How to get started with camera access for Meta Quest 3 on Unity 6 @Skarredghost
How to get started with camera access for Meta Quest 3 on Unity 6  @Skarredghost
Uploaded March 2025 | Updated September 2026, 4 hours ago
A very detailed tutorial that will guide you in getting started with developing applications in Unity 6 employing the new passthrough camera access functionalities of the Meta SDK. You will learn both how to start development using the provided samples and creating a new project from scratch.

Have fun in creating applications for the Meta Quest 3 that are aware of the surroundings of the user!

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Links to the shown code:
- Pastebin with the code of my modification of the OnEnable function of the WebCamTextureManager script: pastebin.com/sxEWUegB
- Pastebin with the code of the WebcamTextureAssigner script: pastebin.com/sBBWrdh0

Further References:
- Meta's Passthrough Camera API Samples: github.com/oculus-samples/Unity-PassthroughCameraApiSamples
- Roberto Coviello's Samples: github.com/xrdevrob/QuestCameraKit
- The official documentation of Passthrough APIs: developers.meta.com/horizon/documentation/unity/unity-pca-overview
- Android Camera2 documentation: developer.android.com/media/camera/camera2
- Takashi Yoshinaga's GitHub account: github.com/TakashiYoshinaga
- Dilmer Valecillos's tutorial about Camera Access on Quest: youtube.com/watch?v=lhnuP6lJ_yY

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Timestamps:
00:00 Intro about camera access
02:24 Prerequisites
05:18 How camera access works
10:14 Getting started with camera access using the samples
25:33 How to create a clean project that uses camera access
45:57 Final considerations and goodbye

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How to get started with camera access for Meta Quest 3 on Unity 6

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