I've had a very bad sleep. Too hot, too much mosquitos. In order to force myself to tire enough to lose consciousness, I listened to music from Command and Conquer Remastered and Shadow the Hedgehog.And when I got to Just Do It Up, I noticed some melody similarities with Final Haunt...
And then I've got an idea - the same one which got made "Floria Haunt"
The gameplay is from Shadow the Hedgehog.
Music: Final Haunt - Shadow the Hedgehog
Just Do It Up - The Tiberian Sons
And once again - if you feel you can make a better mix - I support your efforts.
Just Haunt It Up [Final Haunt/Just Do It Up mix]Crepar Additional2020-07-28 | Hello once again.
I've had a very bad sleep. Too hot, too much mosquitos. In order to force myself to tire enough to lose consciousness, I listened to music from Command and Conquer Remastered and Shadow the Hedgehog.And when I got to Just Do It Up, I noticed some melody similarities with Final Haunt...
And then I've got an idea - the same one which got made "Floria Haunt"
The gameplay is from Shadow the Hedgehog.
Music: Final Haunt - Shadow the Hedgehog
Just Do It Up - The Tiberian Sons
And once again - if you feel you can make a better mix - I support your efforts.(30-plus minute extension) The Talos Principle 2 - Cosmic Duty, first 48 seconds loopedCrepar Additional2024-10-19 | Hello again.
Just decided to have a little fun looping this song's first moments.
The screenshot is from P5 Royalty version because it did kinda fit, plus I didn't play TTP2... yet.
Credits: Damjan Mravunac - for creating the full song, I used the OST version(Stupid mix) Quaking Company // Quake 1 N64 Level Complete plus Lethal Company boombox tuneCrepar Additional2024-02-18 | Hello again.
I couldn't resist when I've heard it, so... Watch out, Lethal Company is some sorts of a musical stealth sequel to Quake 1's N64 version! (jk)
It'd be really funny if it fits Final Haunt from Shady the Hedgy too!
Credits: Aubrey Hodges - for Quake 1 N64's "Level Complete" track Lethal Company devs - for their boombox tune which sounded quite a bit like Hodges's trackCyberdemon with Ra Gnaar RockCrepar Additional2023-07-14 | Hello again.
Some time ago, I badly joked about a particular fight in Serious Sam: Siberian Mayhem reminding me of Doom 2016's battle with Cyberdemon.
Well, this is the logical conclusion of that joke.
Credits: Damjan Mravunac - for creating Ra Gnaar Rock trackManiacally Smiling Shepard fights the Cloud KeeperCrepar Additional2023-04-13 | Hello again.
Well, it's not the thing that was originally intended... but nevertheless, it IS the actual third time Maniacally Smiling Shepard appears here.
After losing yet another match in his more-or-less favourite fighting game to his long-time rival, "Cloud Keeper", MSS was really sore about his continued defeats against the rival, so he began to search for the opportunity to humiliate him. As he managed to find out on the forums, his arch-rival was no other than the actual cloud, and he was playing the game not too far away. As MSS hated clouds more than anything else, he teamed up with two other defeated challengers to confront Cloud Keeper in a local space asteroid computer club to elevate their rivalry to the next, non-virtual level.
Music: Shadow the Hedgy - Event: Forth into the Black TK8 - Fist meets Fate (September 2022 trailer song), YellowMotion's extension
Credits: YellowMotion - for above-mentioned high-quality extension of TK8's songCraig and Tsar in T5 ending, still voiced by TF2 Heavy and SoldierCrepar Additional2023-04-08 | Hello again.
Craig and Tsar try to reclaim their long-lost champion title in a WNN tag fight against Advent and Archon after Craig's return to the ring. However, they have to fight what are most probably voice shifters, as their challengers can change voices mid-fight.
This is probably the last video about Craig, because his T6's endings aren't that fun and I don't expect to see his ending in T8, as well as Tsar's (including his armored counterpart). But, if talking about them - if I have an idea how to make "TK in Meet the Spy", T6's endings are probably my first picks to use.
Voices: Craig - TF2 Heavy Tsar - TF2 Soldier Advent/(mostly) Dark Challenger - ADVENT soldier from second XCOM Archon/(mostly) Light Challenger - Archon from second XCOM Background voice - competitive stream host from Russian version of Dota 2's semi-advertisment made by a particular razor gel
PS: both Craig and Tsar's T5 endings have some huge problems with model no-clipping. Not as huge as Askazama/Emilie's endings in T7 though!(30-plus minute extension) Serious Sam: Siberian Mayhem - Main Menu theme during HalloweenCrepar Additional2023-03-31 | Hello again.
This is the music track, about which existence I've learned during my Siberian Mayhem's replaythrough. It should have played in main menu during Halloween, but for some reason I've missed it. Really, didn't know about the track being there beforehand. But here it is, anyway. And it's nice to listen - as expected from Damjan Mravunac. Plus the manly chord, which I enjoy to hear.
Credits: Damjan Mravunac - for creating the song that not many of us did hear when it was intended
PS: track in game files had a perfect length of 1 minute 30 seconds - it was by far the easiest extension to get into one hour time loop; the actual exact length of this video is a flawless one hour instead of 1:00:01 you see.(For fun) Stunning WaltonCrepar Additional2023-03-30 | Hello again.
I've been replaying the original Deus Ex lately with GMDX, doing the "aggressive purist pacifist" playthrough (stun everyone hostile if possible, bypass them if they're immune, but no mercy against robots and transgenics).
And there's Walton - I originally intended to skip him by going fast, but then I've thought - hey, if I managed to save Gunther from a killphrase (not much luck with Anna though) with my baton, maybe he could be saved too?
I decided to check the wiki - he was resistant to all stunning damage... except the one from gas grenades and tranquilizer darts, with a huge (-90%) malus, but confirming he was stunnable. And that's how it went.
What I did here: - I shot him with pistol before he went into cloaking: that means he has low health - I started shooting him with darts, with only one pistol shot afterwards to ensure he was really low on health - When he starts just running around like UNATCO, NSF and all other troopers, then it's time to make a control shot and save Walton from an otherwise explosive defeat
Honestly, I don't know if it's possible to take him down only with the crossbow (or in pure vanilla DX), unless you hoard the darts from the very beginning. But hey, Watchers and Commenters, it was fun to discover for me at least that he can be spared!
PS: brightness amplification FX had to be used thanks to Unreal Engine 1 blanking out the screen when you suffer explosive damage, so that you could at least see somethingКосмические рейнджеры - тема людей, часовая версия // Space Rangers - Human theme, 1-hour extensionCrepar Additional2023-03-24 | ENG: Hello again.
This is the 1-hour extension of theme on Human planets in all three mainline Space Rangers games.
RUS: И снова приветствую.
У меня было непреодолимое желание удлинить тему человеческой цивилизации - одну из моих любимых во всей игре - из своей игры детства, Космических рейнджеров 2 (ну и ещё первой части и HD-версии второй), несмотря на то, что уже давно существуют другие похожие видео на Трубе
Так что вот, даже в час смог вложить музыку - я попробовал сделать так, чтобы переходы не звучали слишком уж больно на ушах, но, как говорится, пойдёт как пойдёт
Чтобы обложка видео не была одной картинкой на протяжении всего часа, я решил использовать задники человеческих планет из всех трёх основных игр* в их максимальном разрешении (т.е. залез внутрь файлов игры и достал png-картинки из gi-формата), и ещё переговоры с собственно посланником правительства в том разрешении, в котором я застал их в своё время (800х600, 1280х1024 и 2560х1440) и с духом своей же части (первая - привет клисаны, вторая - привет доминаторы и третья - привет странный пиратский говорок даже на планетах Коалиции)
Если бы только разработчики не поругались между собой... Может быть, мы бы увидели настоящих третьих Космических рейнджеров, а не ту кальку, которую выставили в Android Market/Google Play. Даже если бы спрос был очень низким из-за смены поколений - новые игроки и нынешние школьники слыхать не слыхали про КР, вместо этого у них одержимость на КСГО, Фортнитах и прочем - я бы купил истинную третью часть чуть ли не сразу. Ах, об этом можно только мечтать теперь, к сожалению...
*Задник из КР2 я доставал из мода для HD-версии и подрезал его до ванильного варианта, потому что в этом моде в оригинальный задник добавлены элементы из HD-задника(Unfunny resounding) Craigs TK5 ending, re-sounded by TF2 and SoC sound clipsCrepar Additional2022-10-27 | Hello again.
The cast: The main character - TF2 Heavy Red boxer - TF2 Sniper Blue boxer - TF2 Medic Referee - TF2 Russian Spy Steve - Shadow of Chernobyl's Loner stalker, variant 2
I've had a strange mood, so... Here you go, technically a prequel to my TF2-zed Arena endings of Tekken Tag 2. Also a prequel to that video where Steve had a voice from Shadow of Chernobyl.
The plot is simple - the man himself is a former Heel-style heavyweight wrestling champion who singlehandely fought the entire stadium a decade ago out of boredom after winning the sixth championship in a row - and won. Being fed up with his glorious retirement, Craig decided to interrupt the match between two aspiring boxers to find out who is better out of two to become a worthy challenger. This goes badly, as none of them were good enough... But Steve, by this moment in this canon just a foreign watcher of boxing, was disgusted by Craig ruining a quite expensive match. Which led Steve to start training in order to punish Craig someday - and eventually starting my series of voice replacements in TK cutscenes. Takes place long before this Craig and King's friendship.
PS: if you're for some reason here - nope, I didn't add any hats to Craig in the video proper(30+ minute extension) Spore - T1/T2 warm/hot planets ambientCrepar Additional2022-08-19 | ==== Began uploading on 2022, August, 19th, 1:08 ====
Hello again.
It's been quite a while since I did extensions, so I decided to do an ambient one this time. The ambient you'll hear plays near the ground, but away from water, on warm and hot T1/T2 planets in Spore. It also plays in Galactic Adventures when an adventure planet has an atmosphere that bypasses "too dense" danger notification. The sound was ripped straight from the game files, because recording that in the game proper has proved to be impossible because of secondary sounds around.
Credits go to the people responsible for sound design in both Spore and its expansion pack.(Crappy adaptation) CNC 3 trailer but its TekkenCrepar Additional2022-08-18 | ==== Began uploading on 2022, August, 18th, 21:29 ====
When stuck with Tekken footage sitting on my hard drive, I had a dilemma - maybe I should recreate something based only on Tekken footage.
There was only two clear choices for me - either Tiberian Sun trailer or Tiberium Wars one. Because Tiberian Sun was quite a bit longer, I went with Tiberium Wars.
It is unfunny and definitely not pretty, yes, but I did somewhat get a laugh out of Baek being a stand-in for General Granger and Wang in control of GDI.
Maybe I'll do something else with the footage, but it's highly unlikely - the same thing is with Maniacally Smiling Shepard: I have the footage and the script, but I don't want to edit it so much... And nope, I won't do the reverse (Tekken but it's Command and Conquer) because I don't know how to do it correctly at all, but if you're up for the challenge, you might attempt the task if you'll find it fun.(30+ minute extension) XCOM UFO Defense (PSX) - BasescapeCrepar Additional2022-05-28 | Hello again.
This is an extension of the second less-known track that were exclusive to PSX version of UFO Defense.
Compared to the previous version, which was uploaded because of echo in existing one of another YT user... this one I've uploaded just for fun. From the same emulator as well (BizHawk).
The problem with popping sounds applies here as well. Similarly, I hope that it wouldn't be in your case.
Credits: The aforementioned YT user - without the videos from the user I wouldn't know about the existence of these two tracks, so a HUGE thumbs up for the discovery John Broomhall - the original UFO Defense composer And the composer who remixed everything into PSX music, I enjoy PSX tracks quite more than their original versions(30+ minute extension) XCOM UFO Defense (PSX) - Main MenuCrepar Additional2022-05-28 | Hello again.
This is an extension of one out of two less-known tracks that were exclusive to PSX version of UFO Defense. The reason why I did this - the previous iteration from another YT user had some real echo. So, I tried to fix the issue through recording in BizHawk emulator - hence this extension.
I had a problem with some popping sounds in my headphones, but I hope that you wouldn't. Because otherwise... oh boy.
Credits: The aforementioned YT user - without the videos from the user I wouldn't know about the existence of these two tracks, so a HUGE thumbs up for the discovery John Broomhall - the original UFO Defense composer And the composer who remixed everything into PSX music, I enjoy PSX tracks quite more than their original versions(30-minute extension) XCOM Chimerian Squadron - Battle for City 31, Part 3 (in-game version)Crepar Additional2022-05-13 | Hello again.
This is without the doubt the best song in the game. And 2K decided to use its worse, more-heroic-sounding (Part 4) version in the OST. What an amazing decision.(30+ minute extension) Serious Sam 4: Siberian Mayhem - Citadels End (Citadel Fight Remix)Crepar Additional2022-05-12 | Hello again.
If this remix played out in the actual Citadel stage, chances are that it would be used for a boss battle. It has that dynamic right here. I can only hope though that there could be a demand to remix Siriusopolis Uptown and Shield Generator songs, that would be great...
Credits to Damjan Mravunac for creating the song.(For fun?) Tekken Tag 2 - Arena endings with TF2 voicesCrepar Additional2022-05-10 | Hello again.
Did this, because I was bored once more.
So, the list of actors: Armor King - Demoman Julia/Jaycee - Femscout Marduk - Heavy King - Soldier
All of them speak in english.
Credits: DustyOldRoses - she voiced Femscout, the pack with her quotes can be found here: gamebanana.com/sounds/37780 Rick May (Soldier; RIP) and Gary Schwartz (Heavy, Demoman) from vanilla TF2
PS: on the question how I manage to cut almost all of original endings' voice acting - RPCS3 emulator's footage was recorded the way that almost every piece of dialogue was in the left ear. With some degrade of sound quality, I've managed to get a voiceless footageTekken Tag 2 Arcade Mode endings (no subtitles)Crepar Additional2022-04-25 | Hello again.
As evident in the title, this is the video that collects all 58 endings of Tekken Tag 2 (plus one from Unknown's fight because that's also technically an Arcade ending). Tiger Johnson doesn't have an ending. Everyone was (mostly) done in alphabetical order, except for Bob and Jin. These two guys have two endings depending on their form and so I decided to make them be near each other (their endings I mean, not Bob and Jin themselves).
All endings will also have my fan nicknames in timecode sorting.
Timecode: 0:00: Alex // Desert Brawl 1:25: Alisa Bosconovitch // Experiencing Human Technology First-Hand; Amusement Park Part 6 3:10: Ancient Ogre // The Judgement Day 4:15: Angel // Brutal Purification; Clash of Great Powers Part 2 5:30: Anna Williams // Taking the Center Stage 6:40: Armor King // Arena: Armor King Prevails 7:39: Askazama // Gang Mediator; Amusement Park Part 1 9:31: Baek // Guilt Over The Past 11:36: Bob (regular) // Speed and Weight 13:46: Bob (slim) // I'm Not Myself 15:57: Bruce // Protecting The Weak, At All Costs 16:31: Bryan // Cybernetics and Tactics 17:48: Christie // Following the Crush (?); The Trainstation Part 2 19:51: Combot // Grim Fate 21:58: Doctor Bosconovitch // Worrying Discovery 23:12: Dragunov // Ill-Fated Assembly 24:22: Eddy // Going Out; The Trainstation Part 1 26:15: Feng // Quiet Wrath 27:46: Forest Law // Weird Adventures of Forest and Paul 31:23: Heihachi // Dreams Come True 32:32: Hwoarang // Race of Rivals 33:45: Jack-6 // Selfless Sacrifice 35:18: Jin (regular) // The Unsettling Reveal; Jin's Ending Part 1 36:02: Jin (corrupted) // Rage over Mourning; Jin's Ending Part 2 36:40: Jinpachi // Punishment for the Outrage 37:51: Julia (Jaycee) // A Favor to Fellow Wrestler 39:54: Jun // Peace of Mind 40:48: Kazuya // Corruption over the Ultimate Power; Clash of Great Powers Part 1 41:39: King // Arena: Teamwork Solves Problems 42:14: Kuma // Love Meter Beyond the Limit; Amusement Park Part 4 43:35: Kunimitsu // Fulfilling the Legacy 44:38: Lars // Bloodline Nightmare 46:09: Lee // A Business Fight 47:26: Lei // Challenging For Fun 48:28: Leo // Searching for Murderers 50:31: Lili // Scam of the Millenium; Amusement Park Part 2 53:47: Marduk // Arena: Grappling the Victory 54:51: Marshall Law // Father and Son, Wooing and Blowing 55:55: Michelle // Just a Peak Wouldn't Hurt 57:17: Miguel // Restraining Flashback 58:17: Miharu // Resparkling the Memory; Amusement Park Part 3 1:00:15: Mokujin // Namcotour 1:01:37: Nina Williams // High Stakes 1:03:24: Ogre // Broadcast of Horror 1:04:01: Panda // Unrestrained Jealousy; Amusement Park Part 5 1:06:44: Paul // Mugging the Monster 1:08:30: Prototype Jack // Deus Ex Jackina 1:09:53: Raven // Mission Accomplishemt 1:11:07: Roger Jr. // Return of Father 1:12:49: Sebastian // Limo Disaster 1:14:29: Steve // Painful Memories 1:16:14: Unknown // Unknown's Defeat and Redemption 1:17:21: Violet // Combot's Final Test 1:19:33: Wang // Obsession Over Immortality 1:23:30: Xiaoyu // Remember This Day; Amusement Park Part 7 1:26:25: Yoshimitsu // At Last, Revenge 1:27:08: Zafina // New Danger Arises
Now, with me being done with purely technical information, I'm doing some FAQ:
Q: how you did this video? A: the footage comes from Tekken Tag 2 on RPCS3 emulator. The audio was recorded in Tekken 7 - there it is higher-quality than in Tag 2. Recorded in Shadowplay.
Q: why did you do this video? There's already lots of Tag 2 ending videos around here. A: honestly, did this for my personal fun. But later, I thought that - well, if I did this thing without subtitles... maybe I could actually share my result with you as well? And it took me 58 Arcade Mode playthroughs, so gotta turn it into something good.
Q: favourite/least favourite ending in your opinion? A: Favourite - either Ancient Ogre or Arena ones. First one, despite being japanimation (I dislike it a lot, with justifications), is what a good japanimation should be. Brutal, merciless, colorless, straight-to-the-point, no dialogue. Action only. Arenas are amazing, thanks to action and music. Out of emotional ones... don't know. Maybe Miguel or Christie ones? Least favourite is Askazama one because fanservice and yakuza being pathetic, compared to what they really is. If that sounds weird because "You don't get the humor in it" - then so be it.
Q: can I use this exact video for myself? A: YES. You don't even have to credit me for compilation, just use it if you want to.
Q: can you do "No Subtitles" video for Tekken 7 or something else? A: Tekken 7 - honestly, if I somehow get the knowledge how to hide subtitles or to convert videos from game files, maybe. But no one has found out that yet, so that's definitely out of my possibilities for the time being (I tried doing that myself, but failed). Other Tekkens - I enjoy watching them more than recording, this is how it is. But maybe Tekken 5 Dark Resurrection PSP version, someday.(Crappy mix) Supporting HeihachiCrepar Additional2022-04-14 | Hello again.
So, this is the theme of Heihachi Mishima in "Heihachi the King of Iron Fist Tournament Adventure 2" when he has to combat Biolizard. With Sonic, Shadow and the rest being trapped in ARK's mazes without any Chaos Emeralds (preventing Chaos Control), only he can save the world in time, because he's already near the tragic monster. But do you really want to see him actually succeeding in this task? Heihachi may actually abuse this! Alright, stupid lore story time over, now the real reason why I did this.
I decided to relax for a bit before thinking about doing next episodes for Chimerian Squadron and XCOM 2 TSE on my main channel and listen to some Tekken tunes. Guess what, I've managed to spot some similarities in Biolizard's theme and Heihachi's level from Tag 2!
Music used: Sonic tracks: Sonic Adventure 2 - Supporting Me Shadow the Hedgehog - Final Haunt (for one transition in the beginning... but it's presence may actually make this mix a Final Haunt one as well!)
Tekken tracks: Tekken Tag 2 - Hall of Judgement Tekken Tag 2 - Naraku
Credits: Composers who did compose the songs from all three games - because of you this mix exists XCOM Chimerian Squadron - this game is so inhumanly boring to even edit in Sony Vegas that the sheer boredom led me to listeting to tunes, then to this mix You, Watchers and Commenters, if you can improve this mix and create something better out of my piece of crap - I'll be really happy if this happens(Voice comparision) Doom Eternal - Sam Hayden, Spoiler Dude and Marauders voice quotesCrepar Additional2022-04-03 | Hello again.
So, this is the thing I've promised to you, Watchers and Commenters. Sam Hayden's quotes from Doom Eternal in every language. Well, the quotes pickup became more complex and I've decided to throw also the Marauder and a certain spoiler dude into the mix. So that's three for the price of one basically.
This one wasn't that fun to edit (and I could make lots of mistakes here! I've had to re-do the entire Spanish part of Sam Hayden because of messed-up sound order during sound convertation), but hopefully it will give insight to how these three people sound in different languages (instead of just the English version which is used almost everywhere)
Understandably, I didn't use EVERY quote from the game - as it would make this video three hours and quite subjected to copyright bullcrap (even more than now).
Timecode list: 00:10 - Sam Hayden: Greetings, path to the core of Mars and "You can't just shoot a hole" 04:32 - Sam Hayden: Doomguy's failure and ARC announcement 12:47 - Sam Hayden: Urdak's damnation, Crucible-Titan problem and written history of hope 19:38 - Sam Hayden: Doomguy's arrival, the Colosseum, using the Crucible on the Icon of Sin and cut ending quote 24:26 - Sam Hayden: Arrival to Urdak, the Unmaker and restoration of the Crucible 30:30 - Sam Hayden: Beginning of the battle VS the Icon of Sin and "The stronger he will become!" 33:01 - Sam Hayden: Spoiler Dude's revelance, first bunch of quotes 39:36 - Sam Hayden: Spoiler Dude's revelance, second bunch of quotes 43:46 - Sam Hayden: Spoiler Dude's revelance, third bunch of quotes (ignore the third quote, it's used in the second bunch - I didn't see that mistake until this video was uploaded!) 46:13 - Spoiler Dude, worried 49:31 - Spoiler Dude, neutral 54:20 - Spoiler Dude, furious 59:11 - The Marauder
So, I hope you'll investigate the various pronounciations with at least some interest, Watchers and Commenters.(Unfunny random stuff) Dragunovs Assembly, if he was voiced by a School DoterCrepar Additional2022-03-20 | ****IMPORTANT NOTE: Roskomnadzor may block Youtube in Russia at any moment, preventing me from uploading videos without VPN (which means "you can't upload anything anymore"), I'll post this note on every video I upload here and main channel until the censorship situation easens****
Hello again. I'm currently searching for Sam Hayden's quotes in Eternal's files, so I'm going to upload the comparision video soon. I just wanted to prove that I didn't abandon the channel.
The cast: - Sergei Dragunov as Momsk the School Doter - Alisa Bosconovitch as Vladimirka - Her jetpack as Klyariti
In this video, Sergei "Momsk" Dragunov is going to show you how to assemble "Vladimirka" android using Agaghim, Klyariti and Pauver Trace with understandable results. Basically his Tekken 6 cutscene but much less funny.
The lore about this video would be more interesting though. Some time ago, there was a Russian YT series called "School Doters". It showcased "Dota 2 guides" created by Eastern European children. These children used very weird descriptions while visibly playing either for the first time or in low priority mode. The highlights of series include: - Remarkably strange voice commentary by School Doters which you're not going to find that easily yourself (I can confirm, I tried to track down original footage and succeeded only twice). The most legendary was in Ep.2, when a Sniper School Doter announced that he's going to "demonstrate the true power of the ultimate", only to fail - A montage from series' creator which actually did fit - Memes sprawling from the commentary, especially being the abilities' and perks' names. Desolator becoming Desluhrator, Clarity = Klyariti, and much more. The series ended quite a long time ago, because of fake footage by Watchers which wanted to get into the series. But this video as a whole is also basically a tribute to easier times.
Credits: - Momsk: for original footage used later in the series - WorldGames/Igor Link: the series was created by him, and because I didn't find the original footage, I used his episodes to manufacture this - GAME_RU: for preserving the footage when Igor Link for some reason deleted it(30+ minute extension) Serious Sam 4: Siberian Mayhem - Siberiade FightCrepar Additional2022-01-26 | Hello again.
So, one day Damjan Mravunac, Sam's composer, arrived at Croteam HQ. Croteam higher-ups asked Damjan to provide assistance to a small team behind a new Serious Sam product. Damjan went to the team and said "Hello, team, what I can do for you?". And the team said "Please, produce some fitting tunes for our project". Given complete creative freedom, the composer decided that he wanted the levels in addon to sound great and memorable, going far beyond the previous and current generation of majority of first person shooters. After some days of work, Damjan showed his newest creation to the team of the expansion. Words were not needed - it was accepted immediately. Because the audacity was supreme, commanding the entire spectrum of sonic waves, almost ripping Croteam HQ's building from the ground.
Well, that's how I see it. In reality it can be a little bit different.
But honestly, I swear, this track can challenge Doom Eternal, Quake 2 DUSK and Amid Evil musics in sheer badassery by itself. Which is exactly the reason that I'm uploading it here right now, (almost) on Siberian Mayhem's release date.
Credits to Croteam for Serious Sam (and my childhood memories with him) and Damjan Mravunac for this track and continuing to produce high-quality jams since 2001, providing us with musical pleasure in this era.
PS: Siberian Mayhem, IMHO, is better than vanilla Sam 4 except for optimization, so if you can afford to try it out, do it! I suggest that you show support for the Sam modding community (if you want, of course), because this expansion was made mostly by them!(Voice comparision) Italian Doomguys voice quotes + everything I forgot in the previous videoCrepar Additional2021-12-26 | Hello again.
Despite me saying on my main channel that XCOM 2 TSE Ep.4 will be my last video in this year, this one proves to defy my statement.
So, I did forget about Italian-speaking Doomguy last time and I did say that I failed in my task to get that TAG Part 2 quote. This is no longer the case - now I managed to get them all.
The actual question is how to do the same exact stuff to Doom 2016 so I can compare 2016's voice clips to Eternal ones...Doom Eternal - Almost all quotes of Doomguy from all official translationsCrepar Additional2021-12-04 | Hello again.
So, I searched for plasmagun ammo pickup sound yesterday in Doom Eternal files. While I didn't find it, I decided to check localization files - and it was a success. And I decided to share my findings to you so you can compare Doomguy's voices among every official translation that included a voiceover.
So, how it goes? First - there's quotes used in-game, which go as they appeared. Then unused quotes as they were ordered after extraction.
I tried to maintain the same level of volume of quotes and order of language appearance, so it shouldn't be a mess.
Timecodes: 00:00 - "Ugh... guts... Huge guts... Kill them... must kill them all" 02:06 - "Rip... and... TEAR!" 03:57 - "...demons... they are everywhere... must... KILL THEM ALL..." 05:40 - "...get your hands OFF ME!" (unused) 05:58 - "I've killed bigger and worse than you..." (unused) 06:32 - "Please... you must listen to me... they're coming, coming for you all... they'll leave nothing left" (unused) 08:14 - "...demons... they are everywhere... must... KILL THEM ALL..." (unused alternate version; note - I've only included versions that have differencies in their pronouncation or structure; English, French and Japanese versions were identical to their used version)
Maybe I'll do VEGA, Marauder, Doom Hunter and Samuel Hayden voice comparisions in the future as well, who knows. Definitely not in format of uploading all voice files though.
PS: German Doomguy sounds like an old man, Japanese Doomguy sounds goofy, Polish Doomguy is brutal and yes, English Doomguy is how it should be... yet Russian Doomguy is what I'll name canon in my head despite opinions(Bug) Eclipse Trooper glitches outCrepar Additional2021-11-29 | Hello again. Honestly... I don't remember if I uploaded this one already or not, but hey.
Alright, that was a little video with a bug in Legendary Edition I wanted to show you, now off to continue doing XCOM 2: TSE Episode 3.Translation Mixing - Encountering FistCrepar Additional2021-11-18 | Hello again.
Sorry that it took quite a while to get this episode of "Translation Mixing" out. Laziness, master degree education and apathy sure are big showstoppers. But hey, the second episode of Translation Mixing is out!
Languages: The redhead - German Fist - Russian Kaidan - Russian Ashley - French Garrus - Italian Wrex - Russian Warehouse workers - Italian
The lore: It has been a while since the "Omni-Translator Catastrophe". Still trying to get the pieces right with the knowledge to reproduce accurate translations lost, every race in the galaxy had to adapt using paper-written dictionaries while talking in their own preferred languages. The adventure of the redhead commander and her party just gets more complicated as they did get some sort of restored omni-translator - only for it to malfunction and to change languages of some squad members on the fly (between each episodes), while permanently locking some other squadmates into one language. Can they overcome this problem while trying to communicate with each other to not rely on emotions and dictionaries of everyone near them?
PS: I chose Fist to have a Russian voiceover because that was the funniest and most pathetic voice of a minor villain that I've ever heard ever. In fact, he sounds so pathetic in Russian that it's fun to leave him alive even when going full Renegade.(For fun) Train Bots of CSGOCrepar Additional2021-10-27 | Hello again.
This is actually my pre-return footage, recorded back in August 2017 (don't expect any good quality). Yet I wanted to show you something that I found quite funny. This didn't fit into my regular content, so that's why it's here.
I honestly think that it actually could be done even now!(Crappy mix) Red Prize (feat. Jacob Taylor)Crepar Additional2021-10-25 | Hello again.
Music and credits: Funk Fiction - Sonic After the Sequel: Red Moon; and for creating this awesome song itself
After doing the third Conrad Verner crappy mix, I really thought about doing the fourth one with Garrus or Kaidan. I almost began doing Teletubbies crappy mix with Kaidan. But I lost interest.
And then I remembered about Mr. Prize himself. With me being done with Quake 2: Ground Zero, I decided to enjoy some of my free time.
And now here's the plot - Jacob watched some romantic advice on the extranet. Then he found Conrad Verner's mix to the Commander. Surprisingly enough, this game Jacob everything he needed to know.
Composing some really weird lyrics for it, probably the least used teammate in Mass Effect history began pushing forward.(30+ minute extension) DUSK - E1M1 Ambient/Final DUSK extension from meCrepar Additional2021-10-24 | According to DUSK' 82 readme: ************* - LEGAL - You can rip the assets (except for the music because that's Andrew's) for your weird Roblox level or make Let's Plays or look at the terrible code or whatever you want and I'm cool with it as long as your aren't selling this game for real money without my permission or not giving me credit or stuff like that.
Also don't rip the music. Normalize paying musicians for their work tbh. *************
While I did indeed pay for DUSK OST in Steam, I understand David's request. And I do respect him with Andrew for creating a game which was really fun and inspired a wave of oldschool shooters coming back - so I will comply and stop doing DUSK non-OST extensions even though there is some non-OST songs left to extend. This also means no DUSK' 82 non-OST extensions, sorry.
But alright, as for this song - it is probably the third song you'll hear in the game. It has that nice creeping atmosphere, getting you hyped for the dark adventure through the game, uncovering the secrets of the town of Dusk. Are you ready for it? Then buy the game and start blasting through it.
Credits to Andrew Hulshult for creating this track.(30+ minute extension) DUSK - E2M4 Ambient at the start of the levelCrepar Additional2021-10-24 | Hello again.
Fan nickname: Petrifying Discovery
Yes, E2M4 actually has two ambient tracks. And the first ambient track has two versions to boot. This plays at the beginning of the level - saying where exactly would be truly spoileriffic. But for those people who do know - "Anesthetized" plays immediately after this segment.
I combined two ambient versions right here.
Credits to Andrew Hulshult for creating this track.
PS: DUSK 82 came out, meanwhile... So, I don't know how to extract files from there - but there is a catch. I'm not going to do anything before Andrew himself uploads the OST from that game. Music there being DUSK chiptune remixes - it shouldn't be too different from the OST, but I'll be on a lookout for anything that doesn't make it into the OST.(30+ minute extension) DUSK - E3MS level musicCrepar Additional2021-10-09 | Hello again.
Fan nickname for the song: Rodentocalypse
Continuing my DUSK music adventure in uploading in-game (when they're a lot different) extended versions of music and those which were unreleased in OST, this is another track for the secret level. And let me be honest with you, it is much more musical, yet much more creepier than E1MS one.
Some spoiler, in fact - the level this music is featured in comes right after the creepiest level in the entire game. Those people who did play DUSK know about what level I'm talking about, those who didn't... well, go and find out!
Credits to Andrew Hulshult for creating this track.Liaras gift to Maniacally Smiling ShepardCrepar Additional2021-10-05 | Hello again.
Did you think that I was just going to show one scene with Maniacally Smiling Shepard and then vanish like a con artist? Hell no, I'm here to stay - and next time I'm going back to Google Translate, as Maniacally Smiling Shepard will develop a world around himself consisting of utter bullcrap and downright nonsensical mind!
Plus there's some Translation Mixing video coming soon here, so it will be uploaded when it's done.
If there's any issues, then sorry - this project was done on an older system where what you see now was the limits of the hardware.(30+ minute extension) DUSK - E1MS Level musicCrepar Additional2021-09-26 | Hello again.
======== Fan nickname: "Hollow Nightmares" ======== You might ask "Hey, why you extended this one? It isn't in-game action theme or something like that!".
Well, this one is actually classified as music according to game sound options. And it has this suspense atmosphere in it which I like. So why not?
Credits to Andrew Hulshult for creating the track.(30+ munite extension) DUSK - Run/E2MS theme (In-game guitar edition)Crepar Additional2021-09-08 | Hello again.
This one plays just before you get into the secret level proper, where it plays its OST version. Until 20 seconds in or so, this song is almost indistinguishable from its OST counterpart. Then Andrew's guitar kicks in, proving this to be a slightly different beast - and so being interesting enough to grant it an extension.
I hope though that with me extending these songs and musics I, at the very least, give an initiative to other people to play DUSK and not just sit here - it is a WORTHY game after all.
Credits to Andrew Hulshult for creating this track.(30+ minute extension) DUSK - Alienation Akimbo (ambient version)Crepar Additional2021-09-02 | Hello again.
Yep, I acted kinda unprofessional when I did that status update a couple of hours ago. Sorry for that, but still - it was extremely easy to regain control of this account, I thought it would be harder, basically an impulsive insult from me.
Alright, as for music - DUSK's official OST contains some part of the ambient in the song, but it is like 30-to-40 seconds long, then it basically goes all "Dark Halls Remix" from Doom 1. This one is the entire ambient track of the level which you can hear only in the game proper. Looping is also quite choppy here, but not to the extent of "Hulshult Alpha" ambient track which I had to fix myself in Sony Vegas.
Credits to Andrew Hulshult for creating this track.
PS: if the one who comments on my DUSK extensions is "marty13612" - then hi, Commenter.A forced updateCrepar Additional2021-09-02 | According to what I saw, I've got hacked on this account 18 hours ago.
Still, I was quick to restore control of this account. So I notify you, Watchers and Commenters, about this.
Alright, I gotta check if my other account was compromised as well.(30+ minute extension) DUSK - E1M2 Unused Combat themeCrepar Additional2021-09-01 | Hello again.
Well, well, another unused track of DUSK. And it fits "Hulshult Alpha" level music much more than E1M1's unused combat track as well. Really, you can actually pinpoint similarities of "Hulshult Alpha" ambient and this one - because I did for sure!
Though I don't remember if I saw this one in "Hulshult Alpha" prototype files. I did see E1M2's used combat theme however.
Credits to Andrew Hulshult for creating this track.
PS: I should actually do more usual "crappy mixes", Maniacal Shepard insane videos and Translation Mixing stuff here though, I did way too many DUSK extensions lately... though I actually kinda enjoyed doing them, lol(30+ minute extension) DUSK - Beautiful Blasphemy (In-game; Drums edition)Crepar Additional2021-08-21 | Hello again.
And hey, it's yet another DUSK extension. This exact version of "Beautiful Blasphemy" plays in the second half of E3M1. Well, at first, when I heard that version of a song back when DUSK was released, I thought that DUSK glitched out (because fight music uses the same drums) and overlaid some sounds on regular E3M1 track. But much later, with game files being available to me to examine and inspect, it happened not to be the case because this is actually a separate track ("cath_post_basement_ambloop2" to be exact).
Still, this one is interesting enough to be WORTHY for extension!
Credits to Andrew Hulshult for creating this track.
PS: for slightly noticeable cut-outs - that's how this track itself plays both when extended in Sony Vegas and in the game proper.(30+ minute extension) DUSK - E1M1 Combat track (Unused)Crepar Additional2021-08-16 | Hello again.
So, this time I went for something unusual. Digging through DUSK files in order to find something interesting, I sure found some treasure. According to the filename (E1M1_Action), this track was supposed to be used in heavy combat during the very first level of the game. The level in final version didn't feature that much of a combat at all, but I also did find this song in files of "Hulshult Alpha" prototype... and there it is much more fitting!
An interesting historical artefact, right? If I would only know where it was actually going to be used before going under the radar...
Credits to Andrew Hulshult for creating this track.
PS: there's also a 25-second ambient loop of this track, it is almost the same, but less tense, so I didn't find that one to be too interesting to extend(30+ minute extension) DUSK - Blood and Bone (E2M8) Ambient themeCrepar Additional2021-08-11 | Hello again. This time I made myself damn sure that I've rendered this extension with "Crepar Additional music preset" and not "22050 Hz for Discord" one.
So, this level is directly after Neobabel. It still has that atmosphere. But for some reason when you descend in some place, Jacob's (main antagonist) dialogue just makes me laugh. Not the words themselves, but the accent. It sounds like he just goes over-the-top with whispering and sound effects which adds unintentional comedy to the game.
Still, Andrew Hulshult and Dave Oshry made an unforgettable villain thanks to the accent and his looks, so I'll let that slide.
Credits to Andrew Hulshult for creating this track.[REUPLOAD] (30+ minute extension) DUSK - Mini-boss encounter themeCrepar Additional2021-08-11 | ********** Update: Hello again, so I had to reupload this track because I messed up and used my preset for sharing Discord files instead of normal one which I regularly use for my mixes here and on main channel. That Discord preset had a much crappier sample rate in order to compress files enough, and I noticed it just now - so sorry for this, Watchers and Commenters.
Morale overall - never render anything at 4:30 AM!
Thanks to the Commenter who commented today - this led me to investigate my video and actually find the problem. **********
Old description: Fan nickname for the song: "Intoxigated"
So, this is the song for the most random bosses you might encounter in the entire gaming multiverse, which is actually not that easy to record in the game itself because mini-boss fights rarely last longer than 20 seconds or because there's ambient sounds constantly spoiling the experience.
And if you go too far, this song just stops because mini-bosses forget about you. But don't worry, this extension should fix every problem present with this track so you can actually listen it in its entirety.
Credits to Andrew Hulshult for creating the track.DUSK - Mini-boss encounter theme (oopsie 22050 bitrate)Crepar Additional2021-08-11 | Hello again.
Fan nickname for the song: "Intoxigated"
So, this is the song for the most random bosses you might encounter in the entire gaming multiverse, which is actually not that easy to record in the game itself because mini-boss fights rarely last longer than 20 seconds or because there's ambient sounds constantly spoiling the experience.
And if you go too far, this song just stops because mini-bosses forget about you. But don't worry, this extension should fix every problem present with this track so you can actually listen it in its entirety.
Credits to Andrew Hulshult for creating the track.(30+ minute extension) DUSK - Still Alive (in-game, Between Levels version)Crepar Additional2021-08-10 | Hello again.
So this is the version of "Still Alive" that plays when you finish a level. Sounds much more serious than it's regular counterpart (which plays in the OST and when you complete the entire episode)
Credits to Andrew Hulshult for making this track.
PS: to be absolutely clear to Andrew Hulshult to avoid any misunderstandings - I'm only going to extend DUSK tracks which are: - significantly different in-game from their OST versions or have different intros/endings (like this one, "Blasphemy" in-game version or "Run") - aren't present in the OST (like "The Dig") I don't want to abuse my extensions, so I just want to extend only those which have qualities mentioned above(30+ min extension) DUSK - The Dig (In-game version)Crepar Additional2021-07-16 | Hello again.
So, this time, a song by Andrew Hulshult which actually did not make it into the OST! Creation of this video does have a story. When I recorded and posted Neobabel on my main channel, I wanted to do the same to this level. Recording this in the game itself proved to be impossible without landscape sounds though, so I had to get smarter and find a way to dig (no pun intended) inside the game files.
It took me quite a while (1.5 years to be exact), but finally, yesterday I've found a way.
I succeeded, so here you go, E2M9 in it's ambient glory.
Credits go to Andrew Hulshult.(30+ minute extension) DUSK - Neobabel (In-game ambient version)Crepar Additional2021-07-16 | Hello again.
Yeah, I know that I did post this song back in 2019 on my main channel. But I wanted to extend and post it again. Why exactly? Because Neobabel's ambient is the best track in the game in my opinion - it is WORTHY.
And this version won't require you to click on the screen every 3.5 minutes or so.
Credits go to Andrew Hulshult, just like before, for creating a truly powerful ambient track, which...
Actually, I'll give you interpretations of the track right now instead of just going into "Credits/Details/Hello again": - Neobabel is VSH Skyhigh Resort's (TF2 map) Bad Future, and the track portrays horrifying decay of once marvelous piece of magnificent flying hotel, with bells and wind getting you to feel what was taken away - It is a song of Network Tower in XCOM 2 if the entire level had the atmosphere of Enemy Unknown or WOTC abandoned cities, the squad on mission thinking about what (or who) was lost in order to get there in the first place - It is a song of arriving demise, with sounds of it displaying regrets for things you could do, yet chose not to, and regretting the choice for the entire life as your essence fades away - It is a song of what will become with our planet if we won't solve our problems: a barren, ruined wasteland of inescapable sorrow - It is me regretting my past behavior on my main channel (and in real life too) which stayed right until finally finishing Sonic CD, and yet being sad because I wasted the time of opportunity because I was an asshole and quite lazy; and me unable to get things back or right while seeing my friends achieving great advances on their Youtube channels because they (thankfully) avoided mistakes I made - Me wanting to live in the past because the future is heading towards complete bullcrap
Damn, that song got me speaking - talk about how powerful it is. Well, I don't expect you to feel the same, but if you want to (which isn't likely), you can post your own interpretation in the comments.Maniacally Smiling Shepard and Ashleys moment together in the baseCrepar Additional2021-07-09 | **1920х1080 downscaled** Hello again.
A much more serious counterpart to "Inspirational Speech", here I just decided to replace the level song with "Love Theme" from ME1.
Watchers and Commenters, this was an ENORMOUS missed opportunity for Bioware, because the music did make the scene more emotional. Especially if you went with this romance route from ME1 (I didn't, just edited some stuff in Trilogy Editor)
I could have tried to go for a comedy factor of course, but believe me, my humor skills are in the negatives and I didn't want to ruin this scene's mood too much anyway just yet.
PS: I like Ashley's and Jack's hair more in vanilla ME3, they're too bright in Legendary Edition making both of them appear much older than they are (especially Jack, she's almost fifty by that color gradient)(Google Translate) Maniacally Smiling Shepards inspirational speechCrepar Additional2021-07-09 | **1920х1080 downscaled** Hello again.
Because I've had a lot of stress I decided to do something cringy for a change, despite the description of this exact channel mentioning NOT doing it anymore.
So, you understand that Shepard provokes attacks by himself, and not only that, he also fights uncomfortable clouds and road traffic accidents instead of Reapers. And this is normal. Well, that's what Google Translate wants to tell us anyway.
PS: barium = "death/dead" here. When I tried to do Google Translated Sonic Generations video (didn't finish it), Sonic was translated into both "Sonic, "Barium" and "Death", so that's a mythology nod to my content.
Music: Shadow the Hedgehog - Between Dark and Dawn TF2 - Round Lost
Extremely heavily inspired by Burny's TF2 "Meet the Translated team" series and BoomInBlox's "Creepy Shepard" videos.(30-minute extension) Serious Sam 4 - Make Me Understand (both versions)Crepar Additional2021-07-03 | So, just like I did with XCOM Chimerian Squad cityscape extension back when that game came out, I decided to combine both versions of "Make Me Understand" (original and 2021 one) into one extension. Just because. All credits go to Damjan Mravunac, Undercode, Synthetic Scar etc. for making Sam 4 OST as great as it is.
PS: I still consider both those themes to be fitting for Super Sonic - and actually being the definitive pick for him.(Very crappy mix) Soul Peaks (feat. guess who)Crepar Additional2021-06-13 | Hello again.
It began its life as a mix for Garrus, but well, I understood that I don't have the wits to do it just yet (but I do have the files). And so the third (!!!) mix for Conrad Verner has been created. This time it is his romance theme with the Commander... yeah, I'm really weak at those but I had to try out.
Never again, no romance mixes. And the next crappy lyrical mix will contain someone other than Conrad. I'll make sure about that.
Stuff used: Conrad Verner's lines from ME2 and ME3 The Commander's lines from ME2 and ME3 Sunset Heights - Spark the Electric Jester Trilogy Editor for expressions on Commander's face (I'm not that good at it anyway, but hey, I did try) Glasses PNG from Google Search photoshopped in through sony vegas
Now, before I leave... how I can make this stuff actually work? - ME1 plotline with Conrad must be greatly expanded so that Commander and Conrad would become legit friends through Paragon path with "Truly Extreme" ending - The ending of the plotline inspires Conrad to actually try to become a Spectre or a mercenary to earn respect from the Commander; this means getting actual combat experience - ALL squadmates must be replaced by boring shells which are straight by-the-books (sorry Garrus); the Commander should have poor relationships with them in order to actually begin to feel gratitude about Conrad being the only one non-superior giving a damn about her - The crew shouldn't care that much about the Commander, deepening her loneliness and, indirectly, trust into Conrad - Conrad and the Commander continue to interact with each other until the beginning of ME2 - Conrad, being a playable character in this timeline, should do a lot of quests, but anonymously - gaining positive reputation through really hard work - Conrad must survive "Priority: Stardust Speedway" (his crappy mixes take place between ME1 and Horizon mission of ME2) - Conrad should have encounters with the Commander in ME2, both of them have to be masked and with different voice modules (to cover some really big spoiler to be more effective on missions); changed Conrad should actually get kinda important to the Commander as a temporary squadmate with whom she sometimes shares missions - The Commander gets reports about the masked mercenary doing a lot of good stuff: she should know that the unknown ally is that one, plus, because of all friendly rapport, she gets feelings for the mercenary - The Illusive Man at long last gives a dossier about the mercenary, inviting him to the crew, the Commander finally knows the truth - And then the Illium meeting with cover blown, Conrad being happy about the Commander's return and the woman actually falling in love with him of all people through everything that was done earlier
Quite stupid, but it is 4 AM at my clock and I should go, really.(Crappy mix) Stardust Spear Warrior (feat. Conrad Verner, Niftu Cal and Blasto)Crepar Additional2021-06-09 | Hello again.
You know, it's strange that there's no videos about "Priority: Stardust Speedway" operation. It had a truly great boss battle against Harbinger, while you were throwing Blasto and Niftu Cal along with Conrad in the action! But alright, this is the in-game recording from that one.
Stuff used: Doom Eternal - World Spear Superheavy mix Sonic CD - Stardust Speedway Bad Future (US); plus its MIDI version from VGmusic (I credit Chang for that one) Conrad Verner's voice lines from ME2 and ME3 Niftu Cal's voice lines from ME2 Blasto's voice lines from ME2 (and a recording from ME3 because of damn encrypting) Harbinger's voice lines from ME2
PS: actually, I still don't know how exactly I managed to spot similarities between the World Spear Superheavy mix from freaking Doom Eternal and Stardust Speedway Bad Future US from Sonic CD(Crappy mix; oldies) Titanic Caves Zone Act 1Crepar Additional2021-06-09 | Hello again.
This was actually the very first musical mix of mine, dating all the way back to 2013 when I first launched Sonic Before the Sequel. Then I managed to spot some similarities between Titanic Tower music and Caves theme from original Binding of Isaac. It was a hassle trying to figure out where it was located, but here it is - I present it in all its crappy 2013's glory.
I WOULD LOVE to hear an actual remix of these three songs together performed by an actual good remixer - or hell, by Funk Fiction himself!
Music used: Binding of Isaac - Repentant (Caves) Sonic Before the Sequel - Titanic Tower Act 1 and Act 3
PS: funnily enough, Funk Fiction later proceeded to remix three tracks from another game that Danny Baranowsky worked on - Crypt of the Necrodancer. That deepens a lore between this crappy mix and his own remixes!