This is a preview of Sol 1.3. features: - a simple wetting and drying track code - overhauled graphics / better lighting - adaptive brightness (brightness is controlled via sunlight) - new overcast algorithm - new blue sky booster - CSP lights are now controlled by Sol - using CSP cloud shadow
I used the wet mod to test a simple code for tracks getting wet and dry. It will be a teaser for future features. Sun is now covered by clouds via CSP.
Sol 1.3 previewPeter Boese2019-07-17 | Sorry for the quality...
This is a preview of Sol 1.3. features: - a simple wetting and drying track code - overhauled graphics / better lighting - adaptive brightness (brightness is controlled via sunlight) - new overcast algorithm - new blue sky booster - CSP lights are now controlled by Sol - using CSP cloud shadow
I used the wet mod to test a simple code for tracks getting wet and dry. It will be a teaser for future features. Sun is now covered by clouds via CSP.
Music: The Intangible & Dreamstate Logic - Deep Recon (We Are Not Alone) youtube.com/watch?v=kjkL-8MYf-A soundcloud.com/reptilefortune soundcloud.com/dreamstatelogicPure - pureCandyPeter Boese2022-07-11 | With the next public development build, I'll some more skydome textures for clear and few weather. I also fixed many bugs. For people who like a camera look, I'll add a new ppfilter called pureCandy. It will have a more contrasty look. You can adjust the camera look by yourself with the Candy slider.
The next public dev build will be at the end of July.
Support artists at Bandcamp!!!Pure 0.93 development previewPeter Boese2022-04-26 | Pure 0.93 will be released soon. Here you see some new features of it.
Music: "Verloren (Alles)" Bohren und der Club of Gore Album: Piano Nights bohrenundderclubofgore.comPure development diary (0.7x)Peter Boese2022-02-03 | Just a rough playing with the lighting in Pure 0.7x / CSP 1.77 Pure 0.7x development preview is released soon at my Patreon page: patreon.com/peterboese
# In combination with CSP 1.76, Pure 0.58 solves many Autoexposure problems - Pure's PPfilters are updated with new control logics, for well balanced exposures, no matter which car is used
# Pure Config app - a new LUA app, which works much better then python apps - instant changes in Pure - import/export of configs
# Advanced Ambient light # Many Many fixes of the core code # Fixed the main Autoexposure problem (also in VR!)
Music: "Twilight" by Nova June Album "Ground" (2002) discogs.com/de/artist/47197-Nova-JunePure 0.30 development previewPeter Boese2021-10-21 | With Pure 0.30 i added a further developed cloud lighting. Its just a start of much better algorithms. Due to a new feature in CSP 1.76p134, all those position and color calculations can be moved to an asynchronous thread. Then those calculations does not influence the frame time of AC/CSP and so a decent fps boost is possible. I also added a settings file, where custom changes can be made - just to play with it a while...
Please support artists...Pure - a tech demoPeter Boese2021-08-30 | will be soon published on Patreon, so you can try it and have a little look in a very early version...
0:10 - 1:50 introduction 1:50 - 1:53 lights demonstration 1:53 - 2:46 new fog algorithm 2:46 - 3:25 dynamic light in twilight
It is a well balanced filter to use with CSP's DXGI HDR mode. A detailed description how to install and get it working is included. You need an HDR monitor to use it!
This version also includes 2 options you can customize: WHITE_POINT_PRECISION - to have perfect color balanced white in most situations PEAK_BRIGHTNESS - to set the peak brightness of the used monitor
Music: Artist: Solar Fields Album: "Until we meet the sky" solarfields.bandcamp.com/album/until-we-meet-the-sky Songs: 0:00 - 0:43 Phase 01 - From the Next End 0:43 - 2:15 Phase 06 - Dialogue with a River 2:15 - 3:10 Phase 08 - Night Traffic City 3:10 - 5:07 Phase 11 - Until We Meet the SkySol 2 1 performance comparisonPeter Boese2021-05-29 | Some comparison of different use cases in Assetto Corsa CSP.
Sure with weatherFX off, you got mostly the highest frame rates, but keep in mind what weatherFX and Sol adds to the scenery (realistic looking clouds, real cloud shadows, much advanced weather simulation). So this comparison shows, that there is no big fps loss, in terms of the added new features...
Music: "Last Step in Vacuum" by Solar Fields from the album "Until We Meet The Sky" solarfields.bandcamp.com/album/until-we-meet-the-sky-remastered-24bitSol 2.1.1 - Development / Wiper soundsPeter Boese2021-05-22 | Just working on basic wiper soundsSol 2.2 - experimental tonemappingPeter Boese2021-05-18 | Sol 2.1 release is very near. I just did the last small changes and wrote the manuals.
But i had some time to test something i had a long time in mind. Maybe with the next release Sol 2.2, i could have some custom tonemapping in it.
The test you see is done with Reshade, just for a proof of concept. The real tonemapping must be done inside AC/CSP. So its a long way to its realization. But you realy see the advantages of this color mapping.
Music: "Billions and Billions" by Stellardrone from the album "A Moment Of Stillness"Sol WFX and Python App intercommunicationPeter Boese2021-04-02 | I'm working on the missing link of communication between Sol(weatherFX script) and Sol's Python apps.
Currently a weatherFX reset has to be forced to refresh the weatherFX script. A noticable flicker and a reset of all variables is the result. If we have the weather controller in mind, this means also the reset of things like rain. Which results in a nasty look.
With the new possibilities of shared memory intercommunication of LUA and Python (which Ilja integrated in CSP recently), I was able to code everything to have a working messaging between those two worlds.
So variables can be set without a reset and also things have now a feedback in python. Changes from Sol custom config are now visible in the comming Sol apps.Sol 2.1 alpha 11 - development viewPeter Boese2021-02-02 | Just a little movie of a timelapse with "Broken Clouds". It shows the dynamic adaption of the "__Sol_Extra" PPFIlter. It adapts colortemperature and uses an enhanced Autoexposure to achieve always neutral colors and good brightness in overcast or shadow situations...
Music: "Trans Kanada Express" by HEAVY MOON from the Album "HEAVY MOON 15" heavymoons.bandcamp.comSol 2.1 development (performance comparison)Peter Boese2021-01-29 | A comparison of Sol 2.0.2 versus Sol 2.1 alpha 10. Due to many fixes and optimizations Sol 2.1 runs much better.
CPU: Ryzen 9 3900x (in energy saving mode), GPU: RTX2080 2560x1440, PP:"default bright", 4xMSAA, 8xAF, World: max, Shadows 4096, Refl. 2048 2 fpf, mirrors 256x1024 high
Replay of a 10 AI race Red Bull Ring, 31.05.2020, 12:00 weather: "Windy" ("ultra" clouds)
Music: "Ether" by Redshift Album: Ether
redshift2.bandcamp.com/album/etherSol 2.1 development / all weather cyclePeter Boese2021-01-24 | Sol 2.1 will bring many improvements. The graphics quality is improved by a realistic clouds scaling. Clouds shadow map is fixed. Colortemperature is adapted by the scenery. AE is now working. I gone through the whole code and searched for fixes and optimizations. The result is a 20% overall gain of fps compared to Sol 2.0.2.
Music: "Fito Linte", by Eroc Album: "Eroc 3" http://www.eroc.deSol 2.1 development - clouds position and shadow scalingPeter Boese2020-12-27 | With the latest development, I can proudly present a fixed and 100% real clouds positioning and shadow casting. Ilja was fixing some bugs in CSP and he put in some new function to be more free with clouds shadow casting. This leads to this....Sol 2 0 - a day in a minutePeter Boese2020-10-13 | Sol 2.0 is near of its public release. We are fixing the last bugs. Sol 2.0 includes already the control of the new CSP rainFX. If its released for public, Sol is ready. A time multiplier of 1440 was used also for the rain control. The weather changes every 10 seconds.
Music: "A Midnight Clear" by Redshift Album: Ether redshift2.bandcamp.com/album/etherSol 2.0 performance test (AC, Sol, Base)Peter Boese2020-09-20 | Some side-by-side comparison of Vanilla AC, Sol and the Base implementation. CSP was running for all of the tests. Just to show that, besides of fps fluctuations caused by the different AI positions, the fps is nearly the same in all tests.
So it was a proof of the main influences of weatherFX and the basic implementation functions.
Edit: Video settings 2560x1440, AA 8x, AF 8x, Shadows 4096, Reflections 2048/4 FPF
Sol 2.0 brings many new features, at least it will bring much more control of the different part for nicer customization and ppfilter/custom config modders.
heavymoons.bandcamp.com/album/heavy-moon-15CSP rain development try out.Peter Boese2020-07-13 | I just got the ability to try out the new rain development of CSP. The graphics are phenomenal and i'm sure it real brings a missing part to AC. But when i tried "Heavy Thunderstorm" in 100% rain, i was blown away by the immersion. Ilja realy nailed it! Its pure stress to drive in that conditions. So it will take its time until its ready, but imo its absolutely worth the wait...Sol 1.6.1 stress testPeter Boese2020-07-01 | After some bug fixes i stressed the weather transitions system. Weather is changing every second, with random wind speed and direction.Sol 1.6.1 previewPeter Boese2020-06-29 | Some small changes and bugfixes with the update 1.6.1
Music: Philip Glass
Song: Approaching the Loop
Album: OST Tales from the LoopSol 1.6 dev statePeter Boese2020-06-05 | todays development state of
thunder, lighning and rain (rain sounds will be part of CSP later)
I integrated correct delays between light and sound.Sol 1.6 preview - Lightning and thunderPeter Boese2020-06-02 | Just the beginning of some further features....Sol 1.6 ep3Peter Boese2020-04-07 | Sol 1.6 dev dairy ep 3
Extreme amount of clouds test. I set the maximum distant view to 75000m. Therefore it generated more than 350 clouds, which consist of round about 2000 texture-pieces. Due to the optimizations, its still pretty good in terms of performance. So in the end, there could be to settings for driving and replays. While driving the view distant is reduced to save fps and in replays the visual quality has priority.
Music:
Tra Veglia E. Sonno · Jack Jezzro Romance In Venice
℗ 2002 Green Hill Productions Released on: 2010-01-01Sol 1.6 dev diary ep 2Peter Boese2020-03-27 | Further development of the "Cumulus" layer. Test of big clouds.
Music "Bayreuth Return" Klaus Schulze - TimewindSol 1.6 first Test of new layerbased skyPeter Boese2020-03-25 | This is a first test of the layerbased sky.
Later it will be consist of around 10 layers, which will reproduce the most clouds/formations. The goal is a 3d sky to simulate believable skys, maybe also some real weather generation/changes.
Music: Lars Leonhard - Above Clouds larsleonhard.bandcamp.com/album/above-and-belowSol 1.5 previewPeter Boese2020-03-05 | Sol 1.5 is coming soon. The main features are the new sky presets and a basic implementation of the new CSP clouds.
Music: Urs Wild soundcloud.com/urswildambient/morgentau-free-downloadSol 1.5Peter Boese2020-02-10 | This is Sol 1.5 I fixed some bugs and with 1.5 i intruduce the "sky presets". This are little scripts in the core, to enhance the look of the blue sky. With the __Sol ppfilter, you can freely select the presets to set the look you like the most. One new feature of 1.5 are the fixed horizont clouds. I was able to make an algorithm to prevent the visible map limit. The distant clouds are now repositioned dependent on the camera position, to aviod the parallax effect of plain projected clouds, which leads to the imagination of a real distance...The clip is recorded with CSP 1.42, Sol 1.5 and Fonseker Sound mod.
AI is driving...
Sol 1.5 is in alpha stage. You can try it here on Sol's Discord server: discord.gg/hFvqG7ySol 2 first testPeter Boese2020-01-20 | First Test of CSP's new dynamic clouds.
Music "Twilight" by Stellardrone
Album: "A Moment Of Stillness" stellardrone.bandcamp.comSol 1.4 Final VersionPeter Boese2019-12-30 | This is a preview of the final version of Sol 1.4.
You see a completely reinvented __Sol_HC PPFilter, which gives the look and the feel of a camera. Also i could improve the look of the clouds. Sol 1.4 is released soon....
If you like to try the release candidate, visit Sol's Discord server: discord.gg/fM8zVzP
Music: Artist: Solar Fields Song: Sol Album: Movements solarfields.bandcamp.com/album/movements-remasteredSol 1.4Peter Boese2019-10-21 | Just a preview of Sol 1.4very first test of procedural cloudsPeter Boese2019-09-03 | Just started to build a little test suite, to find out the problems of procedural clouds. The test consists of 200 dynamic clouds, every clouds consits of 25 AC clouds, which results in 5000 AC clouds. Only one 128x128 pixel texture is used to create them. ATM its not useable. The whole calculation of the clouds takes 10 ms, where the resorting of the AC clouds dependent on the distance to the camera took 60% of the time. But i can use this test suite to develope the functions for clouds growing, movement, geometry and look. Maybe there is an end of the clouds carousel...
Music: Artist: Bohren & der Club of Gore Song: "Painless Steel" Album: "Sunset Mission"Sol 1.3.2 - Preview of night light adaptionPeter Boese2019-08-08 | Sol 1.3.2 will have a better night light adaption.
This is just a test with a fast change from bright and many lights to parts where lights are low for little time. This is an extreme case for lights adaption. Otherwise on racetracks, the brightness is raised for the most time and immediatly lowered, when the car is driving in litten surroundings.
Also I polished the 3 PPFilter "__Sol", "__Sol_ACC" and "__Sol_HC". "__Sol" is a very balanced filter, with no real eye-candy but will always deliver a realistic image. "__Sol_ACC" is trying to emulate the colors of ACC "__Sol_HC" is a high contrast filter, which will bring nice eye-candy and more saturation.
Track: ACU Barcelona Track light config: littleying993
You see Sol 1.3 - especialy the overhauled clouds settings. The new ones have more backilt to get a more realistic look. You also see a texture color correction which i'm making for some Kunos tracks, to achieve the real colors. You can already download the actual version with color corrections of Brands Hatch, Red Bull Ring, Zandvoort and some more here: discord.gg/XEFpq7g A few more are in the making...Sol 1.3 comparison / night AE demoPeter Boese2019-07-19 | A little comparison with vanilla AC and a short demo of the new adapted brightness / Autoexposure in nighttimes.
The new adapted brightness will raise the brightness when its needed, like with darker weather, cloud shadow or in night times. The demo shows the attenuation of this effect with much light. So it will be nicely adapted with many situations.
Music: "Aurora" from the album "Mens Demersa" by Javi Cánovas javicanovas.bandcamp.com/album/mens-demersaSol 1.2 - weather transition extreme testPeter Boese2019-04-28 | This is a preview of Sol 1.2 and Custom Shader Patch (CSP) (1.25.90)
With Sol 1.2 the weather transitions are optimized. You see a extreme test of fastly transforming from one into another weather. The sequence is random and every weather just has 5 seconds.
Now the clouds are kind of faded in and i'm using now the cutoff feature, which expands the cloud will fade in. So no more popping clouds!!!
With the new CSP version animated vegetiation is introduced, which imo gives the biggest step in immersion since night transition was introduced.
Music: Vangelis "Memories of Green" Blade Runner - Music From The Original SoundtrackSol 1.1 WIP - color grading - trees and grassPeter Boese2019-01-31 | Sol 1.1 WIP Concept of new lighting and temperature dependent graphics.
5 laps with different temperatures... Grass and trees made darker via the track's light config.
Music: "Sunlight" Album: "Rosetta" 2016 Artist: VanglisSol 0.98 - old particles integrationPeter Boese2019-01-03 | With the first release of weatherFX and Sol, the new particles aren't ready - they will come later. So I integrated the former implementation of gbwSuite to have a nice start with Sol. Here is 1 lap at Silverstone. AI is driving. Rain fx on the windscreen is set to random with Blamer's BLM Car app.
You are looking at the "Windy" weather, which is not meant to be rainy, but like in gbwSuite, the particles are automatically changed, when a "wet" track is selected.
Its always a good idea to support artists at bandcamp!Sol 0.95Peter Boese2018-12-31 | Sol will bring a new way to do auto exposure. The main problem with the default AE are the different multipliers for every car.
With Sol's new self calibrating function, AE is calibrated in realtime and AE will work the same for every car - the brightness is always adapted to an optimal value. There is no need to control it for different tracks, weather or times.
And additionally there is a new mode: The new AE controlling can be used to control an HDR/dynamic contrast effect instead of a brightness regulation...
Music: Cell - Audio Deepest Night youtube.com/watch?v=4HyCa_rjj38WeatherFX + SOL - Solar eclipsePeter Boese2018-12-14 | Just a small clip to show you the simulation level of the new weatherFX by Ilja. It has the correct sun, moon and starmap positions already integrated. SO today i wanted to do a special moon-sun constellation test.
I did a little logic to sun and moon position which has then influence on the graphics. Then i just searched for the date of a solar eclipse, put in the date in Content Manager - this is the result...
This is an uncutted sequence. 60x timelapse selected in CM.
Music: Vocalise · City of Prague Philharmonic Orchestra The Ninth Gate ℗ 1999 Silva Screen Records ℗ Sony / ATV Music Released on: 1999-01-01Sol 0.8Peter Boese2018-12-12 | A pretty rough preview on the ingame weather changes. Weather changes every 45 seconds. 4x timelapse video edit.
Music: Stellardrone - To The Great Beyond youtube.com/watch?v=9VfFdaxdP5oSol 0.7 - direct comparison to gbwSuitePeter Boese2018-12-02 | Sol will be the successor of gbwSuite weather mod for Assetto Corsa. This is a rough comparison between Sol, "mid clear" and "few clouds" from the gbwSuite 2.5.2. While the AI is driving i switched on/off the new weatherFX shaders.