How to Make a Sponge Material in Houdini | MaterialX & Copernicus Workflow @Nodeconnector
How to Make a Sponge Material in Houdini | MaterialX & Copernicus Workflow  @Nodeconnector
Uploaded October 2024 | Updated September 2026, 3 weeks ago
In this tutorial, we’ll dive deep into Houdini and explore how to create a realistic sponge material using MaterialX inside Solaris, with the help of the Copernicus framework. Whether you’re into procedural workflows, learning advanced shading techniques, or just want to make materials that stand out, this video will walk you through every step! 🙌

By the end of the tutorial, you’ll have a custom sponge material you can tweak and integrate into your own projects. Perfect for 3D artists and Houdini enthusiasts, this setup gives you insight into both procedural material creation and working with MaterialX in Houdini’s powerful Solaris environment.

Project File

The full project file is available on both Patreon and Gumroad for those who want to explore it in more detail or use it in their own work! 🎉

Patreon - patreon.com/c/nodeconnector/shop
Gumroad - nodeconnector.gumroad.com

Support

If you found this video helpful, make sure to like and subscribe to stay updated on more Houdini tutorials. And if you want to support the channel and get access to exclusive project files and content, consider joining my Patreon community or checking out my Gumroad! 💛 Your support helps me keep creating and sharing cool content with all of you.

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Keywords

Houdini, Solaris, Copernicus, MaterialX, Shaders, Proceduralism, 3D materials, Shading, Procedural materials, Sponge material, Houdini tutorial, MaterialX Houdini, 3D art, Solaris shading, Material creation, Procedural shading, Project file, Patreon, Gumroad
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How to Make a Sponge Material in Houdini | MaterialX & Copernicus Workflow

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