How to Make an Inventory in Godot 4.1 #1: Visuals, opening and closing, pausing the game | tutorial @MakerTech
How to Make an Inventory in Godot 4.1 #1: Visuals, opening and closing, pausing the game | tutorial  @MakerTech
Uploaded July 2023 | Updated September 2026, 5 days ago
Hi and welcome to this tutorial series, where I will show you how to make a 2D ARPG in Godot 4.1.

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In this and the next few episodes, we will look at how to create a simple inventory system.
First we create the visuals and look at how we can open and close the inventory. And pause the game when the inventory is open.

Please remember that this is in no way the only way to create an action RPG in Godot. In most cases there will be several ways to implement a new feature.

This is how I would do it.

But I will also try to reflect on the choices made during this series. Why we make them, and what alternatives we could have explored further.

00:00 intro
00:22 get_overlapping_areas
00:42 inventory art
01:17 NinePatchRect
02:18 add inventory to world
02:33 slot class
04:18 adding slots to inventory
05:55 centering
06:17 open and close
08:31 pausing
10:07 outro

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Download Godot: godotengine.org
"Ninja Adventure" asset pack: pixel-boy.itch.io/ninja-adventure-asset-pack
Inventory art: makertech.itch.io/additional-art-for-godot-4-tutorial
GDScript NinePatchRect: docs.godotengine.org/en/stable/classes/class_ninepatchrect.html#enum-ninepatchrect-axisstretchmode
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#gamedev #godot #godotengine #godot4 #tutorial #zeldalike #learntocode #howtomakeagame #inheritance #inventory #inventorysystem
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How to Make an Inventory in Godot 4.1 #1: Visuals, opening and closing, pausing the game | tutorial

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