050 - Sealed Ruin - (Pokémon Mystery Dungeon - Explorers of Sky)Shinx2026-09-17 | 050 - Sealed Ruin - (Pokémon Mystery Dungeon - Explorers of Sky)Spyro: Season of Ice - Wall Scaling GlitchShinx2020-02-16 | Go directly against the wall, turn your back towards it, jump, and at the peak of your jump double tap A as fast as you can (to glide then cancel it into a double jump), then hold towards the wall.
Sometimes you'll only get a small boost, or slowly crawl your way up the wall. Most walls in the game this won't matter and you'll reach the top anyways, I just wanted to use one of the biggest ones I could find for demonstration purposes.Spyro: Season of Ice - Object Slide GlitchShinx2020-02-16 | If you're getting pushed out of an object/NPC while immobile and holding L (the camera scroll button) it preserves the momentum from the push and keeps pushing you until you let go of L or get hit. While sliding your height at the time of the slide is locked, and you ricochet off other objects you collide with as well.
The easiest way to do this is by landing inside the object while not moving and holding L.Explorers of Sky - Overloaded/Broken game state (description for context)Shinx2018-08-07 | I left the game running overnight fighting Kecleons (for 37 game hours, way longer than is actually possible in normal play) to try to further prove that the Amber Tear does not work for recruiting Kecleon (and it doesn't, only Golden Mask works), but somewhere along the way the game got seriously overloaded and ended up in this broken state. Until the dungeon is refreshed, turns take upwards of half a minute, sounds are partially broken, and animations barely work. Not only that, any attempts to escape the dungeon seem to just crash the game.
There does not seem to be a way to safely recover from this state. Thankfully this does not stand any chance of happening in normal play.Explorers of Sky - Speed Abuse DemonstrationShinx2018-07-31 | Demonstrating being able to become completely untouchable with proper turn planning with speed boosts.Banjo-Kazooie - Inside Clanker (Combined, No Noises)Shinx2016-12-11 | I always thought the assorted bodily noises completely ruined this track, so here's a version without them.
While floating in the air (with your sword out), while still using the Dragon Wing but without holding the analog stick in any direction -tap- Guard, let go of Jump, repress Jump, then hold a direction as soon after as you can. If done right, you should do a running jump in midair. Even if you missed the right window for the running jump you should still do a standing jump in midair and gain a little height.
It is possible to keep holding a direction through all of it, but the window for successfully doing a midair running jump while continuing to hold a direction is 1 frame (and the game runs at 60 FPS).