the show we take a look back at Shinobi on the Sega Master System, after covering The Revenge of Shinobi on last month's "The Genesis in 1989" retrospective. This game is probably best known for the first-person shuriken-throwing bonus stages, but it's an excellent side-scrolling action game that any Master System owner should check out!
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)Ghosts N Goblins for the NESClassic Gaming Quarterly2015-09-01 | Episode 32 - This week on the show, we take a look back at Ghosts 'N Goblins on the NES, after covering Ghouls 'N Ghosts on last week's "Genesis in 1989" retrospective. This game has always been famous for its unforgiving difficulty, but is a classic Capcom arcade title that is absolutely worth playing anyway.
All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs.
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)The Sega Genesis in 1989 | Classic Gaming QuarterlyClassic Gaming Quarterly2015-08-18 | Episode 31 - The Sega Genesis in 1989. This week on the show, we take a look at the games released for the Sega Genesis in the months after its launch, and up through its first holiday season. These include World Championship Soccer, Ghouls 'N Ghosts, Arnold Palmer Tournament Golf, Rambo III, Super Hang-On, Forgotten Worlds, Mystic Defender, Zoom!, and The Revenge of Shinobi.
World Championship Soccer is the clear stinker here, with Zoom! clearly in the "meh" category. All of the other games are absolutely worth a look though, as the Genesis really followed up the launch with a slew of quality titles!
#CGQuarterly #LaunchVids #SegaGenesisThe Launch of the TurboGrafx-16 (1989) | Classic Gaming QuarterlyClassic Gaming Quarterly2015-07-13 | Episode 30 - This week on the show, it's the third installment in the "Launch Spectacular" series, the launch of the TurboGrafx-16! We take a brief look at the history of NEC, Hudson Soft, and their joint venture that started in 1987. We also take a look at all of the "launch window" games for the North American release, including Keith Courage in Alpha Zones, The Legendary Axe, Victory Run, Alien Crush, China Warrior, Power Golf, Vigilante, Blazing Lazers, and Dungeon Explorer. Re-live the old days, or discover then for the first time!