JukspaFound by Maxxuss, a small adjustment to the headcrab strat(approximately the same speed, more consistent). Shooting the smg alerts the crow to fly towards the trigger.
EP2 Outland_09: Crow StratsJukspa2017-01-06 | Found by Maxxuss, a small adjustment to the headcrab strat(approximately the same speed, more consistent). Shooting the smg alerts the crow to fly towards the trigger.Quake Nightmare TAS in 9:32.1337Jukspa2023-11-29 | Done with TASQuake: github.com/lipsanen/TASQuake Special thanks: kipi (aka Matt's Ramblings) - route improvements (e1m5, e3m5) Muty - route improvements (e2m4, e4m3) Chambers - route improvements (e3m5) Sphere - help with final render Timesheet: docs.google.com/spreadsheets/d/1FSN0nHJZ0xFtfdLnMgDBoCnnnH-Yt9SK5KlzVBBoDzs/edit?gid=0#gid=0
00:00 start 00:08 e1m1 00:27 e1m2 00:53 e1m3 01:15 e1m4 01:29 e1m5 01:42 e1m6 01:50 e1m7 02:14 e2m1 02:21 e2m2 02:47 e2m3 03:00 e2m4 03:37 e2m5 03:55 e2m6 05:13 e3m1 05:33 e3m2 05:47 e3m3 06:04 e3m4 06:28 e3m5 06:58 e3m6 07:23 e4m1 07:41 e4m2 08:03 e4m3 08:32 e4m4 08:48 e4m5 08:56 e4m6 09:16 e4m7 09:46 end mapSpeedrun Archives: Half-Life 2 Episode Two in 42:13Jukspa2023-10-31 | Super old unreleased segmented run from 10 years ago done by myself and Hektzu. Segments recorded between 2013/07/19 and 2013/12/18 on hard difficulty. First run to use save load clipping and save deletion.
00:00 map 01 02:24 map 01a 03:30 map 02 03:48 map 05 05:31 map 06 05:59 map 06a 06:15 map 08 08:07 map 09 08:34 map 10 08:49 map 10a 12:37 map 11 18:36 map 11a 19:59 map 11b 28:08 map 12 28:52 Striders 35:30 Final two 35:57 map 12bHL2 No Damage Runs in a NutshellJukspa2023-02-03 | Some interesting moments from doing HL2 EP2 no damage attempts, companion video to youtube.com/watch?v=B86u8JZ3yBU.
Songs: エレキ・デ・チョコボ - Nobuo Uematsu (some Final Fantasy game soundtrack) Chateau - Rob Dougan TF2 Theme - ValveE1M1 TAS in 0:17.98 (Quake)Jukspa2023-01-22 | Testing some new TAS editing stuff for quack, improved this map from the original TAS by 0.9 seconds.RTX DoorlaunchJukspa2022-12-10 | Special thanks to Uncrafted for the tpose fix and evanlin for the camera feature in spt. The startmovie command broken in Portal RTX, Nvidia please fix.HL2: EP2 No Damage Run (SS, Hard)Jukspa2022-08-19 | Single segment run on the current Steam version of ep2 on hard difficulty. Special thanks to Rama for figuring out the antlion guard spawns in outland_05. Live recording: youtube.com/watch?v=DIhP3Mans8A (has some audio issues and worse quality)
00:00 Start 3:00 Antlion caves 4:57 This Vortal Coil 5:25 Fighting the antlion guards 7:58 Cutscene map 10:50 Jumping moderately fast but carefully 12:38 Helicopter map 17:40 Autoturret map 22:12 White Forest Inn 26:02 Cutscene 36:05 Secondary silo 41:45 Cutscene 51:45 Strider fight 57:05 Dodging 57:25 More striders 1:01:00 Cutscene 1:07:05 EndDrive-by crowbar strider killJukspa2022-01-30 | ...area man beats chamber 17 in 32.655 secondsJukspa2020-12-05 | do the under elevator pqr if you want to go fast with this routeE1M1 EH TAS in 46.90 & 43.59 secondsJukspa2020-11-07 | Tested an alternative route that was bad for e1m1 EH, so I ended up TASing the normal route as well.Quake Easy Run TAS in 9:35.666Jukspa2020-09-13 | Made with TASQuake.
Special thanks: Jukebox - various tips and route improvements YaLTeR, Matherunner, Sphere - strafing algorithms Muty - 10 fps trick at the end of every level FODDER - e4m7 spawn clip route Chambers - help with e4m7 Everyone else in the quake discord with route suggestions
#quake #speedrun #tas🤔 TAS in 31.06 secondsJukspa2020-07-30 | ...Portal Speedrun Map Showcase - 8/8 Chamber 08Jukspa2020-04-18 | Showcase of a silly map I made which forces you to do different routes on chamber 08. Last two stages are tool assisted since I'm too bad at the game to do them but they are possible. To play the map download it from http://sourceunpack.gameabusefastcomplete.com/8outof8.bsp and put it in your portal/maps directory. Then start it via the console with "map 8outof8".
Idea credit to UncraftedName for this map.How to TAS Quake with TASQuakeJukspa2020-01-18 | In this video you will learn about TASing Quake with TASQuake, the sourceport of Quake designed for TASing. github.com/Jukspa/TASQuakeQuake: E1M6 ER TAS in 0:08.703Jukspa2020-01-13 | Looking forward to the HL2 full game TAS? Unlucky day for you, another Quake IL.Achieving theoretical maximum speed in the Source EngineJukspa2019-12-29 | ...E3M5 ER TAS in 0:36Jukspa2019-12-17 | The death knight boost was found by Stubgaard.E1M1 NR in 0:20(TAS)Jukspa2019-12-11 | Experimenting with TAS stuff in Quake. Hop spacing was all over the place everywhere so this can be improved by like 2 sec.Portal Glitchless TAS with CommentaryJukspa2019-09-24 | Without commentary: youtu.be/jJqcEgLXNeovideoJukspa2019-09-14 | ...Double damage boost orb launch into edgebugJukspa2019-07-22 | cool trick, done in one segmentSideways PQR on thin wallsJukspa2018-10-06 | EDIT: Not a new find but I'll leave this up for documentation As a bonus thing I also found this today, but it's kinda useless since from what I can tell, since it only works on super thin walls. The map is from Portal Prelude.Portal Proximity Save Glitch MethodJukspa2018-10-06 | ...Save Glitch Body Visualization(Portal)Jukspa2018-09-13 | Made a thing with SPT, the top left of the screen shows the save glitch body position. If you want to use it for the time being it can be found at github.com/Jukspa/SourcePauseTool/releaseseli_01 dialogue skip comparisonJukspa2018-07-20 | Old unlisted video that I'm making public since most people dont know about it(see grav gun only speedrun on sourceruns) and Littlesackninja who originally found the strat did the classic "I delete everything from my youtube channel" thingHalf-Life 2: Episode 2 Gravity Gun Only Speedrun in 43:33.84Jukspa2018-07-11 | For this run gravity gun only means only using the gravity gun, picking up other guns is allowed.Checkmate TAS in 42.367 secondsJukspa2018-07-06 | featuring insane rng manipHL2EP2: Magnusson Skip (outland_12a)Jukspa2018-06-24 | Killing the caucasian man with the orb and the canister speeds up the cutscene, but you have to clip through the invisible wall to proceed. Should save around 15-20 seconds.barrel glitchJukspa2018-04-19 | ...Chamber 09 IL in 22.44 seconds(1496 ticks)Jukspa2018-03-18 | New strats, bad execution. Hitting the elevator trigger like that saves some amount of time.the fake uber use mind gameJukspa2017-12-15 | high iq tacticHalf-Life 2: Episode 2 Jumpless Speedrun in 54:53Jukspa2017-09-27 | ...Jumpless This Vortal Coil SkipJukspa2017-08-28 | ...informative video on how to delete your saves in an optimal fashionJukspa2017-08-21 | Scary micro-optimization video. If you do this you can't get an autosave after exiting out of the menu ruining your save deletion, so I think this is overall the best+fastest way to do save deletion. For the reload thing to work you either have to have your console closed or the textbox for the console needs to be active for whatever weird reason. Plus as mentioned in the video it needs to be bound to an F-key, I have it on F1 for example.totally RTA viable 02 cutscene skipJukspa2017-07-07 | Done with an old version of portal with free oob movement. Route credit to mike, me and Sunsetbear. This is kinda ass cancer so I can't recommend doing it in runs.New Save Glitch MethodJukspa2017-04-18 | Idea by mike.destructo_hops TAS in 49.916Jukspa2017-04-09 | Done with vectorial strafing. Settings: maxspeed 320, 250 fps Meant to do this with AG settings(maxspeed 300) but mistakes were made so it ended up being 320.
Some incorrect things I said: - Occasionally I said an incorrect word but hopefully you can figure out the meaning from the context. - I also made a small mistake in chamber 17, at the end the order that I shoot the last two portals doesn't matter. I have collision with the elevator until both the portals are placed. - I forgot to explain camera fly in 18 in detail, but in reality there isn't really much to explain, there's just a weird spot in the camera that gives you boosts upwards because of weird physics related stuff. - The camera detaching line in 18 is the 4th one and not the 3rd one. I missed the 2nd line in 16 while I was making this video.Portal Inbounds TAS in 8:08.13Jukspa2017-04-03 | Tool assisted speedrun of Portal in 8:08.13 without going out of bounds. As defined in the rules, in an inbounds run the player's camera and portals must stay inside the map boundaries at all times.
Special thanks to: Fnzzy - video work YaLTeR - TAS tools Blizik - chamber 07 route Xeiz - chamber 08 route Nan0kub - helped with the chamber 09 route Szeimartin - escape_01 route
The strafing movement has been smoothed a bit in the post processing of the video to make it a bit better to watch.