Great Turquoise Zone (Sonic Triple Trouble) - Game Suite Zone @shadowmetalmario1
Great Turquoise Zone (Sonic Triple Trouble) - Game Suite Zone  @shadowmetalmario1
Uploaded October 2017 | Updated September 2026, 1 day ago
Welcome to the second season of Game Suite Zone! Today, we'll analyze and recreate Great Turquoise Zone in FL Studio 12. The original was composed by Yayoi Wachi in 1994.

Here are the sections covered. Subtitles coming soon!
1) The Sega Master System's Sound Chip - 0:58
2) Tempo & Time Signature - 1:45
3) Main Melody - 2:00
4) Bass Notes - 3:01
5) Supporting Notes - 3:51
6) White Noise - 4:50
7) Bitcrushing - 6:09
8) Envelopes + Equalization - 6:51
9) Vibrato + Automation - 9:49
10) Adding Extras to the Original Music - 10:21
11) Mastering & Panning - 11:19
Our Result - 12:23

Free Bitcrusher: illformed.org (under Free VST Plug-ins)

It seems I will never cease to be amazed at how challenging it is to cover even the most seemingly easiest pieces in video game music. It's unfortunate that this episode took so long to complete, but I'm glad it's done at long last! This should give you a decent, basic introduction to the workings of 8-bit music and what was used to make it, but you can always just use Famitracker (it's free), or even an 8-bit soundfont (ex. NES soundfont), to make the music. It's all up to you! I'd just like it if you learned something new today.

As for Game Suite Zone itself, I'm thinking of changing the process for how I choose and cover new pieces. As fine as I am with working on these long projects, I still want to bring content to this channel often! From here on, I'd like to try covering pieces that I'd probably be more familiar with. We'll see if there's an issue with episode uniqueness or not.

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Great Turquoise Zone (Sonic Triple Trouble) - Game Suite Zone

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