Sweden Game ArenaSystemic design is for many game designers like water to fish: we swim in it daily, but we have a difficult time articulating exactly what it is. Mike Seller's talk provides useful, practical definitions of important concepts like systems, emergence, and interactivity, as well as a cohesive framework for creating systems and systemic effects in game and AI design.
A Systemic Approach to Systemic Design - Mike SellersSweden Game Arena2015-11-17 | Systemic design is for many game designers like water to fish: we swim in it daily, but we have a difficult time articulating exactly what it is. Mike Seller's talk provides useful, practical definitions of important concepts like systems, emergence, and interactivity, as well as a cohesive framework for creating systems and systemic effects in game and AI design.Play it like Skövde - GamesSweden Game Arena2023-02-27 | Play it like Skövde.
Time and time again, Skövde-based game companies produce new global successes, creating games with the highest rankings on the top charts and sell in millions. That’s no coincidence.
We are part of an innovative playground for the most important players of the future. The entrepreneurs. The Game Changers.
How did Skövde become Sweden’s leading place for games? Press play to find out.Sweden Game Arena - The startup programSweden Game Arena2022-04-07 | An idea can be the beginning of an exciting journey to the global games market.
Our business coaches have more than 20 years of experience within games combined, and will support you along the way when you create a sustainable game company. Just ask our alumni companies, such as Iron Gate Studio, Coffee Stain Studios, Hiber and many more.
Apply to Sweden Game Startup. Believe in your idea and we will believe in you.Sweden Game Arena - Startup programSweden Game Arena2022-04-07 | An idea can be the beginning of an exciting journey to the global games market.
Our business coaches have more than 20 years of experience within games combined, and will support you along the way when you create a sustainable game company. Just ask our alumni companies, such as Iron Gate Studio, Coffee Stain Studios, Hiber and many more.
Apply to Sweden Game Startup. Believe in your idea and we will believe in you.SGC21 - Panel - Compromising ArtSweden Game Arena2021-12-09 | Join us while we talk about the compromises the art department needs to do when developing games.
Tobias Karlsson - University of Skövde (Moderates) Johan Wahlbäck - Stunlock Studios Tanja Waimer - Ludosity Gustav Rosberg - Flamebait Games Joel Westman - Massive EntertainmentSGC21 - Game Developer Index and Opening PanelSweden Game Arena2021-12-09 | Johanna Nylander - Swedish Games Industry presents the Game Developer index Per Strömbäck - Swedish Games Industry Host Jenny Brusk -Science Park Skövde Anton Albiin - Swedish Games Industry Tau Petersson - Sweden Game Arena/Stunlock Studios Agnieszka Molska Jakobson - University of Skövde Brjann Sigurgeirsson - Thunderful GroupSGC21- Panel - Music and Sound MakingSweden Game Arena2021-12-09 | Join us as we talk about Music and Sound Making in video games.
Tau Petersson - Sweden Game Arena/Stunlock Studios Vile Hartman - Sonigon Martin Kvale - NokNok Audio Oda Tilset. -Noknok Audio Joel Bille - Freelance Aleksandria Migova - Freelance
Sweden Game Conference 21SGC21 - The Making of Planet of LanaSweden Game Arena2021-12-09 | Join us while we talk about the process of making Planet of Lana
Anna Jenelius - Valiant Game Studio (Moderates) Adam Stjärnljus - Creative Director & Co-Funder - Wishfully Studio Dan Faxe - Technical Animator - Wishfully Studio
Sweden Game Conference 21SGC21 - Panel - Current Challenges For IndiesSweden Game Arena2021-12-09 | Join us while we discuss the current challenges for indie studios.
Per Strömbäck - Swedish Games Industry (Moderates) Per Holmén Dahlin - Science Park Skövde Patty Toledo - Game ON Mid Sweden Joakim Hedström - FRAME BREAK Mattias Lindblad - Flamebait Games
Sweden Game Conference 21Erik Nilsson The Art of BloodhuntSweden Game Arena2021-12-09 | Join Erik Nilsson as he dives into the processes used to develop the art direction for the game Bloodhunt, why they did what they did, and how we work with Art in general.From 5 Vikings To 5 MillionSweden Game Arena2021-12-08 | Join us as we talk about Valheim's success.
Anna Jenelius - Valiant Game Studio (moderates) Lisa Kolfjord - Iron Gate Studio Robin Eyre - Iron Gate Studio
Sweden Game Conference 21SGC21 - Panel- Organic Or Accelerated GrowthSweden Game Arena2021-12-08 | Join us while we discuss organic or accelerated growth.
Anna Jenelius - Valiant Game Studio (moderates) Sebastian Badylak - Coffee Stain Publishing Mattias Lindblad - Flamebait Games Adam Stjärnljus - Wishfully Studio
Sweden Game Conference 21SGC21 - Panel - Imposter Syndrom PanelSweden Game Arena2021-12-08 | Join us while we discuss the Impostor Syndrom
Tau Petersson - Sweden Game Arena (moderates) Jessica Hardarsson Thunderful Skövde Marina Diez - 3 of Cup Games Hannah Beuger - Coffee Stain Studios Rosario Baarh - Coffee Stain StudiosSGC21- Panel -Is Your Project ViableSweden Game Arena2021-12-08 | Join us to talk about project viability.
Per Strömbäck - Swedish Games Industry (moderates) Henrik Jonssont - Amplifier Jimmy Lee Öman - Science Park Skövde Andreea Chifu - RawFurySGC21 -Rami Ismail - The Rami TalkSweden Game Arena2021-12-08 | Rami Ismael talks about challenges for indie game developers.SGC21 - Panel - The Elephant In the RoomSweden Game Arena2021-12-08 | Join this panel where we discuss the recent reports about sexual harassments of women within games
Panelists Lissa Holloway-Attaway - University of Skövde Lillie Klefelt - Nattskiftet Jenny Brusk - Science Park Skövde Anita Stenholm - University of Skövde Hannah Beuger - Coffee Stain Studios Julia Scheving - University of SkövdeSGC21- Oskar Stålberg - Beyond TownscapersSweden Game Arena2021-12-08 | Oskar Stålberg talks about new experimental ventures into tile-based procedural generation.SGC21 - Arcade Berg - The Absolute But Subjective TruthSweden Game Arena2021-12-08 | Arcade Berg talks about the true tales of how to get in, stay in and make a career in the classical AAA game industry. With a focus on Game Design, Arcade discusses the nature of people, the importance of social skill and how you need to choose your path on how to proceed.Markus Boberg The Problem With MultiplayerSweden Game Arena2021-12-08 | The problem with multiplayer Markus Boberg talks about the main issue that comes with multiplayer and why it's a problem.
This talk is aimed to inspire students and game developers, hopefully, someone out there will take their first steps into multiplayer and choose it as their career path.SGC21- Linda Inghammar - The Art of FeedbackSweden Game Arena2021-12-08 | Linda Inghammar talks about The Art of Feedback or "how to not shoot yourself & your colleagues in the feet". A guide on how to give & take feedback without it transforming into a personal attack.SGC21- Marina Diez - Emotional Game DesignSweden Game Arena2021-12-08 | Marina Diez will explain everything she can about the niche of emotional game design and give some tips for those interested in practicing.SGC21- Oda Tilset och Martin Kvale - Shouting Across BoardersSweden Game Arena2021-12-08 | Come join Martin and Oda as they talk about starting a company up in Norway, and how they work with international projects as well as local. How do the logistics look when your team is spread across 12 time zones? Many languages? We will cover this with a few examples from games such as Sable, Manifold Garden, Soup Pot and Townscaper
Sweden Game Conference 21SGC21 - Per Holmén Dahlin Startup Program IntroSweden Game Arena2021-11-29 | Per Holmén Dahlin talks about the SGA Startup Program.
Sweden Game Conference 21SGC21- Sanny Syberfeldt - Random ChallengesSweden Game Arena2021-11-29 | Sanny Syberfeldt will discuss how we built a strategic experience based on a random core mechanic in our game Circadian Dice, and how we approached the different challenges that came with designing a game whose systems contain a lot of randomness.
Sweden Game Conference 21Panel - Welcome to the games industry!Sweden Game Arena2021-09-02 | A panel discussion with leaders from companies in the Sweden Game Arena community. We pick their brain on their best tips and advices on starting a career in the games industry.
Panelist: Tau Petersson Community Overlord - Sweden Game Arena Founder - Stunlock Studios
Daniel Ström Studio Manager - Thunderful Skövde
Mattias Lindblad CEO - Flamebait Games
Sean Langre Founder, Lead Programmer - PocApp StudiosLets talk about - Working as a Game DevSweden Game Arena2021-04-29 | Let's talk about - Working as a Game Dev
Sweden Game Arena invites students and aspiring game developers to this panel discussion between professionals from the games industry to share their experience working the the industry.
What does a day at work look like for you? Anything that suprised you when you started to work at a games company? Who do you work the closest with outside of your own dicipline? Where in the pipeline do you work, what happens before and after?
Those are som questions we expect our panelists to share their experience around!
You can submit questions for the panel before hand: https://forms.gle/TZKRMGoPYGMZ7xrs8
Panelists: Agnar Oskarsson - Technical Designer, Thunderful Games Skövde Anton Ehn - Environment Artist, Pieces Interactive Tobias Johansson - CEO and Programmer, KnackelibangLets talk about - Running game projectsSweden Game Arena2021-04-10 | Let's talk about - running game projects
Sweden Game Arena invites students and junior game developers to this panel discussion between professionals from the games industry to share their best advice on starting up and running a game project.
What should you think about before starting your game project? How to guarantee success? What are common pitfalls for inexperienced teams? Those are some questions we expect our panelists to have some answers to!
Panelists: Stefan Hanna - CEO, Coffee Stain Studios John Spjuth - Producer, Thunderful Skövde Lena Envall - Lead Animator, Pieces InteractiveLets talk about - Hiring Game DevsSweden Game Arena2021-02-28 | Sweden Game Arena invites students and aspiring game developers to this panel discussion between professionals from the games industry who have experience in hiring fantastic people. What happens when they get your application? What do they expect from applicants to a junior position? Is networking the way to get a job? That's what we want to find out and that you get a chance to pick their brain about.
Panelists: Anna Friborg - HR, Coffee Stain Studios Johan Ahlgren - CEO, Palindrome Interactive Armin Ibrisagic - CEO , Doublemoose GameSGC20: 3D Concept Art for Environment ProductionSweden Game Arena2020-10-30 | Patrik Rosander at Fatshark Games about presenting an environment Concept Art workflow focusing heavily on 3D and how to utilize that 3D to bridge the gap between concept art, level design and environment art. Tying visuals and gameplay together.
https://swedengameconference.se/en/SGC20: 3D artist: Finding your pathSweden Game Arena2020-10-30 | Anna Richter at Coffee Stain Studios about the journey of a 3D Artist, that can be a tough one to start.
https://swedengameconference.se/en/SGC20: A quick chat with Atle FägerstenSweden Game Arena2020-10-30 | Co hosts Anna Jenelius and Jesper Englin have a quick chat with Atle Fägersten at Palindrome Interactive.
https://swedengameconference.se/en/SGC20: Breaking into the industry - All About That ReelSweden Game Arena2020-10-30 | Breaking into the industry: Markus Engelbrektsson at Ubisoft Massive will talk about his journey into the industry with some tips along the way. What you can do as a student to prepare and make yourself attractive to employers.
All About That Reel: Markus Engelbrektsson at Ubisoft Massive, Lena Envall att Pieces Interactive and Atle Fägersten at Palindrome Interactive talks about everything you need to know as an aspiring game developer.
https://swedengameconference.se/en/SGC20: Sweden Game Arena communitySweden Game Arena2020-10-30 | Tobias Karlsson at University of Skövde, Magnus Ling and Tau Petersson at Sweden Game Arena talks about what it entales to be a part of Sweden Game Arena.
https://swedengameconference.se/en/SGC20: Sculpt or draw your career pathSweden Game Arena2020-10-30 | Anna Richter at Coffee Stain Studios, Tara Wahlbäck at Stunlock Studios and Erik Johansson at Palindrome Interactive discuss experiences, portfolios, tips and pitfalls.
https://swedengameconference.se/en/SGC20: Using chaos as a creative tool - Make the right noise to successSweden Game Arena2020-10-30 | Using chaos as a creative tool: Using examples from the game AER Memories of old, Cajsa Larsson at On the Outskirts will show you a glimpse of how she goes about her creative work and how she gets inspired.
Make the right noise to success: Cajsa Larsson at On the Outskirts, Vile Hartman at Sonigon and Karl Flodin at Landfall Games will share their experiences as game developers.
https://swedengameconference.se/en/SGC20: Working from the outsideSweden Game Arena2020-10-30 | Andrea Jörgensen at Thunderful Skövde, VIle Hartman at Sonigon and Johan Wahlbäck at Stunlock Studios about what it is like to working freelance or at an outsourcing firm.
https://swedengameconference.se/en/SGC20: Game Developer Index - Game Developer Index PanelSweden Game Arena2020-10-30 | Game Developer Index: Kajsa Grafström from Swedish Games Industry presents Game Developer Index 2020.
Game Developer Index Panel: Representatives from Swedish Games Industry talks about the results of Game Developer Index.
https://swedengameconference.se/en/SGC20: Get the business going - Tips and pitfallsSweden Game Arena2020-10-30 | Petter Henriksson at Landfall Games together with Johan Toresson at Raw Fury and Anton Albiin at Swedish Games Industry.
https://swedengameconference.se/en/SGC20: Opening of Sweden Game ConferenceSweden Game Arena2020-10-30 | Moderator Per Strömbäck opens Sweden Game Conference together with Lars Wingefors, CEO Embracer Group, and representatives from Palindrome Interactive and Pieces Interactive.
https://swedengameconference.se/en/SGC20: Pitch Your Game - Round 1Sweden Game Arena2020-10-30 | FRAME BREAK, Virtuverse and Impact Unified pitch their games to Per Strömbäck at Swedish Games Industry, Anderson King at Unity Distribution, Staffan Berglén at EG/ Publishing and Arvin Ashrafi at MTG.
https://swedengameconference.se/en/SGC20: Pitch Your Game - Round 2Sweden Game Arena2020-10-30 | Go Fight Fantastic, Nine Lives Game Studio and Avokodo Studios pitch their games to Per Strömbäck at Swedish Games Industry, Arvin Ashrafi at MTG, Johan Hermerén at Embracer Group and Johan Toresson at Raw Fury.SGC20: The Game IncubatorSweden Game Arena2020-10-30 | Per Homén Dahlin, Business Developer at The Game Incubator, presents game companies that have exited The Game Incubator program.
https://swedengameconference.se/en/SGC20: A quick chat with Dilaram MassimovaSweden Game Arena2020-10-30 | Host Anna Jenelius have a quick chat with Dilaram Massimova at PocApp Studios.
https://swedengameconference.se/en/SGC20: Imposters Guide to Game Design - Be the one to make the funSweden Game Arena2020-10-30 | Imposter's Guide to Game Design: Robert Olsén at Image and Form talks about his experience getting into the game industry, interesting problems he has solved along the way and things he wished that he had understood sooner.
Be the one to make the fun: Robert Olsén at Image and Form, Martin Lövgren at Stunlock Studios and Rebecca Falktorp at Palindrome Interactive will give you the best do's and don'ts and everything else you would like to know as an aspiring game designer.
https://swedengameconference.se/en/SGC20: Finding the Fun: Prototyping for Game DevelopmentSweden Game Arena2020-10-30 | Jacob Jeannot-Schroeder at DICE talks about how researchers collaborate with designers to create and evaluate prototypes for games testing.
https://swedengameconference.se/en/SGC20: Skövde Academic Game Award (SAGA)Sweden Game Arena2020-10-30 | Three game projects from University of Skövde is nominated to win this year's SAGA.
https://swedengameconference.se/en/SGC20: Starting a game CompanySweden Game Arena2020-10-30 | Per Holmén Dahlin at the Game Incubator, Per Fornander at Carry Castle and Sanna Wallberg Ylvén at Subfrost Interactive talks about the challenges and opportunities of starting a game Company.
https://swedengameconference.se/en/SGC20: Walking trough the character creation process of Overwatch - The future of game techSweden Game Arena2020-10-30 | Walking trough the character creation process of Overwatch: Bruce Wilkie at Blizzard Entertainment ensures that his talk will follow the steps a hero takes to join the roster of playable Overwatch characters.
The future of game tech: Bruce Wilkie at Blizzard Entertainment, Tobias Johansson at Knackelibang and Snutt Treptow at Coffee Stain Studios will try to predict the future of game tech.
https://swedengameconference.se/en/SGC20: Direction, narrative & creativity - The road to writing a universeSweden Game Arena2020-10-30 | Direction, narrative & creativity: Olov Redmalm at Zoink about how they found inspiration for Ghost Giant, about some of the creative choices we made and how to connect the player emotionally to an in-game character.
The road to writing a universe: Olov Redmalm at Zoink, Hannah Beuger at Coffee Stain Studios and Robin Bodare at PocApp Studios will discuss experiences, portfolios, do's and don'ts.
https://swedengameconference.se/en/SGC20: Publishing for StartupSweden Game Arena2020-10-30 | Per Strömbäck at Swedish Games Industry, Justin Burnham at Good Shepard, Anderson King at unity Distribution and Yanhui Su at University of Skövde talks publishing for startups.
https://swedengameconference.se/en/SGC18: Audra McIver - Marketing your game in the 21st centurySweden Game Arena2018-11-23 | Marketing is not what used to be. Social networks and influencers now play a big role in promoting your game. In this talk you'll learn how to approach them and what tools are available for indie developers to promote their games effectively.
About Audra McIver:
Co-Founder of Plan of Attack, Audra has nearly 15 years of video game PR under her belt, covering turf from San Francisco to New York and Madrid to Amsterdam. With an extreme passion for travel, you are more likely to find Audra at a video game conference somewhere in the world than at home in Amsterdam, but she does enjoy living the expat life in the Netherlands. Audra’s focus hovers around client relations, corporate strategy / messaging and business development.
Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde Organized by Sweden Game Arena