Uploaded March 2025 | Updated September 2026, 4 hours ago
A very detailed tutorial that will guide you in getting started with developing applications in Unity 6 employing the new passthrough camera access functionalities of the Meta SDK. You will learn both how to start development using the provided samples and creating a new project from scratch.
Have fun in creating applications for the Meta Quest 3 that are aware of the surroundings of the user!
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Links to the shown code:
- Pastebin with the code of my modification of the OnEnable function of the WebCamTextureManager script: pastebin.com/sxEWUegB
- Pastebin with the code of the WebcamTextureAssigner script: pastebin.com/sBBWrdh0
Further References:
- Meta's Passthrough Camera API Samples: github.com/oculus-samples/Unity-PassthroughCameraApiSamples
- Roberto Coviello's Samples: github.com/xrdevrob/QuestCameraKit
- The official documentation of Passthrough APIs: developers.meta.com/horizon/documentation/unity/unity-pca-overview
- Android Camera2 documentation: developer.android.com/media/camera/camera2
- Takashi Yoshinaga's GitHub account: github.com/TakashiYoshinaga
- Dilmer Valecillos's tutorial about Camera Access on Quest: youtube.com/watch?v=lhnuP6lJ_yY
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Timestamps:
00:00 Intro about camera access
02:24 Prerequisites
05:18 How camera access works
10:14 Getting started with camera access using the samples
25:33 How to create a clean project that uses camera access
45:57 Final considerations and goodbye
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If you liked this video, follow me for more news on AR and VR:
- Blog: skarredghost.com
- Twitter: twitter.com/SkarredGhost
- Linkedin: linkedin.com/in/antony-vitillo-vr
- Patreon: patreon.com/skarredghost
#virtualreality #unity #metaquest3 #mixedreality #vr #mr #unity3d #gamedev #tutorial #metaquest #passthrough
A very detailed tutorial that will guide you in getting started with developing applications in Unity 6 employing the new passthrough camera access functionalities of the Meta SDK. You will learn both how to start development using the provided samples and creating a new project from scratch.
Have fun in creating applications for the Meta Quest 3 that are aware of the surroundings of the user!
---
Links to the shown code:
- Pastebin with the code of my modification of the OnEnable function of the WebCamTextureManager script: pastebin.com/sxEWUegB
- Pastebin with the code of the WebcamTextureAssigner script: pastebin.com/sBBWrdh0
Further References:
- Meta's Passthrough Camera API Samples: github.com/oculus-samples/Unity-PassthroughCameraApiSamples
- Roberto Coviello's Samples: github.com/xrdevrob/QuestCameraKit
- The official documentation of Passthrough APIs: developers.meta.com/horizon/documentation/unity/unity-pca-overview
- Android Camera2 documentation: developer.android.com/media/camera/camera2
- Takashi Yoshinaga's GitHub account: github.com/TakashiYoshinaga
- Dilmer Valecillos's tutorial about Camera Access on Quest: youtube.com/watch?v=lhnuP6lJ_yY
--
Timestamps:
00:00 Intro about camera access
02:24 Prerequisites
05:18 How camera access works
10:14 Getting started with camera access using the samples
25:33 How to create a clean project that uses camera access
45:57 Final considerations and goodbye
--
If you liked this video, follow me for more news on AR and VR:
- Blog: skarredghost.com
- Twitter: twitter.com/SkarredGhost
- Linkedin: linkedin.com/in/antony-vitillo-vr
- Patreon: patreon.com/skarredghost
#virtualreality #unity #metaquest3 #mixedreality #vr #mr #unity3d #gamedev #tutorial #metaquest #passthrough
![Full review of RayNeo iO Smart Glasses
My full review of the RayNeo iO smart glasses, the new camera-free smart glasses by RayNeo. In this video, Ill tell you what I liked and didnt like about them, and advise you if you should buy them or not.
If you want to read my super-detailed review about them on my blog, you can find it at this link: https://skarredghost.com/2026/09/10/rayneo-io-smart-glasses-review/
This is instead the official page of the glasses, through which you can buy them: https://www.rayneo.com/pages/rayneo-io-ai-glasses
[Disclaimer: RayNeo provided me the glasses to make this review]
Timestamps:
0:00 Intro
0:29 Small Form Factor
0:53 Long battery duration
1:17 Display readability
1:48 Interaction with the crown
2:20 AI Assistant
2:38 Functionalities
4:19 Comfort issues
5:24 Problems of being camera-free
6:10 Display positioning issues
6:41 Lets talk privacy
7:42 Cost
8:01 Should you buy it?
9:04 Goodbye
If you liked this video, follow me for more news on AR and VR:
- Blog: https://skarredghost.com
- Twitter: https://twitter.com/SkarredGhost/
- LinkedIn: https://www.linkedin.com/in/antony-vitillo-vr/
- Patreon: https://www.patreon.com/skarredghost
#smartglasses #rayneo #technology #review #xr #metaverse #glasses #ai #artificialintelligence #china #tcl #aiglasses #wearables #handson Full review of RayNeo iO Smart Glasses](https://i.ytimg.com/vi/AAkLEwe7YD4/mqdefault.jpg)



![Literal-sense 3D display at LG booth at CES 25 [NO COMMENTARY]
This is what I call a true 3D Display...
If you liked this video, follow me for more news on AR and VR:
- Blog: https://skarredghost.com
- Twitter: https://twitter.com/SkarredGhost/
- Linkedin: https://www.linkedin.com/in/antony-vitillo-vr/
- Patreon: https://www.patreon.com/skarredghost
#virtualreality #hardware #technology #display #3ddisplay #ces #ces25 Literal-sense 3D display at LG booth at CES 25 [NO COMMENTARY]](https://i.ytimg.com/vi/DDV47DipkC4/mqdefault.jpg)

![A tour of the UX of the Play For Dream MR headset [NO COMMENTARY]
Just me playing around with the Play For Dream MR headset for a few minutes to show you how the UI/UX of the system works.
If you liked this video, follow me for more news on AR and VR:
- Blog: https://skarredghost.com
- Twitter: https://twitter.com/SkarredGhost/
- LinkedIn: https://www.linkedin.com/in/antony-vitillo-vr/
- Patreon: https://www.patreon.com/skarredghost
#VirtualReality #PlayForDream #MixedReality #VR #technology A tour of the UX of the Play For Dream MR headset [NO COMMENTARY]](https://i.ytimg.com/vi/Diwvq-gk7AM/mqdefault.jpg)



