Uploaded November 2020 | Updated September 2026, 1 week ago
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The video game graphic design train keeps rolling with the 11th installment of Good Design, Bad Design! Today we talk about how to differentiate foreground and background elements, and then we have a couple segments on the 12 principles of animation and how they relate to game animations.
Featuring:
Part Time UFO
Sonic: Lost World
Tetris Effect
Hyper Light Drifter
A whole lotta games with bad animation
KaptainKristian's great 12 Principles of Animation video:
youtube.com/watch?v=EVQflnGcx4k
Support Design Doc on Patreon: patreon.com/designdoc
Design Doc on Twitter: twitter.com/Warbot400
#hyperlightdrifter #TetrisEffect #parttimeufo
Go to expressvpn.com/designdoc to sign up and get 3 months free.
The video game graphic design train keeps rolling with the 11th installment of Good Design, Bad Design! Today we talk about how to differentiate foreground and background elements, and then we have a couple segments on the 12 principles of animation and how they relate to game animations.
Featuring:
Part Time UFO
Sonic: Lost World
Tetris Effect
Hyper Light Drifter
A whole lotta games with bad animation
KaptainKristian's great 12 Principles of Animation video:
youtube.com/watch?v=EVQflnGcx4k
Support Design Doc on Patreon: patreon.com/designdoc
Design Doc on Twitter: twitter.com/Warbot400
#hyperlightdrifter #TetrisEffect #parttimeufo










