Uploaded June 2024 | Updated September 2026, 3 days ago
OK, let's start why I make this.
My biggest gripe is that most of the remasters of the Nintendo 3DS background music on YouTube are from MIDI, which does not preserve some/most of the data from the propriety CSEQ format (Nintendo's sequence music on 3DS) or outright inaccurate.
A CSEQ format has more features that a MIDI cannot replicate/emulate such as looping, jump/call/ret command, 3D filters (biquad) and so on. Due to that, you have to use the tool that makes/play the CSEQ format in the first place: NW4C SoundMaker (if you know it, well ;).
Therefore, to solve this issue, I decide to remaster some of the music from the 3DS with that tool. The result is the accurate music that is 1:1 to the hardware.
If you know how I do it (and you can do it too, provided that you have the "tool"): github.com/yell0wsuit/CTR-Sound-Stuff. No README how-to yet, but I will add soon.
OK, let's start why I make this.
My biggest gripe is that most of the remasters of the Nintendo 3DS background music on YouTube are from MIDI, which does not preserve some/most of the data from the propriety CSEQ format (Nintendo's sequence music on 3DS) or outright inaccurate.
A CSEQ format has more features that a MIDI cannot replicate/emulate such as looping, jump/call/ret command, 3D filters (biquad) and so on. Due to that, you have to use the tool that makes/play the CSEQ format in the first place: NW4C SoundMaker (if you know it, well ;).
Therefore, to solve this issue, I decide to remaster some of the music from the 3DS with that tool. The result is the accurate music that is 1:1 to the hardware.
If you know how I do it (and you can do it too, provided that you have the "tool"): github.com/yell0wsuit/CTR-Sound-Stuff. No README how-to yet, but I will add soon.










