Uploaded June 2024 | Updated September 2026, 2 weeks ago
Make your game world dangerous! In Part 23 of the Unreal Engine 5 Tutorial Series, we build a "Fire Damage" obstacle that deals damage to the player every second they remain inside a specific area.
This lesson covers some heavy-hitting Blueprint concepts. Youโll learn how to create a Health system using Integer variables, how to build "Custom Events" that can be called from other Blueprints, and how to use a "Delay" node combined with a "Boolean" check to create a safe, looping damage-over-time system. Weโll even use the "Clamp" node to make sure our health never drops into weird negative numbers!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Damage and Health tutorial, we cover:
- Player Stats: Adding Health (Integer) and InFire? (Boolean) variables.
- Custom Events: How to create and trigger your own logic "FireDamage."
- Damage Volumes: Creating a trigger-based BP_FireDamage actor.
- Looping Logic: Using a Delay node to repeat damage every 1 second.
- End Overlap: Ensuring the player stops taking damage when they leave the fire.
= Math in Blueprints: Using the Subtract and Clamp nodes to manage health values.
- Reroute Nodes: Keeping your Blueprint graph clean and professional.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#22): youtu.be/2kaPQbfJGUM
โก๏ธ NEXT LESSON (#24): youtu.be/W-rjGWnS2Ic
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
Recommended Course: Unreal Engine 5: The Complete Beginner's Course by David Nixon -- click.linksynergy.com/link?id=EeNRDtyC9kQ&offerid=1074530.660600&type=2&murl=https%3A%2F%2Fwww.udemy.com%2Fcourse%2Funreal-engine-5-the-complete-beginners-course%2F
#UE5 #UnrealEngine5 #Blueprints #GameDev #HealthSystem #DamageOverTime #UE5Tutorial #VisualScripting #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S
Make your game world dangerous! In Part 23 of the Unreal Engine 5 Tutorial Series, we build a "Fire Damage" obstacle that deals damage to the player every second they remain inside a specific area.
This lesson covers some heavy-hitting Blueprint concepts. Youโll learn how to create a Health system using Integer variables, how to build "Custom Events" that can be called from other Blueprints, and how to use a "Delay" node combined with a "Boolean" check to create a safe, looping damage-over-time system. Weโll even use the "Clamp" node to make sure our health never drops into weird negative numbers!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Damage and Health tutorial, we cover:
- Player Stats: Adding Health (Integer) and InFire? (Boolean) variables.
- Custom Events: How to create and trigger your own logic "FireDamage."
- Damage Volumes: Creating a trigger-based BP_FireDamage actor.
- Looping Logic: Using a Delay node to repeat damage every 1 second.
- End Overlap: Ensuring the player stops taking damage when they leave the fire.
= Math in Blueprints: Using the Subtract and Clamp nodes to manage health values.
- Reroute Nodes: Keeping your Blueprint graph clean and professional.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#22): youtu.be/2kaPQbfJGUM
โก๏ธ NEXT LESSON (#24): youtu.be/W-rjGWnS2Ic
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
Recommended Course: Unreal Engine 5: The Complete Beginner's Course by David Nixon -- click.linksynergy.com/link?id=EeNRDtyC9kQ&offerid=1074530.660600&type=2&murl=https%3A%2F%2Fwww.udemy.com%2Fcourse%2Funreal-engine-5-the-complete-beginners-course%2F
#UE5 #UnrealEngine5 #Blueprints #GameDev #HealthSystem #DamageOverTime #UE5Tutorial #VisualScripting #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










